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wa-liu · 5 years
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Assignment Part 3:Artist Statement for Web Arts Artefact
Shooting with Drama Queen APP OLDV. A retro video camera has many special effects of nostalgia. As when I was a child, I pretended to have low pixels, and BGM was also retro. In the 1980s, I thought of the dance recently performed by Japanese female high school students.
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The word Nostalgia is composed of νόστος, which means " returning" and " returning" in Greek, and ἄλγος, which means " suffering". If literal translation is based on etymology, it should be translated as " pain of returning". For Italian painter George de Chirico in the early 20th century, it seems to me appropriate to use this word to describe the artistic movement of " Metaphysical art" he founded. Chirico believes that art works should be free from the shackles of human nature and go back to the childhood perspective associated with dreams. However, human beings are limited by time and space, so time and space misplacement is the way to achieve this return. In chirico's works of art, appreciators can always glance at the clue of " returning" mission through the expression of space-time misplacement.
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▲ Giogio de Chirico, The Solitary Archaeologist, 1937.
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▲ Macintosh Plus, 「フローラルの専門店」, 2012.Floral Shoppe, by Macintosh Plus
This presentation reminds me very easily of " Floral Shoppe" released by Macintosh Plus in 2011. Apart from the fluorescent green words and patterns, the album cover is also composed of three unrelated elements: Apollo gypsum head portrait, a false river view and a black and white grid pattern extending far away. In the pink background, these three objects are slightly weird, but they have a wonderful sense of harmony.
Vaporwave was born in the early 10' s of this century, microgenre. The word was first used to describe an electronic music genre, which mainly sampled popular music pieces from Europe, America or Japan from the 1980s to the 1990s, then slowed down, cycled, made old and stylized, presenting a retro and lost look. Some critics described it as a combination of " chopped and screwed plunderphonics" and " nihilistic easy-listening", which embodies two characteristics of steam wave music: the processing of space-time misplacement ( predatory acoustics lies in directly using other music works as the basis of new works; Fragmentation and distortion create a sense of antiquity and confusion ) and confusion in the face of reality ( the nihilism of songs is based on insight and reflection on reality ).
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▲ MacPlus91, Vaporwave, 2016-2017.VAPORWAVE
Therefore, Vaporwave also bears the brand of " pain of returning", which is especially obvious in the visual art of steam wave.
Artists place the newly eliminated " antiques" in the same virtual, false color and cyberized space as those ancient aesthetic benchmarks that have undergone vicissitudes, as if they were two monuments in the retrospective process. However, people's inner pain and confusion in the face of reality have also been strengthened in the visual art of steam waves - the time and space constructed by steam waves is not a dream presented by chirico, and it does not even allow you to interpret it, thus missing the metaphysical meaning. On the contrary, it randomly piled up Chinese characters and pseudonyms, cursors and popup windows, and even deliberately handled Lo-Fi, which in my opinion is also the reason why Vaporwave is often associated with glitch art ..
Vaporwave has always given me the feeling of combining surrealism with retro, so I have used some shooting software to mix up some trivial things in my life, like a narrative diary of another style to record my life.
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wa-liu · 5 years
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Assignment Part 2: Web Arts Artefact
YouTube link:
https://youtu.be/oRGkpkzgKsE
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wa-liu · 5 years
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Assignment part 1: Artist Responses on Learning Blog
Tumblr Blog Link:
https://wa-liu.tumblr.com
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wa-liu · 5 years
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Web Arts-10-Three.Js
“Interactive 3D Graphics Course with Three.js and WebGL”
https://eu.udacity.com/course/interactive-3d-graphics--cs291
http://www.allitebooks.com/learning-three-js-the-javascript-3d-library-for-webgl-second-edition/
I think what I need most to learn Three.js is my knowledge of 3D art, my ability to Javascript, my ability to develop OOP programs and my ability to develop games.
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Experiment:
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renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Three Test</title>
<script src="three.js"></script>
</head>
<body>
<script>
var scene, camera, renderer;
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight);
camera.position.set(3,4,5);
camera.lookAt(new THREE.Vector3(0,0,0));
scene.add(camera);
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshNormalMaterial();
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
</script>
</body>
</html>
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wa-liu · 5 years
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Web Arts-07-Social Media Aesthetics
As far as I know, social media is redefining the art world. According to the untrustworthy survey, it may be credible. More than 80 % of art buyers bought fine art online, and almost half of online buyers used Instagram for art-related purposes. Social media has played a great role in the art world. Sales make it easier to avoid galleries and social platforms play a big role. Artists have the right to speak directly to their audience. This power appears in the form of Facebook and Instagram. Social media allows you to talk to your followers about who you are and what you are doing. Someone can inquire about a work and sell it in a flash. You only need to follow a work, many professionals can go and study a work.
Cao Yuxi, a New Media Artist in new York
James Cao
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He is the founder of AXIStudio and also serves as a 3-Legged Dog Art & Technology Center, a resident artist of Media & Theater, and a creative technology expert at Superbright Studio. His experimental new media art works include sound images, space interaction, installation art, stage design, cross-border art creation of programs, fashion week design and so on. Although he is young, he has already set foot in the new media field and participated in countless group exhibitions and solo exhibitions around the world. He has profound and original views on art and constantly tries to break through himself with new methods and technologies.
" Thousand Mile Jiangshan Map"
The framework logic of the work is to generate and produce artistic works through concrete and real historical data of smog. The historical data of PM2.5 air quality monitored by the US embassy in Beijing are reconstructed from the vertical axis coordinates of the pixel array on the painting surface to deconstruct and reconstruct Wang Ximeng's works of the same name in the Northern Song Dynasty, " Thousand Mile Jiangshan Map" to form a unique set of artistic vision and concept expression.
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wa-liu · 5 years
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Web Arts-05-Tactical Media
Steve Mann
Since the 1980s, he has been trying to make glasses similar to Google Glass that can stand on his nose and record things around him from the perspective of the first person.
His name is Steve Mann, a professor at the University of Toronto, known as " the father of wearable computing" and recognized as the first Cyborg)—— a special group that is very much like some characters in science fiction, using machine equipment to enhance their feelings and thus strengthen their control over the environment.
The following figure shows Mann's exploration process over the years:
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Mann designed the equipment originally to be worn on the helmet, but after years of experiments and repeated improvements, his smart glasses became lighter and lighter. Later Mann successfully developed EyeTab, a technology to miniaturize smart glasses and connect them to computers and the Internet, 13 years earlier than Google Glass.
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wa-liu · 5 years
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Web Arts-03-P5.JS
P5.js, a JavaScript library, has a common goal with Processing since its inception: to enable artists, designers, educators and beginners to code and rebuild for the modern web. It has a complete set of painting functions, but that doesn't mean all you can do is paint on canvas. In fact, you can use the entire browser as your " canvas" and you can easily interact with other HTML5 elements ( such as text, input box, video, camera and audio ) with the plug-in library.
https://m.youtube.com/watch?v=17WoOqgXsRM&list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
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wa-liu · 5 years
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Web Arts-04-life on screen
Although it is important in religion and culture, science and mathematics, one of the biggest drivers of scientific and technological inventions in the past and now is the pursuit of money. Text, paper and computer were all developed to promote the prosperity of business.
In the famous " The Question Concerning Technology", Heidegger asserted that science and technology is " a means to achieve an end" and further claimed that " science and technology is a way to shed light".
According to Heidegger, in order to understand science and technology, we must inquire into the reasons for promoting the development of science and technology. All technology starts with an original smart idea. In this sense, then the wheel is a great original idea and the car is a further exploration. Paper, too, was developed from the great original invention of " writing".
Therefore, if a simple and crude conclusion is to be reached, it should be that the change of life's needs has inspired the thought and, with the application of original inventions, finally contributed to the development of science and technology.
Paint brush XDR
A printer that can print on clothes has not yet been put into use. It is small and portable.
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The combination of modern technology and clothing, fashion concept experiment.
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RIS VAN HER PEN Appreciation in Autumn and Winter 2011
The brand's design features a combination of clothing and high technology, bold, avant-garde and creative, with strong visual impact.
This site is designated as " Feiteng Capriole" series, with design elements including water, smoke, ice, marine life and so on
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wa-liu · 5 years
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03-P5.JS-Idea
Some simple programming actions:
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With p5js and Dat.GUI, a random walker demo is made to adjust various variables.
Control can pause / resume
OPTION plus click to add random walk at the click
Return keeps the picture
Adjusting the browser window resets the canvas ( what was previously painted will be covered with a black background )
Have fun (˶‾᷄ ⁻̫ ‾᷅˵)
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It took three or four days of YouTube tutorials to make this point. Just try it, it's hair loss.
According to many steps in this whole process, some programming actions can be copied out:
https://github.com/processing/p5.js/wiki/Processing-transition
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wa-liu · 5 years
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Web Arts-01-Idea
Peter Stemmler, AKA Peekasso, incorporates popular cultural images and celebrity characters into cartoons, pornography, advertising, art, humorous GIF and digital collages. He put Kim Kardashian's face on Kim Jung-Un. So I want to try to make a similar style.
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wa-liu · 5 years
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YouTube v YOUKU
Chinese online video is more commercialized. Its existence is to cater for the needs of the vast majority of viewers. The portal website of online video has gradually become an oligarch competition from the early disputes over portal, traffic and bandwidth to the later copyright snap - up. These changes originate from a reference point, and users' needs determine the development of network video.
In 2006, YouTube was acquired by Google, and this US video sharing website was seen by more people, whose main mode was video sharing, thus gaining huge traffic and attention.
China started to learn and follow this model, but gradually the needs of its customers became more diversified, and the online video gradually customized the content by meeting the audience's requirements rather than leading the content.
However, the UK's network video is innovative and interactive, and many new technologies are applied to the network video, which seems to be leading the user's direction in terms of content.
Technically, China's network video tends to be TV - oriented. With the popularity of mobile terminals, TV is gradually being replaced, and excellent network video production is even gradually superior to the production level of TV media, which greatly attracts a lot of user traffic.
However, British technology is applied to interactive experience rather than content production and clarity. They care more about the user experience and constantly develop new technologies to lead the development of network video technology.
Advantages
China: He has done a very good job in the commercialization of online video. He is good at capturing the needs of audience users, excelling in viewing experience, constantly improving in bandwidth and clarity, and giving everyone a high-quality video viewing experience.
Britain: Continuously trying to develop new technologies and insisting on originality in content. More care about the user's experience and interaction is the development direction of video in the future.
Disadvantages:
China:Too much pursuit of users' needs leads to deviation in technology development direction, making it difficult to achieve new breakthroughs and losing the original meaning of online video
Britain: It is difficult to concentrate a large amount of traffic, and many video angles are too personal, causing many users to understand and marketing is difficult.
I compared the software download interface between China and UK in the app store.
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There is no big difference in scores, indicating that the two peoples have similar scores for software.
The introduction to the apple store in the UK is more concise.
https://welcometochina.com.au/chinas-top-10-video-sharing-websites-aka-youtube-equivalents-5305.html
https://www.flashartonline.com
https://artreview.com
https://www.chinainternetwatch.com/tag/online-video/
https://www.wga.hu/index1.html
www.comuseum.com
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wa-liu · 6 years
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Web Arts-02-Idea
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wa-liu · 6 years
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Web Arts-02-03-About Internet Art
Internet art is an elusive art form close to anarchism. In my understanding, it takes advantage of the freedom of the Internet, which gives more artists the freedom to create without restriction.
In my mind, this critical art is a product of freedom and imagination, but a country has laws and systems. Before that, an artist in China named Ai Weiwei, a revolutionary poet Ai Qing, had a great influence in the field of art, but sometimes he created some anti-government ideas. I don't judge whether his art is good or bad because art is not good or bad, but some are not allowed in a legal society under the general environment.
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The Internet itself is a network art realized through its variability and dynamics, which largely reflects the so-called online intervention and performance from the beginning. A well-known example is WTO intervention.
In the end, in fact, the network art actually exists to solve the pain point of space art, and the network art will certainly combine with space art to provide a larger platform for artists to show themselves.
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wa-liu · 6 years
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Web Arts-02-02-Microgrant Awardees
In the sharing of this article, I learned some conceptual games and some cutting-edge network consulting and information, which make me very interested in mobile VR technology.
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The project has developed rapidly in China, not only in games and video entertainment, but also in all aspects of life such as education and medical care.
The article mentions " Studio Visit 360" as a site-specific hybrid reality device, meaning to expand virtual space in real space
VR game devices everywhere in the city where I live in China indicate that VR is coming
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VR technology will penetrate into all walks of life in the future and bring extensive help to everyone. Tourism, real estate and other industries are using this technology to solve some problems in space and time, which has brought convenience to social life.
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wa-liu · 6 years
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Web Arts-02-01-NET. SPECIFIC - Online Exhibition Space of Network Art
Considering the limitation of time and space, people can't always go to the scene to visit the exhibition, and the space of the art venues is limited, so more art works can't be displayed in an all-round way. Therefore, expanding the exhibition space through the Internet is the most enjoyable thing for artists. NET. SPECIFIC was born as a result. This name refers to the online art that exists on the Internet and uses the Internet as its material. It is a website-specific art form and uses the Internet as the conceptual background and conceptual basis.
At present, more and more exhibition websites will be established and developed in the future, because more and more young people want to express their personality and creativity. So this concept is the forerunner of the future art form. China also has some websites with similar concepts, which provide a platform for the exchange and sale of works of art.
Such as vart app
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All the pictures on this app are real shots with high definition. Leaving aside the barriers of time and space completely, we can learn more about art works.
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wa-liu · 6 years
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Web Arts-01-03-Tom Corby - Network Art: Practices and Positions
Network art spans two fields: network and art. The network art must be a digital work, and only on the network can the work give full play to its energy. Technology is different from humanities. It is always in the process of continuous improvement and follows the theory of evolution faithfully. Internet art is characterized by the integration of multimedia, the combination of reality and virtualization, symbiosis, openness and interaction, and it is also a fun-playing world.
The net art movement came into being against the background of the wider development of internet art, is an important milestone in the history of internet art and has been widely recognized by the internet community.
NET ART includes many types of Internet art, each of which plays an important role in the development of Internet art.
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wa-liu · 6 years
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Web Arts-01-02-Introduction to Error/Glitch Aesthetics
The so-called " fault art" usually means visual faults in still or moving images. It is made by randomly occurring " captured" burr images, or more commonly by artists / designers manipulating their digital files, software or hardware to create these " Errors". Artists have published various tutorials on the Internet to explain how to make fault art. There are many ways to perform these failures as needed, from physical changes to hardware to direct alternation of digital files themselves. Artist Michael Bettan Court identified five operating areas for creating " flash maps". BETAN COURT pointed out that the definition of " fault art" is a wide range of technical methods, which can be identified by making changes to the digital file, its generated display or the technology used to display it ( e.g. video screen ).
This kind of aesthetics is like a wrong poem, perhaps an unintentional mistake, and then expresses a blurred aesthetic feeling.
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