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I have an earache *project my pain onto Odysseus*
Thunderbringer? I hardly know her
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Odypen smoochies pls my life is so sad im.in pain
Hoping this doodle helps <3
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Odysseus: "I need her to be Mine~" Athena: "...I can introduce you two." Odysseus: "What? Really?! Wait, you know her?" Athena: "Uh, yeah? You think you're my only pet trickster? You just said she was the 'smartest girl in the game', you think I'm gonna ignore that? I'll be right back."
Meanwhile~
Penelope: "...So...The guy who has been watching me from around corners before running away is also one of your favored mortals?" Athena: "Yes, I'm sorry, he's usually a lot smarter than this." Penelope: "...Eh, You know I've had stupid moments too. I'll go say hi."
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my goodbye, basically
thats how that song went right. its been a while
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[Coding Diaries] Using Nodes to Apply Jump Impulse
With the recent runtime fee Unity has imposed on their new pricing scheme, a lot of independent and professional developers are jumping ship due to future issues they foresee regarding the market of their games.
After much deliberation and self-debating, as well as looking up other devs' opinions on the matter, I decided to switch to Unreal to develop my first game for my portfolio.
I thought the transition would essentially mean starting from scratch, thus my hesitation, but I found myself becoming familiar with concepts easier than expected due to my previous learning experiences in Unity. I already knew terms like components, nodes, and object-oriented programming. This helped me focus more on how Unreal's logic behaved when it came to making things move and operate in the gamespace.
My experiences from other disciplines helped shape my workflow in Unreal as well: especially the concept of non-linear editing and establishing variables, so the behavior still works even when certain values change.
Case in point: making the cube, in the image above, jump. A Udemy course tasked me with making it happen through Blueprint, a built-in node system in Unreal. It taught me the basics of Events, getting components, the different switches, and adding values.
Using these basic concepts and a little Googling, this was the node system I established for the cube jump, using the Impulse node to operate it.




There is truth in the benefits of learning holistically, as there are concepts that will carry over to different disciplines and will help ease your brain towards taking in the new information, making the learning process more streamlined. Here's to taking further steps into making my own game!
UPDATE:
https://imgur.com/a/BRhuiRJ
The behavior of the Jump Impulse on each cube is different because of the Blueprint composition of each one. The one on the left has extra nodes that transform the mass value to a vector value, then extract the z, and finally apply that z value into the Input. This makes the cube jump a lot more and launches it into the air.
The one on the right has less nodes, only activating the Velocity Change on the Impulse node and entering a value to the z axis. This results in smaller, “more realistic” jumps. Right now I still don't know why this is the case, when they are basically the same value with extra steps.The only big change I'm seeing that could affect these behaviors is the node that translates the mass into a vector. Because even when the velocity change is off, the cube on the right jumps in the same manner.
~~~Okay let me try to break this down... The tutorial said that the Impulse has its own equation of Mass * Velocity Change, but even with the Vel Change unchecked and the numbers manually typed into the Z axis of the Impulse data pin, it was still different from the left cube. So something must have changed in the data of the various nodes I used on the left.
Even if I never find the answer, I guess this has been a hard lesson to always look for optimized, shorter ways to achieve what you want in the game. Also, a lesson to make the game lighter. Hooboy!
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Portable
Today, I watched a history documentary on YouTube about Saudi Arabia, and I saw these nomads. The narrator said, “Everything they own…has to be portable,” and I reflected on the way we’ve lived these past few years here in the UAE. A country that shares a history of nomads with its Arabian counterparts, it’s interesting that this nomadic lifestyle is mirrored in how we constantly move from emirate to emirate (Sharjah>Dubai>Abu Dhabi), and how we have to constantly throw things out or bring them with us. I feel like we are essentially nomads ourselves; we have permanent boxes with us and we rarely have house decorations!
This apparent link to the past helped me be more at peace with the fact that we don't have a permanent home to call our own. At least not while we're living here. To see it as a possible lifestyle gave way to new mindsets about managing storage space and its direct relation to weighing the need of purchasing new things. Space becomes an important factor when acquiring new furniture, shifting from traditional to digital media, deciding what to cook in the kitchen, arranging sleeping quarters, purchasing clothes, etc.
It is encouraging that it's now okay for me to not own a lot, and it helps me place more value on what I purchase, keep, create, and acquire from all the places I've gone to. I've been more mindful of these things, and it helps me maintain a minimal lifestyle. A life that doesn’t cling to so many material possessions that can just clutter up the household or prove too heavy to transport during our next move, which will be imminent.
Would I still want a permanent house of my own in the future? Maybe, but right now this seemingly nomadic lifestyle throughout the decades has taught me that it's okay to live a simplistic life free of attachment from objects and places that may not hold as much meaning to me as I would have myself believe.
As the narrator said, "Everything you own must be portable."
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[Coding Diaries]: Adding Points on a Key Press
Diving into if-else statements. This one's a doozy:
I have to add 10 points every time I hit the spacebar. It seemed simple enough at first: if I hit space, I add 10 points. Then I realized I cannot just put <+10 points> directly as one line of code; it had to be a full statement, with an equal sign or a parenthesis. So, I declared a variable for the points to add, appended it to the points in the Update method, and then printed the new points score.
Oh, what stupidity! I was too flowery with my sentence when I could have just made it so much simpler:
...just friggin add 10 then print.
Hahahahahahahahhaahhahahahaha!
This is my villain origin story :')
~~~
EDIT
OMG, it gets worse!
You can add 10 points without needing to define the variable; you simply add <=> to indicate that it's a full equation.
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[Coding Diaries]: Tip Calculator
It's been a while, but I decided to come back to writing here to share my latest breakthrough in coding. I coded my very first Tip Calculator, where I utilized variables to make a working equation and print out a result according to the number values that the user inputs.
Almost gave up ‘cause I didn't know how to put a percent variable. I was gonna play the next video to get the answer, but I paused and tried to figure it out one more time by taking a different approach. The objective was to convert a whole number into a percentage and store it in a variable. I decided to make an equation for it so every time the user inputs a desired Tip value in whole numbers, the calculator would automatically convert it into a percentage.
Through researching samples of code, I soon figured out that you can assign the variable first and THEN make the equation.
~~~
Sharing this because it was one of the hardest challenges I had encountered in my entire life—one that required a mix of logic and math, all while having to contextualize it into this new language of C#. It was very daunting, but rising up to the trial proved that I had the ability to go beyond what I thought I was capable of. I had always thought I was hopeless when it came to logical thinking and math, but this little challenge showed me otherwise.
I remain optimistic about improving my thinking skills. Perseverance and a never-say-die attitude bears fruit, and hopefully I can pick up a new ability after everything is said and done. I haven't continued the video to see the answer to this, so I'll get back to you on that!
*Update*
Watched the Challenge Review, and I forgot to print out the total tip amount and the total bill amount. So I just made another local variable that has the total bill amount! Haha! I learned a new thing~
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MH Diaries- Re-learning how to hunt

After a few days of training with the bow, I decided to take those newfound skills out for a spin. I faced my first Black Diablos, and I can say the hunt went waaay smoother than I expected. Definitely an improvement from my clunky performance pre-training!
I spent a significant amount of time poring through the Play Guide, going through tips and tutorials of the game that I hadn't been familiar with before. I took a moment to go through the camera settings and set the camera to Focus, so I could have 24/7 visibility of the monster once I locked on to it. This could limit my vision of my surroundings, but it could prove helpful on focused hunts. At this point in time, I should be accustomed to the locales' environments after all. Emphasis on should.
I familiarized myself again with the Item Box—what items I equipped, my armor stats and my weapon. I also found out that my current Zinogre bow does NOT accept any other coating than the Power coating, and that was after I had stocked up on the other coatings already. Bummer.
Upon facing the Black Diablos, I did my best to apply the bow's movesets from my training. I utilized the Charged Shot to Thousand Dragon combo, and tried my best to take aim at its weak parts, which I discovered to be its wings and hide. I don't know if the head is considered weak, though, since the damage numbers weren't appearing as orange, but I was able to break the horn, as well as its wings, before the 30-minute mark.
The local Felynes, a Palico furr-iend, and Turf Wars with the Diablos and Brachidios helped in making the hunt run smoothly. I did consume all my First Aid Meds and almost all of my potions, but I managed to timely dodge a few Black Diablos surprise attacks from its burrowing state.
I was able to land many of my shots, and was more aware of the reticle showing whether the attack was going to result in a critical hit. Something thatI took advantage of. I also managed to perform the hit-and-dodge technique of the bow pretty well, albeit not perfectly.

It was a good first hunt after a long time. Of course, that was still a hunt from the HR quests, so I know that the Master Rank quests will pose more formidable threats.
The true challenges are still up ahead, and I still have so much to learn, but I have learned to open my eyes and my ears, absorb more knowledge, and rely less on the sheer might and strength of my own weapon. It's time to adapt.
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From the Training Grounds to the pool
The target is in sight, and my weapon in hand. A second to draw breath, and then I aim, the bowstring pulled taut by fingers shaky with both excitement and anxiety. Everything aligns and the arrow flies free from my grasp. The air whistles as the projectile tears through it. The creature jerks its neck towards the sound.
I miss.
The arrow finds a new home in the trunk of a nearby tree, and my fingers find a new reason to tremble. Quickly discarding frustration for determination, I nock another one. But when I raise my head to line up my next shot, I’m not met by the sight of my quarry.
Instead, I stare at the seemingly endless blue of an olympic-sized pool, breathless after my tenth attempt at freestyle. Ten attempts and about thirty instances of drinking the water, but who’s counting, right? I shake my head and shake the aftertaste of chlorine from my mouth. I am the image of resolve as I get into position once more. The next dive, for sure.
***
One of the appeals of Monster Hunter is the semi-simulated feel of its controls and gameplay. The weapons offer their own sets of strengths and limitations, requiring a different kind of approach and mindset for each one. You step into a different pair of shoes when you go from one to another, and you can feel the gears in your mind shifting as you get accustomed to each weapon’s moveset, timing and speed. I relate this feeling to real-life athletic activities, where you have to devote time to train and master the principles of it to achieve optimal results.
Yes, anyone can wield a weapon. Yes, anyone can run. However, it takes a seasoned hunter—one who has dedicated time to understand their weapon of choice—to fell a monster with the masterful skill that comes with, and is expected of, the profession. In the same vein, it takes knowledge of proper form and preparations for someone to lift weights, swim across the pool, and run great distances with ease of execution and avoidance of injury.
This train of thought delivers me to the realization that a big source of my frustration comes from “winging” both realms of “athletic pursuits.” As long as I can shoot arrows, I’ll be able to defeat the monster, right? As long as I can paddle, I can reach the end of the pool, correct?
Well, yes and no. Past experiences from different hunts and different sports lead me to believe that while it is possible for me to achieve this, I’d eventually hit my head against a figurative ceiling.The limit of how far stubborn determination and unguided exertion can take me. I wouldn’t be able to reach the next level of that undertaking without making an effort to have an in-depth understanding of each weapon; of each sport.
For the longest time, I was content with just wielding a hammer in Monster Hunter, swinging its weight around until I managed to defeat the monster. The beauty of the game, though, is that its difficulty curve is designed such that a time will come when you reach a wall which pushes you to learn other skills. Preparations that can be made to ease the hunt, creative solutions to hurdles that currently seem insurmountable, and methods to outsmart certain monsters. Things that I need to seek advice on from other hunters—those that have gone before me and figured out the tips and tricks. In moderation, of course; I still want to grow through my own experiences and merits.
It’s quite similar to delving into new types of sports. With running, you need to learn the proper form to avoid injuring your knees and feet, and to be able to make the most of that exertion and travel greater distances. In weight training, you need a gradual progression, working your way up from beginner exercises and light weights to the heavier loads, all the while keeping in mind concepts like proper breathing, posture, and center of gravity. For swimming, breath control is crucial, as well as the rhythm and timing of your strokes while keeping an aerodynamic form in order to successfully and smoothly reach the other end of the pool.
And that’s why I love Monster Hunter’s “feel for the real.” I can draw comparisons like these and it makes the endeavor more enjoyable despite the struggles that accompany it. I can visualize carrying a hammer while practicing deadlifts, envisioning my hunter applying the same techniques that were taught to me but within the context of her weapon. There is a sense of fulfillment in figuring out the adjustments needed—which body part needs to move and in what way—to finally get the proper form down. In the same way, there is equal excitement in executing a weapon combo after taking the time to learn and practice the correct sequence button inputs.
In both aspects of training described above, there is accomplishment in achieving greater progress through practice and preparation as opposed to just winging it. Intentional improvement versus improvisation.
With all these in mind, I was able to swim across the pool, breathing a little more and drinking a little less. Thanks to the videos that I watched and the advice from experienced swimmers (a.k.a. my parents), I learned to look behind me when I raise my body slightly so that I can take in some air through my mouth. Another thing I picked up was using my hips as the pivot to turn myself sideways and remain streamlined—use the core, not the upper body. On the Monster Hunter side of things, I was able to deal significant damage using my bow and pull off the combos that I wanted to learn after poring through the instructions of the weapon’s basic and advanced controls. The UI provided me with the information, and I put it into practice. Again and again.
Another similarity between hunts and sports is the need to have a goal. As a hunter, accounts of people facing the Fatalis and living to tell the tale are the stuff of legends. Personally, I haven’t defeated this formidable black dragon yet, but someday, right? I’ve also dared to dream of finishing an Ironman race; even just a half Ironman would do. Both of these seem out of reach with my current skills, but that only serves to emphasize my need for a focused resolve. I need to stop swinging my weapon senselessly and give my drive a sense of direction.
Ready. Aim. Swim.
#training arc mayhaps#another archive from my blog yay#adventure and ramblings#still relevant today#diary of sorts#archive april 16 2022
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