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w21040859 · 3 months
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After the first session and properly looking through all of the briefs, I have fully decided on going with the google typo brief. Hugo seemed to encourage the idea of doing this brief as it is quite straightforward and advised that a lot of the graphic design students would also choose this brief and we'd have an advantage coming from an animation course.
I decided to head to the library to do some research about typography and different type faces as doing a library search on the term typography brought up so many different books i didn't know where to start. I picked out books that looked visually appealing to me (ones with interesting typography on the cover) and books that there were multiple copies of as they seemed quite important.
here are the books I picked out and skimmed through:
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w21040859 · 3 months
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Here I used after effects to create a looping fireflies effect using the trap code form plugin.
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w21040859 · 5 months
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here's a quick sketch of what I want the room to look like. the idea is that they're stuck in an abandoned tomb.
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w21040859 · 5 months
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To what degree do contemporary mobile games prioritise revenue generation through advertising over the quality of the gameplay
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w21040859 · 5 months
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here is a quick sketch of what I'm going to make in maya. The concept is that each painting will represent one of the audio excerpts.
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w21040859 · 5 months
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How does riot games generate money through skins in their free to play game valorant?
not sure if I want to stick to this question. I want to analyse their skins and banners and analyse what makes it so appealing and how they generate so much money yearly. However I'm finding it difficult to see the significance in researching this other than the gaming industry being a multi million dollar industry creating many jobs. "The global video game market size was estimated at USD 217.06 billion in 2022 and is expected to reach USD 242.39 billion in 2023."
I though of another area I might want to research into and its those terrible mobile games where one company just comes up with one gimmicky game and suddenly there's a billion variations of the same exact game with all these games playing ads constantly and to even level up in these games you'd watch more adverts and then even the cross to exit out of the game is like tiny and often causes people to accidentally click on the advert. or those fake interactive adverts where it makes it look like you can interact with it but you just click it and it takes you straight to the app store.
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most of these are same game but different apps pretty much a reskin and they all have the same/similar mechanics.
maybe I can research why the evolution of mobile games are going way down hill but idk maybe frame the question better.
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