#Bulk Communication
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magnificentcomputerwolf · 2 months ago
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Twink death really did a number on this chub. @ok_theory_3199 on Reddit
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customerexperiencevlog · 2 years ago
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blimpintraining · 16 days ago
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Strength is not stored in the balls.
Power is not stored in the dick.
You can live as your true self and be as powerful as you choose.
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soarrenbluejay · 1 year ago
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Supervillains for a community. (Well, except those jerks over in Gotham, insular lot, but they’re they’re one problem) Of course they do- supervillains are a group defined by strong opinions and a willingness to see them through, often with a healthy dash of societal failures and trauma as a catalyst.
The fentons, while not active even on the online message boards, are well known and explosive when they do show up, full of fascinating insights and hours long rants on mad science on hair pin turns courtesy of that ADHD attention span. Bit of the cryptids you feel honored to bump into kind of deal. Besides, like a good quarter of the community as it aged, they’d settled down and had kids (not necessarily in that order) and taken it very seriously! Out in the middle of nowhere, where even the most fearsome government outpost members, the local branch of the IRS, quake before them in fear. Out of the way.
Reveal gone okay-ish, Danny moves to Gotham still to get some air bc now things are Akward and he landed that engineering scholarship which is loads better than any other college would give him with his track record. So- the mysterious Fenton children are finally crawling out of hiding! Everyone is psyched! And roll in to Gotham en masse to witness the fireworks!
Except Danny is Determined To Be Normal. He’s had enough of the throwing himself into harms way shit for a lifetime- he wants to be free to peacefully built Rube Goldberg machines and unintentional increasingly complex bombs to his hearts content. JAZZ, on the other hand- the coveted token Normal One, has finally snapped! She’s watched her baby brother she practically raised throw himself into danger over and over and could do nothing, and now that she’s exposed to this whole network of superheroes outside of small town Amnity, some of those uglier emotions are coming out. And boy is she pissed! And can’t afford to show it much while filing the paperwork to have Arkham legally razed to the ground!
See I love this idea of like, niches in superhero society. A villain the heroes know they can plop their kiddo down with for an exciting afternoon brawl while they take care of a particularly grisly case and come back to a few hours later ranting about some new life lesson and a new move they really want to try. A villain who has a functioning moral compass despite their somewhat batshit long term goal and you can contact to fuck with another villains’s plan so they can laugh at them and you can have an easy afternoon. One who pries up hostile architecture and fills in pot holes, idk man. Get creative here, there’s such potential!
So Jazz becomes a Training villain- someone the heroes know their sidekicks will walk away from in a fight 100% of the time, usually with some new lesson to ponder and only a couple of bruises. Sometimes even snacks!
She also absolutely ambushes mentors to check that they’re worth the kiddo, which they appreciate once they get over being jumped in a dark alley by a 7 foot Amazon trained force of nature. They are not used to being on that side of the jumping, it’s a little unnerving.
(Yes, she low key adopts Shazam upon checking in with him on cursory ‘is the main hero of this city and asshole’ checkin. Yes, the super clones get yoinked out from under Superman’s negligent thumb to go have a blast with Ellie. What about it?)
This however only encourages more assorted weirdos to crawl out of the woodwork. It’s not often one of their own forfeits their potential spot for the running of the coveted Most Normal I Swear prize, but when they do it’s bound to be good! But jazz is off hounding various heroes and punching the faces in of pedophiles and shit whenever there’s no cape within easy reach, and so is a mite bit harder to contact than Danny, who has innocently gotten an apprenticeship under a clockworker for access to their workshop and is gleefully going about doing nerdy shit with great abandon.
Plus this is Gotham. No one gives a shit if someone in the Mad Alchemist uniform and still smoking from their latest experiment pokes their head in a window to bother the local shrimp teen- none of the usual social rules apply, everyone’s crazy here! So everyone drops any and all attempts at masking and just acts their genuine unhinged selves, much to the alarm of the Bats and frustration of Danny.
Bc he cannot get these mfers to go. Away. Even liberal use of the creep stick has little effect when the interloper is calibrated for an opponent with super speed or laser vision or whatever, and he’s trying to maintain his guise as a Normal College Student Do No Investigate.
So he calls in the big guns. He’s not super active in the supervillain kids group chat ever since things in amnity calmed the fuck down post becoming King and then immediately using a loophole that says he will not take the throne until he is grown, as defined by finishing learning his trade a la the medieval standards Pariah set up. So he can just take his sweet ass time with his graduate degree and out of inter dimensional bull shit that much longer! Point is, he hasn’t taken the chance to rant over there in a while, so his Crazy friends are getting a lil worried.
The change to come over and shout at their batshit crazy but (mostly) well meaning parent AND see Danny? Score!
The bats, however, are getting awfully suspicious about this one kid that villains from all over the country are flocking to, especially young and upcoming ones as of recently! And he’s acting his engineering course- all the worst rogues are known to have flown through their PhD studies prior to Cracking. They seem to have a real problem on their hands with this Fenton guy.
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odd-chips · 1 month ago
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So I've been teasing this character in my tags/posts for a while, and she's finally hereeee. Anyways WHOOPS, another self indulgent Lethal Company character who is basically the Wario version of [Cap'n]!
Meet Echo and her crewmates: Orion (goggle'd circle-shaped one), Spade (short one with big arms), and Guy (shapely GNC one). Being the opposite of Cap'n's crew, they're all men EXCEPT for Echo!
At first, she started out as a grown woman having a one-sided, very pathetic beef with Cap'n, but she evolved into an angry teenager who projects all of her issues onto someone who literally doesn't know she exists (and subsequently does something horrible to herself to rectify this weird beef). Did it work? Well no, come on, look at her, now she's even worse GOKJDFMKDF
And when I say "one-sided", I mean it. Genuinely Cap'n doesn't know who she is, like, at all. I think the first time they meet will be the inevitable werewolf fight between the two of them when things get out of hand.
Anyways I love the kidnapper fox, but alas, she was too swag for this world, RIP to a real one that lasted a month and a half. u_u)!!
#artists on tumblr#lethal company#lethal company oc#kidnapper fox#lethal company kidnapper fox#werecreature#werekidnapper fox#<- like 'wereyeless dog' this is a terrible - but immediately informative - name#kidnapper werefox#<- what I'll be calling her ass lol#capn tag#echo tag#my draws#sfw#blood cw#this is going to slowly be trickled onto twitter because I can't crosspost normally ever I guess GUIKHJFD tho to be fair to me I'm bulk#posting here cause I want Echo up SOMEWHERE before ArtFight starts. Genuinely this has been in my drafts for months. the delay was because#I couldn't settle on a name for them. They were just 'werefox' 'goggles' 'the grabberrrrr' and 'breasting boobily' in the meantime#in any case maybe if I post about her enough zeekers will hear my plea and add the kidnapper fox into lethal company again...#cause unforchies I have grown attached to this stupid thang. :(#anyways I REALLY need to post about Cap'n more so I can infect the LC community with the urge to make more werecreatures#I HUNGER!! I need werebunker spiders. I need werethumpers. I need werebrackens especially (cause that's ALMOST what cap'n was)#I need were... (spins wheel) old birds. don't ask me how that works. I don't know man. I don't do robots. I'm not a robot guy??#ALSO I HAVEN'T PLAYED THE V70 UPDATE CAUSE LITERALLY THE DAY AFTER I STEPPED ON A PLANE FOR MY VACATION THE UPDATE WAS RELEASED...#(RATTLES THE BARS OF MY CAGE) I AM NOT KIDDING. I LANDED MAY 30TH. BOOM. UPDATE MAY 31ST. MY GAMING COMPUTER'S NOT HERE ZEEKERS!!!#in any case thank you for reading my rambly tags ilu mwah mwah#(ps: I dooo have an idea for one (1) more character with zero connection to these guys that tackles ANOTHER favorite trope of mine)#(hopefully I won't expand on them at all and they just remain a one-off character concept. We'll see. Cap'n was that way too lmfao)
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flashing-warning · 22 days ago
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blackchessknight · 6 months ago
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In dystopian books and movies we always wonder what happened to the rest of the world. Seeing how things are playing out it's clear we all just left USA to their own disaster.
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tj-crochets · 11 months ago
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I have sewed a few more blocks from the beach quilt, and I repaired a stuffed animal for a neighbor (no pictures because it's not my stuffed animal), but crafting updates might be a little sparse for the next week or so? I have a short week at work this week, a lot of work to get done, and I am getting my covid booster this week (we'll see how that goes lol)
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ssaa08 · 4 months ago
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How to start a zero-waste lifestyle
How to Get Started If you’re thinking about adopting a zero-waste lifestyle, I completely understand that it can feel overwhelming at first. The good news is that there are some simple and manageable steps you can take to get started. One helpful approach is to take a moment to look at the single-use items you rely on daily. By identifying these items, you may find alternatives that work just as…
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purestpup · 6 months ago
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hihi m workin on reqs nows!! sowwys if u sen one a while ago, i don hav skool today so i gona work on dem! :3
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ritzcuit · 2 months ago
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that mcr wiki page "the part about fanfiction is obviously written by someone who knows too much about it"...i think we take for granted in current fandom just how normal fandom behavior is nowadays. a few days ago i found a 10 yr post on a Weaboo Cringe subreddit that was like "my friend is a weaboo and needs psychiatric help bc she does typical weeb shit and even writes fanfiction" and all the comments were like "this isnt okay this isnt normal she needs a therapist." and that wasnt even that long ago. that was 2015.. and i distinctly remember it being like, such a common mocking joke over a decade ago, like "oh my god. she writes FANFICTION." in like. Snarky stories. Like that supernatural episode that was entirely about mocking their fans..*i have not watched this episode
some ppl have noticed a shift within the last few years of like, "normal people" joining fandom, esp insanely popular fandoms like genshin and shit, ppl who have extremely odd views of normal fandom behavior, who are like "uh why would you ship characters who havent even interacted lol??" and other stuff. and this feels related to me..
fandom is so liek accessible and normalized that the kind of ppl who would bully you for the UNFATHOMABLY CRINGE AND WEIRD ACT of writing fanfic not ten yrs ago ... are now participating in fandom bc its just so normal and acceptable now. ive also seen ppl scoff at the idea of "fandom etiquette" saying its not that serious...but like...the ppl who have been in fandom for decades know. theres like. social rules to this shit!
Idk my point kind of changed but its just so weird. seeing how ppl used to be so fucking weird about fanfiction and treated it like this terminally weird and almost disgusting act. Ofc i know why..the misogyny the ableism the homophobia the racism (in the case of animanga "that weird japanese shit" rhetoric) ... Its just interesting how quickly it turned around, got accepted, and yet id argue its not that accepted bc the "normies" who join fandom nowadays dont respect fic writers, demand content without any gratitude, disregard any notion of fandom etiquette, and even gladly run to chatgpt to generate garbage because they just dont like....Get it.
its just interesting and kind of depressing. i get the urge to call yourself a Fandom Old tbh
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cursedbeasts · 3 months ago
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Is it just me or is Tumblr kind of a ghost town lately?
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calliemityganon · 8 months ago
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if i had a nickel for every time i got obsessed with an 80s musical that turns out to have a modern revival that i despise, id have two nickels. and a lot of blocked tags.
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rottenshotgungames · 1 year ago
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Alright, let’s talk about what everyone’s here for: cool powers
Footfall Devlog 2
This Devlog will be covering the basics of what Footfall is and the challenges of making a game so heavily inspired by immersive sims.
So, without further ado:
What Is Footfall?
Footfall is an occult-industrial stealth-action rpg inspired by Dishonored, Mistborn, and Bloodborne. It aims to emulate the systemic ecosystem and emergent gameplay of immersive sims, particularly the fast, creative, movement-centric gameplay of Dishonored.
You play as Gifted of the Watchman, the god of stories and action. You are functional demigods, arcane in nature and forever part of a great cosmic play of chaos and change.
Some basics about how the game is played before going forward:
You get 3 Action Points at the beginning of your turn, each action point representing a period of 2 seconds.
If you do something cool, succeed on a check by 1 or less, or arrive to a dangerous Encounter fashionably late, you can get a point of Adrenaline. Adrenaline allows you to take an extra Action—even on another creature’s turn��or increase the size of the die you roll on a Check. You can only have up to 3 Adrenaline at a time.
Movement is measured in ~3 foot increments labeled "Strides." These are about the average length of a walking stride, and tend to be measured with one's arm.
There’s an interactive, yet digestible, physics engine at play. More about that can be found here.
The Question
The first question one must ask when creating a TTRPG about movement, and probably the easiest to answer, is how to make it interesting. When I say easy, I more-so mean that this is something you’re probably thinking about before you’ve even started writing anything down. This is a question you probably both asked and answered as part of the “I have a cool idea!” phase; at least, that’s what happened with me.
My answer was
Arcane Locomotion
During conceptualization, I decided a traditional class structure was right out. Instead I leaned toward a VtM-style power-centered progression system, with the various “Disciplines” (here called Gifts) covering individual forms of otherworldly movement. Because the spell system is the core of the game—something presumably every player character will be using—I decided that cost-based casting limitation (spell slots in D&D, sanity in CoC) would’ve been an exceptionally poor fit, and randomization limitation (disciplines in VtM, psychic powers in Traveller) has never sat well with me; I ultimately landed on a style of consequence-limitation using heat-management gameplay:
Entropy Quick Reference - Gained by taking the Power action. Cleared by taking an action without gaining Entropy. Once you have 3 or more, you take 2 damage and cannot use any powers for 2 rounds.
As for the powers themselves: First I’m going to provide an overview of the steps of conceptualization and implementation, then I’m going to walk you through the process of applying those steps to one of the Gifts, and finally I’ll show you the current state of each Gift (with some designer’s notes).
The process used is as follows:
Assign a unique form of supernatural movement, or an otherworldly ability that allows for unique interactions with one’s environment.
Identify the core niche of that ability, in what situations does it shine brightest? (i.e. Combat, Stealth, Support)
Create a base power (this one comes with your Xbox) that provides a type of mobility (e.g. social, hidden, group) within the established niche.
Create additional powers that support the Gift’s niche.
Playtest and identify weakpoints in powers and interesting additions to their capabilities.
Create Addendums that modify powers with those weaknesses and possible additions in mind.
Playtest again.
Design Note: A goal of this system is to create interactivity between powers—I want people to figure out cool and unique solutions to the problems they are presented, it’s a core aspect of the design ethos. That means that, during playtesting, a power doing something unexpected shouldn’t be flagged as a problem, it should be flagged as a success.
The Gift of Passage
1. Teleportation. This is gonna be our baseline power set, teleportation is what people think of when they hear “supernatural movement.”
2. Stealth. Teleportation, beyond getting people places quickly (or to places they normally can’t reach), is particularly suited for moving unnoticed.
3. Three aspects factored heavily into the design of this base power: 1.) Teleportation as a baseline. To represent this, this power resets your Momentum and Fall Height to 0. 2.) Teleportation as stealth. To represent this, not only does this power move you unseen, it actively degenerates enemy awareness. 3.) Teleportation as breaking rules. This one was pretty simple—you can teleport to a location without line of sight, so doors and walls can’t block your movement.
4. Two of the three additional powers are, at their base level of conception, just different forms of teleportation. One of them (Sharp Displace) allows you to swap places with another creature or object, and the other (Prepared Recall) is a normal teleport that reverts you back to your original position at the end of your turn. Both of these powers have stealth capabilities beyond Radio Motion’s removal of Notice, particularly Sharp Displace, which contains the following statement: “If you swap places with a conscious creature, make a Stealth check. On a success, the creature comes up with some sort of excuse as to why it isn’t where it was a second ago.” The exception to both of these rules is Flash Step, which act as a parry-and-riposte in short-teleport form (almost every Gift has one of these).
5.
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6. During preliminary playtesting, one of the playtesters asked if “swapping positions with Sharp Displace also meant swapping momentums.” I immediately said, “No, obviously not,” but we both agreed that it would be incredibly cool and fun . . . so I added an Addendum that makes it so you can do that exact thing (Momentous Swap). This was the basic process for creating many of the Addendums.
7. Further playtesting has (so far) not revealed any problems. The Gift of Passage is strong in its niche, and sets itself apart from similar power sets (e.g. Gift of Doors).
Here’s the final product:
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The Gift of Reaching
Supernatural Movement: Body extension
Niche: Combat, enemy positioning.
Design Note: This was one of two Gifts that had to undergo complete overhauls after testing (the other being Tempo).
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The Gift of Pushing
Supernatural Movement: Kinetic projection
Niche: Combat, crowd control.
Design Note: This Gift is the most aggressive and directly combative. It also hasn’t been revisited in a while.
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The Gift of Tempo
Supernatural Movement: Time manipulation
Niche: Assault, self-buffs and enemy denial.
Design Note: This Gift is one of two to be actively designed to limit its interactivity with other Gifts (the other being Possession). Time powers are REALLY difficult to balance.
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The Gift of Doors
Supernatural Movement: Portals
Niche: Support, group and object movement.
Design Note: This is the gift that most heavily engages with the physics engine, and everyone who picks it up has an ungodly amount of fun (they also tend to be STEM majors).
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The Gift of Shadows
Supernatural Movement: Shadow form and manipulation
Niche: Stealth, remaining hidden while acting upon one’s environment.
Design Note: This one is inspired by an old forum RP superhero character I had. It was also kinda lacking up until the recent light update—note to all would-be shadow-ability designers, they work better with light sources.
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The Gift of Possession
Supernatural Movement: Entering and manipulating living creatures
Niche: Stealth, social. Hide in plain sight.
Design Note: Up until this point, every iteration of Dancing Puppet has been too powerful in combat and too weak out of combat. Adding the “No direct harm” clause has balanced it out quite a bit, but I’m still not happy with it. Gonna ask a player in the next playtest to take it in hopes that they might inspire some innovation.
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The Gift of Mirrors
Supernatural Movement: Self duplication
Niche: Support
Design Note: Matthew Mercer made my favorite 5e subclass and I shall forever live in shame. I haven’t played D&D 5e in years, and I still love Echo Knight.
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Conclusion:
There are two big lessons that I want to leave you with today:
Weaponize Playtesting.
Have your cake and eat it too.
When people think of playtesting, they often see it as solely a means to find flaws within their game or to reaffirm design decisions that they’ve made. If we extrapolate that idea—expand its scope—what we come to understand is that playtesting is a means of gauging which aspects of your game that players find engaging or frustrating, and if we look at it from that perspective then we can use playtesting data to determine how to make engaging additions. Sure, players don’t always know what they want, but even if we just look at how they’re playing we can see how they’re attempting to interact with the game and thereby deduce what additions to the formula might make the game more fun for them. This process is what I mean by Weaponizing Playtesting, using playtesting data to help plan how you want your game to develop in the future.
As for having your cake and eating it too, I have a sincere preference for classless games (I never really liked PbTA style Playbooks all that much either), but I understand the appeal of class based games. Classes give you structure, they give you a basic plan to follow in terms of how your character will develop all united under a connective theme. For new and experienced players alike starting with a class then building a character around it can be incredibly helpful, perhaps even inspiring; however, classes are ultimately restrictive, they require you to play within their rules—your understanding of your character’s capabilities will always be, by necessity, grounded in the abilities of their chosen class. Ultimately, I wanted the structural inspiration that classes can provide and the freedom of choice that comes with classless play—the Gifts were my solution, and I think they’ve done a stellar job of providing both.
Self Promotion:
Hey y’all, sorry for the short hiatus. Work has been killing me recently.
If you wanna check out my other games, and get updated when the Footfall free playtest goes live, follow me on Itch.io! If you want more devlogs, and more rpg design talk, follow me here or on twitter.
Either way, I hope you have a great night and a great day.
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rubensmuse · 4 months ago
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For the record, Kost is one of my favorite Rooks. Your posts are always so thoughtful and really interesting!!!
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Aww, you made her blush!
(Seriously, thank you - that's such a kind thing to say! QuQ)
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spocksmalewife · 1 month ago
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Featuring two fresh creations: the choker and the dress. Thrifted the dress for 5 beans cuz it was giving 00s lip service and ofc had to to slap on a lime green biohazard (or two... or three... shit was peeling so bad at the thighs I had to nip that in the bud)
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