Record of the latest updates to our current project. Thanks for your feedback!
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Update:
- Installed Love
- Installed Pain
- Installed Trauma
- These and other recent installations were done at the request of the playerbase, please direct complaints to each other.
Thank you for playing.
I just finished P5T and…TOSHIRO. He’s just SO baby. Who looked at this kid and decided it was okay to hurt him?!? Like why would you be mean to this poor sad boi who just misses his mom?!? The amount of trauma inflicted upon him is just too much?!?
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Update:
- Granted player units the ability to experience the effects of dopamine.
- Removed ability to physically absorb dopamine from the atmosphere from player units.
- Rendered atmosphere and skybox mostly invisible due to playerbase complaints.
Thank you for playing.
I’m airdropping you one back >:]]]
(about the hug thing)
also I was lookin at stuff and saw an iconic ships of the year list and I found…
percabeth
Solangelo
and the ship you and u know who went apesh!t over…
✨ Stucky ✨
(There were only a hundred in the list)
so yea *airdrops hug*
wait
*airdrops hug*
*AIRDROPS HUGSSSSS (like a million)*
*Airdrops HUGGIESSS* hehehe (I feel like I'm on a sugar high but I have only had a blue cookie today)
STUCKY IS YES
THE OTHER 2.
OMFG THANK YOU FOR GIVING ME MY DAILY DOSE OF HAPPINESS
love ya
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Update:
- Altered ingredient components for "Chocolate Cake" item to actually contain chocolate instead of live "Soldier ant" insectoid units.
- Expanded hand count on player units from one to two for ease of play.
- "Chronophobia" trait installed sporadically across player unit population.
Thank you for playing.
Cake? What cake? I didnt see any behinds, and therfore nothing needs to be censored.
TOO LATE
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Update:
- Expanded in-game calendar from two months ("July" and "August") to twelve in response to requests from the playerbase.
- Altered character creation and spawning to be possible throughout the in-game year instead on on the 3rd of each month.
Thank you for playing.
reblog for larger sample size :)
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Update:
- Linguistic History for in-game language "English" altered to replace "spices" with "seasons" when referring to in-game media distribution.
- Edited afterlife functions.
- Retroactively inserted the concept of "foreshadowing" into player unit neurosystems.
Thank you for playing.
okay so I know this seems pedantic but I just wanted to clarify something if possible. season 2 is a bridge to the unwritten sequel, to get us to where it can begin. it is not plot-wise, any part of the unwritten sequel? like shared characters and such obviously but the unwritten sequel is solely season 3?
Yes. Although you can assume that most of the characters and places in Season 1 we didn't meet in the book were there to set up for the unwritten sequel.
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Update:
- Reorganized in-game media format "haiku" to be a form of short poetry centered on syllable count, as opposed to what it was before.
- Tilted Primary server world slightly to make the in-game seasonal clock function better with the physics engine.
- Altered linguistic history of in-game language "English" to redefine the word "tailor" to match playerbase requests.
Thank you for playing.
this post is tailored for haiku bot and haiku bot only. thank you
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Update:
- Fixed glitch causing Respiratory sounds in player units to sound like they are constantly screaming in pain.
- Established a "calm vs excited" meter.
Thank you for playing.
What do you do when you're overwhelmed?
i do a LOT of deep breathing. it helps me center myself again and calm down enough to plan out what i need to do
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Update:
- Linguistic history of "English" altered to replace word "quembulus" with other word "alas".
- Edited player units so that if their "artistic" stat is high enough they can produce in-game media.
Thank you for playing.
Well. I wasn't able to draw tarvek last night. So i will sketch him today but im a little sad cause i had a whole thing planned. Alas
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Update:
- Tentatively added new "gambling" minigames for playtesting.
- Altered "gambling" minigames reward system to provide in-game currency instead of wormoid units.
Thank you for playing.
SHE IS SO PRETTY!!!!!!!!!! OH MY GOD!!
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Update:
- Installed "bathos" function
- Reestablished retroactive patching to apply updates to previously established historical record.
- That just happened.
Thank you for playing.
"I'm sorry to inform you of this, but...your case of Marvelitis is terminal. I know this new is hard to take in, especially when your disorder prevents you from processing heavy emotion, but..."
"*sobbing, face shaking but still smirking* Well, that just happened."
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Update:
- reconfirmed lack of memetohazard in in-game artwork of "Gorillaz" in-universe media.
- Added Nairobi area map.
- Increased capacity for player units to experience "What The Heck?" Emotion. This is not a bug.
Thank you for playing.
sometimes i have to sit back and think about some of the insane shit that happened while i was drawing gorillaz fanart. my art is tattooed on at least 3 people that i definitively know of. my art is on the side of a random bus in Nairobi. a couple of their song collaborators became mutuals with me on twt/insta. ive had the pleasure of having conversations with the man who did the writing for all the character material associated with their first album, matt wakeham. it sounds like im just bragging and dont get me wrong im very proud of it, but it's more like. wow. what the fuck lol
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Update:
- "Uncanny Valley" reaction function installed
- "Uncanny Valley" reaction function fine tuned so player units do not trigger it in each other unless they take particular actions
- Living doll units removed due to difficulties in implementation.
Thank you for playing.
Doll parts....

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Update:
- Caused vocal communication between player units to be audible
- Increased player unit sensitivity to objects with a high "beauty" stat
- Significantly reduced the "beauty" stat of slugoid units
Thank you for playing.
youtube
Twin Runes Epi 37 [ Deltarune Comic Dub ] Am I Evil? I couldn't stop laughing editing this 😂
@akanemnon
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Update:
- Yellowness of non-yellow colors reduced to make them easier to distinguish.
Thank you for playing.
reblog for larger sample size :)
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Update:
- "kissing" mechanic added.
- default number of lips on the default player unit model reduced from twenty-nine to two
- "pattern recognition" function enhanced.
Thank you for playing.
@comicaurora hey you're in this one
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Update:
- Emotional pain mechanic added to be experienced by player units and select others. Physical pain mechanic will not be removed.
- Player unit video sensory equipment shape changed from rhomboid to spherical.
- "flowers" decorative unit added to rendering of in-game environments.
Thank you for playing.
“It hurts, Jacks.” “I know, love. I’m going to take you somewhere safe.”
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Update:
- Established 37 as in-game "most random number"
- Reorganized dominant in-game numerical system to be in base 10 rather than base 37
- Added digit representing the number 5
Thank you for playing.
reblog for larger sample size :)
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