#Lasers electricity plasma...
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maybeitsalivescribbles · 5 months ago
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Superpowers: a recap
You know, I often tend to skip superpowers under the rug when I write my snippets- which is kind of a problem in a Hero/Villain setting.
So this is a recap to help me remember the possibilities, in case it can help anyone else:
LIST OF POWERS
Classical set
Super strength
Super endurance
Super speed
Telekinesis
Teleportation
Forcefields
Laser eyes (classical because of Superman, but I still think this is bonkers)
Immune to superpowers/elements/illness/etc
Flight
Healing (themself or others)
Can speak to animals/plants
Hypnotism
Immortality
Wish-granting
Astral projection
Miscellaneous
Can steal power from others (forever or it’s temporary)
Has non-human animal anatomy (reptilian scales, horns, produces poison, etc)
Can break into parts and reassemble
Can make clone(s) of themself
Immune to gravity (the fall doesn’t kill you, can jump as high as you like, can crawl on walls, etc)
Super instinct (can sense when something’s wrong, when someone is lying)
Can control fibers/clothes
Can create portals to anywhere else
Control of one single type of object (doors, trains, cars, paper, etc)
Control anything made by humans
Music powers
Can force everyone to dance
Can control voices/can take voices away
Can control volume of any sound
Charm people when they play an instrument/sing
Can summon music whenever they like
They get an upgrade (super strength, etc) every time there’s music
Elemental/Nature powers
Can control fire/ashes
Can control electricity
Can control water/ice
Can control plasma
Can control air/wind/gazes
Can control earth/magma
Can control metal
Can control light/shadows/colors
Can walk on water/wind/lava/rainbows
Can breathe underwater/in space
Can burrow into earth
Can control temperature
Can control the weather
Control of life forms
Can control humans
Can control beasts
Can control plants
Can control...mushrooms, I guess ?
Can control viruses and bacteria
Can control blood
Everything they touch die
Everything they touch come back to life
Can accelerate/slow down aging
=> is the life form conscious while under control ? Can they fight back? Do they have to be okay with it?
Sense powers
(Reminder: human senses are hearing, vision, touch, taste, smell, vestibular)
Better senses (better sight, better hearing, etc)
X-ray vision
Can see every place they like or eavesdrop everywhere
Can manipulate the senses of others (can heighten them or cancel them)
Can inflict pain
Emotions
Their sheer presence induces an emotion (fear, love, etc)
Can force to feel an emotion/heighten or dull emotions
Can project their own emotions into others
Empathy (they feel the emotions of others)
Shapeshifter
Can reduce/aggrandize their size
Can seem much older or younger
Intangibility
Invisibility
Strechability
Can take the form of another thing/person
Can take the form of any human
Can take the form of anything (animal/plant/object/liquid/gas/etc)
Reverse Shapeshifter: can transform others into an animal/stone/plant/anything
Mindpower
telepathy
illusions
possession/mind control
can mess with memory
can mess with dreams
Time powers
Can time travel (future/past)
Can froze time
Can predict the future/see the past
Oh now that's just cheating
Reality wrapper
Luck
Everything they create becomes real
Can choose any superpower they want according to the situation
GENERAL QUESTIONS
Is the character okay with their power ?
they hate it it’s a curse to them
they wish it were different (stronger, another power altogether, etc)
they don’t mind
they really enjoy it
it’s their whole identity
Etc.
If they hate it, is it because:
it hurts
it could hurt someone/something else
it’s useless/ it’s not offensive
it goes against their personality
people hate it too
it makes people treating them as a tool
Can they control it?
they’re a walking disaster
using it makes them sick
perfect control, natural or learned
they don’t even need to think about it
etc
How powerful it is?
(Ex control of fire: can barely light a match versus can set in fire the whole country)
Characters with weak powers my beloveds. It's about them fighting when they know they will lose, putting everything they have in the fight, keeping their head high when people sneer at them. It's about them enjoying their power without having it to be useful, or forcing them to be creative and smart about/around it.
Overpowered characters my beloveds. It's not about them winning the fight because the answer is obvious, it's about them dealing with too much power in a fragile world, the gap between them and the others, how it impacts their relationships, their morality - never hesitate to make a character like this. It can be terrifying, it can be hilarious, it can be great. No trope is bad, it all depends on how it's used.
What is the source of their power ?
failed experiment?
successful experiment?
got them from a supernatural being?
got them from their family?
got them from a magical object?
When did they get it ?
when born?
during childhood ? Teen years ?
grown-up ?
Was it expected or not?
Is getting this power a one time thing or do they need to renew it ?
(via sacrifice, offering, a special food/medicine, a good/bad deed, etc)
Can they give it to someone else?
Can it go away/fade?
Does it grow stronger/weaker with age?
Is it affected by the health of the character ?
(Is the power weaker when the character is sick, or is it stronger as a defense measure ? Does it become unpredictable?)
Does it hurt using it/not using it?
(Because it takes too much on the body/because it forces to repress an important part of the self)
Does the power change their personality in a good/bad way?
(Does it corrupt them, does it force them to see the world in a new light, etc)
Can their power combine with someone else’s ?
Do they have a weakness/something that cancels their abilities?
Do they have special needs because of it ?
(Do they need glasses, headphones, medicine, a special diet, etc)
Are they immune to their own power or do they take damage ?
(Ex : is your character able to control fire is fireproof or not?)
How much do they rely on it?
they use them for everything
they use them often
they could do without
it’s barely an afterthought to them
they never use it
etc
How do they use it ?
Raising their hand
With their eyes
With some object
They don’t have to do anything
Etc
How does this power is perceived by the others?
This makes them a god
This makes them a star
This makes them totally mundane
This makes them look really stupid
This makes them a nuisance
This makes them someone to be killed at all costs
Etc.
About the suit
Is that for protection ?
Is it an uniform ?
Is it here for the vibe ?
Does it strengthen their abilities?
Does it have gadgets ?
How (im)practical is it ?
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yousadclownofaman · 1 year ago
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Whitehall Workshops Experimental Weapons pt 2/???
I got bit by the bug again & have booted up my console Fallout 4 files, which means the Wacky Weapons Workshop is back in my greedy little hands. Here’s some more ideas for arms that might come out of the various settlements being half-run by my Vault 49er, Whipstitch Whitehall.
Gamma Defender Mk I
Gamma Defenders were ideated as a solution to handmade energy weapons being able to carry a payload beyond traditional energy damage from lasers or plasma reactors. Parts were sourced from relatively common sights; glass tubes & hose connections from prewar Corvega engines, broken down Gamma Guns from scavenging the outskirts of the Glowing Sea, and any rusted-out revolver frame that still has a working trigger and cylinder hinge. The traditional revolver magazine is converted into a hinged energy cell caddy, and electrical components replace much of the revolver frame forward of the magazine.
Unfortunately, the weapon was quite clumsy and not easily transported over long distances, as it couldn’t fit into traditional chest or hip holsters. Another problem arose from the unstable radiation sinks installed around the “barrel tube”, which required operators to handle the active weapon strictly with lead-lined gloves. To accommodate this, a late-stage modification was added to the Mk I’s blueprints—an extended trigger guard to more-comfortably accept lead-lined gloves. With its long list of manufacturing nuances the Mk I saw minor use defending small settlements across the northern stretch of the Commonwealth. After a few short years however the availability of other Whitehall Workshop weapons like the Salvaged SynthLaz & the LACS began overshadowing the Gamma Defender Mk I, and its blueprints soon cluttered the shelves of many an isolated workshop.
Further experimentation needed.
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goldmanguyperson · 3 months ago
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snt it kind of odd that theres ALWAYS lasers in sci fi. Kinetic and explosive weapons are really more than enough and they also definitely would require less electricity than lasers. i mean i guess theres shields and stuff in sci fi a lot of the time too but it would be kind of weird for physical objects to not be able to pass through those while lasers can. youd think the lasers would interact more with the shields than the physical objects cuz theyre both supposedly more energy than matter. unless the lasers are plasma i guess. but even then heat is energy so like id think the shield could dissipate the energy and render the projectile kinetic anyways. Actually i think a lot of the time shield is used as counter to laser projectiles in sci fi but still like. why use them then. Because a laser goes at the speed of light, maybe? but theyre NEVER depicted as going that fast. They seem to go the same speed as if not slower than like bullets and stuff. Idk. Sci fi tropes often make not a lot of sense honestly
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mysteroads · 1 year ago
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Just bragging, but look at these NPCs I made! Behold! ALL the UA Third Years!
The UA Third Years in no particular order:
Name/Hero Name - M for male or F for female, "Quirk Name" quirk description.
Mirio Togata/Lemillion (canon character) - M, “Permeation” grants the user the ability to phase their body through all matter. ~Doesn’t participate in the Exam~
Tamaki Amajiki/Suneater (canon character) - M, “Manifest”  grants the user the ability to enhance their body parts with the characteristics of anything they consume.
Nejire Hado/Nejire Chan (canon character) - F, “Wave Motion”, grants the user the ability to convert her vitality into energy and release it in the form of exceptionally powerful spiral shockwaves, can fly*
Yuyu Haya/Diana (canon character) - F, “Electric Arrow”  grants the user the ability to create a bow and arrows from electricity gathered from the air around her. She gets very staticky on dry days.
Kazue Yokota/Illusionist - F, “Light Illusion” grants the user the power to generate and manipulate small to moderate sized illusions. Requires concentration.
Yōta Hidaka/Ricochet - M, “Kinetics” The power to store kinetic energy after being hit. Limit to how much he can store before it has to be released. (Toga stabs this one)
Naomi Ikeda/Lady Luck - F, “Luck” grants the user the ability to shift probability in their favor. They can’t do anything huge like survive jumping without a parachute, but quarter machines are theirs to toy with.
Yoshio Yamaguchi/Shield Hero - M, “Shield” grants the user the ability to create shields of various sizes and types.
Haruna Shinkawa/Soulsword - F, “Demon Weapon” grants the user the ability to shapeshift into a sword. Haruna specifically changes into a European style sword and is a fan of Arthurian Legends.
Juro Nishimura/Morph - M, “Body Builder” grants the user the ability to temporarily change his body to mimic any construction-style substance he touches (ex: concrete, steel, wood). Changes can last for up to an hour, but the more he changes, the faster he runs out of energy and the less time he has for each morph.
Hideyoshi Kanda/Roostertail - M, “Chicken” grants the user the ability to transform into a giant 10 foot rooster (think terror bird) with a sonic crow.
Chō Sugimura/Pause Button - F, “Time Stop” grants the user the ability to freeze time for thirty seconds. Recharge of one day required. 
Katsu Saitou/Tremors - M, “Earthquake” The ability to make the ground shake, can cause liquefaction under the right circumstances.
Yoshie Urano/Plasma Bolt - M, “Plasma Bolt” grants the user the ability to generate and manipulate plasma balls, including throwing energy blasts.
Yaeko Moriyama/Eleventh Metal - F, “Magnetic” grants the user the ability to mess with metal's polarity, as well as magnetize themselves. She can use this to “jump” long distances by pushing off metal and then pulling herself to a new metal by changing her and its polarity. Only works if the metal is heavier than she is.
Kōta Yukimura/Rōnin - M, “Stat Boost” grants the user the ability superhuman reflexes and increased stamina. Prefers to use a katana because aesthetic.
Reiko Hino/Misty - F, “Sublimation” grants the user the ability to transform into a fog-like form. The user still has to take in oxygen and cannot permeate through objects.
Akiko Yamauchi/Whirlwind - F, “Telekinesis” grants the user to move objects with her mind, but only objects weighing less than 20 lbs. She can pick up quite a few though and likes to make a vortex of ouch! around her.
Takako Shibuya/MoonBeam - M, “Laser Beam” grants the user the ability to shoot a laser beam from his third eye. The beam is a bright silvery white and can vary in temperature, from mild burn to welding-torch. Too much use can cause MoonBeam to go temporarily blind in his third eye.
Isamu Iwai/Featherweight - M, “Mass” grants the user the ability to change an object’s mass temporarily if he touches it. Mass returns to normal after five minutes.
Hayate Miyamoto/Aquifer - M, “Water” grants the user the ability to create water and, to some extent, manipulate water he did not create. 
 Ryoichi Miyake/Hermes - M, “Winged Feet” grants the user the ability to fly very fast with winged feet.
 Hachirou Hashiguchi/Wolfgang - M, “Wolf” grants the user the ability to blow giant gusts of wind with his mouth. (He’s also a wolf heteromorph and Winterheart’s big brother!)
Miki Amano/Slime Devil - F, “Slime” grants the user the ability to generate slime that can either stay slick, get sticky, or harden to trap villains. She can generate slime from anywhere, but she prefers to use her hands.
Naruhito Sano/Batman - M, “Bat” a partial bat mutation. Can’t fly fast but can still fly, very good at echolocation and can even knock someone out with a sound wave if he gets close enough. He has very sensitive hearing, but is nearsighted. 
Kiyo Takenaka/Delirium - F, “Fever Dream” can cause terrifying hallucinations when she meets her opponent’s eyes. A strong willed enough victim can break free, though.
Shizuko Inaba/LaVenus - F, “Venus Flytrap” grants the user the ability to grow giant venus flytraps from her fingers and arms. The stems can get very long, and the flytrap heads are the size of basketballs. The flytraps can move independently of her will. She can also create one giant flytrap.
 Kenzou Satō/ZoomZoom - M, “Speedster” grants the user the ability to run very very fast. They are not as fast as the Flash or Hawks, but he’s considered on par with Ingenium. 
Akane Arima/Comet - F, “Meteor Hands” grants the user the ability to create bowling ball sized rocks, set them on fire, and throw them with incredible speed and accuracy.
Sumire Fukui/Obscurus  - F, grants the user the ability to create a field of darkness around themselves up to thirty feet diameter. They can see in the dark, but it cancels out all other types of vision.
Akihito Yoshino/Tarantella  - M, “Tarantula” grants the user the ability to use thermal vision, web creation (from their wrists) for sticky nets and ropes, and climb sheer walls. Since they’re a spider heteromorph, they have six arms, extra eyes, and is extra strong.
Shichirou Iwamoto/Captain Kangaroo - M, “Kangaroo” can do everything a kangaroo can, BIG muscles and can punch your lights out. Kangaroo heteromorph, of course.
Shinsuke Shimizu/Catscratch - M, “Scratch” grants the user the ability of silver fingernails that can lengthen to a foot long and can cut through steel.
 Osamu Ōshiro/Freeze Frame - M “Finger Frame” grants the user the ability to freeze something just by catching it between the square of their fingers, like he was making a frame around it. Freeze as in stop, not as in cold, and the fingers must be square and touching. The farther away and the more things caught between the frame, the harder the frozen things fight to start again.
Sayuri Hashiguchi/Winterheart - F, “Cold Breath” grants the user the ability to breathe freezing air and snow. Basically the exact opposite of breathing fire. (She’s Big Bad Wolf’s twin sister, but she’s not a heteromorph!)
Masato Yoshida/Bones - M, “Bone Armor” grants the user the ability to create armor made of super dense bone. He can even bounce bullets off it. Has been likened to an armadillo to tease him.
Yuu Seki/Cable - F, “Steel Medusa”  grants the user the ability to manipulate her hair made of steel cables.
Akito Maeda/X-Ray - F, “Identifying Eye” grants the user the ability to see weak points in structures and enemies. However, she herself has no extra strength or speed, and her vision can be overwhelmed.
Daigo Kanemaru/Porcupine - M, “Needle Spit” Can spit various amounts of needles of different sorts and lengths.
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weaselle · 4 months ago
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So it's time to go back through and reconnect with Starsys 9 my dream video game project.
It combines a mix of genres, so players can be like, a cyborg human piloting a robot mech, or an alien beast creature, or an elven vampire necromancer, etc.... playing these diverse characters in a MOBA ARPG with FPS and RTS elements. I know, but the heart wants what the heart wants
(please excuse my "drawings", you can see why i'm excited to commission someone for some better concept art)
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there are 3 factions: Cyberians, the Sporeborn, and Dimenkind
Cyberians - humanoid cyborgs that often pilot robot mech suits
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Sporeborn - Different alien species (many insectoid) all unified through infection by a sapient fungus
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Dimens or Dimenkind - fantasy/horror genre characters like dwarves and werewolves that are pulled from other dimensions by godlike cthulhuic trans-dimensional beings (hence the name Dimens, from the word dimension, but also like demons)
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each faction requires some but not all of the resources available on the planet, (water, organic hydrocarbons, minerals/metal, sulfur, methane) and they fight for access to, or control of, these resources. Resources typically need to be harvested and processed, and each faction has special installations/work units to do this.
Each faction has access to specific types of damage, with some overlap. Each faction tends to have weakness to certain damage types and resistance to certain damage types. Cyberians do: kinetic(bullets)/explosive/physical (melee)/electric/laser Sporeborn do: plasma/physical (melee)/chemical/biological Dimenkind do: physical (melee)/elemental/magic damage/curse damage (debuffs)
The total effect of resource needs, damage weaknesses, damage resistance, and damage capabilities results in a sort of nesting doll system of rock/paper/scissors relationships
Each faction maintains a control zone, in which their dominant resources are provided to player characters for free in AOE dispersal fields.
Cyberians use relay beacons to broadcast resources as particle beams made of individual atoms to be reconstructed into materials. Sporeborn use spore piles to waft clouds of spores that provide sporeborn characters with resources, and Dimens use altars that generate large circles of magic energy.
Another key feature of the game is team-leading. Each player has a certain number of points to spend on npc supports that are assigned to them. There are three size classes of support, each size class costs a different number of points, so a player can choose how to spend their support points to have a whole bunch of small supports, or one of each size, or one big one and a few small ones etc. Some skill tree options increase the number of points available to spend on supports.
Cyberian supports are droids and bots, Sporeborn supports are spore-infected alien animals, and Dimen supports are goblins and zombies and imps and things.
personal npc supports can be given complex commands using a communication wheel. Leveling up increases the number and complexity of these commands
Each faction's control zone also has unassigned npc supports wandering around doing control zone maintenance and upgrade tasks. Players can temporarily command a couple of these unassigned npcs, as players raise their rank they increase the number of npcs they can claim in this way. These npcs can only be given a small number of very basic commands. However, they can be put under the control of the players personal supports, assigned to perform the same behaviors as that support unit, who can then be given the more complex commands. In this way groups of unassigned npc supports can be deployed by player characters to perform complex maneuvers as a unit.
Additionally, each faction has a technique for taking over command of enemy npcs. Dimens can raise dead npcs, Cyberians can hijack npcs trekie-borg style, and Sporeborn can infect npcs with their fungal spores
The Cyberians are human-minded cyborgs with downloadable/transferable minds and robotic/cybernetic support crews. When a Cyberian is killed, their mind is simply uploaded to their central server and then downloaded into a new body, which is 3D printed with one mineral-matter jet and one organic-matter jet. The other factions have their own version of this, sporeborn are cloned with basal spores that are sort of like stemcells, with even a single spore from the original entity being able to transfer the consciousness into the newly grown sporeclone, and Dimenkind simply pulls a copy of themselves from a parallel universe and possess the new version of the being like a malevolent spirit, the player characters functioning as avatars for the extra-dimensional being that is the player themself.
player characters are one of three Classes: Rogue, Fighter, Support, and every character of these classes will be one of three Types: Specialist, Purist, or Generalist, and each of these has three Skill Trees to develop
Therefore, the nine player character class types are: Rogue Specialist Rogue Purist Rogue Generalist Fighter Specialist Fighter Purist Fighter Generalist Support Specialist Support Purist Support Generalist
Each of these has three skill trees to go down (which could include water and flying variants like Orca-Mechs and Sporesharks and Dimen Mers, or Jet-Mechs, Sporedactyls or Fallen Devils)
So for example
You start playing, you decide to play as the Cyberian faction.
To replicate food, water, and sleep needs while streamlining the player experience for the faster pacing more suitable to a MOBA ARPG with RTS and FPS elements , Player Character Cyberians require water for power moves (separated into hydrogen and oxygen) mineral matter for ammunition and armor, and hydrocarbons/organic matter for healing (this can be had from many sourcres, such as oil, vegetation, or hunted creatures). The other factions have their own resource needs that overlap with these.
Your on-world faction center is a couple of large Cyberian Citadels, which function as In Town for your character, where you can get supplies and turn in quests and hang out with special NPCs and other players. The Cyberian off-world faction power base is a metropolis on one of the moons that orbit the planet. The other factions all have their equivalents, Spore Colonies and Dimenkind Pocked Dimensions etc.
You pick your first character class: Fighter Purist, subclass Sword Gunner, with a triple branched skill tree that can specialize into Maneuverability, Damage, or Defense. This has you playing as an 8 foot tall mech suit with a large sword in one hand and a gun in the other, going down the defense tree will give you the choice to trade your gun or sword for a shield, and swap out your special attacks for ones that do things like temporarily boost your HP or give you an additional energy shield bubble ability. If you spec into maneuverability, you'll get slightly less HP and a little less DPS but faster movement speed a longer range boost-jump.
You have 18 support points to spend.
A small support npc (like a flying drone or a little robot truck/tank) costs 2 points
A medium support npc (like an android or a dogbot) costs 3 points
A large support npc (like a bearbot or a mech-twin) costs 6 points.
so you can choose a team by spending 6 on a single large support, 6 on two medium supports and 6 on three small supports... or you can just have 3 large supports. Or you can just have 9 small supports. Or you can just have 6 medium supports. Or you can have 1 large support and 6 small supports. They're your support points to spend as you want to build your little support team. Some skill branches may give you more support points to spend, and certain level up benchmarks might give you more points to spend, as well as unlocking Extra Large supports and Nano- or Micro- Swarm supports
Each size support has an attack, but also different abilities and specialties. The small supports can provide ammunition and healing to both you and your other supports, as well as give you map information. The medium supports can handle your mech guns reload, reducing your reload time for your larger guns to zero (but removing that medium support's ability to attack with their own gun) Large supports can shield you and carry large portions of extra supplies. Again, each faction has their own versions of this gameplay. For example Dimen supports may blow themselves up to cause large AOE damage or sacrifice themselves to provide healing.
In your faction's control zone, the Cyberian relay beacons broadcast an Enriched Molecular Field that gives you slow but constant ammo and fuel regeneration (but not health -- Dimens in their control zones get magica and health regen but not stamina, and Sporeborn in their control zones get stamina and health regen but not sporecount)
now say you want to move outside your factions holdings and set up a small EMF control zone of your own. You need to mine, process, and store 3 resources which means you need some big tractor-like mining and harvesting vehicles, a processing center, some storage tank vehicles, a mobile base... these are the mega classes
You play the normal game as a 1st person shooter/fighter in a sort of Overwatch meets World of Warcraft kind of way. But once you unlock all the fps player classes, you unlock the mega classes and have the option to play the same game but through the lens of a realtime strategy game looking something like this
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The graphics on this version of the game don't have to be super outrageous or anything because it's sort of meant to be what you would be seeing on your screen from the cockpit of your Mobile Command vehicle, and if you want pretty graphics you can swap into FPS control of your player character classes
When playing as mega class Mobile Command (Or Dimen Ordained, or Genomorph Queen) instead of a team of personal npc support units, you have access to your unlocked player character classes as npcs you can control remotely, as well as whatever large miners, harvesters, processors, and tankers you have the resources to build.
By processing your resources and installing your own relay beacons, you can set up your own supply field and claim territory for your faction. You can also set up production lines of your factions support NPCs and start spawning dogbots or goblins or antmen or whatever, and telling groups of them to do things like mine, harvest patrol, defend etc
Say there is hostile contact on one side of your supply broadcast. Now this could be an enemy character class or mega class, and it could be pve computer controlled enemies, or it could be actual human players, you can only tell by how they act or if they communicate with you, not by looking.
As your Mobile Command mega class, you can tell your player classes to go over there and eliminate any enemies and the computer will operate your Sword Gunner and all 8 of your other player character class types at their current level as your personal mega class npc support team of 9, while all the common npc supports you've been spawning help defend or keep mining or whatever.
And/or you can roll your mobile command vehicle over there and attack the enemy yourself, or you can park your mobile command and flip your POV into your Sword Gunner or any other player class and attack them first person, commanding your team of standard npc supports and backed by the unassigned npc supports your mega class has been spawning. These unassigned (or, not your personal team of) npc supports are probably a work spec build, so they aren't going to be as capable in a fight as your personal crew.
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memorycycle · 1 year ago
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Backup Reboot list of Powers and Abilities
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Accuracy - Can strike the smallest target at a great distance or in any environment or condition.
Adaptation - Instantly adapts to take maximum advantage of any condition or situation.
Anger - Has the power to turn anyone against one another in anger
Chain Lightning - Controlled devastating bolts of chain lightning that leaps between multiple targets.
Chameleon - Has the ability to become completely invisible in any environment.
Confusion - Extended proximity could reduce anyone to mindless babbling.
Cyclone - Has the power to create and control powerful cyclones at will.
Density Control - Complete control over own density and that of any object in physical contact
Disintegration - Has the power to reduce anything to dust.
Dodge - Impossible to physically strike, no matter how swiftly or powerful.
Elasticity - Can stretch incredible lengths in the blink of an eye.
Electricity - Powerful electrical field can be controlled to surround or stun distant objects or creatures
Fear - Has the power to bring fear to the hearts of anyone.
Gravity - Uses gravity control to crush any object in visual range
Heat Vision - Powerful long-range heat vision that can ignite any object within sight
Hunger - Has enough strength to drain the energy of anyone
Illusion - Can create and control multiple realistic illusions anywhere within sight.
Intangibility - Can go in and out of a ghost form.
Invulnerability - Absolutely invulnerable to physical harm of any kind.
Laser Vision - Fires powerful eye-beams that can burn through anything.
Mind Reading - Powerful enough to invade the mind of anyone.
Molecular Disruption - Has the power to utterly disintegrate any inorganic object with a touch.
Plant Control - Had total control over any plants in the area.
Plasma - Has the power to instantly melt any object into vapor.
Poison - Dangerously toxic to anything.
Power Scream - Can shatter stone and could be heard all across the universe.
Quick Healing - Almost indestructible;can be used to heal the injuries of others.
Sleep - Has the power to instantly put an entire population into deep sleep.
Sonics - Blasts distant objects with powerful waves of sonic force.
Stasis Field - Has the power to freeze a creature in near-permanent stasis through eye contact.
Teleportation - Has the power to teleport itself through any wall or other structure.
Vacuum - Has the power to create gale-force winds or instantly reverse their flow.
Weather Control - Can manifest powerful, dangerous thunderstorms and blizzards at will.
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caterpillar-the-magnet · 20 days ago
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Magnetism
Powers [all are products of magnetism]
. Magnetic momentum control (moves objects) . Magneto-static potential (magnetic charge) . Magnetic flow (moves material) . Magnetism-induced electric current (electricity) . Magneto-saturate repulsion (concussive force) . Magnetic marking (magnetic writing) . Magneto-influx thermo-regulation (heat control) . Magnetic compression energy containment (imprisonment) . Unstable magneto-conductivity rupturing (explosions) . Magnetism-induced gravity suppression (zero gravity) . Magnetic percussion (bulletproof aura) . Magnetic Newtonian-force dispersal (wind blade) . Magnetic ionisation (radiation poisoning) . Magneto-atomic charge manipulation (elemental transformation) . Photo-magnetic wave arching (laser bending) . Hydro-magnetic bond shifting (water state changing) . Psycho-magnetic stress suppression (mental clarity) . Ether-magnetic energy manipulation (power over ghosts) . Manna control (magical energy dominance) . Maji momentum control (curse control) . Novatic mastery (power over stars) . Info-horizon mastery (power over dark matter) . Alpha, beta and gamma radiation control (nuclear power) . Light spectrum manipulation (visual illusions) . Radio wave control (telecommunication hacking) . Microwave synchronising (the power of a microwave oven) . Electric current arching (bend lightning) . Carbon and silicon manipulation (no-one is safe) . Hydro-oxide bond manipulation (acidity regulation) . Nitrogen manipulation (don't live in an inhabitable environment) . Gallium state manipulation (gallium fluidity control) . Non-Newtonian state manipulation (can manipulate maize) . Plasma state manipulation (turns fire and lasers off) . Fire arching (fire bending) . Exothermic reaction ignition (fire generation) . Kryomagnetic energy control (sucks the life out of the room) . Crystal formation manipulation (jewels to rock and vice versa) . Magmatic flow control (tectonic %@$#ery) . Phosphoro-reactivity control (jetpack and firework control) . Magnesium permeation control (make boom bigger boom) . Hydrogen density control (summons the demon core) . Oxygen folding (ultraviolet control) . Monoatomic state manipulation (heavy metal control) . Material corporality control (phase through object) . Energy signal masking (untraceable) . Thermobaric cataclysm induction (smash rocks) . Fissure fibro-momentum control (knit wounds) . Time-flow rate warping (speed up and slow down time) . Higgs field control (reality warping / dimensional travel) . Magneto-gravitational weight control (crushing) . Sub-field atomic arrangement (shrinking) . Nuclear fission exponent (a nuclear blast) . Degloving (watch the uncensored music video to Rock DJ) . DNA manipulation (change someone's DNA) . Protein bond disassembly (flesh to soup) . Chloro-bond dissemination (bones to soup) . Magneto-potential signature repositioning (teleportation) . Psycho-magnetic signature broadcasting (cloning)
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Weaknesses [all side effects of overuse of magnetic powers]
. Psycho-magnetic energy feedback (overstimulation) . Memory loss (Alzheimer's disease) . Over-stimulated brain function (epilepsy) . Nervous system dissemination (feebleness) . Psycho-magnetic energy withdrawal (brain freeze) . Cognition loop false stop (brain fog) . Identity disconnection (dissociative fugue) . Amygdala-specific coma (irrational fearlessness) . Pain-reaction loop discharge (thermo-sensory numbness) . Frontal lobe function suppression (zombie mode) . Adrenal chemical-potential overload (blind rage) . Lacto-reactive function collapse (cramps) . Lipo-function instability (pyrexic paralysis) . Spasmodic-induction self-perpetuation (muscle spasms) . Circulatory introstate induction (collapsed lungs) . Plexo-complex desynchronisation (erratic heart rhythm) . Follicle-wave electro-sensory neutrality (vertigo) . Canular rhythm regulation (tooth ache) . Olfactory static traversal blockade (no sense of smell) . Testosteronal-construction disintegration (withering) . Dendral-knotting friction lactation (scurvy) . Carto-seminate lubrication displacement (arthritis) . Osmoidal-salinate disparity (jaundice) . Symbiotic negotiation breakdown (auto-immune disease) . Hyperactive defence network runaway (allergic reaction) . Cock virus fungal-network reorganisation (shingles)
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patriot2525 · 8 months ago
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I'm gussing Ruby has a lot of questions for Nikolay's Tesla pistol and the tech behind it.
At the weapon maintenance classroom were Beacon student Usually came here too learn how to better take care of their weapons and how they can improve them.
But Right now the entire classroom was empty, as As there was no one in need of fixing their weapons. So the Was almost empty, except for the only occupant that was in this classroom.
Nikolay Arkovsky, the Soviet Marshall with his ever cold demeanour. Was currently in the middle of maintaining his Tesla pistol that was laying on the desk disassembled.
Nikolay: *Currently Busy in cleaning some of the parts of his weapon, while feeling the gaze of a particular little red reaper that is watching him from the distance* If you want to see my pistol up close, you can simply come over here, instead of hiding like a small kid, Ruby. *Saying all of this while not taking his gaze off his disassembled weapon.*
Ruby: *"Eeepp" in Surprised it being found out, Before off her surprise, and then using her speed semblance to appear next to Nikolay, who’s gaze was still on the disassembled pistol* How did you know I was here?
Nikolay: If you can call, hiding behind the door while poking out your head so obvious to anyone to see, Then you did a very poor job at spying on me. *Ruby puffed up her cheeks in a childish way, from being told that she’s terrible in hiding. but her demeanour immediately change into curiosity when she sets her eyes upon the Tesla pistol, to which Nikolai noticed this* I'm guessing you here because you interested in this. *gestures to the disassembled Tesla pistol*
Ruby: *Nodding her head excitingly, while having stars in her eyes* Yes! *making puppy dog eyes* Please tell me everything about it.
Nikolay: *finally looks up from his disassembled weapon and looks at her* So this is The Tesla pistol, created in year 1985 during the third world war, the man who designed this pistol with the help of The omega science division, is Mikhail Kalashnikov, The create the infamous AK assault rifle. *points at 2 different magazine, one was a regular magazine filled with bullets, while the second one looks like a small car battery* The Tesla pistol can shoot as regular gunpowder bullets and it can shoot High voltage laser projectiles *points to the area of the handle where There is a switch with three different features on it* this switch allows to switch between three different features that the Tesla gun has, Which can go from single shots, automatic and high plasma. *points to the barrel of the pistol that has many tesla rings on it* if switches into high plasma, the Tesla rings on the barrel helps gather more electrical energy before shooting high plasma that can destroy heavy armoured enemies and even vehicles. *Looks back at Ruby* The pistol was named after the Serbian inventor Nicole Tesla due to the technology that was used to create this pistol, that was mostly inspired from the research and adventures of Tesla. *finally finish with his explanation, he sees that star eyed Ruby was in total amazement and awe of the Tesla pistol*
Ruby: WOW! This Gun is amazing. *Looks up at Nikolai with exciting puppy dog eyes* Can I please help you with the Tesla pistol, pleasepleasepleasepleaseplease!
Nikolay: *makes a small chuckle before petting Ruby's head* Sure, Why not. *Ruby shouts “yay” with raising her fist to the air, before moving closely to him and begins excitedly helping him with the pistol*
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furiarossa · 1 year ago
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Hey hi :3 ghost worldbuilding enthusiast here, I would love to hear what you have on the ways ghost interact with different types of light and sound waves, if you have any ideas about that of course, feel free to ignore my weird curiosity ;D
Hey, hi! You asked a complicated question. We love complicated questions! In order to answer to this, we had to figure out how ectoplasm works. And to figure that out, we had to understand what is actually ectoplasm.
It was a nice trip in physics (and sci-fi), that helped us defining better the nature of ectocreatures.
So, today, we'll dive into the world of sound and light (with the help of our blobby ghostie, Ex Novo!).
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Interactions with sound
Uncoded ectoplasm
Uncoded ectoplasm tends not to react to sound waves in any way.
The sound wave does not transport matter, because the molecules remain where they are; instead it transports energy, that is the ability to set molecules in motion, making them vibrate up and down.
However, ectoplasm has an internal strength generally greater than that of sound waves: with highly mobile electrons, detached from their nuclei, whizzing at high speed and with very high motility within the material, ectoplasm is unpenetrable from "low" vibrations! The sound waves will therefore pass through the ectoplasm, if it has a low ionization, or will slide around it, if the ionization is high.
Uncoded ectoplasm, while not interacting with the sound waves around it, can actually make sounds! When hit with enough force (for example with a laser), the ectoplasm moves rapidly from regions of high density to more stagnant areas, those of lower density. The ectoplasm, which thickens in the transition zone between the regions of low and high density, generates a series of pressure pulses, i.e. sound waves.
With a frequency close to one trillion Hertz, the sound that is generated reaches the highest possible frequency for this type of material, approximately 6 million times higher than what can be heard by mammals. It is therefore impossible for a human being to hear the sound produced naturally by non-codified ectoplasm, since it only produces sounds with a frequency higher than 20,000 hertz, i.e. ultrasound, a category of sounds not perceptible to the human ear.
Coded ectoplasm
Spirits can communicate despite being composed of ectoplasm, simply by using electrical micro-discharges coming directly from their core: this is because plasma is mainly composed of ions that have their own mass and density. Since the density of the plasma is different from that of the cold air surrounding the discharge, by managing to modulate the power of the discharge, it is possible to move the boundary front between cold air and plasma.
By virtue of the difference in density, the movement of the air-plasma boundary causes a movement of the air itself and, consequently, the pressure waves responsible for the diffusion of sound originate.
In addition to being able to produce sounds, spirits can also interact with them, for example with the simple act of perceiving sound (hearing). This is because the core is able, by modifying the density of a specific area (such as the eardrums), to create structures capable of vibrating when hit by a sound wave.
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Interactions with light
Uncoded ectoplasm
The brightness of the non-coded ectoplasm is a good indicator of the time that has passed since its detachment from a living entity: the thin layer of phosphorus that covers it naturally tends to wear out if not renewed by the biological processes of the coded ectoplasm.
Uncoded ectoplasm also tends to have, over time, lower densities, which allow light to pass through transparently. Due to the internal excitation of the particles, the non-codified ectoplasm will still tend to emit some light, although it does not have the typical phosphorescent light: the "younger" one will have a more intense brightness, similar to that of a light bulb, while the "older" one, which has lost its viscosity, will appear noticeably duller and more transparent.
Coded ectoplasm
The coded ectoplasm is always covered with a thin layer of phosphorus, an element involved in the vital functions of all known life forms. Just like in humans, phosphorus accounts for approximately 1% of the body's weight.
Due to its very high reactivity, phosphorus is the ideal substance for covering a body with ectoplasm, supporting it to interact with the outside world, and it is precisely because of this thin layer, which is continuously hit by the plasma ions (as happens in a plasma television), that ectoplasm bodies are always surrounded by a luminous halo.
This phenomenon is called phosphorescence.
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Invisibility
Spirits incarnated in an ectoplasmic body are capable of making their presence invisible to both humans and ghosts, and even to photoscanning devices (such as cameras); this occurs thanks to the controlled production of plasmons.
The plasmon is a quantum of plasma oscillations, that is, a quasiparticle resulting from the quantization of plasma oscillations, halfway between magnetic waves and particles. In particular, ectoplasmic entities exploit surface plasmons, i.e. plasmons localized near the surface of a solid, normally used (by humans) for the production of metamaterials.
Surface plasmons allow light to flow around an object, making it perfectly invisible.
Incarnated spirits also have the ability to make other people and objects invisible as long as they are in physical contact with them, extending their plasmon field.
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Trivia
A luminous ectoplasm, in otpoelectronics, is also called a "phosphor", because they work like regular phosphors, by emitting light through their phosphorus coating properties!
Being covered in white phosphorus, the outer layer of the ectoplasmic bodies is poisonous to humans. Don't eat ghosts, kids!
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And that's roughly what we think about how ghosts interact with light and sound! We hope it was enough, but... if you have any other question, maybe more specific... we would gladly, with joy, answer it!
And of course this applies to all of you! Help us build our lore with your questions!
All the ghost worldbuilding posts!
The "Ask us about ghost worldbuilding" post
Our ask is open!
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scarlettaagni · 2 years ago
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Dragg-Revens, Draggs from Revena of Vrykola
Left to right: Psyphon, Deimo, Set, Glam
Every sapient species on Vrykola has evolved differing forms of energy absorption and transference abilities alongside ordinary heterotrophic structures and organs due to the infrequent sunlight, heat, and food. Skipping even the simple process of photosynthesis, they directly add absorbed energy into their nervous system and empower their body without consumption. Black is a popular color to wear because of this.
All Draggs are white, blue, or black, those from Revena having various horns/spurs and gaps between their radius/ulna and tibia/fibula. Eyes are most commonly warm colors with blues being rarer; the energy they output match the color. Their eyes desaturate depending on the level of energy in their body, turning completely gray as they enter torpor.
Sexual dimorphism also affects horn/spur size and placement, as well as mouth structure. Their noses have no cartilage or flesh covering due to the cold on Vrykola.
Their blood is black, so thinner blood-filled membranes like lips and nails are also black. Insides of mouths are gray, and scars vary from gray to black.
Dragg-Reven limbs are multidirectional; any human direct a limb takes can be reversed, and their heads can turn 180°
They have jellyfish or lobster-levels of immortality and just keep on going on. All natural forms of energy (ex. light, heat, plasma, lasers, fire, electricity, radiation) will not harm them if absorbed. Omni-energy, being an artificially-made form, will harm them whether absorbed or not. Magic/mana, including the light, heat, lasers, fire, and electricity it creates, is also unable to be absorbed. They are resistant to the effects of corrodium until they attempt to absorb its radiation, whereupon then it would mutate them.
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A vrykolakas is a Greek vampire, a draugr is a Norse undead, and a revenant is a general term for undead.
Draugar are described as varying from white to black to blue ("death-blue", "corpse-pale", "black as hell", "black as death" from bruises, etc). A vrykolakas differs by being red, from being so full of blood. So beings on Vrykola who are red instead of white/blue/black are known as Vrykolans. They too have regional variants like Draggs, leading to species like Vrykolan-Revens, or Vrykolan-Fenras, etc.
Deimo comes from dread in Greek.
Glam is based off Glámr from the Grettis Saga, a faithless shepherd who died fighting off a monster terrorizing his town and subsequently took its place. He's the origin of the word glamour (Glámr's eyes), meaning magical illusion, where he cursed Grettis for killing him the second time; his unnatural eyes appearing to haunt Grettis in the dark for the rest of his life.
When Glámr died the first time, he was found entirely black (from rotting), swollen to the size of a bull, and every single bone in his body broken.
Technically, he's not described as a draugr, but people always lump him in with the concept anyways.
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sabia-spencer-answers · 1 month ago
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Age: 18 years old
Sexuality: Biromantic/bisexual
This blog will tend to be pic heavy.
I’m Sabia Spencer. My siblings and friends call me Bia.
I was the surprise baby of the family.
My third oldest sister is also on here as @dalia-spencer-answers.
I have five older sisters and one older brother and also seventeen doppelgängers.
I’m the second one of my doppelgängers on here.
We aren’t fully telepathic to each other but do sense some strong emotions and can end up sharing nightmares/dreams and feel each other's pain, though this is sporadic.
I’m a Witch and KEEPER of light/electricity/fire.
Light Powers
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Evil Banish - Rid and banish all spirits of evil and black magic.
Light Manipulation
Fire Powers
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Electricity/Lightning Powers
Aether Manipulation
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning
Black Lightning Manipulation - create and control the darkest lightning.
Energy Powers
Dynamokinesis - manipulate existing energy .
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation
Chi Manipulation
Electricity Manipulation
Energy Manipulation
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cosmica-galaxy · 1 year ago
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I hope you don't mind one last one for now but this ask has been in the back of my mind forever. I saw the weaponsmith!human ask & I fell in love with the idea. Based on John Wick 2 where the Baba Yaga goes equipment shopping & meets the Sommelier, picture this:
Cameron, DJ, Vee & Veteran were called down to the armory by Doc to see something. Upon arrival, the doors opened to reveal Doc & greeting them upon arrival & the human, who was wearing a fancy looking butler uniform & tuxedo with gloves, was polishing a paralyzer rifle with a cloth. They then put it back on the rack & turn to face their friends & caretaker.
"Good afternoon guys. I'm glad you all could come here today for what I like to call a, 'tasting'. Now then, let's get started. Cameron, Vet. Now I know of both of your fondness for the paralyzer rifles but, I can whole heartedly endorse this new upgraded version (hands them both each one). A higher frequency output for longer stunning duration against normal & larger opponents, a built in plasma ballistics knife for close quarters combat, a laser function for blasting stronger toilets to dust, & I know & hope you'll both appreciate the custom design & your names signed by yours truly of course. I've also, (pulls out two cases from under the display counter & opens them, revealing pistol variants of their rifles), made these more compact breed with the same power as their larger counterparts but with much better handling & mobility."
Now then, DJ. I've noticed that while you're race is more then capable in the knife-fight-distance & self defense with your soundwaves, there's one small key area that's lacking a little bit. Range. Now don't get me wrong I've seen your matriarch, her brother & your titan blast their knives with their soundwaves & no doubt you can do the same, I've always felt you could do more. Which is why, after a ethical thumbs up from Pal, I made you this (hands DJ his new gun). The cardiac pulse blaster. Functionally very similar to a speaker mimic's blast, albeit not as strong as the real thing. But it can penetrate headphones and disrupt a foes' cardiac rhythm, however it doesn't fully kill the unit. Instead, let the stress of the battle kill those toilets. No doubt it will up your kill count my friend.
And of course, I can't forget about you Vee. I would say you arguably have the most solid combat package. But I know for a fact that it can be perfected even more. (Takes out two wrist blasters with TV remotes sticking out to form their barrels) Should your TV light not work on whatever Skibidi you encounter, these blasters should come in handy. One blast will infect the toilet allowing you to mind-control it. And of course, (takes out a custom box with his new blades in them) the finest cutlery. All freshly stemmed & designed by me. The electrical obsidian material & the remote charging feature through the pulses of your own core that these have will allow you to cleave through metal & porcelain. The "reaper" shapes they have helps for better directional swings.
Now with that said, I really do hope you guys enjoy them & find them effective."
What are all their reactions?
P.S: Sorry this is so long.
If there's one thing the alliance members LOVE, it's getting new weapons. The camera units, both Vet and Camron, each explore the new guns frames and magazines before walking over to try them out in the shooting range that was built for testing such things. The first round of shooting enabled the pair to discover that they find that the guns were nimble, smaller, and still packed a PUNCH, judging from how badly singed the dummy's further into the range fared. Plus, the dummy that appears in front of both Camron and Vet was reflexively stabbed by both in their disgusting fake neck. Cleaving through the thick-skin material like warm butter. With a brief glance of excitement towards one another, the pair give the guns an approving thumbs up. DJ is excited to finally get a weapon that fits his faction a lot more. Knives are nice, but they are VERY close range and need multiple hits to kill...as a result, DJ has to be careful and lacks a kill count that's worthy of boasting about. However, the new gun in his hands felt amazing. Upon taking it to the shooting range and lining up a headphone-equipped dummy, he fires the first blast. The recoil was there, but it wasn't horrible. Plus, he finally understood how the gun could penetrate the headphones...the plastic that the headphones were made out of cracked and crumbled from the force of the blast...as well as the entire dummy's posture changed. It even skid back a few feet! DJ lets out a whistle sfx. He LOVES this new gun! Vee was a little apprehensive of exchanging his precious combat knives, but the sheer sleekness and reaper-like design of the new ones swayed him over nearly immediately. The biggest problem the TV units have is the glasses that the enemy uses to resist their powers...if this weapon can bypass such a handicap, then the battles would become easier to win. With a quick exchange of his knives and a wiring of the new weapon into his core-line, he heads over to practice with the new ones. The first was obvious, he needed to test these knives. As soon as the round started, skibidi dummies appear in the training area and he unsheathes his new scythes. With a swing, they cut through even the thickest of material with gliding accuracy, then with a flick and rotation of his wrist, he swings cleanly in the opposite direction. Nailing the dummy that appeared behind him. He swings again and again, ripping, shredding, and demolishing the dummies. Then, he saved the last one for long range as the remaining toilet dummy was a ways away. Of course, this would need a live subject, so all he could do was check the range on the weapon. Which was...quite a distance, surprisingly. Once it was all said and done, he retracts his scythes and nods in approval.
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sunita-sterling-answers · 2 months ago
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Age: 18 years old
Sexuality: Biromantic/bisexual
I’m Sunita Sterling. My siblings and friends call me Suni.
I was the surprise baby of the family.
My third oldest sister is also on here as @dia-sterling-answers.
I have five older sisters and one older brother and also seventeen doppelgängers.
I’m the only one of my doppelgängers on here. So far anyway.
We aren’t fully telepathic to each other but do sense some strong emotions and can end up sharing nightmares/dreams and feel each other's pain, though this is sporadic.
I’m a Witch and KEEPER of light and fire.
Light Powers
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Evil Banish - Rid and banish all spirits of evil and black magic.
Light Manipulation
Fire Powers
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Electricity/Lightning Powers
Aether Manipulation
Quintessence Force -Can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry -transform entire body into a lightning-like being of pure electrical energy
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning
Black Lightning Manipulation - create and control the darkest lightning.
Energy Powers
Dynamokinesis - manipulate existing energy .
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation
Chi Manipulation
Electricity Manipulation
Energy Manipulation
Family: Alison (mother), unknown father, Elora (oldest sister), Kefira (older sister), Dalita (older sister) Amos (older brother), Ronia (older sister), Carmel (older sister)
Dalita and her husband Wes who I currently live who both also have blogs.
Dia is @dia-sterling-answers
And
Wes is @wes-russo-answers
And yes he is Billy russo’s twin brother.
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Double-pulse LIBS technology provides environmentally friendly analysis of deep-sea materials
The seabed contains large quantities of valuable minerals and metals that are urgently needed for modern technologies such as electric cars and wind turbines. However, discovering these deposits has so far been complicated. Diving robots use grippers to take samples, which are then analyzed onboard a research vessel. An innovative method is now opening up new possibilities for more environmentally friendly exploration of our oceans. With laser-induced plasma spectroscopy (LIBS) using double-pulse lasers, the Laser Zentrum Hannover e.V. (LZH) has developed a method for the environmentally friendly analysis of materials at a depth of 6,000 meters below sea level. Together with the Leibniz Institute for Plasma Science and Technology (INP) in Greifswald, the fundamental process behavior was investigated as part of a DFG project. The method provides precise elemental analysis in real time and replaces time-consuming sampling of the seafloor.
Read more.
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iamblue15 · 1 year ago
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Calamity Kids VS Legendary/Mythical Pokémon (Coraline & Wybie)
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(Both Coraline and Wybie have a limited amount of time to defeat their opponents)
(Their power level will both be at 50%. To even the playing field, they can't go to 100% power)
(The Pokémon they're battling will of course be limited to the average four moves in their arsenal and these are specifically chosen to counter the Kids' special moves)
(For these battles, the CK's special moves will have assigned Pokémon types to show which attack will be either super effective or ineffective against their opponents)
Coraline VS Zeraora
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*Zeraora's Moveset:
.Plasma Fists
.Thunder Punch
.Acrobatics
.Discharge
*Immune to Electric⚡
*Resistant to Flying🕊️ and Steel⚙️
-Weak to Ground🌍
*If Zeraora has enough electricity, he can levitate as well as move and fly at high speeds.
*His Thunder Punch and Discharge may cause paralysis to his opponent.
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Coraline's Special Moves: (Link Here)
Laser Saw: Steel⚙️
Slicing Storm: Flying🕊️
Cyan Bolts: Dragon🐲
Sonic Wings: Flying🕊️
Dragonfly Strike: Dragon🐲
*Standard attacks include her laser sabers.
Wybie VS Genesect
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*Genesect's Moveset:
.Techno Blast
.Electroweb
.Iron Head
.Energy Ball
*Immune to Poison☠️
*Resistant to Normal💎, Bug🐝, Steel⚙️, Grass🌿, Psychic🧠, Ice❄️, Dragon🐲 and Fairy🦄
-Weak to Fire🔥
*Genesect will be installed with the Chill Drive, making it's Techno Blast an Ice-type move.
*Electroweb can reduce it's opponent's speed.
*Iron Head may cause it's opponent to flinch.
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Wybie's Special Moves: (Link Here)
Ultra Arms: Steel⚙️
Booster Wings: Flying🕊️
Missile Onslaught: Electric⚡
Drill Blitz: Ground🌍
Emerald Mecha: Steel⚙️ (Emerald Mecha will be twice the size of Genesect and just as powerful while also having a shorter duration time due to Wybie being at 50% power)
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robinswrites · 11 months ago
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WIP: Hyperspace Raptor
It's a retro pulp sci-fi novel, but queer!
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15 years ago, Karo Jaak--then going by a different name--was an idealist. 15 years ago, he and his small group of loyal friends believed they could end injustice forever. 15 years ago, he led the revolution to a glorious victory--and then everything went wrong. Near-fatally injured in the battle that led to the rebels' victory, Karo was in a coma for months, his life only saved by advanced cybernetic implants. He woke up to find that the rebels had won--and then turned on each other, rumours of betrayal flying, friends killing friends. Several of the rebel leaders were missing, presumed killed. Others are fugitives. And a mysterious woman whose real name and past are entirely unknown has declared herself Empress. The Galaxy falls into tyranny, and Karo goes on the run, living for years as a smuggler and a fugitive. He's changed a lot in the past 15 years: new name, new gender, and a newfound disillusionment with heroic causes and ideals. But as tensions between humans and the Galaxy's various alien species grow, and rumours spread that the android labourers used throughout human civilisation are planning a rebellion of their own, Karo is contacted by a mysterious alien who wants him to take up the rebel cause again and fix the mistakes of the past.
FEATURING:
TRANS MAN PROTAGONIST
FOUND FAMILY REBEL CREW
ANDROIDS FIGHTING FOR EQUALITY
VARIOUS ALIEN CULTURES (all of which see gender differently)
SPACE BATTLES: LASER GUNS, PLASMA SWORDS, AND EXPLOSIONS
PODCATS (a creature I invented thanks to a typo--sadly I can no longer find the original message so don't know whose typo it was, so can't properly credit them...)
ELECTRIC SHARKS (that make your brain fall out? https://www.youtube.com/watch?v=23VI35X6cmA because while I know Lux isn't singing "shark" I can't unhear it)
This is the novel I've been working on in some form or another since I was about 14. At that age, I had big ideas, but a lot of things holding me back: for one, I was reading a lot of websites that insisted that Serious Hard Science Fiction was the only good form of science fiction and was trying to force my ideas into that mould even though most of the stories I loved and that had inspired me to write were not that at all; I also believed everything had to be a trilogy, even when I really only had enough plot for one book; and let's face it, I was 14 and didn't have the life experience or skill to tell the story I wanted to tell.
But I loved the characters I'd created and the world they lived in enough that I couldn't just abandon the idea forever. So now it's back, being entirely rewritten, and this time I fully intend to finish and publish it.
Character intros coming soon!
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