#Gathering of Developers Games
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" A dark future... An uncertain past... No one left to trust! "
PlayStation Magazine (PSM) n046 - June, 2001.
#Bungie#Bungie Inc.#Rockstar#Rockstar Canada#Rockstar Games#Gathering of Developers Games#GOD Games#Oni#Oni Konoko
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Blair Witch Vol 1-3 ad (Computer Games #120, Nov. 2000)
#blair witch project#Blair Witch Volume I: Rustin Parr#Blair Witch Volume II: The Legend of Coffin Rock#Blair Witch Volume III: The Elly Kedward Tale#gathering of developers#human head#terminal reality#ritual entertainment#pc gaming#retro gaming#video game ads
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god kuukou is so tiny next to the yamadas lmaooo
#this is vee speaking#hypdream’s the dream#there’s a lot i want to say about the story lol but one thing i would like to mention#is that it’s a shame that saburo’s terrible habit of intentionally not bothering to remember doppo’s name was not carried over to this game#like i’m heartbroken actually lmao it was so funny 😭😭😭😭😭😭#but anyway i have been fed by this event lmao#saburo and kuukou is a dynamic i like to develop in my head and it’s significantly more volatile than it was portrayed here lol#but there was so much respect going on between them holy shit 😭❤️😭💜😭❤️😭💜😭❤️😭💜😭❤️😭💜😭❤️😭💜#like kuukou’s not stupid lol and he and saburo were almost playing leap frog jumping to correct conclusions after another#all based on their own methods of info gathering#and then having them very subtly disagree on course of action was so sick 😩🙏#like kuukou moves very quick and saburo prefers take time to think things thru#it didn’t cause friction but it was just really cool to see them quip about it 😭😭😭#idk who all kuukou refers to by their first name but he called doppo ‘kannonzaka’ and saburo by name#and he’s reserved that to his teammates and i mean all of them not just jyushi and hitoya but samatoki sasara etc#is it a byproduct of being married to ichiro and therefore kuukou considers the yamadas family and refers to them as such lmao (🥺👉👈)#ALSO ITS CRAZY ICHIRO JUST MISSED KUUKOU HE REALLY NOPED OUTTA THERE JUST AS KUUKOU IN HIS COSTUME ROLLED UP#SAMATOKI AND SASARA GOT TO SEE HIM IN THE FIT BUT ICHIRO GOT LEFT OUT THATS SO ROUGH LMAO 😭😭😭😭😭😭
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I feel like genshin's bad writing issues aren't really the same as other gachas just because the structure of the game itself is very different compared to card collection-based ones. It's not really a matter of retconning character development for the sake of sales, there IS absolutely dogshit writing in this game but imo it's not really tied to the gacha itself in the same way because the entire storyline including the characters' individual ones aren't really gated by owning them and the developers are fully aware that the characters will sell themselves regardless of what their story is as long as they're cute anime characters because a significant chunk of the fanbase doesn't even know how to read
#like genshin is very adamant about not revisiting things that already happened if they happened during a limited time event#even if it's integral to the story if you missed out on it you're on your own#so it doesn't have as much of an issue with characters having their personal development erased for the sake of having them repeat the same#realization over and over or whatever#I'm not saying the writing doesn't suffer from having to make the characters marketable (cough cough Ei)#but at least it doesn't really tend to go back on itself and keep the characters' personalities and issues static and boring#🗨️#from what i gathered hoyo's games in general tend to be very story driven regardless of the gacha element#whether the story is well written is a whole different ordeal#but it's very much a major element of the game and not just an afterthought slapped on to better sell the gacha#if anything the gacha can feel kind of slapped on to justify the rest of the game#like the main appeal is very much exploring and learning about the story of the world from different sources including all the various#world quests that aren't even tied to any playable characters so they're entirely like separate from the need to sell you a character#that being said I'm not saying the writing is Good either. just that it's usually internally consistent with itself at least
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How Magic is Burning Out Its Community
Once upon a time, there was a pretty little thing called three set blocks. Unfortunately, after the Mending, three set blocks had a lot of weaknesses during a time when Magic focused less on main characters and big, sweeping conflicts. The WAR block is a decent (if maybe not the best?) example of why a three set block works; they used the first two sets to transition from Bolas's plan threatening just the main characters, into the plan threatening the multiverse. Then, they used the third set to actually cover the climax and resolution.
This structure doesn't work well for introducing new worlds, or revisiting old ones (with some exceptions, like the WAR block).
As much as three set blocks worked a lot better in general, general is not what Wizards made money off of. Unfortunately, companies listen to the money, so it doesn't matter what the community actually says for the most part; if the community says they don't like a set, but it broke record sales, the community spoke with their wallets to say they loved the set. Unfortunately, this isn't exclusive to the community, however; if a bunch of new players join around the time a radical decision is made, they may misconstrue that change as a successful one even if it isn't. There's so much nuance that spreadsheets can't convey, that shareholders don't see, but Wizards saw the writing on the wall. Even if three block sets worked for major conflicts, the fact that they didn't work for sets like OG Theros meant that Wizards took the easy way and converted to two set blocks. Additionally, despite foundational sets being mandatory for the health of a game with a rotating format, Wizards axed Core Sets to make this two set block rotation work.
But even that wasn't enough.
People still complained, both vocally and with their wallets. Whenever there was a plane with nothing exciting going on, people tuned out after the first set and the second set didn't do as well. Two set blocks still weren't working to roll in the steady stream of satisfied players spending hundreds. So, they cut the cord and went for the extreme of one-set blocks, only making Midnight Hunt/Crimson Vow two sets because they absolutely couldn't make it work with on.
They didn't learn their lesson because we didn't speak with our wallets.
Midnight Hunt/Crimson Vow wasn't that successful in their eyes. The set being split-up meant it didn't feel coherent, so people didn't buy it. Double Feature's black and white gimmick and this lack of cohesion killed interest in what should have been the best way to play the set. This block being a design failure, and players not buying it, caused Wizards to read this as two set blocks being wildly disliked by the community.
In the background, a different problem was emerging; between quite a few planes being revisited and new planes getting only one set, players are going to be less likely to give a set a try. With two set blocks, a new plane or revisit may hurt its second set with a poor first set, but on the flip side, players have more time to warm up to the block, to the plane. Players are going to be more likely to take a risk, and may end up liking the plane more than they thought they would. If planes only get one set, you have to cram everything in that single set, which can cause rich details to be overlooked. Players will then have to make their judgment on if they want to invest in that plane or not based on a single set and a cursory glance at the major details of the plane. And, when faced with risk and less of a reason to take it, less people will take it. After all, they can just wait for their favorite plane/character to show up later; their plan to get more engagement wasn't working, so they started throwing everything at the wall. Event sets were wildly popular! Let's make more of them! Certain characters sell well! Let's feature them more and create Omenpaths so any major character can appear in any major set!
But our overexposure to legendary creatures and major events, happening in rapid fire, was causing us to get burnt out. Conflicts stopped feeling meaningful. Major character appearances stopped feeling meaningful. And that leads us to today, where now, half of the future sets will be Universes Beyond; that made them money, but that's because it felt new, and people bought it. That's because new players, who weren't with Magic for the journey, are coming in droves. The reason you don't like Magic anymore is because you're still playing Magic, but you aren't part of the same storytelling experience anymore. The newest Phyrexian invasion could have been exciting, with high stakes. Many Compleated characters came back and the multiversal invasion was summarized in ONE SET. Outlaws of Thunder Junction could have been exciting, with characters from across the multiverse trying to find and uncover the secrets of the Fomori Vault. Big story beat potential, but it was summarized in ONE SET. Aetherdrift featured a massive race, representing three planes and inhabitants from across the entire multiverse. Huge chance to represent two fan-favorite planes and a brand new one, but it was summarized in ONE SET. And now, with Tarkir: Dragonstorm coming up, we have a massive plot spanning the same sort of conflict the original Tarkir block covered, with Khans versus Dragons and two major events.
That are being glossed over.
Because it's being summarized
in ONE SET.
How are we supposed to get attached to these characters and their struggles when they all fly by so fast? Magic may be a card game but it's also a storytelling game, and what made Magic itself was that it felt like a storybook playing out on the cards. You saw a story slowly evolve, plots could be better structured, but now it's story after story after story summarized in bullet points, the details and struggles only getting brief mentions. And, with that gone, what makes Magic Magic is gone, so you only get to see it as the card game it is. And, if I want to come to a table to see a story told out in bullet points, Yu-Gi-Oh's been catching up on their storytelling; it's been there, but now they're bringing it to the forefront, because they realize Magic has stopped doing what it's done best, leaving an opening for someone else to do it instead.
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the real dark urge is the desire to replay this expansive endlessly variable rp-rich experience with the exact same character and LI and decisions except they’re a durge now. the other real dark urge is to make my durge a gnome
#just a funny little guy but for. The Atrocities.#i just don’t feel ready to be done with lux yet…!! 😭 ive even been putting off playing bc I don’t want their story to end…#and there's the appeal of replaying a character after you know them and the game better and can make more in-character choices...#and I from what ive gathered durge/astarion is top notch…#but I want to romance EVERYONE and I want to do all the origins and it's already probably unfeasible that i'll actually play it that much#so it just feels kind of wasteful… and i do already have a fairly well-developed backstory for lux that i like a lot… decisions 😔#talkin#bg3
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#would they be good at asmr#liliana vess#liliana#vess#liliana vess mtg#mtg#magic the gathering#magic the card game#magic the memening#mtg posting#mtg polls#mtg arena#mtg cards#mtg lore#card games#card game development#asmr#asmr sounds#autonomous sensory meridian response#asmrtist#polls#random polls#tumblr polls#character polls#fandom polls#fun polls
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now you have :)
#their name is coco i have gathered up a little bit of inspiration to start developing a game thats been rattling in my head for a few years#kind of putting the tracks down as the train moves so to speak dont ask me anything about nothin#skip4d#my art#anthro#furry#3d art#b3d#3d#3d artist#3d modeling#gamedev#indiedev#if there are other indiedevs out here i wanna follow you so speak up....
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" Bungie's Anime-style, genre redefining epic is headed for the PS2! " Gamer's Republic Magazine n25 - June, 2000
#Sony#Sony PlayStation#PlayStation 2#PS2#Bungie#Bungie West#Gathering Of Developers#GOD Games#Rockstar Games#Oni#Oni Konoko
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i honestly don't know why i read the bg3 subreddit because reddit's takes on all the companions are universally awful but the way they so often talk about the more good aligned characters like gale and wyll and even karlach to an extent make me exhausted
#;; & gathered round the campfire. ( ooc )#( being good aligned doesn't equal boring#or any less developed or complex than any other companion#uGH )#( i hate fandom and gaming reddit#their fiber arts communities are actually pleasant#but gaming reddit is a bliGHT )
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Welcome Pilot! Strap yourself in and prepare to punch robots, build decks and listen to smooth tunes! Star Steel Smackdown will throw you into a prestigious mecha fighting league where skill, speed and jazzercising determine victory! On your journey to the top, you will get to know (and get to defeat) a range of colourful characters, use an array of powerful cards and experience the thrills and spills of mecha combat! And if you make it all the way to claiming the coveted Star Steel Belt then the next time you play, the final boss might just be… you.
Hey, people of the internet!
We will start shouting into the void of the interwebs about this cool game that we are making, and we hope that our shouts will find people who will love this game!
We will post updates on the development, introduce our team of eccentric nerds, and do some general goofing around. We are still figuring all this social media stuff out, so be kind with us!
If you want you can join our (very empty) Discord and chat to us, we promise we won't bite...
Your Glass Rock dwellers :)
#game development#indie game#indie games#star steel smackdown#grg#glass rock gathering#game dev stuff#game dev blog#roguelike#rougelike deckbuilder#retro aesthetic#game art#logo#logo design
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Occasionally we debate on illustrating random bits from our Discord PMs that we find really funny but then we remember that we're, like, the physical embodiment of the "ace that makes sex jokes" stereotype and phrases like "iterator dick discourse" would both be remarkably difficult to illustrate and probably require us drawing something at least somewhat NSFW (we do not particularly care to learn how to draw this)
#we speak#realistically it would just require more specific tinkering w what we choose to include but we still think the dickscourse is funny#it's the image of a bunch of ancient monks gathering around to very seriously debate decisions with the upcoming iterator project#and then the whiteboard is just like. “ITERATORS: dick or no?”#(vital context: we got hung up on the semantics of people giving their iterators actual genitals in smut)#(as the existence of that on the puppet implies that someone had to design and manufacture and ship that shit for the finished iterator)#(and the general aura of the ancients instantly catapults this to fucking hilarious because it implies job titles like “dick director”)#(and work emails about iterator pipe written in the exact same cadence as all of the ancient correspondence we see in-game)#we dont think a lot of people designing iterators really Get the sheer amount of semantics and construction and effort and PEOPLE#that go into a project of the iterator's scale#especially when hundreds of them have been constructed! theres gonna be a whole ass trail of design changes and iterations!#youre gonna have hundreds of years of iterators being designed and technology coming into fashion and out of fashion#and things being integrated and things becoming obsolete and things being more or less practical as time goes on!#you cant really say that All Iterators have a trait because the sheer scale and timeframe theyre built on means thats near impossible#our windows 95 writing computer has different construction and deeply different design to a laptop from 2023#despite them technically being the same type of technology#you expect tech developed hundreds of years apart to be The Same? absolutely not. theres gonna be eight trillion weird design quirks#accumulated both in the construction process and in the continued design refinement and improvement stage#...which is to say that you can and should write what u want but if youre gonna include pleasure inducing wires then we want like#a 40k word essay on how this got into the design how it wound up in future designs what function the wires perform that makes them Like Tha#and so on and so forth#we admire the confidence and ingenuity of the people who want to fuck the robots but we cannot get into their fantasies with good conscienc#we live in the same house as an engineer who manages largescale construction and we also know too much about designing technology#...we should segment these tags into a separate post or something. we've gone WAY off-topic.
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From Field to Hand [16] — Bark of Dark Ruler
In your near future, board and card games could cost up to, or over, 50% more to buy.
I didn't think politics would get involved in my personal life, risk destroying my personal interests, but here we are. A game design blog forced to open a rotten can of worms, to bite the bullet in the face of the biggest threat to the future of tabletop gaming since COVID. I uninstalled Tumblr with the full intention to try and grit and bear it through this entire presidency, at least until I could physically drive myself to protests and support nonprofits trying to undo the damage being done to our country. I try to keep things neutral, but my way of life is being attacked here. I can't be expected to stay silent.
Ever since I was 16, I've been slowly working on a card game all my own. At 24, I finally decided to launch myself back into it, and now at 25 I've finally started putting substantial effort in. Financial investments, days of my free time spent researching and planning, slaving away with not a cent of money being made just to try and bring my ideas to life. Yet, just as I'm about to start investing hundreds into it to buy new specialty equipment, from an art tablet to a better printer for test cards, from a license for better graphic design software to a personal office setup to make things official, I'm suddenly slapped in the face with the fact that my chance of recouping my losses, let alone breaking a profit, are now even more slim than ever before. There's normally some kind of way to work around this, but this isn't some philosophical lesson, unless you didn't already know that life isn't fair and not everything is under your control. This is a rallying cry for those of you with the resources to do what you can to help creators who are already in too deep get their projects off the ground, and for you to do whatever you can to protest Trump's actions.
Stay strong everyone. In the end, this blog is meant to be helpful to creators, so it pains me to have to be the bearer of bad news. Just remember that you aren't alone, and if we work together, we can fight back against this sabotage.
#magic the gathering#mtg#tcg#game development#game design#news#politics#fuck trump#trump administration#leave us the fuck alone
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Totally not running my sleep schedule by staying up on this section longer than I need to instead of letting the void claim me BUT-
MTG fans, do they keywords make things more or less annoying to understand when you play?
(I have my own opinion, but I'm at a bit of a crossroads in design atm, so if anybody has some opinions to share I'd love to hear so I can decide what to do
#gaming#game design#game development#tabletop rpgs#tabletop roleplaying#tcgs#mtg commander#mtg#magic: the gathering#card games#indie vtuber#mystydjinn
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why did they shove ai research into fontaine
#mfw 'graph adversarial technology' -> generative adversarial networks aka GANs aka real comp sci#and we're helping that researcher gather training data?? 😭😭 what is this 😭 us when we take pictures so she can develop#the newest and greatest facial recognition software for robots 😭#me when i die because gacha game imitates my life too closely#liveblog insanity#genshin impact
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Don’t know why I never thought about doing a series of short stories I could group into an anthology for my main headworld(and others).
That would actually help me put my work out and somewhat worry less. Help me get some ideas(game/novel/comic) down that can be built upon later. Also will help me finally put my Patreon and Ko-Fi to use more.
And help me sort out some worldbuilding and do new things. And get back at that one comic idea that my drive got killed for because of college. Ugh.
#linx rambling#I need to get back on my board game development and post stuff#gather all the current doodles and thoughts ready to be shared#I don’t want to full that comic with spite but it is tempting
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