#Nintendo Software Technology
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n64retro · 1 year ago
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Pokémon Puzzle League Nintendo Software Technology Nintendo 64 2000
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jtgunner · 23 days ago
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New video is up on YouTube! I'm out of video ideas… so let's fire up F-Zero 99 and do a Mini Prix! Also, I complain about increasing game prices for like the entire video lol.
FULL VIDEO: https://youtu.be/RnUOahvIYpo
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posthumanwanderings · 1 year ago
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1080° Avalanche (NST / Nintendo - GameCube - 2003)
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thevellaunderground · 1 year ago
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The Musical Magic of Mario vs. Donkey Kong (2024)
1. The Remastered Soundtrack: A Nostalgic Journey The 2024 version of Mario vs. Donkey Kong features a remastered soundtrack that pays homage to the original NES theme songs. Dive into the melodic world of springy jazz, Latin percussion, and adrenaline-pumping boss-battle themes. Discuss how the music enhances the gaming experience and evokes nostalgia for long-time fans. 2. Composers Behind…
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n64retro · 2 years ago
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Pokémon Puzzle League Nintendo Software Technology / Nintendo Nintendo 64 2000
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smartsgeek · 4 months ago
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Wireless Controllers for Nintendo Switch with RGB Lights
Perfect for Gamers Who Love Precise & Immersive Controls
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Transform your gaming experience with this wireless joypad for Nintendo Switch. This controller features advanced sensor and vibration feedback technology that gives you the ultimate precision, accuracy, and control in your games. The stylish and comfortable design is perfect for long sessions and supports multi-platform connectivity’s, making it ideal for PCs and other mainstream gaming devices. With a built-in rechargeable battery, you can play your favorite games for hours without worrying about power. Whether you’re a beginner or a professional player, this controller is easy to use and provides a realistic and immersive gaming experience. It’s perfect for gamers who love to have fun, whether it’s at home, with friends, or at a party.
-- Buy Now --
Seamless connectivity & advanced sensors
Advanced connectivity at your fingertips: Offers seamless gaming with new chip tech, fixing connectivity for responsive play
360° joysticks: For immersive gaming control
6-axis gyroscope: Ensures precise aiming for immersive gaming on Switch joypad controller
Dive into dual shock response: Experience gaming thrill with double shock response – ideal for Switch joypads
High-quality craftsmanship: Durable, non-slip ABS material for enhanced Switch gaming
Hours of functionality catered to improve your every game
Immerse in vibrant RGB lighting: Enhance your gaming with our RGB-lit controller, crafted specifically for Nintendo Switch joycons
Turbo (T) buttons: Perfect for games that require rapid firing or quick repetitive actions
Press ‘Function key + T’ to activate auto mode
Press & hold T button + joystick left/right to cancel
Multi-functional: Versatile features for wake-up, controller options, and Switch compatibility
Long battery life: Powers 30 hours of gameplay on Switch joycons; no interruptions!
NOTES:
This controller features a split-handle design, offering both left and right units.
Controller ONLY. Nintendo Switch is NOT included.
Specs
Specs
Color: pink
Material: PC
Size: 50*100*60mm
Range: 5-10m
Thickness: 28.76mm
Gyroscope: 6-axis
Lighting effects
Light off
Monochromatic
Colorful mode
Battery capacity: 600mAh
Battery life: 30 hours
Charge time: 3-4 hours
Modes
TV mode
Desktop mode
Palm mode
Connection: wireless
Manufacturer’s 1-year warranty
Compatibility
All versions of Switch
Includes
1x Wireless Controller for Nintendo Switch with RGB Lights
1x Manual
1x Cable
Shipping
Ships to US
Read More Article: https://smartsgeek.com/Shop/product/wireless-controllers-for-nintendo-switch-with-rgb-lights/
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youthchronical · 8 months ago
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Nintendo jumps 6% as it says current Switch games will be playable on the console's successor
The Nintendo Switch game console store in Shanghai, Feb 25, 2024.  Cfoto | Future Publishing | Getty Images Nintendo on Wednesday said it will allow current Switch games to be played on the hit console’s successor as it looks to drum up excitement among its current user base for the highly-anticipated device. Shares of Nintendo closed 5.8% higher in Tokyo on Wednesday, after the…
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magz · 1 year ago
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Citra, the emulator for Nintendo 3DS, is also shutting down operations alongside Yuzu, the emulator for Nintendo Switch.
This is a result of the settlement to the lawsuit Nintendo did against Yuzu, in claims of infringing on their copyright and DMCA, and "allowing piracy".
The Yuzu team (and Citra team) has agreed to their terms.
This is the statement on Citra emulator website citra-emu.org, quote:
"Hello yuz-ers and Citra fans: We write today to inform you that yuzu and yuzu’s support of Citra are being discontinued, effective immediately. yuzu and its team have always been against piracy. We started the projects in good faith, out of passion for Nintendo and its consoles and games, and were not intending to cause harm. But we see now that because our projects can circumvent Nintendo’s technological protection measures and allow users to play games outside of authorized hardware, they have led to extensive piracy. In particular, we have been deeply disappointed when users have used our software to leak game content prior to its release and ruin the experience for legitimate purchasers and fans. We have come to the decision that we cannot continue to allow this to occur. Piracy was never our intention, and we believe that piracy of video games and on video game consoles should end. Effective today, we will be pulling our code repositories offline, discontinuing our Patreon accounts and Discord servers, and, soon, shutting down our websites. We hope our actions will be a small step toward ending piracy of all creators’ works. Thank you for your years of support and for understanding our decision."
Other tweets with more information from someone that was in Citra discord
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luigiblood · 9 months ago
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F-Zero 99 - 1 Year Anniversary and the Future
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F-Zero 99 is the best thing that happened to Nintendo Switch Online.
I'm not gonna say it any other way, it's been a bit more than a year, and I have 153 hours. This game is top 2 of my most played games (just under Splatoon 3 which has 253 hours).
I was one of the people who was down for this idea since the moment Pyoro teased it and when Nintendo announced it in the September 2023 Nintendo Direct.
This game received 6 content updates since its debut, and most of them are major updates, and as of October 2024, the latest update was 1.5.0, with the addition of the Ace League, making it the first time that Nintendo has ever rereleased Satellaview content in any way, worldwide.
I gotta be honest here, this game keeps on giving, Nintendo Software Technology, the team behind this game, not Arika anymore, is doing a great job.
I'm gonna talk about how I felt about this game, but also a bit of an history of datamining, about the game's future, but spoiler: I don't think this game will die anytime soon.
Happy One Year Anniversary to F-Zero 99!
Oh, and, to everyone saying this game is pissing on F-Zero's legacy as I've definitely seen a few: Go f**k yourself.
Online Quality
To anyone who loves to mock the online quality of Nintendo, you cannot do it to this game, or even any of the games of the "99" series. If you have online problems, the problem is on your side. 100%.
Either your connection's terrible in which case I cannot do anything for you, but most of the problems that I had with the game, it was all solved with either a fix of my internet connection setup (cables, Wi-Fi setup, etc), or by rebooting the Switch system entirely, this is most likely what you need to do the most.
It's not entirely perfect of course, but for the entire year of its existence, I have legit no serious complaints to make to the game.
Datamining The Future
Now... let's go over what we originally datamined at first.
I'm not gonna go over what was clearly experimental content such as a 3D Mute City I map or other things like that.
Extra Modes
We found code and references to 2 modes that have yet to be added to the game since launch:
Arcade Mode It is believed to work similar to old arcade racing games, where you have a limited time, and you go through Time Gates (also datamined) to add more time to your counter to let you either finish the course, or run out of time and rank out.
Survival Mode We found some references to it for the schedule file, but also what is feeling like to be a circle plane. I speculate it to maybe work like a battle royale where the playable place reduces in size, but it's hard to fully understand how it works at this point in time.
I have no idea when these modes would be added, if ever, actually, it's still subject to interpretation.
Extra Courses
We also found references to 4 placeholder course files:
Sulfur Swamp
Volcania
Fungus Swamp
Forest
Three of them uses recolored Mute City I and a custom but clearly placeholder background. But the inclusion of Forest placeholder was definitely an odd one.
It was actually hard to say what it could have been, but Forest is actually the name of a course in BS F-Zero Grand Prix 2 on Satellaview, and more to that, it's the name of a course that we never actually had recovered until the recent BS F-Zero Deluxe hack that used tons of tools in an attempt to reproduce them. We still don't have the original data yet, though. The bounty for that is still up, by the way.
I did definitely get my chances to suspect that maybe, NST was looking into Satellaview tracks, alongside brand new tracks, but maybe that Forest was just also a placeholder name.
But considering the inclusion of Ace League now, I doubt it is a coincidence. Especially when they bothered to have pretty creative names for the others, Forest just sticks out from the rest for being a pretty generic word, an argument that I had already used back then.
But I also noticed something odd, though, on this one I will DEFINITELY give an update if they ever fix this, but the Ace League's best machine ranks are not saved in the stats. This is odd, I don't know if it's a bug, or if it's actually voluntary... because IF it is, then I think the Ace League will change in the future to include the rest of the Satellaview tracks alongside a new Joker (?) League.
UPDATE from October 16th: F-Zero 99 1.5.1 update just released, and they did fix this so I was just doing copium. Not that I didn't expect it, it was a very shaky thing.
In one of the updates, before the inclusion of Secret Tracks, we had seen what was named Death Wind I Remix, which was the Death Wind I + White Land fusion. It's not unlikely that in the future, we will receive what would be called Remix tracks, for possibly entire leagues, but we might need to wait a while before we get those.
Incoming Event?
As NST is definitely aware of datamining attempts, they have been actually pretty busy scrubbing every unused files related to future content especially.
But then they missed a file in the latest 1.5.0 update that added Ace League:
It seems they are looking into doing a Mario VS Donkey Kong Festival Event in the future, including a Mini Mario League, and 4 Star Rivals called Mario, Mini Mario, Donkey Kong and Toad.
There's not much else to it, as it is just text. This text was not localized in most languages from English.
If I had to guess though, I don't rule out that this event might happen for the anniversary of the Mario VS Donkey Kong remake in February 2025. Mario VS Donkey Kong was also the baby of NST, ever since the first of the series on GBA, so it might just be meant to be a fun thing they wanted to do.
I would expect the Mini Mario League to contain either brand new or modified existing tracks to a newer style related to Mario VS Donkey Kong, new music, possibly new machines, and, definitely to me, new emotes to unlock. I expect that to be a limited time event like the others, though what you unlock will definitely stay to your workshop, like previous events, and possibly Training mode if there's indeed new courses to play that they care enough to let us play after the event.
I wouldn't be surprised if we have to collect Mini Marios or something like that, but either way, it seems NST is trying to be a little more daring to F-Zero 99 and possibly follow the footsteps of Tetris 99's themes.
Depending on the situation of the Ace League machine stats, I might have to update this post if I really somehow went too far with my suspicions. (UPDATE: Yes I went too far, they fixed the bug with 1.5.1.)
I do expect more updates related to Ace League for sure, as I do think we'll get Classic versions of the Ace League tracks, and possibly Mirror versions too.
...but oh my god though there's freaking Satellaview tracks in F-Zero 99 omg omg omg we just need the 5 left now
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evanwhosjusthere · 1 year ago
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Video Game Artist Spotlight: Nick Kondo
Nick Kondo is an artist and animator who worked in both the game and film industry. Growing up he loved Jurassic Park and Terminator 2 and they convinced him to join the film world through DigiPen’s digital art and animation program. After graduating in 2003, he would land his first gig working for Nintendo through Nintendo Software Technology Corporation, located within Nintendo Of America. Working as artist and animator on games like 1080 Avalanche and Metroid Prime Hunters. He would continue to work in the gaming space until the mid-2010s where he would join Sony Pictures Imageworks and contribute to the groundbreaking film "Spider-Man: Into The Spider-Verse"!
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Till this day he still works at Sony Pictures Animation as an animation director. Contributing to Spider-Verse's sequel, "Across The Spider-Verse" and "The Mitchell's Vs. The Machines". His most recent work has been with mobile gaming giant, Supercell, and their upcoming game, Squad Busters.
His Twitter, Instagram, archived website, AnimationMentor page, and Vimeo page.
Titles Worked On:
1080° Avalanche (2003) - Art, Models, Texture, Animation
Metroid Prime Hunters (2006) - Concept Art, Animator
Arkadian Warriors (2007) - Concept Artist
Condemned 2: Bloodshot (2008) - Animator, Storyboard Artist
F.E.A.R. 2: Project Origin (2009) - Animator
The Lord of the Rings: War in the North (2011) - Artwork
Toy Soldiers: Cold War (2011) - Animator
Middle Earth: Shadow of War (2017) - Senior Artist, Animator
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n64retro · 2 years ago
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Pokémon Puzzle League (Nintendo Software Technology, 2000) promotional game poster.
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jtgunner · 22 days ago
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New video is up on YouTube! It's Grand Prix time in F-Zero 99 again, so I'm going to try to survive the Mirror Queen League GP! This one gave me a lot of trouble, but I think I'm ready to conquer this!
WATCH IT HERE: https://youtu.be/_lQQp2Lj8ZM
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fostersffff · 17 days ago
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As a certified mark, I spent the $10 on the Nintendo Switch 2 Welcome Tour software for the Nintendo Switch 2, because I really wanted to know if this could possibly justify the cost of entry.
When stacked against Nintendo's other launch titles that are also essentially just tech demos, I do think this can hang. It's a lot more academic (and masturbatory) than a Wii Sports or a Nintendo Land, because so much of the game is checking out little kiosks that tell you about each component of the Switch 2, like how the mouse sensor works, or comparing the way the HD Rumble 2 is constructed compared to older rumble technology, and then taking quizzes on that information. It’s probably best described as a “playable instruction manual”, and so it serves as a good introduction to the hardware, especially with the slate of literal tech demos and minigames (that are also mostly just tech demos) that get you to engage with features of the hardware in an extremely straightforward way. Like, even though I was aware of the fact that the joycons could be used as mice, this did a really great job of selling the potential of the various control schemes that enables. It's also very nice to have a tech demos that very clearly demonstrate 3D audio, or how much nicer things can look with VRR enabled.
Despite this, I don't think I can ever earnestly suggest that anyone buy this. I can understand why Nintendo wants to charge money for it (plus residual bitterness about Wii Sports), and the price tag is less offensive to me than the $50 they charged for 1-2-Switch back in the day, but it should've just come with the hardware. Especially when you consider that if you don't have a controller with the GL/GR buttons (sold separately), a USB camera (sold separately), or a 4k-ready TV (really sold separately), you literally can't 100% clear the game. It's embarrassing that Nintendo got absolutely mogged by Sony 5 years ago on this point by having Astro's Playroom, which was both a great introduction to what made the PS5 different from the PS4 and a game so good they expanded into a Game of the Year winner at The Geoffies.
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l-1-z-a · 24 days ago
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🏙️📒Building SimCity
A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.
Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, thinking about the world as a complex system and appropriating ideas from traditions in which computers are used for modeling. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.
Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back The Sims to completion; and the company's sale to Electronic Arts.
A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity's operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style “Dr. Wright” character design, just to name a few.
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rubiatinctorum · 7 months ago
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There are two types of Pokémon creepypastas I remember reading as a teenager: creepypastas about the games, and creepypastas about the Pokémon world. Mostly I would remember the ones about the games, because the ones interacting with the fictional world didn't feel like anything I wasn't supposed to know. It's horror fanfiction, which is cool, but it didn't stick with me personally to remember long-term. Some of them had basis in Pokédex entries, and as much as I liked a good horror story now and then based on one of those entries, it felt like normal horror fiction, confined within the garden walls of safe fictionality.
The ones that really stuck with me were about, on some level, Pokémon games being games. Stories about glitches and secret coded threats and adverse effects individual elements could have. To this day, I turn the system volume off in Lavender Town even in HeartGold because I'm so freaked out and superstitious about a made up story I read or heard about a decade ago. After all, having heard about game-breaking glitches and details changed in localization, about MissingNo. and bad eggs and all kinds of shit, it makes a person with very little knowledge of what a game can and cannot do really unsure of which stories are real and which are creepypastas. Add in stories about fake game cartridges (something that do exist) with threats and death and gore to a level which would never happen on a real Pokémon game but could be put in a home-cooked faux-Pokémon game if made by a malicious actor, horror enthusiast, or someone with a rotten sense of humour about to let it fall into the hands of the wrong neighborhood ten year old, and the possibility of what could exist gets even broader.
It gives a person high standards, and multiple sleepless nights.
Maybe it's why the further into these stories I got, the more I would find myself disliking the ones that made absolutely no sense. Oh, your GameBoy bled when you put the cartridge in? Is this fucking Cabinet Man? (accuracy note: Cabinet Man hadn't yet been released, actually, so I wouldn't have said specifically that). The official Pokémon game told you that you were responsible for your dead niece's departure from this world, but displayed nothing when your friend tried to set off the interaction? A game like that cannot tell which user plays it. There's no specialized facial recognition software on a GameBoy or DS, as far as I'm aware, so it shouldn't know the difference between your playtime and your friend's. Until the DSi they don't even have cameras. You know, it's stuff like this, where the technology is doing things that technology literally cannot do, that I started to feel like these stories weren't doing much for me, especially compared to ones that knew their tech and made a plausible, fictional, fucking horrifying story out of it.
I think some of these stories could thrive if they leaned into being generally horror fiction, straying away from attempts at being urban legends. I think some of these stories could thrive if they didn't rely on their core premises being about technology that people knew it couldn't do certain things, even if they weren't 100% sure of what the upper limit is. MissingNo. is real. Lavender Town fooled enough people I still find threads asking if it was real. Pokémon (spins wheel) Skulls and Crossbones where the (throws a dart) player is (picks a slip of paper from a hat) sucked into the game and (consults an augur) forced to be the chimneysweep for the Daycare Centre for all time is a fucking reach, as interesting fictionally as the premise might be to explore in a story if we all play with the understanding it's fiction. There are things we know Pokémon cartridges and Nintendo systems do, and there are things we know they Nintendon't.
I don't think a good story should have to be plausible (duh, I write about vampires and ghosts and witches considerably often). Lots of great science fiction relies on the technology going beyond the normal bounds of what technology can currently and in some cases will ever do. But I think that when you invoke specificity of console and brand, whether that's a Pokémon game and a GameBoy or whether it's Microsoft Outlook and a laptop running Windows 10, people who use those systems and technologies relatively often if not daily will be familiar with them enough to not believe for a minute if a story tells you that's what tried to pull an honest to goodness Cabinet Man or suck someone into an isekai. I'm not saying it will break everyone's suspension of disbelief, but it sure breaks mine, and then it just seems silly and out-of-nowhere.
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archoneddzs15 · 7 months ago
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PC Engine - Battle Ace
Title: Battle Ace / バトルエース
Developer/Publisher: Hudson Soft
Release date: 30 November 1989
Catalogue No.: HC89026
Genre: Into-the-Screen Vertical Shooter
Format: SuperGrafx
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There were rumors of a PC Engine successor brewing up in 1989, as competition was coming from Sega's Mega Drive and Nintendo's upcoming Super Famicom. It was tentatively dubbed the PC Engine II. Something must have gone horribly wrong because instead, the SuperGrafx was born. The SuperGrafx was built on top of the PC Engine's core technology, except with a few upgrades here and there. When it was launched, reception from the gaming press and public in Japan was so cold that NEC and Hudson gave up on the SuperGrafx dream after 2 years and only 7 titles taking advantage of it. Despite the fact the SuperGrafx was backward-compatible with the entire PC Engine library, the price was too high, the software was too few - costing over US$100 each per game, and its proposition to compete against the Mega Drive and Super Famicom was unrealized.
When the system was launched on 30 November 1989, only one launch game was released, and it stayed like this for months, called Battle Ace. The main problem with Battle Ace is that it's rubbish! While I've not got anything against the genre - I love After Burner, and Space Harrier is my all-time favorite arcade game - anyone buying this with their brand new SuperGrafx must have wondered what made them waste their hard-earned cash. The gameplay is mind-numbingly repetitive without being enjoyable, and the graphics are extremely bland - you rarely see the enemy ships as anything bigger than a few dots as you've either destroyed them or they've gone whizzing off. Also, the levels are overly long and while the music is quite racy, it's not catchy or technically good enough to relieve the monotony. Quite how a company like Hudson had the nerve to release this trash is beyond me.
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