#Keyboard Masher
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This mix is from December 2015 and is just an off the cuff mix; one of those hit record and see what happens. One unique thing about this mix is that is was given a play by Bill Brewster, the man who is not only a well established DJ but co-authored 'Last Night A DJ Saved My Life' and also the long running website DJHistory.com. He's also a man who hails from the town of Grimsby, a town I've had a genuine affection for since I was young as I have family that live there and I spent many a summer holiday there. Having said all that, I don't know how much he listened to, whether he loved / hated / felt indifferent about it. I'm just going to pretend he loved it and keep the feather in my cap! I don't think I've had any other well know listeners, though I guess you never know!
Tracklist
01. Jascha Hagen - Soldier - (Stamp Records) 02. Junktion - Visions Of You - (Razor n Tape Reserve) 03. Kejeblos - Autobahn Dub - (Phantom Island) 04. NY*AK - Laid - (Karakul) 05. Khotin & Dane - IMHO - (Common Edit) 06. Throwback Zack - Coolin' Out - (Star Creature) 07. Yse Saint Laur'ant - Crying Woman - (Whiskey Disco) 08. Todd Terje - Preben Goes To Acapulco (Prins Thomas Remix) - (Olsen) 09. Andy Gibb - Across The Floor (Deadly Sins Rework) - (Giant Cuts) 10. MermaidS - I - (Goodship Records) 11. Keyboard Masher - Astral Playground - (KM Editions) 12. Mugwump - Until You're Worth It (Andrew Weatherall Remix) - (Subfield) 13. Basso - Sorry Richard - (Joe's Bakery) 14. Eirwud Mudwasser - Ziggurat - (Balearic Social Records) 15. Gryningen - Från Andra Hand Till Stränderna I NIce - (Aficionado Recordings) 16. The Loose Control Band ft, Ray Stevens II - Doin' It - (Golf Channel Recordings) 17. Napoleon Cherry - Morning Song - (Music From Memory)
#mixamorphosis#soundcloud#dj mix#house#deep house#edits#slo-mo#Jascha Hagen#Junktion#Kejeblos#NY*AK#Khotin & Dane#Throwback Zack#Yse Saint Laur'amt#Todd Terje#Prins Thomas#Andy Gibb#Deadly Sins#Keyboard Masher#Mugwump#Andrew Weatherall#Basso#Eirwud Mudwasser#Gryningen#The Loose Control Band#Napoleon Cherry#SoundCloud
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In the aftermath of Helene, we're still battling expansive power outages and dams are now breaking and overflowing, leading to even more flooding.
The TVA and Electric companies are doing the best they can and are keeping the public informed as soon as they have updates. BUT.
The thing I hate *THE MOST* about when disaster strikes an area, the public workers do their best to keep the public informed, and you look through the comments and it's nothing but entitled keyboard mashers screaming their heads off at them.
I wish there was a way to grab these people and shake them. Yes, we knew the hurricane was coming, but no amount of preparation can prevent a FORCE OF FUCKING NATURE. No matter what, NATURE/GOD/WHATEVER YOU WANNA CALL IT ALWAYS WINS.
I get people are frustrated and angry, but biting off the heads of people desperately trying to help does not help a dang thing.
Wish people would chill out and stop making things harder for everyone else.
If you can't say something nice, SHUT THE FUCK UP OR VOLUNTEER TO HELP.
#i am sick to DEATH of looking through the comments in hopes of getting other persepectives/information from other areas#and it's nothing but GRIPING AND BITCHING#SHUT UP SHUT UP SHUT UP#if you have NOTHING of importance to add SHUT UP#because some of us here are trying to figure out what the hell is going on and your complaining is just cluttering the feed#i'm so... broiled over this yall
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Twenty One Pilots: From Bedroom Gigs To 'The Biggest Band In The World'
The Ohio band has paid their dues, and now, as MTV Artists To Watch, are gunning for global domination.
By James Montgomery (@positivnegativ)
Twenty One Pilots have one rather simple mission for 2013: global domination.
"Well, one of our goals for this year is to be a headliner, a 'hard ticket' as they say. We have the option to go out and be an opening band for a more established act, which obviously helps you gain fans and get exposure, but we're looking forward to being a headliner," singer Tyler Joseph explained. "And our dream? We want to be the biggest band in the world."
And if you think Joseph even blinked while saying this, well, then you probably don't know Twenty One Pilots (though given that they're the first pick in MTV's Artists To Watch campaign, that might change soon): The dynamic duo — it's Tyler on vocals, piano and keyboards, and manic masher Josh Dun behind the drumkit — hail from Columbus, Ohio and have clawed their way out of the epicenter of Buckeye Nation thanks to their mix of supreme confidence and a positively killer live show, one that brims with energy, acrobatics and theatrics and leaves both men absolutely spent each night. Of course, they'd have it no other way.
"We came from a place where we had to get people's attention. That started from playing in these bars, playing in these clubs, and making sure that even the three people who were there remembered us," Joseph said. "And now that we do have people's attention a little more, that aspect hasn't changed about us; we're still going to make sure you remember us when you come see us play.
"We've done everything. There was an older couple that had us come to their house, and we played in their bedroom one time, and there's the small clubs that people just go to hang out, they don't want to listen to music anyway," he continued. "And there's a lot of theatrical moments to our set, and a lot of people would see those moments, and they'd think we were just trying to make some sort of statement; but the truth is, we had to do that stuff in the beginning, just to get people to turn around. It's tough to compete with $3 pitcher night."
And while their shows pack plenty of punch, what's also earned Twenty One Pilots a fervent following is the deeply personal streak that runs through Joseph's lyrics. It's readily apparent on their new album, Vessel, which features songs like "Holding On To You" and "Guns For Hands," tracks that tackle tough subjects and serve as a cathartic release for the band's fans. And, not surprisingly, given his lofty ambitions, Joseph said that's been TOP's mission all along: to harness the power of music and, hopefully, help save some lives.
"Obviously music has helped me personally, and as much as I want to give back, it's not the main motivation. The main motivation is interacting every night with these people that are hurting; and it's not just kids, we get approached by all ranges of ages," he said. "Josh and I, we're able to go out and talk to people after the show, and we get to hear a lot of stories. We get to hear how our music has been affecting someone personally, and that's the stuff that fuels you. That's the stuff that justifies why you're in that city that night ... and talking to people every night and hearing their story is what inspires us."
#twenty one pilots#twentyonepilots#josh dun#joshua dun#tyler joseph#2013#jan#january#jan 2013#jan ‘13#jan 28#january 28#january 2013#january ‘13#interview#mtv#ntv news#text
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the keymash will always seem somewhat contained, because in essense the masher is spasming their hands upon the keyboard, and that doesn't give time to traverse left and right up and down. just the keys where they are get pressed.
Be honest. My keysmashing always has too many js and qs in it and thats why you won’t have sex with me. am i right?
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UNDER NIGHT IN-BIRTH II Sys: Celes Review (Steam)

UNDER NIGHT IN-BIRTH II Sys: Celes Review, The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
UNDER NIGHT IN-BIRTH II Sys: Celes Review Pros:
- Cool Anime style graphics. - 15.51GB download size. - Steam achievements. - Full controller support. - Graphics settings - resolution, screen setting, v-sync, anti-aliasing, adjust brightness, aspect ratio, and character visual improvements. - Controller settings - can remap controls for both players, choose PlayStation or Xbox button icons. - Keyboard settings - can remap controls. - Fighting gameplay. - The gallery shows off unlocked - main visuals, movies, character art, dialogue scenes, endings, SD characters, website art, pixel art, voices, BGM, and victory demos. - You get to unlock and customize - player cards, character colors, and announcer characters. - Training houses free training, tutorials, and missions. - Network (online) has many ways to play and offers - casual, ranked, and player modes. Character select, online leaderboards, replays, and a replay board to watch other people's replays. - Vs mode has vs player, vs CPU, watch, and replays. - Single-player has five modes - Arcade, score attack, time attack, survival, and mission. - Arcade mode lets you pick a character and play through their story. - Each character has a full bio and stats. - Twenty-three characters from the start with a twenty-fourth character to unlock. - In the single-player mode, you can pick any character, adjust button controls, and select the color scheme. - Mission mode is a case of doing particular combos in preset scenarios. - Five difficulties. - The round count for arcade mode can be set to 1 to 3. - Character conversation text can be set to instant or normal along with auto scroll and skip. - The stories in arcade mode are told by voiced character interactions. - Beautiful presentation. - Fast-paced combat. - Over-the-top visuals that show off the speed and ferocity of the gameplay. - Animated backdrop. - A command list can be brought up in the pause menu for combs and attacks. - Full combo counter, when getting high you get visual character pop-ups on the side of the screen. - 2D perspective. - Button mashers can at least get into the game. - Arcade mode has the Street Fighter sequence of shit-talking at the end of a fight. - All characters look fantastic and unique, from their sheer size to how they move. - You get pop-ups like counter and recovery in a match. - Each character shows your best score for each mode with that character. - IP is the credit earned in the game and this can be used to unlock some items in the gallery and player cards. - Even as a complete noob and bad fighting game player, I was able to pull off combos and special moves. UNDER NIGHT IN-BIRTH II Sys: Celes Review Cons: - The stories in arcade mode are just character interactions and occasional bits of still art. - Arcade mode feels like a set of matches against random people. - Online is very hard to get into, especially as a beginner. - You have to download replays to just view them. - Steam achievements were not popping up until the game was closed. - A few online disconnects. - Online is quite plain and does not have a lot of variation or long-term appeal. Related Post: TEKKEN 8 Video Review (PlayStation 5) UNDER NIGHT IN-BIRTH II Sys: Celes: Official website. Developer: Arc System Works Publisher: Arc System Works Store Links - Steam Read the full article
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Nobody asked for this, but I have been having thoughts™ about introducing RE Village characters to video games.
I think Salvatore would like playing more relaxed games. Visual novels, dating sims, life sims, point-and-click adventures, and story-heavy games where most of the player input comes in the form of dialogue options.
I think he'd enjoy clicker games as well. They usually aggravate his carpal tunnel, though.
He tends to stay away from more action-heavy stuff since he has difficulty remembering controls (especially when he's panicking), easily gets lost despite any available in-game maps (same), and generally has bad aim.
Sal has recreated himself, Miranda, and the other Lords in The Sims. He's also worked hard to get everyone's friendship stats in the green.
Cassandra enjoys fighting games (especially gory ones), hack 'n' slash, stealth games, beat 'em ups, and survival games.
She is incredibly competitive and will demand a rematch any time she loses.
Her controller rattles because she's thrown it one too many times/squeezes it too hard.
She plays everything on the highest available difficulty.
Bela doesn't indulge in gaming all that often but likes picking up roguelikes, puzzle games, turn-based strategy games, and text adventures when she does.
She exclusively plays in the dead of night when everyone else in the castle is asleep.
Also, she always uses a keyboard and mouse. Never a controller.
Daniela is fond of visual novels, party games, trivia games, and platformers.
She also plays those overpriced porn games on Steam. No headphones, door open, visible as her activity status on Discord and everything.
Any time Dani catches wind of one of her sisters playing a game, she will magically appear beside them and beg to join.
Donna would be all over the place in terms of game genres. She'll pick up almost anything at least once.
She's the type of player that, when asked if a game has fall damage (it does), makes her character vigorously shake their head no and lets her teammate break their legs.
She tea bags a lot as well.
She has a headset with a mic that's always on but never says a word.
You might hear Angie, though. Either in the background or if she wants to trash talk for Donna. She will insert her head between one side of the headphones and Donna's head so she can hear, then make the microphone peak with her screeching.
Angie is a button masher and loves playing with Donna. She gets aggressively competitive.
(Donna usually lets her win).
Karl's a fan of shooters, racing games, sandbox games, artillery games, and tower defense games.
He's all about the console wars. He has a particular interest in the bit wars.
Currently an Xbox guy.
His controller is covered in snack remnants.
He's prone to rage quit.
Alcina does not enjoy video games. They're not her thing. The only times she's played any is after being begged to by one or more of her daughters.
She finds them rather frustrating. The fact that every time she tries to press a button/key she accidentally presses three instead doesn't help.
She'd put a Will controller through the wall after refusing to wear the wrist strap.
#donna beneviento#angie the doll#alcina dimitrescu#bela dimitrescu#cassandra dimitrescu#daniela dimitrescu#karl heisenberg#salvatore moreau#resident evil village#resident evil 8
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top 5 times you've seen tmg
this resulted in me pulling up setlist fm and my travel spreadsheets to double check how many tmg shows i've actually been to and its 11 full shows and one instore so i do actually have to pick and its hard!!!
dublin 2019 - palmcorder yanya, waylon jennings live!, this is about when younger solidifed as one of my all time favourites. john played ash's request for birth of serpents back to back with my request for steal smoked fish in the encore and afterwards we hung out with matt and got hugs and were like, fully solidified as Those Two who were barrier at every show of the tour
dublin 2015 beat the champ tour - my first time! i flew from cardiff to dublin to stay with a pal and went to the gig on my own, got in the second row, and sobbed my way through most of the set next to an older irish woman who grabbed my hand during never quite free. the setlist was insane: cry for judas, ballad of bull ramos, heel turn 2, steal smoked fish, amy aka spent gladiator, and my first time ever hearing this year live. whelan's is a tiny venue, the crowd was rowdy af and joyful, and until this year it was the only full band show i'd been to!
brighton 2017 - last show of the goths tour, i tweeted john from outside the venue asking if i could teach myself how to make an origami unicorn before the show, would he consider playing from tg&y (my fav unreleased song). i successfully made the unicorn and left it on the keyboard, he held it up during high unicorn tolerance and referred to me as "his friend". he did play from tg&y during the solo set and it changed my brain chemistry forever. also this was maybe my favourite version of harlem roulette i've seen live?
leeds night 2 2019. i have loved all the leeds shows, the brudenell club is my favourite venue, the crowd is always incredible, hearing andrew eldritch is moving back to leeds in leeds remains one of the most joyful musical experiences of my life every goddamn time, but this show in particular had autoclave in the solo set and then the double whammy of cry for judas into woke up new. this was 18 months after ash and i lost a friend to suicide and woke up new hits different when you're in grief like that. getting to cry and hug my best friend listening to our favourite band together doesn't get old ever.
dublin 2017 - HEEL TURN 1 BABYYYYY. new chevrolet in flamess!! the young thousands!! you were cool in the encore!!!!! ash and i befriended a very chill dude at barrier who lost his shit when JD played masher in the solo set, extremely good vibes. but really: heel turn one. screaming "i/ i/ i'm not gonna die in here" with a room full of people increasingly loudly was just so much.
honorable mention for berlin 2022, my first and only show of this tour bc i got incredibly sick the day after the gig. but going to germany with ash to see tmg again post-pandemic was just such a joy. matt melted my face off with his guitar solo during dark in here, seeing a full band show for the first time since 2015 rocked, waylon jennings live! full band? incredible. i screamed along so hard to up the wolves that my mask fell off; the catharsis was deeply needed
#tmg#every show is special like all the leeds ones have been so good and unique; glasgow 2019 was insane#the leeds instore where they played cotton after i joked about wanting to hear it to ash earlier in the day?#thee band of all time for me
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Fresh Listen - The Squids, The Squids (Bankshots Music, Inc. and Oto-Songs, Inc., 1981) and Duganopacalypse Now (A Fan Compilation, circa 1981)
(Some pieces of recorded music operate more like organisms than records. They live, they breathe, they reproduce. Fresh Listen is a periodic review of recently and not-so-recently released albums that crawl among us like radioactive spiders, gifting us with superpowers from their stingers.)
The first band I ever loved was the Beatles, and John Lennon was dead years before I had any idea of who they were. It wasn’t until Kurt Cobain died that I had any interest in Nirvana--I recall an eighth grade classmate looking at mw with contempt after I told them I was unfamiliar with their music, when “Smells Like Teen Spirit” was already an MTV hit. The chemical composition of my brain was dissolved and reconstituted over the course of two weeks when, at twelve years old, I watched One Flew Over the Cuckoo’s Nest and Cool Hand Luke on late-night television, but both films were about twenty years old by then. I just heard of Herbie Hancock’s V.S.O.P. album, featuring Freddie Hubbard, Wayne Shorter, Ron Carter, and Tony Williams, about two weeks ago. I’m 42 years old now and I’ve only just come to realize how cutting and prescient Claude McKay’s novel Banjo is.
All this to say that I wish I’d been around when Honolulu’s The Squids were playing around town. (Much thanks to Roger and Leimomi from Aloha Got Soul for pointing me in the right direction.) The Squids were so odd and varied, a New Wave outfit with the muscularity and venom of the truest punk rock, able to invoke the B-52′s in the same gig as Talking Heads or the Ventures or the Specials, all with the same veracity, but much weirder and crueler. They married a sunny, breezy synth sound with an aesthetic that I can only describe as joyously psychopathic, spraying smart-ass malice on the unfortunate subjects of their songs.
Though the band only officially released a 7-inch EP in 1981 (currently unavailable on Amazon) Comrade Motopu, the mysterious archivist who, through digitized vinyl and cassette tapes, as well as donated photos, scanned liner notes, flyers and news releases, has painstakingly agglomerated Hawai‘i rock music and associated miscellany on a magnificent pre-Y2K looking website, has not only shared the Squids’ EP (featuring “Tourist Riot,” “‘Love Theme’ From Surfer Boy,” “In,” and “Rio”), but what is also listed as Duganopacalypse, a fan compilation with even more twisted tunes: “Medicine,” “Sexy,” “Head in the Sand,” the ska-soaked “New Girl in Town,” their partially awful, mostly spectacular “Cool Clear Water,” and “Pretty Vacant (with Dugan),” the Never Mind the Bullocks classic with a seemingly hated fan on the inarticulate vocals. I only pray that Comrade Motopu continues documenting this underhand era of Pacific rock music of the late Seventies to early Nineties--the site is a treasure, and more words about the bands highlighted on comrademotopu.com (the Vacuum and Yahweh’s Mistake, for instance) will be coming soon.
The Squids began as a concept by guitarist Beano Shots in 1979, later to take shape as a full-fledged human/cephalopod music group with members Kit and Gerry Ebersbach, Dave Trubitt, and Frank Orall. Those of us who sweatily flailed our way through a booze-and-drug bender on the strobe-lit (at least, as it appeared then) dance floor of the Wave Waikiki between the hours of 2 AM and 4 AM when all the other bars closed down would be surprised to learn that the now-demolished former nightclub, a hub for the scraped-out, after-hours husks operated by the residual combustion of chemicals in their blacked-out reptilian brains, once hosted the edgy Squids as the house band, presumably when the going-out crowd still had an affinity for fun, strong music, and did not simply seek to propel themselves upon the the mechanized beats and soulless zombie tracks initiated by a faceless button masher, in hopes that they would be manipulated, by the end of the night, into some loveless fuck with a nobody.
Of the Squids’ stage show, we have but one recorded example of the band live in concert: a faithful interpretation of the Sex Pistols’ “Pretty Vacant,” in which the players serve as back-up band for a loyal heckler known only as “Dugan.” Having taken (jokingly) enough shit from Dugan, the band harasses him into sing-shouting the song. The performance captures the “fuck you” sentiment of “Pretty Vacant” with a primitive abandon that almost makes the original seem like a Monkees’ tune. It also portrays a punk rock scene less enlightened to the diverse lifestyles it later engendered, when “dick sucking” was applied exclusively as a pejorative.
The same pissed-off adrenalin leads off the the 1981 EP in “Tourist Riot,” an apocalyptic narrative of that species of traveler compelled to hammer a new experience into a predetermined mold that will establish an appropriate backdrop to their social media posts. The tourists here burn hotels and smash out windows when their expectations aren’t suitably met--a bad vacation in which they are pushed around and mistreated leads the tourists to murder and mayhem.
“Tourist Riot” lays out the Squids’ music aspirations right away, especially in the interplay between Beano Shots’s electric guitar and Kit Ebersbach’s keyboards, which morph from forbidding electronic warning tones to psychedelic ghost notes to the replicated sirens of a city on fire, collateral damage in a war between locals and tourists. Following a surprisingly effective bridge that concludes with a shouted “Fuck it, I’m going to New York City!” is an atonal guitar solo reminiscent of Nels Cline asleep at the wheel, redeemed by a more fluid keyboard exploration.
When Jimi Hendrix claimed that “you’ll never hear surf music again” in 1967, he was, through the example of his own transcendent playing on “Third Stone from the Sun,” burying the corpse of that elementary, improvisationally unimaginative rock instrumental with the axe with which he had slew it. To that end, after hearing Jimi Hendrix and all the musical manifestations that took shape from his cosmic residue, it is sometimes hard to take surf music seriously. “‘ Love Theme’ from Surf Boy” comes across as the Squids’ winking parody of the genre, with its reverb, its whammy, its overall melancholy, and its simplicity. That said, there is some sophistication in the song’s structure, as if the wordless tune was more an exercise in technique, an attempt to take stock creatively before reaching out to a farther and stranger place.
On “In,” the guitars and keyboards snarl rabidly toward the same explosive destination, barely kept in check by the talents of the players. Lyrically minimalist, the song’s non-sequiturs slice through the instruments like assembled cut-up style by William S. Burroughs. “Are you losing sense of humor, could be Jesus was only kidding” followed by “are you losing sense of humor, could be Jesus was just a salesman.” These pieces of thoughts unfinished resonate in my head like something close to catchy--to what end, I don’t know. Where the keyboards overmatched the guitars on “Tourist Riot,” on “In” the guitar is locked in and dirty, climaxing in repetitive harmony between the instruments to close out the song.
When I first read the track listing to the 1981 EP, I thought the final song “Rio” would be a rough rendering of the hit video single by near-contemporaries Duran Duran (whose synth-guitar arrangements, though undoubtedly smoother, find relation in the Squids’ overall aesthetic). Instead, “Rio” is an acid commentary on the American Capitalist, represented as a white suit soaked in sweat, and his compulsion to foster vice and iniquity to exotic locales.
I’m not sure whether the fan compilation Duganopacalypse, also available for listening through the Comrade Motopu website, was recorded before, after, or during the sessions of the 1981 EP. A few tracks lead me to believe that the songwriting and arrangements are from a wiser, more sophisticated band, while other songs seem so apelike in their imitations as to come through as pointless satires, or maybe the explorations of a band trying to find its identity.
In “Medicine,” for instance, the Squids operate under an overpowering B-52′s filter that washes out their uniqueness. Whereas on previous tracks this influence existed only at the fringes of their sound, the singer on “Medicine” channels Fred Schneider on the verse and switches to David Bowie during the bridge. The role-play, though, doesn’t kill the the more interesting aspects of “Medicine”--its guitar lick is inventive and so wormy as to be slightly irritating, and the song’s themes, that one must willingly imbibe “the medicine” to accept the hypocrisies of this “downer world,” resound strongly to anyone who casts their eyes around a crowded room.
Where the B-52′s references go deep in “Medicine,” Talking Heads emerge in “Sexy,” from David Byrne’s vocal tics to the subtle and swampy “Take Me to the River” vibe. It goes beyond straight homage to cover band territory, but it does emphasize the band’s technical ability to lock into a groove. “New Girl in Town” is a heaping serving of not-completely-warmed-up ska leftovers, a bit misogynist (of its time, but still). “Head in the Sand,” regrettably, could have been the Squids’ crossover pop hit. I say “regrettably” because, even though the song has a point--that the ability of humans to maintain a semblance of happiness is to carefully cultivate the warm fuzz of obliviousness, sacrificing will to fate in the belief that nothing we could do to change anything would matter anyway--the effort seems more calculated than organic, a plastic approximation of the closest this band, given their specific set of skills, could get to a pop crossover hit. The work put into it seems to drain away at some of the dirty magic. It‘s self-conscious in a way that the other songs aren’t.
Finally we have “Cool Clear Water,” what would have been the band’s masterpiece if they’d spent a little more time recording a decent take (the version on the Duganopacalypse almost sounds live, though it could have been laid down in a rehearsal space). This is not the country classic performed by Marty Robbins and Johnny Cash. The Squids’ “Cool Clear Water” is the frightening confession of a soldier recently returned from the war in Vietnam, directed by an angel spirit to mass murder with a shotgun from a tower in town. When the killer is set to be executed, the angel spirit comforts him, tells him his spirit will be redeemed in heaven for “setting the people free.” The unnerving subject matter of “Cool Clear Water” is given sinister shape by the relentless horror-notes of Kit Ebersbach’s organ, the guitar holding down the song’s march toward inevitable nothingness because the bass (normally played with elan by Gerry Ebersbach) is a complete mess (I’m not sure if she hadn't learned the song or if she just showed up at the gig drunk).
As Marc Maron frequently says on his podcast, “there’s no late to the party” anymore, given the the amount of content available to all of us via the digital consciousness that we are now more plugged into than not. But I’ve waited all my life to lose myself in something vital, of the moment, with my eyes and ears and heart present while the thing is taking shape, at its most temporal. I feel that way listening to the Squids. I wish I could have seen them at one of their Wave gigs. I wish I could have had a beer with them afterward, and gushed in the embarrassing way I do about things I love.
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If lamias play Cuphead, which bosses would lamias likely have difficulty beating & why?
*Well, being a complete non-gamer, I have not played Cuphead, but I will tell you each lamia bittybone’s gamer strengths so that you can decide which bosses they would defeat easily and which they would struggle against.
Papython (UT!Papyrus): excellent at puzzle solving, not so good at real-time fighting
Corny (UT!Sans): not very quick on the keys, but picks up patterns well
Krait (Gaster): great at recognizing and remembering patterns, not a fan of any sort of violence
Honey Bo (US!Papyrus): great hand-eye coordination, gets bored with games that have too many repetitive battles/actions
Pygmy (US!Sans): quick on the keys, can become overwhelmed
King (UF!Papyrus): uses blocks, counters, and special attacks with precision, often loses focus on the battle in favor of doing extravagant moves
Coral (UF!Sans): key-masher (as a strength and a weakness), stubborn (as a gamer strength)
Chain (SF!Papyrus): pretty well-rounded skills, can figure out most battles within a few tries, would probably do the best of all the lamias
Mamba (SF!Sans): key-masher, aggressive (pros), easily frustrated, rage-quitter (cons), will probably throw a keyboard or controller and accuse the game of cheating
*Feel free to leave a comment if you are familiar with Cuphead and know which bosses the lamias would struggle against.
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Bambam
Bambam – a simple baby keyboard (and gamepad) masher application https://archivegame.org/bambam/
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So I picked up Assassin’s Creed Origins and Odyssey in the Steam Summer sale. I’ve been interested for a while ever since I saw a trailer on the TV. Seemed like just my kind of game being third person (first person makes me motion sick) and with the strong story. But they were so expensive that I wasn’t willing to chance it. Well 80% off persuaded me to have a go.
I’m utterly terrible at gaming.
I actually finished Jedi Fallen Order and got about 93% complete, (I keep meaning to go back and finish it off to actually 100% a game), but I did it on Story Mode and I still had trouble on occasion. I don’t know if it’s because I didn’t grow up with controller games but I struggle to remember the buttons. I am the textbook definition of button masher. It’s a bit weird as I manage Warcraft ok but that’s a keyboard/mouse I guess.
Anyway, so I’m trying out Origins and I have two main issues straight away:
1) the camera. It doesn’t stay behind my character like it does in Warcraft and doesn’t behave itself like it does in Fallen Order. I try and adjust it and a slight touch makes it swing round and point at the floor. What I’ve taken to doing is correcting it with the mouse every now and then but otherwise using the controller.
2) probably connected to the camera thing I can’t aim to use a bow. To ‘fix’ this I turned on full targeting support. I’m literally playing the easiest of easy modes.
Anyway going from Origins to Odyssey is a bit like going in between the Lego games. The buttons are mostly the same but a teeny bit different and I had trouble with that as I tried out Odyssey this morning and then went back to Origins this evening. I think Odyssey is slightly better with the camera and also I seem to kill what I stealth attack in Odyssey whereas they just roll around on the floor in Origins. I’m a bit confused like will they get back up again?
Right so back to origins and more of “Sam is utterly terrible at this” because I was level 4 and the next story quest was marked as level 5. So I was trying to level up and I went to this area which had the objective of “looting 3 treasures” and so I was running around killing guards (and utterly failing at finding the treasures) and then somehow I wound up doing the story quest that I thought I was avoiding ??? I’m still not at all sure how I managed that. I was very confused because I thought I died at one point because I couldn’t take out these soldiers but then I think I wasn’t supposed to be able to so it wasn’t my incompetence after all? I was tied up and in a cutscene after so probably not my fault.
This is definitely a “go slow” game with all the cutscenes and voice acting and (in Odyssey) conversations with dialogue options. I don’t mind that. I play Warcraft in a very “goal-orientated” way. I’m going after X achievement, or Y drop or I’m levelling Z character etc. This go slow approach is much more how I play Swtor (and man I’ve forgotten about that game again oops).
Despite having it on the easiest of easy modes I’m still confused about where I should put my points. I should probably google to make sure I’m not making life hard for myself. It was easier with Fallen Order as ultimately it didn’t matter as you can unlock them all whereas I don’t think that’s true in AC. Gear at least is easy enough, if it’s green ^ then I use it, if it’s red v then I stick with what I’m wearing. The quest system is still a bit ??? to me because there are these hostile areas on the map which appear when I enter them, and have objectives, but aren’t quests in my log.
There’s a day and night cycle which indicates time passing but I don’t know if that’s important. In Odyssey this character wants these bandits taken care of ‘today’ but I’m hoping that still means I can do it when I’m ready.
Basically I’m just bumbling about. I don’t quite understand how to use the eagle. I think I’m supposed to spot objectives with it but I’m not quite sure how. That would probably be useful to know because I never did find any of those treasures I was looking for when I accidentally the story quest /eyeroll. I just googled and apparently I turn in the direction of yellow until it all goes yellow and then focus. So I’ll try that!
Anyway it’s a very shiny game. I like the historical aspect. It’s a cool world to run around in. My incompetence sucks a bit because I don’t like feeling like I’m bumbling about, it detracts from the immersion. However, the real issue is my commitment. I’m great at starting games - terrible at finishing them. I have lots laying around unplayed for months at a time. The only game I play regularly is Warcraft and I guess that’s time investment enough on it’s own.
So I can’t guarantee when (or if) I’ll ever finish AC Origins or Odyssey but for the moment they are getting a thumbs up :)
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Finally, a generator for us Tops
https://perchance.org/keyboard-masher-4t8j9kjzsak74uvfj93
szwq98srjloasbtmmul
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Pocket Bravery Review (Steam)

For this Pocket Bravery Review, we play a game Inspired by classic fighting games from the 90s such as Street Fighter, Fatal Fury, and The King of Fighters, 'Pocket Bravery channels the 'Neo Geo Pocket' aesthetic for a modern fighting game with a retro twist!
Pocket Bravery Review Pros:
- Decent graphics. - 12.12GB download size. - Steam achievements. - Full controller support. - Graphics settings - resolution, display, brightness, scan lines, CRT filter, grain filter, and chromatic. - 2D fighting gameplay. - Can rebind controls for both the keyboard and the controller buttons. - Edit controls for each player. - Accessibility options - announcer (default/descriptive), subtitles font size, high contrast, colorblind support, and intensity. - 8 difficulty levels. - Rounds can be set to 1, 3, or 5. - Seven ways to play - story, arcade, versus, online, extra modes, tutorials, and training. - The tutorial is split into 3 areas - basic, gauge, and technical terms. - You have a light and heavy kick and punch. - Blocking will break down your shield icon and when it shatters you are momentarily stunned. - Uses the back movement for blocking. - The gray bar above your name is the stun bar, as you land attacks you fill your opponent's bar, you fill it to stun them. - You can escape grabs. - Two controller types - default (standard inputs) and accessible (simple combination inputs). - Fast loading times. - The power gauge fills up as you fight and once full you can pull off special moves. - Full combo system at play. - The elemental bar is harder to fill up but once full does harder hitting and more game-changing attacks. - You can pull off breaks to stop an attack or combo. - S cancels allow you to use half your gauge bar to stop an opponent's special. - Cancels are the same as above but for the elemental attacks. - The online mode consists of causal matches, ranked matches, invites, and ranking. - The profile is your character card and you can edit - avatar, background, title, favorite character, favorite stage, and your region. - Uses the title cards like in Street Fighter and the tags for rank like in Virtua Fighter. - You can see a full breakdown of your stats. - 16 stages with 12 available at the start and the rest having to be unlocked. - The shop is where you can buy stages, colors for your Fighters, customisation items (titles/avatars, etc.), and rarities. - 12 characters with ten available at the start and the rest to be unlocked. - The gallery houses all unlocked art, sounds, and videos. - The unlock conditions are shown so you know what to do. - Combo Factory lets you create and assign your own combo sequences. - Training mode lets you set up a scenario and practice. - The extra mode offers - survival, time attack, and trials. - Versus can be local play or against a CPU. - Arcade mode is a case of running through opponents until you get to the final boss. - Story mode houses cutscenes, and stories for the characters. - Really cool artwork and cutscene work. - Button mashers can still triumph. - The way that story mode flows is really cool and different. - Access at all times to the move lists for your character. - End of match breakdown. - Cool animated backgrounds and locations. - You get a bit of trash talk at the end of a match in arcade mode. Pocket Bravery Review Cons: - The tutorial in the story mode is a million times better than the tutorial section in the menu. - I'm the tutorial mode you cannot skip a move you have trouble with. - A lot to take in with multiple gauges to fill and a host of cancels and Breakers. - Takes a lot from street fighters from the world map stage selection in arcade mode to the end of the fight trash-talking. - You can change the controller type (default/accessible) from the menu. - The AI can get very cheap, especially on higher difficulties. Related Post: Taito Milestones 2 Review (Nintendo Switch OLED) Pocket Bravery: Official website. Developer: Statera Studio Publisher: PQube Store Links - Steam Read the full article
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36 Insanely Handy Gadgets Thatll Fit in Your Pocket
These gadgets will make your life easier, and the best part is that they're portable AF!
We hope you find these handy products as awesome as we do. Just an FYI: 22Words is a participant in the Amazon affiliate program, and may receive a share of sales from links on this page.
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These Foldable Grocery Bags

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If you’re anyone like everyone, the trunk of your car is constantly full and floating with reusable grocery bags. Here, you get seven of them that fold up into a super manageable size!
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This 4-in-1 Camping Utensil

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This 4-in-1 utensil is perfect for camping or long backpacking trips. It comes with a fork, a knife, a spoon, and most importantly, a bottle opener.
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This Handheld Fan

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Keep yourself constantly cool while looking constantly cool with this slim handheld fan that fits right in your pocket.
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This Travel Surge Protector

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This portable surge protector is perfect for when you travel. It protects your devices and has multiple USB plug-ins.
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This Carabiner Keychain

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This keychain is heavy-duty and super practical. Everyone can use a carabiner, and with this baby, you won’t have to worry about the safety of your keys.
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This Moisturizing Lip Balm

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Maybelline Baby Lips Moisturizing Lip Balm comes in six different cute colors and will keep your lips moist and kissable all day long!
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This Fancy Fountain Pen

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A fountain pen is a neat gift for the writer type in your life, and this one comes in six funky retro designs and colors (although this marigold/flower color is a personal favorite).
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This Leather Headphone Wrap

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It keeps your headphones untangled and tightly wound, and it’s made of rustic, high-quality leather. This little guy is calling your name.
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This Single-Use Emergency Charger

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These emergency phone chargers are disposable and one-use only for those dire situations we all find ourselves in now and again. They’re portable and have a built-in micro-USB connector. No cable required. It’s easy enough to stick one of these in your bag just in case.
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These Hydrating Tablets

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Hydration is more important than we give it credit for. This pocket-sized tube contains 20 electrolyte tabs when you’re in dire need of a boost. Whether you’re sweating a lot of sick and dehydrated, these are good to have on you. They dissolve in water immediately.
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These Space-Saving Travel Bags

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No need for a vacuum sealer for these babies. All you have to do is fill the bags with your clothes, clip it closed, roll the bag to push the air out of the valves on the side, and pack with ease! This deal comes with five medium and 5 large bags.
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This Tile Mate Key Finder

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You will shave years off of the time you spend looking for your keys and your wallet when you use the Tile Mate key finder. It connects to your smartphone via Bluetooth and helps you recover your stuff without any fuss.
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This Pocket Corkscrew

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Can you imagine getting to the park for your picnic and not having a corkscrew with which to open your wine bottle? With this three-pack of corkscrews that fit in your pocket, that will never be a problem again.
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These Foldable Flats
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Guaranteed there will be a moment in your life when you’re coming out of the club at 2 a.m. on Saturday morning or your sandals break right in the middle of that new European city you’re exploring when you’ll be glad to have a pair of foldable flats in your purse.
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This Keychain Pill Fob

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This stainless steel pill fob is a great way to carry your meds with you without lugging around a giant pill box, or, like I do it, a ziploc bag of loose pills.
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This Teeth Whitening Stick

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Join the Miswak club! This all-natural stick whitens your teeth on the go! It doesn’t require any water or toothpaste. And it even comes with a case, so you can keep it right in your purse!
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This Cableyoyo

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This tiny contraption will keep your headphones totally organized. It’s literally $5. You can’t beat that.
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This Camera Lens

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Up your smartphone photo game with this 2-in1 macro and wide angle lens that clips right on to your phone, tablet, or even laptop lens.
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This Headphone Splitter

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While it might seem romantic to share a pair of headphones, it never really works out. With this tiny headphone splitter that fits right on your keychain, you’ll always have a way for two to listen!
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This Credit Card Holder
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Not only is this credit card wallet going to keep you super organized, but it also blocks RFID scanners to keep your information safe. There are 11 different colors and designs to chose from!
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This Smart Plug

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Link your life up to your smartphone with this smart plug! It works with Alexa voice control, and you can turn your electronics on and off from anywhere using it. Get ultimate control now!
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These Magnetic Twist Ties

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Magnetic twist ties will change your life! Whether you’re twisting close a loaf of bread or bunching together some cords, they’ll be there for you!
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These Bluetooth Headphones

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No one wants to fumble with wires and cords while you’re working out and trying to listen to music. That’s where these discreet, easy-to-use Bluetooth headphones come in.
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This Magnetic Car Mount

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All you have to do is place a thin magnet on the back of your phone (or between your phone and case), and voila! You have the most effective, amazing product experience ever. Take it from me. I have one of these magnetic car mounts and it has changed my life. I’m not exaggerating.
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This Beaty-Blending Makeup Brush

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This makeup blending sponge is the gold standard. It’s washable and reusable and has more than 1,000 reviews, so you know it’s good.
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This Inflatable Travel Pillow

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A travel pillow is essential when you’re taking a long plane trip, but then you have to carry it with you wherever you go! This one inflates, which means it also deflates into a tiny roll that fits right in your pocket!
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These Natural Deodorizing Bags

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These bags use activated charcoal to naturally strip your closet, gym bag, or luggage of nasty odors. These little ones are ideal for traveling.
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This Toilet Spray

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How clever is Poo-Pourri?! If you weren’t convinced just based on the name, spray this all-natural stuff before you go number two to eliminate gross smells before they even start.
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These Collapsible Pet Bowls

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If you travel with your pet or even if you just take them to the dog park regularly, you need portable bowls that are easy to pack. These collapse into flat discs to do just that!
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These Foldable Reading Glasses
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You may not be able to deny that you need reading glasses, but you can deny that you have to wear them around your neck or carry a big case with your everywhere. These fold up into a tiny metal case that’s so easy to throw in your pocket or your purse.
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This Heat Bag Sealer

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Seriously, this heat bag sealer is so much fun to use that you might just close up and open your chip bags just to use it again. It’s the most effective way to keep your snacks fresh!
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This Magnetic Wristband

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File this in the “Why Didn’t They Think of This Way Sooner” department. Now your handy project won’t be held up because you’ve kicked your nails everywhere and have to gingerly search for them.
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This Indestructible Lightning Cable

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Braided cords are way more indestructible than your average charger. More than 3,500 people who’ve reviewed this product agree that it’s totally worth it.
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This Portable Battery Pack

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This portable charger is teeny tiny, but it still packs a powerful punch. It can add up to two full charges to your phone, and it fits in your pocket.
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This Thumb Thing for Reading

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It’s called the Thumb Thing. That’s all you need to know. But really, it will make reading and keeping your place in books way easier.
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This Keyboard Cleaner

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This goopy gel sticks to all the crud that gets stuck in between the buttons of your keyboards and in the holes of your devices. But it can also be used on window sills, remote controls, and any other hard-to-reach places. It’s totally safe and it lasts a good amount of time, too!
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I can't play Devil May Cry-style button mashers because of my RSI, except under difficulty settings like "Easy Auto."
I have something called extensor tenosynovitis, which is swelling and inflammation in the tendon sheathes of the wrist. I'm wearing this brace on my wrist for compression, and I haven't even done anything today to stress my wrist or hand. It's just the weather — fluctuations in barometric pressure — causing swelling and aching.

The symptoms, when it first flared up, consisted of extreme sensitivity in all of the nerves in my hand, such that even the gentle pressure of turning a key in a lock or typing on a keyboard felt like I was having needles jabbed repeatedly into my skin. I had to start wearing a wrist brace (one larger than that) and for a good two months I was on these prescription-strength napocin (naproxen sodium, i.e. Aleve) horse pills for two months, up to 800 milligrams per day, to reduce that swelling and inflammation.
Here's a partial list of other things I cannot do without triggering these symptoms:
Many routine cooking and baking motions, such as certain kinds of stirring or rolling out dough
Play bass (unless I'm standing, but I have scoliosis, too, which means I need back support to stay upright) (this is a source of a lot of heartbreak for me, because I love music)
Anything that involves a lot of wrist rotation or rapid repetitive finger motions
This latter category includes many kinds of sexual activity that I, as a gay woman, like to participate in
Is this making sense yet?
The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.
Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.
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