In celebration of me officially reaching 100 HOURS of fucking around in Hades 2, here's a couple of general gameplay tips from yours truly!
Preface
I am not the best Hades gamer out there, but I'd like to think I'm doing pretty good considering my still-standing 25+ win streak in the Underworld and 16 Fear clear on all weapon types, so this tip is meant for you guys who find Hades 2 weirdly difficult compared to the first game (I've been there!), or those who still haven't figured out good build and aspect combos. However, I will not be doing a deep dive of all the bosses except for the final bosses!
Obviously, spoilers abound under the cut, so tread with caution!!
Part 1: General Questions, Comments, Complaints, etc.
Q: Playing Melinoë is so difficult compared to Zagreus!
A: First of all, you are playing Melinoë, not Zagreus. Second of all, you are playing Lv. 1 Mel after being so used to Lv. 100 Zag (if you've spent an unreasonable amount of time playing Hades 1 like I did). These two have different playstyles! I myself am guilty of this mindset in my first 20 hours of gameplay.
Mel is all about using everything in your disposal to dispatch enemies. Additionally, the devs have designed the kit in such a way that none of your moves are an afterthought that you occasionally use every other room. The biggest example of this is Cast, which remains useful as a crowd control (CC) move even without a Boon attached to it. Use your Cast all the time!
Additionally, in case you haven't realized it, you can still move while charging your Omega Cast; however, the AoE will not follow you unless you have Local Climate (Demeter).
Don't forget that you can hold down Dash to Sprint. Lock enemies in place with Cast then sprint away if you need breathing room. However, do remember that you do not have i-frames while sprinting, only when dashing.
I have to concede that as of the current EA patch, dashing to dodge attacks still feels janky without the Swift Runner card, mostly because of the dash start-up animation being slightly but noticeably slower than Zag's dashes. However, after several runs with the Judgment card (where I can't activate Swift Runner, and that it might not activate further in the run), the rhythm of dashing with and without it is just muscle memory now. Keep practicing!
Q: Melinoë feels so squishy/slow/weak/etc.!
A: Hades 2 does feel much more Early Game Hellish™ than Hades 1, which imo is mostly because of the Arcana system's complexities.
You need various resources to unlock an Arcana, then you need sufficient Grasp to actually use the Arcana, THEN some Arcana have prerequisites for activation so you can't just use anything and everything you want. Very unlike H1, where you can just dump exactly one resource type into levelling the Mirror upgrades and the only true constraint is choosing one side of the Mirror over the other.
To mitigate the squishiness, Frinos with a fully upgraded Life Bond gives you a free 40 base HP. I prefer him over Toula because I fucking suck at bullet hells and Frinos eats up all those projectiles without flinching too much, and some enemies are really fucking annoying with their projectile attacks. Looking at you, hourglass thingies in Tartarus.
Another thing to note is that The Wayward Son card is a buffed version of Zag's health regen on room exit. At max level it heals 4 HP (8 if you're low), which also makes Chaos gate health drains trivial in Erebus and Oceanus, so go grab those Chaos boons.
If you think surviving against Chronos/Eris is difficult, try having at least 200-220 HP (adjust depending on Fear settings) before entering the fight. The Centaur and Titan cards are useful to achieve this. If you run a Hephaestus build, the Boon that adds HP based on Magick is also great!
Q: The Bosses in Hades 2 are more difficult... please help!
A: I see this observation often, but in my experience, the H2 bosses bar Chronos and Eris are actually significantly easier than the H1 bosses. Your experience gap between dealing with H1 and H2 bosses could also contribute. But anyways, here's some tips for each boss:
Hecate
The transformation Hex counts as a projectile and can be blocked by Frinos. If you haven't unlocked Frinos, simply dash back and forth into the hex (essentially abusing your dash i-frame) and it will eventually dissipate. Don't try to outrun it.
(Frinos ate the hex before I could fully demonstrate the dodging lol)
If you DO get transformed, dash and attack repeatedly to prevent Hecate's attacks from hitting you, because your attack in sheep form is a charge forward that helps add extra distance while waiting for the dash cooldown to end.
Scylla and the Sirens
They killed me an unreasonable amount of times early game because there's so damn much going on the screen, so my tip for that is kill the drummer first. The guitarist's arsenal is much less dangerous and her dash attack is heavily telegraphed. Even if the guitarist is the featured artist, I would still kill the drummer first. Additionally, the Night Bloom Hex* works in this fight. Have fun!
Infernal Beast
Mostly immobile boss that can't really turn around with heavily telegraphed attacks, so the easiest trick is to just stand behind it for free backstab damage and don't get hit. Paired with the massive hitbox, the boss becomes very vulnerable against Apollo/Zeus cast and Omega specials with Pan aspect on the Sister Blades.
Polyphemus
Sometimes he has sheep in the fight; if he eats them he gets healed. Gold sheep will block Omega moves in the radius indicated around them, while black sheep will charge at you. I find his most difficult attack is the boulder slam if he spots you. When he leaps, sprint away first for some distance, then dash into the shockwaves because they move FAST and staying near will guarantee you get hit.
Eris
All of her attacks count as projectiles, so Hestia's Soot Sprint turns the fight into a total joke. She also turns relatively slowly when firing; when she does the spread shots, stay directly behind her. The forward charge is also telegraphed by an animation where she rises a bit before charging, so dash towards Eris to avoid getting hit (because it also stuns you).
Chronos, in general
God I hate that bitch ass scythe throw attack SO MUCH. I find the most reliable way to dodge it is to dodge towards Chronos but in a counterclockwise direction because it always travels clockwise. DO NOT DODGE AWAY FROM HIM.
The thrown scythe counts as a projectile, so projectile slowing effects like Demeter's Cyclone debuff or Hard Target (Hermes) affect its move speed.
Additionally, Chronos himself is immune to any time-slowing effect, including from the Sorceress card, the Phase Shift Hex, and Hermes' legendary Boon. He can still damage you during the time stop in the Hex casting animation.
Lastly, the ring explosions that come after his slashing attacks are unblockable by any "Block" move e.g. Axe special.
Chronos, 2nd phase
He always begins the phase with a full screen attack that does 999 damage unless you stand in the highlighted safe spots... or if you have Coarse Grit (Demeter Infusion) that lets you take no more than 15 damage per hit (lol). The clock hands will also kill you this way, so stand well clear of its radius. When he does this attack he will stand in place, which if you're lucky lets you get a guaranteed Omega Cast or Total Eclipse strike, and even one or two fully charged Pan aspect specials if the "safe spot" is near him.
(* Night Bloom has an unintended interaction with the Judgment arcana that causes its effects to be triggered multiple times in the Scylla fight. I've reported this as a bug, but I guess you could abuse it until the next patch lol)
Q: What is your Arcana setup?
A: This! I find this to be the easiest setup for activating the Divinity card and also the "safest" build, with the drawback of being unable to change room rewards/Boon and Well of Charon offerings.
If I wanted more challenge, I would activate everything in the third row, and use the remaining 3 Grasp for either The Huntress or Death, depending on weapon:
When I do a Judgment arcana run, I only activate The Wayward Son, Eternity, and Excellence; the bonus with Judgment is that it also automatically activates The Queen, and keeps it active no matter how many more cards it activates later.
If you have yet to max out your Grasp and want to play it safe, the cards I recommend to prioritize are Eternity > Excellence > Origination > The Swift Runner/The Sorceress > The Titan > The Furies/The Moon/The Huntress/ > Night/The Unseen.
Extra tip: The Moon synergizes very well with pure damage Omega Casts e.g. Apollo, Zeus, Poseidon because it adds to the base damage. Naturally, this makes Apollo cast busted as hell.
Q: What are your recommended Keepsakes? How do I use them?
A: The ones from Hecate, Odysseus, Nemesis, Moros, and Narcissus. If you're good at not getting hit, Arachne's because it continuously stacks Armor per location as long as you stay above 1 Armor. Recently I've also been messing around with Chaos', which has been fun.
To elaborate:
Silver Wheel (Hecate) lets you regen Magick automatically, which was great for me in very early game until I got the hang of every Gain boon and evaluated which are the best ones. Essentially, it's a good crutch for learning how the game works. However, do note that the Keepsake regen is prioritized over any other Magick regeneration effects.
Knuckle Bones (Odysseus) is also a similarly useful early game crutch if you have difficulty against bosses or need to take a run to analyze their moves (very appropriate). It also gives you all-damage reduction against bosses. And fun fact: bring it to the Polyphemus fight multiple times for some unique interactions!
Evil Eye (Nemesis) is just a straightforward free ~30% universal damage bonus against the last enemy that killed you. Since mine was Chronos... well, let's just say I almost never spend a single DD in his fights ever since.
Engraved Pin (Moros) is functionally a better Stubborn Defiance. Triggering its effect will be prioritized over consuming a Death Defiance, and it works ONCE PER ROOM which is fucking amazing as a learning crutch and in high Fear runs. One of my favorite strategies if 1) my HP falls below the Pin's healing threshold, 2) its effect has not been triggered yet, and 3) I am 100% sure the encounter is about to end, I just die on purpose, kill everything that's left, and get a free heal.
Aromatic Phial (Narcissus) rarifies a random Common boon when you drink from a Fountain, which helps massively in no-Arcana runs or runs without Excellence/Divinity. It could also help if you grabbed Hera's Uncommon Grace but are unable to activate it because you have a Common boon. Lastly, the extra Fountain heal helps with survivability.
On the topic of Keepsakes, I encourage you to use the Olympian Keepsakes, because they now have the ability to increase the rarity of non-Infusion/Duo/Legendary Boons up to a certain rarity threshold and not just help you aim where your current build is going.
Rarification works especially well with Demeter's Rare Crop; one time Heroic Rare Crop managed to rarify my Attack, Special, and Cast somehow and I ended up blazing through Tartarus and Chronos like it was nothing.
End Notes (For Now)
I have some more tips prepared, but I'd like to know before I compile the next one:
Aand that's it for now. If I got something wrong or you know anything relevant to what I've shared above, do tell me in the replies so I can edit!
TL;DR: Don't forget to use Cast, get used to dodging with and without Swift Runner card, grab Chaos boons in early regions, be patient with grinding for upgrades, keep practicing, and have fun :)
25 notes
·
View notes
From my perspective as the audience, here's what makes the entire deal even funnier:
I went into Hades 2 with the expectation of having 2-3 love interests like in the first game. When I played EA and delved into Nemesis and Moros' nectar dialogues, I thought, "Yep, totally romanceable. Nice to have multiple gender options again. Funny that they're both Nyx's kids though".
Then I unlocked the surface route, and 3 runs later Icarus happened. So I thought, "Oh they have history? Icarus' crush is pretty cute. Could the dating pool be bigger this time?"
Then Eris started appearing in the Crossroads. By this point I have not seen the end of the surface route, but I'm already (insert the Rock eyebrow raise.png). Like are they... y'know...
And then I found out about the Eris boss fight.
And the subsequent dialogues in the Crossroads with her.
And then Arachne's high hearts dialogue happened.
All I could think about by that point was "bruh".
What's next? Mel saves the Fates and all three of them develop a hero worship rescue crush on her? My girl is already collecting crushes from Nyx's children like fucking Pokémon atp, might as well do THAT right???????? RIGHT????????
Going back to Zag's romantic relationships from Mel is extremely hilarious to me because of how comparatively well-adjusted he was.
Sure he done fucked up with Meg in the past and they had to kill each other as part of the job description, his sudden leaving seriously hurt Than while also having communication issues w/ each other, and there's the matter of Dusa being a lowly servant of the House. But in the end, he sorted everything out with 0 grievances from all parties involved (that one dialogue where Than admits Meg is the one who tells him to finally pursue Zag seriously warms my heart). Got the Mom(s) Seal of Approval™ even, and from Achilles too!
Meanwhile I look at Melinoë and she has a frankly criminal amount of situationships. Her rizz level is insane and she goes straight for the throat when flirting yet somehow her dating life is simultaneously a mess and nonexistent. Nemesis regularly kicks her into the dirt verbally AND physically but is the only person to acknowledge how fucked up it is that Mel is sent out alone in the hopes of killing an all powerful Titan that took SIX gods to kill in the past. "Fuck you and fuck your stupid frog in particular" then turns around and gives free Death Defiances. Her and Moros try to flirt with each other but they kept missing the mark because sometimes one of them says something totally unhinged like it was normal (I don't think watching people die is an appropriate bathtime conversation topic, my man). Her and Eris are a hot mess—literally with all those rounds she shot at Mel AND without a basis of workplace professionalism. Icarus is one shot nerve away from accidentally proclaiming his undying (literally) love to her but his guilt complex is hanging on to that nerve. And then there's Arachne and her not so little crush warring with the fact that said crush is family with and is helping the gods who cursed her.
Never have I realized how important it is that Zag has become a minor god of relationship counselling until I look at his baby sister and think, "yeah girl you definitely need help for all that shit".
3K notes
·
View notes