#I-D interview
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If there’s anyone who has the range it’s Jonathan Bailey. The 37-year old has defined himself as one of the most versatile actors of his generation—a Shakespearean actor (he came up in The Royal Shakespeare Company) with unparalleled comedic timing and a penchant for working with female auteurs (Michaela Coel’s Chewing Gum and Phoebe Waller-Bridge’s Crashing), who can sing and dance (Wicked) and be a leading man (Bridgerton) now corral dinosaurs (the July 2 blockbuster Jurassic World Rebirth). So what does the man who does it all do to unwind? A Martini spritz. Bailey is the Martini Man, helming the brand’s Off Script summer campaign. We chatted about his drink of the summer, The Row flip flops, and resetting between projects. Nicolaia Rips: Hi! Where are you right now? Jonathan Bailey: I’m in New York. It’s so hot. I am desperate for Martini Bianco spritz, too early, but this is perfect weather. You’re also right in the middle of the Jurassic press tour. I feel like Helen Hunt in Twister. You know, when she’s in the calm, the eye of the storm. We arrived on Friday, so I’ve had a really lovely couple of days just to relax. Though, I think it’s going to be a record heat wave since 1888. So, how do you do red carpet fashion in that heat…bikinis? We’re huge fans of your The Row flip flops. I’ve never been more sure of an outfit. You know when you wear an outfit and you’re like: This is it. Do you ever go method dressing? The Wicked press tour felt more fantastical. It depends on the world you’re inhabiting. I think Jurassic Park permeated such a massive moment in culture. The ‘90s nostalgia is such a sweet spot for me and for Emma Morrison, who’s my stylist. It’s about sort of celebrating the ‘90s—that’s what Jurassic World Rebirth is all about. It’s a love letter to those formative Spielberg films, but also a culture that’s thriving. Tell me about going “Off Script.” Going “Off Script” to me, is about creating space to make different choices, especially when traveling or having time away from work and with friends. It’s so easy, just doing the same thing and being told what to do, that actually, when you step outside of that, where you don’t make plans, the anticipation is greater. That feeling of discovery is what “Off Script” is. I don’t know what came first, my inability to be able to make plans or the joy of being off plan, but I think I’ll always be someone who thrives in going off script. You’ve moved through so many different worlds, theater, film, television. How do you prepare yourself? There’s always that sort of deep breath you take before you start actively working on anything, before you take the perilous plunge into preparation. But it’s different for every single project, and just rotating between the three of them, the variety, is what makes things exciting. Theater, particularly, is just so demanding—bodily, mind and spirit— there’s an element of creative survival as well. It all sharpens your toolkit. My last question: How do you drink your martinis? With my mouth. No, but this is the summer of the Martini Bianco Spritz. I just had an amazing holiday after finishing the play. My friends came over, we had a few weeks together. We just drank Martini spritzes, had the best time chatting, had a little boogie. It’s all nostalgic but very present.
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Lewis Pullman + his cute hands! 🫶🏻💗
#lewis james pullman#lewis pullman#thunderbolts#gifset#gif#gifs#mine#edit#edits#cast#marvel#thunderbolts*#interview#I AM UNWELL! OH IF THOSE HANDS WOULD HOLD ME#I WOULD NEVER LET THOSE HANDS GO HONEYYY#LETS ALL FALL IN LOVE WITH LEWIS!!#he's our pookie sweetie pie#also thank you bestie who told me that his heart hands interview was a yozu_movie!!! I would never have found it LOL#also expect lots of Lewis y'all I've fallen H A R D!
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armand & louis playing out echoes of his relationship with marius
#iwtvedit#iwtv#interview with the vampire#loumand#louis de pointe du lac#armand#i want to be clear this is NOT i repeat NOT me comparing louis to marius#it's as different as it possibly can be when they're both mutually playing roles they can discard at any moment.#but it is fascinating to me that like. the echoes are there. they're choosing (consciously or not)#to have those resonances with armand's past#i can never unsee it now#anyway can't believe they used daniel as a prop in their elaborate 24/7 maker servant d/s exploitation roleplay.
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armand and his 3 boyfriends
#iwtv#interview with the vampire#armand#armandaniel#lesmand#loumand#i drew this last night bc i knew i’d be busy 2day. i’m going home for my birthday :D
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David Tennant shares his favourite line from the Good Omens S2 :) ❤ (video)
Michael: Do you have a favourite episode from the new season or moment / scene, if it's not too much of a spoiler to share?
David: Well, I have a favourite line from Season Two.
Michael: Do you?
David: Yeah, it's in Episode Two. And the line is, 'I am Jemimah, I made this pot'. That's my favourite line from Season Two.
Michael [laughing]: Yeah. Oh, my goodness. Yeah.
#good omens#goodomensedit#gointerviewedit#david tennant#michael sheen#crowley#aziraphale#interview#david interview#michael interview#david and michael#david and michael interview#s2 interview#fun fact#david's favourite line#jemimah#2ep2#2i2i9#I'm jemimah and I made this pot#:D <3#prime questions 2023
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#castlevania#castlevania nocturne#interview with the vampire#vampire hunter d#midnight mass#what we do in the shadows#im not tagging everything and i know i didn't include some titles there's just too many draculas and those feratus out there
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iñaki luffy you are so loved forever
edit:

The gangs all here! Happy OPLA release day!!

#op#opla#one piece#one piece live action#monkey d luffy#watched a cast interview and auuughhh they are literally the strawhats#im so excited for aug 31 u dont even know#pps art#hi luffy tab#btw this post had like maybe 30 notes before the luffy tab incident#im gonna run out of space#changed this one QUICK this time#now that i know the tab is changed at 11 ill be swifter than ever#i dunno if the one piece tab will be there tomorrow so i put the group photo on sanjis tab
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vampire horror + title cards
#yea yea i missed some i was lazy#but here's some of the good ones#horror#horror movies#vampires#dracula#interview with the vampire#the lost boys#vampire hunter d#fright night#nosferatu the vampyre#nosferatu#bram stoker's dracula#*mine
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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even after two marriages, two daughters, and two pulitzers, it’s clear that daniel molloy’s life didn’t truly begin until 1973 and again in 2022
#daniel molloy#interview with the vampire#loumandaniel#<-if i dare#always jerkin it to d molloy thoughts unfortunately whateverrr
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I've never made a vampire.
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You'd like to be one of us? They always think they are different. Stronger, superior. Until the loneliness comes in. You'll be a monster. Will you eat humans like you eat your apple? One a night. No pity for the child, for the mother, for the invalid? How will you choose whom to kill? And when the last remnants of your era are gone? The cars, the hairstyles, the beliefs? How will you go on? How will you survive eternity?
#iwtv#interview with the vampire#armand iwtv#assad zaman#armandiel#armandaniel#devil's minion#louis de pointe du lac#I am sure this means nothing about him and daniel :D#but you know#I totally can't imagine young daniel in the late 70s/early 80s asking Armand to turn him and Armand giving him a similar speech#even though he'd love to have daniel with him for eternity he can't do that to him#he wants him to live a full life#but who knows maybe if daniel is actual danger for the first time ever...#but that's just speculation#myiwtvedit
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30 Years...
#ts4#ts4 render#sims4#thesims4#ts4 edit#Unedited#oc:shuchen#very D word rn..no M word...ready to K word....#anyways....take these p words#she had an interview and they asked her if she can believe she made it to 30..#Or atleast almost 30 (we have 24 more days)#I think she's really kinda...just as surprised as everyone else in her life she made it#like huge ass gash on her neck didn't just magically show up#I rmbr i was rping her and they said it was 'really disgusting' lol#Like yeah okay man#damn she's 30...in real time too...#no skips no nothing...#she's my tulpa atp man idk#hearing Shu talk about her mental health i think would be a fun interview#she's very up front about her disorders and issues
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Armand instinctively lowering his eyes in submission.
ETA: These are examples of Armand being submissive to Louis in their beautifully healthy D/s relationship. Gtfo with any kink negative tags
#a common thing among subs#we have a hard time looking our Doms in the eye all the time#so this makes perfect sense#interview with the vampire#iwtv#iwtv meta#loumand meta#loumand d/s meta#my meta#loumand pics#louis de pointe du lac#the vampire armand#armand#my little amber-eyed pumpkin#loumand#otp: i want you more than anything in the world#i'm not interested in hearing from people who don't ship loumand#or people who are going to shit on their d/s relationship#leave me and my post alone
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Neil Gaiman and Rob Wilkins at the British Library event The Worlds of Terry Pratchett: Neil Gaiman and Rob Wilkins 21.11.2023
Neil about Good Omens Season 2: I kept describing it to people as gentle and romantic. And they're all like, how could you say that, you evil person? And I'm like, I thought it was gentle and romantic. I mean, for me, it was gentle and romantic. I can promise you Season 3 is not gentle or romantic.
#good omens#neil gaiman#interview#neil interview#gos3#season 3#the Worlds of Terry Pratchett Neil Gaiman and Rob Wilkins#events#gos2#season 2#gentle and romantic#i am not worried about S3 plot *at all* :D <3#s2 interview#transcripts
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since I've learned that paul mccartney is apparently regularly in contact with john lennon's ghost I would like to propose a new theory to the mclennon truthers that their relationship did take a turn but only after he died
#i love that interview where a blue flame appears on camera and paul is like ' oh that's john. hello john :D '#what kind of dynamic even is this#the beatles#mclennon
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liam giving louis credit for picking songs for them while they were on the X-Factor
#no link cause d*ily mail can go fuck themselves#would’ve cropped out the logo if it wasn’t on liam’s head#but this moment is so important to me#I have so many thoughts about this that I will probably reblog with#liam payne#louis tomlinson#lilo#lilo paynlinson#one direction#2010#x factor#interview
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