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C.H.I.M.P.S. | An Indie Game for the Wii U
Prepare yourself for a new multiplayer experience that strives to bring back the couch battles of the past. Follow us on our quest to bring C.H.I.M.P.S. to your living room.
Check us out tonight, June 2nd @ 9:30 PM PST, on our twitch channel. We will be playing C.H.I.M.P.S. live!
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#indiegames#chimpsgame#chimpshype#wiiu#C.H.I.M.P.S.#videogame#sharksharkshark#nintendo#C.H.I.M.P.S.game#indie#indie game#indiegame#game art#promo art#splash art#GBot#GorillaBot#shark shark shark
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Is This Thing On.....
WE’RE BACK!!! And we have been busy adding tons of new things to CHIMPS. Switches, sounds, multi-CHIMPS, bigger levels & new GBot colors coming at you soon! Prepare yourself for more live-streams, videos, updates and pretty pictures. Are you ready for the year of CHIMPS?
Check out our latest play test video below.
Sounds by: https://bestfwends.bandcamp.com/
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#chimps#CHIMPSGAME#C.H.I.M.P.S.#INDIE#INDIEGAME#INDIEDEV#GAME DESIGN#VIDEO GAME#CONCEPT#PROCESS#PROGRESS#WIP#SNEAK PEEK#BEHIND THE SCENES#SHARKSHARKSHARK#MULTIPLAYER#NINTENDO#WII U#DIY#HUSTLE
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The Process | Outsider Eyes
PLAYING WITH FRIENDS We recently had a few of our friends over to sharksharkshark HQ for some playtesting of C.H.I.M.P.S. (see a brief snippet above). We were in a great spot to get some new insight on the latest build. There were a lot of new little tweaks we had added to the core gameplay, and outsider perspective was most appreciated. After firing up the dev kit, we put the controllers in their hands and threw them into the world of C.H.I.M.P.S. It was a sight to see. These were four people who had never played our game and they seemed to grasp it rather quickly, and have fun! Even the non-gamer of their group was persistent in playing even though they had a difficult time competing at first.
INSTANT FEEDBACK During and after playtesting, we talked with everyone about the game. Trying to narrow down core gameplay and refine the feeling of a game is a very difficult task. It’s this nebulous quality that you don’t really know you have until you try something out. One of our original prototypes didn’t have the dash mechanic. It’s now a key component that helps you navigate the terrain as well as dodge incoming attacks. It makes the game feel right. Having a crop of new players experience the game helps us see things like that and gives us the impetus to try out these new ideas. They’re not all winners, but when you get one that works, it will feel right. And you’ll know it.
NEW IDEAS The playtest was an overall success. People were able to pick up the game, understand the basic goals, and accomplish them. We also came away with a slew of new ideas that we could talk about and debate the merits of. In fact, we’ve already implemented one of the notes on fluidity and we’re currently revamping the core scoring and base system for something a little more nuanced. While there’s a good chance we would have hit on these things at one point or another, the fact that someone’s feedback could help spur us in the right direction that much quicker, makes playtesting throughout the development process invaluable. The sooner you can get the game you’re trying to make in peoples hands, the better. At the very least, we know we’re making something fun that people have enjoyed even with it being unfinished. We’ve gotta be doing something right if that’s the case. It’s just a matter of massaging and refining until we have the game we’re envisioning.
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*The music in the video is provided courtesy of short-lived podcast, The Adventurenaut Cassettes.
#CHIMPS#CHIMPSGame#C.H.I.M.P.S.#indie#indiegame#indiedev#game design#video game#process#progress#wip#sneak peek#behind the scenes#sharksharkshark#multiplayer#Nintendo#Wii U#diy#hustle#video#playtest
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