#Critical component
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The Importance of Theoretical Foundations in Nursing Research
Nursing research is a critical component of the healthcare field, as it provides the empirical foundation for evidence-based practice and the continuous improvement of patient outcomes. At the heart of this research endeavor lies the need for robust theoretical frameworks that can guide investigations and deepen our understanding of the complex phenomena that encompass the nursing…
#Critical component#Evidence-based Practices#Framework#Nurse#Nurse Educator#nursing#Nursing Research#Theoritical Foundation#Theory
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im a fan of dnd In the sense that i cant min-max for shit, i hate spell components, i still dont know how to make subclasses work and when i dm i go "yeah thats funny you can just do that or whatever." im a fan of dnd in the sense that i listen to dungeons and daddies and the adventure zone and legends of avantris
#why would you use spell components when you can Idk. Have Fun#loveeee critical role but sometimes its diabolical the amount of like. paper caleb has to buy#imagine going “uuuuf would love to see u that spell thatd be super fuckin cool but actually u dont have enough bat shit soooo.......”#no hate to anyone that does thats just. not me#love the dnd where you throw dice to measure dick size and you can decapitate a vampire by destroying a bag of holding w his head inside it#dnd#dungeons and dragons#oc rp#rpgs#critical role#cr#dndads#dungeons and daddies#legends of avantris
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My Roman Empire is Marisha PCs seeing/making/looking up to Laura PCs (as) their god/religion/faith and the undying and eternal love of Laura PCs to Marisha PCs that stem from their loneliness and need to be loved. It really opens up to the whole matron/worshipper (follower?) dynamic that Laura and Marisha PCs have in every campaign (and yes that includes Vex and Keyleth as well).
#cheers to Vexleth and Keyleth saying she believes in Vex more than the gods for the brain rot that is this post#the religious undertones are just delicious#i can go on a whole ass rant about Laura and Marisha's PCs and their devotion to each other being a central component to their relationship#and i might#critical role#vexleth#vex#vexahlia#vex'ahlia#keyleth#beaujes#beaujester#beau#beauregard lionett#beauregard#jester#jester lavorre#imodna#imogen#imogen temult#laudna#the legend of vox machina#my post
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ik i’m a perfectionist but my experience of getting specifically 95s on essays in grad school is like “why is some of this criticism scathing”
#in this case it’s the essay being called a work-in-progress that could benefit from some more revision#after like two days straight of just revising it ASKFJSJFJS#like it’s higher academia so like. it’s true but also like. goddamn.#it’s also couched in compliments i am also just a perfectionist#but also:#saying that u were fascinated by the way my argument/reading ‘disultorily coalesc[ed]’#AND LOOKING UP DISULTORILY AND IT MEANS HAPHAZARD/WITHOUT CONCERN OR PREPARATION???????#ngl that one kinda stung and i hope i’m misinterpreting it#i might just ask my professor abt that one tbh#bc if my argument was haphazard. i don’t think it’d be an A????#anyways i am that annoying student (sensitive to criticism) (can be easily disappointed by a 95)#like i will give myself the leniency of this being a bit more of an ambitious topic/not as ‘simple’ an argument#so like. it’s fine and i’ll get over it bc my professor is not wrong in where the essay could be stronger#but ‘disultorily’ stings so i hope i’m misinterpreting his use of it ASDFKGJSHFHSB#he did say he enjoyed my essay / was fascinated by the topic / even as a ‘wip’ he was on the edge of his seat#and etc etc accepting the crit etc etc etc don’t check grades super late at night etc etc#but also like. disultorily?#fascinated by the complex nuanced argument that came out of a disultorily coalesced range of issues???#is that ‘this paper was haphazard’ or ‘i didnt expect these components to come together the way they did’
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rt for sample size perhap. tell me about it. are you dangender or philgender and or transphannie
#bluebirdlester.txt#dan and phil#phan#just realized like right now that maybe im a phillie#always been a dannie. like always. thats my baby boy. but#i didnt fully feel like i got phil until he came out if that makes sense? like i was like yah i know phil sure. but gay was a critical#component all along. phil gay nerd swag is like oh. i get you now. new kind of confidence and being urself#maybe im both tbh#but in this moment right now answering the poll im a phillie#in these options “neither” refers to “i dont subscribe to the dannie phillie binary”#its the being agender of the metaphor#both = being bigender or genderfluid. in the metaphor
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About BioWare's Beef with "Fetch Quests" vs. Embrace of "Faction Quests"
[[Some minor spoilers in this post re: a few side quests in DA2 and DAI, and various routine faction quest events and requirements to get the "best" possible ending you're allowed to have in DATV.]]
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I think one of the things BioWare is missing about the transition to "no fetch quests ;DDD don't worry!" in Veilguard is that the vast majority of "faction quests" have mechanics that are far more mind-numbing to me than the majority of totally optional side quests in DAI/prev. games.
I am so tired of almost every Veil Jumpers quest being "look for missing people" > "oh no they're all dead" > "figure out how they died" > "return and tell the quest giver they're all dead".
It's so unimaginative. I'm so goddamn exhausted.
"Bob and Jill haven't come back from scouting these ruins! They should have been back by now-" They're dead. They are ALWAYS DEAD. I can save us all a lot of time and repetition by just telling you now. Something has killed them because the Magic-Is-Science Woods are full of ancient evils that are constantly killing everyone who goes in there, and yet we keep doing it, in large and eager groups. And expecting me, personally, to care about the lives of this faction who clearly don't have a bare-minimum thought for their own continued existence.
(Also: is it just me, or did the quest where everyone dies except for their pet nug, who you later learn VERBALLY SCREAMS if parted from its dead owner's belongings, feel weirdly offensive, like we weren't supposed to care about the people because rescuing the nug was the secret/real quest objective? Were we supposed to feel gratified that everyone died, but "at least" an animal was saved? They immediately snatch away that potential feeling of vindication too, in the resulting missive! Not a drop of dopamine to be had in that quest outcome, and there's no skipping it unless you want your companions to pay a hugely disproportionate price later.)
Even the shorter quests feel completely unnecessary, like when you first recruit Emmrich, an otherwise interesting and well-acted character who is doomed, like so many of the companions, to have his personal quest mechanics revolve around walking back and forth to fixed points within an area. I like the general idea of cute little wisps, but every time I have to double back to the entrance of an area, that I have already traveled through, just to grab a wisp and run all the way back, KILLS ME. I HATE it. There is no POINT to running through the area twice. "I have to get through this part because it's required to recruit this character" is in no way a fulfilling emotional hook.
In DA2, you were perfectly free not to interact with the random local magistrate who wants you to quietly recover his son. But the very pitch of the quest that he gives you is shady from the beginning, and if you decide to pursue it, you get the emotional payoff (depending on your choices) of removing a dangerous serial killer who is preying on marginalized children. This outcome makes the player feel good - like their time has been well-spent, that they are playing as a heroic figure in a fantasy adventure game. (And if they choose routes that are harmful, they potentially also have fun playing an "evil" character, as some folks find really amusing! There is still gratification involved, and it feels as though your actions in the game had a purpose.)
In DAI, you don't have to spend forever in the Hinterlands. Despite the prevalence of memes about this area of the game, you truly are not forced to stay there, you just have to do barely enough quests to accumulate a certain number of points denoting your influence in the area, so that you now have enough "power"/influence/reputation to proceed to the next step of the game where you speak with high-ranking individuals (valid story-relevant reasons). But here's the thing: often even the most simple of "fetch quests" in the Hinterlands has some degree of emotional payoff for the player. Like a lot of folks, I have a select few NPCs I want to interact with every single playthrough, because they have enough emotional depth to make an impression on me: I always get the Fantasy Asthma Medication from the estranged son of the woman with breathing trouble, and always feel sympathy for this family because of the son's reaction that he genuinely didn't know his mother was struggling while he's been away. I always place flowers on the grave of a woman at the behest of her widower, and track down the templars who murdered a woman's husband to retrieve his stolen wedding band, because that's just the kind of stuff that resonates with me. It feels like your character is doing good: you're starting to construct a persona for them of a local hero, if you so choose. There are emotional hooks to lots of side quests - but as above, for those who find them boring, you don't have to spend more than a bare minimum of time in this area. It's not a requirement, the way DATV's "faction quests" effectively are.
Long story long, you don't have to complete every single Hinterlands quest for your companions not to die at the end of the game. (In DATV, even as a completionist who is normally excited to find every easter egg a game has to offer, I found myself deeply resenting being basically forced to complete all the quests so that my companions don't die horribly...and then feeling cheated that you still can't save absolutely everyone, that a true "happy ever after" is impossible in DATV, even if you comply with the devs and finish their scores of side quests, knowing they have a gun to your favorite companions' heads.
It felt as though BioWare expected new players to the series to be able to resonate with this game immediately while also expecting the inclusion of B-list DA characters from their "neutral" world state in books and comics not everyone has read to be emotionally resonant enough for players to want to complete boring side quests just to please these NPCs (who you are allowed to interact very little with in the game). Unfortunately, the "new" players or returning ones who don't read or didn't care for the books and comics have zero reason to do this, and are far more likely to be punished by the game for not having an appropriate amount of "commitment" that simply is not inspired by the game itself.
TL;DR - replacing an abundance of optional "fetch quests", many of which are well-written with strong emotional hooks, but ultimately don't force players to complete them, with "faction quests" that lack emotional resonance and interesting mechanics but ARE required to be 100% completed to get a "good ending" to the game, is a huge step backwards for playability. It's troubling that the game writers/devs don't seem to understand that, or BioWare wouldn't be crowing about the "improvement" in removing "fetch quests" when they've simply rebranded them and made them less interesting and unskippable.
#datv critical#Veilguard spoilers#DATV spoilers#Dragon Age discourse#my own thoughts on components of DATV as a lit major and analyst with an interest in game design
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the veilguard cursed boba tea weapons are really making me laugh for some reason. why did anyone make those... they're SO ugly, i'm sorry. i want to see their pinterest reference board bc i am so curious about what the deal is. why the Orbs?? why do the swords not even look SHARP? like what was the intent? it does NOT look spooky except if you're directly trying to activate someone's trypophobia, it just looks vaguely gross and impractical 😭
#i preferred the cheese shield in dai for Silliness#these just legitimately look like... slightly uncomfortably oily milk tea with tapioca#it's not eldritch... it's not giving void themes... it doesn't look very mysterious or conspiracy-themed#it looks like tevinter opened an unsanitary blood magic chatime outlet#veilguard critical#i guess#i'm mostly just shitposting but omg#there's so many more interesting things they could've gone with if they wanted a truly ''alien weird materials'' vibe#living plants. origami-style folded paper that's Somehow as durable as rock. just a really stark plain black circle for the void theme.#classic medusa style of having a face with eyes on it#something that implies really weird ecology like a giant butterfly wing or something#idk. just anything besides ''the mysterious people from across the sea use rancid boba as their primary weapon component'' 😭
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Listen...
All I'm saying is that if the narrative is gonna bend over backwards to justify every shitty action Bruce Wayne does (up to and including literal fucking child abuse) cause he watched his parents die at age 8, it's my duty as a contrarian faggot to do the same for Jason
#Jace says#What does me heing gay have to do with Hason?!#Everything!!#Winnick did not give us Jason as a silly theatre gay who has a last minute breakdown in UtRH#Or Jason hitting on Bruce - as well as giving a bunch of guys fuck me eyes as if he wasn't about to kill them all - in Streets Run Red#For y'all to deny that Jason Todd is a flaming homosexual#I literally saw someone say he's too much of a misandrist to be gay#As if misandry is a defining component of male homosexuality#I have never met a gay man who didn't hate most other men#Myself included!!#Come on!!#Also#The point of literary analysis is to dissect the story the author is trying to tell#Characters are not people#They're literary devices#I'm not gonna dumb myself down cause y'all are too busy getting mired in morality debates to actually take a criticall eye to what you're...#...reading#Jason Todd#Bruce Wayne critical
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something i’ve been thinking about the past few days, is that the spells Laudna cast when Orym was asleep (darkness and wither and bloom) have verbal components…
now, i am an extremely light sleeper and will wake up to even super quiet noise, and i don’t have a 33 perception.
if laudna would have gone with blight, it also has verbal components
should she have had to make a stealth check?
i mean like, yeah it doesn’t matter cause he woke up anyways, but just a thought.
#i feel like we always forget verbal components#i mean spell components are easy to forget tbf#critical role#cr spoilers
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Thoughts on The Artist's Way (by Julia Cameron) so far, plus some interesting passages:
So the book is like a 12 week course in getting in touch with your creative self - it provides some tools to help cultivate you creative/artist brain. It's been on my shelf for years and only now I'm getting into it.
Before the course/program begins, she opens with some introductions on what is the creative act, and 2 daily/weekly habits to maintain in order to nurture the artist brain (aka maintain consistent creative habits).
There's an initial introduction where she establishes a link between Creation and Creator (both the Artist and a Higher Creator), and how creation (aka making art) is inherently a spiritual activity. It sounds a bit weird at first, but it's actually quite interesting. There's a not-so subtle Christian undertone, but absolutely can be read as a connection/energy with Life itself (this is mentioned in the book too).
One of the things that stood out to me was:
We are, ourselves, creations. And we, in turn, are meant to continue creativity by being creative ourselves.
Then she moves on to "what to expect" from this book, which is basically a means to creative recovery (whether be an artist's block, a drought, or just a perceived lack of imagination / ideas / time / motivation / confidence in your own work / etc).
She talks about how it's important for us to have a mourning period for ourselves, and to allow that grief and pain to be transformed into something new. The book uses the term "withdrawal" as a reflection of an interior retreat - as in, we withdraw inwards during that non-creative/mourning period.

Then the concept of Morning Pages are introduced - which is what I'm particularly excited to see. It's a daily exercise where you start your day with writing 3 pages of literally anything. A long stream of consciousness, about absolutely anything and everything that comes to mind.
Almost like a meditation of sorts, or a mindfulness habit. By allowing your brain to be emptied of all that is negative/ bothering you/ occupying your mind, you make space for the artist brain to thrive.
It's a way to fight your Censor - the logical part of your brain that questions everything you do. The Censor is a self-preservativon mechanism - a survival instinct - that deems everything outside of your comfort zone as dangerous.


I love the way she put it like that, because I am SO guilty of letting that part of my brain dictate how I should/shouldn't live my life - and by proxy, it affects the way I approach my art. From my own notes:
[the Censor] is a form of self-sabotaging. We do not need to live in survivor mode. There is comfort in safety and familiarity - nothing grows in comfort.
The second tool/exercise introduced is the Artist Date. Like in a real relationship, an Artist Date is a weekly allocated time where you do something creative (strictly yourself), as a way to engage with the world from an artist's perspective, and nurture the creative part of yourself. To "fill the well" as they put it.



There's a huge emphasis on how important it is to keep our creative well (I personally call it "library") well stocked. From my notes:
Art is a wordless language. Is an "artist-brain pursuit" - a constant, life-long commitment. That language is sourced from all the sensations we experience and translate into a visual medium ; into patterns and symbols.
To keep those sources, we must participate in life, not just observe it. Art comes from detail, "from attention". From a mind void of the Logical [Censor], and with enough space for the artist to wonder. It is self-intimacy.
Avoiding ourselves, avoiding the hard questions, the reality we don't want to face, is to avoid our creative selves. Self-sabotaging.
The next chapter is Week One, which will effectively mark the beginning of the program? course? thing? Not sure if I want to start tomorrow, or if I want to sit with this for a few days first (or the week). But yeah!
So far it's pretty great, love the way some things are worded. I know a lot (if not all) of you are creatives in some way or another, or otherwise struggle with similar questions, so I'm kinda sharing this in case anyone needs it. Also just to document this aside from my notebook, accountability and all.
#not sure if this will even interest anyone but! there you go!#i have a lot more notes and stuff but i figured this would be too long#real talk. since i graduated uni that i've been feeling the lack of a constant “learning” component when it comes to art#(for context - i am a fine art graduate)#and by that i mean an actual conversation academically-wise. because sure you're constantly learning blah blah blah#but it's nice to hear from others in a more “serious” way? if that makes sense?#something something exercising critical thinking and re-evaluating your own work etc#hmmmmm yeah i'm just rambling now! i'll probably share more each week so. yeah. bye#the artist's way#darya talks art
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Another snippet from my Flipping the Coin au. Probably won’t make it into the actual fic, but I’ve been obsessed with these two and keep finding myself writing moments like this ^^
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Mordred was sprawled over Arthur’s chest, with his thumb tucked in his mouth, and blue eyes serious as he listened to the story with the gravity of a judge. The two of them are slumped in their favorite armchair, the red velvet blotchy from numerous spilled drinks, sticky snacks, and misguided attempts at crafts. It was too warm for a fire, but in the dim evening, with the lone table lamp for light and the window cracked open for a breath of air, it took Arthur back to countless evenings spent in another room. One built of stone and lit only by candle flame.
Aloud, Arthur read, “Because he was the king…”
Personally, it wasn’t his favorite retelling, but Mordred had seen his name on the cover and insisted on hearing it, so he had conceded. Maybe he should’ve waited until Mordred was older before telling him that there were stories about characters who shared their names, but in these last few years, the events from long ago had been so close to mind Arthur had wanted to share it. He assumed Mordred would fixate on the sword fighting and tournaments. Instead, Mordred had picked a book that started with babies being sent out to sea.
“Two by two, he carried—“
Mordred pulled his thumb out of his mouth. “Did you really do that?”
“No.” Arthur marked his spot with a finger and ruffled the thick, black curls. Still damp from the bath, they were in need of a comb. And soon, if Arthur hoped to avoid dealing with tangles. “I never did that.” Dipping his fingers to tickle the back of Mordred’s neck, he smiled as Mordred giggled and tried to escape. “I could never.”
Sitting up, Mordred’s knobby limbs found all of Arthur’s soft spots as he settled knees first on top of Arthur’s chest. “If you had to, could you?”
“Would you,” Arthur automatically corrected.
“Would I?” Mordred’s pitch went comically high. “Nooooooo! Would you!”
Arthur gave him a look, one that Mordred immediately leaned in and mimicked with a giggle. “Would I, Arthur Penn, a man far removed from the ancient past, cast a boat full of babies into the ocean? Absolutely not.”
“What if Merlin told you to?”
He’d never had to. History hadn’t played out like that. But Arthur couldn’t tell his young son that he definitely knew it hadn’t happened because he couldn’t even explain his own past and all that entailed. All Mordred knew was that his father was named after King Arthur, so that meant he’d been named after Mordred. Because they were father and son and that was how it was supposed to be. He didn’t know that in another life they hadn’t been related and that the first time Merlin met Mordred he had helped save him.
“Nope.” Arthur popped the ‘p’. Out of Mordred’s sight, he set the book on the ground. It was time for a better story anyway. “Not even then.”
“What if Merlin did it?”
“Listen, let me tell you about the—“ He almost said ‘the Mordred I knew’ but luckily stopped. Instead, he says, “—the story I heard. It took place when Uther was still king. The first time Arthur met Mordred he was only a little boy…”
#bbc merlin#flipping the coin#arthur pendragon#mordred#father son relationship#arthur lives au#look arthur being mordred’s father is becoming a critical component to this au#it’s helping arthur heal from his unaddressed trauma with uther#it’s also preparing arthur for the sudden reappearance of everyone he loves#sure there’s going to be the most awkward moment ever when mordred regains his memories of his past life#and everyone’s going to be like HUH????? when they hear mordred call arthur dad#but just picture arthur being naively oblivious to everything you’re supposed to do as a parent in the modern world#he doesn’t send mordred to school until he’s about 7 or 8 because no one ever told him he was supposed to#he reads books to him that are not age appropriate because a book is a book#not to mention he won’t bat an eye at playground violence because that’s what he did as a boy#what do you mean you’re supposed to play nice even if the other kid started it????#side note i need to come up with a tag for these two#additional note: the passages arthur is reading comes from I Am Mordred#because that seems like a book arthur would read to a young mordred without realizing the themes aren’t meant for such a young child#especially when that child shares the same name as the protagonist#nothing like starting your kid out in life by reading a book that begins with their father trying to kill them
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............................................. I'm regretfully writing a fanfic.
It's not gonna be big, but dialogue has been running in my head 24/7 and if I don't write it down I'll explode. Writing is a fun break from drawing besides and I genuinely feel like slowly dissecting other characters is helping me revisit my original stories, and dissect my own characters and bring more continuity and subtlety into them.
#FUCK ALL OF YOU YOU ENABLED ME#i'm kidding i genuinely love you all#but GOD FUCKING DAMNIT#these two just have far too much fun dialogue and since i've been casually watching while i draw its given me more of a character basis to#work off of#and this is like junk food for my soul#the more I write garbage the better I get at writing my own stuff#but the fandom still scares the shit out of me#given I also have a younger brother its fun to examine their relationship and see some parrallels to my own experience#and how family differs from friendships in the dynamic#you get way more baggage from their shared experience growing up#and where they diverge from each other's mindset and approach and how its shaped from the difference in their Older sibling Younger sibling#experiences which is a critical component when they have fights#anyway Dean being the huge “I'M COOL FUCK THE SYSTEM I DO MY OWN THING” then immediately shifting to “yessir three bags full sir”#in 0.5 secconds never gets old#and Sam's perpetual frustration at this hypocrasy sends me#given Sam's entire existense is based around him genuinely wanting to do his own Thing VS Dean tricking himself into going down his own pat#but they both still have that childhood need to be fullfilled by their parents and IF THAT AINT RELATABLE#but they both tackle it so differently due to circumstance#anyway tldr: sibling dynamics fun as hell you go from seamlessly working with each other#to having a massive squabble so fast its very entertaining
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is it strange that the Enigma of Combination was so vilified(?) for being the Thing That Makes Combiners or is it just 5am
#transformers#idk if my critical reading skills slipped my brain while i was reading idw#or if prime wars is so bad i just cant understand it at all#but was the main problem w the enigma the fact that it turned 5 robots into 1 big robot as a sixth entity borne of its components#who had a personality & independence as real as any of its component members yet could willingly dissociate into those 5 robots again#& by virtue of that independence could only be controlled by a governing body by replacing one or more of its gestalt#w someone loyal to that governing body or even singular person/ideal#thus fundamentally altering how the 1 giant robot's priorities & worldview are structured in a way that borders on mind control/manipulatio#but in the absence of that alteration the 1 robot & its gestalt would be treated as an unstable threat even when uncombined#even if the gestalt and/or combiner show no evidence of these threats & may just want to exist outside of combat#& that the enigma is what put the gestalt together as a combiner for better or for worse & can readily do so whenever#or should i have just gone to bed six hours ago when i was tired#maccadam
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can a mime die in host? if so what happens?
Yes they can. They are susceptible to almost all of the things their host would have been, were they still alive.
If they die in host, they die as a mime. It's the trade off for experiencing life. Their influence stays within the body, and the body remains pale and color coded, unlike when they leave their dead host & the body's natural colors return.
Typically though, mimes will expell themselves from a host that they cannot save/is no longer viable. As long as they leave a fatally wounded host before it dies, they will be okay.
#so in a similar way to zombies the most sure fire way to kill a mime in a host would be to go for the head#anywhere else could still kill them but they'll likely have a window of time to leave#brambleramble#this can also apply to electronics in a way#take out or destroy the component of the host that controls the flow of power or the critical memory#and they will also die
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People love to negate the intelligence of drivers and assume they just hop in and give no feedback. They might not know what's happening in terms of specifics of the design, but they sure as hell know when things feel different and what they did to feel that way. They can recreate issues for more data and drive in specific ways to help investigate issues. Do you guys think those testing sessions are exclusively about engineers reading sensor data as drivers mindlessly circle the track?
#the amount of people criticizing potential feedback concerns is wild#can they point at a component and say that's the issue?#no#but they can give other types of feedback#and that all makes a huge difference#f1
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Golden and Green feat. The Humble Humidifier
#and censored toilet bc i didnt notice and im not getting up to go take another pic#the humidifier is a critical component bc it makes me not die of red dry skin. she deserves the recognition
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