weekdiraykindofthing
weekdiraykindofthing
Game project Design Blog of n9567178
25 posts
Don't wanna be here? Send us removal request.
weekdiraykindofthing · 8 years ago
Text
W13
(Saturday)9:00 pm - 9 :30 pm, 10:30 pm - (Sunday)1:45 am , 2:00 am - 4:00 am, 5 am- 6 am, 6:30 am - 8:00 am,10:00 am - 12:00 am, 2:00 pm -3:00 pm, 4:00 pm - 6:00 pm, 8:00 pm - (Monday)12: 00 am,1:00 am - 2:00 am,3:00 am - 5:45 am
work hour: 20 hour 45 min
draft and sketchs:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
game icon for the file, can’t decide which one is better, so I let other team mate to decide
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
previous version of team icon, not using
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W12 INB 380
(Sunday) 1:00 am - 4:00 am, 5:00 am - 8:00 am, 9:00 am - 12:15 pm , 7:00 pm - 11:30 pm, (Monday)2:30 am - 5:35 am, 6:35 am- 11:20 am ,10:30 pm - (Tuesday)3:10 am, 3:45 pm - 4:15 pm(group meeting)
total work hour:around 26 hours 45 mins
The other animator want me to help him with the publish related art, some idea of the design of the logo of our game, some screen short idea of our game trailer, and(optional) a sketch of a new background of the menu, which I’m not sure if it’s really in publish work, because if not, I shouldn’t do it, but I do it anyway.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Screen short ideas for the trailer:
“ Since we don't have much area for explore and large area in level,I suggest when we show the game play, we short of combine shorts form different level, so it makes the game looks like have larger and more complex level, so the player won't see everywhere in trailer already. “
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I still not sure about should we place a new background to the menu at this point, anyway, it’s just a sketch, it’s up to the other animator to decide if he’s going to finish it.
Tumblr media
Help with QA testing and write QA list, I write the tut part of the list because when I do the QA test, someone else is doing the new list, so I help with that part, didn’t test the whole game though, I test the complete tut level, and like most part of level 1, finding bugs or problems. 
Because the other part of the list have difference to the part I wrote, and I don’t want to mess up others work, so I just left some record and found bug note on the QA list of level 1, and about level 2, I didn’t do it because it takes really long time to test the game over in it, for example, if I have to test the lava, I have to die a around 30 times to do so, and each five time I I have to restart form level 1, so I leave it to others. In fact, I think we really should be like one person test one level to reduce the work.
link to the recent QA list: https://docs.google.com/spreadsheets/d/1uAbKV265cfP6vDMSj7LMEO_dhC8wrL6dyFqpDpoKkOk/edit#gid=1461692534
Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W 11 INB380 blog
(Saturday)3:00 pm-5:00 pm, Buttons(progress)
(Sunday)2:00 pm - 3:40 pm, 5:00 pm - 6:00 pm, Buttons (first version),firefly(progress)
 (Sunday)8:00 pm - 9:25 pm, 10:00 pm - (Monday)3:00 am, 4:30 am- 8:00 am, 8:30 am- 11:20 am, Buttons(Adjust),Firefly(sample and version 1 complete), heart(health bar), key rotate, Brick(replace)
(Monday)4:00 pm - 5:00 pm(group meeting), 
(Monday)7:30 pm - 9:40 pm, 10:10 pm- (Tuesday)  5:10 am Firefly edited version 1 / version 2, instruction images, QA part(level)
total Work hour: 27 hours 35 mins
Buttons:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Edited version:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Firefly: replace the bat enemy
Tumblr media Tumblr media Tumblr media Tumblr media
Edited: adjust the movement of the bugs 
Tumblr media Tumblr media
another version of firefly: memember against the previous version (that the producer want), so I create another one to let them decide
Tumblr media Tumblr media Tumblr media Tumblr media
health bar : replace the life cross
Tumblr media Tumblr media
different version of health lost:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
brick:replace the old one
Tumblr media
Key rotation:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
instruction image of what happen when the firefly hitted player:
when I draw this, it’s still not decide which firefly would be choosen
Tumblr media Tumblr media
Help with the QA list,even it’s not a animator work, at this point there isn’t much more animator work, even there are, that won’t be very important, since the other animator already working on the logo and publish art stuff, I would just focus on assist the producer on publish work and game QA test.
Tumblr media
create the part of level 2 in game
link:https://docs.google.com/spreadsheets/d/1TEsG0WfOoE5qp5bg5jX8Gv2LGNMdZtWfek_4E10Wn3k/edit#gid=900391625
0 notes
weekdiraykindofthing · 8 years ago
Text
W10 INB380 blog
(Friday) 10:00 pm -  (Saturday) 12:00 am, 1:00 am - 9:15 am Score icon asset(complete),Death lava(on hold)
(Saturday)  10:30 am - 11:00 am, 1:00 pm - 3:15 pm Death(lava), Death(zero health),Death(fall down) progress, firefly progress
(Saturday)  4:30 pm - 5:30 pm, 8:00 pm - (Sunday) 2:00 am, 3:00 am- 7:00 am   Death(lava), Death(zero health),Death(fall down) complete, Lava fix(really little change),firefly(on hold)
(Monday) 8:00 pm - (Tuesday)1: 00 am, 2:00 am - 4: 00 am  landing effect, improve the instruction images, color indicator (like 80% complete?) extra: organize files, export and edit gif files to show and the sprite sheet that kind of stuff
Total work hour:31 hours
Score icon: try to make it feel magical(?), and looks more pretty, but other team mate said the origin one too complicated, so the below one is the one we use.(I found the score text should have different color or design, because it’s quite hard to see it.)
Tumblr media Tumblr media Tumblr media
Death animations for the character: in different situation, fall into lava, fall form height, and health reduce to zero, make a little adjust for the lava.(because it seen a bit off to connection between)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Sample of lamp:
Not quite satisfy with the quality,  it’s not 100% finish in my thought at first, but then there are some misunderstand between me and the producer, and make things  be a bit complicate, so I decide to leave it this way.
Tumblr media
Turn on and off
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
FireFly: At first, I thought it was use for the color indicator, so I draw it as a icon to replace the simple lantern image. Turns out it’s a misunderstand, someone suggest the fire fly when I was talking about replace the simple lantern image for color indicator with someone else.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Simple Landing effect
Tumblr media Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W9 INB380 blog
Sunday 12:00 pm - 4:15 pm, 7:00 pm - 9:25 pm, 10:00 pm -12:00 am(Monday) Character damage animation, lava asset(process)
Monday  1:30 am- 5:00 am, 6:00 am - 7:00 am, 3:00 pm - 6:00 pm, 7:15 pm - 7:40 pm, 7:50 - 11:05 pm, Key asset, Button resize, Lava asset, Title version 4,
Background asset (process)
Tuesday 12:15 am -3:30 am, 4:50 am - 6:10 am Background asset, simple effect x 2, score icon.
Wednesday 4:15 pm - 4:45 pm group meeting
Total Work hour: 25 hours 05 mins
Tumblr media Tumblr media
Taken damaged, this sprite sheet is not 100% my own creation, there are half of it is form the downloaded sprite resource, there are only two image of being hit, so I modify and create this base on what already exist.
Tumblr media Tumblr media
another Background asset
Tumblr media Tumblr media Tumblr media Tumblr media
Key assets, the above one is other sample of key.
Tumblr media Tumblr media
lava asset, create to replace spikes that looks like grass.
Tumblr media Tumblr media
redesign title, because someone said the perivous title hard to see and not good enough
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
according to burn down list, resize the buttons in the same size
Tumblr media Tumblr media Tumblr media Tumblr media
create some effects, for whatever  needed, such as character taken damage
Tumblr media
Adjust the score icon a bit
0 notes
weekdiraykindofthing · 8 years ago
Text
W8 INB380 blog
Sunday 10 pm -Monday 4 am, 6 am - 12:40 pm, 3:40 pm - 4:25 pm, 6 pm - 8:45 pm, 9:15 pm- Tuesday 1:50 am, 2:50 am - 3:55 am, 4:20 am - 7:30 am, 3:10 pm - 3:55 pm(meeting), 8:30 pm -11:30 pm
Sunday 10 pm to
Monday 4 am Color indicator assets, 6 am - 12:40 pm  refine titles, adjust crystal platform. asset
6 pm -8;35 pm, 9:15 pm - Tuesday 1:50 am, 2:50 am - 3:55 am, 4:20 am - 7:30 am edit the menu button asset,  Edit the ground tiles(one game designer said it got problems) ,  new background asset(lava form a face)(progress),new moving platform(progress)
3:10 pm - 3:55 pm team meeting
8:30 pm - 11:30 pm new background asset(lava form a face)(complete),new moving platform(complete) 
total:28:55 hour
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W7 INB380 blog
Sunday 0:40 am - 1:45 am, 6 am - 7 am, 9 am - 3 pm, 10 pm - 3:35 am (Monday), 6 am -9 am, 9:30 am - 12:40 pm, 1:30 pm - 3:00 pm, 10:pm - 12:20 am(Tuesday), 3:15 pm - 4:20, 4:00 am - 6:00 am(Wednesday)
Sunday 0:40 am - 1:45 am  online conversation
6 am - 7 am, 9 am - 3 pm, 10 pm - 3:35 am(Monday)  work on the recreate spike asset, Modify title Icon, Check point location assets
(Monday) 6 am -9 am, 9:30 am - 12:40 pm, 1:30 pm - 3:00 pm, modify the wall asset, alter the color of the ground textures, “you lose” asset
(Monday)10:pm - 12:20 am(Tuesday) Key(or coin) indicator
(Tuesday)3:15 pm - 4:20 group meeting and discussion.
(Wednesday) 4:00 am - 6:00 am color indicator sample
Total 26:45 hours
This week I only work on creating assets for the game base on the gameplay feedback and the job that our producer assign, not only just because that’s what I suppose to do in the first place, also because last week I help work on the programming part, but find that I do minimum outcome in long time, so I decide to focus on my area(if there are no urgent task that need help of course)
some sketch of character redesign stuff before the playtest result was post and the work was clear, got other work and no tester complain about the character, so I left it.
Tumblr media
Key or coin indicator
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(because I can’t sure that further develop level will still hold three key to unlock exit, or the developer prefer using the image as icon and use GUI text on it to display number of keys(or coins), so I add a numberless version)
sprites:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Check points:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some player suggest that the old title icon of the word ”cave” shouldn’t be pure black, so I make some changes
Tumblr media
some tester said the color indicator of the wall/door is not obvious, so make some changes
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
a lose scene asst
Tumblr media Tumblr media
some of the tester complain about don’t know what the trap does base on the image, and then will step on it(which should be the point of a trap), so our designer told me to make a more “obvious” one.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
the reverse and the pop out one does have difference, the reverse one don’t have dirt or stone come out with the spikes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
someone suggest that the ground texture is too “blue”, so I change some color to make a alter version of ground tiles.
Tumblr media
color indicator, haven’t finish yet, just a sample,since it’s decided to be make in the meeting in Tuesday, and I got other stuff to do, I only got little time on it, barely enough for me to come up with a sketch to show.
Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W6 INB380 Blog
(Monday)7:00am - 11:00am,  working with the Score system, GUI Text, Successful, Icon(some how fail that time)
Monday  1:40 pm - 5:00 pm, 7:00 pm - 8:30 pm, working with Art assets.
Team meting(online and face to face): 9:00 pm - 10:20 pm, Monday, 3:45 pm - 5:00 pm ,Tuesday  discusion about the group project, question, etc
(Tuesday)12:00 pm -3:30 am, 4:30 am - 9:30 am, 9:40 am - 10:30 am,  11:00 am - 11:30 am, 1:00 pm - 2:00 pm, Working with GUI of the Score, Life system, and it’s GUI, Score level and data should store in where stuff(cancel the score level and save function later)  also, a little asset drawing
8:45 pm -12:00 am(Wednesday), debugging( sort of, later turn out I don’t have to worry about the programming stuff, he manage to get everyone done.)
1:00 am -2:00 am, 3:00 am - 6:00 am, the assets, and menu set.
28 hour 40 min total this week
assets:
Tumblr media
origin life icon
Tumblr media
somehow change to this one, and then turn red in game
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
game title I design(back of it disappear, because it’s white)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
example for designer to see
Tumblr media
try to work on the character again, because I heard it can’t be black and white. I know that really kind of late,
programming:
This week I spend a lot of time on programming because in the online meeting on Monday night, the main programmer made it sounds like there are problems, and the game still should have a lot of more stuff to call a “game”, by that time, animator didn’t have some really important to do, so I decide to help with the programming, even I really don’t like it, at least I can decrease programmer’s workflow, allow he have time for some very difficult bug.
I mainly work on Score GUI showing and asset, mess with the asset. The damage system, cause by spike, (data should store in GameManager script, the one which hold some data across woth game), I also try to get the score system able to create a extra level(cancaelled in the End)
Tumblr media
Coding, was working with the score system and GUI of it, mainly the GUI, someone else already did the coin picking script when I work on it.
Tumblr media Tumblr media
working with life GUI texture and the GUI score, in the end the programmer finish the script and get it done himself (for the Life GUI)
Tumblr media
The main menu, some images of the button is form other animator, I just edit and add something.
I managed to get things working at some extend on those programming thing, for example, I can get the spike damage the character when step, bu I can’t get the GUI done,  get the GUI text of Score done , but can’t use it call a function that load another level, etc
in the end, in Tuesday night, the programmer almost finish everything when I was having a break.
0 notes
weekdiraykindofthing · 8 years ago
Text
W5 INB380 blog
empty for now
(Friday)12:30 pm - 5:30 pm,(Sunday) 7:00 am - 11:00 am, 5:00 pm - (Monday)5:30 am, 6:30 am - 1:00 pm, 3:00 pm-4:00 pm, 4:30-6:30 pm, 8:00 pm-(Tuesday)2:00 am, 3:00 am - 9 :00 am
total,41 hours, 
programming assist   : Friday  12:30-5:30 pm, Monday  3:00 pm- 4:00 pm, Tuesday 10 pm - 2 am ,6 am -9 am
13 hours for assisting programming production. When close to W5, found that assts and not very in needed, and a lot of them are not in use and have problem to applied, so I decide to aid the programmer. Was aiming to help with the sprite animation, because it’s half of my job, but there are other already working on it, so turns to menu.
 Mainly about creating a menu, not just start and exit, but also allow player to change the control, but in the end, it turns out it’s not going to work under current project setting, because the project use the default inputmanager to handle the control key setting, and it can’t be change via script, so in order to make a functional control changing menu, one way is to build our own Inputmanager, that will impact a lot of script and setting, and I don’t have that amount of time and knowledge to rewrite another effective inputmanager and make my own version of the character controller script. (already inform the team about this)
A simple sample of control changing menu in game, it’s not contain any function, just to show that how it like, and  that we can use the button to open menu and load level.
Tumblr media
I do left some script and related stuff that should be working with some very simple but functional control change, but it’s not done and not work properly, according to the panel, it can read the control array, but can’t show it, could be the UI setting was messed up.
Tumblr media
asset making, below the button are the boss level related , because I already got no idea what else I should put in just for show, and just in case that we can or need a boss level.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
SomeGif:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Text
W4 380 weekly blog
Sunday 5pm-6:30, 8:30-9:30,11:30pm- Mon 10:am, 4pm – 6pm, 12pm – Tuesday 8:30am, 10:00am – 1:30pm, 3:15-3:45(group disscusion), 5pm-5:20, 7pm – 10pm,
Total around 30 hour 50 mins
Tumblr media
import to unity and try to get it work, however there are some technical problem, about the size of our art, because pixel art are very not friendly to scale, it’s would instant lose detail, especially when it’s low pixel art. We sort of over come the problem, but it will much less an issue if there are more time, which we should have notice much earlier.
Tumblr media
The list of animation and asset requirement is not very detail. I asked serval times about it., and not much of changes, so I basically do what the list mention, and come up with something  I thought it’s useful.
Keep creating assets, import our artwork into the game, but we met some technical issues ,encounter problems that the other animator, thought we won’t have enough assets for all 3 levels, and the team kind of decided to reduce the work to just one level., so we can make it looks good, and make the game designer able to design a fun level. 
I personally not agree with it, because reduce to one level did reduce our work, but that also mean overall content, if it’s about not enough asset like images , then we can use tiles or other resource as long as we reference it, but that’s just animator size, the level design and the programming seen to have their concern as well, and tends to agree with this change.
I think it would be better to have one level and a boss level with a tiny room, no need for complex thing, just survive long enough then the player can pass, maybe a bit feature with change color would change the boss attack method and find a way to escape it.
example form internet that close to what I thought
Tumblr media
here are the gif form of my work this week:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
and some stuff like ground and background texture
Tumblr media
sprite sheet form:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
weekdiraykindofthing · 8 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
(Sample that shows how the asset can use)
Tumblr media Tumblr media
(Random sketch, I was trying to do a rock ground image, but then it can’t of feels like a background image kind of boss, so I keep it)
Working hour: Sat 4:00pm – 6:30pm, 8:00 – 10:00, 11:00pm – Sun 7:00am, 7:30 – 12:00pm, 1:00 – 6:00, 7:00pm – 9:00, 11pm – Mon 6:00am +2 hour organize messy stuff(organize,fixing things into separate file, folder,took longer htan I thought)
about 28.5 hours this week.
 Week 3: basically just keep doing more asset, this week start to move into animation things, and come up with the character animation.
Plan: just like last week, producing enough assets to fill in at least the level
Asset: ground image(have some done)
           Things that related to color mechanic, such as platform and door  that need color to ”power”  (have some done)
           Player/Character: appearance ,(should have it last week, done)
                                        animation walking, jumping(done, might need to improve a bit)
Background Images :not done this week, need about 3-4 more for different levels
            I’m about to work more on the animation side of work now, but I still haven’t got all the detail I need, not for extra work, but important detials like trap or “device” in the level that related to mechanic that need animation, or anything thing that need animation, the other is about enemy, still havn’t got the detail as well, especially about the boss, I still have no clue how it will work, different feature about them will need different animation. Although it sounds not very smart that I can hardly produce enough nice work, and I still complaining about things.
0 notes
weekdiraykindofthing · 8 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Working hour monday 2-3am to 9:00am, 10 to 12pm, 1pm to 5pm, 9pm to tuesday 3:00am, 3:30 to tuesday 7:30am
tuesday 4:30-5:30pm meeting
22-23hours around
drawing assets for the game:
background images, "items" in the game, for example (ground, ), character(due to some issue, the animation not work well)
plan: each week at least provide assets set(), so our game would be like 4-5 level,already told to our producer about this,
Do list:
Character animation(should be done as soon as possible, but there are some problem this week)
asset of one level( TO be fair, there isn’t much of time for everything I need to do,which I believe even I put most of my effort, one week for one level is my best, since the coming week will keep become more busier ):
 background images and common assets that can be reuse
unique things and related animation, for example the rubber band thing above
 platform, traps , or any items that related to the color affect mechanic,
menu
Boss(optional)(no sure if we have one, depend on the programming team)
After finishing this tasks, me and other animator have a online meeting, we decide that we will confirm the art style into pixel art. The work above is not in pixel art because he have that idea after I finish the works above.
0 notes
weekdiraykindofthing · 8 years ago
Text
Week13 GPD Blog split
Working hour: around 12 hours, when it’s the close of Sem, it’s hard to split more time.
import the textured item assets into unreal engine:
Tumblr media
import and set material for the items that finished  texture last week into unreal, how ever, according to out programmer, he need to reset everything, since one our the core mechanic in game is related to materials, and I only set some very simple material.
one picture I pick of the prototype file I got:
Tumblr media Tumblr media
The animation in unreal look different to what I do in other software, which I understand why., 
some simple texturing for the prototype level:
After finish the animation and give it to our programmer, he said that there are limited stuff that I can do to help the prototype production, I suggest I can help with the texturing of the level, but that will be after he finish the scene built, it was done in Wednesday, I thought I can add some texture and add them to the prototype, but then there is some technical issues with the model I export form the game project, and then during a communication to our programmer, I learned that he wasn’t plan to put the texture into the prototype, due to our game settings, new texture and material need a lot of work to make it “functional” in our game. so the texturing is left unfinished, I turn to add a few character animations.
Tumblr media Tumblr media
youtube
youtube
youtube
0 notes
weekdiraykindofthing · 8 years ago
Text
Week13 GPD Blog spilt
youtube
youtube
youtube
youtube
youtube
0 notes
weekdiraykindofthing · 8 years ago
Text
Week13 GPD Blog spilt
Working hour: around 12 hours
When it close to the end of Sem, it’s hard to split more time.
some animations:
youtube
youtube
youtube
youtube
youtube
youtube
0 notes
weekdiraykindofthing · 8 years ago
Text
W12 GPD Blog
Type something, it’s a busy week, blablabla, 
working hour: over 13 hours, Wendesday to Thursday
Texturing: 
Since I’was being “fired “ form character modeling due to my poor performance, I was sent to do the texturing of the item assets we got, 
the website I’ve been using didn’t support Substance painter project(software), so it’s better show the result by screen, this software can export images for material setting for the models, I have the image, but haven’t set the material yet, 
maya not support it vey well, so the plan is to directly import to unreal engine, to ready the assets, will do it tomorrow. I will said it’s 80-90% done.
The model and the texture are ready to import
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Most of my time of work(GPD) in the rig bone this week, I mentioned before that I was being removed form making the mesh of the main character, I was told to do texturing and a new way that related to the unreal engine I had no idea, 
the programmer of our team suggest that I can export the default third person character (with rig) form unreal engine, and edit the skeleton(bone) of it to do the animation of action, so when we import the model into unreal engine, we can use it immediately, without any extra problem, but I fail to do that, because I know nothing about rigging in unreal engine and it’s not quite “user friendly” because the rig form unreal do have difference to the skeleton in maya, so I put hours in setting it to the control rig(setting thing), but it didn’t provide result.
So, I’ll have to work with the regular rig with a “trial” mesh to do some animation that was requested.
Maybe it’s because the mesh is not finished, the rigging is not going very well (I have to cut it into half and like mirror it to make a even more ugly one to make things work), I didn’t setup a very functional control rig system, but it’s more than that.
Rig, animation of some action :(the quality of video is bad, but they are all around 90mb) 
youtube
youtube
youtube
youtube
0 notes
weekdiraykindofthing · 8 years ago
Text
Week11 GPD
Work: Continue on Character modelling, the target is to finish what started last week, focus on head and facial construction.
Work hour: Wednesday 4am to Wednesday 9:00am,  9:00 pm to Thursday 11:30am , About 18 hour - 2/3 hours, 16-15 hours this week,
The head : builded with the mostly correct structure, no haircut because it can be add on to the model without affecting the animation of the model. A Face with correct muscle about(I believe) was builded.
problem: though the structure is mostly look like a human, it’s not pretty and naturally smooth, it won’t affect much if it’s a cartoon style model, but it’s not. 
The ear is basically a plain, 
The face shares the same problem like the head, but more serious, not looking good, which is quite critical for a face of a female character.
Tumblr media Tumblr media
Rigging: successful, mostly, it can do pose and start to make animation, but the control set of the rigging still have some small problems that needed to edit, mainly some small range reposition of the join part like the knees to fit more natural. Additional “locators” for the model is required(IK,FK arms)Problem: the finger and hand need configuration, or even have to redo it, and the rigging of the arm part is the part that easiest break of form the bone(Rig)
Tumblr media Tumblr media
model and tested poses:
https://skfb.ly/6qT7U
https://sketchfab.com/models/3f7595948ff244d981cd2bfb332f8bb3
https://skfb.ly/6qSU6
0 notes