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Vision Guided Robotics Market Global Size, Segments, Growth and Trends by Forecast to 2027
“Global Vision Guided Robotics Market Size Report | Industry & Analysis - 2027 Year” is the latest market research offered by The Insight Partners and is now out for purchase. Dive into the future of the Vision Guided Robotics market with our meticulous research report. In this report, we have analyzed various platforms for accurate market-based insights. This in-depth study explores diverse areas and pinpoints lucrative opportunities available for Vision Guided Robotics market companies. While covering market dynamics, this report also offers the business impact of the Covid-19 analysis. Pre and post-pandemic business dynamics are covered to help entrepreneurs delving into the competitive Vision Guided Robotics market.
Vision Guided Robotics Analyst Viewpoint on Market Dynamics
This research embarks cusp of transformation in the Vision Guided Robotics market over a period driven by technologies, altering consumer intentions, and several other factors. The futuristic approach of our research analysts attempts to redefine the Vision Guided Robotics market landscape for you. This further includes cutting-edge technologies and dives deep into the level of government support available for Vision Guided Robotics market participants. The synergy of advanced technology and groundbreaking discoveries makes this research promising.
Market Share, Size, and CAGR
All statistics presented in this report are referred to the projected span of the Forecast year. Our insights draw potential growth trajectories for companies with a clear evaluation of circumstances in the forecast duration. All market size and revenue values are represented in US dollars.
This research is based on qualitative analysis of the Vision Guided Robotics market using models such as PESTEL, Porter’s five forces, and in-depth segmentation. This report includes detailed segmentation based on categories, applications, and regions.
Covid -19 Implications and Way Forward
The pandemic of Covid-19 has brought waves of transformation in the Vision Guided Robotics market. This report recorded the influence of the pandemic situation on business supply-demand metrics. The report covers immediate disruptions caused by the pandemic and also determines revenue fluctuations of key companies. Analyzing a range of business indicators this report also acknowledges businesses that managed to respond to the rapidly changing industry landscape.
Learn about Rivals and Step Up Chance to Success
Learning about competition helps companies to step up their business strategies and can outdo them. The main rivals in the Vision Guided Robotics market are examined in this research. The leading companies in this market are . This section will examine the business methods employed by major corporations. A thorough examination will provide precise information that helps brands gain a competitive edge.
Vision Guided Robotics Market Segmentation
The Vision Guided Robotics market is segmented based on products, end-use industries, and regions. The regional landscape is covered by keeping our clients informed about trends in key markets, dominant market players, and potential revenue streams for the forecast period.
Based on 2D-Vision System Robot of Vision Guided Robotics Market Research report:
Software
Hardware
Services
Based on Automotive of Vision Guided Robotics Market Research report:
North America
Europe
Asia Pacific
Middle East & Africa
South & Central America
Based on Regions:
North America (U.S., Canada, Mexico)
Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS)
Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific)
Latin America (Brazil, Rest of Latin America)
The Middle East and Africa (Turkey, GCC, Rest of the Middle East and Africa)
Rest of the World…
Key Coverings:
Market Projections-Market Size, CAGR & Forecast by Revenue | Forecast Year
Market Dynamics – Drivers, Challenges, Regional Trends, and Market Opportunities
Business impact of Covid-19 and Way forward for business
Segment-based analysis- covering types, regions, end-use industries, and more.
Competition analysis including key players and their strategies.
Technology and Innovation in Vision Guided Robotics market
What Does This Research Mean for Your Business?
The futuristic Approach helps businesses to prepare in advance.
Fact-based details to rest assure of returns on investment
Graphical presentation of details such as pie charts, graphs, and bar charts to pitch investors' interest.
Competitive landscape and learnings from correspondents’ journey
Strategic Recommendations and Consultation
The Insight Partners believe in crafting a clear picture for companies diving into the Vision Guided Robotics market and looking forward to being their partner in success. We are taking you on a journey to progress with the launch of our latest update on Vision Guided Robotics market research.
About Us:
The Insight Partners is a one-stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We specialize in industries such as Semiconductor and Electronics, Aerospace and Defense, Automotive and Transportation, Biotechnology, Healthcare IT, Manufacturing and Construction, Medical Devices, Technology, Media and Telecommunications, Chemicals and Materials.
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Revolutionizing Quality Control with Robotic Inspections: The Dynalog Difference
In a manufacturing world that moves faster than ever, achieving precision, quality, and efficiency is no longer optional; it is mandatory. As industries gain automation and production lines gain speed, the need for innovative solutions such as robotic inspection has grown exponentially. This is why Dynalog-US has a significant role in the industry by coming to the forefront with unique robotic inspection systems that will change the framework of how businesses keep their production consistent and quality maintained.

What is Robotic Inspection?
Robotic inspection is using automated robots to inspect, measure, and validate parts or products before or after the production process. These robots will have sensors, cameras, and software that can detect minor defects, deviations, or inaccuracies that human inspectors may overlook.
Unlike traditional inspection processes, robotic inspection provides various elements such as consistent, high speed, and extremely accurate capabilities to make sure every product meets exact specifications. Robotic inspections are rapidly becoming important aspects of the manufacturing process in automotive, aerospace, electronics, or heavy machinery.
Why Choose Dynalog for Robotic Inspection?
Dynalog-US is far more than a robotics company. For decades, we have led the way in robot calibration, robot performance testing, and now into robotic inspection. The systems are engineered to not just find defects but also give actionable data to help manufactures improve their overall production method and process.
Here are some of the reasons Dynalog is different:
1. True Accuracy
At Dynalog we have developed robotic inspection solutions that are designed to be exact. Using technologies such as 3D laser scanning and enhanced vision systems, we can find defects to a fraction of a millimeter. This data helps manufacturers confirm that each component is built exactly to specifications to avoid the consequences of recalls and warranty claims.
2. Real Time Data Feedback
Dynalog robotic inspection excels in providing real time inspection feedback. Our robotic inspection systems are capable of not only finding defects, they can evaluate them instantly and report them to the operators, or manufacturing execution systems (MES). This instantaneous feedback allows manufacturing teams to correct the defect immediately while the robot is still inspecting, thus avoiding downtime, and preventing any defective products from continuing down the manufacturing process.
3. Flexibility In Manufacturing
Every industry has different challenges, whether it's challenging aerospace components, sensitive medical devices, or rugged automotive and electronics-derived components, they all have difficulties in meeting specifications. Robotic inspection is rapidly becoming the answer to not only inspection but preventative quality failure.
The Future of Robotic Inspection
As manufacturing technology advances, it will also place new and different demands and challenges on inspection systems. The future clearly points to more automation in the robotic inspection process, more integrated and smarter AI, and better systems for identifying defects and defects types.
Dynalog is already ahead of these trends- we have invested heavily in R&D so our robotic inspection solutions are at the forefront of emerging technology. Our mission is straightforward: we want to help companies maintain the highest quality product standards while improving efficiency and reducing costs.
There are trends already shaping the future of robotic inspection like:
AI-Driven Defect Recognition: Using machine learning to help robots better recognize complex or rare defects.
Better 3D Scanning: Work will be done to increase the speed and resolution of 3D scans for better inspections.
Predictive Maintenance: As robotic inspection technologies will be looking for defects and determining quality, our robotic inspectors may also be suggesting when machines on the line are in need of maintenance.
Simply put, when working with Dynalog because they are creating tomorrow’s solutions, today!
Uses of Dynalog's Robotic Inspection Systems
Dynalog's systems are utilized in a diverse range of industries.
Here are some examples: Automotive: Inspecting car bodies, engines and transmission components for dimensional accuracy and surface imperfections.
Aerospace: Verifying the requirements of critical components are satisfied meeting the strictest tolerances.
Electronics: Inspecting PCB assemblies and electronic enclosures for microscopic defects.
Medical Devices: Ensuring the careful manufacturing of life-saving equipment.
Heavy Equipment: Ensuring alignment and integrity of large complex parts.
These examples illustrate the importance of robotic inspection in safeguarding brand reputation and providing reliability to users.
Why Robotic Inspection Makes Sense Financially
The implementation of robotic inspection isn't only about achieving higher quality — it is also financially beneficial. The major financial advantages are:Decreased Labor Costs: By employing an automated system, costly manual inspection teams can be avoided.Reduced Time to Market: With robotic inspection time in inspection is reduced which translates into shorter inspection and manufacturing cycles.Decreased Risk of Product Defects: Early detection of defects can prevent significant recalls or liability disputes.Increased Customer Satisfaction: By consistently manufacturing high-quality products, trust with customers is established and enhanced.
As the demands of modern manufacturing continue to increase robotic inspection has moved from a privileged option to an unquestioned requirement as a manufacturing partner. Companies that realize this will be better off in the long run.
#Robotic Inspection#Dynalog-US#Automated Quality Control#Industrial Robotics#Robot Inspection Systems#Precision Manufacturing#Automation in Manufacturing#Robot Calibration#Manufacturing Innovation#Quality Assurance Robotics#Robotic Vision Systems#Industrial Automation Solutions#Smart Manufacturing#3D Scanning Inspection
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Lidar
Optimize your LiDAR needs with expert insights! Discover how Red Sensors empowers your projects with cutting-edge LiDAR technology and precise solutions.
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Beginners guide to manifesting!!
By love4ng1e 𝜗𝜚
Requested by @limitless180

You asked for techniques, but Imma give you the whole pack because i'm cool like that. I'm going to keep it simple so you don't overcomsume. I said this was going to take a day or so, but never mind because I manifested time to make this.
I did a separate post on some of those stuff, but this is it all together. This is the only post you need.
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1.0: What is manifesting?
By simple definition manifesting is getting what you want. There is no need to make it any more complicated.
2.0: How to manifest?
There's multiple ways to manifest and there's no wrong or bad way.
I am a master manifestor, so I'll be honest and say that I do absolutely nothing to manifest except simply just acting like a master manifestor. I'll still give you ways I used that worked for me when I was a beginner, and that works for other people, too.
2.1: Robotic affirming.
Robotic affirming is repeatedly repeating any affirmation of your choice. What that does is reinforce that you have your desire and then plays out in your 3d (I will talk about the 3d a little farther).
It's very important to persist when it comes to this technique. Your affirm until it is factual in the 3d. You do not take no for an answer. It has no choice, but to manifest.
You repeat the affirmation any time. Regardless of what you're doing. As much as you want/feel necessary. Before falling asleep and first thing in the morning are both very powerful times. If you tend to forget, you can set alarms.
If this gets tiring to you, please switch techniques. This isn't for everyone.
2.2: Subliminals.
Subliminals are hidden affirmations under music/sounds. These affirmations directly bypass the conscious mind, directly to the subconscious mind (I also will talk about that a bit farther).
There are plenty of subliminal channels out there, but not all of them are trustworthy.
Good ones are:
I want it, I got it > link (she's my personal fav)
Cee > link
Baejin Cafe > link
Moza Morph > link
Kottie > link
Eve > link
Enchanted Workshop > link
Crystie > link
The best way to know if a subliminal channel is trustworthy is to read the comments. If there's none, I would stay away.
You can listen whenever you want. Headphones/Airpods are recommended.
2.3: Vision boards.
You can use pinterest for that. You simply make a board full of pins of what it is you want to manifest. For example, if you want a cat, you make a vision board full of cats. After that, you visualize it anytime you want. You can mediate while visualizing.
2.4 The law of assumption/loa.
The law of assumption/loa, also just called the law, was popularized by Neville Goddard, It focuses on your belief system. The core idea is whatever you assume to be true will manifest in your life.
Assume the feeling of wish fulfilled - Instead of focusing on attracting something external, you convince yourself that you already have it internally. That belief shifts your reality to align with that assumption.
Step 1: Identify what you want.
Step 2: Assume it's already yours. Feel and act as if your desires is already yours.
Step 3: Persist in the assumption. Even if your external reality doesn't reflect it yet, hold on to the belief until it manifests.
3.0: The 3d and the 4d.
There's the 3d and the 4d. The 3d is your physical world/external world. The 4d is imagination. Imagination is creation. Manifestation happens in the 4d.
The 4d is the only thing you need to focus on. Nobody cares about the 3d. The 4d is where everything happens, and then it shows up in the 3d. Therefore, circumstances do not matter.
Also time does not apply in the 4d so do not wait for your desires. It is already yours.
3.1: The conscious mind and the subconscious mind.
This is my personal take on the conscious mind and the subconscious mind.
The conscious mind is the main part of your brain. It has rules and uses logic as its main principle. You live in xyz country, with xyz people, you go to xyz school, whatever.
The subconscious mind is more hidden. It's sort of like a blank canvas. It's influenced by the conscious mind. Whatever you get it to believe will show up in your reality. Logic is not its main principle, so nothing is impossible or absurd.
You do not need to convince the subconscious mind to manifest, but it can be helpful.
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I hope I could be of help! Much love.
"Imagination is everything. It is the preview of life's coming attractions." - Albert Einstein.
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#beginners guide#beginners guide to manifesting#manifesting#law of assumption#law of attraction#loa#neville goddard#manifesting is easy#manifesting community#affirmations#master manifestor#3d#external reality#internal reality#4d#manifestation#subconscious mind#conscious mind#life is a blank canvas#new theme#albert einstein#ask me anything
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Twines Counterclockwise
[Ao3 Mirror] Pairing: Ramattra/Reader (Gender Neutral) Rating: T WC: 3.6K Warnings: Hanahaki's Diseases, Blood, Injury =
It starts with an itch in your chest. Just the faintest inclination you needed to cough- which would’ve been fine, a normal little human thing that nobody thinks much of. Except that in front of you is a holoscreen, displaying blueprints in glowing 3D, spinning as their creator motions to various features and systems. His fingers are long and shine brilliantly when they cut through white, hovering lines. It’s his updated design of the slicer’s laser, modernized, faster start-up, less heat emission, and-
“Sorry,” You interrupt, turn away, and cough.
He stops long enough to look at you, but with his unemotive faceplate, whatever he’s truly thinking is lost. Probably irritation for impeding his explanation, which makes you resist the urge to duck your head. It’s unprofessional, you tell yourself. Instead you settle for purposefully looking at the design, “Please, go on.”
He waits a moment- perhaps debating how worth it is to snap at a human trying to give him orders. Finally, he continues. If he notices your gaze wandering off the crisp, white lines and back to his hands, he says nothing.
You don’t think much of it, even if you’re having to clear your throat repeatedly just to rid yourself of that itchy feeling. Probably a cold, or perhaps the icy antarctic air has finally started to wear on you. It’s nothing, a quirk of being human in a place so intensely not made for humans, an annoyance- until it isn’t.
And of course, it’s when he’s escorting you through his waiting production lines. Motioning up above to the never-ending converters, arcs of welders and robotic arms, waiting so long to be tasked again. He speaks in that rumbling, low voice of his, explains the modifications he will need to make before mass production can begin. His synth loses its regulation when he gets excited, sounding less deceptively almost-human and more robotic. It’s not a bad sound.
He points overhead towards one line. Even for his size, his movements look graceful, fluid. Each joint is wellkept, oiled, and the gold design on the few scraps of cloth that he wears shimmers in the low lights. He motions again, then turns and looks at you- bright red array, empty black optical slits.
Right. The production line.
You fight to keep the facade of professionalism. He continues. This line needs repairs, did not work with London, couldn’t source the parts for it without raising flags he didn’t have the resources to cover. He would need it to be updated and-
And you’re softly coughing into your fist. Ramattra’s head turns subtly, glancing at you from the corner of his vision. You hold up a hand, one finger in a silent plea for him to wait just a moment. This isn’t a big deal. It isn’t.
But you don’t stop coughing, turning first towards your inner elbow- but it won’t stop. Your throat burns, itches- but each spasm of your diaphragm isn’t doing anything to help. Each cough brings on the next, and the next-
“Are you… alright?” He asks, and oh, you can almost convince yourself there’s actual worry there. It would be a pain if a Talon agent died alone in his omnium, so soon after their tentative agreements. You nod, try to smile between coughs- but it must not work because he follows it up with “Are you sick?”
You don’t get the chance to dissuade him, because you’re doubling over, falling to your knees. Coughs turn to retches, full-body shudders and there’s something in your throat. Tears burn at your eyes, blur your vision, even as three silver claws step in front of you. You can’t stop coughing, can barely breathe between each one and all you can do is flex your throat, hunch over, squeeze your eyes-
Something falls into your hand, still cupped over your mouth.
The itch is gone. Tears cover your face. Finally, you can breathe again, taking in lungfuls of cold, antarctic air- which feel like knives in your irritated throat. With the back of your hand, you wipe at your face, trying to hide the evidence of tears and spittle. You’re so far beyond presentable and the whir of Ramattra’s internals, so close to you now, crouched down to your level, only makes you wish you had declined this promotion entirely.
“Sorry,” You try to force another fake smile, but don’t know if it even really makes it past the intention. “Don’t know what that was.” Ramattra’s head tips, looks you over. He waits there, watching as you struggle to pull yourself together before you finally wave him on, “Give me a minute, please.”
He makes some sort of noncommittal noise before standing up again and wandering down the walkway, giving you some space. He watches, however, keeps you in his field of view.
When you’re sure he can’t see it, you uncurl your clenched hand. Inside, is a pale purple flower bud, just beginning to open.
It doesn’t get easier. A week passes and a small collection of lavender flowers has gathered on your nightstand. Each coughing fit is all-consuming, burns out every other sense until the next part is hacked up. Here, at least, in the privacy of your makeshift quarters you can reach into your mouth and try to grasp at the stem. You touch it- and retch as it twitches deep in your throat, tears springing to your eyes as you reflexively begin to cough again.
On the counter, your phone lights up, buzzes with a call.
You can’t even entertain taking it, no matter who it is. Another failed attempt to catch the stem- which is prodding painfully into the roof of your mouth- launches another round of coughs and tears. The mirror- maybe you can see it? You stumble across the room and switch on the light. Opening your mouth as wide as you can, you still can’t quite make out the shape that’s lodged itself in your windpipe. The flashlight on your phone, however, does help.
And amidst the red, inflamed flesh of your throat is a single, green-brown vine curling against the roof of your mouth. Just beyond your tongue, another purple flower clings to your tonsils, glistening with spit. With the aid of the mirror and light, this time you catch the end of the stem firmly between finger and thumb. You pull--
And pain shoots through you like lightning, sharp and crackling down your throat, across your chest, clawing and twisting into your lungs- and around your hand you cough, eyes pinching shut, dropping your phone as you struggle and yank.
It’s caught somewhere. The vines dig into every crevice they can find, desperately latching onto you. You brace yourself, take as deep a breath as you can and yank again. This time, the stem snaps. A red-dotted string of flowers splatters into your sink.
Your chest clears somewhat, still burning from where you’ve ripped the vine free. Even as you gasp in air, another growth wavers in your chest, dancing with each inhale. Before long, you’ll be back here, pulling another one out.
You really didn’t think it was that bad. Sure, you thought about him often and enjoyed every conversation that managed to veer away from Null Troopers and omniums… but the flowers? How could it have gotten so bad?
You press on one purple petal, swipe away the blood that stains it crimson. The flowers range in ages, a few at the tip not yet opened, tight, darker indigo buds, while the ones at the other end, where the stem is thicker, broken, have popped into lilac blooms. A large flat, open petal atop one tightly still curled.
You love him.
You knew, honestly, but having it be presented to you so blatantly is still… unnerving. And-
bzzt. You startle, drop the flower and look down. On the floor- where your phone had landed- is a face you really do not want to see right now. With a grimace you pick the device up, wipe any blood away from your lip, and answer.
“Hello?”
“You’re lucky I bothered to call twice.” Her voice bites out. You’ve just answered and she’s already bored with this conversation.
“Sorry. What can I do for you, Dr.O’Deorain?”
“Actually,” She almost singsongs, “It’s about what I can do for you. Your gracious host informed me that you are unwell. And while I’m sure he must have bothered to make his workshop more habitable for you, there are several fascinating viruses that live in glaciers.”
Oh.
Ramattra called her.
You grimace, feel another wave of shame that you’ve been sick enough he’s bothered to contact Moira of all people. “It’s not…” You pause- because on one hand, Moira would know how to deal with this. And on the other… even admitting it would show much of a liability you’ve been. Your chest itches already, another creeping vine ready to climb out of your throat. “I know what it is.”
“Oh? I somehow doubt even an omnic would be so concerned about a cold.”
“It’s… Hanahaki.“
She sighs and you can hear her rolling her eyes. “Just because you’re coughing-”
“Full flowers.” You stare down at the purple and red in your sink. “It’s Hanahaki.”
All the frustration leaves her voice in a heartbeat. “Send me a picture.” You do, of the one you just coughed up and the handful of flowers and petals you’ve collected. After a minute, she says something under her breath. “Wonderful.. You, what, had a crush on someone here in Rome and couldn’t confess before you left on a months-long Antarctic tour?”
You bite your tongue. Wouldn’t that be nice? A friendly coworker you could just message about your feelings. As it turns out, you don’t have to say anything at all. She’s too sharp, your silence a little too damning.
“You’re joking.” She scoffs, “Actually unbelievable.”
The urge to cough settles in your chest. Through the tightness you bite out, “Just… tell me what I can do.”
Moira sighs once more, “I don’t suppose talking it out has already crossed your mind?” You don’t answer her. “Of course. Then the only other option would be major surgery. That has its own assortment of risks, the least of which would be you would feel nothing for him anymore.”
That… should almost be comforting. Tears prick your eyes. He’s about to wage a war on the vast majority of humanity, has lectured at length the atrocities he’s seen your kin commit. There’s no chance. And yet… it hurts. Despite the damage that’s come to your body and the shame that follows: being unfit to continue working, for making things awkward, for having feelings for… him. Despite that, it’s still been nice. The warmth that follows him, that settles inside you when he speaks, the way he tips his head when he’s sketching out a new idea, the way his posture shifts, relaxes, when he must think you aren’t looking. Would that all become nothing to you?
A cough sneaks up your throat. You hold your phone at arm’s length, would mute yourself if you could focus long enough. You can’t; another flower has broken loose, tumbles from your lips into the sink to join its brethren.
On the phone, Moira curses in Gaelic. “I am advising you as a doctor to talk to him. I’m sure you kids will be able to figure it out.” Silence is your only response. After all, what was there to really talk about? You’re human.. She sighs irritably, but slowly perks up as she speaks: “Fine. I have some colleagues in Oasis who should be able to assist. You might be the first case of omnic-borne Hanahaki. Would be a fascinating case study.”
It takes a few hours to work up the courage to message him. Taking medical leave, No more than two weeks. Need transport to Oasis.
His response is almost instantaneous: Understood. Shuttle ready.
You pack lightly. Very little of your clothes are appropriate for the wildly different climate awaiting you after a ten hour flight. It’s mostly your work gear, things you haven’t needed while so firmly stationed away from any wetwork. Regardless, you enter the shuttle bay with a single suitcase, in casual clothes covered by a heavy jacket. As it is, the coldness already seeps through the single outer layer, bringing a chill to your toes- and to your chest.
The itch becomes unbearable as soon as you lay eyes on him. The back of the shuttle is open, waiting for you- but so is he. Why? Why must he see you off now?
Ramattra straightens up, folds his hands behind his back. With how thin his waist is, the action doesn’t hide much of his arms. “Agent,” He greets you stiffly, awkwardly, as you approach. “I assume this is more than a simple cough, then?”
“Afraid so.” The back of your throat burns just from two words and his head shifts, almost bobbing back in surprise. Has your voice gotten so bad?
“I see. It is… serious?”
“Yes.” You clear your throat, hope to shoo away as much hoarseness as you can. “I’m sorry for any inconvenience. I’ll return as soon as I am able.”
Ramattra’s white faceplate tips off to the side, a blatant display of curiosity. In what exactly you don’t know. Probably why Talon isn’t just replacing you, reassigning you after your treatment.
“I hope you…” He pauses, seems to taste the words before he says them, “feel better soon.” It’s awkward in his voice, stilted, a phrase so wildly unused, perhaps he’s never even said it. But he gives you that courtesy, even if only because it’s polite- and it makes your heart ache.
And that makes your lungs itch. You can’t even suppress it down to a small cough into your hand. All at once you’re doubled over, heaving coughs into your elbow. The thick taste of iron coats your tongue, blood spraying from your lips. Then, the smooth, suffocating feeling of the flowers.
Purple follows red- and you quickly fall to your knees, unable to catch a single breath between thundering spasms in your chest. Your ribs creak, strain from each movement, the pain in your lungs radiating out and you pinch your eyes shut, wait for it to be over.
His knee clanks to the floor- you don’t need to open your eyes to see that it’s him. A cold, firm hand touches your back. It’s… skittish, unused to the contact, too light of a touch to be reassuring, but it’s alright because every cough jostles you away, brings waves of pain and nausea as a string of buds clings to your uvula.
Another good cough and the vine breaks, half expels the raceme from your mouth. With the other hand you rip it from your lips, throwing it to the floor while gasping for air. For the moment, your lungs are clear- despite the burning pain of frigid air on the open wounds of your throat, the joy of breathing again overtakes all.
Until you open your eyes- and through tears you see the splatters of red- and the long string of purple. In fear, in shame you snatch the evidence of your illness- but it was hardly just the one raceme. A half dozen little buds and broken flowers dot the floor- and as quickly as you can grab them, you still can’t stop Ramattra from picking one up. He pulls his other hand off you, bringing both up to cup the tiny thing.
It’s paler than the purple enamel coating on his plates, laughably delicate as he prods open the two petals, revealing the pistil inside. He stares at it, then mutters, “Wisteria sinensis .” You fight to read any emotion in it at all- but it doesn’t matter, because his next question drips with confusion. “You have… Hanahaki’s disease?”
You can’t bear to look at him, staring instead at the flower. It’s so small in his hand, more like a stray drip of paint than proof of your traitorous heart. All you can give him is a nod, lips held in a tight line, unwilling to address what feels like the obvious.
“I see.” He says quietly, bringing his palm in closer to his faceplate. “Your trip to Oasis is for treatment?”
You nod again, “Surgery. Have to cut the roots out.”
Ramattra stays quiet, his focus not leaving the purple petals. Even when you find the courage to meet the slits of his optics, he does not return your gaze.
“I am… sorry.” As soon as the words leave his synth you look away. This is what you didn’t want. Fuck, it’s what you’ve been trying to avoid. You don’t need his pity or the undeniable knowledge that you loved someone who would be happy to end your entire species- who must hardly spare you a thought beyond the annoyance of financial oversight. Tears burn at your eyes again, but you blink them away, biting your tongue and willing yourself not to cry in front of him.
But he notices your turmoil, and speaks anyway. Hesitantly, a faltering in his voice you’ve never heard before. “I understand suffering because you care for another, yet human relationships confound me. I hope your treatment lets you find peace…” He trails off, but a low hum of his synthesizer lets you know he’s not done. His tone turns quiet, severe. “Know that they are foolish to reject you.”
In an instant you’re dazed, head swimming as your mind parses his words again and again. It doesn’t make sense. That’s- it’s Impossible. There’s something more there, under his words- more than just an empty placation. Something else builds in your chest and you can barely bring yourself to ask “What?”
Ramattra shifts awkwardly, clarifies: “The object of your affection.” His big fingers smooth out the tiny petals as he thinks, “I scarcely think they will meet another more interesting than you.” He draws your hand open to reveal the half-crushed raceme. The sight darkens his voice, “Do they even know how they’ve hurt you?”
Your chest feels tight- and not, for once, because of the flower’s roots. “Ramattra…”
His gaze lifts from your hand to your face. Unemotive, you can’t even begin to read what he’s thinking, but you stare into the black, angular slits for his optics and hope. Hope that he understands what you want to say, the words that have burned in your mind for days, weeks.
Something changes: the soft purr of his system builds, until he makes a noise like an inhale, his ventilation kicking up hard.
And you laugh, feel the tears gather in your eyes again because how could you be wrong? “It’s you, Ramattra.” You smile and you can breathe.
“You…” He starts, looks at the cluster of flowers again, his voice straining, his synth slipping. “Me? I did this to you? I- I thought-” And before doubt can take your heart, Ramattra’s hands move to you- just barely ghosting your side before you’re all but throwing yourself in his arms. His voice drops, quiet in disbelief. “I thought I was protecting you.”
His cowl is soft, silky on your cheek. It chafes where the tears have begun bubbling over. “From Talon? I don't care.”
“From me,” He murmurs. So close now his voice box buzzes in your ear, sending shivers down your spine. “I… I couldn’t swear how suitable a partner I would be; a relationship cannot be a priority to me when liberation is so close.”
You sigh, focusing on the feeling of his cold ribs under your palms, on the smell of machine oil and incense. “I wouldn’t ask you to set that aside. It’s just- I thought you wouldn’t…” Your lip wobbles, disappointment or fear fighting its way forward. “Since I’m… human….”
“Believe me, I was as reluctant to accept that as you are.” His hands drift over your back, drawing shapes onto your coat.
As nice as it is, there’s a faint itch in your chest. You need… you need to hear it. You draw back- and Ramattra’s idle shapes still as his hands resettle onto your hips. You look up, stare into the black slits once more. “But you… you do have feelings for me?”
He stiffens, voice turning uncomfortable, reluctant to speak it into existence. “You… were an unexpected complication. I had not planned on… caring for any one in such a way.” His fingertips are cool on your skin, tracing chilled lines along your jaw. “Yes. And I am… so sorry for hurting you.”
“It’s okay,” You murmur back, touching each side of his neck. Wordlessly, you draw him down. His movement stutters, awkward as he follows your lead- pulling him closer until you can lay your lips across the lowest part of his white faceplate. His head is somewhat warmer than his hands, leaving your lips tingling and you laughing softly at the absolute unreality of being able to kiss him.
You almost expect him to be offended. Instead, Ramattra’s hands guide your chin down, tipping your head forward-- and the bright reds of his array press to your forehead. You sigh, and slowly open your eyes to peer into the black void of his optics’ slits. Anything else in the world ceases to exist, all that matters is the slowly building warmth in his head and chest, the hum of his components and fans, and the soft press of his hands to your skin.
#ramattra#ramattra x reader#overwatch#overwatch x reader#reader insert#ramattra x you#overwatch x you#hanahaki#almost typod the title as cockwise lol
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THORNTON GREY, 2.5K TRIS & 256x TEX
Worldbuilding and cg autism under the cut
This is Thornton Grey, a character of mine I've had for around 15 years now. He's from a more or less retired worldbuilding universe of mine, waiting to be either recycled or refactored. Thornton is one of the dearest characters from that setting (and in all honesty, one of my dearest characters in general) and I tend to keep him in my current brain palette of little men to doodle in various formats.
I've been doing these early cd-3d (aka psx /ps1 etc) styled models for some of my OCs with hopes of eventually ?? learning godot. I guess. I need to get my worldbuilding out to the world so it become property of the grand creative consciousness, aka to affect people with my art the same way people affected me.
The tri count is higher than many people tend to target for this style and i'll probably improve that over time as I make various kinds of assets related to my worldbuilding, but eh who cares lol. The textures are photobashed stock images with details painted over and posterized in photoshop.
Here's some bonus 'march of progress' of my art of him over time.
Lore? Well, many of my characters start out with me being bored or annoyed by a specific trope in media, and he is no exception. He's a few things, but primarily he's my take on the 'little pinocchio robot boy/man who wishes he was a Real human'. Thornton's character addresses more so the preoccupations we as humans have to classify and categories types of people or non-people.
The universe, with the codename Redverse, is set approximately 1920s/1930s alt-earth america. He was child to a pair of grandmaster clocksmiths in the early 1800s whom could not have children of their own, and spent decades producing an analog AI composed of millions of intricate gears assembled with a small cube which composes his brain. He has a small boiler in his trunk that provides power for the various hydraulic systems within his limbs and keeps his brain's clockwork properly wound.
After caring for his elderly parents until their deaths, he took his father's trenchcoat and gun and traveled the country. (why is his gun a german luger? i don't know, i was like 17. it looks cool.)
Computers, robots, ai, etc, are not really a thing in this universe, granted the targeted vague time period. So he's generally regarded by others as an advanced automaton (he basically is.) and as a curiosity. He however has no qualms about being artificial in nature, as he sees it, he has all the makings of the average man -- has parents, has to eat (hard coal for his boiler), and can love. To view him as nonhuman baffles him, and his matter of fact attitude about the issue tends to win over many people he gets to know. Regarded mostly with respect for his kind and empathetic nature within the communities he spends any amount of time in, he's eventually pulled into the underworld of armed resistance forming against the increasing power of a fascist authoritarian regime that has quickly possessed control of the tumultuous american politics.
A tl;dr of this universe is "but what if AMERICA was the nazis". Very clever 17yo me. I'm sure you had a shock of your life when you grew up and learned about america's rancid role in world politics. Thus the retirement and possible refactoring -- I think it can be a compelling alt history universe if I actually learn more about how do to it properly, if i ever revive it. I'm not the first person to do it but maybe I can offer something interesting if at least for the setting of a noir style vibe game.
Anyway, Thornton becomes very involved. So involved, in fact, he becomes essentially the poster child of the resistance movement. And is targeted for it.
Widely hailed as a martyr for his subsequent demise, the resistance movement gets his hands on his thankfully intact head and revive him the best they can. He is unfortunately damaged, and upon revival, starts channeling visions from beyond.
And that is about as far as I got with his story. Perhaps you will see more of him in the future.
#worldbuilding#psx#low poly#3d art#3d artwork#3d model#blender#original character#artists on tumblr#robot#steampunk#noir#ps1 aesthetic#my work
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HZD's opening scene with Rost's exposition & demonstatiom about the tribe's culture & really cool artworks/crafts & also hints of Rost's personal story & Teersa blessing the naming of Aloy is sad to look back on now bc— as mystical & magical as it feels the first time around —all of Rost's exposition feels flat when the Nora are kind of a footnote to brush past/turn away from once Aloy's POV sets in. Even moreso in HFW when all that exposition & lore gets watered down to 2 or 3 "well ig that's the guy who raised her" namedrops in lieu of the futuristic Apple Vision Pros 3D printers AIs & immortal CEO's in X-men suits flying around. As much as the opening is awestriking, it feels like the Horizon games themselves don't really enjoy the world they've built at all & instead push to recenter focus on near-future 21st century corporate tech metropolises that feel so lifeless by comparison to the original hook of the games. I mean, this is obvious just from comparing the amount of "Datapoints"(21st century texts on near-futuristic USB thumb drives) vs "Scanned Glyphs" (actual written material by Aloy's supposed contemporaries). There's like 5 times as many filler useless lore texts written from the POV of a random civilian/tech businessman/USA military personnel complaining about their consumer tech gadgets & robots taking their jobs or w/e vs the amount Scanned Glyphs from contemporary tribal peoples, especially the Nora, Rost's people and culture, which are practically nonexistent despite being the opening sequence that invites players to immerse themselves in their world. After 5 minutes, the games themselves doesn't seem to want to immerse itself into that world or its artistic vision either, & instead yap exposition via holograms for 40+ hours, twice, abt some Ultron/Magneto type villain that feels more & more detached from the original setting.
I do genuinely enjoy the way HZD handled the paralleled storytelling of action taking place in the new world while slowly making piecemeal revelations about the old world, through both main quest information and world datapoints. I think the reason we see fewer glyphs from the new world is that the Carja (adopted by the Oseram) and Quen are the only ones to have a codified system of writing. Which is why I'm glad we got to see the Nora oral history in action during the Proving!
Here's hoping we get to see the Nora in a new light come H3, given Aloy's growth. You're correct that our perception of them was skewed, given the fact that we're playing in Aloy's POV. The Nora are an awesome tribe and I highly recommend folks do some reading about their culture.
I also fully agree, however, that HFW made that full pivot into sci-fi WAY too quickly. We deserved one more game of familiarizing with/leaning into the current world. The idea of stabilizing the biosphere was right there. Again and again, I'll say that the Zeniths would make the perfect culminating threat in game three instead of game two.
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Physics-Informed Neural Networks
Literature Reviews
Physics-Informed Neural Networks (PINNs)
Raissi, Maziar, Paris Perdikaris, and George Em Karniadakis. "Physics Informed Deep Learning (Part I): Data-driven Solutions of Nonlinear Partial Differential Equations." arXiv preprint arXiv:1711.10561 (2017). [link](Raissi, M., Perdikaris, P., & Karniadakis, G. E. (2017). Physics informed deep learning (part i): Data-driven solutions of nonlinear partial differential equations. arXiv preprint arXiv:1711.10561.)
Raissi, Maziar, Paris Perdikaris, and George Em Karniadakis. "Physics Informed Deep Learning (Part II): Data-driven Discovery of Nonlinear Partial Differential Equations." arXiv preprint arXiv:1711.10566 (2017). link
Raissi, Maziar, Paris Perdikaris, and George E. Karniadakis. "Physics-informed neural networks: A deep learning framework for solving forward and inverse problems involving nonlinear partial differential equations." Journal of Computational Physics 378 (2019): 686-707. link
Thais, S., Calafiura, P., Chachamis, G., DeZoort, G., Duarte, J., Ganguly, S., ... & Terao, K. (2022). Graph neural networks in particle physics: Implementations, innovations, and challenges. arXiv preprint arXiv:2203.12852. link
Daw, A., Karpatne, A., Watkins, W. D., Read, J. S., & Kumar, V. (2022). Physics-guided neural networks (pgnn): An application in lake temperature modeling. In Knowledge Guided Machine Learning (pp. 353-372). Chapman and Hall/CRC. link
Chen, Yanlai, and Shawn Koohy. "Gpt-pinn: Generative pre-trained physics-informed neural networks toward non-intrusive meta-learning of parametric pdes." Finite Elements in Analysis and Design 228 (2024): 104047. link
Ni, R., & Qureshi, A. H. (2024). Physics-informed Neural Motion Planning on Constraint Manifolds. arXiv preprint arXiv:2403.05765. link Contributes generally in three folds:
Introduces physics-informed neural network to Neural Motion Planners (NMPs).
Formulates a physics-driven objective function.
Reflect the physics-driven objective function to directly parameterize the Eikonal equation and generate time fields for different scenarios, including a 6-DOF manipulator space, under collision-avoidance and other kinematic constraints. Limitations:
Only generalizes to the new start and goal configurations in given environments.
Reliance on specific PDE formulations to train physics-informed NMPs.
solve motion planning and control under dynamic constraints.
Rigid Body Dynamics Inferring
Bhat, Kiran S., et al. "Computing the physical parameters of rigid-body motion from video." Computer Vision—ECCV 2002: 7th European Conference on Computer Vision Copenhagen, Denmark, May 28–31, 2002 Proceedings, Part I 7. Springer Berlin Heidelberg, 2002. link
Heiden, Eric, et al. "Inferring articulated rigid body dynamics from rgbd video." 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2022. linl
3D LLMs
To enable the pyhysics-aware embodied abilities of LLMs, the 3D perception is vital:
Hong, Y., Zhen, H., Chen, P., Zheng, S., Du, Y., Chen, Z., & Gan, C. (2023). 3d-llm: Injecting the 3d world into large language models. Advances in Neural Information Processing Systems, 36, 20482-20494. link Several tasks are concluded:(Image extracted from Hong et al. (2023).
Zhen, H., Qiu, X., Chen, P., Yang, J., Yan, X., Du, Y., ... & Gan, C. (2024). 3d-vla: A 3d vision-language-action generative world model. arXiv preprint arXiv:2403.09631. link This work is based on Hong et al. (2023).
Video Language Planning
Du, Y., Yang, M., Florence, P., Xia, F., Wahid, A., Ichter, B., ... & Tompson, J. (2023). link
Neural Symbolics
Hsu, J., Mao, J., Tenenbaum, J., & Wu, J. (2024). What’s left? concept grounding with logic-enhanced foundation models. Advances in Neural Information Processing Systems, 36. link
Liu, W., Chen, G., Hsu, J., Mao, J., & Wu, J. (2024). Learning Planning Abstractions from Language. arXiv preprint arXiv:2405.03864. link
Feng, C., Hsu, J., Liu, W., & Wu, J. (2024). Naturally supervised 3d visual grounding with language-regularized concept learners. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 13269-13278). link
Hsu, J., Mao, J., & Wu, J. (2023). Ns3d: Neuro-symbolic grounding of 3d objects and relations. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 2614-2623). link
Energy-Based Models
Du, Y., Mao, J., & Tenenbaum, J. B. Learning Iterative Reasoning through Energy Diffusion. In Forty-first International Conference on Machine Learning. link
Du, Yilun, et al. "Learning iterative reasoning through energy minimization." International Conference on Machine Learning. PMLR, 2022. link They propose Energy-Based Models as a methodology for reasoning, with a learning an energy landscape.
Read World Simulators
Yang, M., Du, Y., Ghasemipour, K., Tompson, J., Schuurmans, D., & Abbeel, P. (2023). Learning interactive real-world simulators. arXiv preprint arXiv:2310.06114. link
Compositional Generative Modeling
Du, Y., & Kaelbling, L. (2024). Compositional Generative Modeling: A Single Model is Not All You Need. arXiv preprint arXiv:2402.01103. link
Universal Policies
Du, Y., Yang, S., Dai, B., Dai, H., Nachum, O., Tenenbaum, J., ... & Abbeel, P. (2024). Learning universal policies via text-guided video generation. Advances in Neural Information Processing Systems, 36. link
Lectures
Physics-informed machine learning – Hype or new trend in computational engineering?
(PINNs) Physics Informed Machine Learning
Media & Web Resouces
Alexander Leschik. Forecasting with Physics Informed Machine Learning (PIML)
Milestones
Hybrid Models Combining Physics and Data-Driven Approaches (2017)
Physics-Guided Neural Networks (PGNNs): PGNNs incorporate physical laws directly into the training process, reducing the need for large datasets and enhancing model interpretability.
Differentiable Physics: This approach integrates differentiable physics solvers with neural networks, allowing models to learn physical dynamics more effectively.
Physics-Informed Neural Networks (PINNs) (2019)
Improved Training Algorithms: Advances in optimization techniques, such as adaptive learning rates and physics-based regularization methods, have significantly improved the training efficiency of PINNs.
Multi-Scale and Multi-Physics Problems: Recent work has extended PINNs to handle complex multi-scale and multi-physics problems, making them applicable to a wider range of scientific and engineering challenges.
Graph Neural Networks (GNNs) for Physical Systems (2022)
Graph-based Representations: GNNs have been utilized to model the interactions within physical systems, such as molecular dynamics and material science, by representing systems as graphs where nodes correspond to particles or atoms and edges represent interactions.
Scalable and Efficient Computations: Improvements in GNN architectures and training methods have enabled the scalable and efficient simulation of large physical systems.
Challenges and Future Directions
Scalability and Generalization
Scalability: Ensuring that physics-informed LLMs can scale to handle large and complex systems remains a significant challenge.
Generalization: Developing models that generalize well across different physical systems and conditions is crucial for broader applicability.
Interdisciplinary Collaboration
Collaboration: Continued progress will require close collaboration between domain experts in physics, machine learning, and high-performance computing.
Model Interpretability
Interpretability: Enhancing the interpretability of physics-informed LLMs is essential for gaining insights into physical phenomena and for their acceptance in scientific and engineering communities.
Conclusion
The field of physics-informed large language models is rapidly advancing, driven by innovations in model architectures, training techniques, and applications across various scientific domains. These models hold great promise for accelerating scientific discovery and engineering innovation by providing powerful tools that blend the strengths of machine learning with the rigor of physical laws.
As research continues, addressing challenges related to scalability, generalization, and interpretability will be key to unlocking the full potential of physics-informed LLMs. The future of this interdisciplinary field looks promising, with exciting opportunities for breakthroughs in both fundamental science and practical applications.
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By Ben Coxworth
November 22, 2023
(New Atlas)
[The "robot" is named HEAP (Hydraulic Excavator for an Autonomous Purpose), and it's actually a 12-ton Menzi Muck M545 walking excavator that was modified by a team from the ETH Zurich research institute. Among the modifications were the installation of a GNSS global positioning system, a chassis-mounted IMU (inertial measurement unit), a control module, plus LiDAR sensors in its cabin and on its excavating arm.
For this latest project, HEAP began by scanning a construction site, creating a 3D map of it, then recording the locations of boulders (weighing several tonnes each) that had been dumped at the site. The robot then lifted each boulder off the ground and utilized machine vision technology to estimate its weight and center of gravity, and to record its three-dimensional shape.
An algorithm running on HEAP's control module subsequently determined the best location for each boulder, in order to build a stable 6-meter (20-ft) high, 65-meter (213-ft) long dry-stone wall. "Dry-stone" refers to a wall that is made only of stacked stones without any mortar between them.
HEAP proceeded to build such a wall, placing approximately 20 to 30 boulders per building session. According to the researchers, that's about how many would be delivered in one load, if outside rocks were being used. In fact, one of the main attributes of the experimental system is the fact that it allows locally sourced boulders or other building materials to be used, so energy doesn't have to be wasted bringing them in from other locations.
A paper on the study was recently published in the journal Science Robotics. You can see HEAP in boulder-stacking action, in the video below.]
youtube
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It used to be that when BMW would refit a factory to build a new car, the only way the automaker could check if the chassis would fit through the production line was to fly a team out and physically push the body through the process, making note of any snags.
Now, process engineers can simply run a simulation, sending a 3D model of the car through a near-identical digital twin of the factory. Any mistakes are spotted before the production line is built, saving time and money.
Such is the power of the industrial metaverse. Forget sending your avatar to virtual meetings with remote colleagues or poker nights with distant friends, as Mark Zuckerberg envisioned in 2021 when he changed Facebook’s name to Meta; the metaverse idea has found its killer app in manufacturing.
While the consumer version of the metaverse has stumbled, the industrial metaverse is expected to be worth $100 billion globally by 2030, according to a World Economic Forum report. In this context, the concept of the metaverse refers to a convergence of technologies including simulations, sensors, augmented reality, and 3D standards. Varvn Aryacetas, Deloitte’s AI strategy and innovation practice leader for the UK, prefers to describe it as spatial computing. “It’s about bridging the physical world with the digital world,” he says. This can include training in virtual reality, digital product design, and virtual simulations of physical spaces such as factories.
In 2022, Nvidia—the games graphics company that now powers AI with its GPUs—unveiled Omniverse, a set of tools for building simulations, running digital twins, and powering automation. It acts as a platform for the industrial metaverse. “This is a general technology—it can be used for all kinds of things,” says Rev Lebaredian, vice president of Omniverse and simulation technology at Nvidia. “I mean, representing the real world inside a computer simulation is just very useful for a lot of things—but it’s absolutely essential for building any system that has autonomy in it.”
Home improvement chain Lowe’s uses the platform to test new layouts in digital twins before building them in its physical stores. Zaha Hadid Architects creates virtual models of its projects for remote collaboration. Amazon simulates warehouses to train virtual robots before letting real ones join the floor. And BMW has built virtual models for all its sites, including its newest factory in Debrecen, Hungary, which was planned and tested virtually before construction.
To simulate its entire manufacturing process, BMW filled its virtual factories with 3D models of its cars, equipment, and even people. It created these elements in an open-source file format originated by Pixar called Universal Scene Description (OpenUSD), with Omniverse providing the technical foundation for the virtual models and BMW creating its own software layers on top, explains Matthias Mayr, virtual factory specialist at BMW.
“If you imagine a factory that would take half an hour to walk from one side to the other side, you can imagine it’s also quite a large model,” Mayr says. Hence turning to a gaming company for the technology—they know how to render scenes you can run through. Early versions of the virtual factory even had gaming-style WASD keyboard navigation, but this was dropped in favor of a click-based interface akin to exploring Google Street View in a browser, so anyone could easily find their way.
BMW also uses Omniverse for collaboration on car design and customization visualizations for customers, but a key benefit is being able to model production lines. New cars mean a new assembly process, but refitting a factory is a daunting process. Previously, key information was held in silos—production crews understood details of the assembly process, external suppliers had specs of new parts or machinery, architects had detailed building plans—and costs would pile up for every delay or mistake. “The later you find a problem, the worse it is,” says Lebaredian.
Now, problems are worked out virtually, with a central location for standardized data to be held. There’s still a critical human element: Mapping a facility requires sending a laser scanner strapped to a person running through a factory to capture point cloud data about how everything is arranged. Design engineers also need to create a 3D model of every stage of a car as it’s assembled. This level of detail allows BMW to virtually test the assembly process, complete with simulations of robotics, machines, and even human workers, as BMW has data tracking how long it takes employees to assemble a part.
The main idea is to avoid errors—does that machine even fit there?—but the system also enables optimization, such as moving a rack of components closer to a particular station to save steps for human assemblers. “You can optimize first and gain a lot of efficiency in the first production, and in the construction phase, you have fewer mistakes,” Mayr says. “It’s less error prone.”
Omniverse being a Nvidia platform, AI is naturally next. BMW is already layering in generative AI to help with navigation of its virtual models—they’re so massive that finding a particular point in the digital factory can still require asking a human expert for directions. But the aim is to use AI to optimize production lines too. “Because you have the whole data available, not just for one plant, it will be able to make good suggestions,” says Mayr—lessons learned in one factory could more easily be applied to others.
And then there’s robotics and other autonomous systems. Here, Omniverse can offer a digital space for testing before deploying in the real world, but it can also generate synthetic training data by running simulations, just as driverless car systems are trained with virtual video footage generated by AI. “Real-world experience isn’t going to come mostly from the real world—it comes from simulation,” says Lebaredian.
Aryacetas predicts that the biggest impact from the industrial metaverse will be embodied or physical AI—in other words, robots. “Robots aren’t fully there yet, but they’re rapidly training up to understand the physical world around them—and that’s being done because of these underlying spatial computing technologies,” he says.
The future of the metaverse isn’t avatars in a virtual world; it’s digital twins teaching industrial robots how to step out into the physical one.
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Hi! I decided I wanted use the gateway tapes for manifestation/sats! Since sats is a quick way to manifest since your subconscious will be suggestible especially if you just woken up or tired (that's when I plan to do them).
Do you have any advice for them to be more effective or general knowledge and f10 is for the sats/alpha(or beyond) brain waves right?
Yes, F10 is for SATS because if you notice that in orientation he plays frequency's for your mind to be sync to each other and your mind to be full awake and your body to be asleep. Master enough you can actually launch yourself out of your body.
I actually do! I really recommend to read about Neville Goddard. He actually creative many techniques and was taught SATS by he's master Abdullah. There also Joseph Murphy.
From my experience is how your brain takes info too. So you need find out if affirmations, vision or both works best for you. It's all about how your brain takes info. The most important part is that when you do SATS and wake up. You need continue life like you already have it. Because the point of SATS is to hypnosis yourself and make strong belief into your belief system.
You don't need remind yourself 24/7 or anything. When you think of your desire, robotic affirm until it goes away. Remember ignore 3D!!! You might not see any movement but things are lining up for you to happen behind scenes. You just can't see them
Pro tip: record yourself saying affirmations. In slow and pronounced way. Edit those affirmations into the tape where he leads you into F10 and lets you stay in state. Other gateway tape users have done that. I recommend to use the free flow since it's built for you to make your own method
Another thing if your going to SATS route . Make sure you A) master the second tape the introduction and B) the advanced.
Also remember, keep practicing. Never get discouraged because practice makes perfect. It works for everyone
Most important thing of all is make sure you know what you want and say that you and nobody will get hurt and it's exactly how you want it to be/go
One thing I learned is universe/mind loves to play jokes. If your not specific to the grinding detail of you want..it will do it for you and it won't be pretty (could for the better or worse)
😅 so make sure you write it down at least. You don't want lose a arm like a gateway user that joke to universe that he willing lose arm to meet the love of he's life. It didn't find that funny at all lol
Edit: make sure you FEEL that you have it. The whole goal is to have strong feelings that you have it. That's why you say affirmations and imagine
#reality shifting#shifting blog#shifting community#shifting antis dni#shifting dr#law of assumption#void state#manefisting
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How-To IT
Topic: Core areas of IT
1. Hardware
• Computers (Desktops, Laptops, Workstations)
• Servers and Data Centers
• Networking Devices (Routers, Switches, Modems)
• Storage Devices (HDDs, SSDs, NAS)
• Peripheral Devices (Printers, Scanners, Monitors)
2. Software
• Operating Systems (Windows, Linux, macOS)
• Application Software (Office Suites, ERP, CRM)
• Development Software (IDEs, Code Libraries, APIs)
• Middleware (Integration Tools)
• Security Software (Antivirus, Firewalls, SIEM)
3. Networking and Telecommunications
• LAN/WAN Infrastructure
• Wireless Networking (Wi-Fi, 5G)
• VPNs (Virtual Private Networks)
• Communication Systems (VoIP, Email Servers)
• Internet Services
4. Data Management
• Databases (SQL, NoSQL)
• Data Warehousing
• Big Data Technologies (Hadoop, Spark)
• Backup and Recovery Systems
• Data Integration Tools
5. Cybersecurity
• Network Security
• Endpoint Protection
• Identity and Access Management (IAM)
• Threat Detection and Incident Response
• Encryption and Data Privacy
6. Software Development
• Front-End Development (UI/UX Design)
• Back-End Development
• DevOps and CI/CD Pipelines
• Mobile App Development
• Cloud-Native Development
7. Cloud Computing
• Infrastructure as a Service (IaaS)
• Platform as a Service (PaaS)
• Software as a Service (SaaS)
• Serverless Computing
• Cloud Storage and Management
8. IT Support and Services
• Help Desk Support
• IT Service Management (ITSM)
• System Administration
• Hardware and Software Troubleshooting
• End-User Training
9. Artificial Intelligence and Machine Learning
• AI Algorithms and Frameworks
• Natural Language Processing (NLP)
• Computer Vision
• Robotics
• Predictive Analytics
10. Business Intelligence and Analytics
• Reporting Tools (Tableau, Power BI)
• Data Visualization
• Business Analytics Platforms
• Predictive Modeling
11. Internet of Things (IoT)
• IoT Devices and Sensors
• IoT Platforms
• Edge Computing
• Smart Systems (Homes, Cities, Vehicles)
12. Enterprise Systems
• Enterprise Resource Planning (ERP)
• Customer Relationship Management (CRM)
• Human Resource Management Systems (HRMS)
• Supply Chain Management Systems
13. IT Governance and Compliance
• ITIL (Information Technology Infrastructure Library)
• COBIT (Control Objectives for Information Technologies)
• ISO/IEC Standards
• Regulatory Compliance (GDPR, HIPAA, SOX)
14. Emerging Technologies
• Blockchain
• Quantum Computing
• Augmented Reality (AR) and Virtual Reality (VR)
• 3D Printing
• Digital Twins
15. IT Project Management
• Agile, Scrum, and Kanban
• Waterfall Methodology
• Resource Allocation
• Risk Management
16. IT Infrastructure
• Data Centers
• Virtualization (VMware, Hyper-V)
• Disaster Recovery Planning
• Load Balancing
17. IT Education and Certifications
• Vendor Certifications (Microsoft, Cisco, AWS)
• Training and Development Programs
• Online Learning Platforms
18. IT Operations and Monitoring
• Performance Monitoring (APM, Network Monitoring)
• IT Asset Management
• Event and Incident Management
19. Software Testing
• Manual Testing: Human testers evaluate software by executing test cases without using automation tools.
• Automated Testing: Use of testing tools (e.g., Selenium, JUnit) to run automated scripts and check software behavior.
• Functional Testing: Validating that the software performs its intended functions.
• Non-Functional Testing: Assessing non-functional aspects such as performance, usability, and security.
• Unit Testing: Testing individual components or units of code for correctness.
• Integration Testing: Ensuring that different modules or systems work together as expected.
• System Testing: Verifying the complete software system’s behavior against requirements.
• Acceptance Testing: Conducting tests to confirm that the software meets business requirements (including UAT - User Acceptance Testing).
• Regression Testing: Ensuring that new changes or features do not negatively affect existing functionalities.
• Performance Testing: Testing software performance under various conditions (load, stress, scalability).
• Security Testing: Identifying vulnerabilities and assessing the software’s ability to protect data.
• Compatibility Testing: Ensuring the software works on different operating systems, browsers, or devices.
• Continuous Testing: Integrating testing into the development lifecycle to provide quick feedback and minimize bugs.
• Test Automation Frameworks: Tools and structures used to automate testing processes (e.g., TestNG, Appium).
19. VoIP (Voice over IP)
VoIP Protocols & Standards
• SIP (Session Initiation Protocol)
• H.323
• RTP (Real-Time Transport Protocol)
• MGCP (Media Gateway Control Protocol)
VoIP Hardware
• IP Phones (Desk Phones, Mobile Clients)
• VoIP Gateways
• Analog Telephone Adapters (ATAs)
• VoIP Servers
• Network Switches/ Routers for VoIP
VoIP Software
• Softphones (e.g., Zoiper, X-Lite)
• PBX (Private Branch Exchange) Systems
• VoIP Management Software
• Call Center Solutions (e.g., Asterisk, 3CX)
VoIP Network Infrastructure
• Quality of Service (QoS) Configuration
• VPNs (Virtual Private Networks) for VoIP
• VoIP Traffic Shaping & Bandwidth Management
• Firewall and Security Configurations for VoIP
• Network Monitoring & Optimization Tools
VoIP Security
• Encryption (SRTP, TLS)
• Authentication and Authorization
• Firewall & Intrusion Detection Systems
• VoIP Fraud DetectionVoIP Providers
• Hosted VoIP Services (e.g., RingCentral, Vonage)
• SIP Trunking Providers
• PBX Hosting & Managed Services
VoIP Quality and Testing
• Call Quality Monitoring
• Latency, Jitter, and Packet Loss Testing
• VoIP Performance Metrics and Reporting Tools
• User Acceptance Testing (UAT) for VoIP Systems
Integration with Other Systems
• CRM Integration (e.g., Salesforce with VoIP)
• Unified Communications (UC) Solutions
• Contact Center Integration
• Email, Chat, and Video Communication Integration
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post-animation night 177 comments
brief thoughts on kizazi moto (more substantial tomorrow perhaps): visually that was so lush. we're really full post-Arcane/Spiderverse nonphotorealistic stylings here, with a powerful dash of Trigger/Flying Bark-esque Neo Kanada School as well. this was like a cross-section of the current big styles in animation and it kicked ass for that. I'm not entirely sure what the production pipeline looked like - the Irish film board was apparently involved somehow! and maybe some Irish studios so it wasn't a purely African production - but it was an extremely impressive showing all round.
narratively, putting it right beside Fatenah kinda highlighted the places it wasn't willing to go. though I had heard the directors had a lot of freedom, there were some very consistent themes running throughout the anthology - nearly every film involved parent-child relationships, many of them revolving around a kid hoping to prove themselves in the eyes of their society/ancestors. the uglier side of history is touched on lightly: one film shows us a flashy cyberpunk city from an alternate timeline where 'Great Zimbabwe was never colonised', complete with 'the most advanced justice system in the multiverse' (a giant robot bird that chases our protagonists), but doesn't expand on that as more than a colourful backdrop. the last film gets closest, presenting a mother-child pair of two gods who are wounded by extractivism and retreat from the world - I appreciated the understated bleak implication of its ending.
I think while the creators were probably not given too much overt creative restriction, they were surely aware this was to be broadcast in English on Disney's streaming service, and tailored their stories accordingly. so you'd probably avoid "Disney is the face of American imperialism: the movie". Disney money is a bit of a double-edged sword that way.
besides parent/child reconciliation, we had a lot of ancestors and more than a few gods. a few stories centred on coming of age rituals; other had a more or less central focus on social media fame and its corrupting effect. at times it verges into the preachy - characters who stand between two families, or between humans and aliens, and resolve to honour both sets of ancestors - but the presentation is more than engaging enough to make it a compelling watch, regardless.
there's a lot of wonderful lighting, set design and architecture throughout. Mọrémì had a very cool desaturated style with toyetic, colourful 'soul-stealing giants' that put me a little in mind of Absolver.
Stardust had a bit of a Star Wars feel, almost feeling like an extra Visions short, but the injection of Islamic architecture was very effective.
a certain Arcane/Riot influence is very overt in many of the films - not just in the widespread use of paint textures in the CG environments and the approach to light and colour, but also with plot elements like the neon-drenched surfer gang in Surf Sangoma (episode 4) - which was definitely a fantastic-looking episode with the wonderfully out-there premise of a world where you have a squid suck on your face to gain surf skills. (just say no to squids, kids! you don't need 'em! rely on your magic ghost mum instead.) but I think this is something that's true in the animation industry more generally of late - the last few years have really kicked the door open to 2D stylings in 3D (paint textures, reduced framerates etc.). no doubt having a Spiderverse director as exec producer played a role in that too!
all in all I really enjoyed this anthology, and I'm super excited to see what comes next from the studios involved.
Fatenah meanwhile was fantastic, and an absolute gut punch. the fact that the hospital seen in the film has been in the news for being emptied out at gunpoint in the last week gave it a special level of 'oof'. its style may seem disarmingly simple, but the puppet-like styling ends up bestowing a huge degree of weight to the characters. the scenes of the border checkpoint, the monotony of cages and guards, and the concrete environment resembling a Half Life 2 map, were very impactful. highly recommend taking 20 minutes to watch this film.
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This 3D printer can watch itself fabricate objects
Computer vision enables contact-free 3D printing, letting engineers print with high-performance materials they couldn’t use before.
With 3D inkjet printing systems, engineers can fabricate hybrid structures that have soft and rigid components, like robotic grippers that are strong enough to grasp heavy objects but soft enough to interact safely with humans. These multimaterial 3D printing systems utilize thousands of nozzles to deposit tiny droplets of resin, which are smoothed with a scraper or roller and cured with UV light. But the smoothing process could squish or smear resins that cure slowly, limiting the types of materials that can be used. Researchers from MIT, the MIT spinout Inkbit, and ETH Zurich have developed a new 3D inkjet printing system that works with a much wider range of materials. Their printer utilizes computer vision to automatically scan the 3D printing surface and adjust the amount of resin each nozzle deposits in real-time to ensure no areas have too much or too little material.
Read more.
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6 Fun and Educational OpenCV Projects for Coding Enthusiasts
OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library used to detect and recognize objects in images and videos. It is one of the most popular coding libraries for the development of computer vision applications. OpenCV supports many programming languages including C++, Python, Java, and more.
Coding enthusiasts who are looking for fun and educational OpenCV projects can find plenty of interesting ones across the web. From creating facial recognition applications to motion detection and tracking, there are numerous projects that can help hone coding skills and gain a better understanding of OpenCV. Here are 6 fun and educational OpenCV projects for coding enthusiasts:
1. Facial Recognition Application: This project involves creating an application that can detect faces in images and videos and recognize them. It can be used to create face authentication systems, such as unlocking a smartphone or computer with a face scan.
2. Motion Detection and Tracking: This project involves creating a program that can detect and track moving objects in videos. It can be used for applications such as surveillance cameras and self-driving cars.
3. 3D Augmented Reality: This project involves creating an augmented reality application that can track 3D objects in real time. It can be used for applications such as gaming and virtual reality.
4. Image Processing: This project involves creating a program that can manipulate and process images. It can be used for applications such as image recognition and filtering.
5. Object Detection: This project involves creating a program that can detect objects in images and videos. It can be used for applications such as autonomous vehicles, robotics, and medical imaging.
6. Text Detection: This project involves creating a program that can detect text in images and videos. It can be used for applications such as optical character recognition and document scanning.
These are just some of the many fun and educational OpenCV projects that coding enthusiasts can explore. With a little bit of research and practice, anyone can create amazing applications with OpenCV.
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Ragnagard (1996) 神凰拳
Date: July 26, 1996 Platform: Neo Geo / Saturn / Neo Geo CD / Arcade / Wii Shop / Xbox One / PlayStation 4 / Nintendo Switch Developer: System Vision Publisher: Saurus Co., Ltd. / SNK / HAMSTER Corporation Genre: Fighting Theme: Fantasy / Martial Arts Franchises: ACA NeoGeo Type: Crossover
Summary:
Ragnagard (known in Japan as Shinohken, which loosely translates to "God Phoenix Fist") is a 2D fighting game developed by System Vision and published by Saurus for arcades (running Neo Geo MVS hardware) and the Neo Geo AES on July 26, 1996.
The game is known for its use of pre-rendered 3D graphics (reminiscent of the Killer Instinct and Rise of the Robots series) and characters based on Japanese folklore (such as Shinto god Susano, Buddhist goddess Benten, and the mythological Monkey King). It is also the last game developed by obscure fighting game developer System Vision (whose previous games were Deadly Moves and Battle Master: Kyuukyoku no Senshitachi).
It was later ported to the Neo Geo CD in Japan on August 23, 1996 and the Sega Saturn in Japan on April 4, 1997. The Neo Geo version was digitally re-released for the Wii (via Virtual Console) on October 18, 2011 in Japan only.
Source: https://www.giantbomb.com/ragnagard/3030-41209/
Link: https://www.youtube.com/watch?v=s2uzebE4lCk&list=PLkc_lMkj1ZtVGShtrsuFJt3PCOaKJAPJG&index=3&ab_channel=PochuoNG
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