#Fallout 76 Character Creator
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cinder-no · 7 months ago
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Nitro - Fallout 76
Face Cheeks: Wrinkled (31%) Ear Type: Lobeless 3 (28%) Eyebrows - Full: Low Eyes: Shifty 5 (100%) Eye Color: Pale Blue Bloodshot Face: 01 Facial Hair: Lazy Morning, alternatively None or Lone Wander Forehead: Wrinkled (55%) Hair Style: Beatnik Hair Color: Bleached or White Mouth - Full: Prominent 1 (56%) Nose - Full: Handsome 3 (66%) Skin Tone: Sun-Kissed Extras Makeup: None Markings: None Blemishes -Lip Color 01 -Cheek Creased (39%), alternatively (100%) -Eyes Gaunt (28%) Damage: None Sex Male
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themostfinalofpams · 6 months ago
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Trying to do Character Creator Saturdays on my Twitch channel, where I basically just play a game with a particularly fun/robust character creation section and just make cool/fun little guys. Played the Dragon Age: The Veilguard demo today and I was wondering, what are some games or demos on Steam with a really cool character creator that people might like to see me mess around with? Not trying to chomp Monster Factory’s flavor, just want to make cool and interesting character designs on stream. I’m planning on busting out Sims 3 and 4 and New Day’s early access next, in addition to going back to Veilguard, thus far.
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cowboybabeop · 1 year ago
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161 
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas 
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado 
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada 
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California 
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada 
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada 
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California 
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California 
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California 
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only 
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada 
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only 
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only 
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only 
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California 
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only 
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only 
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only 
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia 
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only  
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only 
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only 
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia 
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only 
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only 
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only 
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts 
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia 
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only 
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia 
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts 
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts 
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West Virginia 
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts 
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia 
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only 
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts 
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine 
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
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chadfallout76podcast · 1 year ago
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"Deah Shroud!: A Nick Valentine Mystery" EXPLAINED and AMA
It never occurred to me to do this last year, but a lot of people have asked me questions about our Fallout 4 play in the last year in the Discord, so I wanted to open an AMA but also explain "Death Shroud!" and some of the broader themes involved in it.
**SPOILERS AHEAD**
Part 1: Pre-production
Before I get into the story, I wanted to explain how this production even came about. Over the years after working together on some official community projects with Wes Johnson through Bethesda, we became good friends. I took a couple of his acting classes and he talked about the Fallout For Hope charity initiative I started and asked for help in organizing the gaming community for his Alzheimer's Association fundraiser. The idea was to host a month-long digital event of discussion panels, game shows, improv and a play with as many different voices of video games, film and TV as we could round up. In our second year of his VoiceAPalooza fundraiser, I wanted to do an original old time radio show and see if could bring back as many of the cast that we could from Fallout 4. It was Wes who first suggested an adventure with his Silver Shroud character (that he voiced in Fallout 4's radio plays) teaming up with Nick Valentine (voiced by the amazing Stephen Russell). Valentine is, for me, one of the best written, unique companions in Fallout lore.
So, I reached out to Stephen Russell who had joined us before for charity work and he was all in on bringing Nick Valentine back to life! After that things moved fast with Bethesda's Pete Hines and Emil Pagliarulo joining us to have some fun for a good cause. We tried to get EVERY companion from Fallout 4 that we could, but schedule wrangling is tough, and some people are just impossible to track down or find. Matt Mercer would've loved to have joined us as Macready, but unfortunately scheduling didn't work, so the best we could manage would be a holotape (the only reason our snarky gun running merc had to take the big sleep in the story).
After having everyone plugged in to reprise characters, it was time to put fingers to keys and find the story...
Part 2: The Deep Lore
The origin of this story started with a thought: how would the NPC's and characters we love perceive modification of their universe by us? We, as players aren't the true creators of this universe or these characters (Bethesda is). If anything, we the players are the equivalent of "lesser gods", reshaping it in new ways, unexpected and subjective ways, and sometimes even chaotic ways (I'm looking at you avalanche of adult mods with realistic jiggle physics and Thomas the Tank Engine Vertibird).
It started with a mental image of the small ways in which we start out modding games, or even the first mods we (using the "Engine of Creation) actually create. I had a mental image of Magnolia doing her thing, singing away sultry in a crowded and smoky third rail when she looks one way, back the next and sees new curtains. A subtle thing, something a little startling, but in a universe where recreational drug use is met with a YEEE YEEEE WHEEEE...a change you simply dismiss as being overtired or a little too juiced.
I'm a sucker for old time radio. I grew up listening to classic radio horrors like The Whistler, Suspense, and Lights Out on vinyl records and cassette tapes when I'd spend summers with my grandmother on a little island off the coast of Canada. Getting the tone, feeling and sound to stage an old-time radio show was the easiest part of this whole process...it's baked into my brain lol. The key of course is finding the right narrative voice.
Enter: Bill Lobley. If you play Fallout 76, he is the announcer for the "Tales from the West Virginia Hills" holotapes, but before that he's a prolific voice actor, maybe best known for his role as the truly vile Jeremiah Fink in Bioshock: Infinite. He has a FANTASTIC transatlantic voice for old time radio and was perfect as narrator in the script.
Part 3: What Is Going On?!?!
I had the base idea, the voices to pull it off, but what was the meaning and message of the whole thing? I always start there. From a meta experience level, the story is about dealing with subjective reality that’s being torn apart. After Fallout 4 launched in vanilla, we the players changed that world and reshaped it with mods. The small changes in perceived reality are meant for the omniscient player (us) and are not meant to be perceived by the characters themselves...and yet, what if they were? And if they were...WHY?! The answer was right in front of me: there's a difference between something born into a world and something MADE into a world.
You take someone like Magnolia or Nick, both synths, that obviously weren’t naturally born from two people. They were conceived as an idea...a human idea sure, but still they were made, not born. Without even needing to say in the script, the Trickster from the Grognak comic books who shouldn't exist yet does IS also an idea. Some MADE into a world but not born...a different world sure, but still the creation of it. Nick, Magnolia, any synth as ideas themselves would sense that the world was wrong and being changed in a way no one else would because of fundamentally who they are and what they represent.
Everything that unfolds is because Nora as a keystone event in the Commonwealth, a focal point of the causal nexus making her a unique entity in that world. A causal nexus is the link between a cause and its resulting effects and ignore the science mumbo jumbo, because here's an example of how that works:
The Sole Survivor, Nora, listened to Kent's message, chose to answer him and put on the outfit of the Silver Shroud. As a unique figure she shifted perceived reality of everyone in the Commonwealth by becoming the Silver Shroud, acting like him and making people believe that a fictional character exists.
Unfettered belief and faith in an idea = manifested reality.
Rejected belief and faith in the idea = dispels that reality.
This HAS happened before in Fallout lore in the instance of people with horrifying backstories and personal tragedies choosing to become someone else such as the Mechanist (Fallout 3 and Fallout 4) or even the Ant-Agonizer (Fallout 3). This time however it was a unique figure who did this, a figure fated and meant to reshape the Commonwealth for good, bad or ugly.
This opened a door, the door through which another figure could influence and enter a new universe provided it take the form of something already in it...a reality side-step into the form of the Mechanist. Concurrently, the moment that happened, reality counterbalanced by making the Silver Shroud who was already believed to be real BECOME real as the ying to the Mechanist/Trickster's yang.
Now at home in reality, the Trickster found himself very much alive and unbound by story but had very little power to do much at all. He needed something more, an idea and faith that already existed in the Commonwealth with the infinite universe of ideas made, but not born like himself. His goal wasn't power, it was to sow chaos, reshaping reality into a realm for any and every idea despite the consequences to reality itself.
So what did he need? The belief in the Old Gods and a focus point of belief in the idea: a staff. The universe is as adaptive as it is remarkable and where the Mechanist had its opposite: the Silver Shroud, the Trickster needed its twin: enter Sheogorath...because what better staff to tear apart and reshape reality than the Staff of Sheogorath. There is a quest added in the new Skyrim Anniversary Edition in which you can build it for yourself with a few items: Branch of the Tree of Shades, Ciirta's Eye, Fork of Horripilation. In this universe it would have to fashioned with things FROM this universe.
Two eyes were needed:
The eye of a True Believer: Kent Connolly
The eye of a True Seer: Mama Murphy
Affixed to the top of a staff of the purest heartwood from a Twice Born Tree. Living wood from Harold, born a man who eventually mutated into a living tree.
Lastly, it had to be soaked in the tears of ages end: barrels of radiated blessed waters courtesy of the Cult of Atom.
The Trickster had no magic of his own in this universe in which to act, but thankfully courtesy of some powerful allies, he was able to make contact with shadowy cults and worshippers of the old gods who gave him the name of someone truly of faith in the old magic to make all of this work: Jebediah Blackhall, who in this spin of the universe did unfortunately get his hands on the cursed book: the Krivbeknah.
Finding allies was all too easy, as the events post main quest left the Commonwealth changed. To many, the Sole Survivor and his/her companions would be hailed as heroes. To others, they would be villains, particularly in light of what Nora CHOSE to do to the Railroad to end the synth threat for good. That's a lot of blood on the hands of heroes...
As the Mechanist/Trickster, Blackall and the Lombardos began using the staff, its changes and shifts in reality rippled backwards through time, as changing one specific thing would change its entire existence. You change some curtains and the manufacturer of those curtains only every made one pattern...the world object becomes changed universally. Tapping into the Engine of Creation to make these changes, leaves anyone MADE not born aware of them as they don't fit into the design as it shifts around them. Nick, Danse, Magnolia would all feel and see it, be thrown off for a bit before settling into the changed reality state.
At the climax when everything starts falling apart and you get everyone from GlaDOS and the Joker strolling on in, the only way to end it all is to separate the Trickster from the Staff and restore the saved intended state of reality. The Silver Shroud finds himself powerless against the Trickster...only someone from this universe would be able to intercede, hard wired into the Engine of Creation itself as an existing element connected throughout its framework and history. After sending the Trickster off packing to the moon (thanks GlaDOS), but its a little too late for reality. It collapses around them, finding themselves elsewhere...the point between the mind, creation and the outcome of reality.
After the Shroud fades away, Nick has the power and choice to roll the universe, his universe back along the tapestry of choices that led him here. They all were haunted by the choices they made the first time around, something Nora couldn't live with...that ultimately led her relationship with Danse to fall apart. So Nick decides to go back further, as far back as he can go and he finds himself back in his office with Ellie waking him up.
There are consequences to what he's done, that he's not yet aware of, ones that will become clear in our next episode. The synths remember, as he remembers...Danse, Magnolia and everyone else remembers the fall of the Institute. They all find themselves at their starting point, moving towards their intended fated position to encounter the Sole Survivor. For Nick? He's starting down the path that will led him to be held prisoner and meet the Sole Survivor for the first time.
As he'll soon discover however, things don't play out the same way this time. Moreover, while he was rolling back reality to an early saved state, he made a huge mistake and completely forgot about something and someone so incredibly important...
You'll have to wait to see what that is...
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citylighten · 1 year ago
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The evolution of Sal in video games 😬
Fallout 76 - GTA Online - Cyberpunk - Red Dead Redemption Online - Sims 4 - Dreamlight Valley - Fallout 4
So when it comes to video games I usually play as Sal, and if my screencap twitter is anything to go by he was first designed in Fallout 76 and later, GTA Online because it became my pandemic lockdown go-to game.
GTA Online laid the foundation for how Sal's fashion sense was [I never liked his face much, and GTA is super limited in facial diversity] and Red Dead Redemption kinda...foreshadowed facial features I would later use for Sal by the time I was playing The Sims. He's not exactly perfect in FO4 because I struggle with that character creator, but it's interesting to see how different he looks from his Fallout 76 counterpart.
Bonus. Dreamlight Valley Sal!
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stratcom · 1 month ago
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the fallout 76 character creator is not an adequate medium for my creative visions
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overhatedcharacterspoll · 1 year ago
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OVERHATED CHARACTERS POLL: Vault 76 Overseer (Fallout)
Feel free to explain your position in the comments or tags, but any harassment, over-the-top fighting, or personal attacks will result in you being blocked. Do not attack real people, be they fans or creators, over fictional characters.
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natelm2nd · 1 year ago
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Also would recommend Fallout 3, 4, New Vegas, 76 The Elder Scrolls Oblvion, Skyrim, Online Pillars of Eternity I and II Pathfinder Kingmaker/Wrath of the Righteous Sims 2 Sims 3 Crusader Kings 3 Mass Effect 1/2/3/Andromeda My Time at Portia/Sandrock Dragon's Dogma 2 (the character creator demo) Baldur's Gate 3 Starfield The Outer Worlds Avowed (coming late 2024 hopefully) Some other character creation in a video game that allows for flexibility that probably can be found by searching "complex character creator video game" on your preferred search engine.
alternatives for ai to design ocs
hero forge
picrew
the fucking sims 4
your local furry artist
bitmoji
shitty photoshoped collage
DeviantArt bases
zepeto
making edits of your favorite character
searching "dress up game" on the app store
learning how to draw
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ao3feed-destiel-02 · 1 year ago
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Dean Winchester's Survival Guide
Dean Winchester's Survival Guide https://ift.tt/b7UqRJE by RaduIsSatansNumOne He didn't ask for this. No one would ask for this. But it happened anyway so he might as well... deal with it. Shaking her head, she looks back at Dean. “Fancy a meal before you go?” “Yes, I’m starving. Haven’t eaten in —” “Eighty years, we know. You already said so, dude,” Jide laughs, but it feels forced. “Cherise cooked something. Wanted to leave it up to Smiley, but he’d pour like two bottles of vodka into pasta sauce and tell you it’s safe to go shoot afterwards,” Duchess nods, pulling Dean by his shoulder towards a small circular table with three chairs around it. “You like pasta, boy?” He laughs, memories of him and Sammy trying to cook when their father left them at home alone flood his mind. “Yeah, pasta’s fine.” Words: 12291, Chapters: 1/?, Language: English Series: Part 1 of Crossing Over ;) Fandoms: Supernatural (TV 2005), Fallout 76 Rating: Explicit Warnings: Creator Chose Not To Use Archive Warnings, Graphic Depictions Of Violence Categories: F/M, M/M, Multi Characters: Dean Winchester, Castiel (Supernatural), Duchess (Fallout), Heather Ellis, Original Fallout Characters, Other Character Tags to Be Added Relationships: Dean Winchester/Castiel, Dean Winchester/Original Character(s) Additional Tags: Time Travel, Promiscuous Dean Winchester, Alternate Universe - Fallout (Video Games) Setting, Popular Culture References, Appalachia, Mentions of Myth & Folklore, Other Additional Tags to Be Added via AO3 works tagged 'Castiel/Dean Winchester' https://ift.tt/Xg0o9Hz February 17, 2024 at 03:25AM
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ao3feeddestiel · 1 year ago
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Dean Winchester's Survival Guide
read it on AO3 at https://ift.tt/2H7I9gO by RaduIsSatansNumOne He didn't ask for this. No one would ask for this. But it happened anyway so he might as well... deal with it. Shaking her head, she looks back at Dean. “Fancy a meal before you go?” “Yes, I’m starving. Haven’t eaten in —” “Eighty years, we know. You already said so, dude,” Jide laughs, but it feels forced. “Cherise cooked something. Wanted to leave it up to Smiley, but he’d pour like two bottles of vodka into pasta sauce and tell you it’s safe to go shoot afterwards,” Duchess nods, pulling Dean by his shoulder towards a small circular table with three chairs around it. “You like pasta, boy?” He laughs, memories of him and Sammy trying to cook when their father left them at home alone flood his mind. “Yeah, pasta’s fine.” Words: 12291, Chapters: 1/?, Language: English Series: Part 1 of Crossing Over ;) Fandoms: Supernatural (TV 2005), Fallout 76 Rating: Explicit Warnings: Creator Chose Not To Use Archive Warnings, Graphic Depictions Of Violence Categories: F/M, M/M, Multi Characters: Dean Winchester, Castiel (Supernatural), Duchess (Fallout), Heather Ellis, Original Fallout Characters, Other Character Tags to Be Added Relationships: Dean Winchester/Castiel, Dean Winchester/Original Character(s) Additional Tags: Time Travel, Promiscuous Dean Winchester, Alternate Universe - Fallout (Video Games) Setting, Popular Culture References, Appalachia, Mentions of Myth & Folklore, Other Additional Tags to Be Added read it on AO3 at https://ift.tt/2H7I9gO
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maiosx · 2 years ago
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Videogame Question Time
Who is the number one person in the game industry and why?
Kiana Kaslana. Has the best character design, best story arc, follows god, has a gun and a sword, has an evil avatar too.
Who is the second?
Seele from Honkai Impact 3. Most powerful character in the game. Stronger than Kiana and Mei.
What is the strongest vehicle in the entire game industry?
The sub in GTA Online.
What is the strongest character with non magical attributes?
Doom guy.
Who composed the best soundtrack in a video game?
Shadow of the Colossus
Who is your favorite character?
Sam from Metroid Prime or Raiden Mei.
If you could change any videogame storyline what would you do?
Half Life 2 Ep 2 Alyx’s dad dies and they don’t have a person to give her directions in HL 3 so they never made it… I would’ve changed it to the combine just trap him or something instead and doggo has his coordinates but Gordon has to fix him bc he gets injured by the combine when her dad gets taken and he tries to help him then they fight g man and it ends with him telling them they created black mesa to fight gladOS and the aliens were their friends bc gladOS was trapping Cave Johnson’s employees underground so Gordon would have to infiltrate their base with Alyx to try to stop her and that’s what causes the beginning of Portal 2 where the whole place has collapsed bc in the end of the game Alyx would have a baby with Gordon but Gordon and Alyx run out of food and die but that baby is the prisoner that gets out of the Portal 2 chambers and sends Wheatley to the moon which then triggers half life 4 where he and the bad aliens there form a pact and they come back to earth and now Alyx’s baby is fighting the combine and the aliens at the same time and in the end she wins by infiltrating black mesa and stealing the dna of the zombie crab aliens and using it to make stronger and smarter aliens than them.. so it becomes like alien warfare that eventually becomes halo 2 but only the covenants story arc and you end up realizing that master chief was against the prisoner of portal 2 and say nah fuck Microsoft and that’s the ending of Half Life 4 bc Gabe Newell worked there and I’m pretty sure that would be the best ending and reason they actually created Halo… to compete with Valve but the main reason he created that game and never finished it was bc those are probably the correct storylines to HL3 and HL4.
What is your favorite videogame and why?
Sky children of the light, has a social system that should exist on social networking platforms so we wouldn’t feel harassed by community members or like randos.
What is your favorite videogame memory?
Sakura Miko playing Pokémon on the Switch and she finally gets a pink one she’d been being wanting for days. She was crying and screaming it was running to her and fell asleep by her.
What do you think about the videogame industry as a whole?
I don’t like it. I think Valve publishes good titles and so does Apple but Microsoft and the rest of them have like bad boy status to upkeep and it’s like Todd from Bethesda fucking up Fallout 76 Online just to say yeah we made this online game you can drop props in.. like nobody was asking for that. Skyrim with mods was good but it was good bc it had enb shaders and good looking clothes with like 4k textures and nexus support. Fallout with Forge creator was not and nobody that made that game understands the roleplay aspect of games.. like you will not have ppl RPing dying in a wasteland in the 1950s… that’s weird but ofc ppl would roleplay The Witcher series or Cyberpunk.. Todd from Bethesda is weird and those MS ppl bought a weird studio too.
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thelightofthingshopedfor · 5 years ago
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I mean LOOK AT HER, she is SO VERY QUEER
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fusrodie-archive · 6 years ago
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so this isn’t perfect, but here he is! entered the vault when he was 18/19, enjoying the camping and exploring life. is taking this meat-cook event seriously. loves a good barbecue. has this garden he’s expanding, hopes to tame a brahmin and some other animals. apocalypse doesn’t look that bad, even though... uuuh... people died.
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kirkwallschamp · 6 years ago
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Ok so I’m trying the free week of Fallout 76 on PS4...
And I gotta say, it is REALLY eerie to make a character that looks just like me.
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falloutuniverse · 7 years ago
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Am I the only one excited for the new character creator?! That part is 90% of my gameplay
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lorem-ipsum-xvi · 4 years ago
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Things We Learned During the Todd Howard Reddit AMA
- As with past BGS titles, Starfield will have full mod support.
- When asked about the Starfield character creator, Todd said players will be allowed to pick (among other things, presumably) their characters' skills, backstory, and pronouns (he/she/they) with the voice lines to support the chosen pronouns.
- Fallout 4 was meant to have a Bioshock-style underwater vault with a "massive sentient octopus living outside it" that was later cut.
- The Fallout TV show on Amazon is still in the works and is being developed by the creators of Westworld.
- Todd's son is also on his ass about TES 6.
- Todd acknowledges the letdown of Fallout 76's launch, says they have learned from it, and feels the experience has made them better developers in the end.
- Despite what his high school yearbook indicates, Todd was, indeed, in chess club — junior high chess club.
- There will "sort of" be robot companions in Starfield.
- Update your resume and shore up your portfolio. Bethesda is hiring.
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