wearealchemist
wearealchemist
Medicina Corpus Animumque
175 posts
Come, traveler, and tell me what ails you. Need you a cure? A transmutation? With the proper reagents and formulae, nearly anything is possible. Member of the We Are Adventurers Collective
Don't wanna be here? Send us removal request.
wearealchemist · 4 months ago
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oh I've been around, just been a rough um. *checks my coded notes* four years?? And running the Alchemist blog has sort of.. fallen by the wayside. Always fun to see you and the others on my dash though.
Meow, suffering the indignity of accompanying @we-are-warshaper on an aquatic adventure:
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wearealchemist · 4 months ago
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Gills? Carcinization? Whatever happened to a simple Potion of Water Breathing? Nice and easy, and you get to keep all of the limbs and lungs you're used to!
Meow, suffering the indignity of accompanying @we-are-warshaper on an aquatic adventure:
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wearealchemist · 2 years ago
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The "potion-crafter" archetype of alchemist used in fantasy is often, like, an independent chemist that works off commission or sales to create fireball elixirs or exorcism salves. Is there a grain of truth, there? Did alchemists in any period you studied make a living by synthesizing magical items (like panaceas or DIY-chrysopoeia-kits or somesuch) and selling them on to any willing customer, or was that not really in their domain?
Ha! You know sometimes it can be a bit annoying answering asks like this, because most fantasy media isn t terribly interested in authentically representing history, BUT THIS TIME I can give y'all a specific and direct answer!
The archetype of the potion-crafter you're talking about almost definitely has its roots in an actual pre-paracelcian european medical profession; the Apothecary.
There were three types of doctors in the 1500s. There were diagnosticians, the people who went to school to learn about anatomy, and were allowed to call themselves "doctor." There were surgeons, the low-skilled workers who were in charge of hacking off limbs and draining bedpans. And there were apothecaries, basically the medieval equivalent of a pharmacist.
If you were a wealthy merchant, and you went to a doctor for your runny nose, he would look you over, and give you a prescription that you were supposed to take down to your local apothecary, so you could buy a potion from them.
But these prescriptions weren't exactly strict. A doctor might prescribe you an exact list of ingredients with the amounts, or he might just prescribe you "a healing ungent of cooling and drying herbs." So the apothecaries occasionally had some wiggle room based on supplies and expertise.
The important thing to remember, is that apothecaries were NOT considered magicians or alchemists.
That is, until Paracelsus came along.
See, good ol' Paracelsus was a radical innovator. He was one of the first physicians in history to be all three types of doctor at once. He was a diagnostician, a surgeon, and an apothecary. He argued that all doctors should have knowledge of their entire profession, and that no doctor was above suturing their patients wounds, and mixing their patients medicines.
He was also, crucially, an alchemist and a magician.
Alchemy was the cutting edge of technology for the time, a practice regarded with equal parts awe and suspicion, but it was more the realm of glassblowers and metallurgists than doctors or botanists. Paracelsus disagreed. He argued that if it's part of God's creation, it should be used to heal the human body.
This extended to magic. Paracelsus figured that you had to factor in things like "the movement of the planets and their influence on the earth." And he was known for prescribing patients things like "astral talismans to be worn about the neck." A practice that, even for his time, was often seen as backwards and superstitious. (Although given how harmful medieval medicine was, the astral talismans might have been your best option sometimes.)
Paracelsus was a radical. People fucking hated him, especially when he was alive. But his ideas were extremely influential, and exploded in popularity after his death in 1541. I can confidently say that the fantasy archetype of the Potion Brewer is based on Paracelcian physicians, the doctor/alchemist/apothecary/magicians who followed his theories.
Here I'll link my Patreon if y'all wanna support my research! I have a whole section on Paracelsus.
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wearealchemist · 2 years ago
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Welcome, Viking! I can assure you there are no easily accessible valuables to be found here!
A New Viking Joins the Collective
From the sea they come, blades in hand. Their history, a saga of blood and glory. They come in many forms; berserkers, poets, explorers. Are they raiders, or are they heroes? Are they friends or are they foes? Perhaps it doesn't matter. Whatever else they are, they are Vikings and they sail onward. To those who they call friends, they are mighty allies indeed. Everyone, please welcome @we-are-viking to the Collective.
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wearealchemist · 2 years ago
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Our first official original TTRPG, Eureka: Investigative Urban Fantasy is planned for kickstarter launch late 2023/early 2024!
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Eureka: Investigative Urban Fantasy is an original, fully fledged, 200-page 2d6 TTRPG from The Agency of Narrative Intrigue and Mystery inspired by The X-Files, Kolchak: The Nightstalker, and much more!
Eureka features investigation mechanics that let players take initiative, use their characters’ unique strengths to find clues, and deduce conclusions themselves rather than to just walking into a room and roll Investigate.
Failed Rolls are not the End!
The Eureka! mechanic accumulates points throughout the adventure that can be used to help prevent investigators from getting totally stuck, but also a reward investigators for solving the mystery without ever getting stumped, because these points can be saved for life-or-death situations instead!
Tactical Combat!
High-stakes realistic combat can end lives in seconds through deep strategy that encourages careful thinking and allows for complex maneuvers. Thoughtful positioning, understanding of one’s surroundings, and having the right weapon for the job play as much of a role in victory as a character’s stats, if not more, which is good, because most of these PCs will not be larger-than-life action heroes!
Roleplay-driven Mechanics, and Mechanic-driven Roleplay!
Player characters’ personalities and ideals determine many of their gameplay mechanics, giving each character a totally unique way to play through Eureka! This won’t get confusing though, as all of these different mechanics use the same underlying systems that are easy to understand! Changing characters won’t require you to completely relearn the game!
Man-eating Monsters Hiding in Plain Sight!
 As investigators face off against metaphorical (or sometimes literal) monsters, the rare investigator may literally be a monster themselves, and keeping it secret from the other players while having to sate their sinister hunger is a game of intrigue all its own.
Extreme Versatility!
Eureka is designed to be able to run (just about) any adventure module set between about 1850 and the present day with hardly any adjustments to either the system or the module, no matter what system that module was originally made for! Investigation, action, survival-horror, you name it, Eureka can run it!
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Player-driven investigation, a rewarding system for solving mysteries themselves, realistic high-stakes combat, gameplay determined by roleplay, and inter-party deception are all features you can look forward to in Eureka: Investigative Urban Fantasy.
Launch is still a ways off, but it doesn’t hurt to get the word out early!
Follow this blog to stay up to date on our launch preparations!
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wearealchemist · 2 years ago
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Might redo the other mushroom potions I illustrated after making this one. Still trying to figure out how I want to stylize these.
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wearealchemist · 2 years ago
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Alchemical Engravings.
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wearealchemist · 2 years ago
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Traveling Alchemy Cart by Thomas Putman
@wearealchemist
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wearealchemist · 2 years ago
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Forest witch inventory
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wearealchemist · 2 years ago
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TTRPGs for Trans Rights in Florida
y'all there is an absolutely bonkers deal going on at itch.io right now
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You can get over 500 rpgs for only *five dollars* right now. That's right, over $2000 worth of games for only five fucking dollars. It's insane. It's unreal. It's totally worth more than any dollar amount you're going to throw at it. And it's all going towards charities that work with trans folx on the ground: specifically Zebra Youth and Transinclusive Group. If you donate more than $10 you get a special bonus - the creators of Action Fiction will send you a PDF copy of the 5E supplement "Monsters of Murka: Chromatic Gamut." Go check it out now!!! Offer lasts until April 6!
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wearealchemist · 2 years ago
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wearealchemist · 2 years ago
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for New Scientist
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wearealchemist · 2 years ago
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Codex Bellunensis, 1400
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wearealchemist · 2 years ago
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Happy World Alchemy Day!
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On this day, February 11th 1144, the Liber De Compositione Alchemiæ or Book of the Composition of Alchemy was translated from Arabic to Latin by Robert of Chester. It's translation and dissemination through Europe kick-started a revolution in alchemical knowledge that would eventually form in the bedrock of modern chemical science.
So go out today and temper chocolate for Maria Hebrea, eat an apple for Issac Newton, and spare a moment for all the freak weirdos of history who accidentally discovered phosphorus by boiling several hundred gallons of urine!
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wearealchemist · 2 years ago
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thank you paizo finally have art of my two fave iconics hanging out
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wearealchemist · 2 years ago
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thank you paizo finally have art of my two fave iconics hanging out
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wearealchemist · 2 years ago
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