#FaceAnimation
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rebsultana · 5 months ago
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Digital Face AI Review: The Ultimate AI Face Video Creator
Introduction: Digital Face AI Review
The most profitable and interactive form of media emerges as video content within the continuously evolving digital era. Digital Face AI represents a forward-thinking technological solution which permits users to develop ultra-realistic 3D AI avatars immediately in any language through its AI-powered face video creation system. Users who fall under content creation, marketing, entrepreneurial or social media influencer categories can use this tool to enhance engagement while driving traffic in a skill-free manner for profit maximization.
Overview: Digital Face AI Review
Vendor:  Clicks Botz
Product:  DigitalFace Ai
Launch Date:  2025-Feb-16
Front-End Price:  $17
Discount:  Now 20% OFF!
Niche:  Affiliate Marketing, ChatGpt, Traffic
Contact Info: Check
What Is Digital Face AI?
Digital Face AI��functions as the first world-class application which employs AI capabilities to manufacture AI avatar videos incorporating natural facial movements along with voice duplication and pictures and professional audio tracks. This technological software utilizes Mid-Journey & Heygen technology through its AI capabilities to generate videos automatically within 60 seconds.
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kawaoneechan · 9 months ago
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In ACNH, skeletal animations and matching texture swap animations (that is, facial expressions) are stored as two separate resources with the same name.
I was thinking for Project Special K I might have an object, of any type ("empty"?) with custom properties in Blender for the eyes and mouth texture swaps, so those could be animated and stored together with skeletal animations.
Unfortunately, it seems Blender's FBX export doesn't seem to support this — making an otherwise empty scene with a single object in it that has two custom int properties for the facial expressions and keyframing one of them over nine frames, then exporting it and opening it in Autodesk FBX Explorer shows only one frame's worth of custom properties.
Which is something, but not at all what I wanted.
So either I have an empty named "FaceAnim" (purely for identification purposes) and use its X/Y positions as the eyes/mouth frame indices, which since it doesn't involve custom properties at all should by all accounts work¹, or someone here gives me a better idea.
¹: though this might also involve a pair of custom properties that drive the X/Y position maybe? I dunno, I'm a kitty.
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ahogarmesll · 1 year ago
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SLAM // bondage + drilling rack (
// 71 couples animations
// RLV enabled device
capture • restrictions • keys • timer
// 24 chained suspensions
for display, isolation, punishment
// 9 forced anal drillings
by animated dildo machine
29 play + pain interactions
20 hard sex animations
22 aftercare cuddles
optional auto-attach cuffs, or use your own
3 dildo sizes
6 dildo colors for each size
3 machine speeds
various auto-attach props
plugins for Aeros, The Physics Cock, INM/INAM, FaceAnims
(only enabled in specific menus, wherever
appropriate for the type of animation)
// 19 land impact
// copy + mod (with caution, read instructions!)
// 100% original mesh + bakes
\ ★ SHOW/HIDE option for TopBelt,Fishnet and LegChain.
(\https://maps.secondlife.com/secondlife/SLAM/84/181/28
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princemyra · 2 years ago
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Face animation goes to ✨️Call•Me•Ray✨️
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reallycreative · 2 years ago
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youtube
How to Animate Faces Using AI: Transform Your Photos into Dynamic Videos
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naturalfront · 7 years ago
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Utilizing a disruptive technology that is fundamentally unique in 3D modeling and animation, NaturalFront software is simply the slickest and most time efficient way to do 3D facial animation. https://naturalfront.com/
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technicalskills · 4 years ago
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Animation Using AI
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Role of AI in Animation
 As we all know that technology is replacing everything, we've widgets and machines that do our work like mobile phones and dishwashers. Technology is expanding day by day and replaced several jobs which ran to competition in the request. Now, the coming step is to replace creativity also.
 Animators are on the stage where they might lose their jobs. Therefore, advanced technology has formerly taken away the jobs of several people. There are presently different robotization bias that can do the lesser part of the tasks that animators can be exercising artificial intelligence (AI). Not simply is AI step by step ruling the business, yet it's likewise making a superior donation than people.
 Facial recognition
 Facial recognition is a system made up to identify a person from an image or tape recording. This technology has been around for decades, but its operation has come more conspicuous, and accessible, in the once many times as it now powers innovative results, similar as particular print operations and secondary authentication for mobile bias. To understand these arising capabilities, let’s first bandy how facial recognition workshop.
Facial analysis capabilities, similar as those available in Amazon Rekognition, allow freaks to understand where faces live in an image or videotape, as well as what attributes those faces have. For illustration, Amazon Rekognition can dissect attributes similar as eyes open or unrestricted, mood, hair color, as well as the visual figure of a face. These detected attributes come decreasingly useful for guests that need to organize or search through millions of images in seconds using metadata markers (e.g., happy, spectacles, age range) or to identify a person (i.e., facial recognition using either a source image or a unique identifier).
 Facial animation
 Presently several ways for face expression modelling live. These ways include parameterization, interpolation, anatomical- grounded parcels and stir prisoner approaches. Modelling system is dependent on stoner conditions. For illustration, exploiting anatomical parcels in modelling process led to semi-real model but similar. Modelling is time- consuming.
 Conflation of the facial expression include exploration on manipulations of the head figure (parameterization, muscle modelling, morphing), position detectors (stir prisoner), 3D scanning and shot photos.
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serenaharrisdoodles · 7 years ago
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Gorilla face animation test . . . . . . . . #animatorsofinstagram #animation #animations #animationtest #3danimation #3d #maya #maya3d #mayaanimations #myanimation #myart #practicing #test #playblast #grey #gorilla #gorillas #animals #animalanimation #faceanimation
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p-i-r-u-blog · 8 years ago
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To practice my animation skills, I animated this shot. The audio is from scarface.
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whispelanix · 4 years ago
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I had this quick revelation whilst playing FO4:
So once upon a time I personally had a bit of a theory that Hancock might be a cannibal. Known or unknown, willingly or not. I never made a post about it per say, but there's a lot of hints that would suggest he is:
First, there's his Endurance perk, which is at 8, the Cannibal perk. Now that could be brushed off because he's a ghoul, and ghouls can basically eat anything, but that doesn't explain why Nick and Danse "have" the Cannibal perk, when both being synths could've had Solar Powdered instead. And Nick doesn't even need to eat anyways, so why the hell does he have it in the first place? Because most companion stats in regards to the perk level actually align with their personalities.
Then you have the fact that when you commit cannibalism, his affinity doesn't change. He's not bothered by it, while most companions are, because his philosophy is that you need to do what you have to in order to survive, right?
We also have the fact that he's the only companion that likes eating Longneck Lukowski's canned meat, which afterwards we find out it had traces of ghoul meat in it the entire time.
Obviously, we all know the ghoul joke, right? Which is, yet again, a joke about cannibalism. Ghoul walks into a bar, all that stuff. Which is yeah, ha ha funny ghouls eat people because ferals, but there's actually a SECOND cannibalism "joke" he makes which is right after defeating an enemy: "All right, let's get eatin'. Kidding, kidding...". The difference between these two lines? In the companion dialogue, the first one has in brackets "Telling a joke/Amused" (which refers to how the line should be read along with the faceanim the character has with it), but the second one? It just states "Defeated an enemy in combat/Neutral". You'd uhh, think that if it were more joke-like the faceanim would've been something like the amused one as well, but no. And as any writer knows, ellipses (those three dots "...") are always VERY telling...
But the quote of his that made me really think about it as I was playing at such early hours, was this one from when I went back to Vault 111: "People in these Vaults probably never had to kill anyone to score a day's meal. What kind of life is that?" (Comes under the "Quesion" faceanim, which would state it's a genuine question from him). This quote always bothered me, because you can't gurantee that everyone you kill in the wasteland is going to have food on them, let alone enough to last the entire day. And that's when it hit me:
What if he's not talking about what they've got on them, but he's referring to them their selves. What if in order to get any food at all, he had to actually kill someone for what they literally had on them? I mean, the guy likes killing. There's literally a line in-game where he PLEADS with you to kill someone. ("Come on, just kill 'em. Live a little.") He vague about who he's killing as well. "Anyone" could refer to, well, literally anyone. This line could easily imply that, in the case he DID kill someone to eat them, he could've just as easily killed any random person out of desperation.
Also, during writing this I remembered the times I went through as much companion dialogue as I could to write about their personal interests, the first topic being what their favourite food was (which I have a lot of stuff on my pc so I ended up making the list a few times on different occasions) and surprise surprise, out of ALL of the companions, Hancock's the one who talks about food and eating the most. I kid you not. Whether it's in battle ("Radstag stew coming up!"), or he's just bringing up something in general. You go to the Fallout wikia and look in Hancock's dialogue files, you'll see exactly what I mean. You know what kind of people in the Fallout universe are prone to talking about food and eating a lot? Cannibals.
So with all that said, yes. I do indeed think Hancock is a cannibal. I mean, it's literally in his special stats for crying out loud. Strictly? Definitely not. Do I think he does it because he likes it? No. I think it's one of those "you do what you need to in order to survive" situations.
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phatttoons-blog · 8 years ago
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So what's gonna happen this season on @empirefox? I bet you can't wait! --> #PhattToons that look like you. --> #Personalized #PhattCookie ・・・ #phatttaraji #cartoon #cartoonme #cartoon #cartoonized #animation #emprirefoxtv #face #cookiemonsters #cartoonface #faceanime #cartoonart #toon #toons #toonme #art #empirefox #empire #lookalike #lyondynasty @tarajiphenson @jussiesmollett @yazzthegreatest
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itsthearyan · 5 years ago
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Face Animation in progress. #animationart #faceanimation #practiceanimation https://www.instagram.com/p/CDamayxFvOQ/?igshid=ut0k2ryg658p
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jutari · 8 years ago
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instagram
Animation...I need sleep. I feel ya girl. #animation #maya #nosleepforanimators #nosleep #seniorproject #seniorfilm #shortfilm #animatedshort #animationstudent #autodeskmaya #jutari #facerig #faceanimation
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swingamajig · 7 years ago
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moved to @faceanimation !
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gorbezz · 3 years ago
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GHOST SHADOW GAMEPLAY TRAILER (PapaCubec)
#gameplay #gameplayvideo #actiongames #epicgames #faceanimation #newgame #newgameplay #gametrailer #ghostshadow #papacubec #gamedev #gamedesign #indiedev #indiegame #solodev #gaming #gamingvideos #publisher #investment #scriptwriting #fps #shooter #puzzles #unrealengine
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jypsyvloggin · 4 years ago
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How to do the Face Animator filter on Tiktok?
How to do the Face Animator filter on Tiktok? #deepfake #faceanimator #tiktok
How to do the Face Animator filter on…
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