#Direct Hit
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Who hit medic husband?!
#call of duty zombies#my art#team fortress 2#edward richtofen#tf2 medic#crossover art#snowball fight#direct hit
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I'm too old for games, be direct, talk it into my face, I love that blunt shit. Now whether I'm pleased or displeased is a different subject but transparency is something I count as essentials of human interaction...
Random Xpressions
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Reports of a direct rocket impact in Beitar Illit, south of Jerusalem. MDA says it has received reports of injuries.
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My prized possession (Yes I took inspiration lol)
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Fightober 2023 day 17
This one has two patrons characters in it, unique to its kind...I think so at least
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i FUCKING LOVE the direct hit
everytime i hit a shot with this thing it feels like im punching through somebody's stomach and killing them instantly.
popping someone into the air and hitting the mini-crit airshot has the same strength as ending somebody's bloodline.
i dont CARE that i'm missing 50% of my shots because of how unforgiving the weapon is, i NEED the dopamine that tells me i ENDED somebody
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Thanks Watch Dogs 2 for
And
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And
#watch dogs 2#judas priest#megadeth#dead kennedys#direct hit#the music in this game has no reason to be so fucking good#Spotify
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The timestamps don’t lie baby. I wanna thank MYSELF for discovering and listening to SZA back in 2017. 😌
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I had the song “Forced to Sleep,” by Direct Hit playing over and over in my head today. One of the side effects of playing Watchdogs 2 I suppose. I bought a few songs from that game like “All you Writers,” by !!!, “Crimewave,” by Crystal Castles, and after having “Turbolover,” stuck in my head for awhile I buckled down and bought several Judas Priest songs.
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ONE OK ROCK - Dystopia [OFFICIAL MUSIC VIDEO]
what a direct hit again, our Kings of Rock here, need not realy more words maybe, only, put your volume up before looking, yeahhhhhhhhhhhh.....................!!!!!!!!!!!!!!!!!!!!!!!
#asian#boys#J-Rock#ONE OK ROCK#Dystopia#direct hit#unbelievabel#great#wonderful#fantastic#nice#powerful#cool#stunning#incredible
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I shot the last truck from over 300 yards away and actually completed my objective and then steal a jet from Zancudo and This is THE MOST EPIC FAIL I have ever done. I thought I juked the missiles but get hit with one and as soon as I bail and open my chute a missile hits me with a direct hit in mid air. This is fucking amazing. Enjoy :)
#turflamicgaming420#gaming#gamers#video games#funny#epic#gameplay#gta 5#most epic#jet#fail#direct hit#wow#oh wow#Youtube
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Danny Walkowiak (ex- Direct Hit, of The Eradicator) - GEAR MASTERS (Revi...
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don't say this image doesn't go hard
#the sheer panic of “what do you MEAN the moo moo meadows cow is a playable character?????”#before the rest of the trailer hit#was incredible#mariokart#mario kart#mario kart world#nintendo#nintendo direct#nintendo switch 2#koolmathgames.com
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It's a direct hit!
Sometimes dubbed "the best melee weapon in the game," the Direct Hit kind of plays against type for rocket launchers.
Direct Hit (+) +25% damage (+) +80% projectile speed (+) Mini-crits targets knocked airborne by explosions, grappling hooks, or the Thermal Thruster (-) -70% blast radius
The skies aren't safe, and neither is the ground: a Direct Hit rocket has a base damage of 113, and in close range, it can deal enough damage to one-shot light classes. A mini-crit will deal at least 151 damage, making it very dangerous to most blast-jumping enemies.
The Direct Hit can give delightful positive feedback to a skilled user because of how satisfying its shots are to land.
It plays very differently from any other rocket launcher, giving it a unique niche and letting users diversify their gameplay.
However, being caught in a Direct Hit explosion can be brutal for a target, especially if it feels like almost random firing. I've seen frustration from light classes who happen to get blown up suddenly in close-range combat - a little like how taking a Sniper headshot at point-blank range is a very unpleasant surprise.
Because the rockets fly so fast, they are more difficult to dodge and as such can threaten at longer ranges. While regular rockets can be safely avoided at middle range, dodging a Direct Hit is more difficult to do, meaning that within its effective range, you don't dodge so much as make your opponent miss by messing up their prediction. Although this is handy for Direct Hit users, it means that opponents have to be much more wary.
In short, the Direct Hit is a pretty cool weapon that sometimes can feel frustrating to its victims. If I were going to tweak it, I'd add the following attribute:
(-) Not affected by damage ramp-up
This means that close-range shots no longer deal bonus damage, meaning there's no more one-shotting light classes. 113 damage is still a hefty chunk and can make a difference in a lot of situations, but approaching a Direct Hit is no longer such a risky proposition.
I've heard a lot of very different interpretations of the Direct Hit and its problems or lack thereof, but this is my take. If you have a different opinion of the weapon, I'd be really curious to hear what you have to say, whether it's from the viewpoint of a DH user or a person who loves/hates fighting against the thing.
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