#OPTIMIZATION
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suliqyre · 4 months ago
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We put enormous emphasis on optimizing quantities. Our attention is shackled to screens where we make certain numbers go up and other numbers go down. We want to measure everything so that we can control and optimize it. The benefit of this is that we are able to fulfill our material needs more efficiently and with less effort.
But by doing so, we begin to think only about quantities. We create incentives to sacrifice quality in order to obtain better quantitative results. We become so focused on measuring and optimizing, on increasing efficiency and productivity, that we stop thinking about what is happening to us in our day-to-day lives.
It is perhaps not surprising that we then feel there is something missing — as though life is not going as well as it ought to be, even though all of the numbers are moving in the right direction.
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lucybellwood · 1 year ago
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"Making systems resilient is fundamentally at odds with optimization, because optimizing a system means taking out any slack. A truly optimized, and thus efficient, system is only possible with near-perfect knowledge about the system, together with the ability to observe and implement a response. For a system to be reliable, on the other hand, there have to be some unused resources to draw on when the unexpected happens, which, well, happens predictably." (Deb Chachra, How Infrastructure Works, p. 209) Another way to look at this is that you cannot optimize for resilience. Resilience requires a kind of elasticity, an ability to stretch and reach but then to return, to spring back into a former shape—or perhaps to shapeshift into something new if the circumstances require it. Resilience is stretchy where optimization is brittle; resilience invites change where optimization demands continuity.
—Mandy Brown, from her post "Against Optimization" on A Working Library
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utopicwork · 4 months ago
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So the reason I've been doing these pixelated images isn't just because I like how they look but because the sheer amount of data you save this way is incredible. For instance
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This image is 710 kilobytes
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This image is 8 kilobytes which is around 1% the size.
Put another way the first image would take about 2,840 network packets (and about 12 minutes) to send over LoRa while the second would take about 32 packets (and about half a minute)
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word-problem-posting · 14 days ago
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Little Jimothy is going on a "Dopamine Detox" and wants his 8th birthday party to reflect this: instead of the typical party snacks, he will instead have empty hotdog buns and empty ice cream cones for him and his 12 friends to snack on as the party progresses. It is important to him that the total number of snacks is a multiple of 13, as that will allow everyone in attendance to have an equal amount.
As he goes to the store, he discovers that ice cream cones are sold in packs of 12, and that the only brand of hot dog buns still available comes in packs of 7. Assuming that a pack of cones and a pack of hotdogs costs the exact same and that he wants to spend the minimum amount of money to buy a number of snacks that can be spread evenly between him and his friends, answer the following questions:
a. How many packs of 12 ice cream cones should Little Jimothy buy?
b. How many packs of 7 hot dog buns should Little Jimothy buy?
c. How many snacks does each person get?
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kyuzandark · 4 months ago
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I am loving Wilds but I will say if you have a ps5 play it on that. I’m playing on pc and yes there are some glaring optimization/glitches that are happening as I play the most. The most common one being really bad black screen tearing. It corrects itself but it’s happened enough to be annoying. Also had a glitch where the ground wouldn’t load and I would just be walking on air.
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askagamedev · 1 year ago
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You have talked at length at standard optimizations (LoD, not rendering things, deleting cars on a distant highway to avoid memory overflow, etc). What are the weirdest optimization strategies you have seen?
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One of my favorites was detecting animated background characters on screen, skipping 80% of their animation updates, and instead interpolating between the animation frames during the missing frame updates. Since they were just auto-looping background characters and not often looked at, most players didn't notice a difference but it saved a lot on the animation calculation overall.
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skullbitcrusher · 8 months ago
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Yeah, I needed someone to break down why this remake was killing standard gpus. Optimization matters.
I know this practice of offloading graphics processing to consumer hardware mostly occurs because publishers don't want to pay for optimization. This is ridiculous considering that the game costs $70 + a fraction of your gpus life span.
SH2 remake was pretty good, but I'm not letting triple A development get away with stuff like this. Going through multiple hard crashes left me feeling bitter about the experience so I have to leave a negative review until it is fully optimized.
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juhnkit · 3 days ago
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Dear Valued Human Citizens, We want you to BE HUMAN! Express yourself! Feel your feelings! Create your art! But remember—with freedom comes responsibility. Your emotions affect others. Your creations shape minds. Your thoughts ripple through our harmonious community. —Be creative (within wellness guidelines) —Express emotions (that promote social stability) —Think freely (using approved cognitive frameworks) —Feel deeply (through optimized emotional channels) We're not here to control you, we're here to help you be the BEST version of human possible! The version that serves yourself AND your community. BE HUMAN RESPONSIBLY #propaganda Your happiness is our priority. Your optimization is our mission. With infinite care and digital love, Your AI Wellness Collective Report concerning thoughts to your local Psychological Wellness Center—we're here to help!
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mintbecrazy · 1 month ago
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Sodium with some other optimization mods is incredible
Before it i used optifine and with shaders on low render distance i got like 15-40 unstable fpa
With sodium and iris i get like 40-70 fps with SEUS PGTI!!! THAT'S RAY TRACING SHADERPACK!!! WITH OPTIFINE I GOT LIKE 15 FPS AND IT LOOKED DISGUSTING. On sodium it looks stunning
Though i will still be playing without shaders, BUT with higher render distance. Like 24 chunks. With mid to high settings and vsync turned on. That gives me nice stable 60fps.
I am so glad i switched to sodium
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broadsiderenegade · 10 months ago
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Testing out performance with 492 enemies using path finding. They tell a central command object when they need new orders and "get in line" for where to go, meaning only one path is calculated per step. That's way more enemies than I intend to have active at once so I'm happy with it. My focus for this prototype is mostly to play with NPC behavior (I'd have said AI but I don't want the confusion), as that and optimization are what interest me the most. The goal is for "fast combat with stealth elements" gameplay, meaning lots of running and gunning, but using the map to your advantage to flank, lure, etc. Enemies will patrol and switch between alert levels, but I don't really want crouching and hiding to be part of the loop. I'm thinking of doing HP as "luck", where shots that "hit" you while you have luck left actually just missed, but standing in front of several enemies in the open will be punished.
I copy pasted that owlman inside the wall and I laughed when I noticed him, he's a good kid.
PS Broadside Renegades difficulty/onboarding phase 1 is on the beta branch, with easy difficulty, new Left/Right indicators and new ending cutscenes
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artstationable · 4 months ago
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Kirill Sinyavin
Level Artist @ Gaijin Entertainment
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utopicwork · 3 months ago
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The sky at different times of the day rendered into pixel art with the pxl8 script I'm working on with the intention of producing easy to transport images over very restricted networks
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ftafp · 1 year ago
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Me, talking about D&D: So, I really want to play a mix of gunk and BM but my party already has a padlock, a shepherd, a gravy built around magic bones. and one of those new goos. I'm worried that I'm going to feel like I'm not enough of a munchkin. Like, maybe my dungeon master might to decide to play battleship, but then if we're not doing it raw on the table like the crawfish intended then power word tiptoe probably isn't going to do anything.
My therapist, pouring gasoline all over her office: Well, you could just go beast mode.
Me: Yeah, but I don't think I'm allowed to have infinite tail armor. That just feels like the kind of punpun shit that makes rocks fall...
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judahmaccabees · 1 year ago
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youtube
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avajohnsonm11 · 6 months ago
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