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Finding my Heart: Teddy Route
Notes under the cut:
Trying to update the template to be more... visually appealing, I guess? And Teddy ended up being the test subject for it, so I can get a better feel of his personality, so killing two birds with one stone sorta thing.
The player once again fumbles the bag, and while they didn't have a romantic chance with him in the first place because he's happily married and has a child, they really killed all chances to continue being friends with him because of their attitude.
Ngl, I find it hilarious to have a dating sim where the player never truly wins because they self-sabotage or for some other reason (They won with Justin, but then fumbled offscreen so he ended up dating and marrying Art), but maybe I should have an installment where they win for once LMAOOO
Anyway, I forgot how fun these are to make and it's now easier in this new format,so I might roll out more of these soon.
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Around the Sims 4 | (Random) Toy vending machines
Two versions for this object: a claw machine converted from Sims 3, and another object, coming directly from my childhood, "la machine à tirettes", a vending machine with small drawers, that we used to call just "la tirette". It was part of all fairs. For a small amount of money, you could get a random toy, a cheap watch, a ball… and there was always a very special toy in the display that you wanted so hard without being able to get it… :D I like finding those "old stuff" in my game, entertaining my Sims, and I finally leant how to have random things in game, so I had to give all the Sims around a "tirette", and, of course, a claw machine that works exactly the same and that is probably much more familiar to you! :D
It will be released on Around the Sims 4 the 29th of November. It’s available in early access for Patreons right now.
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Mini Mesh Default Underwear
A teeny weeny mesh set.
Replaces the default underwear in CAS.
Choose between black or beige.
Compatible with WW.
Conflicts with any other asset that replaces the CAS underwear, like Hiroki's BB as an example.
Download here (Public access 09/12/2024)
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Only For Bae Mod *Early Access*
Let your Sims show special love to their one and only... or favorites on their roster
-3 New romantic reactions with custom animations
-New Only For Bae phone category
-New custom Concert Rabbithole; you can go to a concert with your Bae
-New buffs
-New balloon set
-Send a sexy selfie (new poses overrides) [replaces solo romantic selfies]
-New text message phone categories: notifications will display text messages sent
Gain early access
Public release 7/28
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Nisa’s Lot Trait Extender!
Info: This is not my Mod but i have the honour to host this Mod. 100% Credit goes to the Mod Creator Nisa!
Too many lot traits but so few slots? No more! This lot trait extender does exactly what it says, it allows you to add more than the default 3 lot traits to any lot. How many lot traits you may ask? As many as your game can take before crashing. There is no limit. Thank you Jarl44 for the suggestion and the intense testing as this sort of mod isn’t really something I’d use in my game. Jarl44 tested up to 30 lot traits on a single lot and reported it working, however I wouldn’t recommend going anywhere near that number.
Keep reading
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12 Must-Download Fix Mods for The Sims 4
Ever had that feeling when small bugs and illogical quirks in The Sims 4 ruin all the fun? Luckily, modders came to the rescue! This collection features small but genius mods that fix annoying flaws and add a bit more common sense (and fun) to the game. No major overhauls – just targeted fixes that make playing way more enjoyable.
1. Change into Everyday when inside by @littlemssam
With this mod, sims automatically switch from winter outfits to everyday clothes when entering a building. For public lots to work, you’ll need to add the special lot trait "Change into Everyday Outfit."
Download ↑
2. NJ's Faster Sink Interactions by NotJemimi
Finally, quick hand-washing and teeth-brushing: this mod cuts animation time down to a minimum. No more standing at the sink forever, hygiene now takes just seconds!
Download ↑
3. Always CAS Full Edit Mode by @sonozakisisterssims4
No more entering cheats every new session. This mod automatically enables two useful cheats: testingcheats true and cas.fulleditmode when the game launches.
Download ↑
4. More Children at Venues by @sims4me
A must-have foundation for all mods that add more kids to public lots. By itself, this mod doesn’t change child spawns, but no morechildrenat series mod will work without it.
Download the base
And install the desired mods from the morechildrenat series:
More Children at Beaches
More Children At Parks
5. Available Lock The Camera directly from Sim by @bloombatter
Now you can lock the camera onto a sim directly through the interaction menu: just click on any familiar sim or NPC and select the corresponding option. The mod also lets you follow pets, foxes, rabbits, and even ghosts, making gameplay way more convenient.
Download ↑
6. Eat Autonomous Only When Hungry by @sonozakisisterssims4
With this mod, sims will only cook and eat when they're actually hungry – no more unnecessary snacking at the slightest hint of hunger. The mod works not just with fridges but all kitchen appliances, so sims will behave much more realistically.
Download ↑
7. No Vending Machine Jams by @bloombatter
Vending machines finally work as they should! This fix completely removes the annoying item jams when making purchases. No more nervously saving before every "Buy" click: your sims and townie NPCs can now use vending machines without worrying about bugs.
Download ↑
8. Cool your Berries by smaviking
Potion berries can now be stored in the fridge – no more endless inventory searches! The mod adds a handy storage option for all berry types (and beyond). During installation, you can choose whether to store only berries, only various fruits and veggies, or any harvestable ingredients.
Download ↑
9. Red Auto Sleep by keincoeur
Now sims will only go to sleep when truly exhausted (red energy bar), not at the first sign of drowsiness. Bonus perk: they can take naps, saving your sims when neighbors throw a late-night rager. As they say, "If you can't beat 'em, snooze through 'em!"
Download ↑
10. Vampires Can Growl Too! by SweetSimmer
Vampires can now growl just as fiercely as werewolves! This mod adds three new interactions: a terrifying roar that sends bystanders fleeing in panic, a flirty "Bare Your Neck" with playful effects, and a passionate growl for lovey-dovey couples. Finally, bloodsuckers get the charisma they deserve!
Download ↑
11. 'Here's your table' Restaurant Phrase Mini Fix by @sonozakisisterssims4
Waiters in sims restaurants announce "Food is served" the moment your sims sit down – which is weird. This tiny fix replaces the awkward line with five more natural alternatives. Now restaurant NPCs will behave like actual service staff.
Download ↑
12. Eco Lifestyle Community Lot Fix / Community Space / Community Garden / Market Place/ Maker Space by mitchsimmer

This mod repairs broken lots from the Eco Lifestyle expansion that stopped working after the July 2024 update. Just install it to revive awesome community spaces like gardens and marketplaces.
Download ↑
🌱 Create your family tree with TheSimsTree
❓ Support 🌸 Our Blog
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painting animation override (+ mini easels, canvas override)
download on patreon (early access) (public release - 06/30/25)
1. painting animation override
a bar stool appears automatically at the beginning of the painting interaction.
the override applies only to small and medium canvases. large paintings use the default animation.
if a sim gets distracted while painting, they will stand up and then sit back down :(
there are two animation styles based on the sim's gender. you can switch between them using my other mod — more info here! you can also set the default ea animation style for individual sims if you prefer that.
this mod works for teen to elder sims and is not compatible with the "kids sims can paint" mod by zulf.
2. functional mini easels
i also made three functional mini easels based on the existing game easels. they can be placed on tables and used for painting.
includes all ea swatches.
use bb.moveobjects before placing them.
3. canvas and frame override
this override changes the thickness and frame of the canvas.
there are three versions with different frame colors — please download only one!
(without gshade)
the canvas thickness is the same in all versions. here’s a comparison with the original ea canvas:
also, don’t worry if the easels now show up as “modded” in build/buy. i had to slightly adjust their slots so the new canvas looks right on them. this mod is compatible with any paintings overrides.
this is how the mod turned out! i spent a long time trying to make the sim sit on a real chair and paint — but in the end, it just didn’t work, so i settled on this version instead. feel free to reach out if you run into any issues or have any questions! ❤️
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RVSN Hidden Lights Mod!
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No Conflicting Traits: An Override
Synopsis: Ever wanted your Sim to be good and evil? Family Oriented with commitment issues? An outgoing loner? I made a mod that overrides the tuning for the conflict system in CAS and kind of allows for dual personalities. Read more and download HERE.
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TS4: Green Culinary Bottle Override & Deco
Sul sul ^^
Finally, the overrides for the green culinary/kitchen bottle :)
Please read the full instructions :)
🌸🌸🌸🌸🌸🌸🌸🌸🌸💚
ABOUT THIS DOWNLOAD:
It's base game compatible.
This will override the green bottle the Sims use to cook, and also to make drinks.
🚨 REALLY IMPORTANT: Since our Sims use it both in kitchen and also at the bar, please, download the bar items override as well, so your Sims won't use olive oil to make drinks 😅
All the images shown in the pictures were printed from the game, so this is exactly how they look in game :)
🌸🌸🌸🌸🌸🌸🌸🌸🌸💚
OPTIONS AVAILABLE:
When I asked for your opinions, everyone agreed that the green bottle should be olive oil. So I made a few realistic ones, a EA inspired one, and also a Tartosa olive oil brand.
I also made an oil dispenser version in case you wanted to keep it neutral.
🌸🌸🌸🌸🌸🌸🌸🌸🌸💚
IN GAME PREVIEW:
When your Sims use it while cooking, they'll be opened like this.
These are the decorative versions:
🌸🌸🌸🌸🌸🌸🌸🌸🌸💚
DOWNLOAD/ INSTALL/ IMPORTANT:
1- Download the "channel4sims - food replacements - green culinary bottle override" zip file.
2- Extract it and place it in your Mods folder. There are 27 package files inside it (all override versions).
3- Please choose and keep JUST ONE VERSION. You can only use one override for an item at a time.
Note: They're all called "channel4sims - food replacements - green culinary bottle - olive oil (NAME OF THE VERSION)".
4- KEEP just the package file of the version you want. DELETE all other 26 package files.
NOTE: Do not put it more than 1 folder deep inside Mods, or it may not work.
Example 1: Mods/Replacements/(your file here) - OK 👍
Example 2: Mods/Replacements/Food/(your file here) - Won't work 👎
5- If you later want to use another bottle version, first delete the one you're currently using and then replace for you one you want.
If you want the decorative version: Download the "channel4sims - food replacements - green culinary bottle decorative" zip file. Extract it and place it in your Mods folder.
REMEMBER: Download the bar items override as well, so your Sims won't use olive oil to make drinks.
🌸🌸🌸🌸🌸🌸🌸🌸🌸💚
I hope you'll enjoy it a lot :)
Let me know if there are any issues.
I'll be posting more overrides for the other items soon :)
Happy Simming ^^
*-* DOWNLOAD (free/no adfly) *-*
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That's a penis

Wonderland Mushrooms
An Alice In Wonderland Inspired Recipe!
Public release - 24TH APRIL 2025
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LEGACY HISTORY CHALLENGE - EARLY SIMVILIZATION (CHALCOLITHIC - COOPER AGE)

*Note: English isn’t my mother language and I’m not an expert in idiomatic expression. So if you find any errors or something weird, please forgive me and let me know on “ask me” if you want.
Tradução em português aqui.
LHC Doc - EN/US - Complete Doc with all Ages.
LHC Doc - PT/BR - Doc Completo com todas as Eras.
INTRODUCTION
Around 12000 years ago, geological and astronomical events such as the younger Dryas impact caused profound climate changes, leading to global warming, rising sea levels and enabling the development of agriculture. Man ceased to be a hunter/gatherer and began to settle in settlements, becoming sedentary. The first cities, ceramics, the calendar, coins (initially clay chips) and later, writing appeared.
Agriculture spread from six centers of expansion: Mesopotamia (Iraq), Egypt, Harappa (India), China, New Guinea and Central America. The Fertile Crescent, the region that encompasses the Levant and Mesopotamia, is considered the cradle of civilization, since the first civilizations developed near rivers, where the climate and floods favored agriculture, while the populations of more arid regions remained nomadic. After Tas Tapeler, the oldest known civilization flourished in Mesopotamia, between the Tigris and Euphrates rivers, around 5500 BCE, with the Ubaid culture, formed from the fusion of three cultures: Samarra (fishermen-hunters), Hassuna (practitioners of irrigated agriculture), and Halef (nomadic shepherds potters). Later, the region became known as “Kengir”, the “land of civilized kings”, and is today called Sumer.
The Ubaidians founded the city of Eridu in 5400 BCE in southern Mesopotamia and are among those responsible for the oldest known metallurgical processes from copper smelting, as well as the Vinča culture in Europe, giving rise to the Copper Age or Chalcolithic. However, Sumerian urban life emerged in the Uruk Period (4th millennium BCE), when the city of Uruk acquired hegemony in the region. Near Mesopotamia, in Elam, the city of Susa was built around 4200 BCE, although archaeological evidence points to the presence of human habitation at the site since 7000 BCE.

In the Nile Valley region, the Naqada culture developed, divided into Amratian (Naqada I - from 4000 BCE to 3500 BCE), Gerzean (Naqada II - from 3500 BCE to 3200 BCE) and Semainean (Naqada III - from 3200 BCE to 3000 BCE) . Around 3100 BCE, Namer unified Lower and Upper Egypt. The circumstances and exact date this occurred are unknown. However, it is known that Egypt had an economy based on hunting and traded with the Levant and Mesopotamia since Nacada I.
Another civilization that probably traded with Mesopotamia was Harappa, which developed in the Indus River Valley region, today Pakistan. It is believed that the first occupations in the Indus River Valley appeared around 7000 BCE, but urbanization developed from 3200 BCE and reached an intense level of planning in 2600 BCE with the construction of large canals in cities such as Harappa and Mohenjo Daro. The Harappan civilization was the largest in territory, however it declined in 1600 BCE, being abandoned for unknown reasons.
Genesis mentions that the Garden of Eden would be located next to a river that would divide into four, two of them identified as Tigris and Euphrates. The archaeologist Juris Zarins has proposed that the Garden of Eden was located at the site of the Dilmun civilization at the head of the Persian Gulf (modern Kuwait), where the Tigris and Euphrates rivers flow into the sea. In this theory, the Gihon River would correspond to the Karun River in Iran, and the Pishon River would correspond to the Wadi al-Batin river system. The Sumerians had legends that associated Dilmun with the Gods and the Creation Myth. Therefore, Zarins claimed that the Sumerians originally inhabited the Persian Gulf region that was flooded by rising sea levels at the end of the Ice Age. Sumerian historical records and archaeological excavations on the island of Bahrain suggest that in the third millennium BCE, the Dilmun civilization lay on a trade route between Mesopotamia and the Indus Valley.
It is possible that even older civilizations existed, whose historical records have not been found. New research has also found submerged ruins that suggest the existence of civilizations in Dwarka (India) and Yonaguni (Japan), but little is known about these archaeological remains. It is worth remembering that Prehistory in Mesopotamia ends with the invention of writing around 3500 BCE, while in Europe it lasts longer. Stonehenge, for example, dates to 3100 BCE to 2000 BCE (about 6 millennia after Gobekli Tepe).
The rules I wrote are for the early Sumerian civilization in Mesopotamia (Uruk Period) because of the archaeological records. I tried to have a base that had sources to research or at least a speculation of how people lived. There are few historical records and many fanciful writings by the ancients. The Bible and the Sumerian King List suggest that men lived for hundreds of years. So, consider that your Prehistoric Sims lived thousands of years and ancient Sims lived longer than modern Sims.
Mesopotamia in 4000 - 3100 BCE - The Uruk expansion
Since the creation of the Sim Calendar, I have established each Sim day as 1 year of Antiquity. This suggestion is not perfect, since humans were already organizing themselves into Neolithic cities before 3500 BCE, but being more realistic means having to play longer with the Calendar up to 5000 BCE or even 7000 BCE, which would make the gameplay boring. This suggestion also places the Ubaid period within the Neolithic (the third phase of the Prehistoric Age). If you want, you can disregard this calendar suggestion, shortening the gameplay and using the rules for Egypt and Harappa, since the daily life, clothes and customs of these civilizations may have been similar in the early days of Civilization.
RULES
1 - Gradual progression:
The main rule of this Era is:
1.1 - Changes should happen slowly, gradually and look like progress is being made. No more sleeping in a cave with furs one day and the next day in a brick shed with elaborate clothing and jewelry. Let your Sims achieve things slowly and with effort.
2 - Worlds, Weather and Sim Calendar:
2.1 - Now Sims are no longer nomads. Choose a world to settle in. Henford-on-Bagley represents Great Britain; Windenburg, the Rhine region of Germany; Newcrest and Willow Creek, Western Europe; Tartosa, the Mediterranean; Oasis Springs and Strangerville, Egypt and Tomarang, Harappa. In the absence of a suitable world, Mesopotamia can be represented by Sulani.
2.2 - I suggest you stay away from the roads or use a mod like Blowtorch, always covering modern items with stones with the help of T.o.o.l..
2.3 - Your Sim can travel to another world to gather herbs, fruits and vegetables, but he must stay outside for days with his campfire and tent. Only for worlds with similar climates. If your Sim lives in Willow Creek, he can travel to Newcrest, Windembug, Brindleton Bay, Glimmerbrook, Moonwood Mill and Henford-on-Bagley. If he lives in Oasis Springs he can travel to Del Sol Valley, Chestnut Ridge, Ciudad Enamorada, Tomarang and Sulani. Granite Falls are equivalent to the mountains and can be visited by everyone, but Selvadorada isn’t.
2.4 - Set the start of the Sim Calendar from the next Spring Sunday.
2.5 - The Calendar marks the Start of Simvilization. The Sim year has 28 days and is divided into p1, p2, p3, p4, p5, p6, p7 for spring, v1, v2, v3, v4, v5, v6, v7 for summer, o1, o2, o3, o4, o5, o6, o,7 for autumn and i1, i2, i3, i4, i5, i6, i7 for winter, where each number corresponds to the day of the week. On the front put the year number. Thus, 1p1 equals the first day of spring in year 1. Each Sim day at Start of Simvilization equals 1 human year. The day 1p1 equals 3500 BCE, which date we will establish as the invention of proto-writing in Sumer (although the Ubaid period began in 5500 BCE and the Uruk period around 4100 BCE):
3 - Lots, Money and Bills
3.1 - Now money matters. From 1p1, you must zero your household money. (Press “Ctrl+Shift+C" on your keyboard. Type "testingcheats true" and press "Enter". Type “money 0” and press "Enter.)
3.2 - Before zeroing the money, purchase a sales table (requires “The Sims 4 City Living”, “The Sims 4 Eco Lifestyle” or “The Sims 4 Jungle Adventure”). Sim can no longer sell items from their inventory. You always need to sell the item to another Sim that your Sim can interact with (Yard Sale).
3.3 - To sell items in construction mode, you need to have a store (requires “The Sims 4 Get to Work”). Unless you know an easier way to sell these items to Sims your Sim interacts with. You can sell small items on pedestals in your home if you have “The Sims 4 Businesses & Hobbies” expansion pack.
3.4 - You can’t sell your harvest by clicking on the plants. Just pick the fruits and vegetables for your own consumption and sell some through the sales desk. You can sell to Jacques if you have the Standalone Tri-Weekly Trader mod, but you will need to customize his clothes with MC Command Center.
3.5 - You can buy and sell ingredients at a stall. If I'm not mistaken, the expansion packs in which this possibility exists are “The Sims 4 Cottage Living” and “The Sims 4 Horse Ranch”.
3.6 - You can ignore bills, always paying and discounting the amount through cheats, as if you had never paid bills. (Look at the household simoleons before paying the bill. Pay the bill. Press “Ctrl+Shift+C", enable testingcheats.true and type “money”+ observed value. The amount paid on the accounts will be added.)
3.7 - The lot you live on doesn’t belong to you, it has no land value. You simply found unclaimed land and built on it. (Press “Ctrl+Shift+C", enable testingcheats.true and use the command “FreeRealEstate on”.) When changing lots, simply remove your household from the lot, without selling the lot. (Select the lot in the Manage World, click on the three buttons and click on the house icon with a X to evict the household.)
3.8 - Get the “Off the Grid” and “Simple Living” lot challenges (“Simple Living” requires “The Sims 4 Cottage Living”). Again, you can only remove “Off the Grid” if you use a custom content stove because the game interprets the stove as electric. Therefore, prefer barbecue grills.
3.9 - You can build a rustic shelter, similar to Neolithic shelters: square blocks with openings for ventilation inlets or just holes in the ground. Over time and as you earn money, you can add windows, other rooms, straw tiles and improve your shelter.
3.10 - As time went on, build simple lots in your neighborhood and populate them with random Sims from the game (duly customized) or descendants of other families.
3.11 - Roll a D100 dice to decide the starting money of each NPC household. Each number is worth 100 simoleons. Therefore, the richest family can only have up to 10 thousand simoleons.
3.12 - Every week you can roll a D20 dice for the other families in the world, with each number being worth 100, and add it to the initial money of these families. Take advantage and improve the homes of these families.
3.13 - Rental Lots are allowed. (Requires “The Sims 4 For Rent”.) You can make a small village and charge taxes from the residents if you are the local ruler or pay taxes to the ruler. Although it is assumed that at this time villages were run by residents' councils, contributions may have been made or demanded. The tax should be small at first and increase as the Sims years go on. Suggestion: Start with 10 simoleons per week and increase by 5 simoleons each Sim Year. As if the oldest inhabitants had accumulated more wealth than the new ones.
3.14 - You can create an Astro-religion temple. The Gods are based on the constellations and forces of nature: Mother Earth, Sun God, Moon Goddess, Thunder God, for example. These locations can also be used for community meetings. If you have “The Sims 4 For Rent” expansion pack, you can build the temple on the community part of the lot.
3.15 - Polemic - You can create a lot that will serve as a house of pleasures. This lot can have a bar, dance floor and music. Female Sims who don’t have a husband and the means to support themselves can be dancers and join “the oldest profession in the world”. (This case isn't sacred prostitution allegedly practiced by women in Babylon in honor of Ishtar.) These types of environments can’t be frequented by married women and daughters of patriarchs. The women of the pleasure houses also can’t live with other women from outside, they are unfortunately not well socially accepted.
3.16 - Other lots allowed as the Simvilization progresses are restaurant (requires “The Sims 4 Dine Out” game pack), market community lot (requires “The Sims 4 Eco Lifestyle”) and stores (requires “The Sims 4 Get to Work”), duly customized.
4 - Shelters, Build Mode Objects and Custom Content
4.1 - All stone and skin items from the past Age are allowed.
4.2 - You can use the woodwork table to craft objects. Destroy in-game items and exchange for custom content items, then these items will be free (you can add your value to the household money through cheats). Prefer rustic objects at the beginning (tree benches, for example), but objects with metallic connections (nails) are allowed as you get richer.
4.3 - To have a bathtub you need to create it on the woodwork table. Delete it from the game (since you can’t sell it in construction mode) and replace it with a more suitable CC.
4.4 - You can have a grill and stove with custom contents.
4.5 - Refrigerators to preserve food are still not allowed. You can have one just for cooking because the game requires it. You can only store fruits and meat (mod ye olde cookbook v.0.3) as if they were dried fruits and salted meat. Uneaten food should be left out of the refrigerator and spoil (except in winter in places where it snows).
4.6 - Scatter Lump of Clay around the lot to pretend Sims are molding pottery. You can discount the value of the Lumps through cheats and sell it on the sculpture model at the sales table. Mud is free, ready-made pottery is worth something.
4.7 - If you have “The Sims 4 Businesses & Hobbies” expansion pack you may have the pottery skill, but you can only create basic clay items, without glazing.


Pottery in the Ubaid period (5500-4100 AEC) vs. Pottery in the Uruk period (4100-3100 AEC)
4.8 - The Sim can have a loom.

4.9 - When most of your clothes are made of fabric cloth (see item 5.2) you can buy a washing basin and a clothesline. It isn't permitted to use a washing machine and dryer. (Requires “The Sims 4 Laundry Day” stuff.)
5 - Create a Sim Items
5.1 - Fur clothes with leather or metallic parts are now allowed.
5.2 - The snowtato loom is a computer in disguise. You can increase your writing skill with it. As you level up in writing (pretending it's weaving) you can exchange your skins for clothes that appear to be braided or made of wool. One piece per level of hability.
5.3 - In some warmer regions, women can only wear skirts with their breasts uncovered and, over time, cover them up more. Despite that Sims can no longer walk naked, or shower in the rain near other Sims.

Leaves or Skins? - only consider the first few minutes of the video up to 2:50, not the most elaborate outfits.
5.4 - Clothes must be simple, without many decorations and colors.
5.5 - Transition from disheveled hair to neater hair or hairstyles.
5.6 - Transition from mandatory to optional body hair for women.
5.7 - Men can have a beard or shave their heads.
5.8 - The Sumerians called themselves “sag̃-gíg-ga”, "Black-Headed Ones" or "Black-Headed People". Therefore, their ethnicity must have been black, although there are facial reconstructions that show them with lighter skin. See these videos part 1 and part 2. ( Disregard the “before the Flood” information. A possible flood at Shuruppak occurred in the Jemdet Nasr period (3100 BCE - 2900 BCE), while some statues date from later periods.)

Head of Lagash patesi, Gudea.

Archaeological discoveries (Website - See the images) - Votive Statues (video)
6 - Heir, Matrimony, Maternity and Primogeniture
6.1 - From now on, all heirs must be men.
6.2 - If you have “The Sims 4 Eco Lifestyle” expansion pack, from now on the “Free Love” action plan is prohibited.
6.3 - Female sims must marry young (teens in the game). Yes, they can marry with elders.
6.4 - It would be nice for men to marry young, but it’s not mandatory.
6.5 - Beauty isn’t fundamental to marriage, fertility yes. Young women with wide hips are preferred. But if your Sim doesn’t find his spouse attractive Wicked Whims or Wonderfull Whims), you can marry them anyway.
6.6 - Polemic - Before the dowry, marriages could occur by trading items that your Sim needed or wanted. You can exchange the sales table, a farm animal or some item by giving one of your daughters in marriage. This rule will apply to almost any object for many Ages to come, especially the poorer your Sim.
6.7 - In Sumer, your Sim can have more than one wife. This rule is valid for women too. (The practice of polyandry was declared illegal under punishment of stoning in the law code of Urukagina, king of Lagash in the 24th century BCE.) Male Sims can marry their brothers' wives if their brothers die and they become widows.
6.8 - Homosexual relationships aren't prohibited, although some Sims (those who spread the Watcher's word) may not agree with them. But marriages must be between Sims of different sexes because they must produce children. (There are reports of homosexual couples and practices in Antiquity, although the Hebrews did not accept it, with the biblical example of the destruction of Sodom becoming famous. Possibly the Bible was written during the Babylonian Captivity, millennia after that time, but I was unable to determine whether the reports were exceptions and exactly when homosexuality was condemned. I suppose that the institutionalization of marriage contributed to this.)
6.9 - In Simvilization, women must have aspirations Superparent or Big Happy Family and being mothers. They can have other aspirations and do business with other Sims (through the store or sales table) generally when widowed or old (Adult), in the absence of a husband, but Teenagers and Young Adults must have children and take care of children.
6.10 - Every time a Sim gets married (male or female) roll a D100 for their spouse. If you roll 1, that Sim is infertile and will never be able to have children. Check the box in the CAS so that he/she can’t have children.
6.11 - If you use MC Woohoo keep the woohoo risky at 30% for teens, 25% for young adults, 15% for adults and 5% for elders. ( I don't know if the elder option refers to women, but in any case I hope this is the fertility rate of elderly men. The fertility rate of elderly women should be 0. If an elderly Sim becomes pregnant, simply remove her pregnancy with MCCC.) The same fertility settings can be set per-sim using Relationship and Pregnancy Overhaul. IIf you use Wicked Whims, keep your menstrual cycle activated, your fertility rate in “boosted” mode, pregnancy chances in 80% and avoid all contraceptive methods. (It is more difficult to have children with the menstrual cycle than with MC Woohoo.) If not using any mods, Sims can only “Try for Baby”. You can also use the Ultimate Decades Challenge fertility rate:
I left the adult fertility rate at a mid-range value because I think you might have adult Sims of different ages and having to keep changing the rates before woohoo would be a hassle.
6.12 - You can't have a Science Baby.
6.13 - Don’t use a pregnancy test.
6.14 - All babies must be born at home. Pregnant Sims can’t go to the hospital.
6.15 - Bottles are allowed from this Age onwards, but give preference to breastfeeding.
6.16 - You can adopt child Sims that you find around the world, moving to your household, but you can’t adopt through the traditional way on the computer. However, the heir to the legacy must be of your blood.
6.17 - If your heir Sim dies, the Legacy should pass to their firstborn child.
6.18 - If the heir's firstborn son dies, the Legacy must pass to the next eldest son.
6.19 - If all of the heir's sons die, the Legacy must pass to the closest male Sim.
6.20 - If all male Sims descended from the Matriarch die, the Legacy must pass to the eldest daughter or closest female relative, assuming that the husband will manage her assets. After the death of this female Sim, the Legacy must pass to her firstborn son. If the husband has other children with another woman, they aren't considered heirs, as they aren't descendants of the Matriarch.
6.21 - Use rules 6.19 and 6.20 wisely. A female Sim close to the main family is still more important than a male Sim descended from the Matriarch in a distant world. If you don't have contact with the male Sim's family branch, Legacy should pass to the female Sim.
6.22 - The second son or other male Sim can compete with the heir Sim for the Legacy. A fight must happen. The loser dies or is exiled and you continue the legacy from the winning Sim and their descendants. Children of the previous heir can claim to be heirs when they grow up.
6.23 - When the heir is a child, a regent (uncle or stepfather of the heir) can be appointed to complete the tasks of the Age.
6.24 - You can’t have playable secondary families like in Ultimate Decades Challenge. For all children that aren’t heirs and aren’t infertile (rule 8.15), roll a D20 dice. The number rolled corresponds to the number of children they can have, but aren’t required to have. Leave the neighborhood stories or MCCC activated so that they have children up to that number and then make them infertile.
7 - Aspiration and Sim Skills - Agriculture Expansion, Object Crafting and Animal Taming
If you’ve made it this far, your legacy Sim is already level 10 in Fishing, Gardening, and Handiness. You already have a calendar, a shelter, and a neighborhood. His life expectancy improved a little bit. Congratulations, now your Sim’s challenge will no longer be taking a shower in the rain at the risk of being hit by lightning and needing to fish to roast a fish over the fire and not starve to death. His new goal is to earn money so he can build a successful legacy. Trust me, making money without being able to sell through Sim inventory and build mode is hard.
7.1 - The aspirations for all the heirs of this Age is “Fabulously Wealthy”.
7.2 - Male Sims can have fisher and gardener careers.
7.3 - Try to complete the Rosebud achievement, while you upgrade your outfits and main lot. (You have until year 21 of the Sim Calendar to do this, so about 10 generations. Rosebud isn't mandatory because you might not get it with rules 3.1, 3.2, 3.3, 3.4, 9.4 e 9.7. Note: If you ignore the calendar to shorten the gameplay, then the Rosebud achievement is mandatory to move to the Ancient Age. No easy here.)
7.4 - You must complete a base game crystal collection if you live in Oasis Springs and a seashell collection (requires “The Sims 4 Island Living”) if you live in Sulani. Or both if you want to travel between worlds as a merchant.
7.5 - Now you can have an organized plantation.
7.6 - You can’t have a greenhouse, with each new season you must remove the old plantation and start a new plantation on Sunday.
7.7 - You can only harvest your crop once per season. I suggest planting on Sunday, harvesting on Friday, removing the plants and saving part of the crop for the next planting season.
7.8 - You can acquire wheat with this brazenlotus mod and any recipe that is in keeping with the Age if you want. It's as if your Sim has traded with merchants.
7.9 - It isn’t allowed to buy seeds by the Garden Planter Box. No buying on phone and computer too, please.
7.10 - If you have “The Sims 4 Cottage Living” expansion pack you can have domestic animals now. I recommend using mods to replace the cow with a goat, the llama with a sheep and the chickens with ducks or geese.
7.11 - If you have “The Sims 4 Horse Ranch” expansion pack, you can have mini goats, mini sheep and horses. I recommend replacing the horse with a donkey or camel (desert and Egypt). The Sumerians didn't domesticate horses, they bred onagers.
7.12 - All past Age skills are allowed: Gymnastics, Singing, Dancing, Animal Training, Painting, Cooking, Fishing, Charisma, and Mischief. If you have “The Sims 4 Outdoor Retreat” game pack, you can have herbalism too.
7.13 - Sims can have candle making skills. Your Sims remain in the dark if they don't create their own candles. You can only purchase one permanent candle (purchase mode lighting session or custom content) for each Sim that reaches crafting skill 10. (Requires “The Sims 4 Eco Lifestyle”.) All other candles must be manufactured. This rule applies to your main lot, other lots can be customized with permanent candles.
7.14 - Skills from mods consistent with the Early Simvilization are allowed: honey production, cowplant farming, for example.
7.15 - Although writing was emerging, at this stage it was only through clay tokens with symbols referring to goods. So, only merchants had contact with it. Schools don't exist yet. Disable schools with MC Command Center.
7.16 - Complete the “Legacy Player” achievement. From Prehistory to the end of this Age you must have played with 10 generations or more in your household.
7.17 - Create a Harvest Festival on Fridays with the tradition “Grand Meal” and delete the Great Hunt holiday from the previous Age. Requires The Sims 4 Seasons expansion pack.
8 - Birthdays, Life Expectancy, Deaths and Illnesses
Living in Simvilization made life easier for the Sims, but not so much. No more the devastating danger of starvation, animal attack or homelessness, but now there are plagues, attacks by bandits or other rival cities and the misery caused by wars and social inequality. Of course, there are always good Sims out there to help those in need, just as much as there are evil ones. Life expectancy has improved compared to prehistory, but remains aggressive.
At Early Simvilization you must change the life stage duration in the MC Command Center settings, based on the life expectancy below:
8.1 - From day 1p1 of the Calendar, make the following modification considering normal and short lifespan:
Since the Sims will take a day to grow, I divided the life stages into multiples of 7 and removed one day. Thus, from toddler age onwards, the Sim will always have their birthday on the same day of the year.
8.2 - Sims aren’t allowed to grow before their birthday.
8.3 - Always grow your Sim one day after his birthday or let him grow on their own (you can remove forgotten birthday buffs with a cheat or mod). This way, all Sims in the world grow equally, because EA's default is to delay growth by one day.
8.4 - From 1p1, when your Sim grows up, replace the Prehistory dice roll with the dice roll in the table below:
8.5 - At the time of birth, roll a 20-sided dice, D20. If the mother is a teenager or adult and gets 1 or 20, the mother must die in childbirth. If the mother is a young adult, the birth is considered to be a little easier and she will die if she scores 1.
8.6 - For twins, triplets, or more babies, the mother must roll a D20 dice for each baby.
8.7 - Newborns can survive when their mothers die in childbirth (even twins), if you have a domestic animal that generates milk, a pregnant woman or woman with a child of breastfeeding age (baby and infant) nearby.
8.8 - There is a chance that your pregnant Sim will have a “complicated pregnancy” if she roll a 5. In that case, she won't die during childbirth, but will be very sick. You must roll a D20 for the mother again until the next day. If you roll 1 or 20 for teenagers and adults and 1 for young adults, the mother must die. If she survives, she will not be able to have any more children. Check the option in the CAS so that she can't get pregnant again. (If you use the Child Birth mod, there is already a birth complication option and you can ignore it when you roll a 5, but if you receive a birth complication notification, you must roll the second dice.)
8.9 - If for any reason you break rule 8.8 and your Sim gets pregnant again, it's a death sentence. She will not survive this birth.
8.10 - For the newborn, roll a D20 die. If you get 1, 5, 10, 15 or 20, the baby should die immediately. (Click with the left button and shift press on the bassinet and choose the option to starve. The baby will be taken away by foster care and Sims will be saddened by his loss.)
8.11 - When growing a newborn to infant, roll a D20 dice. If you roll 2, 6, 10 or 14, the infant must die. Roll the dice again or roulette to decide how many days the Sim can live in the infant stage, before dying.
8.12 - When growing an infant to toddler, roll a D20 dice. If you get 4, 8, 16 or 20, the baby must die. Roll the dice again or roulette to decide how many days the Sim can live in the toddler stage, before dying.
8.13 - When growing a toddler to child, roll a D20 dice. If you roll 2, 6 or 12, the child must die. Roll the dice again or roulette to decide how many days the Sim can live in the child stage, before dying.
8.14 - When growing a child to teenager, roll a D20 dice. If you roll 3, 7 or 13, the teenager must die. Roll the dice again or roulette to decide how many days the Sim can live in the teenager stage, before dying.
8.15 - When a Sim grows to the age of a teenager he/she must also roll a 100-sided dice, D100. If he/she is unlucky and gets a 1, it means he/she is sterile. Change the option on Cas so he/she can never have children.
8.16 - When growing a teenager to young adult, roll a D20 dice. If you roll 8, 12 or 18, the young adult must die. Roll the dice again or roulette to decide how many days the Sim can live in the young adult stage, before dying.
8.17 - When growing a young adult to an adult, roll a D20 dice. If you roll a 9, 11 or 19, the adult must die. Roll the dice again or roulette to decide how many days the Sim can live in the adult stage, before dying.
8.18 - In your halfway adult life, roll a D20 dice. If you roll a 10, 13 or 20, the Sim must die in the second adult life stage. Roll a dice again or a roulette wheel to decide how many days the Sim can live before dying. (*As life expectancy is organized in multiples of 7 and the adult stage has been suggested as 56 days, half of that time is exactly 28 days, 1 year Sim.)
8.19 - When the adult grows into an elder, roll a D20 dice. If you roll 9, 11, 15, 17 or 19, the adult doesn’t grow into an elder and must die. If they roll another number, roll the dice again or the roulette wheel to decide how many days the Sim can live in the elder stage. If you get a number above 28, you can let the Sim die “naturally”, without your intervention.
8.20 - If you use an illness mod you can choose to only roll the dice when your Sim becomes ill, rather than inventing the deaths.
8.21 - A Spellcaster can save your Sim from death (requires “The Sims 4 Realm of Magic” game pack). With a spellcaster in your lot (belonging to the household or not) you can beg for your Sim's life with the Grim Reaper. Otherwise, you should not interact with the Grim Reaper.
8.22 - Spellcasters can also cure infertility. Visit or invite a spellcaster to your lot. Obtain any potion from the rewards store. Pay 1000 simoleons for the potion (as if you bought it from the spellcaster) and you can lift the CAS restriction and “try for a baby” once. Do not abuse this rule.
8.23 - If you have the expansion pack “The Sims 4 Life & Death” you can be reborn, but reincarnated Sims can't be heirs to the legacy, unless they incarnate in your family fulfilling the specifications required to be heir to each Age. For reborn you must choose a family that already has a baby of newborn age, delete this Sim and replace it with your Sim. (I recommend that you save the infant deleted in the gallery and use MC Cas from MC Command Center to copy your appearance and paste it onto your Sim. This way, your reincarnated Sim will have the genetic characteristics of the new family.)
8.24 - You must roll the death dice for all your descendants, without exception. See rule 6.24. (You may simply delete the children of unplayed families that roll negative dice through the household manager or if you want the tombstone, do it like this: When I want to kill a Sim without playing their household, I call them to my house with MC Cheats from MC Command Center, teleport them outside the lot and kill them using cheats. Or I add them to my household with cheats, kill them and remove the negative buffs from my Sims.)
9 - Bandits or Other People Attacks, Natural Disasters, Crop Losses and Diseases
It is assumed that with the sedentary lifestyle and the accumulation of food and products, groups of looters also emerged. Bandit attacks can occur by decreasing your game’s Sim population. Life in cities without modern hygiene habits and living with animals also facilitate the transmission of diseases. Your Sim doesn’t live yet in beautifully finished homes, fully protected from nature. Natural disasters such as landslides, floods, severe storms, heat waves, etc. may occur. At least one of these events must occur once a year Sim.
9.1 - At the beginning of every year, you must roll a D20 dice to decide what type of event will occur. Roll a D100 dice until you get a dice below 28, to mark the day of the year the event is expected to occur.
Suggested dice roll for a special event to occur:
9.2 - If you roll a 4, 8, 12, 16 or 20 on the D20 a bandit attack occurs. Roll the dice for each Sim in your world according to their respective life stage. If they roll negative numbers, they must be killed or taken as slaves (mainly women and children). Elders who get negative numbers should always be killed. They aren't fit to be slaves.
9.3 - If your Sims are taken as slaves, you can choose to delete them or move them to another world, continuing their descendants away from the main household.
9.4 - When a bandit attack occurs, you also lose your plantation and part of your money. Roll a D100 to know what percentage of money you should take out of your account. Taking 1 is 1%, 10 is 10%, 50% is half and 100% is a total loss. Roll another D100 to find out what percentage of the crop must be destroyed.
9.5 - If you roll a 15 on the D20, a disease outbreak occurs, roll the dice for each Sim in your world corresponding to their life stage, deciding who lives and who dies.
9.6 - If you roll a 1 on the D20, you find a lost domestic animal and can bring it back to your family at no cost. Make a list of all the animals you have available according to your game packs and roll the dice or roulette to find out which animal you found. (I adapted this from Haysie Simmer's Extreme Ultimate Decades Challenge.)
9.7 - “The Sims 4 Seasons”: Strong storms or heat waves can make you lose your plantation and consequently your harvest. When a lightning storm or heat wave hits, roll the dice. If you roll 1, 5, 10, 15 or 20 on the D20, there will be a loss in the plantation. Roll a D100 to find the percentage of loss. If you roll an 11 and have 10 plants, you must destroy one, for example. If you roll 34, you must destroy 3. If you roll 82, you must destroy 8.
9.8 - If you have “The Sims 4 Eco Lifestyle”, disable the “Roughhousing Encouraged” action plan for your neighborhood, but keep it active when visiting other worlds.
9.9 - In very difficult times you must abandon your lot and change neighborhoods. You can choose to move when you roll a 20 on the D20 or when you roll several negative numbers, suffering successive bandit attacks, crop failures and natural disasters.
10 - Pets
I tried researching the oldest dog races and this is what I found, though not from reliable sources, but from articles on the internet:
Basenji (this breed is supposed to have emigrated from Africa and was represented through cave paintings in Libya 6000 years ago), Akita-Inu (its ancestor Matagi-Inu existed from 8000 BCE to 200 BCE), Alaskan Malamute (bred by the Mahlemut tribe 2000 or 3000 years ago), Saluki (dates back to 329 BCE in Egypt, but apparently it was already created in Sumeria. It is believed that it was used by tribes of nomadic hunters for its strength, endurance and agility), Siberian Husky (followed the Chukchi tribe in the region of Siberia), Samoyed (used to pull sleds and hunt by the Samoyed people of northwestern Siberia), Shar-Pei (hunter of wild boar and protector of livestock) and Chow-Chow (its name Songshi-Quan means “bellied lion dog”. Pictured on a bas-relief from the Han Dynasty (150 BCE -200 BCE). Of these, only the Basenji and Saluki would have been common in the Mesopotamian region at that time. The other dogs belong to people with oriental physical characteristics such as almond-shaped eyes and straight black hair.

Basenji - Origin and Migration.
10.1 - You can have a dog that looks like a wolf or another wild animal (requires “The Sims 4 Cats & Dogs” expansion pack).
10.2 - You can have a dog that looks like Basenji or Saluki in Oasis Springs or Sulani.
10.3 - You can have a dog that looks like Akita, Samoyeda or Siberian Husky if your ethnicity is oriental.
10.4 - Prehistory rules continue. If your pet gets sick, wait a day and roll the D20 dice for it. On a roll of 5 or more, it must survive and acquire resistance to that disease. Watch the symptoms and the next time it has the same illness you won’t need to roll the dice. (Apparently the best way to cure animal sickness is with the wellness treats from the vet machine, which you can find in “Debug.” To kill the animal, grow to old first, as animals only die from old age.)
10.5 - Even in Simvilization, the sick animal can’t go to the vet, but if you have a spellcaster on your lot (requires “The Sims 4 Realm of Magic”), he can cure the animal. Roll the die again, rolling 5 or more, your pet is healed even if you rolled a negative dice the previous round.
11 - Occults
11.1 - If you have “The Sims 4 Realm of Magic” game pack, you can create a spellcaster Sim to be a temple priest, or even considered a God. Spellcasters can also heal people, sell potions through the table sale, and trade skills (magic item repairs) for Simoleons. A fridge that looks like a wooden cabinet with bad contact in a time when there was no electricity and a stone bathtub leaking water seem like items taken by evil spirits, don’t they? Add 50 simoleons every time you fix a broken item in someone’s house.
11.2 - If you have “The Sims 4 Get to Work” expansion pack, you can have an Alien and consider him to be an Anunnaki, an ancient alien. I particularly think they match the paintings of the Egyptian god Osiris. The gods were astronauts?

Osiris
11.3 - The myth of the Vampire was present in Sumeria through Lamashtu. If you have “The Sims 4 Vampires” game pack and fishing the Vampire Squid or Batfish in the Oasis Springs secret lot, you can come into contact with the vampirism virus and become a vampire. Use cheats to do this, or create a vampire to transform your Sim as if the fish had bitten him. You can delete the vampire later.
11.4 - Tiamat was also the mother of sea monsters, or perhaps mermaids (requires “The Sims 4 Island Living” expansion pack).
11.5 - Spellcasters and mermaids roll the same dice as humans. Spellcasters with a certain skill in potion or spell can roll twice and escape death, but mermaids can’t. Aliens aren't subject to human rules. So don't roll the dice. And vampires can be killed by the population who consider them demons, although killing a vampire is difficult. If there is a vampire every year you must roll a D100. If you roll 15, the vampire must be killed.
12 - Requirements to advance to the Ancient Age (Jemdet Nasr Period or Bronze Age I):
12.1 - Have a neighborhood.
12.2 - Complete the collections of crystals (base game) and seashells (if you have “The Sims 4 Island Living”).
12.3 - Play until 21p1 on the Sim Calendar, equivalent to the 21st Year Sim or get the Rosebud achievement.
12.4 - Complete the “Legacy Player” achievement before advancing to the next stage.
Apparently the post is too long or there was an error while editing. See the doc for the next items:
13 - Expansions, Game Packs and Stuff Packs
14 - MC CC settings
15 - Recommended mods
16 - Sources (Books, Series and Movies)
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LEGACY HISTORY CHALLENGE - INTERLUDE - THE GREAT FLOOD (JEMDET NASR PERIOD)

*Note: English isn’t my mother language and I’m not an expert in idiomatic expression. So if you find any errors or something weird, please forgive me and let me know on “ask me” if you want.
Tradução em português aqui.
LHC Doc - EN/US - Complete Doc with all Ages.
LHC Doc - PT/BR- Doc Completo com todas as Eras.
INTRODUCTION
Many civilizations have in their beliefs the story of a great flood, sent by one or more deities, which devastated humanity at some point in ancient times. In Greek mythology, Zeus became enraged with mankind and decided to destroy humanity by asking the God of the Sea, Poseidon, to flood the world. However, the Titan Prometheus warned his son Deucalion and his daughter-in-law Pyrrha, who built a chest and saved themselves. After the flood, Deucalion and Pyrrha repopulated humanity by throwing stones (the bones of the earth) onto their backs. Pyrrha's stones formed women and Deucalion's stones formed men.
The Greek story finds parallels in the biblical narrative, where God regretted creating man and decided to kill humanity because of their vices and perversities, causing a flood that lasted 40 days. Nonetheless, God knew that Noah was a devout and just man and ordered him to build an ark to save himself and his descendants. Noah was tasked with placing a pair of animals of each species inside this ark and repopulating the world. After the flood, the ark ran aground on Mount Ararat (Turkey), Noah became a vineyard worker and made a sacrifice to God. Then, God made a covenant with Noah, promising never to try to destroy humanity with another flood and commanding Noah's children to multiply on the earth.

The biblical story probably originated with the Sumerians. In the Eridu Genesis, after the creation of the world, each god was given a city to rule until the gods An and Enlil decided to destroy humanity with a flood. The God Enki, who was a friend of men, warned the king of Shuruppak, Ziusudra, to build a large boat and save himself. This story was found on several cuneiform tablets with slight variations. In the Epic of Gilgamesh, a tale found in the library of the Neo-Assyrian king Ashurbanipal, the hero who built the boat, called “The Preserver of Life,” was Utnapishtim. Another Babylonian poem, Atrahasis, names the owner of the boat as Atra-Hasis, telling the story of the creation of humans by Ninhursag and Enki to work in the place of the gods. Then, humans become too numerous and noisy, angering the God Enlil, who decides to kill them with pestilences, droughts, famine and finally a flood.
These narratives have led to theories about tsunamis, floods, or large-scale sea level rises in the Mesopotamian region. However, a flood on a global scale finds no correspondence in natural history or geology. Likewise, there is no possibility of building such a large ark in the Fertile Crescent region due to the lack of local vegetation with sufficient raw materials. Nevertheless, archaeological discoveries in Shuruppak and other cities suggest the occurrence of a pluvial flood around the year 2900 BCE, in the Jemdet Nasr period (3100 BCE - 2900 BCE), which marks the transition between the Uruk Period (4100 BCE - 3100 BCE) and the Early Dynastic Period (2900 BCE - 2334 BCE). Based on dust deposits found at archaeological sites, the french geologist Marie Agnès Courty has also proposed that some event that occurred between 2350 BCE and 2000 BCE triggered a series of natural disasters in Mesopotamia. An asteroid impact could have triggered local flooding, among other catastrophes.

Adapting the myth to The Sims 4, in the twenty-first year of the Sim Calendar, your heir Sim received a mission from the Watcher: to build an ark, as it will rain for 28 days. Your heir Sim tried to warn everyone in the neighborhood, but they didn't believe him. They think the Watcher is nothing more than a lunatic's fantasy. So, your heir Sim must build the ark alone, to ensure the preservation of life. Just like the Original Age - Genesis, this Age is optional, if you want to remove the mythological part you can skip to the next Age, but you must simulate a flood and roll the dice to reduce the local population. If you skip this Age, roll the dice for your heir Sim and descendants too, without exceptions.
RULES
1 - Noah, the Public Enemy:
1.1 - Choose one of the descendants of the Matriarch's lineage who already has 3 male children to be the heir of that Age or has 3 male children who are teenagers and married until the day 22p1 on the Sim Calendar.
1.2 - “Noah” and his three sons, “Shem”, “Ham” and “Japheth”* don't need to roll the dice. They received the Watcher’s blessing to survive, because they need to produce heirs. (*You can name your Sims whatever you want.)
1.3 - The sons of “Noah” must marry women of different ethnicities: “Ham” with a black woman, “Japheth” with a white woman and “Shem” with an oriental woman (with physical characteristics of the Middle East).
1.4 - Your Heir Sim's aspiration must be Public Enemy and he must complete it only up to the second level, without entering the criminal career.
1.5 - One of your Heir Sim's traits must be “Erratic”.
1.6 - Have 10 declared enemies.
1.7 - Be hated by the entire neighborhood.
1.8 - Start fights and trouble with all neighbors whenever possible.
2 - The Ark
2.1 - In the second week of the 21st Sim Year (21v1), start building a gigantic boat with materials that appear to be made of wood. The ark must have 3 floors and each week you can build one of them. You have until day 21i7 of the Sim Calendar to finish it and you must live in it while you build it. The boat must have a roof and windows are only allowed on the third floor.
2.2 - Equip your ark with everything you need to spend 1 Sim year (28 days) inside it without being able to leave.
2.3 - The rules about money, lots, crops and skills from the Early Simvilization still apply.
2.4 - Until the 21i1 day in Sim Calendar you must withdraw 90% of your household's money as if you had bought wood with that money.
2.5 - Until the 21i1 day in Sim Calendar you must stock up on as many cooking supplies as you can buy from merchants (requires “The Sims 4 Cottage Living”) and harvest from your crops or the world.
2.6 - On 21i7, day in Sim Calendar moves at least one pair of lions, one pair of raccoons, and one pair of zebras into your household. Or other types of wild animals of your choice (requires “The Sims 4 Cats & Dogs” and “The Sims 4 Horse Ranch”). If you want, you can increase the number of households to have more animals. (Wild Animals Creators in the Gallery: TheKalino, Pugowned, hingedrocket233, Krestovka2137, SimShizo.)
2.7 - If you don't want to use cheats or mods to increase the number of households, you can use rooms as rental housing and move your sons and their spouses into them. Requires the expansion “The Sims 4 For Rent”. If you don't have the expansion, move your sons and their wives to other worlds.
2.8 - Purchase a rooster and a hen, two cows, two mini goats, and two mini sheep (requires “The Sims 4 Cottage Living” and “The Sims 4 Horse Ranch”). You cannot milk one of the cows and one of the mini goats, but you must care for them. They represent the male pair.
3 - The Flood
3.1 - On 22p1 day in Sim Calendar you must lock the doors of the Ark to all Sims. No one can enter or leave for 28 days.
3.2 - Place the “Private Dwelling” lot trait (so no one can visit) and the “Quake Zone” lot challenge (to simulate fluctuations during storms) Requires “The Sims 4 City Living” expansion pack.
3.3 - Use cheats to activate stormy weather in the mailbox. Requires “The Sims 4 Seasons” expansion pack. It must rain for 28 days, or 672 hours. (Requires MC Command Center. Click on the mailbox, choose the “change weather” option, then choose “storms” and enter the value 672 for the number of hours the storm will last.)
3.4 - Keep all Sims and animals alive and well cared for until the flood ends.
3.5 - You can't buy supplies while the flood lasts.
3.6 - There is no refrigerator, so leftover food can't be preserved and will spoil.
3.7 - You don't have to pay bills while the flood lasts. (Observe the household simoleons before paying the bill. Pay the bill. Press “Ctrl+Shift+C”, activate testingcheats.true and type “money” + observed amount. The amount paid to the bills will be added.)
3.8 - Roll a dice for each Sim in all Worlds except your heir, their descendants, and their spouses. Even numbers mean the Sim lives, odd numbers mean the Sim dies.
4 - Repopulating the world
4.1 - On 23p1 day in the Calendar Sim you can leave the Ark.
4.2 - On 23p1 day in the Calendar Sim free the wild animals from the ark. Pass them on to NPC families or delete them.
4.3 - You can keep with the domestic animals.
4.4 - Send your sons married to the black and white women to other worlds, “Cam” to Oasis Springs and “Japheth” to Willow Creek, and let the stories of the neighborhood or MC Command Center continue their descendants.
4.5 - Choose “Shem” or his firstborn son to be the heir of the next Age.
5 - Requirements to advance to the Ancient Age (Bronze Age Part I):
5.1 - Build the ark.
5.2 - Noah, his sons and the animals must survive the 28-day flood.
6 - Expansions, Game Packs and Stuff Packs:
6.1 - The Sims 4 Seasons (essential) - Make rain for 28 days.
6.2 - The Sims 4 City Living (optional) - Enable earthquakes as fluctuations.
6.3 - The Sims 4 Cats & Dogs (essential) - Have animal pairs.
6.4 - The Sims 4 Horse Ranch” (essential) - Have animal pairs.
6.5 - The Sims 4 Cottage Living (essential) - “Simple Living” lot challenge and farm animals.
6.6 - The Sims 4 For Rent (optional) - Your sons' rooms inside the Ark.
7 - MC CC Settings:
7.1 - Keep the settings from the Early Simvilization (see item 14).
7.2 - Increase the household size so that all Sims can fit inside the Ark. (I usually increase it to 16, as up to this number it is easy to quickly remove them by creating another household through the “Manage Households Menu”.)
8 - Recommended mods:
8.1 - MC Command Center by Deaderpool - Manages various game resources.
8.2 - T.o.o.l. by Twisted Mexi - Add and edit objects in the world.
8.3 - Blowtorch by Simsverses - Modern items are already deleted.
8.4 - Sulani Hiders - Early Simvilization Saves by Enkhanthor - Hides items from the world that don't match the Age. Note: If you use Blowtorch most items in the world will be deleted, however my Sulani Hiders mod is still useful for hiding buckets when making sculptures and beach trash. You can download the Modders version of Sulani Hiders and choose just which items you want to hide.
8.5 - Assign NPC Jobs (before No Random Townies) by Zero - Allows you to assign roles to NPCs.
8.6 - Arranged Marriages by MizoreYukii - Allows you to make marriage agreements without the need for romance.
8.7 - No Sad Moddlet on Birthday by ClaudiaSharon - Removes forgotten birthday buff.
8.8 - Cut Down Tree by LiraSims - Cut firewood.
8.9 - No Bicycle Bicycle by Bosselady - No NPCs riding bicycles. It probably comes into conflict with Dapple the Donkey.
8.10 - Custom content befitting the Age. You can check the list of CCs I found in CC Links - LHC Directory in my homepage.
9 - Sources (Books, Series and Movies):
9.1 - The Epic of Gilgamesh: The Babylonian Epic Poem and Other Texts in Akkadian and Sumerian (Book translated by Andrew George - 2003).
9.2 - Eridu Genesis - World History Encyclopedia (Website about history).
9.3 - Genesis - The Creation and the Flood (Italian film directed by Ermanno Olmi - 1994).
9.4 - Noah (Movie directed by Darren Aronofsky - 2014).
9.5 - Noah’s Ark Part 1 and Part 2 (TV series directed by John Irvin - 1999).
9.6 - Gênesis (Brazilian TV series by TV Record).
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Simvanced Degrees: A Graduate School Mod
Synopsis: So, I created a mod that kinda lets your Sim go to grad school. (Just in case Discover University didn’t stress them out enough) I always wanted a mod that allows Sims to do something postgrad. This mod allows your Sim to go to graduate school (kind of at least). Basically, your Sims will go back to "college" for a Simvanced Degree. Read more HERE.
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MylittleponyOh Starter Pack - The Sims 4 Version (Plot twist, it's not AI generated !)
You have probably seen this AI Prompt going crazy lately, and I loved the idea behind it, BUT, as a 3D artist, if I had time, I would definitely make it myself rather than generate it with AI. I don't have the time BUT, I have the Sims 4 and you do too ! So, I've created a PSD file with layers so if you also want to do your Simself Starter Pack version and don't want to use AI you can ! I love how not using AI pushed me to be creative ! All the textures have been hand drawn in Gimp ! How to do it ?
In game, take pictures of your simself with or without poses (I used one tehehe), and objects that represent yourself. Preferably a front view !
Supress the background of the in game pictures (I used this one online).
Get all the layers + your simself + objects in a 2D Editing Software (I mostly use Gimp and Canva) and place it as you like ! (I have created a blank layer just so you know where to place your different pictures !)
Add drop shadows to your pictures so it constrats with the background !
Add your own text ! (I did mine on Canva).
You are done <3
Download on my Patreon !
All the Love, MLPO
Decided to do a Demo vid with my hubbys Simself !
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