#I enjoy a LOT of things about Veilguard and I think it gets a lot of senseless hate
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redheadsramblings · 3 days ago
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OC Layers
I was tagged by the lovely @thequeenofthewinter and @draco-illius-noctis for this again it was ages ago, but I am still a disaster in human form 😅
Look, even Rowan's giving me the sad puppy face 😱
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💀LAYER ONE: THE OUTSIDE
Name: Rowan "Rook" Ingellvar. Her middle names are Hazel Juniper. Vorgoth named her
Eye Colour: Dark green that look almost black in certain lights
Hairstyle/Colour: Hairstyle is either free and straight or she tries to braid it out of the way if she's working, on an expedition or going into a fight. It doesn't stay up long though, as the Wisps delight in stealing her hair ties and ribbons, so she usually just leaves it untied. Colour is a coppery red that looks almost black in certain light of the Necropolis
Height: Around 4ft 8in (1.42 m), she's only just slightly taller than Varric 4ft 8in (1.42 m) and Lace around 4ft 7in (1.4 m) and I head canon Emmrich around the 6ft 3in (1.91 m) 6ft 4in (1.93 m) mark, so this currently feels right, but it can and probably will change but not by much.
Clothing Style: Whatever she can afford or find pre Veilguard and during the game. Once Emmrich takes a hand, it gets a lot nicer. I have a post here about pre, during and post Veilguard and here has a modern version as well.
Best Physical Feature(s): To her nothing, to others her eyes and her smile because it's a rare thing to see.
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💀LAYER TWO: THE INSIDE
Fears: Thunderstorm. Enclosed spaces. Water and drowning. Being abandoned again. Failing people she cares about again. Not being good enough. Losing her friends. Losing Emmrich.
Guilty Pleasure: Cinnamon sugared candied nuts, especially hazelnuts, chocolate and old books
Biggest Pet Peeve: People who chew with their mouth open and don't say excuse me or cover their mouth when they burp. People who don't cover their mouth when they sneeze or cough.
Ambition for the Future: To learn why she was left so deep in the Necropolis. Has always wanted a cat, but never made it a reality due to worries that her duties would mean she'd be unable to properly care for it. Wants a house of her own with a garden and enough bookshelves. To finally learn to cook. Wants to learn to dance, but she has two left feet. Have a family of her own. She has a found family with the team, but she's recently started thinking about marriage and children with Emmrich, but is afraid to bring it up as she knows he struggles with their age gap. She doesn't care about it, but he does, so she does.
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💀LAYER THREE: THOUGHTS
First Thoughts Waking Up: Is it safe?!?
What They Think About the Most: My girl is an anxious overthinker, so everything. But Emmrich and the Veilguard are certainly two big ones
What They Think About Before Bed: Again anxious overthinker, so usually how she thinks she fucked up (she did not) or how other people must think she's stupid or awful (they do not) or why does Emmrich like her, she's nothing (she is not)
What They Think Their Best Quality Is: They like to think that they're kind and always willing to help out in whatever way they can, even if it's not much.
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💀LAYER FOUR: WHAT’S BETTER?
Single or Group Dates: Until Emmrich Rowan had never been on an actual date. And what she thought was a date horrified Emmrich and the rest of the team (spoilers spoilers spoilers) that he puts his all into showing her what dating should be like. So single dates for the most part, but she does enjoy double dates with Neve and Lucanis or Harding and Taash.
To be Loved or Respected: She wants both but doesn't think she's loveable, and she's never felt respected at any point in her life, so she doesn't expect either.
Beauty or Brains: Brains. Beauty is nice, but it's ephemeral and transient. And some of the most beautiful people she's met have the ugliest hearts and souls.
Dogs or Cats: She loves both, but is definitely more of a cat person
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💀LAYER FIVE: DO YOU?
Lie: Only by omission. If she is asked something directly, she tells the truth but won't volunteer information beyond what is asked.
Believe in Yourself: Nope, not at all. Trauma is a hell of a thing
Believe in Love: For other people but not for her, luckily a rather dapper and sweet Necromancer is going to change all that
Want Someone: Emmrich
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💀LAYER SIX: HAVE YOU EVER?
Been on Stage: Yes, but you'll have to wait to get that story 🤫
Done Drugs: Yes, see above 😉
Changed Who You Were to Fit In: She tried as a child, but it never made anything better, so she stopped trying. If people are going to hate her for who she is, she'd rather they did it from the start than pretend to care and then turn on her. Varric was a real eye-opener for her, quickly followed by Harding and then the rest of the Veilguard. She's still waiting for the other shoe to drop at times, but she's slowly realising that they really do like her and aren't just being kind.
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💀LAYER SEVEN: WHAT’S THEIR…
Favourite colours: Purple, green, gold, and black
Favourite animal: Cats and ravens, but she thinks nugs are adorable and halla are quite possibly the most beautiful thing she's ever seen
Favourite book: All of them. She never had much time to read once she was on patrol, so she counts every book she did get the time to read as precious and loved.
Favourite game: Chess, she's scarily good at it. She also enjoyed Diamondback and Wicked Grace by Varric and Harding and isn't a bad player
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💀LAYER EIGHT: AGE
DOB: Unknown year is 9:14 Dragon as she was a newborn when she was found (honestly this is still fluid as I'm still trying to get a handle on the Thedas timeline as numbers make my head spin, but I head canon her as 13 years younger than Emmrich, and he is 52 at the end of Veilguard in my timeline so he was born 9:01 Dragon)
How Old Will You Be: At the start of Veilguard she is 38, and I head canon the game taking place over a year so she is 39 by the end
Does Age Matter: No. We are all given a certain amount of time and every moment is precious.
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💀LAYER NINE: FINISH THE SENTENCE
I love: the quiet when there is no one around to judge me
I feel: everything but show nothing
I hide: everything, that way nothing can hurt me
I miss: when things were simpler, and I wasn't in charge of anyone else's life
I wish: that I was loveable
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No pressure tagging
@serstolas @woundedsoul12 @dragonracer @starfleetteddybear @blightedcrow
@ferocious-notes @avoskorm @basic-x-witch @pwney @jochiemgrace
@aetherflowers @handsignals @scuttlingcrab @libdibs @scottysketches
@theroseunblown @danyrics @crystalinn @gomezwrinkles @tacoteddy22
@crystallpistol @shootingstar7123 @aiyestel @babydinosaur930 @junejems
@the-bear-and-his-sunbird @stormwifewrites @tarasmom @ollypopwrites
And anyone else who sees this and fancies a go tag you're it 😁
Dividers are by @flowersforthemachines and can be found here
If you would like to go on my tag list, I have a post here where you can sign up
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maythedreadwolftakeyou · 4 months ago
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perhaps my most #cancelable videogame take i can post on this website is i think that the kind of people who say that anyone who picks the "morally wrong" or "mean" options in video game dialogue should, as a player, feel bad about their own choices/morals in real life. is that those people are just another flavor of the kind of dudes who play Disco Elysium and get mad for not being rewarded for picking the facist options. both of these groups are reducing games to "a thing I want to agree with me and everyone else who doesn't either suffers or does not have the option to play a character who behaves otherwise" rather than "a medium where you get to (or even Have to) explore different kinds of characters in order to experience the full depth of the story and characters in it."
When I want to pick options in a game that are mean, negative, arrogant, or ignorant, it's because I want to explore what would push a character into becoming that kind of person. Sometimes I want to see how the NPC characters who I-The-Player like/agree with react to someone who is fundamentally different from them. I think it's GOOD actually when the narrative allows you to push limits and especially when it has the option to then punish you for it in some way, such as losing options/routes later on, or companions straight up abandoning you for your choices. It DOES often make me deeply, viscerally uncomfortable to make choices in a game that are so counter to my own, but it means I get to experience that discomfort in an isolated environment and also think about what it means, what would push the character or even yes a real person into actually feeling those things. And I get to play with what ways the narrative could challenge them/make them grow over the course of the game--or on the other side, it can let me make a character who does start off more open/accepting but let the events of the narrative push them into being more reactively closed-minded instead.
I like that we have invented a medium where you can play a game multiple times and experience it differently depending on the character you play as. Books and TV and movies are all static--the greatest draw of games to me is the ones that are responsive, that can tell a slightly different story every time--when other characters in the game respond differently to you because of it, or some paths open up and others don't. And so yes it did disappointment me when a franchise that previously had these elements, Dragon Age, did not include them in the most recent installment. I don't think games should have options where you get to just hit a button to say something racist with no consequences or exploration into why a character would do that. but like, if i can only ever play a game as an upstanding person who is morally right all the time in basically the same flavor for every dialogue. I only get to truly play that game Once, you know? And I only get to see the way the companions react to someone they like and trust. And never really go deeper than that.
So like... I just sit and think about the scenes you can get in Inquisition. with Cassandra breaking down, because she fears she placed a would-be tyrant at the head of a powerful organization--that she searched and searched and chose wrong. Of Varric who is desperate to convince you not to become a monster, like the last person he feels betrayed him. Vivienne intentionally pissing you off because she wants to see how far you'll go when angered, how much she has to worry about your reactions. They say so much about the companions, what they fear most, and where they will draw the line. And especially in Inquisition, at these crisis points--you don't have to double down. Your character can have a come-to-Andraste moment where they go "woah... is that really how people see me? is this what i want?" and I think that kind of option can do way more for encouraging actual players to examine the choices they make in stories, more than locking the player into supportive, non-aggressive options does.
now. do i think all games execute these flavors well? no. writers and devs will have their own biases and blind spots, even if they are otherwise well-intentioned. and I don't think the ends of the scale need to extend from "absolute angel" to "horrible bigot", because the real complexity of course lies in the middle. I am not asking for games to let me be bigoted at every turn, what I want is games that let me make the protagonist deeply flawed in one or more ways--fearfully closed-minded to things outside their upbringing, or afraid of change to the status quo, or who want to advance their own aims regardless of consequences to others. I actually agree that the game was correct not to include any options for disrespecting Taash and their personal journey for example, but I do wish... idk maybe that we could have had a scene where if for instance the player character avoided outside-world missions relating to clearing away blight, they could confront us on how this might devastate the natural world and its creatures like dragons, and push us into trying to resolve it. Or in the other direction, if you spend the (currently meaningless) time giving money to background NPCs begging in the cities, Neve could could have a special cutscene thanking you for your attention to people otherwise beneath notice. You know?
And of course not every game can do this, I can write those sentences up there that represent hundreds of hours of dev time, of course they can't do it all. But the prior games usually did have at least a little of this, and that was enough to make me really fall in love. I KNOW the tumultuous development cycle, restarts from scratch, interference from higher-ups all contributed to why Veilguard was unable to hit those same marks this time. And we probably won't ever know how much of the loss of options/reactivity was intention vs a side effect of these things. But I wish people wouldn't frame players who miss these aspects as insane/morally corrupt. When for most of us it's because we genuinely enjoy challenging and exploring these aspects of reality in fiction in a way entirely unlike what we actually support in real life. i fully acknowledge not everyone desires to play this way. and that's fine!!! i am glad people can enjoy doing a "good" run each time that brings them joy. but for me it really limits the potential bounds of my enjoyment i guess. I like media that is complicated and messy and makes me think, and extra so when I get to see how playing that way impacts the greater story around it.
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dreamingofthewild · 7 months ago
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I had to make it brief to fit the sign.
Can we normalise critiquing the media we consume and being open to other people's perspectives?
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midnightwind · 5 months ago
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Quick Question again
If you Rook was a dog, then what breed? And what about the type of bird? Aaand maybe cat breed? 👁️👁️
Spite said that coffee smelled like Lucanis in one of the cutscenes, sooo What does Rook smell like to him?
What is favorite companion quest for your Rook?
*cracks knuckles* let's get this bread
Dog Breed: something very energetic and intelligent, clever and loyal, like an Australian Shepard! (or a husky for the simply image of Viago bringing a stray puppy home and then having to live with the fact that she can scream like a person and she does it all the time for fun) but Renn hates sitting still and needles Viago for a contract all the time when she's left to her own devices for more than a few days lol
Bird Species: some kind of corvid is the easy answer, like a Jackdaw! taking anything and everything shiny does match up with Renn looting every location the gang visits for an extra coin lmao but if we're going more for a pet bird, then something in the parrot family I think. like uhh, a yellow-naped amazon! they're social and vocal, but moody which lines up with Renn swapping from very easy going and nice to burying a dagger in your heart without warning!
Cat Breed: similar to the dog breed, so something like a bengal perhaps! it's another high energy breed, it's good at adapting, and it loves to climb which matches Renn very well~ I haven't gotten to write about that habit much, but if you can't find Renn she's either out on a run or you haven't started looking up enough
Spite Smells: First and foremost is her perfume! Red Berries and Jasmine is quite a sweet scent, not as bright as a citrus perfume but it's up there. Underneath that, though, it starts depending on Renn's mood. Sometimes she smells more metallic, like blood and blades, or that sharp burn of the ozone before a storm when she's using her magic a lot, or the sour decay of the poisons she keeps hidden in her gear. And of course, the usual Crow scents of leather and blade oil! Renn comes across as very sweet to him, with complex, sharp scents lying underneath for him to untangle.
Favorite Companion Quest: She's a fondness for Lucanis' quests simply because she loves having the excuse to return to the Crows and bother Viago, but with how dire and depressing the actual content of those quests are, she's not having fun with it. So, I think she actually has a lot more fun with Emmrich's quests. It's a whole new culture and approach to magic and, after finding Lucanis has a +1 in Spite, she kind of takes her previous fear and hesitation for necromancy and spirit calling and drops it over a cliff. She wants to learn more about spirits so she can understand Spite better! And she found a kind of solace in visiting the Memorial Gardens with the Professor and taking part in the Rites. Renn has a complicated relationship with her past before the Crows, but she never really dealt with what happened (or her father's death when she was little), she just pushed it all aside and threw herself into training and work. So I think that specific quest helped her find a way to let it go, to "put it to rest" in a sense.
thank you for more questions!!!
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impossible-rat-babies · 7 months ago
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i love that eshka loves spite and that, to a degree, he sees her actions and can interpret them in his own way to understand that she cares for him. and the opposite is true as well
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castor-redd · 2 months ago
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I can’t decide if I want my Rook’s canon to be sending Neve or Bellara to deal with the wards. I hate missing the final romance scene and the interactions with romanced Neve following the Isle of the Gods (my warden really needed her support), but I also want the juicy drama that comes with Neve getting yoinked and blighted. My Rook spent the entire game fretting over her friends getting blighted. She also did her damndest — and failed miserably — to dodge love. So to potentially lose Neve to the blight… That’s some good angst.
#datv spoilers#spoilers#im just musing#i said i was gonna go make my other rooks and then i got curious about what changed if you sent your romanced pal to deal with the wards#you do get a little scene at the end of the game that’s like. half the original final romance. but it’s like 2 seconds#tbf tho it’s not like the ‘official’ scene is much longer. i do have a bit of a gripe with how short the romance stuff is in the game#no i do not play dragon age solely for the romance#…but i do look forward to the romance the most probably. that and general companion interactions#I’m leaning toward sending Bellara because that final romance scene is too good to miss tbh#(we are so deprived of romance in this game…)#and there’s still a lot of angst to work with if Bellara goes. since she’s probably my Rook’s best friend#well… the only surviving bff after Davrin dies :’)#i was so gutted to pick him to die. but my rook thought he was invincible#not like consciously but she never really… she kind of assumed he would come back. always.#because he is in her eyes the paragon of a warden#he’s so tough and cool and gentle all at the same time. surely nothing can kill him! he’s a grey warden!#and while she’s close with Harding she DOES underestimate what Harding is capable of#so she makes Davrin the boss of the distraction team and… well.#she takes his death incredibly poorly#however when canon talks i plug my ears and go lalalalalala can’t hear you#nobody dies on tearstone island!!! they find a way to live and come back after the game!!!#no i haven’t figured out HOW but i have Thoughts:tm:#and they involve making additional rooks and inserting them into the story as if they’re companions#my favourite thing to do with dragon age#the number of wardens and hawkes and inquisitors I’ve made… (and scrapped)#i think the number of rooks I’ll make ‘canon’ is higher than any other game though#i only ended up with 2 wardens. 1 hawke. 1 inquisitor#(whittled down from 4 wardens and 2 ‘Hawkes’ (only one was Hawke) and… I think *5* inquisitors?)#I can’t remember it’s been ages since i thought of inquisition tbh. it’s my least favourite in the series i think?#i don’t HATE it. i just prefer the other 3. for all its faults I really did enjoy Veilguard
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alexfeelyx · 7 months ago
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I may be a little bit more forgiving towards the use of anachronisms or modern terms (Titans come from Greek mythology and champagne comes from France, neither of these words have a place in a fantasy universe if we're being very strict about it), but I also bristle at how the issue of gender and identity is handled in Veilguard. (I haven't finished the game yet, so these are just my impressions so far.)
I'm happy that we have a queer companion character. I myself am a trans man and so is my Rook. I don't particularly relate to Taash or the way they are portrayed, which on the whole feels rather shallow, but 1. I don't have to relate to every fictional character and in my personal opinion that is a GOOD thing (queer people tend to be upset when a queer character doesn't map 1:1 to their experiences. Guys, we keep asking for diversity! This is why!) 2. every companion character feels rather shallow, imo. I don't recognise my own experiences when I look at Taash but I think that I don't have to, and if their story feels shallow, well that's not unique to them.
But I have a big problem with the language it is couched in. It feels jarring! I would be ecstatic to discuss non-binary genders in a fantasy game, but for the love of god, come up with some terms for it! Aqun-Athlok was a great example, in that at least ONE culture in Thedas already has a word for a similar concept, it's a culture that Taash is connected to, they could have brought that up and iterated on it. They could have had a conversation on how in the Qun, gender is tied to function but in Rivaini society, it isn't. How one could be a warrior and still a woman, and how that doesn't have to have anything to do with one's body. Et cetera, et cetera.
There's a lot of... shoehorning in real world, modern day terms that I consider to be... hmm, I wanna call them ‘social media-speak’ similar to therapy-speak? Maevaris telling Taash that they are ‘valid’, or Taash (and rarely others) repeatedly calling artifacts ‘cultural’. How to tell the audience that you've read someone talking about colonialism on Twitter and just unthinkingly migrated that terminology into your fantasy game, lol. I would have been okay with them calling an item ‘culturally important (to the Dalish)’ or something but it's constantly Cultural™, almost as a noun. (Let's not get started on how they basically managed to make every single faction toothless as hell... The Pirates Who Don't Do Anything, The Crows becoming Assassin Daycare, etc.) Feels jarring as hell. ‘Gender’ and ‘gender stuff’ also hurts my ears a little bit, especially with the constant repetition. I can barely have a conversation or hear any banter with Taash without it coming up.
And this leads me to another issue, which is that I think they bring up the topic constantly. Not just with Taash! There's one NPC you run into in the Hossberg Wetlands, who gets addressed as they/them from the first moment onward. I really enjoyed how nobody questioned that, there was just a random non-binary NPC in the game. Except later when I returned to talk to them further, the NPC told my Rook how another character was a super close friend to them, helped them figure out the whole non-binary thing and I was like... buddy we've known each other for 5 minutes. I think they knew that a lot of queer people were super fucking tired of characters being touted as queer representation when it's like... if you look at them and squint and tilt your head you can MAYBE tell they are queer, and they wanted to avoid that and overdid it a little.
In a way this game feels a little bit like Uncle Tom's Cabin, it has that ‘he a little confused but he got the spirit’ energy. In my opinion they have made the entire topic and conversation around gender exactly as annoying, inescapable, jarring and cringe as the average gamer dudebro would fear. Ya know? Like, if you put a trans character into a game who mentions being trans ONE time, those people would complain about the Trans Agenda Being Forced Down Their Throats. With Veilguard? Even I'm getting annoyed.
And I'm annoyed especially because they did a good job with these in Inquisition. They wrote a character whose personal quests revolved around being gay in a big way but 1. they didn't need to use any jarring modern day terminology 2. they managed to write it in a way that was emotionally resonant and made sense for both the world and the character; and they wrote a trans character who also didn't need any Gender Studies 101 terminology to explain who he was.
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im definitely not a fan of this man on a personal level for several reasons but guys im starting to think da lost a load bearing wall when he left
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senseandaccountability · 7 months ago
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HR department romance plots
I just… beyond the surface level of enjoying a new game with new relationship dynamics to explore, I really can’t feel much about the DAV companions or their romances.
They all just seem so disconnected from the story, from Rook (who in turn is entirely disconnected from all kinds of feelings because Rook is just Employee Of the Year), from the world, from themselves. I feel like Cole here, looking at them and saying in my gentle, fleeting voice: even the dwarves don’t really remember dwarves. It really feels like the interpersonal relationships are written by the HR person who sits with you as union rep to tell you that you should use a positive language, that "we are all simply employees here, it doesn't matter what title you have", give a little pep talk about teamwork and how to get the job done. That's what we're here for. Everyone's equal. We all want the same thing here, your boss is your friend. Have you tried talking to this person, see their side of things, mmmm? It's just... yeah, they're cute, all of them. But why do they like each other? Why do they want to be with Rook? Who are they even in relation to the world of Thedas, what do they believe in, what have they overcome, what do they hate, what sort of prejudices do they carry around? I have no idea.
And since I’m also replaying DAI again, I wanted to compare these romances to my canon romances in DAI.  With Blackwall, you immediately get a sense of attraction and a sort of flirting on his part that suggests this is something he falls into quite easily - “you know a lot about girls” to quote Cole - BUT it’s also something he really, really thinks he shouldn’t be doing now. Why? He is tied to the Warden plot, if you bring him along you get a sense of a man hiding shit but you don’t really understand what, and he still comes to see you (flying/climbing up your balcony wall idk) because he can’t step away. You get to tell him he’s a good man even though you know shit about that at this point, like with Anders in DA2 you can give your PC over to this passion/love despite knowing that there’s something off, something potentially harmful or dangerous. There is conflict, there are things that jar, that can even make you uncomfortable. 
Blackwall as a character is open and compassionate. He approves of mercy, shows mercy, he isn't judgmental of others. In sharp and delicious contrast Blackwall’s crime is vile. He isn’t bound by any sort of oath, he can back down, there is no greater good whatsoever in his actions. It’s inexcusable. And yet. YET. You can CONTINUE THE ROMANCE. He killed a wagon full of kids, THEN RAN AWAY AND LET HIS MEN TAKE THE BLAME and hates himself so much that he tries to become someone else by erasing his previous self from the face of the earth. You can still kiss him and tell him you want him to live and redeem himself. It’s fucking incredible to think about this in the light of Veilguard actually. Your LI, the child murdering coward. 
With Iron Bull you have the doubts all spread out on the table. He’s a spy, how could you ever trust him? He also doesn’t respond to your flirting, why the hell not when you hear through ambient dialogue that he’s fucking half the chantry, isn’t he supposed to be a fuckboy? But he’s fun, he’s a mystery, he’s got fascinating banter with everyone, he’s brought his found family along, he’s a Qunari who at least somewhat believes in the Qun - he’s got AMAZING conversations with Solas that characterizes Bull as deeply intelligent (and Solas as much more caring than he’d let on) and knowledgeable about surprising things like architecture. Cole, as always, gives us more insight into Bull’s mind along the way and even before the offer to ride the Bull, the idea of him has been through some adjustments. You change his idea about a lot of things and in return, Bull challenges your idea of him, your idea of the Qun, your idea of the world and possibly, depending on how you react to his romance, your idea of intimate relationships. The game’s writing allowed me to imagine a rather frumpy circle mage in her mid 30s reluctantly forming a friendship with this strange fellow, only to find herself very much attracted to him, only to find herself being cared for in a way she would never have let anyone do before simply because Bull told her that was the only way he’d be with her. This is how we’ll do it, are you in? Your LI, the service top Qunari spy who is terrified he’ll run mad without his belief system to dictate his actions. 
And Solas. I mean mythical love stories culminating in mythical endings aside, what I really fell for in this relationship was the refreshing dynamic not of enemies to lovers but of two souls just sort of connecting instantly during strange events, taking a few hard looks at each other and going oh shit it’s you, you get me HOW is it possible you get me when nobody else does? There’s so much external drama surrounding them, which is why I personally LOVE and ADORE how calm their internal connection actually is. They know, so early in the game, that this is it. You’re my home, you understand the bones of me, you ask questions no one else thinks of asking, you care about the world in a way I haven’t seen anyone else do. He is LITERALLY the only one who understands your Lavellan when they make her the herald, when she protests and they keep pushing and pulling and sing their song after Haven, and Solas is there to be sarcastic about it. If nothing else, I'd fall in love with that. And there’s this sense of impossibility from the very beginning, a sense of it being almost unreal because the first kiss is in the Fade, the second is in a frenzy where Solas goes from 0 to I LOVE YOU, MY HEART and then leaves and you know, you know how this is coded and YET - he seemed so wise and kind and sad, it goes like this, the fourth, the fifth. And even with this connection of souls, things chafe - he’s an absolute bastard about certain things, he mocks your heritage and you don’t know yet that it’s because a huge guilt blanket rests on top of him since thousands of years back, you can just argue back and receive his disapproval. He says it’s selfish of him to start anything with you yet he does - WHY DO YOU DO THAT, SAD EGG? Your LI, the ancient god of rebellion, treachery and lies, depending on the story. 
Even beyond my favourites, there are conflicts. Sera is A LOT (affectionate) if you're an elf, with Cullen you get a substance abuse story-line tied to his general dismay about his past as a really fucked up templar, Dorian has personal trauma and cultural prejudice he struggles with for the entire game, Vivienne is so complex half the fandom hates her and has very awkward and uncomfortable banters with almost everyone (save for Bull because he treats her like he would a tamassran), Cassandra is constantly challenged in her personal beliefs, very clearly reflected in her conversations with Solas and Cole has a whole personal plotline about deeply existentialist matters. What does it mean to be alive? Who is a person and who gets to decide that? He could have been a person, Varric says. Isn't he already? Does this unit have a soul? Not to mention that Cole functions chiefly as a speaker of truths, bringing a lot of complexity to the others. 
DAI is not perfect by any means but I feel like I know these bastards. I feel like my PC or even I could actively dislike some of them, because they are written to create dynamic conflicts inside and outside of their own arcs. I can write fic about them, I can imagine what they're doing during the events of DAV because I know them.
Because they are written like actual people in a world where some people have power over others and some people have been raised with a certain belief system and some people just have shitty takes on society, may they learn. 
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apostaterevolutionary · 7 months ago
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Okay can I be a bitter Anders fan for like. Just 2 minutes here lmao
Cause bioware released some game stats for veilguard and apparently 72% of players redeemed Solas which is like. Okay yeah the game kinda pushes you towards that. But when I think of all the shit I used to have to put up with just for enjoying Anders like at all and…
(This is not me being anti-Solas, I do not care if you love or hate him, but I am gonna say what he’s done is like. Objectively worse than literally every other companion so lmao. And that’s fine! You can still enjoy him! I’m not saying you can’t and it’s important to me that people understand that! I’m just saying he did in fact do objectively morally worse things in game than Anders did and I don’t think that’s really debatable. And I can’t really make my point here without saying that but I do want to make it clear this is not some moral condemnation of Solas enjoyers cause it’s not)
Getting anon hate on the regular, being told “oh you’re allowed to like Anders as long as you regularly talk about how much he sucks”, people gleefully describing how much fun they have killing him ON your posts about the fact that you like him, the devs making jokes about shitty fates for him when fans asked innocent questions about him, the absolute audacity of his writer to say half the shit she did in interviews (about bisexuality and mental illness, most critically), and then being beaten over the head again in inquisition about how Anders is the worst character to ever exist and there’s no redemption for terrorists who lie to you one time in the entire game and he deserves death or worse and that’s it
And now… 72% of people are down to redeem the guy who lies to you for 2 games straight and who did a lot of questionable things that includes creating the fucking blight and. Like. I guess I’m glad that Solas fans can live in a world where they aren’t constantly harassed and can give their ship like. A pretty damn good ending all things considered. And that the devs love Solas and actually give the option for that happy ending and have characters go to bat for Solas throughout the game and the most annoying thing they have to see are people making scrambled egg memes. I would not wish anyone to have to deal with the shit Anders fans had to put up with back then cause it sucked. It really sucked. And I’m glad it’s not being repeated with a different character, if nothing else
But like. Man there really is a difference when the writers actually like the character who does the thing, huh
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nipuni · 8 months ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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ambrosia-vinca · 7 months ago
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There's a kind of defensive attitude towards criticism re:Lucanis' romance in many corners of the fandom that I partially understand because Veilguard gets a lot of shit thrown at it, and if you enjoy something you naturally want to defend it. But this type of attitude also rubs me the wrong way when people who loved the way his romance played out say that anyone criticizing it must just not understand slow burns/not like slow burn as a genre/not understand Lucanis' character and his trauma properly/must have been expecting explicit sex scenes and a Zevran 2.0.
Maybe some people criticizing his romance don't like slow burns, or were wrongly expecting him to be a sex god, or ignore his trauma. I've seen a few. But that's not all the criticism there is.
Personally, I love slow burns, it's my favorite genre both to read and write (I'm the type of fic writer to think up 200k words enemies to lovers longfics where they've barely kissed after 100k words). I'm also the type of ace person who's not into extremely explicit sex scenes or super kinky romances (especially with male dom stuff, which I personally dislike). And lastly, I'm the type who picks the angstiest possible romance choice.
All this to say that Lucanis and his romance were theoretically made in a lab for me. Slow burn because the character doesn't trust easily and is traumatized by his past experiences and has many things he must resolve, excruciatingly slow to open up? Unexpectedly very sweet, wet, sad man with puppy eyes? Romance scenes that are caring and romantic instead of outright steamy? Perfect, right up my alley! I keep romancing Fenris in DA2 exactly for that reason because I love him dearly, and he breaks up with Hawke for 3 whole years! Still my favorite!
But the whole point of a slow burn are the steps. It's a slow burn, which means little step by little step, the relationship slowly builds to a conclusion, from tentative acquaintances who don't trust each other, to slooowly evolve into something more, and it's precisely these crumbs that make the trope enjoyable.
To me, Lucanis' romance doesn't feel like it does little steps, it feels like it skips steps. I can see the main story beats of a good slow burn, but not the crumbs that make a slow burn. I don't want him and Rook to jump each other after 2 scenes, I want to see more of the fumbling, the hesitation, the dancing around each other. No, dragon age isn't a romance game, I'm aware, but if romance is an option, and it is written to fit a specific trope, I would like it done properly. They've done slowburns and angsty before, and they were good (even Solas', and his romance is super short). I want the evolution of the relationship shown to me, not told in broad strokes and big steps, and I don't want to have to write half the romance in my head or rely on ao3.
We get nothing between the coffee date and the almost kiss, absolutely no reaction of any kind to the flirting, not even a blink. If Lucanis and Rook were capable of having an entire conversation about coffee and kisses metaphors when they barely knew each other, then I think they can flirt a bit more in the following conversations when you pick the romantic option, dance around each other, have Lucanis fumble a little more like he does with Neve when he actually registers Rook is sincerely into him. Even just a sign that he heard Rook when they pick the romantic option in the following conversations, because as it is he immediately resumes whatever he was saying. And if his lack of reaction is because he's suddenly afraid and thinks it's a bad idea, I would like it shown on his face, or as an actual noticeable pause/hesitation. It didn't look like he thought it was a bad idea at Café Pietra, unless he just thought Rook was flirting just to flirt and wasn't serious, but again, none of that is hinted at in any way.
Then there's the almost kiss that follows and is the first actually romantic moment we get after the coffee date, and suddenly Lucanis is all smooth and confident about flirting again. With nothing in between ever since *Illario voice* he got all romantic about roasts. Was he reluctant before and that's why he didn't react to Rook's flirting/caring concern? We have no idea, because while he warns Rook it's a bad idea to be attracted to him, he doesn't seem scared, more amused at their daredevil tendencies. The first time in his entire romance we get a clear indication he's afraid and won't open up for a long time is at the end of this specific scene, when he pulls away, and the way it happens is like Lucanis himself wasn't expecting his fear to overcome him. He wants, he lets himself be pulled forward, and then he suddenly gets drowned by overwhelming terror, and he pulls away.
The beginning of the romance (the date + almost kiss) reads to me as if Lucanis was trying to forget the Ossuary, letting himself flirt and feel attraction and just simply live again as if nothing happened, believing if he didn't think about his trauma and forcefully moved forward then it would stay buried, and then the Ossuary unexpectedly caught up to him, because you don't just bury things like that, it always comes back up at some point if you make no effort to actually process what happened.
And then there's nothing again for a long while. I can imagine Rook leaving space for Lucanis because they're considerate of his feelings and they can see something is deeply wrong, but still, something big and awkward happened between them! Not even one conversation where they try to gently broach the subject and Lucanis immediately clams up? What about some mentions of how awkward things suddenly are between the two? Even through party banter? We got plenty about Hawke and Fenris' situationship in DA2 after Fenris pulls away. The other companions comment on their breakup and how it's painfully obvious they're in love still, no matter what happened, and there are a few banters between Hawke and Fenris themselves. Surely things are a little tense and awkward between Rook and Lucanis as well at that point, and their friends would notice? They don't spend as much time together as they used to, Lucanis doesn't talk directly to Rook much anymore unless he has to, can't quite look them in the eye, doesn't want to stay alone in a room with them. He is still protective of them because he obviously cares very much, but can't bring himself to have an honest talk about his feelings and fears because he's still completely locked in his mind prison and would rather deal with his problems by stabbing his enemies.
Rook being lost because they haven't been inside his head yet and they're not sure if it's because of what Lucanis has been through, or if they did something wrong to get them rejected, and they're stuck because Lucanis completely refuses to open up. There are so many little things that could have been implemented to actually serve as the little steps for the slow burn. You're telling me even Emmrich or Neve, perceptive as they are, wouldn't have noticed their two friends suddenly being awkward and sad and not try to talk to Rook about it at the very least?
And then there's the mind prison where Rook gets all Lucanis' fears and insecurities explicitly told to them. Immediately followed by the scene where you lock in the relationship as he makes them dessert.
Were they in a relationship?? When did they get together? Do they get together right there in the kitchen by the sheer power of cake (ok, relatable)? You don't know! They almost kiss, things are theoretically painfully awkward between them for a while, Rook discovers the substance of his trauma, and poof. They're a couple. Yes, I know that Lucanis' love language is acts of service, but did they communicate at all at any point about what's going on between them? Surely even if Rook helping him out of his head puts him on the road to eventual recovery, it didn't suddenly erase all of Lucanis' trauma and fears and doubts.
I liked Rook calling out the subtext of what Lucanis says in that scene (“it's nothing, or not enough”/”it is, and you are”), I did think it was sweet and perceptive of them. But still, we go from attraction to pulling away to suddenly committing to a relationship with never actually discussing exactly what goes on between them. Never outright deciding they want to try something serious. There wouldn't have been much actual flirting or sincere conversations between them after the almost-kiss, for obvious reasons, so how does Lucanis know Rook hasn't moved on/isn't angry at him after all this time, considering how they didn't communicate at all afterwards and he's not exactly the best at feelings and self-confidence? He just talks as if it's a given they're attracted to him still, and only worries about not being good enough for them. I wanted crumbs of reassurance from Rook, more than what we got, because Lucanis' probable guilt is never actually tackled in any way – he had perfectly valid reasons to pull away, of course, but considering how much he blames himself for anything and everything, I'm pretty sure he would also blame himself for hurting Rook's feelings, even if they're understanding and not actually angry with him at all.
Idk. I have a lot of thoughts, especially about the middle of his romance. The last big scene we get is one of my favorites through all dragon age games, it was so sweet, but I still felt like the entire middle part of the romance lacked a lot of slow burn crumbs, and I was still hungry when I got to the end.
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sloanout · 3 months ago
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The bad rap Taash and veilguard as a whole get remains equal parts confusing and frustrating to me. It's one thing to see culture war chuds seething over woke or whatever, but really I expected better from Tumblr of all places. Whether or not you enjoyed DA:tV, it is objectively an incredibly inclusive game that did a lot more for representation across the board than most titles, and trying to debate that fact or tear it down because it didn't do its representation exactly to the letter of how you wanted it is, straightforwardly, poisonous to the fight for diversity in gaming as a whole. Call me dramatic, but every time you act like a spoiled child and pitch a bitch fit over a nonbinary or trans character not being exactly what you wanted, you are actively hurting your own cause. You don't have to like Taash, but if you care about the community it's the least you can do to restrain yourself from posting freezing cold, Steven Universe discourse level takes about how they are actually "harmful" or would have "put you back in the closet".
Here's the tough truth about portraying nonbinary and trans perspectives in media: these identities are not a monolith. Nonbinary, as a whole, is not a secret third gender with its own set of trappings, it's a wide, wide label that means many different things to many different people. That you can look at an nb character written by a nb person and say "they did it wrong" with your whole chest speaks more to your own limited viewpoint and disconnection from the greater queer community than it does to the actual quality of the character.
The impossible challenge that creators face when their writing hits fandom spaces is that people want many different things from art. I've seen people adamant that the correct and most helpful way to do rep is to have a character turn directly to the camera and say "I am transgender" and then have that part of their identity explored for the next 300 pages. I have also seen people, just as adamant and righteous as the first, claim that representation is best and most correctly done when queerness is an incidental background detail in the same vein as hair color or favorite food. The truth is that neither of these perspectives, nor any in-between is inherently more or less correct than the other. Different people will want different things, because at the end of the day different people have different experiences with their queerness and would like to see that reflected in the things they love.
The only real way to be incorrect here is to malign and defame a story for daring to depict something outside of your particular experience - as I see many people do with Taash. I had to read with my own eyes a post about how their romance with Harding is predatory or some shit and that it reflects poorly on the nb community. Quick question: could you please go do your moral crusade about 50 Shades of Grey or some other piece of work so I don't have to see it? You help no one with this hyperbolic bullshit. The only thing you're doing is handing the worst people in this world further unsubstantiated ammo for casting genderqueer people as inherently sexually abusive. Think for a second about who and what you sound like for the love of God. Taash and Harding are both into what happens on screen, your weird moral panic is your own problem. Once again, you don't have to like it, but please do not try to frame something as ontologically evil and harmful to the community because it doesn't suit your tastes.
Taash is fine nonbinary rep. As a nonbinary person, especially one who is afab and spent most of my life feeling a bit out of place and uncomfortable with what the world expected of me, I think it's just right. They managed to represent me. Sorry that it didn't get to be your experience that got put in the game, but it's impossible to tell every single queer story at once. If you really give a shit about the community, celebrate the wins of your fellows, not just your own.
And the sad thing is, I see two big 'critiques' about Taash's questline - either that it's all about their gender identity, or that it doesn't explore their gender identity enough. Sometimes I see these takes in the same post and I can only imagine what sort of doublethink Koolaid the culture war nonsense has gotten you to drink. Taash's gender is front and center, and that's great! But it's a part of a larger story - a story about a difficult family relationship. Taash's story is about the ebb and flow of their relationship with their mother more than anything else, and to be honest? It's one of the best in the series.
Family drama has been a mainstay of Dragon Age - you have Hawke's personal tragedy in DA2, Dorian's alienation over his identity and beliefs in Inquisition, and hell, Morrigan throughout the series tends to be more tied up with family dynamics than anything else. Taash is the continuation of that tradition, and I love what they have. The binary choice at the end is pretty weak and downright misunderstands the experience of being mixed race, but the dynamic between Taash and Shathann is fantastic. It's pained and restrained in such a realistic way, two people struggling with the old and new who dearly care about each other but can never seem to see eye to eye, and end up falling back on their worst vices - anger for Taash, and discipline for Shathann.
Veilguard has a tendency to pull its punches and make everyone a bit too chipper and chill, that's a legitimate criticism given the series' history, but I was deeply struck by how unforgiving Shathann's death was. It was really, unrelentingly realistic - life happened, and Taash never got the chance to sort out their relationship with her. They didn't get to reconcile or ever see eye to eye. Despite spending most of their screen time together bitter and simmering, Taash is so devastated by their mother's death that you have to pull them out of certain death. It was cathartic and brutal for me, a nb person who has had a really really poor relationship with my mother in the past, it made me go plan a lunch with her because I was so grateful that things didn't end like that for us, that I did get the time to work through it.
And sure, you can accuse me of going easy on Taash because their story resonated with me - but isn't that what a story is supposed to do? Reflect the real and sincere, evoke emotion in the audience and crystalize experience and feeling on the stage? Isn't that proof of its value?
At the end of the day, representation has no single golden standard. The only real end goal is to be represented at all - not only by shining heroes and perfectly squeaky clean moralists, but also by characters who are just as human and fallible as the real life people they draw from. Taash succeeds there, and I think they deserve a lot more love and grace than many in the fandom want to show them. If you still want to slander Taash as harmful or bad, why don't you call me that too? Why not call every non binary person who fails to meet your rigid standards evil and degenerate while you're at it? See how much of a community you're left with, and who the ghouls cheering for you actually are.
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ephemeralinstance · 2 months ago
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the poetry of DAI
One of the things I really loved about DAI was that a lot of the language is really beautiful to read and listen to. Cole and Solas in particular often speak literal poetry, and it's just such a joy: I’ve watched as hosts of spirits clash to re-enact the bloody past in ancient wars both famous and forgotten ... I don't hear your hurt as much. Your song is softer, subtler, not silent but still.
Morrigan also has some lovely turns of phrase; so do Flemeth and Abelas, and even Corypheus has some poetic lines. Once I was but a woman, crying out in the lonely darkness for justice ...I have seen the Throne of the Gods, and it was empty
The quest titles taken from the Chant of Light also really add to the poetry of the game: Here Lies the Abyss ... What Pride Had Wrought
I missed this in Veilguard. Most of the companions and NPCs have a very modern and straightforward way of speaking; Emmrich is a notable exception, and I do enjoy his manner of speaking a lot, but overall I find it more characterful than beautiful. Solas still speaks in his special metre sometimes, but a lot of his dialogue focuses on antagonism and trading verbal jabs, so compared to DAI it feels a lot less poetic. We do get some nice lines from Morrigan, and Mythal, but since they're not regular companions this feels pretty few and far between.
In fact, I think the person who is most distinctively poetic in Veilguard is actually the Solasmancing Lavellan. She too speaks in Solas' metre, she uses figurative language, she has a much richer vocabulary and more complex sentence structure than Rook or indeed almost anyone else bar Solas. Or maybe I'm the prideful one, imagining his broken heart, so that I never have to face my folly. She comes across as intelligent, thoughtful and reflective. So although I have some issues with her very passive role in the story and the lack of reflection of different individual personalities, I do really love the use of language for her and the way it harks back to the poetic language I loved so much in DAI.
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rederiswrites · 6 months ago
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Just saw a (perfectly good otherwise, which is why I'm making my own post, because I have no desire to beef) post that talked about how good Veilguard is and hinged part of its argument on the idea that bringing down the Veil would kill everyone and would definitely be a bad thing. But that theme worked specifically because they forced the narrative that bringing down the Veil was a bad thing, and purged all evidence to the contrary from the game's lore!
Look, I think Veilguard IS a great game! I love it! But, like every other DA game before it, it leapfrogs right over some established lore to tell a different story, and the story it ultimately told was not about quite the same Solas many of us loved in Inquisition and Trespasser, and the difference is significant.
There was quite a LOT of reason to believe that the Veil is an unsustainable artificial structure that, by its existence, does literally incalculable harm. And no one, probably Solas included, knows what the final consequences of bringing it down would be.
The Veil was a mistake in the first place. It changed Thedas so completely that even the ancient lore of all currently existing cultures does not talk about what it was like before. It's unimaginable. We see only tiny glimpes of a world where gravity might as well not exist and form is mutable and elves don't age and if you got bored you could go on a whole-ass vacation from your body, for centuries if you wanted. Where magic was inextricable from physical existence. Where you could spend centuries playing a piece of music. And not only was it a mistake, but it didn't quite do what it was designed to do! The Blight got out anyway! Slower, and less, but it still got out.
So what Trespasser set up was a choice--continue the deep harms of the current world, a world that is in a near-constant state of apocalypse, or incur the terrible harms of bringing down the Veil for what might be a better world after. But what Veilguard gave us was a man who was used by someone he loved, betrayed by people he trusted, and never in all his wisdom managed to move past that. And your choice is to either trick him or help him move past that. It was actually a compelling story! I can buy it. The story of a spirit, deeply damaged by the things he felt trapped into doing. But it WAS a forced narrative, and they had to brush a bunch of really pivotal lore under the rug to make it work. "What is a Circle" levels of don't mind the man behind the curtain.
I defend the right of creatives to alter their story and tell it the way they want to. I also recognize the difficulties they face dealing with technical and business realities. But let's not pretend that people who were disappointed with Veilguard just don't get it or didn't understand the lore correctly. We can enjoy the game and also not invalidate that disappointment.
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dalishious · 7 months ago
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(I can’t believe I finished this so fast… I basically blacked out and then it was done lol… Anyway, please remember that this is all just my personal opinion, and if you feel differently, that’s fine!)
Dragon Age: The Veilguard Review
Objectively speaking, Dragon Age: The Veilguard is a fun game that the average player is going to enjoy, especially if that average player is coming in without any prior knowledge to the Dragon Age franchise. I believe this is a good jumping-in spot for people who are curious about the world of Thedas. But in contrast, I have seen a lot of criticism from other hard-core fans that I largely agree with. However, it just so happens that most of the criticism I have is not enough to prevent me from overall enjoying the game. That is to say, for pretty much everything I did not like, there was also something I thought was great… Unfortunately, that makes it a little difficult to give a review. So, I’m going to do my best to keep things as clear and concise as possible by splitting up the “good” and the “bad” aspects of DATV.
The Positive
The best thing to come out of DATV is the new cast of characters that make up your companions and supporting associates. While I do think that some of them could have benefitted from more development time to flesh things out further, just judging what we ended up with, is mostly great. I especially found Emmrich and Bellara to be stand-out examples of strong personalities to grasp onto, whose personal stories really touched me in an emotional way.
DATV also has fun with some returning characters. For example, now that Solas is no longer hiding his identity, we get to see a character that both believably honours his part in Inquisition, while also providing a new, refreshing side to him. There are also a number of characters introduced in Dragon Age: Tevinter Nights that appear in the game, like my personal favourites Teia and Viago, who are an absolute delight to interact with!
I think the three act structure is good, albeit with act three being quite short. There are a few sequences that are an absolutely phenomenal mixture of storytelling and engaging gameplay, like all of Weisshaupt! I also really enjoyed stepping out of the main story every once and a while, and into Solas’s backstory through the Crossroads memories – what ended up being extra special about these is how they mirror Rook’s struggle so well, by the end. They are a nice touch.
The locations are beautifully constructed with smooth interactions of climbing, zip-lining, and essentially parkouring your way around, making them fun to explore! They also came with such distinct flavours and character in themselves that influenced a sense of truly experiencing different parts of Thedas, with different cultures.
The mechanic of building up strength with the different factions, and that actually having a huge impact with the ultimate showdown in the end of the game, makes side quests feel far less inconsequential than in Dragon Age: Inquisition by comparison. That, and they number far less.
I like that the story mode actually feels like a story mode; there were only a couple instances where I really had to worry about death, and even then, I was able to just toggle off the death with the customizable gameplay mechanics and continue on.
Finally, it would be remiss not to say that the character creator for DATV is the best BioWare has ever put out. I’d go as far as saying it’s one of the best in any RPG I’ve ever personally experienced. From the flexibility in morphing a character’s head and body between custom shapes, to the little details like sclera colour, vitiligo, and top surgery scars, makes it a shining example of what RPG’s should strive for. (My only critique here is that it would have been nice to have more skin colours.)
The Neutral
I hated the combat for pretty much the entire first act of the game. I found it too hard to keep up with, and too much like Mass Effect bullshit. I can’t say that it’s completely grown on me yet, but I don’t hate it anymore. It’s fine. So, I’m giving this a special little spot before I get into what I didn’t like all the way to the end.
The Negative
As mentioned above, I do think that there is more that could be done with some of the characters to really achieve their full potential. Davrin and Lucanis—while to be clear I still really enjoy as they are—come to mind first, in terms of those who would have benefited from more development time. Most of Davrin’s screen time just revolves around Assan rather than Davrin himself, and Lucanis is so restrained that it takes a while to really crack him open. Both of these characters have intentional personalities that make them harder to get to know, I understand that, but I feel that it would have been all the more rewarding to have more time dedicated to their company after earning their trust and possibly endearment. Instead, it feels like their romance and friendship with Rook are only half-complete, and then rushed to finish.
There are some companion interactions that are just… cringe. There is no other word for it. Now, this is nothing new for BioWare games, but I feel like the “pulling a Bharv” scene for example, was hitting an entirely new low. (If someone misgendered me and then just started doing push-ups instead of just saying “hey sorry about that, I’ll try to do better” I’d be annoyed, not satisfied.) I also felt like most of the temporary rivalries between companions were artificial in nature, rather than organically part of their characters that actually served a purpose. We already knew Emmrich likes books and Harding likes nature; we did not need a whole cutscene with them bickering about camping. (The exception to this is Davrin and Lucanis, who genuinely had room to grow as people out of their multiple confrontations, not just a one-off scene.)
The music in DATV is, for the most part, forgettable and bland. There is one piece that really stands out, and that’s “Where the Dead Must Go”, which is a real banger. I am not a fan of Hans Zimmer’s OST otherwise; I think it is phoned in, just like most of his work. I deeply wish BioWare would have just stuck with Trevor Morris. The best parts musically in this game are just Morris’s work re-used from Dragon Age: Inquisition.
There are certain parts of disjointedness that separates DATV from the past games that are just… bizarre. This is especially the case when it comes to elven lore. For example, Bellara saying she is afraid that elves will be harshly judged for the Evanrus, or Harding saying that elves are “thriving”… as if modern elves are not deeply persecuted across most of Thedas. It made me question more than once if there just was not time in development to do a proper canon-compliancy check with everything, perhaps?
I want finish this part by bringing up again that the biggest flaw in DATV is that it feels very corporate. To repeat what I said in this post: It is as if a computer ran through the game’s script and got rid of anything with “too much” political substance, in an overcorrection to be “safe”. But now that the edges have been so smoothed down to make a block into a ball, it can no longer support anything.
Conclusion
It’s easy to see a lot of creativity went into the creation of this game… but it is also easy to make assumptions on how that creativity was constrained by development hell and corporate oversight. In the end though, Dragon Age: The Veilguard succeeded in being an overall good time, one that I will no doubt be putting just as many countless hours into as the previous installments in the franchise. 7/10.
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dysansohmin · 3 months ago
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what do you think abt DT now?
(sucking down like an entire liter of water) hold on
I am not through 7.2 yet, but I suspect that's not going to effect my answer here very much! I've definitely had some time to sit and think about it, and my major takeaways are:
The format of main expansion story content has changed. I am not holding out hope for it to come back. The sidequests were crazy sparse, and Tural suffered for it. As overwhelming as it can be to get to a new area and see 50 sidequest markers, many of which are gonna feel like a chore to clear if you are rushing - every one of those is a character beat, a little nuance to the setting, a chance to pause and look around the environment. I think that there's a bit of rose-colored glasses about what I'm about to say next, and it's a sentiment I've seen expressed a lot, that previous expansions were **edgier** in that, we got allusions and direct plot-handling of lots of nitty-gritty everyday life shit. Dawntrail is the tail end of that progression, with like. The standard of living and intercultural conflicts in Tural being ironed over entirely, this sense of an absurd & universal standard of living, that Tural feels very much akin to Living Memory as being like, a perfect little facade. I am anticipating that this may be challenged, but I think it also may not be! (Much like EW's Garlemald segment, another bugbear for people with this opinion). I am frustrated that Alexandria is getting the goods when I was so excited to see what they did with Tural. There's a good chance Tural will continue to be a playground for a scavenger hunt, and Gulool Ja Ja's legacy will continue to be that of like, a beloved righteous superpacifist or whatever! We might never get Whalaqee either! I'm doing the Wachumeqimqi quests rn (I hate it I hate how they named it I hate it) and the fisher one is like. I don't want to be herrrrrre Then again, I am enjoying observing what the devs dive into and what they don't. I would love to peek at the JPN script, but my Japanese is rusty and elementary, so. I would LOVE to know if the Shock and Awe flyer in Living Memory was a localization insertion - it's one moment that comes to mind as "oh they are working with what they have to inject some interesting complexity." Woulda loved to see more of that in Tural proper and not have it all penned off in War Criminal Infinite Growth Torment Nexus Electrope Land. It made me yearn for Stormblood! I'm very excited to revisit Stormblood now! I don't think I appreciated Stormblood properly the first time through! I say this knowing that the Stormblood localization DOES make me want to claw my own eyes out every 20 minutes, and by GOD does Stormblood have its own issues about many of the same things- I think the localization HAS gotten better, and I think that there is a general move in fantasy games right now to tamp down on the colonial legacy of fantasy RPGs. I think Dawntrail is situated in that context. I feel they tried very hard to be respectful, and what we got is shallower for it. It's really hard NOT to read that next to, say, Veilguard as a State of The Industry thing. Anyway, this was the expansion with the graphical update, so it makes sense that there was less time/resources devoted to quest design and writing. But it's also a bar-set, and I understand how game studios operate.
I will be playing MSQ much more slowly going forward. Even with how sparse the sidequests were, completing them in time with MSQ as they unlocked left me with a MUCH more favorable impression of DT than most of the people I saw rushing through it. My full-game playthough on Evka, I am totally adjusting my approach to match how I played DT: clear every single area of quests before moving onto the next. This has helped me a lot with my FOMO about the game, and really helped me slow down and read closer. This approach is helping rekindle my appreciation for ARR. It puts me in a more receptive mindset for things like the interminable Tombstone Shaaloani bit, or the post-Titan wine fetching. And it requires patience. If I start feeling impatient, I stop playing. Believe it or not, I was like, not tremendously impressed with the post-ShB patches because I felt like MSQ was just rehashing. I remember sitting there looking at Ardbertlidibus like, "fuck man, power of friendship. we get it." I took it too fast, and I was impatient to be Caught Up. I genuinely wish I could replay ShB for the first time and NOT just mainline the primary story, because if I was close-reading I would have gone totally insane about this game like, two or three years earlier.
The on-level content's never been more fun. I loved the dungeons/raids this time around. They have really honed in. There's less though! There's less combat! There's less gameplay and more story, which is wild, considering how little story there is. This was a sparse expansion. But I'm having a blast with what was there, and did ultimately feel satisfied. Again, this is where I'm setting my bar for expectations going forward, if I'm pleasantly surprised than that rules. I like that they're getting goofy with dungeons ago. Much as I groan when I drop into Strayborough, it's fun, and it puts me in mind of things I liked about ARR dungeons. I also love how they continue to play with duty support as a diagetic tool. This is now approaching 100% on being a wonderful MMO for people who want a single-player experience, which is a weird sentence! Even though I like the social aspect, I appreciate being able to drop into a new dungeon as a healer and getting to learn the mechanics myself firsthand, instead of being obligated to spoil myself with a dungeon guide to ensure a zero-death run. Environmental design also wowed me. There is a great mix of detail and traversability. I do miss the little tiny tableaus and unused locations of HW & StB, having a multilevel space to poke around. I am not a huge fan of DT's "split the zone in half so we can use it twice" structure. I want those zones to become unsplit, at some point in the story, if that's the case, and have an available instance where a previously untraversable area becomes so. At least an interactable, like an NPC who will ferry you from one side to the other? But the zones were gorgeous, the settlements had tons of fun little details, Tuliyollal is, again, the most impressive hub city in the game. (Sorry Crystarium!!! SORRY!) There were places that could have used polish to match it - The settlements Urqopacha felt much more living than Kozama'uka, for instance.
Previous expansion content is starting to suffer. I have NO idea how they are going to manage further re-balancing. Many of the jobs are no longer any fun to play until like, 80 for me. This problem is only going to get worse, and it's going to require major overhauls more and more frequently, and those overhauls are going to simplify rotations and pare down interesting toolsets. I worry!
This game is going to be about itself for the rest of its lifespan. Shadowbringers was the thesis. Endwalker was metatext. Dawntrail is the rehash. It will be all rehash from here on out, mark my words. Unless they are willing to pull back the stakes and refrain from parallels and drop us back into something like HW or StB (which I desperately hoped DT would be!) It's going to be the Azem show forever. Which, again, means the story is now much less important to me in terms of perceived quality. I'm just hoping they get silly with it? I made a post about shark-jumping. I will be clapping like a seal as this story calcifies and crumbles under its own live-service weight. All that lives must someday die. Except our subscription based MMO, which you can play forever. The tension is impossible to reconcile, and this is the way of episodic stories. It's going to get funny. I'm ready.
I... Understand the beef with Wuk Lamat. The data doesn't lie. My girl Lamaty'i has an ASTOUNDING amount of dialogue. Record-shattering. My girl Lamaty'i cannot stop fucking talking. Hear feel think. Big bug. Oh no she's seasick again. I think Sena Bryer's been an absolute trooper, I think this is a star role she should be proud of, and I think she's settled into the character nicely. And also, I get it. Lyse didn't deliver the entirety of the StB script. If this was Alphinaud I'd be seething. But, and here's the kicker, here's why I love her: kibty.
I still hate that fucking train! THE TRAIN IS ONLY A METAPHOR FOR SOCIAL PROGRESS INSOMUCH AS COLONIZATION IS. YOUR WALKABLE CITY LIGHTRAIL IS NOT AN UNCOMPLICATED GOOD, AND ALSO NOT COMPARABLE TO A "TRANS-CONTINENTAL RAILROAD." TRAINS ARE NOT LEFTIST, WHATEVER THAT MEANS. ARE WOMEN BOURGEOIS ETC & also KOANA WAS SO HIGH ON ADOPTEE RECONNECTION HE SUDDENLY DECIDED HE LOST HIS PARENTS AS A SWADDLED BABE, WHICH. OKAY Subjecting me to the entirety of Smile for the first time during the inspirational train sequence probably didn't help me suspend my qualms long enough to huff that Spirit O' Progress. And I had source Jeryk & Train Friends ON my Dawntrail bingo card. I wanted to see it. I asked for this. (head in my hands) Actually, this is something I haven't talked about: I feel really conflicted about Smile! They tackled a lot of kinds of American music for this expansion and normally I would be really into gospel being one of those genres - but god is it a stinker. god does it suck. fuck. I really wanted Alexandria to be a little more experimental for the soundtrack. The gamer EDM thing is low-hanging fruit, imo. I wanted to step into Solution 9 and be as wowed as I was in Tuliyollal, I wanted like, avant-garde jazz or funk or blues. (Hang on I just imagined electroswing S9 and had a coughing fit.) I was even hoping for like, some disconnect between the sonic/visual environment. Haven't fought Dancing Green yet, so I'm excited to hear that track but. They could have been more textured with this. Vanguard having that dubstep breakdown over the Shaaloani music got me READY and then S9 let me down. Every time I go turn in materia clusters it's like stepping into an elevator. Snooze!
In sum: Still unhappy the game has contented itself to discard Tural as a backdrop for inter-dimensional Alexandrian drama. I think Tural was fun, and am sad it did not get more room to breathe. WRT writing about nations, peoples, colonization, technology: there is no winning, but there is trying. I felt like I could see things there that did feel like earnest attempts to engage - traditional ways of life being upended, lost knowledge & skills, indigenous ways of teaching, sharing economies, etc. And also, these themes are being evoked in ways that naturalize them in a way it's fair to file under "a bit noble savage-y" & are divorced from their relationship to colonialism. Why did all of the Hanu forget about the harvest festival that has ensured their livelihood for years on end, and had to be instructed on it by Wuk Evu? Well like, you know. That's how these stories usually go, isn't it? The lazy youth spurn their elders' knowledge, and there is no particular outside force that threatens to destroy indigenous technologies, and no purpose to those technologies being supplanted, Koana just happens to be the World's First Turali Sharlayaboo and the steam locomotive is a net good and obviously no one on the entire continent could have figured out A Balloon without the Studium's help... Hey what's this plot about a moneylender? You know, unless the Hanu were ALL play-acting for Wuk to teach a lesson, as in the quest chain that also occurs in Ok'hanu, and like the cooking contest in Yak'Tel and, well. That's not how it panned out! The Blessed thing was! like. La raza cosmica had to be on the mind, yeah? But... I can't even really articulate anything about the Mamool Ja because the logic of that story section is so alien and inarticulate itself. I think the Yok Huy were underutilized. I think blue-eyed-babyfaced Christopher Columbus in his magic avatar forest hut was weird. I FEEL LIKE I WON'T HAVE AN INFORMED OPINION ABOUT THE POLITICAL BAGGAGE OF DAWNTRAIL UNTIL I REPLAY ARR-StB! Genuinely! I need a refresher! This is a game written by a Japanese team which featured an entire expansion about occupied China! And I was, again, rushing through that! I think a lot of the people speaking about Dawntrail ALSO rushed through that! Because the playerbase EXPLODED with EW, and this is the first expansion where many people have been around for the full dev cycle. But anyway, This was a fraught setting, and it seems like they're eager to abandon it now that it's set up Azem's Weird Cup. That makes me sad, even despite all the failings, because I think they failed in interesting ways, and they were always going to fail, and they were always going to do some things right, and there is no ONE way to talk about these issues, yeah. Biggest gripe is still Xak Tural and the way it was handled, and choosing the spaghetti western vibe over like, the cultures indigenous to the American southwest, that hadn't changed. I wanted to see it. I still want to see it. Me and Erenville are going and you are all invited. But pulling away from text and into Me The Player My Experience: I'm sitting pretty tight with FFXIV. I think I'm in this longhaul style, and again, I am satisfied with it as a game. There is NO way they could have kept up those chops. We got a pretty incredible first run, and I will feel fondly about it as a piece of writing for a long time. And I don't feel like I'm settling! I'm having fun! Higher quality fights in lower quantity is FINE by me! And my favorite thing in this type of game remains the busy work & grind, and the outfits and the decorating. My gameplay experience has not suffered, I am in fact having way more fun now than I was pre-EW.
In sum in sum: I think FFXIV is still pretty good, for an MMO. The format of an MMO is at odds with nuance. The format of an MMO is at odds with a story about grief and mortality. That FFXIV has received its accolades and is being held to this standard is, frankly, insane, what a crowning achievement in narrative design within these constraints. I don't mean to sound like I'm shoveling garbage in my mouth but I don't think I could have taken another ShB/EW type deal. Now, if they would just Slow the Fuck Down and make something that is not trying to match Endwalker's pacing... & I still don't know what Solar Bahamut is. And that scares me.
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