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Calculation frame positions and animations by compute shader. incomplete normal calculation. #unity #unity3d
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DrawMeshInstancedIndirect study 256*6000 tris
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Test a procedural stage tool. I’d like to continue implementing other components. https://github.com/SakuragiYoshimasa/ProceduralStages
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Made simple vertex shader test to share and instruction yesterday.
https://github.com/SakuragiYoshimasa/shader_test_unity
#unity3d
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Developing the editor and the viewer for noise functions. #unity3d
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