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Yuki Tōri [Very Old OC]
Name: Yuki Tōri
(雪) Yuki meaning "snow", with 冬 (tou, tō) meaning "winter" and 莉 (ri) meaning "jasmine"
Nicknames/Titles: Riri, Tōri of the Snow
Age:
(part 1) 13
(part 2) 16-18
(the last) 19-20
(boruro) 31-36
Species: Human
Gender: Male
Sexuality: pansexual
Birthday: February 9
Personality: Tōri is typically a good hearted and rather emotional kid, but when he's is around his "boss" or on a mission he forces himself to act professionally. He's also very honest but it's often mistaken as naivete.
Good traits: empathetic, patient, Independant, hard working, honest
Bad traits: overly forgiving, easily embarrassed, very little sense of self preservation
Likes: cold places, his Rabbit plushy Toto, red curry, listening to the rain, giving hugs, lizards
Dislikes: Hot places, isolation, asparagus, getting stuck in the rain, being looked down on, centipedes
Hobbies: wood carving
Fears: Being crushed to death, accidentally killing someone
Strengths: Speed, evasion, nintaijutsu
Weakness: Genjutsu, fūinjutsu, physical strength
Looks and appearance
Body type: slender and fairly androgynous
Height:
(part 1) 143 cm
(part 2) 162.8 cm
(the last) 166.5 cm
(boruto) 168 cm
Weight:
(part 1) 40.1 kg
(part 2) 52.1 kg
(the last) 54.4 kg
(boruto) 55 kg
Hairstyle:
shoulder length black hair tied up in a ponytail
Eyes: Chesnut brown
Skin: pale
Clothes:
(part 1)
(part 2)
(The last)
(Boruto)
Relationships
Mother: Ohara (Yuki) Honami - deceased
Father: Ohara Takuta - deceased
Older Brother: Yuki Haku - alive
Best friends: Uzumaki Naruto, Haruno Sakura
Friends: Rock Lee, Nara Shikamaru
Enemies: none
Backstory:
Tōri is the younger brother of Haku by two years and the second son of Honami and Takuta. After the death of their parents, they were both homeless and wandered the streets of Kirigakure in search of food shelter. After a few months of living on the streets, Tōri was taken by an old rich man who intended to sell him. He was never sold however, and when Tōri started to develop his Ice Kekkei Genkai the man desided to keep him and use him as a body guard. Tōri was trained mercilessly and always told to never show his emotions, however Tōri was an openly emotional child so the prospect of "hiding one's emotions" never quite stuck. After the rich man grew sick and died when he was twelve, Tōri desided that he was going to go find his brother, a journey that would take an entire year. During this time however, Haku was convinced that Tōri was ether dead or too far away to ever be found. Tōri eventually reconnects with his brother just a few days before he's supposed to die. On the day of the bridge battle, Haku intended to leave Tōri at the hideout and come back to him after the fight was done. However Tōri ended up following Haku to the bridge, a decision that ended up saving Haku's life. After Zabuza was killed, Haku vowed to always protect his little brother and they both went back with team seven to Konohagakure.
Ninja info
village:
Kirigakure (hidden mist) - former
Konohagakure (hidden leaf) - current
Sensei: Nara Shikaku
Team(s): Yuki Tōri, Yuki Haku, Abiko Sagi Nara Shikaku
Academy graduation age: N/A
Chūnin promotion age: 13
Jonin promotion age: 17
Ninja Registration: 015152
Chakra element: water and Wind affinity
Kekkei Genkai: Ice Release
Clan: Yuki Clan
Weapon: two Tanto knives, but one always stays hidden in case he is unable to reach his first one
Classification: Sensor type
Stats:
Ninjutsu: 3 > 4 > 4.5
Taijutsu: 2 > 3 > 3.5
Genjutsu: 1 > 1 > 1.5
Intelligence: 2.5 > 3 > 3.5
Strength: 2 > 2.5 > 3
Speed: 3.5 > 4.5 > 5
Stamina: 2.5 > 3.5 > 4
Hand seals: 3 > 4 > 4.5
Total: 19.5 > 25.5 > 29.5
Jutsu: (canon)
Standard academy jutsus
Ice Release: Demonic Mirroring Ice Crystals
Ice Release: Ice-Breaking Fist
Ice Release: Ice Sword Technique
Ice Release: Ten Thousand Ice Petals
Ice Release: Swallow Snow Storm
Ice Release: Ice-Breaking Sledgehammer
Ice Release: Ice Rock Dome of Magnificent Nothingness
Ice Release: Frozen Capturing Field
Ice Release: Crystal Wall
Water Release: Rain Storm
Water Release: Water wall jutsu
Water Release: water dragon jutsu
Wind release: callous windstorm
Wind release: strong torrent
Wind release: Propelling Winds
Jutsu: (non canon)
Name: Demon Ice Shuriken
Hand signs: Dog, Dragon, Bird, Dog, Ox
Description: The user creates demon wind Shurikens out of ice to throw at the enemy. The ice can be made out of chakra or from a preexisting water source
Rank: C
Range: long
Type: Ice Release
Name: Twin Demon Mirroring Ice Christals
Hand signs: Technique specific hand signs
Description: both Haku and Tōri combine their Demonic Mirrors increasing the number of mirrors from 21 to 42 and doubling the range
Rank: A
Range: short to mid (0-20m)
Type: Ice Release
Name: Hidden Frost
Hand signs: Dog, Bird, Hare, Dog
Description: Based off the Hidden Mist Technique, the user freezes the water in the air to create an opaque veil of frost that also slows down other attacker's movements and hinders fire style jutsu
Rank: C
Range: any
Type: Ice Release
Extra info:
(1) due to the colder climate of the land of waves, reptiles are a rare sight, so Tōri is always ecstatic to see things like lizards and frogs
(2) when Tōri feels strong/overwhelming emotions, his Ice kekkei Genkai activates on its own and creates frost in the air/ground. This is mostly seen when he's embarrassed or angry
(3) Tōri is a bit more okay with killing then Haku, however he still dislikes doing it
(4) after being apart for six years, Haku is very protective of Tōri and gets anxious when he dosen't know where Tōri is
(5) while Tōri is a very kind person, he will not tolerate anyone badmouthing his brother and will fight you if you insist on doing so. Haku feels the same about Tōri
(6) Tōri is actually a very good Sensor with his skills being on par with his brother's even at a young age
(7) Tōri's body temperature is naturally lower then most because of his Ice Kekkei Genkai. Because of this, he finds it very difficult to travel to hot places, but easier to travel to cold places
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Harukawa Yura [Very Old OC]
Name: harukawa Yura
(春(haru) meaning "spring (the season), 河 (kawa) meaning "river"
Nicknames/Titles: Yura of the Boiling Rock, Jinchuuriki of the steam
Age:
(part 1) 11-12
(part 2) 14-16
(the last) 17-18
(boruro) 29-34
Species: Human
Gender: Male
Sexuality: pansexual
Birthday: May 5
Personality: Ren is generally polite and kind to everyone and often comes across as friendly and non threatening. He always tries his best even when others put him down. As the five tails Jinchuuriki, he grew up lonely and hated but has learned how to love and accept himself regardless.
Good traits: empathetic, patient, friendly, Independant, hard working
Bad traits: overly forgiving, mildly self destructive, easily embarrassed,
Likes: cold places, his cat plushy Nemu, red curry, listening to the rain, giving hugs
Dislikes: the desert heat, isolation, asparagus, getting stuck in the rain, being looked down on
Hobbies: stone skipping
Fears: The Gobi being extracted, the Akatsuki, accidentally killing someone
Strengths: Speed, evasion, nintaijutsu
Weakness: Genjutsu, fūinjutsu, stealth
Looks and appearance
Body type: thin and long, looks androgynous.
Height:
(part 1) 143 cm
(part 2) 167 cm
(the last) 169 cm
(boruto) 171 cm
Weight:
(part 1) 40.1 kg
(part 2) 50.9 kg
(the last) 53 kg
(boruto) 55.5 kg
Hairstyle:
(part 1) Long, thick, straight hair that is a dark moderate red colour that goes down ro his mid back. His hair is usually done up in a bun, and has messy bangs with a long strand going between his eyes and tucked to the side at his cheek. His hair is unevenly cut due to Ren cutting his own hair
(part 2) no change
(the last) no change
(Boruto) hair is now being kept in a ponytail
Eyes: his eyes are sharp and fox like, as well as being a soft baby blue
Skin: quite fair with some moles
Clothes:
(part 1) durring missions he has the standard Iwagakure shinobi uniform with the right sleeve cut off. Casually he has a red tank top with wide bottomed white pants, more casual red sandals, the Iwagakure forhead protector around his upper right arm and bandages around his neck, arms, and shins
(part 2) red turtleneck tank top, white pants with slitted sides, bandages run down to his knees and around his forearms, as well as having the Iwagakure forhead protector tied around his upper right arm.
(The last) red turtleneck tank top, white pants with cut out sides, bandages around his legs, red ninja sandals, and slightly darker red upper arm length gloves with the Sunagakure forehead protector attached to the right glove
(Boruto) red turtleneck tank top, white pants with slits down the sides, darker red ninja sandals, bandages around his legs, and around his forearms, and wears the Sunagakure forehead protector around his upper right arm. Occasionally also wears a red kasa (conical straw hat) similar to the one Han wore
Relationships
Mother: Harukawa Yurime - alive
Father: Harukawa Hanamaru - deceased
Younger Brother: Harukawa Seisaku - alive
Uncle: Fujisaki Han - deceased
Best friends: Kankuro, Gaara, Temari
Friends: Killer B, Uzumaki Naruto, Haruno Sakura
Enemies: The Akatsuki
Backstory:
In this story a few cannon things have changed. Han, the jinchuuriki of the five tails Kukou, was mistakenly attacked by Suna ninjas during a time of extreme tension between Sunagakure and Iwagakure. While he was able to fight them off, Han was injured enough that the Gobi was able to break free from It's imprisonment and destroy some parts of Iwa and Suna.
The Gobi was recaptured by Iwa and hastily sealed inside a one year old Yura, who is also Han's nephew. As his mother and father quickly found out, because of the Gobi sealed inside of him Yura's body produced a lot of steam at random and burned whoever it touched. Because of this, Yura was taken away from his family and raised by Iwa ninja.
He was constantly trained as a child to become an Iwa weapon and eventually started going to the academy where he graduated at the age of 10. Even as a Gennin, Yura and his team were often tasked with more difficult missions, (something that his teammates disliked him for) and eventually made a name for himself as "Yura of the boiling Rock".
When it came time for the Chuunin exams, Yura was pushed into saying yes, however he did not pass because he was afraid of hurting people with the Gobi's power. He was put under more aggressive training for another year, and during that time he made his first contact with the Gobi after falling asleep under the light of the full moon. The Gobi was ramming itself against the cage it was held in and requested that Yura let it out. Yura (who was terrified mind you) said that he didn't know how and could get into trouble, the Gobi, who was surprisingly polite for a taled beast, spoke of it's distaste for humans and then kicked Ren out of the mind space. Ren was left confused by this encounter, but mentioned it to no one in fear of being labeled as more of a monster then they all though he was.
Yura was able to change the random intervals of steam into a type of defense (however he still produces steam uncontrollably when feeling a large emotion), and soon after came the second Chuunin exams that took place in Konohagakure. Once again, Yura was pushed towards going, however he was put on a different team with more experienced ninja.
The Chuunin exams go off the same as they do in cannon with the exception of Yura and his teammate Towa in the final round. However when the time came for the invasion Yura was forced to leave in case ether Yura got severely hurt and accidentally released the Gobi or it's chakra, or if the Gobi's chakra reacted negatively to the Ichibi's.
It is later revealed that Yura made it to chuunin level. During the two year time skip, after Gaara becomes the Kazekage he sets up a meeting with the Tsuchikage and members of Han's family to give a formal apology for the attack on Han that led to the partial destruction of both their villages. Yura finally finds out about his family and bonds with Gaara over them both being Jinchuuriki and trained as weapons.
Soon after, Yura leaves Iwagakura to go find Roshi, the jinchuuriki of the Yonbi who left to better understand and control the power of his beast. During his time away, Yura starts talking to the Gobi more and more, eventually learning that it's name is Kokuo and they learn how to tolerate each other. It is also noted that after the Fourth Great Shinobi War, Yura moves from Iwagakure to Sunagakure because of all the bad memories he has associated with his former village (even if he dislikes the desert heat, it gets very cold at night so it's tolerable)
Ninja info
village: Iwagakure (hidden Stone)
Sensei: Tanaka Seiji
Team(s):
(team Seiji)
Harukawa Ren,
Ono Itori,
Kuronuma Mima,
and Tanaka Seiji.
(Chuunin exam team)
Harukawa Ren,
Kamizuru Towa,
and Amachi Kuromi
Academy graduation age: 10
Chūnin promotion age: 11
Jonin promotion age: 16
Ninja Registration: 011152
Chakra element: water and fire affinity, also proficient in earth
Kekkei Genkai: Boil Release
Clan: none
Weapon: Tanto
Classification: Jinchuuriki, Sensor type
Stats:
Ninjutsu: 3 > 3.5 > 4
Taijutsu: 2.5 > 3.5 > 4.5
Genjutsu: 1 > 1.5 > 1.5
Intelligence: 2 > 3 > 3.5
Strength: 2.5 > 3.5 > 4
Speed: 3 > 4 > 5
Stamina: 2.5 > 3.5 > 4.5
Hand seals: 2 > 2.5 > 3
Total: 17.5 > 21 > 29
Jutsu: (canon)
Standard academy jutsus
Boil Release: Unrivalled Strength
Boil Release: Erupting Strong Foot
Boil Release: Erupting Propulsion Fist
Boil Release: Steam Armor
Boil Release: Steam Dash
Boil Release: Boiling Mist
Water Release: Rain Storm
Water Release: Water wall jutsu
Water Release: water dragon jutsu
Fire Release: Fire Dragon Flame Bullet
Fire Release: Dragon Fire Technique
Fire Release: Phoenix Flower
Earth Release: Tearing Earth Turning Palm
Earth Release: Earth-Style Wall
Earth Release: Sandwich Technique
Earth Release: Moving Earth Core
Earth Release: Rock Shelter
Earth Release: Practice Brick Technique
Earth Release: Rock Gun Technique
Jutsu: (non canon)
Name: Steam clone
Hand signs: Dog, monkey, hare, tiger, clone seal
Description: Ren makes a clone made out of chakra infused steam that explodes upon impact, both blinding and burning the attacker.
Rank: C
Range: Close (0-10m)
Type: Boil Release
Name: Hidden Steam
Hand signs: none
Description: based off the hidden mist Technique, Ren creates a large cloud of steam that he hides in ether to run away or for a surprise attack. This works well with steam clone Technique.
Rank: C
Range: any
Type: Boil Release
Extra info:
(1) when Yura gets embarrassed, steam will literally come out of his ears.
(2) although he has a water and fire affinity, Yura knows very little water or fire jutsu because of Iwagakure's earth centric jutsu. Instead, he uses a lot of earth Release and boil Release
(3) dispite the fact that the steam that comes off of Yura's body burns others, Yura himself is never bothered by it
(4) while Yura is never burned by his steam, his body is still much warmer then normal people. This makes traveling to hot places very difficult as he overheats easily
(5) Yura is unable to wear certain clothing because the steam coming off his body will blow them up like a balloon
(6) Yura also can't wear metal if it's touching his skin as the steam will heat it up and burn him. This is why he wears thick bandages instead of mesh armor.
(7) much like how Naruto gains some of the Kyuubi's traits when using it's chakra, Yura gains red markings under his eyes and his teeth sharpen
(8) Yura is actually quite touch starved because of the isolation that comes with being a Jinchuuriki. Because of this, Yura is often very affectionate with his friends
Just a note, Han dosen't have a last name so I had to give him one. The name Fujisaki is spelled 不二咲 (fujisaki) meaning "two unblooming (flowers)". The "two" is both Han and Kokuo and the "unblooming" references how they were not able to work together and therefore not using each others abilities to their full potential.
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Sonya Revene (SYOC OC)
Information of Character
Name:
Sonya Revene
Name Meaning:
Sonya means "wisdom"
Revene can be either mean "Foxes" or "a reef" as in Coral
Nickname:
Sunny
Rocks-for-brains
Alias/Titles:
The 100 day warrior
Magic Eater (lesser known Title)
Age:
20
Birthday:
September 30th
Gender:
Male (he/him)
Species:
Human
Bloodtype:
AB
Sexual Orientation:
Bisexual
Birthplace:
Unknown
Looks and Appearance
Body:
Height:
Slim, deceptively tall looking, but he's actually just a bit short. Keeps fit, but doesn't build up muscle
Weight:
5'7"
Eyes:
126Lbs
Hair:
Very bright sky blue eyes with hints of Arctic and cerulean. One eye is slightly darker than the other, having more tones of sapphire and deepsky blue. They are sharp, but slanted and often look just a bit tired/unimpressed. He has prominent bottom lashes as well.
Skin:
Squid ink black and medium-long, going down to his shoulder blades. His hair is rather thick and mostly straight, and he often keeps it up in a minimal effort bun with strands framing and sitting in front of his face, a notable strand going between his eyes and curing to the right.
Attire:
Very fair with 2 beauty marks under his left eye and one under his lip
Face - a pair of black framed circular glasses with very red tinted shades
First layer - a black fitted sleeveless high neck shirt and black legging type pants
Second layer- A darker shade of black shirtless sleeves that connect at above the collar bone to create an inverted v neck, essentially.
A pair of off white large fitting pants that end 3/4th down the shin. They are held up by a darker shade of black belt and they have a cut out hip area on both sides. He also has a chain with a little moon shaped pendant hanging off if it attached to the belt.
Third layer - a 60% grey coloured coat in a trenchcoat-ish style. It is cropped in the front with buttons, and long in the back, and has a Scarlet red underside. He has a black palm length glove on his right hand.
Accessories/Jewelry:
His shoes look like a mix between more traditional wooden sandals and sneakers, with a wooden soul and bottom, and red rope strapped around the top of the foot, heel, and ankle. The rest of the shoe is black.
He likes to wear silver rings with gemstones in them. He uses the crystals that he makes so that he doesn't eat them.
Scars/Piercings/Tattoos:
He has a thin silver chained necklace with a raw blue crystal at the end
Voice:
He has scars all up his right arm, and a sort of 4 pointed star shaped one on his chest and a smaller one on his neck. His ears are pierced, 2 one one ear and three on the other, owning many earrings.
????????
About
Personality:
To those who don't know Sonya, he comes across as rather cool and unflinching, a mysterious figure who's a bit of a loner and doesn't like doing a lot of work. This however, isn't really the truth.
Likes:
Sonya is very friendly, but not super social, being more introverted. He likes to ask questions and learn about people, but doesn't like to reveal much about his past before the guild. Sonya doesn't scare easily, in fact it's become a running theme of his guild mates going through increasingly complicated plans to try and scare him, but nothing has worked so far. He's very humble and doesn't talk about his successes a lot, but he gives credit where credit is due. He's also very blunt with his words, sometimes offending or insulting his friends and guildmates without even realizing. Sonya also has a rather bad habit of talking outloud, especially when he's thinking about whatever new gadgets he has in the works. Generally speaking, he's fine with being social, but isn't very good at it no matter how much those around him try to teach him.
• Tinkering with ethernano powered things
• The colours blue and red
• Moonstone (it apparently tastes the best)
• Snakes
• Soft Pretzels
• Early fall
• Underground rooms, cavesystems, and mines (just anywhere underground)
Dislikes:
• Missions more than 2 weeks long
• The colours orange and green
• Pyrite (tastes terrible)
• Weird looking bugs
• Jello
• Snow
Habbits:
• Hights
Hobbies:
He has a habit of bitting his rings and necklace
Dreams:
Creating devices and weapons using his crystals and ethernano
To find his dragon again, and to prove his old guild wrong.
Backstory:
Sonya was raised by the dragon Ophillus, the crystal dragon. She was like a mother to him, being both wise and stern, however she had rather terrible social advice which influenced how Sonya interacts with other humans. When Ophillus disappeared, Sonya was lost and afraid, having nothing but his power to his name.
At fist he began stealing to survive, but after being caught by an old retired inventor named Vinny, the man realized the potential the young boy had and struck a deal. Sonya would create crystals for Vinny to sell and make money off of, and in turn he would teach Sonya about the world, and more importantly about his inventions.
During his time living with Vinny, Sonya started his passion for knowledge and inventing, loving to listen to Vinney talking about old lost magics and technologies that have been lost to time. Sonya was a little inventing prodigy, and very quickly started creating his own little devices just to see what he could do. During this time he grew to see Vinny as a a father figure, and joined him on his expeditions down into caves, lost forests, and abandoned ruins, despite the older man's age. It was in one of these old ruins that they found a very large cocoon made of a couple big leaves. It started moving and hatching, and out popped a kind of cat-raccoon looking creature that could talk. Sonya took it home and named it Rascal, and the two became best friends.
Sonya lived with Vinny until he was 15, then he and Rascal left to join a guild that specialized in searching for magic and learning lost and unknown magical knowledge. The guild was called Axsis Mundi and Sonya was very well excepted by everyone, everyone but one person. His name was Roi and for whatever reason he decided to hate Sonya. He was a bit of a hot head, but was downright hostile towards Sonya. Sonya theorized that it was because Roi used to be the most knowledgeable and successful of the group, having a rare form of magic called Sola magic, related to the sun. Then when Sonya came with his experience and even more rare magic, Roi felt that his role in the guild was being threatened.
After being with the guild for only a year, he and Roi were both assigned on a mission along with Roi's sister Eve, who had moon related magic called Luna. It wasn't ideal, but the three of them all had the right abilities to take on a rather important mission that couldn't be ignored. There was a small isolated mountain village that had some sort of a curse related outbreak of sickness the could only be cured by a secret village healing spell, however no one knew how to use it, or even read it.
While on the mission, everything was fine, until an unexpected encounter with a strong enemy shook them. They ended up both loosing the knowledge of the powerful healing spell, and failing to use said spell to cure the small village of their blight, which resulted in many deaths. Sonya was very badly injured and was in a month long coma, during that time Roi told everyone how the whole thing was all Sonya's fault and how it was his reckless that got all those people killed. When Sonya came to and found that his guild had turned on him, he tried to defend himself, and turned to Eve for help. But she lied to save her brother, knowing that if the truth came out he would be kicked instead.
Sonya was banished from the guild and he worked odd jobs for a while before running into Makarov by pure coincidence. After they talked for a while the elder offered to show Sonya around his guild, but at first Sonya declined, not wanting to get into another bad situation like that again. After a couple weeks of no money, he decided to cut his losses and check out the guild, where he then became a member. At first he didn't really feel like talking and just wanted the money from missions, but eventually the warm and chaotic atmosphere wore him down and he became more social.
His Nickname, the 100 day warrior, came about when Sonya was specifically sent on a mission my Makarov, as the request may have had a lead on the mysterious man he was looking for. It was about a group of criminals who were occupying an old ethernano crystal mine and laboratory, one that was abandoned by the magic council due to the mine losing its structural integrity and the toxicity of being around such concentrated ethernano causing some toxic backlash. Due to Sonya's constitution as a Crystal Dragon Slayer, he was the only one who could be around the crystalised Ethernano without going sick. The mission would be around a year long at the least, but Sonya was willing to do it.
During his mission he attempted to sneak into the mine, but had underestimated the amount of people there and was forced to fight. After fighting for two days straight and running on empty, Sonya was nearly killed when he decided to bite the bullet and eat the ethernano crystals for energy. It gave him great power and he was able to keep fighting, and ended up fighting all by himself, 1 v 400 in an unstable mine, for 33 days straight with little time for eating and sleeping. He managed to defeat every single member, and after he let himself rest and recover, handing all the criminals over to the magic council, he was on damage control. Sonya had to write up a detailed report on what was happening in the mine, still being the only one who could go into it safely, while worker for the council gathered whatever was in the lab. In total the year long mission only ended up taking 100 days, and Sonya gaind a lot of wealth after that.
When he came back from his mission there was a celebration, and the tale of his exploits were sung in the halls of the guild. There was a lot of fun and alcohol, and sometime in the night the story got somewhat skewed. It was then rumored that Sonya fought for 100 days straight, not jut 33, and that he came back with not a scratch on him, which was only because he had the other 67 days to heal. After this mission, it was decided that Sonya was worthy of taking the S class trials.
Sonya worked very hard on his abilities, eventually working his way up to S Rank by the time he was 18, and became very well known and sought after for his skills and magic ability. Currently, Sonya still regularly talks to and visits Vinny, and is working towards finding the mysterious man to prove his innocence.
Magic
Type of magic:
Caster
Name of magic:
Slayer Magic
Crystal Dragon Slayer
Description of magic:
First Generation Dragon Slayer
Sonya was taught crystal dragon Slayer magic by the crystal dragon Ophillus. He has the ability to create and manipulate different types of crystals in any way he pleases. Typically he uses them for long ranged attacks, creating weapons, or armor for his skin.
Spells:
Due to his properties as a dragon slayer, Sonya can eat crystals for energy, usually seen snacking on a piece of common Quart. However, Sonya also has the unique ability to eat ethernano crystals without the harsh backlash.
Crystal Dragon Roar
Crystal Mirror
- Sonya roars crystals from his mouth that cut and slash at the enemy until they are ribbons.
Crystal Mirror reflection
- Sonya creates large crystals that he can merge into and travel between instantaneously, making him unbelievably fast.
Crystal Dragon Tectonic Armor
- Sonya creates crystal mirrors in front of an attack, which the mirror then "catches" before reflecting the attack back at the enemy or any direction he chooses. The attack doesn't even have to come out of the same mirror. The mirror can only "catch" an attack that is of 1.5 × the power of Sonya at his current state.
- Sonya creates a layer of crystal armor that looks like dragon scales around his body. These scales are infused with ethernano and are nearly as strong as real dragon scales
Stats
Offense: 3/5
Defence: 4/5
Speed: 4/5
Intelligence: 5/5
Nerdyness: 5/5
Guild Affiliations
Guild:
Guild mark:
Fairy Tail
Guild Rank:
Scarlet/wine red on the back of his left hand
Secret S Rank
Favorite type of missions:
Sonya keeps his ranking a secret from those outside the guild pecause he doesn't want to have to take more difficult missions.
Team name:
Reasurch based ones
Not apart of a team, though will temporary join other teams of need be.
Family and Friends
Family:
Unknown Biological parents
Ophillus is his foster mother
Vincent "Vinny" is his father figure
- the dragon who raised him. She was very beautiful, her scales made from crystals that refracted light in a way that made it look like she was glowing. She was more Serpentine looking than typical dragons, with two sets of feathered wings and a furry mane what went down to her tail. She was a darker blue/purple at the head, and changed to violet, magenta, pink, and peach at the tail. The underbelly was Moonstone white.
- Rascal the exceed
- an older "retired" inventor and scholar who took Sonya into his home in exchange for money. He's a tall wiry old man with long, frizzy white hair that he keps in a thin braid. He's got a straw hat and an eyepatch that he switches between his eyes. His attire makes it look like he's always about to go fishing, with rubber boots, cargo pants, and a vest over a tee.
Friends:
The exceed that Sonya found, he has no wings to fly, but is very proficient in transformation magic and likes to transform into random inanimate objects (and then get mad when people try to use him like an inanimate object). He looks more like a raccoon than a cat, with a big ringed tail, mask like pattern on his face, grey fur, and grabby little hands rather than paws. He has a leaf on his head and a small basket on his back. His guild mark is forest green and on his stomach.
Levy and her team shadowgear
Mirajane
Natsu, Wendy, and Gajeel due to them all being dragon slayers
The rest of team Natsu
Rivals:
The rest of the guild is also all his friends, but he talking with those ones the most.
Crush:
He considers Levy to be his rival due to their love and thirst for knowledge
None
Extra
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Evangeline Luciano (SYOC OC)
Name:
Evangeline Luciano
(Prefers to go by Eve)
Alias/Titles:
None currently
Age:
19
Birthday:
May 11th
Gender:
Female (she/her)
Hair:
Her original hair colour is a desaturated silver-blue, but she takes the time to change it to a more Carmine red, and tries to tell people that its her natural hair colour. Her hair is straight and very long, barely ever cutting it so it's down to her knees, and has whispy blunt bangs thar are eye level. Her hair is thick, and typically let down unless she's on a mission, then she will typically braid it out of the way.
Eyes:
Her eyes are a piercing red, slightly darker than her hair. They are angular looking, but also very kind and gentle. She has prominent bottom lashes.
Skin:
Vary fair skin with a beauty mark under her lip. She also has a large but thin cross shaped scar on her back.
Other physical characteristics:
Her ears are slightly pointed, which is natural, and her teeth are a bit sharp like fangs, which are fake. Eve loves vampires, and loves the idea of being one. She reads a lot of vampire novels (secretly, she would never admit to it) and alters her appearence to be more "Vampiric"
Outfits:
A high neck black, almost Gothic style dress that has off the shoulder lace sleeves that have a spiderweb pattern on them. The dress has two high slits for the legs, no back, and the inside of the dress is red coloured. She has simple long black gloves with a single ring on each hand, and a necklace of sentimental value with a silver wing pendant on it.
She sometimes has a floor length short fur, dark brown trenchcoat that she usually uses on missions. (Or sometimes to take off dramatically)
(I based parts of her appearence off of champagne and hindenburg from azure lane)
Personality and how they interact with other people:
Eve is know to be a very kind and giving person, often valuing other people's safety and comfort over her own. She is typically pretty calm, with a bit of a flair for the dramatic every now and again. Eve considers herself to be a pacifist, but will fight for the sake of her friends if she has to. Despite her stange quirk of trying to convince people she is a vampire, Eve is actually very intelligent, and prefers to user her brains over brawn.
Eve tries to be the sort of Big sister type, despite her very young age, and tends to be the person you'd go to for an understanding ear. She keeps secrets very well, understanding completely what it's like to have something you wish to not tell people. However, under all this, Eve isn't very telling of her own feelings, and finds it hard to be fully vulnerable around other people.
Relationship to the twins:
She tries to be a sort of Big sister type, or a positive influence, even though she's obviously younger than them (a fact that she is reminded of constantly)
Role in the guild:
She's very good for emotional support
In her off time Eve can be found reading her novels (which are just her vampire novels with a different cover slipped on) or taking care of her roses.
After coming back from a mission that involves her using her magic, Eve tends to take a day or two off to recover mentally before going on another mission.
She is not an S class mage, but wants to work towards being one some day.
How do they react to Haruto:
Eve is cautiously optimistic towards him. She really tries to see the good in everyone.
Likes:
- Vampire novels (of all kinds, not just romance)
- Cranberry juice
- Roses
- Making people smile
- Otters and rabbits
Dislikes:
- Coffee (she called it "hot bean juice" and "bark water)
- Garlic
- Marigolds
- People fighting eachother
- Centipedes and milipedes
Magic:
Divine Contract
It is a type of magic that it unique to her family, and is traditionally passed down to the first born daughter on her 10th birthday. It's derived from, and very similar to take over Magic. It is said that long ago her family made a deal with some other worldly being to protect their lands from darkness, and in turn the beings would be immortalized through the blood of the family. This came to be known as the Divine Contract.
Magic attacks/moves:
Divine Justice: Raguel
This is Eve's most basic form. Raguel is an angel of justice against darkness, and as such Eve tends to be more effective against dark magics. She weilds a sword that can change its length at will, and she can control without touching it. Her physical abilities are also enhanced.
This form has only two spells. One is called "Divine Justice"
Eve places a mark of justice on an enemy. While the enemy has the mark of justice on them, if they injure someone who Eve thinks is "good" (such as her guildmates), then the enemy will also be injured in the same way. If the marked person cuts someone's cheek, then their cheek will also be cut, or if they break someone elses arm, they will also break their own arm. The only way to remove the mark is to have Eve remove it, or for the marked person to injure another "Bad person" as a form of justice. Since the marked person could also technically be a "bad" person, they could instead injure themselves to remove the mark. Mind you, this is not based off of objective "good" or "bad" but rather what Ever herself thinks is "good" or "bad".
"Divine Judgement"
Eve will see into the heart of the enemy, and create a pillar of holy light that will be powered in equal strength to the amount of bad things that they have done in their lifetime. This tends to take a lot of energy, and needs time to charge, and so is considered a "finishing blow" of sorts.
Divine Truth: Uriel
Uriel is an angel of truth, and the powers match as such. This form is unique in the fact that it really only has a couple of very specific functions, and no formal spells to speak of. While in this form, Eve can ask anyone any question, and they have to tell the truth no matter what. No one can lie to her even if they wanted to. She can also know the location of inanimate objects she has seen before.
A very useful form indeed, however it has the very strange side effect of making her extreamly nauseous.
Eve won't use this power on anyone that isn't an enemy, as she hates invading peoples privacy like that.
Divine Protector: Archangel
This is the one magic that Eve will absolutely not use, as she is scared of it. Archangels are very strong angels known for battling demons and hell. While in this form Eve can fly using wing, she can summon spears and swords and control them, and has enhanced physical abilities.
This form can create strong magical shields, call bolts of lightning from the heavens, feel the life force of all livings things around her, has a slow but helpful self healing ability, and possibly more.
The only time that Eve has ever used this ability was once in desperation in a life and death situation, and she has no recollection of it at all. One moment she had a hammer at her head, the next it was three weeks later and she woke up stuck on the roof of a cathedral three towns away, dried blood on her clothes. Because of this, Eve has forbade herself from using it, vowing to never use it no matter what.
Other magic related details:
- The reason why Eve hates her magic so much is because of the fear factor that comes with it. No matter what, the people who look upon her feel afraid, as if it activates their fight or Flight response. She cannot control this, and cannot make it stop unless she physically covers their eyes. This effect can vary between feeling slightly uneasy, and full of petrified depending on their magical ability and mental state (people with a high magical ability tend to be less effected). At the beginning, Eve was convinced that these people genuinely afraid of her, but after joining the guild she realized that these people only FELT like had to fear here, and the feeling disappeared when she stopped using her magic. It should be noted that for some reason, blood related people do not have that effect.
- Her weaknesses are mostly mental and emotional. If her mental state takes a dive, or if she gets too negative with herself or with the situation, then her magic starts to waver and dissipate.
- She is fueled by feelings of justice and protection
Weapons, armor, items:
Each Divine form changes her appearence.
- As Raguel she has a short white high neck sleeveless top that's a bit risqué, having a diamond cut out showing some of the bottom portion of her chest. White pants with one short and one long leg, and a dark cloth on the front of her pants. She has a decorative gold chain that goes through the middle of her chest, and around to the back. She has two wings on her Lower back and a simple golden halo floating behind her head. Her hair is in a tight bun, the rest is unchanged. (Heavy inspo from Aponia, HI3rd)
- As Uriel, she has a Roman-eque silver robe that goes over a single shoulder with a long flowing sleeve. The robe is long, past floor length, backless, and had a darker sash around the middle. She has no wings, but a wing pattern on her back, silver hand jewelry, and a silver necklace. She grows a third eye, and hair is in a low ponytail tied a few inches above the end.
- Archangel is the only one that brings back her original hair colour. It would take a lot to describe what this outfoot looks like, but it's essentially a slightly less provocative verson of Holly from Isekai Slow Life. She has three sets of wings, and an ornate golden halo glowing behind her head.
- She weilds a flaming longsword regardless of what form she takes. Eve can even summon her sword without Divine Contract, but if she isn't using a contract then it's power is halved.
Fighting Style:
Despite her Divine powers and caring personality, Eve is a dirty fighter. She'll get dirt in your eyes, pretend to pass out or give up, anything to end a fight. She's very analytical is battle and will do and use nearly anything to end a fight before it can get out of control. However, due to her pacifistic nature, she will always try to talk her way out of a fight first, and will only get physical if it's absolutely necessary.
Surprisingly, Eve is quite strong, having been homeless for three years she had to be stronger than those arounder to survive. She's a speed fighter who's swift on her feet and likes to end fights quickly, always aiming for a knockout immediately after a fight begins, usually aiming at the head. She likes to use these things to her advantage to catch an enemy off guard, staying in their blind spot or getting in their guard before punching/kicking them in the head.
Backstory:
Evangeline Luciano was born into the Luciano family. A once well known family, but they had lost their wealth and power many generations ago. Eve was the second child to her parents, having an older brother named Sirius. Eve had a happy, but strict childhood, having to adhere to her homeschooling and magic training. She always wondered why she had to work so much harder than her brother, but loved the feeling of using magic, so she never questioned it.
On the day of her 10th birthday, Eve's mother took her to a special room and explained why she was always worked so much harder. Their families magic was special, rather than being enherited by parents or taught by teachers, it was passed down from mother to daughter when they hit double digits. Their family was once considered fighters against darkness, but with the formation of magic guilds they were no longer needed.
Eve was exited to recieve her new magic, she always wanted to go out into the world and do good by people like a real hero. The transfer of the magic was very painful, and wounded her back, but she endured for the sake of her dream. After Eve had healed she and her family went on a simple mission as a treat, or test for Eve. She was successful in activating her magic, but was shocked to see the eyes of terror that the townspeople had in their faces. Afraid she had done something wrong, she asked her mother what was happening, and she explained that it was simply an uncontrollable effect of her magic. Eve was under the impression that the fear she caused people to have was permanent, and that they would hate her. But in reality, the fear immediately went away the moment she stopped doing her magic, but she wouldn't know this until much later.
After this, Eve grew resentful of her magic, but was forced to use it by her parents to gain influence and money. Her only friends were the books she found tucked away in boxes in the basement. Her parents say that they came with the house. There were a lot of different kinds, comics, fairy tales, history books, but the one that she loved the most was an old vampire book. She loved how the vampire could make people like them, about how they could have that kind of effect on people to lure them in. She re-read the story a hundred times and dreamed that she was a vampire instead of a mage, and eventually started to emulate the vampire from her book.
After a year of putting up with her parents, Eve ended up running away from home at the age of 11. She spent her young years hiding and stealing to survive, feeling that this life was better than people being forced to fear her. She learned how to fight on the streets, often being forced to knock down much bigger kids for scraps and clothes. After living of the streets for three years, she realized that she couldn't keep living like this and she needed to make proper money.
She found the guild by accident, even she doesn't know how she ended up there. Eve aimlessly wandering around looking for her next meal when she found herself outside the building. Eve didn't really want to join a guild, she had grown untrusting of other people and was afraid of their fear. She staked out the place for a couple of days, watching the people inside to gather info on them (though she was very terrible at this and everyone inside knew about the strange girl watching them through their windows.)
Eventually she gained the courage to join the guild, but didn't really interact with people for the most part. Eventually she found herself opening up to them, and despite her reservations she even found herself caring for them. They helped her accept her magic, more or less, though she still really only takes battle missions by herself. She turned from the skiddish, untrusting loner into the very kind and empathetic young woman she is today.
In present day, Eve occasionally does missions, now having enough money to live comfortably, and spends a lot of her days socializing at the guild. Though, she does wonder sometimes about her brother, but isn't willing to go back home, not being able to face her parents again.
When/why did they join the guild:
Five years ago, when she was 14
She joined partially because she needed the money, and just so happened upon the guild, but mostly because she likes how secluded it was so she could keep a low profile.
Family:
Mother - Avriel Luciano
A 50 year old noble looking woman with a stern but tired face and silver-blue hair
Father - Orion Luciano
A 52 year old elegant man with graying hair and a well kept mustache
Older brother - Sirius Luciano
A 27 year old magic user with long frizzy/curly black hair
Character Arc:
I don't have anything specific in mind, though if we're to make a vague suggestion, I'd say that maybe something that turns her into a more confident fighter, who allows herself to actually use her magic without fear of consequences.
Romance:
(I don't think I'll have my OC Romance your characters, author, but if anyone else wants to, I'll just say that it's an automatic yes as long as it's not a weird age gap. Yes to both women and men)
Demo:
Eve sat on the grass by her little garden, careful to gently water her plants after going through a little heatwave. She hummed a small tune, absently fiddling with her necklace as she did so. The young woman had heard somewhere that singing to her plants would make them happier, and bloom even bigger than before. When every last drop was spent, she placed down the metal can and stood up, dusting off her dress and coat. Eve looked over her garden with pride, seeing all the little red buds start to form, nearly ready to bloom.
"Eve!" Someone from behind her called out. She turned and saw her friend 'A' walking towards her with another person in tow.
She gave them a wave and went to meet them in the middle. "A', It's so good to see you!" She sung, "How have you been?"
'A' Chuckled. "I've been good. I've been helping out my friend 'B' with some stuff. I don't think you two have met before."
'B' held out his hand to shake, and Eve reciprocated the action. She felt his grip, rather strong and firm, and noticed the sensation of calluses on his palms. From this she could guess that he was some kind of worker, perhaps a farm hand upon first glance. Her eyes drifted up towards 'B's face, which had some sort of black powder that had been hastily wiped off. Upon further inspection, Eve detected the faint smell of burnt metal. Taking that into consideration she deduced that this 'B' probably worked with heavy machines in some sort of factory, probably construction.
Eve smiled as she shook his hand. "It's a pleasure to meet you, 'B'. My name is Evangeline, but you can just call me Eve." She spoke in a cheery tone, tucking some of her long ear behind her ears.
'B' likewise nodded and shoved his hands in his pockets. "Ya know," she started, looking at her attire. "I was really surprised when 'A' pointed you out. I mean, I've never seen seen someone wear a jacket in the middle of summer like that." He spoke curiously.
Eve looked towards him with a smile, and a strange glint in her eyes. "Oh? You want to know the secret behind my attire?" She spoke with a sly tone.
"Eve, please don't." 'A' sighed, but Eve didn't listen.
She turned away from them dramatically, and brought a hand to her mouth. "I suppose since you've noticed, it's only right that I should tell you. For you see..." she spun around with a dramatic flourish, taking off her coat with a single quick motion before throwing it to the floor, revealing her black and red dress underneath. Rose petals spun around her, where did those even come from? "I... am a vampire!" She proclaimed, striking an elegant pose.
There was only silence between the three. Eve didn't move an inch, waiting for a reaction while 'A' rolled his eyes and 'B' just staired in confusion. There was more silence, before Eve's eyes dropped to the floor with a grimace. She looked at all the petals now scattered all over the floor, and then back up at her friend.
"Um... you wouldn't happen to have a broom, would you?"
Main theme:
Fantasy Note - Honkai Impact 3rd, HOYO-miX
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Apodemia Odyssey
Name:
Apodemia Odyssey
Nickname:
Mia
Alias/Titles:
The Ship, Argo Navis
Age:
Unknown (appears as a young adult/late teen)
"Birth" day:
May 11th
Where they are from:
Gender:
Appears female and is usually referred to with she/her Pronouns.
Sexuality:
Mia has no preference with gender, and does not label herself with her Sexuality
Height:
5'4"
Weight:
Her weight fluctuates while using her magic, she's anywhere between feather light and unfathomably heavy.
Body build:
Mia's body build appears average, perhaps a bit on the delicate side. Her body is not of flesh, but was built, and looks more like a doll than of a human.
Skin:
Mia's skin is very fair. Her torso doesn't look like skin, but as if the milky way itself took the form of her body, and looks like the night sky filled with stars. It spreads from her torso and goes 1/3rd down her limbs and neck, before fading to normal skin.
Hair:
Hair is a navy blueberry blue, with a cyan underside. The underside of her hair looks like a sky of constellations. Her hair is long, hip length, and is usually left undone with eye length bangs. Sometimes has her hair done in a very loose braid.
Eyes:
Her eyes are dark violet, but with a cyan shine and star shaped pupils.
Clothing:
Casual -
Apodemia's design was ment to emulate the celestial spirits, but more so Virgo and the king, Virgo being the only gold key that her creator owned, and the king coming to him in a dream.
She has the appearence almost resembling an 1800s maid.
First layer is a black sleeveless, mid thigh length maid's dress with a small white lace collar.
Second layer is a white open shirt with elbow length puff sleeves, which is tucked into a high waist skirt that stops just above her dress with lace trim. The shirt created a deep V neck while tucked into her skirt, and the skirt is tied around her waist with a thick white ribbon, big bow, and long ribbon train.
Third layer is a short white shawl/cape that is chest length and has slits around the arms. It has thin gold decals around the edges with constellations embroidered in. Her shoes are white maid shoes, and she has long white gloves that completely cover her arms.
Formal -
A layered white mermaid style dress with large blue flowers going over the left side of her chest. The bottom of the fresh has 3 ruffled layers that get progressively more blue, and has a train. She wears long white gloves, and over that is a light blue fur shawl. Hair is left in a low ponytail.
Sleepwear-
A white silk nightgown and robe, hair is done up in a bun.
Swimwear -
A white one piece bathing suit with a cross x around the chest. The part over the left chest is a darker blue colour with small golden stars. Around her waist as a transparent white skirt tied on the left side. She has sandles and her hair is braided.
Accesorise:
She always has a gold charm bracelet on her right hand. She has a couple of charms of different coloured gems in the shapes of stars, each representing a constellations related to a celestial spirit. She currently only has two, a clear light blue one and a white one, representing herself and Virgo.
Personality:
Mia is very curious, constantly asking questions about even simple things, and always looking for answers. She finds all things in life to be wonderful, from a beautiful sunset, to a dried brown leaf, all wonders of life are wonderful and she will call them as such. Mia always has a kind smile on her face no matter what, and when she finds out the answers to things, she will write them down in her notebook and commit them to memory, making her very Intelligent. She's almost like a human dictionary in that sense, and knows nearly anything you can ask her.
If she isn't asking or answering questions, Mia is typically very quiet, usually simply observing the world around her. She will occasionally add to a conversation or two, but will often be so quiet that she will accidentally sneak up on people and scare them. Mia is also very good with keeping secrets. She's already naturally quiet, so she has that in her favor, but despite her naturally curious nature she knows the power of a secret, and what can happen if one is let out of the bag.
Likes:
- classical music
- watching plants grow
- sunrises and sunsets
- the stars (they almost feel like home)
Dislikes:
- sounds of anguish and suffering
- complete isolation
- being mislead and lied to
- swamps
Hobbies:
Reading
Habits:
Sneaking up on people
Strengths:
Intelligence
Weaknesses:
Human interaction
Backstory:
Apodemia Odyssey is not a human, but rather an attempt to create a new celestial spirit. She was created by a man named Teleus Odyssey, a man who was obsessed with harnessing the powers of the spirit realm. He was a Celestial Spirit mage who got his hands on a gold key, Virgo, and saw the true potential of their power, and wanted to create his own. He was helped by his daughter Euphoria, who specialized in magical research and was curious about the inner workings if the spirits. They would often work together to do a variety of experiments, and built Apodemia's body together.
When they started trying to implement magic, their experiments started taking a toll of Euphoria's body, and she started to grow sick. They were contaminating her magic and causing her to have magic deficiency syndrome. Eventually she became too weak to work anymore, and her father worked even harder on their reasurch to find a cure or an answer. However it didn't help and Euphoria passed away a few month later.
Teleus threw himself into his work, and became a hermit. He became unethical with his reasurch and used human experiments, altering Apodemia's appearence to look more like his lost daughter and using a memory Lacrima to extract her memories, trying to turn his creation into his lost daughter. After finishing on her body, he came up with a plan to collect her magic. He called Virgo and requesting an audience with the Celestial Spirit King to give him a formal apology for his actions. However when he entered the abode, he used his stored away Lacrima a siphon the powers of the spirits and of the realm. He was imidiatly kicked out and his celestial spirit magic was taken away from him by the king for 99 years. But it didn't matter, he'd already gotten what he wanted.
He used his new Lacrima to power his creation, and made her a key to match. She was fully powered by the spirit realm, and he named her Apodemia Odyssey, spirit of the Ship, Argo Navis. For his last step in his plan, he gave her the memory Lacrima of his daughter, hoping that it would bring her back, but it's didn't work, not completely. The memories weren't compatible with an artificial body, and most were rejected. The only things that stayed were a few core personality traits, and the occasional faded memory or two.
Teleus taught her everything he knew about Celestial Spirits, magic, and his daughter. She picked up on celestial spirits and magic really well, but instead of Apodemia becoming more like his daughter, she started developing her own personality. Teleus at first resisted and tried to force her to become his daughter, but eventually had to accept that she was gone, and that Apodemia was her own person.
In time, they bonded like a father and daughter. Teleus could never replace Euphoria, but Apodemia brought a new light to his life that made his obsession go away. However the council didn't see it that way. They caught wind of his unethical experimentation and went to arrest him and take his experiments for themselves. Teleus, not wanting them to turn his new daughter into a mindless puppet for them to use, used her key to lock her away in her own pocket dimension, isolated from the spirit realm and earthland. He hid her key away where the council couldn't find it, and he was taken away.
Apodemia has no idea how long she was in there for. She stopped counting after a couple decades. However long it was, it was long enough for the magic council that tried to take her away to die off and be replaced many times over. The memory of her was forgotten by all and the house that she lived in, and her hidden key, became nothing more than old ruins.
After time had passed, a mission was put out to find an old magical stone tablet that Teleus had kept in his house when he was still alive, one that was related to the spirit realm. The job was taken by one of the members of the guild, and while finding the relic they also happened upon Apodemia's Key. They could sense the magic coming off of it, and decided to take it back with them. It's not like they needed it for the job.
After taking it back to the guild and studying it for a couple of days, they figured out how to open it. When they did, they were shocked to find an equally confused Apodemia, standing tall in her room. After the initial shock died down Apodemia was given back her key, and she set out to find her old home. After being devastated by finding it crumbled in ruins, she returned back to the guild and asked what happened. They didn't know, buy they offered to help find the answers, for a price that was (it was a mission after all). Not having any money, Apodemia decided that it was a better idea to simply join the guild and investigate herself.
Family:
Creator/Father: Teleus Odyssey - Deceased
Creator/Sister: Euphoria Odyssey - Deceased
Cloned from/siblings(?): Celestial Spirits - Alive
Friends:
Apodemia considers everyone to be her friend until they give her a reason not to be.
Romance:
Apodemia would love someone if they accepted her as she is. Not trying to make her human, nor trying to dehumanize her, but accepting that she's not human while still acknowledging that she can still feel like one.
Magic:
Celestial Magic, Spacial Magic
Apodemia has magic related to Celestial spirits and the stars. Her magic was created artificially by extracting the magic and atmosphere of the celestial realm and putting it into a Lacrima. She has her own key, but it isn't used to summon her and works differently from regular keys. Something strange happens when Mia uses her Celestial magic, she becomes extreamly heavy, beyond being able to be moved. It's as if the total mass of the stars are in her body. On the other hand, whenever she isn't using her magic she becomes extreamly light, very easily picked up.
Type:
Celestial Magic - Caster Type
Spacial Magic - Holder Type
Spells: (spells will be sorted by least to most dangerous for the user to use)
Spacial Magic - Room of Stars
Apodemia uses her key at any point in space and unlocks a room disconnected from earthland. It works almost like a celestial spirit key, but doesn't connect to the celestial spirit relm. Instead is connects to Mia's own realm that's just a room made of stars. She typically just uses this room as storage, and can summon anything from this room. It is about 12×12×12 feet.
Spacial Magic - summon
Apodemia uses her key to summon anything that is stored in her Room of Stars.
Celestial Magic - Star Map
Apodemia creates a holographic star map that can locate anything she's looking for, though only one thing at a time.
Celestial Magic - Celestial Fireworks
Apodemia twirls her key and shoots off a golden coloured firework.
Celestial Magic - Shooting Star
Apodemia can cause any projectile to be embedded with celestial Magic, turning it into a powerful force. The object will take on the appearence of a shooting star, and will also be on fire.
Celestial Magic - Zodiac
By touching one of the celestial keys or spirits, Apodemia can copy their abilities for a short time. Rather than a stardress like Lucy, the only thing that changes is her hair style and underside colour.
Leo it gets spiky and orange, Virgo it gets a braided bun and white, Aries gets curly and pink, Sagittarius gets a ponytail and green, Aquarius gets slicked back and light blue, Gemini gets half white and blue twin tails, Taurus gets horn shaped buns and yellow, Capricorn gets twin braid and purple, Scorpio gets tight braid and red, Cancer gets dark red and curly, libra gets light green and braided buns, Pisces gets balloon ponytail with dark blue.
Celestial Magic - Argo Navis
Apodemia uses her magic to summon a ship connected to her very being as a celestial spirit. The ship is a grand wooden battleship fitted with an anchor, cannons, and all the normal workings. The Ship looks like the starry sky and can float on the water or in the sky.
Apodemia can also merge with her ship, granting it all of her power and spells. On the otherhand, if the Argo Navis is damaged then so is Apodemia.
Celestial Magic - Urano Metria
Apodemia can also use this spell. While it typically takes two people to cast, Apodemia can use it on her own. However the power of this spell puts a great amount of pressure on her joints, and should refrain from casting any other spells until they are fixed.
Celestial Magic - Wish on a Star
Apodemia's most powerful spell. When she uses this spell, she can make any single wish come true. However this spell can only be used once, and using it effectively kills Apodemia and collapses her Starry Room.
Weapon Exclusive Spells: (very less often used, as the weapons are irreplaceable if broken, and the enhancement spells greatly drain her energy)
Vela - Stellar Storm
Using the Javelin Vela, Apodemia is able to create a white ball of magic floating at the end of the javelin. When this ball comes into contact with anything it explodes away from Apodemia. It can also be thrown by swinging the javelin, and can gain more explosive power by accumulating more power over time. The longer time between explosions, the more powerful it will be.
Carina - Meteor Shower
Using the bow Carina, Apodemia is able to split a single Shooting Star spell into multiple projectiles, increasing the power and area of the spell.
Puppis - Cosmic Chart
Using the Lantern Puppis, Apodemia is able to use the nebula like smoke to spread across a very wide area of land and make a full holographic replica map of the area, down to the people in it and can be used to find anything within the area.
Fighting Style:
Apodemia tends to split herself 50/50 between a supporting roll and an attacking roll. She will use her Shooting Star and Meteor Shower spells from afar to allow her comrads to use the opportunity to attack, and prefers long range battle rather than short range.
If forced into close range combat, Apodemia will use her javelin, Vela, to keep them at a distance and won't allow them to get any closer to her. She doesn't like close range combat because her body can't heal like a human, and healing spells do not work on her. So if she is damaged by an attack she must repair herself with what limited supplies she has. These supplies can be restocked, but are generally difficult to come across.
If even then she is forced into hand to hand combat, Apodemia will move elegantly and effortlessly, using minimal body movements and expending the least amount of energy to fight. She will use her opponents own force and weight against them until they are far enough away from her for Apodemia to attack with her usual spells.
While fighting her, People will note her strength being much higher than expected of someone with her stature. This is of course due to her being not human, and so she can pack quite a punch.
Armor/weapons/equipment:
Apodemia doesn't wear armor, and doesn't usually like to use her weapons. She tends to store her equipment in her Starry Room until it is needed, and so doesn't carry anything on her. The equipment that she does use are as follows:
- Sling Shot and marbles, used for her Shooting Star spell
- Many notebooks filled with all the knowledge that Apodemia has collected over the years, including of all her guildmates
- Vela, a magical javelin spear with a flag banner attached, capable of enhancing Apodemia's close range spells and is powered by her magical energy. The banner attached will sometimes change what image is displayed on it. Vela is actually comprised of two spears, a full length 2.5 meter one, and a much shorter arm length one, which work together to form their power.
- Carina, a magical bow capable of enhancing Apodemia's long ranged spells and is powered by her magical energy.
- Puppis, a magical hanging Lantern on a stick capable of enhancing Apodemia's Support spells and is powered by her magical energy.
Strengths:
Apodemia's magic is versatile to be used for travel, attack, navigation, storage, and recreation.
Weaknesses:
As an artificial celestial spirit and not a human being, Apodemia was made with Celestial Magic rather than earthland magic. As such, she cannot recharge her magic with earthland ethernano, but also can't go to the spirit realm to recharge. If she wants to gain more magic, she must go to her Starry Room, or wait until night time to draw magic from the heavenly bodies. Apodemia also cannot be healed by normal magic, and has to fix herself on her own time if she is damaged.
Voice:
Kaede Hondo (Hakari from 100 Girlfriends)
Secrets:
Apodemia is an open book, but the only things she keeps secret are the terrible experiments that had to happen for her to exist, and the names of her creators out of fear that the council will be reminded of her existence and she will be forced back into her room.
Trivia:
- The celestial body that Apodemia is named after, the ship Argo Navis, actually no longer exists. The constellation was divided into three smaller constellations, Carina, Puppis, Vela being the Keel, Stern, and the sails of the Ship. It was split up due to it being too large, containing 160+ visible stars and being 28% larger than the next largest constellation, Hydra. It was broken up in originally in 1763, but was not officially broken up until 1930 when the IAU defined the 88 modern constellations, including Carina, Puppis, and Vela.
- Apodemia's standard clothes are celestial clothes, made for her by Virgo before she was given life.
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Mikhail Kolbeck (Unfinished SYOC OC for Undines Cove on FF.Net)
General Information
Name:
Mikhail Kolbeck
Alias:
Hailstorm
Nicknames:
Micky
Mik
Age:
23
Gender:
Male (He/Him)
Sexuality:
Gay
Birthday:
November 23rd
Appearance Information
Hair:
Light silver-grey hair with darker grey strands in a sort of wolf cut mullet style. His hair is parted on the left side, with the left part of his bangs tucked behind his ears and the right part galling over his eyes. His hair is obviously self cut, being very choppy and uneven, his bangs being of various lengths and growing longer as the edge of his face. His bangs are between nose and jaw length while the back of his hair is just past his shoulders. While working he will put his hair up in a variety of ways.
Eyes:
His eyes are inverted versions of eachother, one being light ice blue with navy pupils, and the other being navy with light ice blue pupils. His eyes are slanted and tired looking with prominent bottom lashes.
Height:
5'8"
Body Build:
A bit lean with some muscle, though looks to have a mostly flexible or Dextarity focused body that priorities movement.
Skin Tone:
Very fair with moles, notably 2 under his left eye, one over his right brow, and one under his lip.
Distinguishing Features:
(Piercings, tattoos, scars, freckles, etc.)
His moles, he has 2 piercings per ear that change often, and one tongue piercing.
Guild Mark:
Steel Blue on his left wrist
Main Outfit:
A form fitting high neck black shirt under a chain chest harness that resembles a ribcage, shirt is tucked into high waisted black, sort of techwear style cargo pants being held up by two different black belts.
Over this is a dark grey knit cardigan that looks like two triangles attached together by a single button. It's very warm, and has sentimental value. His boots are well warn black leather snow boots with grey laces.
Sometimes on missions he will also wear a brown trimmed fur trenchcoat
Winter Clothing:
The same as his main Outfit plus a grey knit scarf and black hat. He already has his outfit made for winter.
Summer Clothing:
A loose fitting black tee with a couple buttons undone, dark grey breezy cloth pants with a wrap belt, still has the chest harness on and sometimes the grey cardigan.
Sleepwear:
Dark grey long sleeve under a white tee and black PJ bottoms
Training Outfit:
A simple large white tee and black sweatpants
Swimwear:
A black and light blue short sleeved wetsuit with blue swimtrunks on top
Formal Outfit:
A high neck black shirt under a dark grey formal button up with a couple buttons undone. The left half of the formal shirt is covered in embroidered baroque style flowers of various shades of blue and a hint of salmon pink. Its tucked into formal black pants and nice looking black platform boots. He has some nice silver and gold rings, and a single simple gold necklace with a simple bird pendant.
Other:
During his non-guild related/work related leisure time, he'll wear a high neck black long sleeve under a casual very large fitting white button up long sleeve, half tucked into the front of his pants with the sleeves tolled up. Pants are dark blue and causal, and has simple black boots.
Personality Information
General Personality:
Despite his rather dark and edgy looking appearence, Mikhail is rather polite, with an eloquent and almost poetic way of speaking, which sounds pleasant to listen to but can make it hard for some to understand what he's saying. He tries ro keep an air of collected calm, being a cool and unfazed guy. In reality Mikhail is very bashful, especially when being complimented, and is weak towards terrible dad jokes and puns. He tries to hide it, though sometimes his more emotional side slips through and he pretends that it never happened. He's a little bit Tsundere that way.
Mikhail is also a very secretive person by habit, not revealing much about himself or his past unless forced. When asked, he will often answer with the poetic vagueness that people have come to expect from him, but in that case he's just using it to his advantage to get people to drop the subject.
When on missions or regular jobs, Mikhail will always deal with the problem as quickly and efficiently as possible. It's almost comical how seriously he can take it sometimes. Weather it's taking down a gigantic beast, or helping an old lady look after her vegetable garden, Mikhail will always take them with equal seriousness.
A strange aspect of Mikhail's personality is his frugal-ness. He doesn't like to spend money on anything that isn't a necessity, and will only ever buy the barebones minimum of the things that he needs, regardless if it's supplies or housing. He's almost a bit of a minimalist in that way. It's not that he doesn't have money, though it seems to be running low these days, he just gets an ick whenever he has time spend it.
Likes:
- Sewing
- feeding birds out of his hand
- warm weather
- Fluffy animals
- Stupid dad jokes/puns
- Rain smell
- spicy curry, the spicier the better
Dislikes:
- loud neighbors
- spending money
- dry cold
- large bugs
- nosy people
- the smells of burning meat
- Tuna dishes
Hobbies:
Mikhail often makes his own clothes
Fears:
-The below sections should include the type of people that fit the category and how they would act around them. So, for instance for Friends – What type of people would they befriend? How would they act around them? What type of people would they not befriend?
Friends:
Mikhail would be friends with someone who doesn't push him to talk about things he doesn't want to, and respects his boundaries. They also MUST be kind to animals, this is not negotiable for him. The moment you are mean to animals you are put on his enemy list. It goes without saying but they also must be a descent human being who understands empathy and what-not. If you check off these three things then you may be lucky enough to have Mikhail let some of his more emotional side poke through.
Rivals:
Mikhail doesn't really have Rivals, nore does he feel like he needs any. The closest thing to a Rivalry that Mikhail has is when he's fighting someone for the attention of a stray animal.
Respect:
Mikhail would respect someone who commands respect. Not with their words, but with their actions. He believes that actions speak louder the words, and likes when people do great things without feeling the need to brag about them.
Enemies/Hate:
Mikhail
Love Interest:
His love interest would be similar to friendship, as Mikhail is more likely to fall for someone after being friends first. On top of all those things they must be trustworthy and be able to keep secrets, as Mikhail has many of his own. He also has to work well with them, both on the battle field or any other miscellaneous task.
History Information
Where are they from: (If you could please give me the city and country they are from. They can be from another country, but I will only take so many people from outside of Seven. If you decide to make a character not from Seven, please speak with me about where you would like them to be from as Watson and I have worked out a lot of lore when it comes to other countries, such as Enca being based on Japan. Again, I have no issues with characters outside of Seven, just reach out to me first about information on other countries. I will eventually get information up on the discord server about the other countries to help with this as well. If your character is from Seven, all cities/towns/villages are named after colors and their various shades and whatnot. Ochre City, Lapis Cove, Port Silver, Azure Springs and Lavender City are all currently taken. You may use these established cities as well. I will have a map up on the server to show where everything is located at.)
Why join Undine’s Cove?:
Relevant People: (People worth mentioning/describing that pertain to your character. This could be family members, friends, mentors, lovers, etc.)
General History: (Just like with General Personality, I will need more description here. Again, it doesn’t need to be an essay, but it should be more than one paragraph. And again, if you would like to write something longer here, you can do that as well.)
Plot Points: (What are your character’s goals? What would you like to see happen to them? Is there something they need to deal with from their past? This is so I know what sort of things the character will need to deal with or go through throughout the story.)
Magic Information
Magic: (Please put what kind of magic they use and an explanation of how it works here. You can have up to 2 types of magic. I am allowing up to 3 slayer characters as well. You can use the standard Dragon, Devil or God Slayer, or you can create an entirely new slayer type, such as Angel, Jinn, Monster, etc. If you wish to make a slayer type character, please reach out to me first so we can talk about what kind of slayer you’re wanting to make. I just want to be sure it would work with the story, and I would hate for you to write up an entire magic section just for me to ask you to change it. The only magic types I ask you to stay away from are time/space and necromancy. Otherwise, I’m pretty open about this area for now. Any future restrictions will be listed on my profile/on the discord server.)
Spells: (A list of spells your character currently knows.)
Spells to Learn: (A list of spells your character will learn in the future.)
Weapons: (Please name and describe any weapons your character uses. They don’t have to have weapon. I may be a little picky with this section as I will want it to make sense with the rest of your character. What I mean by that is if you give your characters some off the charts, highly magical weapon on top of what they can already do with their magic, that’s probably not going to work out so well and I will more than likely talk to you about changing that. I am open to both magical and non-magical weapons, just use common sense if you give your character a weapon.)
Equipment: (Any other equipment they may have.)
Strengths:
Weaknesses:
Miscellaneous Information
Housing: (Where does your character live in Lapis Cove? Undine’s Cove itself does not have a guild dormitory, but there is an arrangement for mages in need of a home to live at Sapphire Golem’s guild dormitory, if only temporarily. If they do not want to live there and can afford a bigger place, that is fine as well. Or if they happen to be from Lapis Cove, do they happen to have a house or still live at home? Or do they start in Sapphire Golem’s dormitory until they have the money for something bigger? Basically, I just need to know their living arrangements and what their living space would look like.)
Other: (Anything else you would like to add about your character? This could be any extra quirks or fun facts or quotes, etc.)
Acknowledgement: (I just need you to put some sort of acknowledgement that you are aware that once the character has been sent into me, I am able to do what I want with them, this includes up to death. Now, that does NOT mean I will be killing the character as I don’t like to kill characters without reason, and I usually plan to kill my own characters more often than not. But I still need you to be aware something like that can happen.)
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Dýri Sørensen (Rejected SYOC OC for Viridian Sylph on FF.Net)
Name:
Dýri Sørensen
Nickname:
"Poe", most don't even know her real name.
Titles:
"Phantom Beast"
"Revenant"
Age:
21
Birthday:
October 31st
Gender:
Female (She/Her)
Sexuality:
Prefers not to use labels, is potentially attracted to anyone
Where are they from?
A town called Edelweiss, not in Fiore but across the gulf into a mountainous region of the Seven, the neighboring country to Fiore.
Height
5'4"
Body build:
Short, just curvy enough to be kinda noticeable, but is hidden by her Casual clothes. She's very flexible, and has some muscle built.
Skin:
Very white, always looking flushed. She has a painful looking large scar that takes up most of the upper right side of her torso, right arm, and partially up the right side of her neck.
Hair:
Her hair is mostly white, with a solid black section on the left side taking up a third of her hair, and another thin black part framing the right side of her face. She has long, uneven bangs that part on the left side and partially cover that eye, the bangs are nose length but grow to just below chin length on the right side. Her hair is in a subtle jellyfish cut and is usually done up in low twin tails. The back of her hair is very long due to her not getting it cut, reaching her hips. The ends of her hair start to curl, and it's all very thick and fluffy looking.
Eyes:
Tired looking eyes with prominent bottom lashes, in a half circle shape. Her eyes are a very light ice blue with white pupils, and a mole under her left eye. Her eyes have constant eye bags.
Details:
She has moles spaced out all over her body , and pierced ears
Clothing:
Casual -
Poe wears a dark grey beanie with a black rim, the hat having two limps un the fabric that resemble cat ears.
She wears a form fitting, high neck, long sleeve, florescent aqua blue shirt that is translucent, and over that is a lose fitting sporty sleeveless black crop top with a florescent aqua cloud design printed of the front (Akatsuki Style)
Her pants are black cargo style jeans that are too big being held up by a very long white belt. The pants are well warn with large holes in them, and have florescent aqua and white patches all over. Under the pants are florescent aqua leggings that you can see through the holes. Her boots are black combat boots with one aqua and one white lace.
Sometimes she also has a jacket, black with one aqua sleeve and another aqua cloud design on the back. It has a white hood and the ends of the sleeves are also white. She typically wears it off the shoulder, and only really on missions.
Formal -
A long sleeve black dress with a square neckline and a long ruffle on the chest. The dress is long and in a bodycon style with a large ruffled slit up the right side. Hair is in a braided bun with some strands falling out. She still wears her typical bone jewelry, and has black thigh high stalkings with thigh garters.
Sleepwear-
For Sleepwear she just puts a large white tee shirt over her regular shirt and sleeps in her underwear.
Swimwear -
Poe wears a black translucent top over a black bikini top. Her bottoms are a simple black bikini bottom.
Accesorise:
She has pierces ears with silver earrings, both with two simple hanging stars. Around her neck is a string necklace with small animal bones tied to them, as well as a similar thing around her wrists and up her arms. They look like normal handmade jewelry until you get up close.
Personality:
Poe is... strange. That's how most people describe her. She's very quiet, rarely ever speaking, she's practically homeless by choice, expressionless, and collects the bones of animals in her free time. She got the name "Poe" because of her strange habbit of being completely silent and unnoticeable, people often not realizing she's there until they bump into her by accident.
Poe doesn't like talking, and doesn't know how to express herself using her face. Poe thinks that talking is a waste of time, believing that people who talk a lot are liars, and she hates liars. The will only occasionally speak to her friends in the guild, and it will only ever be a sentence or two at most. Still, she understands the importance of facial expressions. instead of learning how to show emotion, she just takes out a sticky note, writes down what emotion she's feeling, and sticks it somewhere on her head.
Poe doesn't feel that she needs a home, and is perfectly content wandering the streets. The closest thing to a home that she has is an old attic that hasn't been used in years. It's where she keeps all the things that she can't carry around, like her ever increasing collection of bones, a patchy blanket and pillow, and a couple of things she's collected from the streets of Wisteria. If there's ever a time that she feels she needs to be in a safer place, and can't go to her attic for some reason, Poe will crash with a friend, often without then knowing until a day or two later when they see a little sticky note saying "bye bye - Poe"
Despite her confusing demeanor, Poe is extreamly intelligent and observant, often being one of the first people to come up with a solution to a problem. However due to her lack of communication, she's bad at telling others about it, so she often just does whatever needs to be done without telling anyone. She's also very emotionally intelligent, and understands when people need help or to be left alone. Despite her lack of facial emotions, she can read other people very well, and can always tell when they are lying.
Likes:
- all animals
- collecting bones
- Wandering around
- warm naps
- Rain sounds
- the butcher shop
- orange candy
Dislikes:
- Liars
- people disorganising her collection
- being forced to do things she doenst want to do
- sounds of pain and distress
- walking in mud
- very open areas with nowhere to vanish off to.
- Well done meat
Hobbies:
Collecting bones and organizing them
Habits:
- Being extreamly quiet, accidentally sneaking up on people. (Sometimes people try to tie a bell to her, but it always "conveniently" gets lost).
- Poe always ends up perching in chairs, her legs folded up to her body.
- She also likes to climb things and be up high
Strengths:
She's stealthy, intelligent, very flexible and hard to catch, a human lie detector
Weaknesses:
She's bad at communication, not always a good partner, and tends to to as she pleases without telling anyone.
Character History:
In the Seven, Edelweiss was the town that she lived in, a small down that was rather isolated by the mountain range it was near. There were very little travelers or tourists but the town managed to get by with their citric exports, typically lemons and oranges. Poe never knew her parents, as a baby she was placed in an orphanage and bounced around foster care for a while before taking up a semi-perminant home in a foster home.
Back then, "Poe" was just a Nickname because of how quiet she was, most people still called her Dýri. She used to be more talkative, and more expressive back then, especially with her friends. But after she started developing her magic things started to change. She wasn't the first to use magic at the home, but since her magic was related to something so grim, it was a big deal breaker for people looking to adopt.
People would foster her for a while, they made lots of promises to her and brought her hope, but then they'd learn about her magic and bring her right back to square one. Her friends tries to cheer her up, but Poe grew bitter and stopped talking all together. There were adults at the home that she trusted, Mr. Cordisco was a jolly man who gave her orange candies when she was sad, and even gave her one of his old replaced teeth for her growing bone collection, having replaced it with a gold tooth. There was also Mrs. Pepper, a nice lady who was always sick and gave Poe a piece of her Rib after having it removed during a surgery.
Poe planned on running away, she didn't want to live a life of being tossed around like she was and wanted to leave to country and explore. Her plans were inturupted by a fire breaking out at the home. Apparently the owners owed some dangerous people a lot of money, and when it couldn't be payed they burned down the home to collect the insurance, without any regard for the children and adults inside.
Most escaped, however Poe was trapped inside the building along with some other children. Mr. Cordisco used his fire magic to keep the Flames under control, while Mrs. Pepper used her sheild magic to try to protect everyone. However they eventually succumbed to the Flames and smoke, leaving the kids all alone. In an act of desperation, Poe used her magic to bring back the souls of her recently Deceased caregivers and used their magic to get the rest out of the burning building.
Soon after this, during the chaos, Poe slipped away and ran away, leaving the people at the event to believe that she had died in the fire. Initially intending to simply run away and explore, she ended up on the trail of the arsonists, and tracked them back to Fiore. She ended up taking down two of the three on her own, but when facing off against the fire user she was outmatched and severely burned on the right side of her torso. It took a while for her to recover from that, but when she did Poe realized that she needed money and security, and probably help if she ever wanted to take down the rest of them. She ended up joining the nearest guild, and hasn't regretted her choice since. She's still on the trail of the people that burned down and killed her caretakers, and won't talk about it with the guild, finding the memory too painful.
Guild Info:
Guild Mark Colour and Location:
Navy blue on her neck under her left ear.
Why did they join Viridian Sylph:
If Poe were to be honest, she needed money. Or at least that was apart of the reason. Despite her wanting to be self reliant and without need of a home, eventually she matured enough to realize that she needed something more reliable to fall back on incase times got tough, and so she ended up joining the guild that was closest to her current location. She also realized that if she wanted to take down the other three arsonists, she would need help from people that she trusts.
What year did they join the guild:
6 years ago, in X785
How do they feel about the attack in X781?:
In X781 Poe wasn't in Fiore, she was in the process of leaving the Seven. She's heard any things about the attack, and has seen the aftermath in her travels. It's truly a travesty.
Where do they Stay?:
Technically homeless (by choice) though rents out an attic for very cheep as mostly storage. Sometimes crashes at a friend's house (sometimes without telling them)
Relationships:
Family:
She has no parents or family to speak of. She has lived with people who were her guardians for a time, but none left a lasting impression. The closest people to parents that she's had was a man and woman named Mr. Cordisco and Mrs. Pepper who worked at the foster home she lived in.
- Mr Cordisco was a jolly older man with a pot belly, large handlebar mustache, a bald spot , a brown three piece suit, and a golden pocket watch. He had a very sweet personality and always had orange candy on him.
- Mrs. Pepper was a very tall woman with copper hair and freckles, dressed in cozy knit clothes, and walked with a limp and a cane. She was very sweet and soft spoken, Poe remembers her for her endless patience.
They both died in a fire before Poe left the country of the Seven.
Friends:
- Rosanna Loven - 20 - Alive
A brown curly haired girl with Violet eyes and beauty mark on tan skin. She had a rather nervous disposition but is highly intelligent. Poe hasn't seen her in years.
- Lionel Van Der Meer - 24 - Alive
A blue haired blue eyed guy with fair skin and dimples when he smiles. He was always very confident and boisterous, but not egotistical. He had some kind of water magic. Poe hasn't seen him in years.
Are they part of a team?:
Technically no, but often ends up tagging along with other teams if she's not doing solo missions. (Sometimes she doesn't even tell them that she's tagging along, she'll just kinda show up)
Rivals:
She doesn't consider anyone to be her rival.
How do they treat their guildmates?:
Poe treats them well, in her own Poe way. If someone is having a bad day she will often leave them small gifts where she knows they will find them, and will listen to them talking even though she prefers quiet.
Romance:
She'd be attracted to someone who accepts her as she is, and makes an effort to make her feel more comfortable and wiling to be open. Also probably someone who's more on the quiet side.
Enemies:
The people who burned down her foster home.
Magic/Weapons:
Weapons/Equipment:
Magic:
A standard non-magical hunting knife
- Soul Summon
A primarily holder type magic with some Caster Type spells.
With this magic, Poe has the ability to summon creatures from the dead via their bones. This uncludes, animals, magical creatures, and even humans, dragons, demons, you name it. If it has bones it can be summoned. Obviously, she cannot summon insects, crustaceans, or invertebrate.
- Smoke Body Magic
Summoned Animal Bones:
A simple magic that allows Poe to turn her body into smoke, much like how Juvia can turn her body to water.
Group animals:
- Various Fish × 44
- Bats × 31
- Rats × 55
- Mice × 12
- Various street birds × 48
Small Animals:
- Various Lizards × 19
- Raccoons × 4
- Chickens × 16
- Rabbits × 6
- Turkeys × 8
Medium Animals:
- Cats × 3
- Dogs × 2
- Pigs × 7
- Deer × 9
- Wolf × 3
- Sheep × 5
- Fox × 4
Large Animals:
- Mountain Lion × 1
- Horse × 3
- cow × 10
- Bear × 2
- Whale × 1
Magical Creatures:
- Python × 1
- Vulcan × 3
Humans:
- Wyvern × 1
- Unicorn × 1
- Tooth of Mr. Cordisco, a man who worked at the foster home who had a talent for fire magic.
Spells:
- Rib bone of Mrs. Pepper, a woman who worked at the foster home who used sheild magic.
Tombstone: (Soul Summon)
Cemetery: (Soul Summon)
- Poe summons a single Small-Medium sized animal to command
Phantom Infestation: (Soul Summon)
- Poe summons multiple Small-Medium sized animals to command
Necropolis: (Soul Summon)
- Group animals work a little differently, as summoning one summons all of them. With Phantom Infestation, Poe summons a large amount of a group animal to command
Potters Field: (Soul Summon)
- Poe summons a single large animal to command. Larger animals take more energy to summon and maintain.
Ossuary: (Soul Summon)
- Poe summons a single magical creature. While summoned, Poe can make them use any special abilities that they had while living, but are now powered by her own magic.
Smoke: (Smoke Body)
- Poe summons a single human. If the human had magic when they were alive, then Poe can command them to use magic, but must power it with her own. Humans still maintain their personality when summoned, but are under Poe's control.
Smother: (Smoke Body)
- a non verbal spell that allows Poe to turn her body, or parts of her body into smoke. She can move faster as smoke.
Future Spells to Learn:
- Poe turns her body to smoke and surrounds her opponent, taking up the air until they can't breath and pass out.
Takeover: Grimm
Smog
- Poe Uses a special kind of takeover magic that can only be used with Soul Summon Magic. After summoning a creature, she is able to takeover the attributes and abilities of the creature, even magical creatures, and even humans and their abilities.
Strengths:
- Poe turns her body into smoke and spreads out over a wide area, sensing everything her body touches to make a mental map.
Weaknesses:
She is deceptively strong and a speed fighter who's goid at hand to hand combat, her summoning magic practically makes her a one-man-army while her Smoke Body makes her untouchable
She needs to be constantly touching the bones in order for her magic to work, which makes them an easy target. As smoke she's weak to wind magic that can blow her away. She's also not great at defence, more used to dodging or phasing through attacks than tanking them.
Misc:
- Most of the bones that Poe has are taken from food or roadkill. Some are found in the woods, and the Whale tooth was stolen from a museum some years back.
- She likes hanging out around Bucher shops because she can buy the bones off them, though some will give them to her for free.
- Poe's biggest dream is to find Dragon bones.
- when using her summoning magic, the things that she summons look like translucent glowing aqua green forms of themselves with visible skeletons
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Andri Lykke (SYOC OC for Undines Cove on FF.Net)
General Information
Name:
Nicknames:
Andri Lykke
The Doctor
Age:
Doc
Gender:
23
Sexuality:
Male (He/Him)
Birthday:
Gay
February 29th
Appearance Information
Hair:
Eyes:
Light strawberry blonde hair with a slight curl to it. His hair is just above nose length with curtain bangs, and he has a small undercut in the back.
Height:
His eyes are very kind and inviting looking, jungle green in colour.
Body Build:
5'9"
Skin Tone:
A bit lean with some noticeable muscle, though looks to have a mostly flexible or Dextarity focused body that priorities movement.
Distinguishing Features:
Very fair with moles, notably 2 under his left eye.
His moles, he has 2 piercings per ear that change often, and one tongue piercing.
He also has dimples when he smiles.
Guild Mark:
On his arms are rather large gnarly looking scars where it looks like chunks of skin have been taken off of his body, and he doesn't feel the need to hide or feel ashamed. There's also a smaller thin vertical scar on the left side of his nose.
Main Outfit:
Light sage green on his left wrist
Winter Clothing:
A large pine green button up tee shirt with the first couple of buttons left undone. It has spaced out thin cream white stripes going vertically, and small golden buttons. The shirt it tucked into white pants with holes in the knees, and has well worn pine green boots with a white flower at the heel. When he's relaxing he also has a white knit cardigan
Summer Clothing:
A dark brown turtleneck shirt under a large light forest green V neck sweater with dark green embroidered plants at the ends. Large fitting cuffed jeans with black leggings underneath, the jeans also have holes in them, and dark brown winter boots. When outside he will have a classic chesterfield coat with a dark green shawl-scarf around his neck.
Sleepwear:
Similar to his main Outfit, but he replaces the normal white pants with white wrap pants that are more breezy and comfortable in the heat.
Training Outfit:
A simple large white cotton tee and yellow shorts
Swimwear:
A different white tee and dark green sweatpants with running shoes
Formal Outfit:
A light yellow swimming top and emerald green trunks with a palm leaf pattern on them.
Other:
A fancy white Victorian style linen shirt with poet sleeves tucked into formal, high waisted, dark emerald pants with a corset waist and laced up in the back with white string. He also has dark green formal shoes, and his hair is brushed out of his face.
No matter the outfit, he will always have his brown leather satchel nearby with all of his medical equipment in it. It is customized with a couple of patches and charms gifted to him from the people he has helped heal.
Personality Information
General Personality:
Andri is known for being an excitable sweetheart. He loves helping people with their problems and will go out of his way to help solve them. On the other hand, he's sometimes quick to assume the answer to a non-medical problem and comes up with the wrong solution, or incorrect assumption. When he messes up and makes a mistake like that, he grows bashful, but takes it in stride, and uses it as an opportunity to grow.
Andri's very quick to make friends with people no matter what, and can always find something to talk about. He's very talkative, often rambling on about whatever comes to mind until he goes off topic, and has to be reminded to stay on track.
Andri is generally very kind and an optimistic guy, something that can make him come across as naive, but this is far from the case. As a traveling doctor and healer, Andri has seen some really messed up things in his life, things that he refuses to talk about, but he tries to be positive for his patients and for the people around him, because Andri knows all too well that terrible things can happen out of nowhere.
A notable quirk about Andri is his sense of humor. He tends to say a lot of silly dad jokes and puns and then laughs at himself like a dork. But sometimes he'll let some surprisingly morbid humor slip through. Not with patients mind you, mostly around people he feels comfortable around. This comes from years of being exposed to medical death and other grim subjects.
"Oh man I'm bleeding real bad here."
"Don't worry, just sit still and let me help you."
"Tell me Doc... is it gonna hurt?"
"Oh definitely. But in the bright side, if you bleed out and die then it won't hurt anymore (´▽`*)"
Likes:
"( ・д・) w u t"
- Sewing
- feeding birds out of his hand
- warm weather
- Fluffy animals
- Stupid dad jokes/puns
- Rain smell
Dislikes:
- spicy curry, the spicier the better
- loud neighbors
- spending a lot of money
- dry cold
- large bugs
- nosy people
- the smells of burning meat
Hobbies:
- Tuna dishes
Andri often makes his own clothes, sometimes even making things for other people too.
Fears:
He also likes growing his own plants, specially medicinal herbs, but doesn't currently have a place to do that.
- His magic not being able to work for any reason
- Failing to save someone, especially if it's from something preventable
Friends:
Andri would be friends with someone who doesn't push him to talk about things he doesn't want to, and respects his boundaries. They also MUST be kind to animals, this is not negotiable for him. The moment you are mean to animals you are put on his enemy list. It goes without saying but they also must be a descent human being who understands empathy and what-not.
Rivals:
He would act very friendly with them (well, friendlier that the norm) and will often do nice things for them or give them small gifts of appreciation. Like a cute charm or a muffin of something.
Respect:
Andri doesn't really have Rivals, nore does he feel like he needs any. The closest thing to a Rivalry that Andri has is when he's fighting someone for the attention of a stray animal.
Andri would respect someone who commands respect. Not with their words, but with their actions. He believes that actions speak louder the words, and likes when people do great things without feeling the need to brag about them.
Enemies/Hate:
He would feel compelled to listen to them, and would force himself to talk less in order to do so.
Andri greatly dislikes people who don't listen to medical professionals about their conditions. To an extent he can understand it, phobias, medical trauma, and Lazy doctors can really ruin people's experiences with medical practitioners. But those who believe that medicine in general is a "hoax" makes him furious. He WILL knock you out just to administer treatment, medical Licence be damned.
Love Interest:
Andri also DESPISES those who hate animals, and thinks that anyone who treats animals poorly deserves to be treated the same, like garbage. He WILL throw hands if he catches you like that.
His love interest would be similar to friendship, as Andri is more likely to fall for someone after being friends first. On top of all those things they must be trustworthy and be able to keep secrets, as Andri has many of his own. He also has to work well with them, both on the battle field or any other miscellaneous task.
He'd probably act a little bashful around them, though not overly so, and probably try to invite them out to things more often than friends for some 1-on-1 time together.
History Information
Where are they from:
Andri is originally from a small town called Celadon in the Seven, south east of Port Silver. It has a small population and once got most of its income from the rather well known medical school in the center of town. However due to a trafficking scandal in the school and its close proximity to both Bosco and Iceberg, it's been on a rapid decline in the last decade.
Why join Undine’s Cove?:
(Note: Celadon is a specific shade of jade green commonly used in ceramics, particularly in Korean and other east Asian ceramics)
Relevant People:
After an incident with a mother and child three years ago he's been looking to stop traveling, at least for a while. While passing buy he heard of a new guild coming together from some locals, and figured that such a new guild would need a healer in their ranks. It also helps that Andri was running low on money at the time.
Mother: Carleen Lykke - 55 - (unknown)
A pediatrician who worked at the local medical school. She was a calm and understanding woman with a bit of a temper. She was somewhat involved in the scandal at the school, but it's unknown what side she was on.
Father: Ruben Lykke - 55 - (Unknown)
She used duplication magic.
A hematologist who worked at the local medical school. He was joyful, if not a bit arrogant. He was somewhat involved in the scandal at the school, but it's unknown what side he was on
Teacher: Mark Van Der Meer - 40 - (Alive)
He did not use magic, though dabbled in magical items.
A surgeon and teacher who ended up pulling the plug on the trafficking scandal in the school, he traveled around with Andri for a bit before they went their separate ways. They still keep in contact via letters and lacrima whenever Andri needs help.
Ex-boyfriend: Sora Levine - 25 - (Alive)
He has a kind of script healing magic, but primarily uses non magic related doctoring.
Andri's former boyfriend that he met when he was 19, they broke up two years ago after Andri's mental health took a dive and haven't kept in contact since.
He was a non magic user, though got his hands on a magic lacrima after their break up.
(People worth mentioning/describing that pertain to your character. This could be family members, friends, mentors, lovers, etc.)
General History:
For as long as Andri could remember, he'd always wanted to help people. Growing up in a doctors family, he'd always be surrounded by his parents work, and found himself being fascinated with it at a young age. He'd tag along with his mom to her job and sometimes be her "little helper" for the day. As he grew up he turned out to be very gifted in the medical field, and even landed himself into their well known medical school without any help from his parents. He surpassed expectations with his knowledge, and graduated top of his class at 17. He stayed in town for a while, wanting to continue studying under his favorite professor, Dr. Van Der Meer.
When he turned 18 everything started to fall apart. The school was busted by a magic guild after a secret tip and job was sent out by who would be revealed to be Dr. Van Der Meer. He had found a secret set of tunnels under the school completely by accident, and suspected that they were being used by Bosco traffickers. After everything came to light some of the staff were arrested, and Andri learned that his parents were somehow involved, though he was too scared to know how.
After all that came out, his old home seemed too bitter to stay in, so his teacher offered him a position as his assistant as he traveled, which Andri accepted. They traveled around for a while, stopping and helping around towns that needed more doctors, usually from raiders or sailor towns. After a year Andri met a guy named Sora while fixing up his broken hand. They flirted back and forth while Andri stayed in the city for the month, then Sora decided that he liked him too much to just let him leave, so he decided to go with them.
It was during this time that Andri started to learn Amplify Magic from his teacher, as they needed extra ways to protect themselves. Over the next year they continued as normal, with Andri working alongside the Dr. Instead of under him (with Sora as moral support). However something truly nightmarish happened while having a routine visitation. It was a young woman and her mother who had escaped a Bosco trafficking ring and needed Medical attention. Of course the Dr Duo helped in any way they could, and even let them stay with them while they found other accommodations just to make them feel safe. They bonded over that time and even became friends before they found housing on an elderly couples egg farm.
A couple months later they moved one town over and ended up helping a rather paranoid and aggressive man for a serious dog bite that took out a large chunk of his leg flesh. The man cursed at them before being picked up, and the two doctors later learned that, to their horror, the man was a trafficker on the run from the law. Andri tried to write to the mother and daughter duo to warm them to lay low, but he got no reply. Worried, he asked Mark Van Der Meer for them to check up on her, but by the time they got there it was too late. There was already an investigation into the attack and deaths of both the mother and daughter, and the attack of the elderly man who was fortunately still alive.
Andri fell into a self blame spiral, as if there was anything that he could do about it in the first place. He was less enthusiastic in his practice and it definitely showed, and while his then-boyfriend tried to be supportive it looked like Andri wasn't getting any better. Sure Andri had seen death before, he was a doctor first and foremost. But he'd never caused the death, directly or indirectly, and it really messed him up.
His wakeup call came after Sora couldn't take it anymore and left him. Realizing that he was pushing people away scared him so he started trying to work on himself. Mark, who had been endlessly patient with him, understood the darkness brewing inside his Student, and gave him different tips to help him deal with it. Andri mostly uses a bit of morbid humor as a coping mechanism nowadays, though likes to relax with cute animals to de-stress.
Andri and Mark traveled together for another year and a half before Andri decided to set out on his own, feeling that it was time for him to make his own path. The two parted ways but still regularly stay in touch, and that was the last major thing to happen in Andri's life.
Plot Points:
I have two ideas in mind, and you don't have to do both of them.
1) there's a mission that Andri has to be involved in regarding his home town, and he is forced to finally face the truth about his parents (were they secretly trafficking? Were the secretly fighting against the trafficking? I'll leave that up to you)
2) Andri meets the person who killed the poor daughter and mother, and it left with a choice to put him down for good, or show him mercy and give him to the authorities (again, I leave that decision up to you)
Magic Information
Magic:
Cell Division:
Andri's magic has the ability to heal wounds by forcing the cells to rapidly divide. Since cells can only divide a certain amount of times in their life, Andri helps this process along by replicating the cells using his own magic (which often causes the spell to take longer) blood/tissue donations, organic matter such as meat or even plants, or even himself.
Of course, his magic is not just made for healing, it's just what he decided to use it for. He can use this magic in a few different ways, but is simply more experienced in using it medically.
Amplify Magic:
Spells:
A very simple magic that essentially just amplifies the existing abilities of Andri himself or the people around him. This can be anything from their strength, speed, eyesight, bite force, or their own magic power. This amplification isn't limitless, it typically falls around 1.5 - 2 × the existing power of the person it is used on depending on the energy of Andri and the power of the person it it being used on. The more people he amplifies, the weaker it will be due to him stretching out his magic more thinly. It should also be noted that Andri cannot use this magic with Cell Division (yet) as cell division requires a lot of concentration to use correctly.
- auto healing (Cell Division)
Andri uses his magic to safely heal moderate wounds, such as simple broken bones, cuts and slashes, and dislocated limbs.
- great healing (Cell Division)
Andri uses his magic to heal more difficult wounds, such as complex fractures, concussions, and internal wounds. This can go one of two days, he can do it the safe way, infusing his magic to duplicate the cells, which takes longer. Or he can do it the more risky way, which divides the cells without duplicating them, which can have the potential to shorten the person's life span, depending on the severity of the wound.
- Grand Healing (Cell Division)
Andri uses his magic to heal someone close to death, however he must bypass the duplication of cells and only divide the cells, which guarantees to shorten someone's life. This can be anywhere from 3 years to a decade depending on how damaged the person is. If the fatal wound manages to avoid any vital organs, then is can be minimal years, but wounds to the heard and brain will take off many years.
- Sacrificial healing (Cell Division)
When it comes to healing wounds without duplication, Andri has found a rather painful roundabout way to circumvent this. He can take pieces of himself, like his skin, blood, any sort of cells, and use them in the healing to act as a duplication. Using pieces of himself is more efficient and effective than using anything else since his body is already infused with his own magic, and therefore easier to manipulate.
- Rapid Division (Cell Division)
Andri focuses his magic into a short but powerful burst on a specific area, causing the cells to divide so rapidly that they basically explode. On living beings like humans it creates a horrific "splinching" effect, though its great for amputation (and sometimes for fighting when necessary)
- Enhance
Andri uses his amplification magic in its most basic form, to enhance 1 trait of a single person.
- Multi Enhancement
Andri amplifies the traits of multiple people all at once.
- Amplify
Andri uses his amplification magic to enhance two or more traits of a single person, more tiring than just one and so can't be used for as long.
- Multi Amplification
Andri uses his amplification magic to enhance more than one trait on multiple people. This spell is very tiring, and he can really only use this on up to three people at a time.
- Self Help
Andri uses his amplification magic on himself to amplify 1 or more traits, which is easier to do on himself than it is on others.
Spells to Learn:
- Cellular Decay
Essentially a more controlled version of rapid division. Andri uses his magic to cause cells to start dividing at a very high rate until all their division time is used up, causing the cells to simply die off and decay. Aside from the *obvious* uses of this spell, it's pretty good for getting out of traps, or breaking other people out of traps, or an intimidation tactic.
- Lord Sage Amplification
Andri uses his amplification magic to amplify all the traits of a single person, which takes a lot of energy and can only be done for a couple of minutes before being drained.
Weapons:
A simple tactical knife hidden in his pants pocket. It's mostly for emergencies, or to stop himself from getting mugged. As a traveling doctor, it happens more often than you'd think.
Equipment:
(NOTE: Andri would NEVER use his medical equipment as weapons. That shit is too expensive and if anyone ever used his tools as weapons he'd get VERY pissed)
In his satchel he has a variety of medicines and ointments for everyday use, bandages and bandaids, needles and thread for stitches, as well as his medical tools such as scalpel, scissors, tweezers, syringes, thermometer, sterilizing equipment, adrenaline, etc.
Strengths:
Weaknesses:
His medical knowledge, people skills, and navigation skills are his highlights. He's a gifted doctor with or without magic with a winning personality, and his years traveling have given him a pretty good lay of the land, at least in the Seven.
He doesn't like having to fight, he's a healer not a fighter (with some acceptions). He's also too self sacrificing at times, the scars on his body showing that he's willing to take literal pieces of himself off to help another person. Andri also doesn't know when to shut up, he's constantly talking until someone tells him to stop, which some can find annoying.
Miscellaneous Information
Housing:
Other:
As a wondering doctor he doesn't like charging the people he helps, though some give him money and other things as a thank you. I'd say he'd temporarily live at the Sapphire Golem’s guild dormitory until he can afford a small apartment (one that has unfortunately argumentative neighbors)
- Andri is deceptively strong. Being on your lonesome can be dangerous, and having to deal with holding down patents a lot will make you grow some good strength.
- Andri names a the strays that he meets, and somehow remembers them all.
- Andri has had his medical Licence revoked twice. Once for fist fighting a doctor, and another for slapping a patient, both out of an argument related to a treatment they were giving/receiving.
Acknowledgement:
- "And I'd do it again," Says Andri.
I acknowledge that you may do whatever with my boy. God knows I already have.
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Marleif "Leif" Redgrave (Unfinished SYOC OC)
Name:
Marleif "Leif" Redgrave, prefers to go by Leif.
Region/City:
Kalos, the very edge of Laverre city
Gender:
Male (he/him)
Age:
19
Appearence:
Tired looking hooded eyes with prominent bottom lashes, very light blue coloured eyes, resting poker face, beauty mark under left lip and eye, fairly pale skin. His hair black in colour with a lighter blue underside, long and messy with loose waves, often in a lazy low bun with hair in front of his face.
Stands at around 5'9" with a slender but lean build
Commonly wears a high neck black shirt, layered with a white button up tee left mostly unbuttoned, and finished off with a black and dark grey oversized cardigan with ocean wave patterns at the bottom. His pants are dark grey and starting to rip at the knees, and his boots are black with blue laces.
He has a leather satchel over his shoulder that holds all his things, he decorates it with souvenirs and any pins he may earn.
Personality:
Leif is a calm person with a rather stoic looking face, who comes across a cool and unwavering guy. While this isn't exactly false, it's not fully true either. Leif sees the beauty in all things in life, and while he's not much of a talker, when he does talk it's usually some poetic quote about whatever is around him or catches his interest. He has a soft voice that's weirdly captivating, but he prefers to be a listener.
Leif is a kindhearted person with a lot of empathy, even is he doesn't show it on his face. For him actions tend to speak louder than words, but that doesn't mean that his words lack meaning. Leif is always there to give his advice when asked, though don't be offended when he's rather blunt about it, hell tell you what you need to hear, not what you want to hear.
Leif is a very intelligent and collected person, it takes a lot to catch him off guard, though at times he can be rather indecisive about what he wants, and it sometimes too willing to let others pick for him. Regardless if it's what he really wants.
Sexuality:
Gay
Ace Pokemon:
Salamence
Party:
- Salamence
- Dreepy
- Zweilous
- empty
- empty
- empty
Character’s goal:
Leif's goal is the goal his family set for him, become a dragon type trainer and catch only dragon type Pokemon, showing the power of dragons by beating the gym leaders.
Though Leif must admit that he's been procrastinating his goal for three years now, only ever catching a single Pokemon on his own. Leif sees beauty in all things, and in all Pokemon, and despite how he was raised he sees beauty in all types as well.
Eventually, in the future, his goal should change from being a dragon trainer to being a dragon beater, filling the rest of his team with pokemon that are more effective against dragon types, and showing his family that one type isn't better than another, it's just how you use them that makes a great team.
Strengths:
- intelligence
Weaknesses:
- Indecisiveness
Backstory:
Extra:
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Ezra Van t' Schip (SYOC OC for Thunder Stone on FF.Net))
General Information
Name: Ezra Van t’ Schip
Nicknames: Skippy, Ez
Titles: Thunder Striker
Age: 24
Gender: Male (He/Him)
Sexuality: Gay
Birthday: July 4th
Appearance Information
Hair: Long, mid back length, brown hair parted in the middle with whispy curtain bangs, usually kept down but sometimes is put up.
Eyes: bright orange/amber, narrow in shape with an almost fox like mischievousness to them
Height: 5’8”, a bit on the shorter side
Body Build: he seems slim due to his loose fitting attire, and is quite limber, but also lean and with a good build. He's lived on a ship most of his life, you godda be able to pull weight. You'd be surprised with how strong he really is.
Skin Tone: Fair but tanned over time at sea
Distinguishing Features: He's got a couple of scars over his life in many places, most are small or medium from miscellaneous accidents. Though there's a very large and prominent burn scar covering his right shoulder, going up his neck and a bit onto his jaw, and all down his arm. There are two smaller burn scars on his back and his hip, all from the same event. His ears are pierced twice on each, with dangling gold on both, and has snakebites on his lips. On his non-burned arm is a sleeve tattoo of different coloured Japanese style (or Enca style in this universe lol) Peony patterns in remembrance of the people he's lost, one flower for every person.
Guild Mark: Cerulean blue under his left ear
Main Outfit: Ezra's attire is very true to him, and looks like proper pirate attire. He wears two shirts, the first one is a Carmine red left slightly unbuttoned, the second is off-white and left even more unbuttoned with ¾ sleeves, it's much more loose fitting and is tucked into high waisted wrap pants that are also loose fitting and gather at the calfs, typical pirate pants. The pants are a darker teal-blue colour and are held up by a cloth belt of the same colour, red cord, and many navy blue leather pouches. The pouches are decorated with tassels and miscellaneous golden decorations. He has navy heeled boots with golden heels, and will sometimes be seen wearing a very long navy jacket with golden thread details, and a lighter teal-blue inside. Though he tends to wear it only on his shoulders.
Winter Clothing:
Summer Clothing: He stays the same, but probably won't wear his coat and his white shirt will be around his waist.
Sleepwear: A loose fitting linen shirt and navy pants
Training Outfit: Same as normal outfit, but without the red shirt, leather satchels, and coat
Swimwear: Navy trunks and breezy pirate shirt
Formal Outfit: Pirate style linen shirt with poet sleeves tucked into high waisted navy pants with three buttons. His boots are brown with a bit of red and kinda long, and has a bit of triangular red cloth tied around his waist with a thick brown belt. He wears his coat off his shoulders and has the titular pirate hat that's navy blue and a big white Feather.
Other: (Any extra outfits or styles you would like to add.)
Personality Information
General Personality:
When you meet Ezra, you may have one of two assumptions about him. 1: He's a very helpful, reliable, and easygoing kind of guy. Or 2: He's a Mischievous, Scheming, Witty little liar. These two different assumptions depend on how observant the person is. If two people were lost in an unfamiliar town and Ezra offered to be their guide, the average one would see Ezra's physical and verbal openness and listen to his charming and sympathetic words and think that they're lucky to have run into him. The highly observant one would see Ezra subtly eyeing them as if building a mental profile, keeping a slight distance, and light soundless footsteps and keep their hand close to their weapon. They'd both hold their beliefs while Ezra showed them around town, even showing them some underground hidden gems for their troubles, before heading off to the train station. However when the two go to buy their ticket, they find that they've conveniently spent all their money at the shops. Stranded? Don't worry! Ezra can help with that, he even got you tickets at a discount, you'll just owe him a favor! Oh, you're from a guild? Even better.
As it turns out, both of these assumptions are true at the same time. Ezra is indeed helpful and reliable, if you ask him for help with something then he will help you efficiently and effectively, no laziness or half-assing it over here. But he can also get up to mischief. Not physically, at least not usually, he's not the kind to play pranks or such, but he does know what to say in order to get what he wants. He hides lies within half truths, he can charm, he can haggle, he always knows just the right words and what you need to hear. However don't confuse his manipulativeness with maliciousness, Ezra does not use his silver tongue for evil intentions, sometimes he just needs… favours. Favors can be more valuable than even the richest of riches if you play your cards just right, and Ezra likes to have a cash of favours on him at all times. He takes favours VERY seriously, and not keeping your word on a favour is akin to spitting directly in Ezra's face and disrespecting his entire character.
Ezra is a highly intelligent person, especially when it comes to people. He can look at a person and get an idea of their personality, their values, social status, wealth, and where they're from. He can read people's faces as easily as a children's book, and can tell what people are about to do before they do it. He's highly observant, and is very aware of his surroundings, though he often doesn't act like it. He'll often have a very relaxed and chill demeanor about him, being seen slumping into his seat, always leaning against something, or laying down on the roof (how did he even get up there?). He doesn't feel like he has to guard himself.
Ezra also loves a good adventure, a good challenge. It's his belief that a tough challenge is a part of the road to self improvement, so he always likes to go on missions that are on the tougher side. He doesn't like staying in one place for too long lest he starts to feel restless, so as much as he loves spending time with the guild, he can't stay there for any more than a week at a time. When he's injured there tends to have to be someone assigned to him to keep an eye on him and make sure that Ezra doesn't sneak back out before he's fully healed. A good adventure also needs a good story, and while Ezra can spin a good tale with all the theatrics you would expect, he's preferred method of story is through poetry. Ezra is a creative guy, and he has quite a way with words, so it's of no surprise that he started leaning towards the art form. When going on missions he will write a poem about the events that happen on then, usually accompanied by a sketch of something related. He's quite good at both, but gets very embarrassed if anyone sees them.
Words that I'd use to describe Ezra are - Clever, Intelligent, Playful, Helpful, Reliable, Mischievous, Perceptive, Intuitive, Social, Dependable, Efficient, Adaptable, Creative, Charismatic, Scheming, Morally Ambiguous, Manipulative
Likes:
▪︎ The Ocean
▪︎ Money
▪︎ Bargaining
▪︎ Freedom
▪︎ Antiques and treasures
▪︎ Going on missions
▪︎ Socializing
▪︎ Fancy desserts
▪︎ Seabirds and foxes
▪︎ Being up high
▪︎ Crab with garlic butter
▪︎ Having favours at his disposal
Dislikes:
▪︎ Being followed or otherwise intruded on
▪︎ Swamps
▪︎ Big spending
▪︎ People trying to scam him (seriously guys, it doesn’t even work! Why must you keep trying!?)
▪︎ Unwarranted cruelty
▪︎ Canned foods
▪︎ Drunkards
▪︎ Mice
▪︎ Getting stuck in one place for too long
▪︎ Owing too many favours to others
Hobbies: Chess, Darts, sketching, poetry (he's quite good at the last two, but is too embarrassed to share them)
Fears: Fire, quicksand, having people die for him.
Friends:
Rivals:
Respect:
Enemies/Hate:
Love Interest:
History Information
Where are they from: Ezra actually doesn't know where he's from, he was born to unknown parents in secret on a pirate ship called the Night Peony and then left there for the crew to find. He was then adopted by them, but was never told where exactly he was born. But Ezra doesn't mind, his home is the ship and that's good enough for him.
Why join Thunder Stone?: After his ship was destroyed, the captain, Enodia, told him that it was time to leave the nest and explore the world. For a while Ezra worked as an independent mercenary for money, but missed being with lots of people like his old crew. He didn't want to join a long standing guild and be the “new guy”, not wanting to be singled out, but lucked out when he heard of a new guild opening. He joined just a couple months in, and loves it there. Though he does think about his first home often.
Relevant People:
Barca Odyssey - Father figure - 53 - (Deceased)
Barca was a boisterous and confidant man, but very kind to the crew, and a bit of an enabler for their antics. He's super supportive, even with things that he probably shouldn't be, and always had everyone's back as a reliable guy. He was always impressing people with his slight of hand and ability to pick the pocket of anyone in the world. He was the Quartermaster.
Bright red hair and beard, very burly and 7 feet tall, dark blue eyes, gold tooth, fair skin
He had propulsion magic
Galiot Odyssey - Brother figure - 26 - (Unknown)
A mischievous and daring guy who was always challenging Ezra to friendly competitions. It was always entertaining with Galiot around, his unpredictable nature sure to always end with an adventure. He could always lie and haggle his way out of any situation without fail, and always got the best deals. Ezra was the only one who could see through him. He had no official roll on the ship.
Violet grey curly hair, tall like his parents, quite lean and strong, very light yellow eyes, a ocean wave sleeve tattoo, sienna skin
Enodia Odyssey - Mother figure - 54 - (Alive)
A commanding but altruistic woman who always listened to her crew. She is more Mellow than her husband, but just as confident. Intelligent and brave, her command and leadership over her ship was unquestionable. She was the Captain of the Night Peony.
Silver grey hair that's shaped like clouds, 6’1” and muscular, very light yellow eyes, eyepatch, bronze skin
She has wind magic
Kai - Friend/Shipmate - 30 - (Alive)
The Helmsman of the ship, he is a very friendly and talkative guy, very down to earth and always has a positive attitude. He always tries to take care of people, and will run himself ragged to do so.
Short blonde hair, average height, brown eyes, prosthetic leg above the knee, fair skin
He has no magic.
Moryana - Shipmate - 60 - (Deceased)
Was the master gunner of the ship, she was lazy and antagonistic, but only when she thought it was funny. Always did as told but not without complaining, unless it was about her guns and cannons then she turned very enthusiastic and firey.
Very long messy green hair, above average height, Violet eyes, sharp shark teeth, tan skin
She had no magic.
General History: (Just like with General Personality, I will need more description here. Again, it doesn’t need to be an essay, but it should be more than one paragraph. And again, if you would like to write something longer here, you can do that as well.)
Plot Points:
His current main goal is to gather enough Jewels to buy his adopted mother a new ship, or hire a team to build her a new ship. But in the meantime, I have a couple of ideas as to where his story could lead. I don't expect all of these to be done, and they're more suggestions than anything.
▪︎ Ezra is looking for the people who burned down his ship and are responsible for the deaths of most of his crew and family, but he doesn't want to get in trouble for just murdering someone, so when he does eventually find one he has to try and persuade someone to put a mercenary bounty mission out for them so he can take it. This path involves him finding and killing the people involved one by one, possibly finding out the reason as to why it was burn down, (whether it be due to misguided prejudice, or a legitimate reason)
▪︎ Ezra doesn't believe that Galiot is dead, since they never found his body and he knows that a guy like him was too strong to have been taken down like that. He's been taking lots of missions regarding any strange weather and lightning, organized crime, kidnappings, thugs for hire, anything that may have a connection to Galiot's disappearance. He's trying to put the pieces together
(What are your character’s goals? What would you like to see happen to them? Is there something they need to deal with from their past? This is so I know what sort of things the character will need to deal with or go through throughout the story.)
Magic Information
Magic: Sound Magic
Ezra's magic allows him to manipulate sound in a variety of ways. He can amplify it, making the sound waves more powerful, or subdue it, making them subtle. He can make the frequency higher or lower, he can make the sound louder or quieter, he can even eventually mimic sounds that he hears like a sound board.
Spells:
▪︎ Super Sonic
Ezra manipulates the sound waves to make them more powerful and volatile, something that often ends with an explosion. The power of the sound is dependent on the sound itself, as louder sounds will become more powerful than normal sounds.
▪︎ Subdue
A reverse of Super sonic, Ezra manipulates the sound waves to become more dormant. He tends to use this technique as essentially a cancel button for Super Sonic.
▪︎ Pitch Perfect
Ezra uses his magic to manipulate the frequency of a sound, either making it higher or lower. Higher frequencies are dangerous due to their ability to damage the tissue of your ear by heating it up, it also heats up your body temp and causes damage to your inner ear that can cause headache, tinnitus, fatigue, dizziness, nausea, and hearing loss. Low frequency noise on the other hand has the unique effect of causing extreme annoyance and irritation, as well as a lack of concentration, headaches, unusual tiredness, and pressure on the eardrum (like on airplanes).
▪︎ Megaphone
A simple spell, Ezra manipulates sound to make it louder and more effective over a wide area. Good for getting attention or passing on a message to a large group of people from a distance.
▪︎ Mute
Another simple spell that's the opposite of Megaphone, Ezra manipulates the sound to make it quieter. This is a good spell for stealth, or making guild mates stop talking (or possibly for stopping mages from casting spells by stopping their chanting.)
▪︎ Banshee
A spell that combines elements from Super Sonic, Pitch Perfect, and Megaphone. Ezra manipulates the sound of his own scream to be a three in one combo attack. Super Sonic causes his enemies to be blown back, Pitch Perfect changes the frequency to make them stunned, and Megaphone makes it have a louder and wider area of effect. It has the unfortunate side effect of giving him a sore throat, and using it too many times will cause him to lose his voice.
Spells to Learn:
▪︎ Mimic
Ezra combines multiple techniques from multiple spells to mimic sounds that he's heard before. That can be from a monster call, an explosion, or another person's voice. Of course finding the right combinations takes some time, so every time he has to learn a new sound he can't just bust it out right after hearing it.
▪︎ Sonar
Much like how bats use high frequency to make echo-location, Ezra uses the same principle to map out his unseen surroundings by clicking the roof of his mouth. It has the side effect of giving him a headache.
▪︎ Blackout
Similar but inverse to Banshee, Ezra combines elements from Subdue, Pitch Perfect, and Mute to create an area of complete audio sensory deprivation, aside from a very low frequency outside the human spectrum that causes extreme nausea, fatigue, and irritation.
Weapons:
▪︎ A long black leather whip that he attaches to his side. He uses the whip itself to attack enemies, whipping them and grabbing them to either pull them closer or stopping them from getting away. But he also combines it with his sound magic, as the crack of a whip is loud enough to break the sound barrier, which is perfect for his magic. He can enhance the sound to make it even more powerful, making an explosion without heat or flame, or even making the sound travel and turn it from a mid ranged weapon to a long ranged weapon.
▪︎ Flintlock Pistols, two of them to be precise. Though he doesn't use bullets, he uses the sound from the explosion as a sound bullet essentially. When using the pistols they are quite loud, and Ezra can manipulate the sound to create powerful sound bullets. They are far more accurate and compressed than the whip, but are less powerful lest he risk breaking his pistols. One of his pistols he wears on his belt with his whip, but the other is hidden within his pants or jacket in case something happens to the first one. The best truth is one hidden within a lie.
Equipment:
▪︎ Gloves. Ezra has short black gloves that he wears on missions that have small metal plates on the thumb, index, and middle fingers, lower palms, and knuckles. These gloves are in case Ezra has to be in close range combat, as he is much more proficient in Mid ranged combat. They are made so that he can attack by snapping his fingers, causing a small burst of high frequency sound to confuse enemies. If they are wearing anything hard like armor, metal or stone then he can punch them to cause an explosion, or punch a building/ground to force them back. He can also clap to do either or, change the frequency or cause an explosion.
▪︎ boots. The heels of his boots are metal, and he uses them in a similar, though more limited manner to his gloves. They only work if the thing he's kicking against is hard in order to make noise, so they cannot be used in that way in like, a forest or the beach or something. (Unless he like, takes off his boot and just fuckin’ chucks it at them)
Strengths:
Weaknesses:
Miscellaneous Information
Housing:
Of course, Ezra takes full advantage of the dorms the guilt has to offer. His room has a bed, a nice one even that's decorated with nice sheets and blankets, pillows, hanging curtains, all nautical themed of course. But 99% of the time he ends up sleeping in the hammock he set up on the other side of the room. It's closer to the window and he likes to look out to the water when he wakes up and falls asleep. He has an authentic navigator’s desk made of cherry and maple wood that he bargained down to a steal of a price at an antique shop, still in tip top condition. There are a couple of maps of different places and water bodies all over, some on the walls and some he's still in the process of making himself. There's a tiny model ship in a bottle that was gifted to him for a birthday (he rolled his eyes and laughed at the hilarity of it, but still took the time to make it and set it up). There's a large banner over his bed, one of his ships flags, or one that survived the fire. It's a violet burgundy colour with the typical pirate cross swords, but instead of a skull it's a Peony. Behind the flower is a black circle with a white ring around it, looking like the moon eclipsing the sun. Under his desk is a magically locked chest filled with all the jewls that he's saving for Enodia.
Other: (Anything else you would like to add about your character? This could be any extra quirks or fun facts or quotes, etc.)
Theme Song(s):
▪︎ Melodrama
Voice Actor: (Optional)
Acknowledgement:
You can do literally anything you want to him, and a-Ok with it all.
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Karasu Yuuya (Unfinished SYOC OC for No Glory For The Restless of FF.Net)
Basic Information
Full name:
Karasu Yuuya
烏 幽夜
烏 (karazu) meaning "crow, raven"
幽 (yuu) meaning "seclude, confine to a room, deep, profound, secluded, faint, dark, tranquil, calm"
夜 (ya) meaning "night"
Submitter Name:
Viridonia
Aliases:
- Sakurami Yuuya (His birth name, though due to the family associated with it, he changed it after his adoption)
- Carousel (Karasu is very similar to the Japanese wort for Carousel- Karūseru, used in a negative way)
- Joy Ride (derived from Carousel, used in a positive way)
- Yuu-Chan (an affectionate nickname reserved for good friends and family)
- Kasu ([Ka]ra[su])
- Yo-Yo (like the toy)
Hero Aliase:
Echo
Classification:
Male (he/him)
Orientation:
Gay
Age/Date of birth:
14/October 23rd
Appearance
Stature:
5'5", he is quite short due to a lack of nutrience in his childhood
Hair Pigmentation:
Pitch Black and straight, though has fluffed up tufts and strands that are all different shades of blue. Anything from indigo to cerulean to periwinkle or ice blue, they are all different. A trait he gets from his dad.
Main Style and Length:
His hair is fairly long, to the ends of his shoulder blades with chin length bangs that often fall in front of his face. He likes to keep it up in a very lazy looking bun or ponytail, and doesn't want to cut it despite the impracticality. (If you try to cut it yourself, he will cut you, stay away from his hair).
Optic Eyecolour:
Very pale blue with a darker outer ring, like a husky. Though they have an almost glassy-like shine to them, a trait he gets from his mom.
Voice/persona:
Khoi Dao
(Albedo, Genshin Impact)
Complection:
Extremely fair, some would even say ghost or snow white.
Build:
He's thin and flexible, though deceptively strong. He walks the line between Agility and strength to a near equal degree, though leans slightly more towards more Agility. He's Hella fast and hard to catch.
Facial features:
He has more soft features than you'd expect, a round face and soft cheeks, though very sharp fox-like eyes that are often tired and rather dull and almost lifeless looking. He often looks tired die to insomnia, and his face is often rather stoic and mostly expressionless, though will be more open around those who've earned his trust
Identifying marks:
- His entire body has moles on it, including on his face
- He has a beauty mark under the left side of his lip.
- Both his ears are double pierced
- His teeth are kinda sharp, both upper and lower, almost like a dog or fox or some kind of canine at least. Apparently one of his great grandparents had some kind of mutation animal based Quirk, and a few physical features got passed down the generations.
Every Day Disguise:
He likes to wear lots of layers, as his Quirk lowers his body temperature. Lots of layered sweaters, cardigans and shirts, and he doesn't wear a lot of colour. At least not super bright or noticable colours.
He has a personal preference to a rather large fitting navy blue sweater of his with a traditional Japanese, slightly lighter blue misty pattern on thr bottom half. It has a crew neck and closed sleeves, very soft and warm. It has sentimental value, as it used to be his dad's.
He likes comfortable clothes over anything, and doesn't care about things like named brands or anything. He doesn't care about things being expensive, as long as they last and do their job.
Hero Uniform:
He has the typical form fitting Hero outfit, full black with black boots that have retractable claws so he doesn't slip on his own ice (and to help him climb buildings.
He also has retractable claws on his black gloves for the same reason, though the gloves also have metal parts woven into the fingers for a knockout punch.
There is leather parts over the initial suit, particularly around the arms and around the shoulders, like a shirt that's only sleeves. He also has leather parts around the legs, ending above the knees. The leather acts as a form of armor as well as an insulator since most metals don't mix well with his ice, since they cool too quickly.
Accessories:
He has his double pierced earrings made of stainless steel (as it is a poor conductor of cold)
He will occasionally wear a cloth choker, or even pins in his hair, as his younger foster sister likes to dress him up sometimes and he doesn't have the heart to take them out. Yes sometimes he wears them to school if she asks, and will fuck you up if you have a problem with them.
School uniform style:
Male Cardigan style. Due to his Quirk having a rather drastic chilling effect on his core body temperature, the cozy cardigan works the best for him.
Personal
Background Story:
Kin and Connections:
Mother - Sakurami Kagami - 44 - Alive
Quirk: Mirror Walker, Kagami can walk through glass and out another piece of glass like it's a portal. There seems to be a range limit of about 500 meters.
Appearance: Long straight black hair and super light grey eyes. They look very glassy and reflective looking, almost like mirrors. She's very tall and stern looking, very formal and professional, always wearing a cream white suit and yellow tie, and has a beauty mark under her lip.
Job: Business Woman/Villain/Smuggler (Incarcerated)
Father - Koriyama Tōshirō - 40 - Alive
Quirk: Glacier, Tōshiō can create ice. Notably, he has the ability to control the density of this ice, either making his ice rock hard or near slushy.
Appearance: Very fluffy messy/crazy/wild hair that is wavy. It's filled with tufts of about every colour of blue you can think of, and is normally kept in a short ponytail. He has moles all over his body, sharp teeth, bright blue eyes. He dresses more casually, cardigans and summer button up tees (usually in blue), and almost always has a lazy smile on his face.
Job: Villain/Theif (Incarserated)
Older half brother - Sakurami Hayako - 19 - Alive
Quirk: Glass, he can create and manipulate Glass using the minerals in his body. He cannot manipulate Glass that he has not made.
Appearance: blonde hair with a black underside he keeps in an undercut, glassy yellow eyes, more tan skin, modern sleek but fashionable style.
Job: Hero Sidekick
Foster Father - Karasu Kyoya - 56 - Alive
Quirk: None.
Appearance:
Job: Quirk Doctor/Pediatrician
Foster Mother - Karasu Airen - 55 - Alive
Quirk: Negate, Airen has the ability to nullify Quirk abilities within a 5 meter radius of herself. This is an ability that can be turned on or off.
Appearance:
Job: School Quirk Counselor
Older Foster Sister: Karasu - 21 - Alive
Quirk: Quarts body, her entire body is made from quarts. Which makes it very hard, and grows back when broken. It also makes her weigh a whole lot.
Appearance: smooth, light pink quarts skin, pink gem hair done up in a very long braid (hair is gem but also flexible. She doesn't know how it works either.), pink gem eyes, pieces of gem sticking out from her body
Job: Personal Trainer
Older Foster Brother: Karasu Tabito - 16 - Alive
Quirk: Portal, he can mark places with one of his 10 fingers and make a portal to that place with his palms from wherever he is. One all 10 portals are made, the oldest one gets replaced. His Quirk is uniquely complicated for its time, and comes from neither of his parents, a mutation.
Appearance:
Job: Student
Younger Foster Sister: Karasu Hanyuu - 9 - Alive
Quirk: Triple Wings, she has three sets of wings on her back that allow her to fly.
Appearance:
Job: Student
Character Profile:
Affinities:
Aversions:
Quirks and habits:
Past times
Phobias
Secrets
- His birth family
- His street time
Signature phrases
- His juvi time
"I am not going to water myself down so you find me more digestible. You can choke."
"While you're stuck waiting for the tables to turn, I'm going to hit you with one of the chairs."
Quirk Analysis
Quirk Designation:
Icebreaker
Quirk Classification:
Emmiter
Quirk description/usage:
Yuuya can create Ice from his body like any common ice Quirk. However unlike his father, he is unable to control the density of his ice, it is stuck at just one density.
His ice is extremely dence. It's blue ice, hard as rock and as slippery as glass. This is caused by enlarged ice crystals due to a lack of air pockets, which causes the ice to be perfectly clear and blue.
Due to a Quirk evolution that happened when he was 8 years old after his parents got arrested in a very messy and rather violent manner, Yuuya, much like his mother, gained the ability to walk through his ice in a desperate desire to flee the scene. However this evolution was rather detrimental.
due to the more simplistic manner of Quirk genealogy of this time, Yuuya was not genetically equipped to handle this new evolution properly, and it caused backlash within his body, such as significantly cooling his body temperature, and causing his backlashes to come to him more severely. He also tends to get sick more easily than others because the cooler bodily environment is ideal for viruses.
Current and future techniques:
Quirk Strength:
Quirk weaknesses:
Due to the high density of the ice, it is also extremely cold and cools Yuuya's body temperature down significantly. His body is already naturally very cold, and after overusing his Quirk frost will grow on his body, causing him to become slow and sluggish, frostbite.
When passing through his ice this weakness is exacerbated further, it chills him more than just using it as normal.
Operational Stats (1 - 5)
Physical strength - 3
Agility - 4
Intellect - 5
Tactics - 3
Teamwork - 1 (2 on a good day)
Stealth - 5
Innovation - 3
Dependability - 2
Loyalty - 2
Charm - 1
Quirk potency - 3
Mission driven
Motivation for going underground:
Future hero aspirations:
Perspective on Haruboshi/Mayio academy:
Self Reflection:
Dormitory Setup:
Romantic inclinations:
Entry method:
Additional notes:
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Karasu Kyōya (Rejected SYOC OC for Worlds End on FF.Net)
Character name:
Karasu Kyōya
烏 鏡夜
烏 (karazu) meaning "crow, raven"
鏡 (kyō) meaning "mirror"
夜 (ya) meaning "night"
Nicknames:
- Carousel (Karasu is very similar to the Japanese wort for Carousel- Karūseru, used in a negative way)
- Joy Ride (derived from Carousel, used in a positive way)
- Yōya
- Yo-Yo (like the toy)
Gender:
Male (he/him)
Age:
18
Sexuality:
Bisexual
Ethnicity:
Japanese, 1/4 Italian
Student/Villain/Pro Hero?:
Student
Appearence
Face description:
Kyōya's face is friendly, but sharp. His brother describes him as a "helpful fox/snake". He has a nice smile, his eyes show kindness, and his overall face shape is slightly androgynous, though looks more "pretty boy" than anything else with a sharp jaw, but softer face. However he still has his sharp parts, his eyes are pointed, his smile has thin fangs. He walks the thin line of "friendly soft boy" and "mischievous trickster snake".
Notably, Kyōya's eyebrows and eyelashes are white, and he typically has to fill in his eyebrows to ba darker lest they look almost invisible.
Body Type:
He has a bit of muscle build for strength, though not an excessive amount. He's build equally for strength and Dextarity. Kyōya is average height, not being tall or short, and is notably very flexible, and sometimes likes to flex (pun intended) on other people about it.
Height:
5'8"
Weight:
132 lbs
Skin Tone:
Very fair with moles all over his body, including a couple on his face.
Eyes:
Kyōya's eyes look like a black hole. (Specifically that one real picture of a black hole) His sclera and pupils are black while the Iris is very light blue and fuzzy, almost like they are glowing, with a ring through them.
They are sharp and a bit narrow, fox like in shape with dowward slope, and looks a little mischievous despite Kyōya not usually being the type.
Hair:
Kyōya's hair is silver-white with the underside being a deep sapphire blue, and looks like a nebula. His hair is parted to the left with jaw length curtain bangs that fall over his face and eyes, while the rest of his hair is just past shouler length. It's mostly straight with a slight wave at the end, and is usually put up out of the way in a bun or ponytail.
Voice:
Kyōya's voice is soft, but not that quiet. It's mostly monotone with a few fluctuations. He's a intelligent and analytical speaker, though also patient and puts a lot of thought into his words.
Extra:
He also has pointed ears.
His body is also very physically warm due to his quirk.
Clothes:
Every day -
Kyōya has a sort of soft alternative style. He prefers comfy and cozy clothes and dresses in layers (due to the heat of his quirk, it's easier to dress in layers that he can take off it he gets too warm). He likes sweaters and is often seen stubbornly wearing one despite the weather, but also has an alt style taken from his brother. He has a lot of his older brother's hand-me-downs, especially from when he went through his "lets make a punk rock band" phase in Highschool. He likes to wear darker colours, especially dark reds and blues, and is often seen with well worn jeans (Kyōya HATES the "artificially ripped jeans" trend), belts with simple belt chains, and black boots. He also has a soft spot for embroidery, and tends to have a little bit of it on his sweater.
His favorite outfit to wear is a large, grey knit sweater with less obvious bishop sleeves and a wide neck. It has barbed wire and small red pentas flowers embroidered on the neckline and sleeve ends. Under that is a black, high neck long sleeve shirt, and rosewood red fingerless gloves. He has black jeans that are well warn and distressed in many places, but still comfy, and a belt with two belt chains of different chain thicknesses. His pants are cuffed, and he wears black combat boots with red laces.
Formal -
A black, high neck long sleeve shirt under a dark blue Formal satin shirt with thin sun and star embroidery on it, tucked into formal black pants and boots. The satin shirt was a birthday gift from his mother, who embroidered it herself.
His hair is done up in a nicer looking bun.
Swimwear -
Simple dark blue swim trunks and white tee, he burns very easily.
Hero Costume -
Kyōya combines futuristic techwear with traditional japanese attire. The basic layer is a full suit that looks a lot like a plug suit from Evangelion (Kyōya loves Evangelion). It's completely black and covers everything accept his head, though it goes a little onto his jaw, and has some light gold around the hands and feet + some teal blue surrounding the chest. In the middle of the chest with the suit is a swerling, glowing area that gets brighter and bigger the more energy that Kyōya has stored. The second layer is half of a coat, the right half specifically, that almost resembles a traditional Kimono in style. It's completely black with the underside being of a blue nebula like his hair. The single sleeve has small spaced out star pattern on it, and the bottom of the coat goes to his ankles. The coat is kept close to his body via a a thick Obi belt with some golden designes on it.
His hair is in a low ponytail with his bangs moved back, and has light blue tinted cyberpunk style visor glasses.
(If you're having trouble imagining it, I based some of the look off of some earlier concept designs of Herrscher of Sentience, though with a more japanese style thsn a chinese one)
Extra:
He has a simple chain necklace with a niobium Ouroboros pendant hanging off of it, he never takes it off. It's made of Niobium because his quirk creates great heat, and Niobium has the 5th highest melting point. It also looks like a light gold.
He also has his ears pierced in two places per ear, and has many kinds of earing to go with them.
Personal Info:
Alignment:
Tows the line between true nutal and nutral good.
Family:
Mother:
Karasu Eimi - 51 (alive)
Quirk: Energy Manifest - she can absorb any kind of Energy and shape it however she likes
Appearence: white hair with a glowing sunshine yellow underside, tanned fair skin, blue eyes, pointed ears
Personality: A worry wart about her hero kids and their dangerous job, she's always prepared no matter what, and has the patience of a God.
Job: Construction, specializing in re-building after villain attacks.
Father:
Karasu - 53 (alive)
Quirk: Bend - He could psychicly bend anything. Spoons, steel beams, rock, organic matter, even light and gravity. If it exists he can bend it.
Appearence: navy blue hair, fair skin with moles, yellow eyes with black sclera, small fangs
Personality: once a jokester with a devil-may-care attitude, he turned into a skiddish yet manipulative person after entrusting the wrong people.
Job: used to work for various shady and illegal businesses, currently imprisoned.
Older Brother:
Karasu Yukuo - 27 (alive)
Quirk: Aether Warp - he can bend reality into creating wormholes that he can go through. If he closes the wormhole fast enough then he can make a sonic ripple that stuns people.
Appearence: Dark-ish blue hair with a white underside, jaw length in a small ponytail, tanned fair skin, golden eyes, small fangs.
Personally: Tired and stressed, but chill and understanding guy who always makes room for the people who matter. He cares a lot about his family.
Job: Pro Hero/Teacher
Grandmother:
Carosella Rurika - 74 (alive)
Quirk: Alchemy - she can use her quirk to do alchemy and create whatever she wants provided that she has the right materials to exchange and build with.
Appearence: white hair, pointed ears, fair skin, dark brown eyes, lookes very elf-like
Personality: a calm and intelligent woman who takes time to enjoy the little things in life.
Job: retired, used to be the co-manager of a steel mill
Grandfather:
Cirinu Carosella - 77 (alive)
Quirk: Energy Change - he can transform one kind of Energy into a different kind of Energy, like turning electricity into fire etc.
Appearence: bright yellow spiky hair, tanned skin, blue eyes
Personality: a kind man who enjoys giving a helpful hand, and making people laugh with his jokes and puns.
Job: retired, used to work at a steel mill
Relationships:
Kyōya used to have a couple of good friends when he was younger, but after skipping grades twice and being forced into work they grew apart. Kyōya hasn't had the motivation to make friends since, though some of that desire for friendship is still there.
Kyōya's never pursued anyone romantically, though he's never felt that way about anyone. He prefers to know someone beforehand and let things happen naturally.
Values:
Kyōya values honest intentions from people. He understands secrets and why people would need to keep them (God knows he has many of his own), but he gets suspicious and distrustful of people when their actions don't match their words.
Wealth:
Comes from a low income family, but now lives with his brother in an upper-middle class household
Personality:
[TBA]
Mental Conditions/Disorders:
None
Likes:
- Snow
- Embroidery
- Purple
- Older anime (like Evangelion)
- Red Pandas
- Cheesecake with maraschino cherries
- Personal and Social freedom
Dislikes:
- Hot days
- guns
- neon green
- Zombie Movies
- Big bugs
- Jello
- Manipulators
Hobbies:
Yo-yo tricks
Embroidery
Taking a nap under a specific tree in the park
Habits:
Staying up too late
Resting blank face
Fiddling with his necklace
Fears:
Kyōya is afraid of the truth, specifically his truth, getting out to the public. A lot of people he cares about were involved in this cover up and they could be locked up for a long time if the truth ever came out.
Piggy backing off of that, he's also afraid of failure. He's been given a second chance to do things right and do some good, and he really doesn't want to mess it up.
Strengths:
Kyōya considers his strengths to be his abilities to read and judge people. He's a good judge of character and has the ability to pick up on the subtle changes of an individual to know what they plan on doing or how they truly feel.
He's also quick to action when he feels its necessary to get involved, being able to be analytical, decisive, and level headed the entire time. This goes for any action, a fight, an argument, a rescue, a lie, anything.
Weaknesses:
Kyōya is someone who treats trust like a limited resource. He's very slow to give it to you, but very easily takes it away if you break it. While naturally being a polite person, he doesn't trust anyone based off of first meetings, even if they are well known and respected.
Quotes:
• "Look, I'm willing to overlook the fact that you're stupid, but only because this worked." - Kyōya after reluctantly taking part is a really dumb plan.
• Kyōya after being stabbed - "Oh, this isn't as bad as it looks, I can fix it myself. Ignore the blood pool, I'll clean that up later."
• "
Character Arc Ideas:
[TBA]
Backstory:
Kyōya's parents met when his mother, Eimi, left her home in Italy to go to school in Japan. Eimi's mother is Japanese and her father is Italian, and she'd lived in Italy her whole life until then. It was in Japan that she fell in love with Kyōya's dad, Jou, and decided to stay. She had their first child at 24, Kyōya's older brother Yukuo, and then Kyōya at 33. Their small family didn't have a lot of money, Jou was never able to hold down a job and Eimi had to turn her hobby into a side business to make ends meet. Yukuo ended up getting a job at a young age to save up for college, and decided to become a hero to get money to send back to his mom, growing bitter towards his father's attitude.
Kyōya, having grown up in a financially unstable environment, was often considered more mature and aware than the kids around him, and was pushed by his teachers a lot more. They wanted him to skip a grade, or be sent to an elite school that cost a lot of money. Initially ...... [TBA]
Student/Villain/Pro Hero
Motivation:
Kyōya's motivation comes from his own personal betrayal of the system, being left in a dangerous situation for "the grater good" by the hero that was supposed to save him. Initially this made him bitter, but now he channels that feeling into being the kind of hero that was never there for him.
Goals:
Kyōya wants to take down all the people his dad worked for as justice for taking advantage of a financially poor family, and many others. He also has his own personal vendetta to settle.
Thoughts on university:
Kyōya is thankful for the opportunity to be at the school, and he will use it for the sake of self improvement.
Side Occupation:
Kyōya occasionally works at a garden center, mostly moving all the heavy stuff and occasionally working the cash.
Frequented Areas:
A family run dessert shop
Quirk Gym
Movie theater
In his dorm room
Quiet place in the park
Hero Name:
Protostar
Thoughts on Worlds End:
The name sounds familiar to Kyōya, he's heard one of his dads associates talk about them before, but he never really bothered to think about them too much. He had more... pressing organizations to worry about at the time.
Quirk Info
Quirk Name:
Cosmos
Quirk Type:
Emmiter
Quirk Description:
Kyōya can sense and absorb cosmic energy in the atmosphere from the sun, moon, stars, pretty much anything in space
This energy can present itself in multiple ways
1) the most basic way is as a mist/cloud. This is before the energy is condensed and appears to look like a nebula made up of a variety of blues. Since Kyōya can sense this energy, including the energy that he creates, he can use this form as an extention of himself to feel what it touches. It can also be gathered into a more tangible form that Kyōya likes to relax in, he describes it as a self heating bean bag chair.
2) Beam is the second most basic form. Kyōya condenses the energy of the cosmos, however since the enery wants to expand and shoot off, Kyōya can control the direction that this energy goes, turning it into a powerful beam of energy. These beams can very in size and power, acting more like a Lazer or torch than an energy beam. This energy is very hot while condensed, and could melt through metal if strong enough.
Beams appear as mostly black voids with white and a rainbow of colors around the edges, primarily blue and white.
3) Solar Flair is the energy when it's closest to its natural form. It looks at it sounds, as a solar flair, and Kyōya uses this form like a literal flame. It's somewhat similar to Beam in its use, but unlike beam it can be active without needing to be shot off. Because of the pure heat this form creates, Kyōya can only use this part for a little while before needing to cool down.
4) solid shape is the hardest form that this energy takes. Karasu condenses this energy into a solid shape, typically a very simple one like a sphere, Pole, disks, small and thin platforms (eventually a simple blade, but he isn't there yet). Doing this takes concentration, as the energy always wants to spill out and breaking these objects will cause them to explode. Commonly, Karasu will create a sphere of hovering energy and throw it at his enemy, throwing it Ike a grenade.
Quirk Alterations:
1) Inner Body Energy Containment.
Because of the way that Kyōya's Quirk heats up not only himself, but everything around it, this alteration is ment to keep the enery contained within his body. This manifests itself as Kyōya having the ability to use his quirk as a pseudo enhancement Quirk, empowering parts of his body with comic energy that heats up and bursts forth. The issue with this alteration is that it actually causes Kyōya's overheating to happen even faster, it may even leave burns after use. While using this, whatever part of his body is enhanced turns black with a white light outline like the Beams and Solid Objects.
2) Range
A very simple alteration that simply takes out the "middle man" aspect of his quirk. Normally the cosmic energy is ambient before being collected by Kyōya and then condensed into usable energy before being shot off. What this Range does is allow Kyōya to condense the cosmic energy around him without it having to be absorbed first. Instead of having to shoot beams off his body, he can shoot it from places around his body. Using it like this typically makes it weaker, and he only has an extended range of about 75 meters.
Quirk Strengths:
A top tier offensive Quirk with massive destructive abilities. If there was a poster child of the epitome "Quirk Singularity Theory" it would Probably be Kyōya. It can be used at any range, and can be controlled to minimize damage unlike some uncontrollable Quirks.
Quirk Weaknesses:
While it has amazing offensive abilities, Cosmos has practically no defensive abilities aside from burning/melting whatever comes close by accident.
Multiple forms of this quirk cannot be used at once, only one at a time. That means that Kyōya has to analyze a situation and choose between Mist, Beam, Flair, Solid, and Contained and try not to use it to the point of over heating in case another form needs to be used.
This quirk has amazing potential, however it's biggest flaw doesn't come from the quirk itself, but rather from Kyōya. See, the quirk singularly theory really took hold of Kyōya's family, but Kyōya simply couldn't keep up with the strength of his quirk. He can't handle the heat of it anymore, not like when he was a kid, and needs breaks between using it. He can use it for around 45 minutes to an hour continously (if he doesn't push himself), but then must break until his core temp comes back down.
Overuse can cause overheating, dehydration, lightheadedness and dizzy spells, and burns on the body.
Battle Tools:
- Weighted Chain Whip
Kyōya uses a chain whip attached to his waist while fighting as an extention of himself. It's made out of a special metal alloy with a near impossible melting point. He will typically use it with his Solar Flair technique to increase the power, and hitting things with the weighted end causes it to explode.
He will also use it with the sphere technique to make a solid energy sphere are the end of the whip, before flicking it, causing the sphere to be thrown with great power and speed.
Fighting Style:
Kyōya prefers Mid-range combat, being far away enough to not have to resort to his condensed form, while still being close enough to use his distant attacks and his chain whip without issue.
Stats ( /10)
Strength - 9
Speed - 6
Agility - 8
Intelligence - 9
Quirk Control - 4
Stealth - 5
Creativity - 4
Endurance - 6
Pain Tolerance - 9
Misc
Voice Claim:
[TBA]
Theme Songs:
Flames of Natlan - Veselin Radanov
Monodrama - tnbee
Extra:
- Kyōya is naturally very warm due to his Quirk. He does better in winters when he can just warm himself, but badly in summer.
- Due to his high body heat, he rarely gets sick, as he can naturally kill off any virus.
- Kyōya is semi-fluent in Italian, since his grandfather is pretty terrible at japanese.
How does your character feel about Shimon?:
Kyōya feels nutral about him, as he does with most people. He can see that he's a bit of a slacker, but can also tell that he has a very strong drive, a combination that he finds interesting.
Would you like your character to have a love interest?:
I'm fine if he does or doesn't.
Are you fine with your character dying?:
Yeah
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