wasteoid-dev
wasteoid-dev
wasteoid-dev
8 posts
devlog for wasteoid, post-apocalyptic roguelike
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wasteoid-dev · 10 years ago
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bumping into a wall doesn’t waste a turn anymore! the solution was a lot simpler than i what i was trying at. nice.
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wasteoid-dev · 10 years ago
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0.05 release.
basic needs implemented, among other under-the-hood things. as usual, get the newest build from http://slug.god.jp/waste/
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wasteoid-dev · 10 years ago
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pyBass soundcheck that’s right. a roguelike with musics.
the fumes - le grande
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wasteoid-dev · 10 years ago
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wasteoid 0.04a - back from a long hiatus. not much new in terms of mechanics.
added a working inventory (items can be picked up and used), as well as attack messages and classic onomatopoeia. the higher % of an enemys max HP an attack causes, the more powerful the message.
critical hits now ignore enemy defense. added a third enemy, the irradiated snail.
very basic needs system implemented. hunger and thirst don’t increase yet.
changed from libtcod 1.5.0 to 1.5.1, and key handling slightly changed as a result.
as usual, grab the build from http://slug.god.jp/waste/
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wasteoid-dev · 10 years ago
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some under the hood stuff - critical hits, health regeneration, attack damage variation and a simple look command.
as usual, grab the build at http://slug.god.jp/waste/
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wasteoid-dev · 10 years ago
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simple gui with stats display and message log get it and play it at http://slug.god.jp/waste/
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wasteoid-dev · 10 years ago
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enemies now spawn, chase and attack the player fog of war introduced (unexplored = black) enemies and player can die, and spawn corpses doing so
work in progress name “wasteoid” alternatively, “waste dungeon”
play around with a build from http://slug.god.jp/waste/
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wasteoid-dev · 10 years ago
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wip roguelike dungeon generator + fov
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