#Escaped audio slash and bash
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idc if it's 2:48 in the morning, I've decided I WILL finish an absurd amount of the playlists on escaped audios page
but I'm still kinda sleepy.....
#Currentlygoingmental#Just finished slash and bash#I will now talk abt them for way to long#escaped audios#Escaped audio slash and bash
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#escaped audios#new jersey rats#my greasefire life#neon barbarian#matador gothic#slash and bash#chorus 7#der wolfsjäger
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every time escaped makes characters that reverse roles by the end of the serie an Angel watches the sunrise and cries
#future wife and Benji?#Raven and Crow?#(sort of) slash and bash?#yeah lots of weeping angels#escaped audios
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Characters & Listeners incorrect quotes - Escaped Audios Edition (Part 1)
══════◄••❀••►══════
I'll do part 2 of EAE, but I have to re-listen to Blue Infinity, Der Wolfsjäger, and Chronus Seven.
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Raven: Blackmail is such an ugly word. I prefer extortion. The X makes it sound cool.
✿❯────「✿」────❮✿
Young Diego, with their hands cupped over each other: I found a cool spider!
Guest: Oh? Lemme see!
Young Diego, opening their hands to see nothing there: …hm.
Guest: …where’s the spider.
Young Diego: *looks troubled and stares at their hands*
Alfonso: Oh no...
Guest: DIEGO, WHERE’S THE SPIDER?!
✿❯────「✿」────❮✿
Intern: What is the big deal about borrowing money? I do it all the time! Sometimes, I even pay it back!
✿❯────「✿」────❮✿
Slash: Let’s watch Sharkboy and Lavagirl.
Bash: Okay.
Slash: And make out during the scary parts.
Bash: Th-
Bash: The scary parts.
Bash: Of Sharkboy and Lavagirl.
✿❯────「✿」────❮✿
Escaped: That was so hot, Asset.
Asset: I literally called the person who just flirted with you a degenterate dog and told them I hope they get dragged through the streets.
Escaped: I'm so in love with you.
✿❯────「✿」────❮✿
Intern: That's ridiculous, Jean doesn't have a crush on me.
Badabing: Yes he does.
Badaboom: Yes he does.
Jean: Yes I do.
✿❯────「✿」────❮✿
Denny: What do you want for breakfast?
Thaddeus: I WISH TO DEVOUR THE UNBORN.
Denny:
Ash: He wants eggs.
✿❯────「✿」────❮✿
Ivan: Come to dinner tonight. I can’t cook, but I’ll bring plenty of free wine.
Raven: Marry me.
✿❯────「✿」────❮✿
Denny: We might have gotten into a bar room brawl back in the city.
Intern: Well, that was entirely predictable.
Denny: One of them punched a gang member.
Intern: Asset?
Denny: Guest, actually.
Intern: Oh, that was going to be my second guess.
✿❯────「✿」────❮✿
Alfonso: *is wearing silk pants* How does this look?
Guest: Like it slips on and off really easily.
Alfonso:
Guest: No, I didn't mean it like that-
Carmen: We know what you meant.
✿❯────「✿」────❮✿
*The gang when they drop food on the floor*
Intern: Aw man. *Throws it away*
Slash: Five second rule!
Denny: Foolish germs, thinking they can stop me!? *Eats it off the floor*
Raven: *Sobs on the floor*
✿❯────「✿」────❮✿
Bash: I love you.
Slash: I love you too. I've waited so long to hear you say that.
*Slash and Bash kiss passionately*
Ellie, to Chase: You owe me 20 dollars.
✿❯────「✿」────❮✿
Asset: This food is too hot... I cant eat it.
Escaped: You’re very hot, and I still eat you.
Everyone at the table: *silence*
Vengeance: YOU GUYS ARE DISGUSTING!
AK: One dinner... I just want ONE. DINNER.
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Next: Scythe Audios
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The Magnus Archives: ALIEN AU (Part 3)
Jon manages to remember to close the door to the Artifacts Room but in his panic does not lock it. Rushing quicker till he reaches the cryochamber room he immediately wakes them all up, yelling at them to get up even as he quickly looks around in paranoia for one of those creatures to pop up- there are 2 entrances to this room by door and he hastily rushes back and forth between them as the others- much more exhausted from having to rush their cryosleep recovery- question his sanity. That is- until Martin notices Jon’s neck and shirt- the entire left side of him seemingly splashed with blood.
Melanie at first thinks this is some elaborate joke, asking where Sasha is and when she’s gonna pop out to surprise them before Tim shuts her up- demanding to know where Sasha is if these creatures Jon’s describing are real. Jon says it was Sasha that led him into a trap with that nest of creatures, and Tim grabs the front of Jon’s shirt and slams him against the wall.
Tim is basically outraged at the thought that Sasha might not really be Sasha but its Georgie and Martin playing peacemakers as they pull the two apart. Georgie reasons if they really are in danger they need to go to the security surveillance hub- it’s doors can be locked on command from the inside and they all agree this is a smart idea. Nikola is quick to tend to Jon’s wound- remarking that the slash to his throat is similar to that of a barbed mouth- meant to latch on and not be yanked off for whatever reason. Jon is deeply unsettled- considering himself very lucky. Melanie picks up The Admiral- him much more sleepy than the rest to even wake up properly yet.
They eventually make their way to the Security room and lock themselves in there. Georgie, not wasting time as she logs into the camera system to find- not only finds the visual feed on the cameras no longer working but the audio as well. Jon turns to Tim and Martin and asks them what could’ve done that, and Tim eventually shoots back that the cameras had to have been entirely destroyed if they no longer are picking up anything. They turn to look at their own cameras location in this room and just that- the whole camera is missing from its place.
The room grows silent, a chill rippling across their moods as they begin to realize how serious this whole thing is. Martin then asks if there's any way for them to view the ship otherwise, Tim then points out there are the motion sensors that are all over the ship's floor panels. Only way those are busted is if they to get fully removed from the floor. Turns out they are all intact- aside from the ones in the Artifact Storage. Movement is noted coming from that direction and moving randomly now throughout the ship.
Nikola openly ponders just how such creatures could’ve been born on the ship- and asks them that if they are to hunt these creatures down- to bring her the corpse of one to study. She claims that even if they are violent- a dead one will be enough to bring back for proof of their events thus far.
They agree to this- not wanting the whole of this ship's damage to be placed on them for any reason. They split up into 2 groups, equipping themselves with some spare pipes and walkie talkies. Melanie and Georgie are Team A and Jon, Tim and Martin are Team B. Nikola is set to feed them information on the creatures locations as well as keeping track of their own.
Melanie and Georgie are headed towards the location Jon last said the creatures were, while the boys make their way to the engine room where movement is being tracked.
Jon eventually is the first to find a face hugger- it jumps out at him just as Tim bats it away from him.
Scene:
Jon’s ears were ringing. The squeal of the creature combined with the whistle of the pipe playing back in his mind as he stares up at Tim. He doesn’t even register Martin’s hands pulling him up from the ground from where he fell out of shock until a hand presses against the small of his back to balance him.
“You saved me,” he breaths, the present seemingly slapping him across the face as Tim snatches Jon’s crowbar from his grasp,” Thank you,” he stutters.
“Don’t thank me yet-“ Tim steps away from him and stabs the creature from its dazed state,” I’m just fucking pissed,” he brought the weapon up into the air before repeating the action several more times until the creature stopped squirming. Its shrieks nothing but a low hum now as its impaled body is lifted up and examined. He offers the skewered creature towards Jon, instinctively his hand reaching out to take it. The crowbar now seems to be deteriorating, bending and hissing from the blood that oozed slowly from the creature. He makes a not to see the ship has also started corroding from where the creature was brutally killed only moments prior.
Acid blood Jon realizes as he tosses the creature's body away from the engines. Taking a moment to examine his hands to see if any had gotten on him.
The radio chirps as Martin reports they killed one of the creatures, and all else seems clear from that room. Static comes before Nikolas voice chimes back.
“No, no, no! That can’t be right! More movement is still detected within that room,” Jon narrows his eye towards the radio and Tim reaches for his own as he cautiously walks through the narrow spaces of the engines, pipe in hand.
“Where-?” In a flash Tims body is slammed backwards onto the floor from the passageway- his shout muffled and gurgled by some terrible squishing sound. In less than a moment Tims body stops struggling and Jon and Martin are stunned by the scene.
“Tim!” they simultaneously shout, rushing forward to assist their downed crewmate.
Scene Ends
Martin calls out for help over the radio and Nikola says she’ll meet them in the observation and medicine room. Jon swears under his breath as he struggles to carry Tim, Martin taking it upon himself to guard them with a fire extinguisher. He reasons it has enough heft it should send them flying like the crowbars. It isn’t until they reach the last stretch that they find another face hugger- going for Martin.
He doesn’t think as he swings his weapon, and only knocks it back a bit. He pulls the pin of the fire extinguisher and hoses the creature down- hoping to stun it as his swing didn’t seem to have much effect as he’d hoped. As the fog clears away however they find the creature is very much dead- curled in on itself like a spider. Jon shutters at the thought. They find shelter in the medical room and try not to stare too much at Tim as Nikola makes it to them- no issues that come across on her way.
Jon radios Team A their current situation but to no response. His nerves are on fire, as he’s torn to know why Georgie and Melanie aren’t responding and saying by Tims side. Martin tries himself, informing them of the weakness found with the fire extinguisher, and warning them of the blood. Jon didn’t tell Martin about the blood, but it seems he’s perceptive enough to have pieced it together himself.
Melanie and Georgie however are in their own situation- too busy shutting off the radios to hide from the xenomorph that is currently searching for them. They had spotted it down the hall near the docking bays entrance, and when running away they noticed the creature jump into a vent and hear it chasing after them through them.
Melanie and Georgie had indeed made it to the artifact storage. Now however were hiding in the office lounge- both crouching behind their respected desks. The creature jumps down from the vents, its forehead looking like a morphed face of Sasha, with a body mixed with that from what they saw on the alien ship and that of a human body. It looked wrong to say the least.
Melanie- closer to the fire extinguisher grabs it quietly as Georgie goes to sneak towards Melanie's desk- which had a survival knife in it. As she does her pipe hits the floor creating a loud enough echo to catch the Not-Sashas attention. It screams and laughs as it hurdles its way towards Georgie. Melanie- ever quick on her feet pulls the pin and sprays the creature in the face- right before bashing it in the head. It clicks unholy sounds as Georgie grabs the knife and makes a dash for the door. Melanie follows quickly behind her but when she goes to lock the door the creature's tail shoots out and stabs her in the eye.
She screams in pain and rage before she sprays the creature once more- it’s body not dying but shaking violently in pain from the cold as it jumps into a vent to escape the extinguisher's wrath. Just in time too as Melanie almost collapses from pain of her own bodily injury. Georgie catches her just in time.
Georgie tells Melanie to head to the Med bay where the others are- equipping Melanie with the knife, but Melanie pleads with her to not leave her alone. Georgie kisses her forehead before pushing her off in the right direction and takes the pipe and swings at the vents opening, grabbing the aliens' attention more than Melanie's running away. PART 1 PART 2
#the magnus archives#the magnus archives au#tma#tma jon#tma martin#martin x jon#jon x martin#melanie king#tma melanie#melanie x georgie#the magnus archives melanie#the magnus archives jon#the magnus archives martin#martin blackwood#tim stoker#tma not sasha#not sasha#sasha james#tma nikola#nikola orsinov#jonathan sims#alien#alien isolation#alien 1979#tma alien au#the magnus archives alien au#tma fanfictio#tma fanfic#fanfiction
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Command Lines For Mac Terminal
Command Lines For Mac Terminal 8
Basic Mac Terminal Commands
Command Line For Mac Os X Terminal
Command Lines For Mac Terminal Commands
In addition to a great graphical user interface, macOS offers a very capable command line environment via the Terminal program. However, there are over 1,400 possible commands you can use with the Mac Terminal application. How can you find out what they are, and what they do?

The command line is a text interface for your computer. It’s a program that takes in commands, which it passes on to the computer’s operating system to run. From the command line, you can navigate through files and folders on your computer, just as you would with Windows Explorer on Windows or Finder on Mac. Terminal 101: Using the Find Command By MacLife 02 April 2012 Every Monday, we'll show you how to do something new and simple with Apple's built-in command line application. In this post, I will about Windows Command Line (CMD) and Mac OS Terminal Navigation Commands. Knowledge of CMD/Terminal commands may be needed for using command line interfaces (CLI) of applications where Graphical User Interface is missing, or when CLI provides a faster/easier way to perform a task. Let’s see some of the commands.

Get Visual Studio Code up and running on Mac (macOS). Launching from the command line. You can also run VS Code from the terminal by typing 'code' after adding it to the path. Remove the leading slash if you want to run the export command directly in a terminal. An A-Z Index of the Apple macOS command line (macOS bash) afconvert Audio File Convert afinfo Audio File Info afplay Audio File Play airport Manage Apple AirPort alias Create an alias. alloc List used and free memory apropos Search the whatis database for strings asr Apple Software Restore atsutil Font registration system utility automator Run an Automator workflow awk Find and Replace text.
How to View All of the Possible Terminal Commands in macOS
While we refer to the Mac operating system as “macOS,” the Mac Terminal and all of its commands are available on all recent versions of the Mac operating system, as long as you’re using the default bash prompt. Here’s how to list the commands.
Open the Terminal app. It can be found in /Applications/Utilities/ or you can just bring up Spotlight Search and type “Terminal” and press ENTER.
At the bash prompt, hit the Escape key twice. (Upper left-hand corner of your Mac’s keyboard.)
You’ll see a message that says “Display all 1468 possibilities? (y or n)” hit the “y” key to start displaying every command.
The listing will stop each time it fills up the Terminal screen. Hold the Return key to scroll line-by-line through the list. Press the space bar to page down an entire screen. (If needed, you can scroll back up with your mouse pointer to view commands that have scrolled off the screen.)
When you’ve finished viewing the list, hit the “Delete” or Backspace key to close the list and return to a bash prompt.

Command Lines For Mac Terminal 8
Get Information About a Terminal Command
Basic Mac Terminal Commands
That was an amazing amount of commands, right? But what do they do?
Command Line For Mac Os X Terminal
Right-click on any command listed in the Terminal window.
Choose “Open man page”
The manual page for the command will open in a new terminal window to explain the command. as seen below.
Command Lines For Mac Terminal Commands
(Original Tip: OSXDaily)
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Ni no Kuni II: Revenant Kingdom - Review (PS4)

Developed by Level-5 / Bandai Namco Entertainment
Throughout the generations in gaming, the traditional turn-based JRPG has either all but disappeared, or doesn’t see wide releases on consoles as big tent pole products. Ni no Kuni: Wrath of the White Witch (2013) was a diamond in the rough in terms of traditional JRPGs among a sea of the now more popular action-RPG, or outright action games with RPG elements tacked in. Ni no Kuni II: Revenant Kingdom (released 3/23/18) is the long awaited sequel to that first game. While the charming cel-shaded aesthetics, incredible score by Joe Hashishni, and sprawling old school RPG feel and mechanics have returned for this sequel, Ni no Kuni II isn’t quite as good of a final product, suffering from story and balancing issues, but remains a commendable game that JRPG lovers should still play.
Surprisingly, Ni no Kuni II has virtually nothing to do with the story of the first Ni no Kuni. The game claims to take place long after the events of Oliver & company rescuing the great sage to resurrect his mother, but nearly nothing ties this game to the last. Sure, Ding Dong Dell and other locations may be present, but no affects of the events prior affect anything here. We initially play as Roland, a president of an unspecified country who is whisked away to this other world just as an enormous explosion demolishes a city. Roland finds himself transported to a castle while a rebellion has been sparked, and the king has been killed. Roland teams up with the price named Evan, and the two escape and decide to establish a new kingdom of their own. Much of the game is about building your kingdom, constantly upgrading it, and uniting the surrounding nations under one banner.
On the plus side, Ni no Kuni II is absolutely packed with content and stuff to do--to the level of being overwhelming. This is a highly ambitious game that will take dozens upon dozens of hours to finish the story, and achieve all the optional material if desired. Every step of the way, the game is alive with a brilliant musical score and cartoon-like visuals everywhere you go. This game’s audio/visual presentation is absolutely off the charts, a feast for the eyes and ears throughout. Although I wish there was a lot more actual voice portrayal during dialog (especially during key or emotional moments), this is the only hazy aspect of an otherwise deliciously looking and sounding game.
The other best aspects of the game are its combat mechanics. Unlike the first Ni no Kuni, this game doesn’t emphasize the use of captured creatures, which we turn into loyal Familiars. I used to describe the first game as A Hayo Miyazaki game with Pokemon combat. Here, Familiars are totally done away with, and the characters do most of the fighting themselves. Combat plays out much like a hack n’ slash game, with a strong and quick attack button, as well as ranged abilities, magic, and special abilities. The game runs at 60fps which adds to the smoothness of any encounter. Hacking at enemies in free form live combat is as fun as a game from an action genre. Spells can be put in quick slots, and upgraded over time. As new equipment is found, it can be used, as some elemental attacks are better on different kinds of enemies.

I did find Ni no Kuni II overall to be easier than the first game. Ironic, as I found Ni no Kuni 1 to be a little too challenging, even for a life long gamer. It looks like Level-5 overcompensated a bit, and swung to far the other way. My party never died during combat, or big boss fights. Where the challenge does lye is in the optional “corrupted” enemies which can be approached on the world map and fought. These enemies are usually much higher level than your party, and have to be approached later down the road when you are much more powerful. Otherwise, the combat is flashy, but not as engaging as the first game. Aside from exploring other nations, fighting enemies, and collecting new items & weapons, a large portion of time is spent recruiting citizens to your kingdom, assigning them jobs, upgrading facilities, and juggling the well being of the entire kingdom. This is a big aspect of the game, but something I think bogs down the pacing and story, as if feels more like tedium rather than integral to the core story.
If the game didn’t have enough to do already, we also have to defend out kingdom from attacking tribes and clans by utilizing factions we’ve recruited. This leads to a simple RTS-style mode where we bash our forced through enemy forces. Certainly some strategy has to be used, but I felt it was more about what level you were, more so than battle tactics. This entire mode feels like the hay that tips the scale into being too much. These were my least favorite aspects of Ni no Kuni II and I dreaded having to level up my RTS factions and do rock-paper-scissors style battles.
But this game’s biggest failing is its lack of attention on a good story and character development--something the RPG genre has been iconic for. We learn nothing special about Roland back in his real life, and he seems to have little concern for being in this fairy tale new world. No one is very developed outside of their initial personalities. No one is outright bad, but no one is developed beyond major archetypes. I can recall literally one significant moment where we get some insight into Roland’s character, and its found in an off the trail side quest which is entirely possible to miss. Ni no Kuni II is ambitious and beautiful, but it doesn’t have some core qualities key to this genre and franchise. If the auxillery tasks and game types were dropped in favor on focusing on the main story, that would have made for a better finished product. As it stands, I still enjoyed my journey with this game and do recommend it to those who enjoyed the first.
7.5/10
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Yuletide 2017
Don’t mind me, just crossposting my Yuletide letter here. Fandoms are The Last Samurai by Helen DeWitt (has nothing to do with that Tom Cruise movie), Sense8, 17776, and Moonlight. Sorry to everyone on mobile where I guess read mores still don’t work?
Another year, another Yuletide! Thank you for signing up to write in one of my fandoms! I can't wait to see whatever you come up with, and with these fandoms, chances are I'll love whatever it is you choose to write. If my requests/prompts/details don't catch your interest, just remember that Optional Details Are Optional, and that I will be thrilled to get fic in any of these fandoms at all. As far as my basic preferences go: I am okay with gen, het, slash, and femslash. If I've indicated a pairing preference in my request, don't feel pressured to write it! I'm a big gen lover, and I'll specifically note if there's a pairing I don't want to see with the characters I've requested. Also, a confession: I usually skim through sex scenes. I know, I know, what am I doing in fandom if I skim past the porn. But I am almost always way more interested in character interaction than in sexy times. Feel free to include sex scenes! I'd just really prefer that porn not be the whole point of the fic. Things I love: banter, subtle but meaningful declarations of love and/or trust, pining, characters finding home and family with each other, the smaller moments of domesticity or the calm before the storm, crossovers, detailed worldbuilding, lolz, feelings, women being complex and sometimes assholes, dudes being stoic yet simmering with repressed emotions, any number of forced intimacy situations (fake married! Undercover relationship! Surprise soul bond! Huddling for warmth! Oh no there’s only one bed! Sex pollen! I could go on, really), threesomes/sedoretu-style moresomes, and indulgent emotional hurt/comfort. Things I don't love: dark fic, character bashing, character death, non-con, infidelity, incest, alpha/beta/omegaverse fic, mpreg, harm to children, being mean to robots, unhappy endings, issuefic. Also, while I generally love AUs, I love these fandoms for their settings and the characters in those settings, so I'd prefer no total AUs (canon-divergent AUs okay though).
1. The Last Samurai - Helen Dewitt (Ludo, Sybilla) My desires in terms of Last Samurai fic are simple: I just want to know what happens to Ludo and/or Sybilla, after the book. Especially Ludo. Who does he end up being, when he grows up? What does he do with his brilliant mind? Hell, what name does he choose to go by? I'd really just love to see something about an older Ludo interacting with the world and the interesting people in it, a sort of extension of the kind of adventures he got up to in the book. I'd also love to know more about Sybilla, whose character arc I thought ended up getting somewhat short shrift. How does her life change as Ludo grows up? Does she enter the world again, academic or otherwise? How does she continue to deal with her depression? This is my third fourth fifth sixth SEVENTH, holy shit, year requesting this, and I live in hope! I’m pretty sure the book is even in print again now! Here is what I said in years past: I wrote about my thoughts on the novel here, if that interests you. Anyway, like my request says, I more or less want straight up future fic about Ludo and Sybilla. I want to know what kind of man Ludo becomes, what happens to Sybilla as Ludo grows into an adult, what happens to their relationship. In short, I just want to know more. Whatever you do to fill my insatiable desire to know more more more about these characters will make me happy. Don't feel like you have to match the style of the novel. I will be very impressed if you do, but it's not a dealbreaker for me. Anyway, Ludo and/or Sybilla future fic! That's my Last Samurai request in a nutshell.
2. Sense8 - Any I basically just have a lot of EMOTIONS about the cluster and the experience of being sensate, and would love a fic exploring that. What exactly does it mean, to be part of a cluster? Our main cluster seems to have had a somewhat unique/traumatic experience of being “born,” how does that make their take on being sensate different? The show did a pretty good job visually showing it, but I'm super fascinated by what the interiority of the experience is like. The members of the cluster seemed to feel a pretty instant empathy and understanding of each other, what's that like? By now they must know each other better, what was that process like, learning all the mundane stuff about each other in non-life or death situations? How does being a sensate influence their relationships with the other people in their life? What happens when, say, Will tells Diego or Lito finally tells Hernando and Dani (on the way to rescue Wolfgang perhaps)? I know Season 2 ended on a bit of a cliffhanger, but feel free to just jump ahead to some nebulous future where everything’s resolved if you want. You by no means have to answer all or even any of these specific questions, they’re just guides for the kind of thing I’m interested in here. I picked Any characters here, so go wild. I'm most interested in the main cluster, but I'm overall fascinated by the whole sensate experience and what it means for any given character's relationships and experience of the world. Any fic exploring that would be great. Shipwise, I'm into all the canon pairings and basically any permutation of the members of the cluster. My tl;dr thoughts on Sense8 are here and here. This is a fandom where I sort of feel spoiled for choice in terms of characters I'm interested in, so I picked Any for this request. I love the main cluster and their relationships with each other, you basically can't go wrong picking any given combination of them and smushing them together. I'm also very interested in all the non-sensate side characters and how they interact with the cluster. I really just want more more more in this universe.. 3. 17776 - Any I am so utterly FASCINATED by the improbable and amazing and weird utopia Jon Bois has built with 17776. It’s a world that seems to be positively teeming with stories, and I’m wildly interested in reading about any and all of them. I do not actually care about football qua football; I like the country and centuries-spanning version of the game Jon Bois has extrapolated here, but you don’t have to make it the focus of anything you write. What I’d love to know more about are those first few decades after humanity realizes they can no longer die. Or, heck, who first realizes people have stopped dying, and how do they approach that mystery? How do other parts of the world deal with immortality, what games do they play? I know Jon Bois thinks that humanity is alone in this universe, and won’t be able to overcome the practical roadblocks to long-range space travel, but what if they did? What if humanity’s not alone? Who are the kinds of people who’d fling themselves out into the big, wide dark of space, with no expectation of returning, and eternity stretching out in front of them? What other bits of electronics or AI have gained their own sentience or significance, and who do they talk to? Honestly, I’d be thrilled with you exploring just about any nook or cranny of this fascinating universe. I’d only ask that you maintain the source’s absurd yet optimistic and loving tone. Bittersweet and even a little elegiac is fine, I just don’t want anything grim or dark here. The world we’re living in right now has plenty of that. Also, do not feel the need to try any wild format/coding stuff the way Bois did if you don’t want to. A vanilla text story is more than enough for me. A quick primer on 17776 in an effort to snare more people in, and also just elaborate a little more on why I love it:
You can find 17776 here. It is...hard to explain. Maybe impossible to explain. For one thing, it's a sort of multimedia storytelling experience, composed largely of text, but also some video and audio, and some website weirdness. Jon Bois of SB Nation wrote this, ostensibly, as a series on the future of football. It is not what you might expect, given that starting point. The premise is this: humans stopped dying and aging as of April 7, 2026. Any other risk of injury or illness has been mitigated by a worldwide network of nanobots that will fix anything. It’s a post-scarcity utopia, all pressing problems fixed Having reached this pinnacle, and having hit the hard limits of ability and resources that leave them unable to meaningfully explore space, the humans of 17776 are left with some weird ways to pass their endless supply of time, one of which is playing football. Only it’s not football as we know it, it’s football blown up so the field crosses states and the timespan crosses decades, centuries. 17776 opens with the space probes Pioneer 9 and Pioneer 10 trying to talk to each other, many years in the future. As 17776 slowly unfolds, Pioneer 9 is shepherded into sentience and learns about what’s going on on Earth from Pioneer 10 and JUICE (the Jupiter Icy Moons Explorer). Pioneer 9 learns about football, and the people who play it now, and some people who don’t play it, but are passing their endless amount of time in different ways. Really, the whole experience is worth a read/watch, I’m not doing it justice here. I’ve always been fascinated by fictional takes on immortality, and 17776 offers a pretty new take on it, one where everyone is immortal, not just a few people, so humanity has to figure out how to deal with it together. It would be easy to turn this premise into a horrifying dystopia, a sort of endless hell for all the humans stuck on Earth together with eternal life and no escape. What I love about 17776 is that Bois turned this premise into a utopia, a bittersweet sort of heaven. There are things and experiences that the humans of 17776 mourn and miss (no more children seems like an especially bitter loss, ouch), and they seem to be a little obsessive about cataloging and exploring the past. But it’s so meaningful to me that, when free of want and hardship and death, this vision of humanity buckles down to do ridiculous, wild, fun, sweet things like play century and country-spanning games of football, or travel around learning every minute detail of every place, or travel around meeting each other to share stories. Here is a quote from Jon Bois that really gets at why I’m so fascinated and in love with the 17776 universe: Humanity’s technological advancement over the last 150 years has been almost frightening, but that’s a very small speck of time. I think we’ll eventually hit a wall, and that wall will be, “we can’t travel into deep space ourselves.” Too much distance, too much radiation, and too little incentive. If that ends up being the case, we’ll have nothing to do but solve our problems on Earth. I’m being really optimistic when I guess that we might someday. After we do that, we’re gonna want our games, our art, and each other. One day, we might see those as the only reasons we’re here. In a world where there is no death, where the biggest human problems have been solved, there's something beautiful about those things that still hurt, those things we still lost: the dream of space, children, childhood, endings. And what sweet hope, to distill down our reason for being here to games, art, and each other. There’s a real love of people that runs through all of 17776, and that's one of my favorite things about it.
4. Moonlight (2016) - Chiron, Kevin Just give me Chiron and Kevin’s happy ending. The world hasn’t been kind to them, but I want to believe in the possibility of it being kinder, of them being tender and kind with one another, after everything. I want to believe that they can build a life together, even if it’s not the kind of life they or anyone else would have expected. Trevante Rhodes said, “I like to think they’re together, walking in Central Park hand-in-hand when they’re 90 years old,” and yeah, that’s what I hope for them too. So I’d love a story about how they get there, or how they start that journey. Another possible prompt, this one from something Andre Holland (who plays Kevin) said: “I have this image of them walking along with Kevin’s son and teaching him, either overtly or experientially, about what masculinity is and what it means to be a man, in all the variations that are possible. That, to me, is the magic of it, that there’s a young boy in the world who will grow up with a different idea of masculinity than either of them had.” The thing I loved most about Moonlight was how incredibly intimate and tender it was, how quiet and clear-eyed. It felt like living in Chiron’s skin. And I love it as a love story too, even though the ending was bittersweet. I took it to be hopeful, and obviously, I’m a lover of happy endings. Ultimately, as sad as parts of Moonlight were, as hard as life obviously is for Kevin and Chiron, Moonlight healed some wounds in me that Brokeback Mountain and so many other unhappy queer love stories left, by showing all that hard stuff, but offering a way forward anyway. Kevin, calling Chiron to reconnect. Chiron, taking a risk, making that nine-hour drive to see Kevin. Kevin and Chiron letting themselves be vulnerable to and with each other. Both of them, ultimately, reaching for one another.
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Candy and basher

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We don’t talk enough about how sassy basher is
It honestly wouldn’t surprise me if he said “sista” in a episode of my true love is dead
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Demon candy fan art
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patiently waiting for dead meat to do a kill count on the rival slasher villians
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I plan on making all escaped audios couple’s playlists so here is slash and the basher
I’m gonna do Jean and intern next
GUYS MGFL 7 JUST CAME OUT BUT LOOK
GIVE ME SUGGESTIONS
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