#I also ran the code with a d8 instead of a d12
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I saw that this was completely luck-based and apparently had nothing better to do so I whipped up some Python code to play this game one hundred thousand times. (Well, maybe "whipped up" is an exaggeration; the whole thing took upwards of 40 minutes for me to program. It'd been a while since I'd done Python.) Here are some of my observations:
Quickest and easiest question to answer: How hard is this game? Pretty hard. 7% chance of victory, 93% chance of defeat. Someone's probably gonna get smashed with a rock.
Most games last between seven and twelve rounds. 3% of games lasted the minimum length of five rounds, meaning at least one Guy just never kept their cool and bashed the other Guy's head in at the earliest opportunity. Exactly 5 games of the hundred-thousand lasted the maximum length of nineteen rounds. (Predictably, all five of these games were losses.)
In the likely event of a loss, it was common that one of the Guys was actually quite chill. 25% of losses occurred with one player at a full 6 Cool. Still, though, 5.6% of losses (5.2% of games overall) ended with Full Rage, by which I mean that both Guys bashed each others' skulls in at the exact same time.
A similar trend can be seen with wins; generally both people are chill. There's a bit of a feedback loop, as you might expect, so victory with low Cool values was uncommon. Still, a full 10 games ended with victory for two Guys with 2/6 Cool, just about to snap and kill each other.
In line with the previous paragraph, winning games typically ended early. Over 26% of winning games just involved no betrayal at all, and another 27% had exactly one round during which a Guy did not cooperate.
My apologies to @moon-of-curses if this was not her intended method of interacting with the game. If it's any consolation, I have had a lot of fun.
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
#numbers#math#human interaction#Thanksgiving break means I can burn time on silly things#(I can also give the raw data and/or python code#to anyone who is interested)#I also ran the code with a d8 instead of a d12#winning chance went up to 25%#with a d6 it's 45% win chance#which seems reasonable to me#for a silly game of chance#I guess it depends on the vibes you're going for#the intended vibes here seem to be#kill a Guy with a Rock#which I can respect
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