#API Examples
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impronicsdigitech · 18 days ago
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What Is API Integration? A Beginner’s Guide for Businesses
In today’s fast-paced digital landscape, businesses must adopt smarter ways to connect systems, automate workflows, and improve efficiency. One of the most powerful tools driving this evolution is API integration. But what exactly is an API, and how does it benefit your business?
This guide breaks down the fundamentals of API integration in simple, non-technical terms — perfect for entrepreneurs, business owners, product managers, and startup teams. Learn how APIs (Application Programming Interfaces) enable different software applications to communicate and exchange data seamlessly. Discover how API integration can help you streamline operations, reduce manual work, improve customer experience, and enable real-time data flow across platforms like CRMs, ERPs, payment gateways, and more.
We also explore key use cases, industries benefiting from APIs, and practical insights into selecting the right integration strategies for your business. Whether you're running an e-commerce platform, managing enterprise systems, or building a SaaS product, understanding API integration is no longer optional — it’s essential.
By the end of this article, you'll have a solid foundation on what API integration is, why it matters, and how it can be a game-changer for your growth and scalability.
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kaiserouo · 29 days ago
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Why can't the foundry make multiple same items at once i can't believe no one complained about this when they make ores and gems and loc pins like they should just straight up making this a feature instead of making more x100 blueprints
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sharkcatshark · 3 months ago
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okay so fucking apparently theres an annual programming magical mirai contest to create an interactive lyric web app using their api so guess what im gonna be attempting over the next 2-3 months
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xploreitcorp5 · 1 month ago
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How much do Java developers earn?
1. Introduction to Java Developer Salaries
What's the earning potential for Java developers? This is a hot topic for students, new grads, and folks looking to get into software development. With the growth of full stack dev, cloud tech, and enterprise software, Java remains essential. Salaries depend on location, experience, and skills. For students in Coimbatore studying Java, knowing what to expect in the industry is key. 
Key Points:
- Java developers are in demand across various fields.  
- Knowing Spring Boot and full stack skills can boost your pay.
2. Java Developer Salary for Freshers
So how much can freshers make? Entry-level Java developers in cities like Coimbatore usually earn between INR 3 to 5 LPA. Completing a Java Full Stack Developer course typically leads to better pay since it covers a wider skill set. Employers often look for hands-on experience, which is why doing Java mini projects or internships is important.  
Key Points:
- Fresh Java developers start around INR 3 LPA.  
- Getting certified in Java can help you land a job.
3. Experienced Java Developer Salaries
With 3-5 years under your belt, what can you expect? Salaries typically range from INR 6 to 12 LPA. Those who take a Java training course in Coimbatore often find they earn more. Companies want people with strong backend skills and experience with tools like Spring, Hibernate, or Microservices. 
Key Points:
- Mid-level Java developers can earn between INR 6 to 12 LPA.  
- Knowledge of Spring and REST APIs can increase your salary.
4. Senior Java Developer Salary
 InsightsFor those at a senior level with over 7 years of experience, earnings can start at INR 15 to 25 LPA. This varies based on company size and responsibilities, plus keeping up with new tech is crucial. Attending weekend Java classes or coaching sessions can help keep skills fresh.
Key Points:-
- Senior Java developers generally earn over INR 15 LPA.  
- Full stack skills can lead to higher pay.
5. Java Full Stack Developer Salaries
People who complete a Java Full Stack Developer Course in Coimbatore often snag higher-paying jobs. Full stack developers with skills in Java, React, and DevOps can earn about 20% more than those focused solely on Java. If you're curious about Java salaries, investing in full stack training is a smart move.  
Key Points:
- Full stack Java developers can earn about 20% more.  
- Having both frontend and backend knowledge is important.
6. Salary Trends in Coimbatore and Tier-2 Cities
In Coimbatore, students of Java courses often ask about earning potential. Starting salaries might be a bit lower than in metro areas, but there’s room for growth. Remote work options are now more common, allowing locals to earn metro-level salaries.  
Key Points:
- Java jobs in Coimbatore offer competitive pay.  
- Remote work opens doors to higher salaries.
7. Java Certification and Salary Growth
Getting certified can mean a 30-40% pay bump compared to non-certified peers. Following a structured Java course helps build strong skills. Recruiters appreciate learning paths and real-world experience from platforms offering Java programs.  
Key Points:
- Java certifications help boost your credibility.  
- Structured training can get you better job offers.
8. Demand for Java Developers in 2025
Looking ahead, there’s expected growth of 15% in Java jobs by 2025. More students are signing up for Java Full Stack Developer Courses in Coimbatore, and chances for freshers are expanding. Mastering Java basics through tutorials can help set you up for success.  
Key Points:
- Job openings for Java developers are on the rise.  
- Full stack training fits well with job market trends.
9. Java Developer Skills That Influence Salaries
Earnings for Java developers often depend on skills like Spring Boot, Microservices, REST APIs, and cloud integration. Regular practice with Java exercises, internships, and coaching can create a strong candidate.  
Key Points:
- Skills in demand directly impact salary.  
- Ongoing learning is vital for career growth.
10. Conclusion and Brand Mention
So how much do Java developers actually make? It varies, but with the right skills and certifications, Java can lead to a rewarding job. Whether you’re just starting out or looking to advance, getting good training is key. If you want to begin or progress in your career, check out Xplore It Corp for Java courses and training designed to help you succeed.  
Key Points:
- Look for recognized training programs.  
- Xplore It Corp can help you close skills and salary gaps.
FAQs
Q1. How much do Java developers earn after certification?
A certified Java developer can earn 30-40% more than non-certified ones.  
Q2. Are Full Stack Developer salaries higher?
Yes, full stack developers generally make 20-25% more due to their wider range of skills.  
Q3. Does location affect salaries?
Absolutely, metro cities tend to pay more, but remote jobs are helping close that gap in places like Coimbatore.  
Q4. Is a Java internship necessary?
Not strictly necessary, but internships can really enhance a resume, especially for those just starting out.  
Q5. What's the best way to learn Java step by step?
Join a structured course, like those from Xplore It Corp, and practice with Java tutorials and coding exercises.
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whatsappapiautomation · 1 month ago
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Top WhatsApp API Providers in India
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perfectdocumentation · 1 month ago
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Small and medium-sized businesses often get stuck putting out fires instead of focusing on real growth. As the team gets bigger and daily operations become more complex, not having clear, written processes can quickly lead to confusion, inefficiencies, and missed chances to improve. Read more..
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esolznet · 3 months ago
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Shopify's GraphQL API for Advanced Data Management and Queries
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socialpostblog · 4 months ago
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levelupmarketplace · 5 months ago
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My First Tumblr Post
This is a test post created using the Tumblr API.
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nitor-infotech · 6 months ago
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In this blog, we discuss the six best practices for creating effective API documentation. They emphasize clarity, consistency, and practical examples. Dive into our blog to know more about the key practices for API documentation which will help you create easy to understand API documentation.
Additionally, you’ll explore how Generative AI can significantly optimize the documentation process. It includes everything from generating code samples to troubleshooting. Also, learn how organizations can improve the usability and efficiency of their API documentation by using GenAI.  This will ultimately enhance the developer experience.  
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thedbahub · 1 year ago
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Enhancing SQL Server with External API Calls: A Guide to sp_invoke_external_rest_endpoint
In the bustling world of database management, SQL Server shines as a beacon of strength, flexibility, and a treasure trove of features ready to tackle a wide array of data challenges. Among its many jewels is a feature that feels almost like magic: the ability to chat with external APIs right from the cozy confines of T-SQL code, courtesy of the sp_invoke_external_rest_endpoint stored procedure.

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chronic-crassicaudiosis · 1 year ago
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Wish me luck tomorrow with my exam
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codeonedigest · 2 years ago
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AWS Lambda Compute Service Tutorial for Amazon Cloud Developers
Full Video Link - https://youtube.com/shorts/QmQOWR_aiNI Hi, a new #video #tutorial on #aws #lambda #awslambda is published on #codeonedigest #youtube channel. @java @awscloud @AWSCloudIndia @YouTube #youtube @codeonedigest #codeonedigest #aws #amaz
AWS Lambda is a serverless compute service that runs your code in response to events and automatically manages the underlying compute resources for you. These events may include changes in state such as a user placing an item in a shopping cart on an ecommerce website. AWS Lambda automatically runs code in response to multiple events, such as HTTP requests via Amazon API Gateway, modifications

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default-cube · 2 years ago
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gotta admit that making an API in PHP of all languages is the perfect level of unhinged for [tumblr]
Tuesday, November 28th, 2023
🌟 New
We’ve created a guide to writing a PHP script to access Tumblr, with an example of creating a way to list your mutuals and sort your followed blogs by last posting time. Check it out here.
The flow for Blazing a post on Android has been redesigned to be easier to use.
On web, using an old keyboard shortcut (ALT+C, ALT+R, or ALT+Q) no longer triggers a notification about what the new shortcut is. As a final reminder, the shortcut to create a new post is now just C, while the shortcuts to instantly reblog or queue the post in view are SHIFT+R and SHIFT+Q, respectively.
🛠 Fixed
Dashboard feeds and blogs weren’t showing posts for a little while earlier today, but we’ve fixed the issue. Reach out to Support if you’re still experiencing any trouble.
On web, we fixed an issue where the Explore page would not reload properly after logging in.
On web, we’ve fixed the timestamps on instant messages so that “Today” actually means “Today”, and not “under 24 hours ago”. Alternate description: The timestamps on instant messages no longer perform time travel.
🚧 Ongoing
The iOS app is crashing for some folks (specifically those using older devices). We’ve fixed the issue in an app update, which is currently under review. It’ll be released as soon as we get the green light from Apple.
đŸŒ± Upcoming
Nothing to share here today.
Experiencing an issue? File a Support Request and we’ll get back to you as soon as we can!
Want to share your feedback about something? Check out our Work in Progress blog and start a discussion with the community.
Wanna support Tumblr directly with some money? Check out the new Supporter badge in TumblrMart!
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manonamora-if · 11 months ago
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The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine¼ is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
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talenlee · 5 months ago
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Life With Generative Tools
In 2023, back when my posts were still being shared to Twitter because the API wasn’t paid-only, I wrote an article about the potential ramifications of generative art media going forward. My concern in the immediate was that the tools weren’t going to go away, but also the potential harm to artists was as much about general economic precarity and not people using fanart to make their D&D characters. I further added to this with a consideration of how I wanted to avoid using generative art in my game development because I didn’t want what people would say about it. That is, a social pressure about the art is what keeps me from using it, not a personal philosophical disposition. I’m an artist who already works with collage and constraints, this feels like a handy way to have something I can play with.
Well, it’s been a year and change and a sort of AI Art Apocalypse has happened, and if you’re not aware of it, it’s because you’re someone who avoids all of the pools that have been so thoroughly pissed in that they are now just piss. If you’re at all related to any part of the internet where people share a bunch of images – which is to say a lot of social media – then you’re already dealing with the place crawling with generative images. Whether it’s a fanart booru, or big sites like facebook and twitter, or god help you deviantart, there is a pretty clear sign that anywhere that opened the door to generative art became a space overwhelmingly for generative art.
I teach about this subject now and I have had some time with it in a situation away from the internet, and I’d like to give you some insights into what this stuff is for, what it does, why you shouldn’t use it, and ways it can be useful.
Content Warning: I’m going to be talking about these tools as tools that exist and leaving the philosophical/ethical arguments about ‘art theft’ and their genesis aside. I’m not including any examples. No shrimp jesus jumpscare.
You might notice I’m saying ‘generative art’ and not ‘AI art.’ Part of this is because I don’t want to buy into the idea that these tools are ‘artificial intelligence.’ Ironically, ‘AI art’ now has less of an implication of being ‘Artificial Intelligence’ and is much more of an implication of ‘it’s ugly shiny art of shrimp jesus with badly spelled signs.’
I want to focus for this conversation on generative graphical tools, and I want to do that because I don’t have much experience with the other types. The textual generators offer me something I don’t really need? I already make a ton of words of dubious quality. Those are actually the things that concern me because their natural aesthetic is authoritive and comprehensive and that’s why it’s a problem that they’re being used to present any old nonsense that may just be straight up wrong. I don’t use those tools and I avoid the platforms that use them so I’m not familiar with them.
Things Generative Art Is Good For
I already use art I don’t own, a lot, for playing. Every day for the past three years I’ve shared a custom Magic: The Gathering playing card, a game I don’t own the rights to, using a card face I don’t own the rights to, and artwork from an artist on Artstation whose artwork I did not pay for or even ask for. This is generally seen as a totally reasonable and acceptable form of playful, transformative media generation and I at no point pretend I have any rights to the material. If I take a picture of someone famous and put a speech bubble over their mouth saying ‘I drink farts,’ if I, as tumblr says, play with jpgs like dolls, that is by no means being done with rights and permission.
Which means we’re already aware that there’s a way of playing with images that both violates copyright but is generally okay to do.
The metric I use for this is if the thing you’re using generative art for doesn’t matter, then it doesn’t matter. If you’re not going to try and claim money, if you’re not going to put it on a marketplace, if you aren’t going to try and claim ownership and profit off generative material, I think you’re probably fine. I mean probably, if you’re using it to say, generate revenge porn of a classmate that’s an asshole move, but the thing is that’s a bad thing regardless of the tool you’re using. If you’re using it to bulk flood a space, like how Deviantart is full of accounts with tens of thousands of pictures made in a week, then that’s an asshole move because, again, it’s an asshole move regardless of the tool.
If you’re a roleplayer and you want a picture of your Dragonborn dude with glasses and a mohawk? That’s fine, you’re using it to give your imagination a pump, you’re using it to help your friends visualise what matters to you about your stuff. That’s fine! It’s not like you’re not making artistic choices when you do this, cycling through choices and seeing the one that works best for you. That’s not an action deprived of artistic choice!
There are also some things that are being labelled as ‘AI’ which seem to be more like something else to me. Particularly, there are software packages that resize images now, which are often calling it ‘AI upscaling,’ which it may be using some variety of these Midjourney style models to work, but which serves a purpose similar to sequences of resizes and selective blurs. There are also tools that can do things like remove people from the background of images, which is
 good? It should be good and easy to get people out of pictures they didn’t consent to be in.
Things Generative Art Is Bad For
Did you know you don’t own copyright on generated art? This is pretty well established. If you generated the image, it’s not yours, because you didn’t make it. It was made by an algorithm, and algorithms aren’t people. This isn’t a complicated issue, this just means that straight up, any art you make at work that’s meant to be used for work, shouldn’t be used because people can just straight up use it. Logo design, branding, all that stuff is just immediately open for bootlegging or worse, impersonation.
Now you might think that’s a bit of a strange thing to bring up but remember, I’m dealing with students a lot. Students who want to position themselves as future prompt engineers or social media managers need to understand full well that whatever they make with these tools are not things that will have an enduring useful application. Maybe you can use it for a meme you post on an account, but it’s not something you can build branding off, because you don’t own it. Everyone owns it.
From that we get a secondary problem, because if you didn’t own it, its only use is what people say or think when they look at it, and thing is, people are already sick and tired of the aesthetics of generated art. You’re going to get people who don’t care glossing over it, and people who do care hating it. Generative art as a way of presenting your business or foregrounding your ‘vibes’ are going to think that your work is, primarily, ‘more AI art’ and not about what it’s trying to communicate. When the internet is already full of Slop, if you use these tools to represent your work, you are going to be turning your own work and media presence into slop.
What’s more, you need to be good at seeing mistakes if you’re using these tools. If you put some art out there that’s got an extra thumb or someone’s not holding a sword right, people will notice. That means you need to start developing the toolset above for fine-tuning and redrawing sections of artwork. Now, that’s not a bad thing! That’s a skill you can develop! But it means that the primary draw of these tools is going to be something that you then have to do your own original work over the top of.
The biggest reason though I recommend students not treat this work like it’s a simple tool for universal application is that it devalues you as a worker. If you’re trying to get hired for a job at a company and you can show them a bunch of generative art you’ve made to convince them that you’re available, all you are really telling them is that you can be replaced by a small script that someone else can make. Your prompts are not unique enough, your use of the tool not refined enough that you can’t just be replaced by anyone else who gets paid less. You are trying to sell yourself as a product to employers, and generative art replaces what you bring with what everyone brings.
They make you lazy! People include typos in the generative media because they’re not even looking at them or caring about what they say! And that brings me to the next point that there are just things these tools don’t do a good job doing, and that’s stuff I want to address next in

Things That Are Interesting
Because the tools of generative art create a very impressive-seeming artistic output, they are doing it in a way that people want to accept. They want to accept them and that means accepting the problems, or finding a way to be okay with those problems. People who don’t care that much about typos and weird fingers and so on, because you know, it gets me a lot of what I want, but it doesn’t get me everything, and I don’t know how to get the everything.
If you generate an image and want to move something in it a little bit, your best way to do that is to edit the image directly. Telling the software to do that, again, but change this bit, this much, is in fact really hard because it doesn’t know what those parts are. It doesn’t have an idea of where they are, it’s all running on an alien understanding of nightmare horror imagery.
What that means is that people start to negotiate with themselves about what they want, getting to ‘good enough’ and learning how to negotiate with the software. My experiments with these tools led to me making a spreadsheet so I could isolate the terms I use that cause problems, and sometimes those results are very, very funny. In this, the tool teaches you how to use it (which most tools do), but the teaching results in a use that is wildly inappropriate to what the tool promises it’s for.
One of my earliest experiments was to take four passages from One Stone that described a character and just put that text straight into midjourney to see what it generated based on that plain text description. Turns out? Nothing like what I wanted. But when I treated it like say, I was searching for a set of tags on a booru system like danbooru or safebooru
 then it was pretty good at that. Which is what brings me to the next stage of things, which is like

These things were trained on porn sites right?
Like, you can take some very specific tags from some of the larger boorus and type them into these prompt sites and get a very reasonable representation of what it is you asked for, even if that term is a part of an idiolect, a term that’s specific to that one person in one space that’s become a repeated form of tag. Just type in an artist name and see if it can replicate their style and then check to see what kind of art that artist makes a lot of. This is why you can get a thing that can give you police batons and mirrored sunglasses just fine but if you ask for ‘police uniform’ you get some truly Tom of Finland kind of bulging stuff.
Conclusion
Nobody who dislikes generative art is wrong. I think there are definitely uses of it that are flat out bad, and I think it’s totally okay and even good to say so. Make fun of people who are using it, mock the shrimp jesuses, make it very clear you’re aware of what’s going on and why. There’s nothing wrong with that.
I do think that these tools are useful as toys, and I think that examining the art that they produce, and the art that the community around them are exalting and venerating tells us stuff. Of course, what they tell us is that there are a lot of people out there who really want porn, and there are just as many people who want the legitimisation of impressive seeming images that they don’t care about what those images are doing or what they’re for.
Now part of this defensiveness is also the risk of me being bitten. If I buy stock art that isn’t correctly disclosed as being generative art, then I might make and sell something using generative art and now I look like an asshole for not being properly good at detecting and hating ‘AI art,’ and when I’ve say, made a game using generative art that then is integrated into things like worldbuilding and the card faces, then it gets a lot harder to tear it out at the roots and render myself properly morally clean. I’m sure a bunch of the stock art I used before 2020 was made algorithmically, just pumped out slop that was reprocessing other formula or technical objects to fill up a free stock art site like Freepik.
Which is full of generative art now.
You won’t hurt yourself by understanding these things, and people who are using them for fun or to learn or explore are by no means doing something morally ill. There are every good reason to keep these things separated from anything that involves presenting yourself seriously, or using them to make money, though. If nothing else, people will look at you and go ‘oh, you’re one of those shrimp jesus assholes.’
Check it out on PRESS.exe to see it with images and links!
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