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http://simelicious.tumblr.com/post/155903522093/how-did-you-make-traits-im-trying-to-make-traits
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http://simelicious.tumblr.com/post/164320683118/hello-sorry-if-the-asks-about-making-traits-are
how to make occasional buffs 1. Create your trait 2. Click the Buff tab 3. Click the Loots tab 4. Click the plus sign next to the Events box 5. Choose Occasional Buff and name your buff 6. Fill out the info on the screen that pops up 7. Don't add any test conditions 8. Make sure there's a minimum wait or the buff will be applied constantly. 9. Hit create resources.
Do not modify anything else related to the buff and you should have a working occasional buff.
For making an occasional buff, you will need: - A trait made in Mod Constructor that the sim will have - e.g. a personality trait. Confirm your sim is able to get the trait! - On the trait, under Buff/Info, 'Create Buff' should be ticked to give the trait an attached buff. This buff can be made emotionless and thus invisible. - On the trait, under Buff/Loots, you will need an event. You can click the + icon and choose '!Create Event' to make one. - On the event, you will need a loot in 'Loot Action'. You can click the + icon to make one. (You could also tweak the wait values on the event to make it run frequently to help you test) - On the loot, you will need a loot component. You can click the + icon and choose '!Loot Component - Buff' to make one. - On the loot component, 'Participant' should be set to 'Actor', which means this loot will do something to the sim that caused this action to happen. (I assume if you leave 'Test Conditions' blank on the loot component, it will always run, but I haven't tested this) - On the loot component, you will need a buff in 'Buffs'. You can click the + icon and choose '!Create Standalone Buff' to make one. - On the standalone buff, 'Create Buff' should be ticked, 'Buff SimData' should be set to an emotion weight of 1 or greater, and 'Buff Duration' should be set higher than 0.
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