monochromecrow0
monochromecrow0
THE FOG RISES...
19 posts
they/them | legal drinking age || It Steals | Lethal Company | PEAK
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monochromecrow0 · 2 days ago
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you said it doesn't make sense for a full bar of sleep or weight to kill someone... but it does. If you actually can't sleep, you eventually die. As for weight... being crushed to death...
(The post the ask is referring to: https://www.tumblr.com/monochromecrow0/792856796636266496/more-peak-headcanons-based-on-two-mechanics-from)
Good points! Probably wasn't one of my best explained arguments lol
Crushing by weight does definitely make sense as a way a Scout could die
(Now I'm imaging if the game had a mod where dropping items on people could damage them, like how coconuts work but more mean
You throw an item down to your friend. They fail to catch it. Splat)
Honestly, now that I'm thinking about it again, translating the weight mechanic to a more realistic scenario doesn't work too well. While carrying more weight would exhaust you quicker, passing out from a heavy bag doesn't make too much sense, especially if you fall backwards onto the backpack, as if you're lying on top of it you really shouldn't be affected by the weight
Second, dying to exhaustion.
I think the problem here comes from the fact I called the pink status effect Sleep in the first place, because calling it that may be accurate to the status icon, but it's not really accurate to the actual effects we see in game
To try to explain my thought process a bit better:
There are two ways you can gain 'Sleep' in game. First is through the lollipop or energy drink, second is through the blowgun.
The effect you gain from the lollipop/energy drink is pretty obviously meant to represent a sugar crash, meanwhile the blowgun's dart simply acts as a sedative.
The fact that the 'Sleep' effect caused here is able to dissipate while the Scout is awake and moving indicated to me that 'Sleep' didn't actually represent exhaustion, instead just represent the Scouts experiencing increased fatigue levels for a time.
So from now on with my headcanons I'm calling the pink status effect Fatigue, since it lines up with the concepts I'm trying to work with better.
When trying to imagine a more realistic — or at least less game-like — scenario it's always interesting figuring out which game mechanics to do away with vs. which mechanics to attempt to come up with explanations for
Going to try to walk through my whole thought process better in future headcanon posts, thank you for the ask!
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monochromecrow0 · 12 days ago
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im genuinely so sorry if someone else has talked about this but like...given that there's no statue at the end of the kiln and the island itself is what has the magical properties, that means you are genuinely leaving your dead friends behind on the island at the end of peak. imagine climbing out of the kiln and thinking you can finally go home with all your friends once you revive them and then learn that no, you can't bring them home. they're stuck on that island forever. like obviously there's an in-game reason but i feel like it has angst potential. like not even just for the ones who survive but also the ghosts.
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monochromecrow0 · 12 days ago
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More Peak headcanons! Based on two mechanics from the game taken seriously:
the Scouts don't need sleep,
and they transition instantly from unconsciousness to a skeleton
So, you can have a stamina bar full of Hunger and Injury, and it makes sense for the Scout to die under those conditions. However you could have a bar full of only Sleepiness and Weight and it would have exact same effect, which doesn't add up as much.
Headcanoning that isn't actually any of the statuses on the stamina bar that kills the Scouts, rather after being unconscious for too long the island just magically insta-decays them.
(The explanation I've come up with for why you can carry unconscious Scouts in order to to keep them alive: the island's magic isn't precise enough to individually register each person, so one Scout carrying another Scout makes the island register them as one -awake- person, and thus doesn't off the unconscious Scout. )
So saying the island has occult properties that stop the Scouts from needing sleep, I have created this scenario:
A Scout (or Scouts) manage to reach the Peak and are rescued (yay). Only at this point they've been climbing nonstop for days, so the moment they're no longer on the island they pass out. Except they aren't out of the range of the decay effect.
The poor helicopter pilot keeps having all the people they rescue turn into skeletons.
And the Scouts keep waking up again on the beach, ready to once again climb the mountain.
In this scenario the only way for them to actually escape the island is to basically speedrun climbing in order to outrun their own exhaustion. (Kinda difficult when the island completely rearranges itself every so often.)
I think I've accidently headcanoned Peak's island into being semi-sentient and vaguely malicious? At least that's what it must feel like to those poor Scouts lol
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monochromecrow0 · 13 days ago
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hat stacking. i want to believe
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monochromecrow0 · 16 days ago
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Decided to write down some of my headcanons on the occult properties of Peak's island
(Great game, go play it, it's peak! ba dum tss)
So it's canon that there's something off about the island, considering the mystical items and the Scouts coming back to life.
I like taking game mechanics and treating them seriously, and the game already does some of that with respawning equalling resurrection, so I'm just going to do that more.
First headcanon:
The island has the ability to manipulate soft tissues.
Sounds weird, but I have evidence-
When player's die they immediately become a skeleton, basically rapid, near instant decay of everything except the bones.
Next, consider these effects that you can get on your stamina bar:
Heat, Cold, Poison, Thorns, and Injury.
The first four will rapidly dissipate when the player is removed from the source. Even considering Peak's time (day/night cycle) being sped up, they dissipate unnaturally quickly.
Burns, frostbite, illness, and puncture wounds from the thorns are all things that primarily effect the soft tissues.
As well as rapid decay, the island also can rapidly heal this type of damage.
Injury is an outlier. Why? I propose that the injury that the stamina bar is displaying is all fractured/broken bones.
In game, your character can easily jump down cliffs over double their height without taking damage.
But what if they were taking damage, but the injuries that were just to soft tissues healed instantly?
...though now we've got Scouts using bandages and items from a first aid kit to heal broken bones. Don't worry though, this is fixed by my next headcanon.
Second headcanon:
Perception is reality. Or rather, the Scout's perceptions help shape the reality of the island.
First evidence is Bing Bong!
Isn't it weird that there's literally a solid gold statue of an airline mascot buried in a Tomb?
Nope, not weird, because players love Bing Bong, you could even say they worship him! And the island reacts accordingly to this fact by making the idol.
Back to the broken bones-
Bandages and first aid kits are things that can heal injuries, and sure, logically they won't do much for broken bones, but the perception of these items as Things That Heal is enough for the island to take that concept and warp it into always being true, even in situations where it shouldn't necessarily be so.
Third headcanon (maybe more of a 2.5, since this carries on from headcanon 2):
Everyone is a Scout, whether they like it or not.
Bit weird that every plane that crashes here is always carrying Scouts, ain't it? What if it's not though-
So the longest-time resident of Peak's island is Scoutmaster Myres (poor dude)
As such, I imagine Myre's perceptions (and to a lesser extent, those of the original Scout troop that crashed on the island) have had a large impact on the reality of the island.
I don't think the Ancient Statues originally looked like the Scouts, nor the Effigy, but rather the appearance of these things changed to reflect the only people to come to the island in a long long time.
And so, everyone that comes to the island after the OG Scouts ends up with a sash, and is rewarded badges appropriately :D
(Yeah, this last one is a bit less evidence-based and more so everyone-needs-badges based (I need every peak badge to be real as merch rn please, thank you-))
Anyway, this is me signing off, see you at THE PEAK!
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monochromecrow0 · 16 days ago
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Do you hear those terrifying footsteps approaching?
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My friend loves Lethal Company so I made this for her❤️
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monochromecrow0 · 22 days ago
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“Your Body was never found”
🐚🏝️🍄‍🟫🌴🌨️🏔️🔥🌋💫🚩
PLEASE DO NOT STEAL
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“I was so cold and badly damaged while on the Alpines, I really thought I could save myself but the snowstorm got me. Before I passed out, I used the Scoutmaster's bugle as a last resource, expecting him to throw me around and end it all but… he just stayed there and stared at me as I perished… Playing alone but at least having someone there for my last moment, as if grieving my death… It was poetic...”
🐚🏝️🍄‍🟫🌴🌨️🏔️🔥🌋💫🚩
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monochromecrow0 · 1 month ago
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Finding some random artists OC and getting so incredibly attached to the character and design out of nowhere like hi. I’ve just met you and your Pet Freak. I’m going to Monitor You so I can one day catch another sighting of your Pet Freak
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monochromecrow0 · 1 month ago
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Calamities of past life
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Look at this silly dudes
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I love them
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monochromecrow0 · 2 months ago
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affirmations for writers: i know how to write. i have seen sentences before, and i know how to make one. i can identify up to several words and their meanings. i am not afraid of semicolons.
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monochromecrow0 · 2 months ago
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Another Challenger...It has been ages
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monochromecrow0 · 2 months ago
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Hi, do you have a favourite log? Or, any favourite lines from any of the logs?
HI!!! hellooo!!!
i think that my favorite log would probably still be "real job" - "letter of resignation" is a veeery very close second, and i'd probably rank "team synergy" and "desmond" up there too, but real job gave so much interesting characterization for sigurd (and the world as a whole with the talk of the war) that it makes me love it very much. the imagery of the memory at the end feels so vivid to me too. even if it wasn't super verbose, i still really connect with that feeling of everything in the world going wrong at once and feeling like you're being squeezed through a needle. the last line always hits me like a truck. she just wanted a real job
as far as specific lines goes, the old ending line for "desmond" is still one of my favorite things of all time: "please have a good day and night -- as what else is there for us to do?" it's one of those phrases that echoes for me in painful situations. it offers a lot of broad comfort. i know it isn't around in the same way anymore, and i think the new form is fitting for desmond's character, but i still like the old one.
i also really like the end quote from "letter of resignation", the one we talked about: "our work has just begun. and there is no way out but further in." another one of those quotes that resonates with me in a lot of ways. i remember a post of zeekerss saying that lethal company is meant to be about confronting despair and finding hope against an unstoppable evil, and this quote embodies that quite well to me. i'm very, very excited to see where the next log goes with this, and how the ending brings this in.
i do also enjoy this quote from "autopilot" a ton, more as a character-specific quote than anything: "im not gonna crawl home, crying and scratching on dad's front door. thats not his son. thats not Sigurd!" i feel like it's a quote that embodies her character very well, but in a way that's almost subtle. it's meant to sound triumphant when she writes it, but to me it just shows how much sigurd fears her father and being inadequate in comparison to the horrible things that happen at the Company. and it's this stubbornness (and fear of her own failure/terror) that leads to her downward spiral throughout the entries. i also like the repeating of her name. it ends up being one of the last things left of her in the end, so it feels very important to me that she emphasizes it here. if that isn't sigurd, then what is, y'know? i think about this quote a lot.
i'd love to know your favorites if you have any :D !!! or anyone's really!!
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monochromecrow0 · 2 months ago
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+1 New Friend
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monochromecrow0 · 3 months ago
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The final lines are a variation of lines from It Steals
"Our work has just begun. And there is no way out but further in." - Lethal Company
"This is only the beginning. There is no way out! There is only further in!" - It Steals
has anyone read the new log. can anyone hear me. please. i need to talk about how insane this is making me. https://lethal.miraheze.org/wiki/Sigurd_Logs they're all here i added the newest one please read it... "letter of resignation"... oh my god.... oh my god
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monochromecrow0 · 3 months ago
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Friend?
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monochromecrow0 · 3 months ago
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Thinking on the potential motivations of each of the It Steals monsters...
Legs: Territorialism, you get one warning strike before it actually finishes you off. The longer you stick around the more effort it puts into getting rid of you
Hide and Seeker: Most of the time, the maze isn't a very exciting place. Lack of enrichment leads to its destructive behaviour. It's not malicious, but more so doesn't give a damn about you in favour of alleviating its boredom
The Phantom: Just an asshole, moving on- Okay, this one is malicious. It's prideful, evading it pisses it off. It gains its amusement from making you lose.
The creatures from Living Halls: Couldn't find a proper name for these ones. In their part of the maze you can find lots of plant(?) matter growing on the walls. Something needs to be fuelling that growth, so I'm going to say that something's you.
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monochromecrow0 · 1 year ago
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it’s just a harmless scarecrow
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