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🚀 Unlock the World of Coding at www.thecodeplay.com! 🚀
Hey fellow coding enthusiasts! 🌟
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alinagentry90 · 2 years ago
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How to Introduce Machine Learning to kids
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Introducing machine learning to kids can be a fascinating and educational experience. Start by explaining that machine learning is a branch of artificial intelligence where computers learn and make decisions without being explicitly programmed. Use relatable examples, like recommending movies or predicting weather, to illustrate how machines can learn patterns and improve over time. Engage them in hands-on activities with educational games that incorporate basic machine learning concepts. Platforms like Scratch, Code.org, or Google's Teachable Machine offer kid-friendly interfaces where they can create simple machine-learning projects, such as training a virtual pet or making a computer recognize different objects. Encourage exploration by discussing real-world applications like voice recognition or image classification in a fun and approachable manner. Use storytelling to make the concepts more relatable, such as teaching a computer to recognize different animals. Finally, involve them in interactive experiments where they can witness the impact of data on machine learning outcomes. Keeping it interactive, relatable, and fun will foster a positive and engaging introduction to the exciting world of machine learning for kids.
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govindhtech · 10 months ago
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OneAPI Construction Kit For Intel RISC V Processor Interface
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With the oneAPI Construction Kit, you may integrate the oneAPI Ecosystem into your Intel RISC V Processor.
Intel RISC-V
Recently, Codeplay, an Intel business, revealed that their oneAPI Construction Kit supports RISC-V. Rapidly expanding, Intel RISC V is an open standard instruction set architecture (ISA) available under royalty-free open-source licenses for processors of all kinds.
Through direct programming in C++ with SYCL, along with a set of libraries aimed at common functions like math, threading, and neural networks, and a hardware abstraction layer that allows programming in one language to target different devices, the oneAPI programming model enables a single codebase to be deployed across multiple computing architectures including CPUs, GPUs, FPGAs, and other accelerators.
In order to promote open source cooperation and the creation of a cohesive, cross-architecture programming paradigm free from proprietary software lock-in, the oneAPI standard is now overseen by the UXL Foundation.
A framework that may be used to expand the oneAPI ecosystem to bespoke AI and HPC architectures is Codeplay’s oneAPI Construction Kit. For both native on-host and cross-compilation, the most recent 4.0 version brings RISC-V native host for the first time.
Because of this capability, programs may be executed on a CPU and benefit from the acceleration that SYCL offers via data parallelism. With the oneAPI Construction Kit, Intel RISC V processor designers can now effortlessly connect SYCL and the oneAPI ecosystem with their hardware, marking a key step toward realizing the goal of a completely open hardware and software stack. It is completely free to use and open-source.
OneAPI Construction Kit
Your processor has access to an open environment with the oneAPI Construction Kit. It is a framework that opens up SYCL and other open standards to hardware platforms, and it can be used to expand the oneAPI ecosystem to include unique AI and HPC architectures.
Give Developers Access to a Dynamic, Open-Ecosystem
With the oneAPI Construction Kit, new and customized accelerators may benefit from the oneAPI ecosystem and an abundance of SYCL libraries. Contributors from many sectors of the industry support and maintain this open environment, so you may build with the knowledge that features and libraries will be preserved. Additionally, it frees up developers’ time to innovate more quickly by reducing the amount of time spent rewriting code and managing disparate codebases.
The oneAPI Construction Kit is useful for anybody who designs hardware. To get you started, the Kit includes a reference implementation for Intel RISC V vector processors, although it is not confined to RISC-V and may be modified for a variety of processors.
Codeplay Enhances the oneAPI Construction Kit with RISC-V Support
The rapidly expanding open standard instruction set architecture (ISA) known as RISC-V is compatible with all sorts of processors, including accelerators and CPUs. Axelera, Codasip, and others make Intel RISC V processors for a variety of applications. RISC-V-powered microprocessors are also being developed by the EU as part of the European Processor Initiative.
At Codeplay, has been long been pioneers in open ecosystems, and as a part of RISC-V International, its’ve worked on the project for a number of years, leading working groups that have helped to shape the standard. Nous realize that building a genuinely open environment starts with open, standards-based hardware. But in order to do that, must also need open hardware, open software, and open source from top to bottom.
This is where oneAPI and SYCL come in, offering an ecosystem of open-source, standards-based software libraries for applications of various kinds, such oneMKL or oneDNN, combined with a well-developed programming architecture. Both SYCL and oneAPI are heterogeneous, which means that you may create code once and use it on any GPU AMD, Intel, NVIDIA, or, as of late, RISC-V without being restricted by the manufacturer.
Intel initially implemented RISC-V native host for both native on-host and cross-compilation with the most recent 4.0 version of the oneAPI Construction Kit. Because of this capability, programs may be executed on a CPU and benefit from the acceleration that SYCL offers via data parallelism. With the oneAPI Construction Kit, Intel RISC V processor designers can now effortlessly connect SYCL and the oneAPI ecosystem with their hardware, marking a major step toward realizing the vision of a completely open hardware and software stack.
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devitalization · 1 year ago
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↻ᴹᵉˢˢᵃᵍᵉ ˡᵒᵃᵈᵉᵈ ꒰ original character.txt now available ꒱
that said, i would like to introduce my gamedec to you guys! details are still work-in-progress and subject to change, but it is the character i did a video playthrough with, so what is canon within the series (via that playthrough; i did change the name for my youtube, though) is canon to it...
and yes, my gamedec uses it/its pronouns.
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featured above are its official appearance (what i would consider its net avatar), and its alternate appearance (what i would consider its real world appearance)
this is lutz rosenhain. it is a former doctor who comes from low city. however, circumstances with its work and interpersonal life have led lutz to pursue more lucrative work behind the scenes. this is how it became a gamedec. a more expanded summary is as follows:
꒰ lutz was born in low city, the slums. cramped housing, inadequate resources, synthetic light, etc etc. it was a street doctor for the longest time, working in the low city clinics and rendering what aid was possible in these environments. lutz had to "get with the times", and began to indulge in hacking/tech stuff on the side. integrated some into the medical aspect of things, then ultimately went freelance when the clinic it worked at shut down due to funding and resource issues. it saved up enough to move to the mid city, where it became a game dec and kinda got a start-up going there. ꒱
now living higher up in the polis, lutz is still very much an outsider. its eccentric sense of style and reserved personality make it an intriguing individual. talkative, but not cordial. formal, to a "surprising" degree. lutz much prefers speaking in professional circles than those that are more interpersonal and intimate, and as such keeps everyone at an arm's distance. more commentary from when i was explaining its character to a friend:
꒰ the cases in the actual game are like… the breakthroughs. lutz has done some prior, but the first case with mr. haggis and his son are like, the cases that break the glass ceiling.
then the plot just kinda goes from there. lutz helps mr. haggis' son, then helping solve the whole thing with the nanette foundation and the orphan kids, then poor ken dying and the hon clan… and the can of worms that all opens. ꒱
some miscellaneous facts include:
during the investigation, whilst at twisted and perverted (t&p), lutz allowed umbra to engage in some… kinky interrogation. it was very much into the knifeplay and codeplay, and as such would have likely been a recurring visitor to the game world before the investigation.
and more in-depth plot points / explanations are below the "read more", as it contains spoilers for the game.
this summary was taken from discord messages between me and another, so bear with any spelling issues:
꒰ these breakthrough cases just fuckin,, get so dark
the first one is bad enough, with this billionaire's son (who, like his father, has a nice problem of molesting staffers) getting lost in a game world dedicated to bdsm and other taboo interests, stuck in a loop of his own creation (fucking and eviscerating a hooker) by a mysterious third party entity.
and then the second case is like "oh, this won't be so bad. it's a cute farming game". wrong! the in-game sheriff is an older teenager who "liberated" a bunch of fellow orphans from the nanette foundation (a place to give houseless children resources and education through tech) to practically drug them, enslave them, and grind this game so they could turn real world profit by selling off accounts.
then ken is like "hey, chief, i've got my own thing going on, can you help me?" and you agree. and then you end up going to the meeting spot the next day only to find ken dead from an apparent suicide, which turns out to be a murder.
then! then! as you're investigating into it, not only do you almost die by getting jumped and shot, but you have to negotiate a hostage situation as one of ken's old allies short circuits people's game chairs and fries them alive.
and then!!! as you think "okay, what the fuck", you end up going into the hon clan's base of operations (the people who effectively had ken killed), infiltrate their ranks, and get sucked into this empty voice of a simulation that, surprise! turns out to be the bridge between reality and virtualium. there is no "real world", and you meet a previous iteration of yourself: 314.
because there have been 2 resets since the actual investigation into all this began. 314 started it, risked going through the new cycle, and fragmented himself into the code of dozens of people hoping someone would pick up his trail. it apparently happened, because you have 315 (who holds no significance, really) then you. you are 316.
and you can either ally with him (to tear it all down and try to fix things), ally with jester (a representative of an admin collective working for the corporation upholding this simulation), or work in your own self interest.
and it's cool because it is so reminiscent of the relationship v and johnny (note: cyberpunk 2077) have. 314 will, if you protest enough, take control of your body and force you to an objective. he will chime in and express his upset. he will offer solutions. and you can do your best to shut him up or hear him out.
so you may be thinking "oh? so is 314 just you?"
yes and no, because while you are a result of his line of resets, you lived vastly different lives. 314 is torkil! and given its background and personality do draw inspiration from the earlier iteration (314; or torkil aymore), it and 314 are alike. however, the two definitely have their differences and often bump heads while trying to navigate the case at their feet.
ultimately, though, lutz does accept the offer 314 provides and decides to do what is best for the others who find themselves stuck in this sick game. ꒱
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scottishgames · 4 years ago
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Codeplay Secures US Government Super Computer Contract
Codeplay Secures US Government Super Computer Contract
Codeplay, the Edinburgh-based AI company has signed a deal with the US government to help build the next generation of supercomputers. Codeplay will work with the National Energy Research Scientific Computing Center (NERSC) at the Lawrence Berkeley National Laboratory, in partnership with the Argonne Leadership Computing Faculty. The new generation of computing will enable researchers to analyse…
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brianfreeman2050-blog · 5 years ago
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digitfyi · 8 years ago
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Codeplay Renesas Deal to Make Edinburgh a Global Hub for Car A.I.
Scottish software company Codeplay to create 30 new development jobs, following deal with Japanese chip giant Renesas for advanced car A.I.
Codeplay Software is working with Japanese semiconductor giant Renesas Electronics Corporation to enable the next generation of the company’s automotive processors.
This technology will allow future cars to interpret their surroundings and take control to avoid accidents, or to help with normal driving functions.
The partnership will create 30new software development jobs in the capital, making…
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usacounselingcredit · 2 years ago
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Houston Texas Appliance Parts: AI Software Developers Extol the Power of Standards
Houston Texas Appliance Parts
AI Software Developers Extol the Power of Standards
by Houston Texas Appliance Parts on Wednesday 08 February 2023 10:21 AM UTC-05
AI software and its industry have grown so painfully big and complex that standards are needed to simplify things and ease the discomfort.
That was the key message from participants in a panel discussion on identifying and solving developers' pain points, which was held during EE Times's recent AI Everywhere Forum.
Andrew Richards (Source: Autosens Conference 2016/Bernal Revert)
"All AI systems, from tinyML to supercomputers, need software, but the state of AI software across the industry is at best variable," said panel moderator Nitin Dahad, editor-in-chief of embedded.com and an EE Times correspondent. "What are the biggest pain points developers face today with AI software stacks? What problems are common to all applications, snd where should we start trying to fix them?"
Standardization may be the start of a fix, according to panelists.
"Industry standards let you plug things together, right?" said Codeplay CEO Andrew Richards, who also became a VP at Intel after it bought the specialist software company in 2022. "If you think about something like USB or Wi-Fi, they just make things work together, even though they're designed by different companies, and different technologies, different skill sets."
Richards and his fellow panelists had other issues on their mind, too:
Fragmentation of frameworks;
Performance;
The need to debug data and the lack of data debuggers;
Managing the disparate professionals and skill sets needed for AI software, along with the complexity of the applications themselves, and
Code portability.
"The answer to all of these questions, from my point of view, is industry standards," Richards said. "And that's what we do with SYCL, and that's what we're doing across the oneAPI project, what we've been doing with other standards: enabling different sector people to work together."
He encouraged developers to become active in the groups writing the standards, including The Khronos Group and the oneAPI Community Forum.
"If you look at the standards and you think, 'Oh, that's not a good fit for us,' come and join," he said. "You can change them. You can actually change the standards and take them down a direction that you want, and it's going to work much better for you."
David Kanter (Source: MLCommons)
Necessary beyond writing or re-writing standards, though, is trying them, Richards said.
"What we find with SYCL is people go, 'It's never going to work, it's never going to work,' and then you try," he said. "And it does actually work, and you actually get really good performance. Now we can run massive, large-scale software."
Don't forget standards for data, said David Kanter, executive director of MLCommons, a consortium formed to grow ML from a research field into a mature industry via benchmarks, public datasets and best practices.
 "One thing I would say is, standards for data, not a thing, right?" he said.
Kanter cited the example of building an ML model for speech. There are no standardized inputs developers always use for speech, he said, so everyone has a different pipeline munging things in different ways.
Anders Hardebring (Source: Imagimob)
"It also depends on your target," he said. "So, to talk about tinyML, in some cases you may have an on-device component that can do some portion of the pre-processing. Sometimes you don't. So, there's a lot of things there where standards could totally help. That's another example of an area where software has a rich history, but we don't see it on the data side, and sort of need to develop that intuition and those muscles."
The two parts of AI applications—software and data—are mismatched in their development, panelists said, leading to post-spinach Popeye "muscles" of code, while the ML training information remains a 98-pound weakling.
"We believe that the biggest pain point is to be able to collect enough amounts of data—well annotated, high quality—and to have the software to do that," said Anders Hardebring, the CEO of Imagimob, a development platform for ML on edge devices.
Popeye muscles or no, software development always lags behind new hardware, Hardebring noted.
Alex Grbic, VP of software engineering at chip company Untether AI, agreed with Hardebring. "In order to take advantage of the novel architectures, the whole reason these new architectures are coming out are to meet a certain performance requirement that more traditional architectures can't," he said. "But they are complex, right?"
Alex Grbic (Source: Untether AI)
Untether's customers who use frameworks like TensorFlow don't want to do the underlying parallel programming needed for spatial architectures, he added.
"And, in that case, they rely heavily on the software to take advantage of that," Grbic said. "And we're the ones that provide it."
While standards are being worked out, Untether's software simplifies the use of its hardware and facilitates the better performance it makes possible.
 The post AI Software Developers Extol the Power of Standards appeared first on EE Times.
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Unleash your coding creativity with The Code Play!
🚀 Explore a world of endless possibilities at www.thecodeplay.com. From tutorials to challenges, we've got everything you need to level up your coding game! 💻✨
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packslucky873-blog · 4 years ago
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devitalization · 2 years ago
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↻ᴹᵉˢˢᵃᵍᵉ ˡᵒᵃᵈᵉᵈ ꒰ observation.txt now available ꒱
okay but can we talk about umbra and her interrogation in twisted and perverted (t&p)? can we? like. i'm not attracted to women, but i feel like so many people here would love her character solely for that sequence.
the whole interrogation takes place during a bdsm scene where umbra, naturally, takes the role of dominatrix. her commanding the gamedec around, teasing them, going far as to introduce some funky little knifeplay and codeplay??
not to mention her role in knight's code as a literal empress? being one of the figureheads of the hon clan?
iconic. i love umbra so much. she would be a perfect addition to tumblr's problematic mommies list-
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dentalstealth · 6 years ago
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lovequotesrus:
Photo Courtesy: codeplay
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code-likeme · 6 years ago
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CodePlays Star Wars Jedi - Fallen Order #2 [Bogano] https://youtu.be/ISxypC6t6gM So, I playes through "Bogano". The 2nd world we encounter in star wars Jedi, fallen order. Let's see what we can learn and what are the things we should pickup to try and develop later. Star Wars Jedi - Fallen order is developed in unreal engine. And you already know what star wars is about. Here I am going to play through the first part of the game and hopefully do some comments on the game in terms of design and technologies. Let's see how this goes and let me know what you guys think about this. #CodeLikeMe #CodePlays #StarWars #GameReview #GamePlay #GameDesign #CodeLikeMe
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Unveil the magic of coding at www.thecodeplay.com – where knowledge meets simplicity. No strings attached, no sign-ins required. Dive into the world of possibilities without barriers.
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peterybooks · 7 years ago
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carguytimes · 8 years ago
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ルネサスとCodeplayがADAS用システム開発向けにOpenCL™とSYCL™を共同開発【ルネサス エレクトロニクス】
2017年9月13日 ルネサスとCodeplayがADAS用システム開発向けにOpenCL™とSYCL™を共同開発〜オープンスタンダードなソフトウェアフレームワークの提供により、R-Car用の画像認識およびコグニティブ [...] http://dlvr.it/PpQsLR
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