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Dreams take you to weird places, I don't like their unfamiliarity, also their weirdly kinda familiar aspects! They tire me out. It can kinda make you feel woozy. Ever feel like your falling? Sometimes I wish I would just to wake up, they feel like they go so long but because you don't remember them they fade quickly. What do you dream about? What do you see, I don't know what I dream about I can never seem to remember, just a thought away. Maybe you could consider them an escape for reality! Good for some not so good for others. Sometimes in dreams I feel lost, scared and unable to escape the blinding pain but I can't recall any specific moment in a dream of such emotions, I've simply forgotten. I have a question, If there was a button and every time you press it you get 1 million dollars but you get sent to a black inescapable abyss for 10 million years, when you come back you have no recollection of anything that happened in the abyss and have no health changes from the abyss. It just happened and you don't remember it, would you press that button?
#dreamstate#gamedev#gamedevelopment#sleepless#forgetting#question#indie games#game#indiegamedev#indiegamelover#endless
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Aren't tight spaces so cosy!!
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Daylight! Here is a couple of random bits and bobs from a while ago, drawings and pieces from my first ideas of the game and of other small projects which I hope to incorporate into the finished project! I was doing when I first wanted to make the game!
Who doesn't love top hats!
#first draft#oldprototypes#old files#gamedevelopment#gamedev#indie games#whereitbegan#thebeggining#awake#I don't want to sleep#no sleep
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It's getting brighter outside! The sun keeps you warm and awake.
#sleep? what's that?#story games#indie games#gamedev#gamedevelopment#game development#burnout#commercial#normal#im normal#what day is it
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I've been working more on the small fun details of the game recently adding in all the interesting explory bits I love! But with all these incoming issues with unity I'm not really sure whats gonna happen, I've worked on this game for years and years chipping away and though you may not have seen alot of it ive put in a tonne of hours on lots of different secrets. Overall I just don't know what its gonna mean for the development of this game so we shall see!
#gamedev#game design#secrets#easter egg#gamedevelopment#game demo#unfinished#surreal#surrealism#dreamscape
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No idea what this could possibly be used for but on the other hand, top-hat turret! A fine creation!
Should I make a lil ol minigame w tophat turret?
#game development#top hat#turret#gif#animation#game dev#indiegamedev#gamedevelopment#developer#indie dev#indie games
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Unity is trying to pull some fucking BULLSHIT!
UNITY IS COMPLETELY DERANGED
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Who doesn't love sleep! Isn't it just hard to wake up sometimes.
:D
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I've not been posting about the game but maybe this will be the beginning.
lots of quick concurrent posts about to materialize...
making a shop, lots of items! Here is some nutrient dense consumables.
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My Game Dev Journey RESOURCES, Code, communities I enjoy and information dump!
I thought that as a first introduction to my game it would be good to post a full recap around 1.5 years of the development of BLASTELL with UNITY (update! You're on thin ice unity)
To help out those who just want to navigate my page a little and understand what’s going on I do have a discord so feel free to ask me any questions about the game, your projects or anything that your curious about.
Lots of random shit all over but their is probably some useful stuff somewhere! Feel free to "borrow" any code.
The Discord!
https://discord.gg/5MqrhS7unp
EXTRA NOTES:
I chose Unity at first due to popular YouTubers when I was starting out like Brackeys and Jonas Tyrollar! I personally find UNITY to be a very viable FREE system to work with when beginning. Though I’ve little experience with other systems I have still found no major issues with this game engine and as it is a very popular engine for indie game developers it’s a very safe choice to start with.
Along with this I will be updating this story from time to time!
I’ve also translated my coding shenanigans and tried to explain them to the best of my ability so anyone should be able to read and understand. (these comments are in brackets)
ONE MORE THING IF YOU NEED ANY SCRIPTS FROM MY GAME (that I haven't already posted) ASK!
overall this is just for me to keep track!
Around the April or something (I didn’t track it well) of 2021 I decided to scrap a game I had been working on named Otherworld and use my newly founded unity 3D knowledge to make something more entertaining! I began without a clue on what I wanted to do but I had a movement and interaction script! So I hopped on a discord call with some friends to come up with ideas! We were very unproductive but what I did get from it was a funny little duck model which I could pick up and drop off spawn island! And whilst stacking hundreds of ridged body’s (gravity bound objects) with colliders (allows objects to hit each other) on top of each other to watch them fall was goofy and to make it better I added explosions!! With great help from random youtube tutorials and Unitys Particle System! I done did the code
How this works! Basic level
The code would basically destroy the duck and remove it from the games scene completely. This duck would then be replaced with an explosion prefab ( a prefab can be a model, particle system and/or any component placed in your scene. What it does it get an object you’ve made with all its scripts and components attached and stored it in a safe spot for the game to access at any given moment for example you can use it to store enemy’s that you want to spawn in later or even to store players in multiplayer games. But in my case it was used to store a explosion particle system which would be instantiated ( duplicated/copied into the scene view) at the location of the duck. The explosion was set with a play on awake function meaning it would immediately activate when brought into the scene therefore no shenanigans were needed on that front.
This script was called (activated) with an OnTriggerEnter function ( OnTriggerEnter functions just trigger a script when something walks into a specific bound set in the editor).
This together basically made it so when the duck would hit the bounds I had set the script to make it explode!
Kinda interesting fact! For colliders to be triggers they need to be a convex, solid shape (for example a room would be turned into a solid box).
END OF EXPLANATION
And I found this was very fun! Now my falling piles of ducks m would explode with much more emphasis (to build upon the explosion script I also created screen shake and EVENTUALLY audio as well)!
From here I knew it could be more interesting so I stood before good old Brackeys to create myself some Enemies! And it didn’t work but hope was not lost, from the shadows I found a enemy AI from the all powerful Dave. https://youtu.be/UjkSFoLxesw I was able to use this tutorial as a basis for my first enemy system and sure it was a little scuffed! Sure walking into them would send you to the abyss and they would occasionally just ignore invincibility frames but it was fun. And by replacing their lil pea shots with an electric particles + adding in all the essentials like HP fixing and all of that it started to actually be fun to play
Along with this i then filtered the OnTriggerEnter function to only make the ducks explode when they hit enemies.
Cut forward a couple months I had further developed my skills not really innovating anything crazy but making steady progress! I had created some menus along with making the first TWO levels and even a boss to finish on!
I decided to go off to a place called itch.io an amazing platform for indie developers which allows devs to post FOR FREE!!! From here I quickly got a wonderful lady named UncannyPlatypus to play and help my project as it began to become a game!
To be continued…
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