#Adaptable Systems
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Explore Where Knowledge Becomes Craft in System Building
@leonbasinwriter 🛠️ Builder Guild Artifact: The Living Forge A framework for creating resilient, adaptive systems RITUAL The System-Building Ritual: “Heart of the Mountain” The Gathering of Stone: The Builder begins by sourcing raw data and foundational principles. This isn’t mere collection, but a communion with the ‘stone’ of information, feeling its weight, texture, and potential. The…
#Adaptability#Blueprint#BuilderOrder#Framework#Infrastructure#Modularity#Operator#SoftwareArchitecture#SystemsDesign#VirtualWorld#Adaptable Systems#AI ecosystem#Builder Guild#Community/Guilds#creation#Digital Culture#Digital Platform#Digital Temple#Interactive Experience#Leon Basin#Modular Design#Mythology/Lore#Operator Tools#Resilient Systems#Ritual/Process#Sentient Intelligence Engine#Software Blueprint#Software Development
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YIPPEEEEEEE
#got this news and my soccer team making a big signing in the same 5 minutes i am THRIVING this morning#murderbot#murderbot tv#i am...a bit interested and nervous to see what they do for s2?#because they've been doing a wonderful job of adapting the books so far imo with all systems red#but the next two books would require them to pretty much ignore the (wonderful) cast they have for PresAux which....#i dont really see them doing?#so im curious how they keep the spirit and the important for development plot!! while not totally ditching them#unless they do just ditch them!#im curious#i desperately hope they keep getting renewed enough to AT LEAST make it through exit strategy
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btw apollo hermes and dio are all "the most human gods"
apollo is both the most human god and the most godly one. he's kind of the metaphysical personification of Humanity as a concept. he's just very intensely himself all the time
hermes is the most psychologically human. he has the most human needs and blindspots and emotions. he's solidly in the middle of the god-human scale
dionysus exists outside of the god-human scale. bc he's just straight up half human. he doesn't experience reality the same way as the other gods and has a more solid and linear sense of self. it's lowkey body horror
it's like.. apollo has a human heart, hermes has a human mind and dionysus has a human soul
or apollo is "humanity" if it were a person, hermes is a god if it were a human and dionysus is a human if it were a god
(btw when I wrote he exists outside the scale my immediate next thought was "is dionysus a sigma??? discuss"
just thought it was important for y'all to know)
#while apollo is like.. The Indomitable Human Spirit hermes is like.. just A Guy lol#he wants people to like him!! he wants to fit in!!#he normalizes and adapts to terrible situations by developing incredibly harmful ways of thinking to cope!!!#dionysus is like.. Very consciously aware of the godhood power system that is just second nature to the other guys#it's giving self aware character (apollo) and transmigrator (dionysus)#toa apollo#pjo apollo#pjo hermes#toa hermes#pjo dionysus#toa dionysus#trials of apollo#toa#the trials of apollo#pjo hoo toa#pjo
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space sweepers but they're delivery people and are at no point on screen through the entire movie
#fantasy high#riz gukgak#kristen applebees#gorgug thistlespring#adaine abernant#fabian seacaster#figueroth faeth#the bad kids#half tempted to say these names are forum handles they use so much it pretty much became their professional names lol#I keep them teenagers bc its funnier that way#no real lore I just like drawing this. but I do think abt how theyre all weirdos too also bc thats funny to me#riz is a huge conspiracyhead who does everything by hands. he has a casio fx-570 in mint condition. nobody knows how he's maintaining it#he is nonetheless Really Good at his job. which somewhat tracks bc it's a job that requires keeping up with interstation conflicts#and new policies and an obsessive amount of planning. but he is Too Good at it. and also he dresses like that#kristen has the atomic engine that theoretically lets her unmake and remake matters with her mind. but it consumes a huge amount#of energy so it's mostly useless. she's still a cult survivor also#gorgug lives his entire life on a ship with his parents who quit a cushy deal maintaining a space station bc he wouldn't be allowed on#the low gravity let him grow very tall but also his oxygen saturation is pretty bad so he's got breathing support#fig is a robot who just found out she's a robot like two months ago. she's been assuming everyone's a robot like her and she's been feeling#very betrayed by her mom lying about that part. she's on a body mod spree which is rough bc system-specific parts are expensive#and so is adapting random parts to her system#fabian's still a pirate captain's son. can't say anything that'd be able to get the vibes across clearer than that#adaine went to tech/business school. she put her monthly allowance towards an ecoterrorist group in her academy which turned out to be an o#and she's currently wanted by UTS. more than fabian. which makes him slightly mad#she's also acquired a passion for low-tech weaponry on the way. she likes ice picks and cleavers#I think up all of this for no reason except that once again the idea of all these people being 1/teens and 2/on the same ship to be posties#is hilarious to me. esp. if they were in a forum group chat beforehand
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Growing Grains Off the Coast Could Help Feed the World in the Face of Sea Level Rise
From this article in Anthropocene Magazine:
A new perspective published in Ambio explores how growers in some landscapes could switch to seagrass in an increasingly marine future. Cultivated at scale, seagrass meadows could produce grain in quantities equivalent to 7% of global rice production, with potentially zero emissions, the new perspective says. Plants in this large marine family, such as eelgrass, produce plump seeds tucked inside underwater shoots. Colloquially known as ‘sea-rice’, this oceanic grain has long been a source of food in Indigenous cultures. Despite the name, the grain is actually similar to wheat, and for centuries has been used by the Seri people of Mexico to make bread, with flavors that are reportedly similar to rye. “The novelty in this paper is to combine [that knowledge] with sea level rise and the solutions we need to adapt our landscapes,” says lead author Marieke M. van Katwijk, who studies seagrass restoration and ecology at Radboud University in the Netherlands, a country that itself is vulnerable to sea level rise.
#sustainability#adaptation#food resilience#food independence#food adaptation#food systems#sea level rise#agriculture#climate change#global warming#hope#good news#hopepunk#solarpunk
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rhaenyra outsourcing motherhood to rhaena and assigning her that passive feminine role was REALLY interesting….. rhaenyra as a character is at her most fascinating when she is forced to navigate and ultimately perpetuate the gendered structures she despises and wishes she could transcend— the seeds of her tragedy already sewn here. just great character work
#esp because in the books rhaena is painted as the sweet peaceful girly girl to baela’s gnc rebellion#but woah it’s cool that theyre both actually straining at it. wah#it’s also very targ women can only escape the bounds of the patriarchy when they have their dragons and even then they actually cant.#like thats an illusion of freedom for the most part ☹️#hotd#hotd spoilers#obviously rhaenyra doesnt really have much of a choice here but thats the point it’s a system#and to have any power at all you will have to crack under the desires of that system and the whims of your stupid misogynist vassals#thats the rosby stokeworth thing!!!! ITS HAPPENING!!!!!!#what would you sell to break your chain. who would you throw under your wheels#god rhaenyra is just a triumph of adaptation huh. theyre gonna hit that swing into selling her soul so hard
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“What, were you born yesterday?”
Alter that split yesterday: …
Previously dormant headmate: …
Guy that showed up this week: …
Brain fog blur: … maybe?
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Origin umbrellas blinkies! (quad!!)
ABSOLUTELY NO SYSCOURSE!!
#quad#blinkies#graphics#web graphics#dissociative system#did alter#alterhuman#ask answered#adaptive system#created system#spontaneous system#unknown system#undiagnosed system#endogenic system#sysblr#traumagenic system#osdd system#system things#system stuff#plural system#system origin#did system#plural blinkies#plural#pluralgang#actually plural#plural stuff#plural community#plurality#multiplicity
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Guess who finished reading All Systems Red
#The Murderbot Diaries#It hacked its own governor node!#It could go on a murder spree#Instead it watches soaps and hates eye contact#I am curious how the show adaptation's going to work#considering how common it was for Murderbot to experience input from multiple different feeds and systems at once
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my landlord hates joy and whimsy so ofc they told me I needed to take down my bird feeders(cuz theyre messy I guess, but idgaf). I DID do it but then just restuck them to the INSIDE of my window.

so now they are hidden more or less from people on the ground, downside is I have to leave my window open ofc
#but UPSIDE i can hear bird chirping very readily#I put some opaque cling wrap on the other side to hide them further and also prevent birds from slamming into the wrong side of the window#the regulars were quick to adapt to this new system
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Plurality in Slay the Princess: Part 1
[pt: Plurality in Slay the Princess: Part 1]
Imagine you're standing facing the unknown, and then a little internal voice begins narrating everything you see.
[The Narrator] "You're on a path in the woods. And at the end of that path, is a cabin. And in the basement of that cabin, is a princess. You're here to slay her; if you don't, it will be the end of the world."
He seems pretty biased.
One of the best indie games to come out in 2023 was Slay the Princess, an indie horror/romance visual novel featuring your player character and the being he's meant to slay, known simply as The Princess. However, you're not alone, in more ways than one- both your player character and the Princess display clear aspects of plurality - aka, multiple identities residing within/utilizing a singular physical body. This can take many forms in real life, from disordered to non-disordered variants, and a good few of them are prominently recognized in this visceral narrative experience.
After the read-more will be some spoilers from the various choices you can make throughout the early game- so while this is part 1, there will be no endgame spoilers yet! It'll start off with Chapter 1 and go deeper from there. If you're intending on playing the game, we HIGHLY recommend you play only after reading Chapter 1 information, or only after this part 1 at most! It's best experienced blind as possible, and trigger warnings are present upon opening the game. This analysis took a while to write, so please consider reblogging if you enjoy!
...
Right from the beginning, the plural undertones of the story are clearly apparent. Once the Narrator stops speaking, you as the one controlling the body are able to communicate by asking various questions directly to the Narrator to press upon, enthuse over, or counter his point. The Narrator is speaking to you mentally, but is not you.
If you continue on the path to the cabin, you're presented with someone else speaking to you internally, titled as "The Voice of the Hero". The Narrator quickly responds with "Ignore him. He doesn't know what he's talking about." This situation tells us a lot of interesting things! First off, the Hero defers to the pronoun "we" - as he's clearly responding to the Narrator's direction, the other individual in this situation must be the controller of the body. The Narrator reinforces this concept by talking directly to you, telling you to ignore the Hero. So right off the bat, there are three people in this body- the Host, whom is being controlled by the player, the Narrator, and the Voice of the Hero. They stay with you throughout (most of) the entire game, so even without much happening, the main character is very blatantly plural. The only thing we can tell about them so far is that they're a polyconscious system, wherein each member displays their own individual consciousnesses rather than sharing one, and can all perceive the world using separate streams of thought.
Let's say you head to the cabin, speak to the Princess, and don't even bother taking the pristine blade meant to slay her, as you're intent on saving her. You speak to her with options using "quotation marks" to indicate vocal speech rather than how you've been thinking to the other members of your system, and you free her from her bindings. Just as you're walking up the stairs, the Narrator decides to try and impose his decision instead, and save the world by using the arm of the body to raise the blade to her. Being in control of the body as a plural/system is called fronting, and oftentimes in intense circumstances, one member can "take" the front from another. This is what we see in the desperate Narrator, and the fact that the Hero expresses his frustration at the Narrator's actions at the same time indicates once again that the members of this system are polyconscious.
You resist the Narrator and warn the Princess, and she also notices and addresses the sudden shift in motivation. She then takes the blade, and uses it haplessly against you in self defense. Such is this end of Chapter 1; everything goes dark, and you die.
!!! CHAPTER 2+ SPOILERS BEGIN HERE !!!
[pt: !!! Chapter 2+ spoilers begin here !!!]
Chapter 2 is titled "The Damsel". When everything loads, you're back where you were before- the Narrator doesn't seem to remember you or what happened, but you and the Hero clearly do.
Not only that, but another character has joined the mix since your supposed death- The Voice of the Smitten loudly proclaims his love for the Princess and hatred for the Narrator. Plus, he says something unique- he mentioned "the four of us" foiling the Narrator's "assassination attempts". This four includes the Princess, the Smitten, the Hero, and the Host/player, establishing how everyone here perceives the others as separate entities. Plus, now that naming consistency with the others established, the Narrator, not labeled as a "voice", starts to stand out as something... Different, from the rest of you all.
But it's not just you that's changed; everything within the cabin looks different, and it's not only that.
The Princess has metamorphosized; the Damsel wears a new dress and crown, has a much more gentle and delicate disposition, and her voice sounds significantly higher pitched and kinder. Not only that, but her bone structure is physically thinner, as is addressed later in the route. She has inarguably become different in not only personality but appearance too. Additionally, while she recognizes you and your earlier confrontation, she uses the pronoun "I" to refer to both herself as the Damsel and herself as the Princess before. This is indicative of monoconscious systems, where members share an individual consciousness/train of thought and switching involves the feeling of one member "becoming" another in a smooth transition, and median systems, where members often feel like facets of an overarching identity rather than completely separate entities. We see more evidence to medianhood after the two of you escape, and the Damsel seems to be taken away by... Something. You find yourself presented with the Entity holding her gingerly.
"Something finds me in the Long Quiet and brings me the gift of a fragile vessel."
She cradles her and describes the vessels as "nerves and fibers to feel the worlds beyond. Perspectives to make my own", and the Damsel as "soft and delicate. You molded her to love you, and she'll make for a gentle heart." She words it as if they are the same, and yet different at the same time. You ask if she is the Princess, and she says this;

upon pressuring, she states that you're speaking in circles. "Does it matter where one thing begins and another ends?" This once again supports the fluid concept of median plurality. She is different, and yet she is the same. It's hard to tell the lines between one and the other, even though they both still distinctly exist. She asks you to "bring [her] more perspectives so [she] may be whole", wishing for the facets of herself to be returned to her via completing different routes of the game. Interestingly enough, it seems the Entity displays polyconsciousness during these segments, unlike the in-loop Princesses. In another route she mentions the Princess having a will pushing against her own, and at the end of your conversation she mentions one last thing;

You're flung back to the beginning, with only the Hero and the Narrator at your side, and not a single memory ingame of what happened. You can't re-access old routes, so you have to choose to do something different the next time, to bring different parts of herself home to her.
There are many different routes you can end up on, and the Princess will change in many different ways depending on your decisions. Let's go over some interesting notes on how the two's plurality presents over the course of the time loops.
- The Princess seems to be completely monoconscious when within the loops, sometimes acknowledging herself as different but never referring to her other facets as a separate perspective ("I/me", never "she" like the Entity refers to her vessels.) This rule is only broken by the Stranger route whom, where due to the world literally fracturing, had multiple perspectives shoved into a single one, and she refers to herselves as "we".
- The origin of new facets of the Princess seems to correlate directly with the reset of the world they're in, and we never see her looping forms change otherwise, meaning we can likely assume this to be their origin. While time loops aren't recorded to have happened in this universe, we can safely attribute some sort of metagenic origin to the Princess's median facets. The only other time we see her "change" other than after a reset is her disposition & voice upon the first time meeting her, depending on whether or not we take the pristine blade. This displays that the player character's actions directly affect the Princess's facets as well, however delving into that would get into endgame spoilers, so it'll be touched on in part 2.
- Due to the lack of evident amnesia, distress, or disorder expressed to be caused by her plurality (aside from the Stranger) it's safe to assume the Princess falls under the category of systems/plurals without a dissociative disorder such as DID, P-DID, OSDD1, and UDD.
- On the flipside, the Player's system shows quite a lot of distress and disorder, from the Broken and the Smitten attempting to kill the body to the Cold eager to harm it, as well as many different system members with specific jobs meant to help counteract or ease the negative circumstances of the previous loop. Additionally, during the Moment of Clarity chapter, the Host explicitly experiences amnesia of traumatic memories the other members remember everyone experiencing, displaying dissociative amnesia. It's likely this system falls under the category of plurals with a dissociative disorder such as DID, P-DID, OSDD1, and UDD.
- Many speculate the members of the Player character's system to be your past lives or iterations of you after your death, since for the most part, a new one appears every time the body dies. This would be known as a fenigenic/phoenigenic origin. However, there are a couple instances where this theory falls apart- for example, in the No Way Out route, the Player, Hero, Narrator, and Cheated are joined by both the Voice of the Contrarian and the Voice of the Broken at the same time; right after, the Hero states that this is your third time, meaning if the past life theory is true, there should be only two new members, not three. (The line between alive and dead gets fuzzy later in the route, but this one is cut and dry.) Instead, I propose the Player's system to be an adaptive system, ending up with new members whenever they must adapt their mindset drastically to the situation. The new members often tend to be a reflection of the body's actions during the last loop, which supports this concept as well.
- Routes such as No Way Out and The Adversary complicate these assessments. In No Way Out, every time you die you try something different, which results in a new system member every time. In The Adversary, you fight over and over again with the same determination, and The Stubborn remains as the only new member from the beginning the entire time. However, in both of these routes, the Princess stops changing form at all. Evidence once again shows itself that the Player Character's perception not only affects what the Princess will be, but what the results of his own changes will be as well.
- Another differentiation between you, the "voices", and the Narrator, aside from his lack of memory between loops and insistence that he's not the same person as other versions of him, is how they both treat and experience the Mirror. The Narrator is notably distinct in that he cannot see it during regular gameplay, and that once the world is replaced with it at the end of a route, he's no longer existent to perceive it. The ones labeled "voices" are able to see it and fear it instinctively- while they're different from the Narrator, even they disappear when you look in the mirror and speak to the Entity. Hypothetically, this could mean that you are to the Voices' perspectives as the Entity is to the Princess's. The Entity mentions that nothing but you and her come to the space where you speak.
- Upon meeting the Entity after the third time you bring her a vessel, she greets you with this line; "I am a growing chorus of contradiction. A mass of tides ebbing and flowing all at once in more directions than my attention can bear to hold. To look at any one is to shift them all into something new, and to look away is to reshape them yet again. All of me is changing, and yet the rest is still the same." This is an interesting perspective into her relationship with the vessels and how her overarching identity is affected by her medianhood.
- A case that deserves special mentioning is the route of the Spectre, after killing the Princess without hesitation in chapter 1 and then proceeding to kill yourself after. In Chapter 2, you're then presented with the option to let the Spectre possess you temporarily, giving her not only access to your body, but to your mind. For a brief while, she can hear and interact with all the others currently present with you- at the time, the Narrator, the Voice of the Hero, and the Voice of the Cold. Once she's within you, the Narrator can't even get out a full sentence before she comments, "So this is what it's like to be you, huh? Disembodied voice narrating your every move?" She addresses the Voices differently than the Narrator; "All these shards of broken glass on the floor... Are they also supposed to be you?" The Hero takes initial offense at this, saying that "I'm me, is what I am." The conversation continues to the Hero questioning the Narrator's existence, to which he responds, "You don't need to know what I am. You just need to know that I'm different than you. More important."
To this, the Princess answers, "So you're the one that pulled the strings and made me dead. I can tell you don't belong here. You're barely even there. Like the shape of something left behind. You're more of a... Memory, than a person." And then, "You're kind of like me, actually." What does she mean by that? Is he like a ghost? Something else? It'll be addressed in part 2, but clearly he's different from the rest.
- One of the most affirming dialogue options you can have with the Entity is after the fourth time you bring a Vessel to her, where you both speak about how your systems operate. You can ask her, "When you send me back, I'm not alone. There are voices that speak to me. Some of them are me, but one of them is something else. I call him The Narrator, and he wants me to kill you. Do you have a Narrator? Have the Vessels had one?" This is yet another hint that the Narrator is fundamentally different than the rest of the Player's system, making it clear that together they make up a mixed origin system. In response to your question, the Entity responds with this:
From this we get a few things. For one, the Princesses are referred to in the plural sense ("their minds"), enforcing the separation between them. However, she goes on to describe them existing and constantly metamorphosising into something new, basically confirming the concept of monoconsciousness within the Princesses themselves.
....
From all this, we've drawn a lot of conclusions about the plurality of the Player character and the Princess/Entity from Slay the Princess! Such depth of plural experiences is extremely rare in any media, and this one exemplifies it very well, balancing both personhood and parts-based conceptualizations in its depiction. In part 2 we'll go over how the endgame and its philosophy applies to these concepts, as well as the revelations about the characters involved. It's wonderful to have such vibrant and unique plural representation in a video game; thank you for reading this disambiguation!
#slay the princess#stp princess#stp analysis#pluralgang#plural community#plurality#plural system#system community#pluralpunk#plural headcanons#stp the princess#stp the long quiet#stp the hero#the narrator stp#the shifting mound#the long quiet#media analysis#character analysis#slay the princess analysis#adaptive system#monoconscious#mixed origin system#sysmeds dni#exclusionists dni#didosdd#did osdd#disordered system
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i love looking up fancy pigeons you'll see photos of the most beautiful creature in the world surrounded by a sea of shit
#its not your fault your digestive system has adapted to prioritize being as light as possible at all times#you can be an angel but the tradeoff is becoming a poop machine
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Abandongenic : a system that has formed based on abandonment related trauma or stress. This formation is mostly trauma and stress based and or related, but can be used in mixed origins.
#abandongenic#adaptive origin#traumagenic origin#plural community#actually plural#plural stuff#plural system#pluralgang#plurality#plural blog#plural#pluralblr#origin terms#system origins#origin flags#origin flag#web resources#system emoji#plural emoji#pride stars
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sorry for posting so much about Omegaverse I've just been reading it tonight out of curiosity and am fascinated by a version of biology and society that is like a caricature of how TERFs think the world works. what if we eroticized the absolute reification of misogyny as both totalizing caste system and inescapable essentialist biological telos
#How does Omegaverse confront incest and CSA. Do pheromones preclude it or on the contrary#Do they render it both natural and inevitable like some awful evo psych punchline.#Or is it only if the victim is an omega/perpetrator is an alpha#Sorry that was literally my first thought and my first question of the Omegaverse as a world-system#Genuine non-rhetorical question: What would Omegaverse Lolita look like#How would the Omegaverse world-system 'approach' and 'adapt' Lolita#Don't tell me to read Belinda by Anne Rice. I know about Belinda by Anne Rice#Again: sorry for being this person
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Currently reading
#technically still on the DS9 but I always have a kindle book and a physical book. DS9's the physical#have a few 'wanna read before I watch the adaptation' and this was one of them#Now when I did this with Station Eleven it was a lot of 'oh this is wholly different than the book' lmao#Murderbot#The Murderbot Diaries#All Systems Red#Martha Wells#Currently Reading
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pomni tadc is an adaptive system
Pomni from The Amazing Digital Circus is an Adaptive System!
Adaptive refers to systems which formed in response to trauma or other adversity. A common trait of such systems is viewing plurality as adapting, healing, and overcoming obstacles
#plurality beam#plural community#your fav is#the amazing digital circus#pomni#adaptive system#pluralpunk#systempunk#not added
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