#Petsite
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gardenofeden5457 · 9 months ago
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so i miiiight be making a petsite named beanhounds which combines my favorite things from chickensmoothie and flight rising...
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the 7 species, from bottom to top, are
beanhounds
dwarf beanhounds
volpox
draconi
felina
faer
arcana
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kritzelhalde · 10 months ago
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Vira time - had the late night urge to use some different materials than pencil & white paper
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grinnoire · 4 months ago
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arkaydia and its npc game
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pukaparade · 5 months ago
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My Experience Working as an Artist at Santae
Just want to start off by saying that this is simply my personal experience and that anything following the cut is simply my own opinion based off of that personal experience. Readers are encouraged to please employ their own critical thinking and taking many grains of salt when reading another person's experience, mine included. Anyway, my feelings and experiences following the cut.
To start off when I applied to Santae I was really excited to be a part of the project. It's a project that has a lot of promise and it seemed to set itself apart from other petsites I've played in the past. I was really eager to try and be a part of it and participate in the growth of the site and community.
When I joined the server I received the typical greeting - CJ pings everyone to welcome new staff not unlike a welcoming party. It was a bit overwhelming but seemed well-meaning.
There were a lot of little red flags that sprouted up after my joining that I ignored or tamped down writing them off as caused by stress or seeing them as things that could be grown from. (Badmouthing past management, poor communication, etc..)
I can't and won't go into massive detail about everything that put me off and drove me to finally split ways because it would be splitting hairs after a certain point and I also just don't have the time, energy, or care to go through things with such a meticulousness. This post is mostly to warn others who may be thinking of applying what to expect and to cast a little transparency on the work environment. There are a lot of allegations going around and understandably a lot of people are afraid to speak up. I've already quit so that can no longer be held over my head (but we'll come back to this) and the worst that will happen is I'll become a social pariah on the site, or my account will be banned. (Kind of expecting this, so if Kasper #2468 gets iced just know it wasn't by my own hand lmfao. If my KS backing and SC earned by commission get nuked in retaliation ig it's a consequence I'm willing to accept.)
To the friends I've made on the team and the folks that reached out after I quit and removed from the server - I'm glad we met. And thank you to the former coworker who offered to post my goodbye for me after reaching out to me in DM (I declined because I didn't want anyone being ~ tainted~ by association lol) I was in the middle of typing a goodbye when I was unceremoniously removed from the server. When I joined staff got to say goodbye and some even hung around for weeks after parting ways, but since Sky was removed without being able to say goodbye it seems like being instantly deleted might just be the new standard. Not to mention the other artist who was just removed overnight without even a comment. To everyone else, I kind of assumed our camaraderie was as fickle and transient as my time on the team and wasn't surprised to be proven right. I'm sure it doesn't help that (in my experience) CJ has a habit of hopping into VC to badmouth anyone who doesn't align with his vision.
Anyway this is super disjointed already. Let's get onto some specifics.
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"You didn't even need reply ^_^"
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I mentioned that the pings were stressful because we had already received multiple about this 'game' and it was getting stressful. When I mentioned that, I got a passive aggressive dm and followup about it afterwards. I will also note that a coworker added an agreeing 'react' to my post about the pings which cj then. removed. lol. I did not reply to the message bc by now I was tired of the manipulation games.
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Commission Discomfort
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I held off confronting about this for a long time because I feel that CJ does not take confrontation well and didn't want to make things worse for myself of others but by the end I was nearing my limit and needed to enforce a firm boundary.
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I did some graphics work under the expectation that I'd be getting a divine figurine for it and had to follow up multiple times as usual, at which point CJ tried to pin it on a fellow artist coworker 'making him uncomfortable'. This is a common trend with poor communication on the team.
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"management" would prefer that staff not commission site artists. This just always rubbed me wrong, especially after the, in my opinion, territorial behavior over me doing commissions. I also dmed some coworkers about it since he said he'd 'tell all the other artists' but no one else had gotten any similar messages from him.
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Streaming in Server
When I started it was pretty casual for art staff to stream site work or personal work in the vc. I stopped streaming personal things after the first uncomfortable dm I got when working on an offsite comm and stuck to santae only work from then on. I don't have a screenshot of my own that I can use for this unfortunately but cj sent a message saying
"Hey @ artist @ lead artist @ lead clothing artist I would like to stop streaming art in the staff voice chat channel as technically the behind the scenes is for BMaC so it's just a gray area, however I would love if you all still wanted to stream but would like you all to stream via our Twitch platform or TikTok
Login credentials will be provided as well.
This is a perfect time to stream with the referral contest live it would be very beneficial I believe.
If you would like to stream please reach out to me, There will be SC pay for streaming, 5sc per hour with a max of 4 hours per day and max of 10 hours per week per artist :dravalove: your normal pay rates also apply this is just additional :heart:"
When the most recent artist to stream asked about back-pay for the stream done for the site the response was a gif of an empty wallet and a crying shimmerint emoji. These messages were later deleted.
further commentary as follows -
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The only reason anyone noticed he deleted his messages was because in voicechat when other staff were asking why we don't steam anymore he said 'oh I deleted that' and then said that we can stream again in vc. This was followed the day after that vc by the following
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CJ not only shared images to the BMaC in my time, but also would take the images directly from the art approvals channel and drop them into the staff vc anyway to show them off to whoever was around. Frankly this felt like shit every single time and felt like he just wanted the dopamine hit of people complimenting the art. Rarely were we credited during the fawning, too.
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A fellow staff reached out to ask why I wasn't around as much, this staff member was in the same vc where he said it was ok again. CJ in my opinion likes to say things one way publicly but then if there's an issue he'll take it to dms or involve as few people as possible. To me his public and private faces are very different.
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Final Straw
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The screenshots from above reposted below
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As you can see, they're clearly the same, lol. I will also mention that these plush items take twice as long to do and require more revisions than other items. On top of that I have concept art that I can't share due to NDA of the heartstruck concept - full roughs of the pets that I was not compensated for in any way. None of this was discussed prior to me starting the work which is my own fault and not a mistake I'll make again. I spent days, long consecutive hours working on the concepts before I could even start on the plush themselves. This time and the work I put in will remain unpaid.
Something I noticed while I was putting this together is that CJ has deleted at least one message from our dms, which is funny because the message I noticed got deleted is one that I had originally read as being sent with the intention to manipulate -
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I have also been reached out to by a former coworker with a 'message from cj' which I declined. Respectfully, I've got you blocked for a reason man. If I had to guess he probably feels like there's something he needs to smooth over to cover his ass but I'm just not interested.
Overall my experience on art staff was quite stressful and the environment definitely felt like there was an in- and out- crowd that was decided by how present you are in vc and how willing you are to participate in the toxic positivity and bobble-head nodding. Also, getting frequently misgendered to your face and behind your back is a special kind of torture.
Anyway, I could probably ramble on more about the time he burst into voice call while I was in there with a coworker and ranted about another coworker for like 20 minutes totally ignoring me before just leaving, or how he's always talking shit about people behind their backs (hi new admins) but not to their faces but I don't have receipts for any of that. Nor energy. And besides there are other places where folks air their grievances and allegations if that's what you're looking for. So I guess I'll leave it here, take care y'all.
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creaturecontainer · 2 years ago
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hadnt designed a goatling+items in so long, so im really happy with how these came out :3
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rubblerousers · 5 months ago
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RubbleRousers Kickstarter is now LIVE
It's the moment you've all been waiting for. Our Kickstarter is now LIVE! Even $5 gets you into the beta, and every little bit helps. Claim exclusive items now, and even the chance to put your artistic touch into the game!
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pawborough · 6 months ago
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January Check In
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Hello, all!
Happy update day, catfolk! We apologize for the late update, but we wanted to share the Beta dates with you in this update. We took extra time to ensure the dates were accurate without risking something not being ready in time or causing burnout for our team. We’ve done quite a bit of internal assessment on the pros and cons of letting ~2,000+ people into the game. 
Our most pressing thought was how to reconcile needing to continue working on key features while getting valuable feedback and play data on all that we already have. There was a lot to consider, in reputation, timeline, and team morale. We did not want to give the wrong impression that we felt anywhere close to a done game, but we have a lot of high fidelity mechanics and playability to share which need high population testing regardless. We’ve finally settled on rolling our sleeves up and opening to testers. At the start, we’ll provide a comprehensive breakdown of everything we’re planning to add over the months of the test, and continue our monthly check-ins on our progress. We’re ready to grind, and we hope you are too! And in many ways, it will be much nicer to get the comprehensive mass testing whenever we have something new to roll out!
We hope you will all agree that this update was worth the wait, as we have exciting news to share with you today, along with our most exciting news yet! :)
Accessory Progress
We are proud to announce that we have 47 unique accessories, altogether with 564 color variations. 
We have just about reached the edge of our odyssey in the first production run of accessories. After 8 months of practice and training for our fledgling team, we’ve improved immensely at our pipeline. What has previously taken us months now takes a matter of weeks. We have one more backer accessory to develop, and any additions in the near future will be small, simplistic items in comparison to our full sets, but I’m very proud of the team for how far we’ve come, and the marvel of quality they produce in good time.
This month’s new progress includes:
Frog Friends
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Illustration by Remmie, sponsored by Hag
Protogear Recolors
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Recolors by Emma
New decor
We’ve also been busy with decors. 
Argh, matey! 
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Macaws by Jersopod, cannon, barrel and newspaper stack by Giulia and Remmie
In addition, style compliant sketches of the original rose decor!
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Sketches by Remmie
Archetypes
We’re here to introduce a very exciting mechanic that has been in the works since our initial overhaul. It’s one of my personal favorite concepts, and the primary motivation behind how we’ve structured the cat design system.
Introducing… cat archetypes!
Archetypes are a specific combination of traits which, when fulfilled, mark the cat’s profile with a badge and reward the user as an achievement fulfillment. (If the cat’s traits are changed, the badge will be removed. Cats may fulfill multiple Archetypes simultaneously.)
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For example, this badge means the cat fulfills the Ruby archetype, a badge which requires the cat to have the color Ruby in all slots.
Examples of the Ruby archetype include:
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To give examples of the specificity, other Archetypes include for example “Leopard,” which must have the following to comply:
A Yellow range Leopard overcoat
Light Greyscale or Light Yellow undercoat
Yellow or Greyscale Claws
None for the second accent
Here are some Leopards!
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Owning these cats will give the user rewards, sometimes completely custom to the Archetype. 
What we hope to achieve with this system is a greater incentive to think creatively within the restrictions of our cat builder, and to reward our players for intentioned play in collecting, breeding, and designing a variety of cats. After all, it is the core of the game!
And with each new addition of colors or patterns, we’ll release an onslaught of new Archetypes! We plan to introduce a healthy amount of them, some easy to get, and some harder depending on genetic obtainability and the obtainment method.
This system is already up and running on our servers, and is in its infancy. We’ll get a lot of data from testing it out!
Originally, this system was on the backburner while we focused on bigger picture mechanics, but we’ve fast tracked it so we can bolster and better encourage casual play while the Guild system is still in its preliminary beta state. 
Pelt System
Perhaps the feature we are most excited to see in use and tested is the Pelt System, which we briefly introduced in the 2024 November Check In. There is a frankly insane amount of functionality behind this feature, which includes autonomous user decision and interaction every step of the way. 
First, we were able to implement dynamic layering. This means that Unclipped (top layer) pelts can actually sport layers which are placed behind the cat automatically. Valuable uses for this feature include the inside of sleeves, backs of hoods, and items which you would otherwise always want to go behind anything it’s stacked above.
Users can view their pelts already submitted, see their submission progress, choose to submit more to the pelt, choose to print their pelt themselves, choose to list pelts for buyers to print on demand, and view their pelts on any cat.
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There is also a draft system which allows users to store information they aren’t ready to submit yet. 
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Users can list pelts as a print-on-demand resource, and are able to control how many copies they will allow to be printed. 
All prints will require a tax which will be dependent on the coverage %, calculated based on the amount of pixels that cover the canvas. This means that small pelts, like a hat or a monocle, will take only a small tax!
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AND we have a rudimentary tagging system going as we experiment with this feature! Big news! Once we iron out the kinks, we’ll be able to roll out user filtering and tagging of other content, such as cats or forum posts.
And drumroll please…
As teased at the beginning of this update, we are overjoyed to announce the Closed Beta dates!  Early access launches on February 3rd, with the regular Closed Beta starting on February 6th!
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During the Closed Beta, you’ll have the chance to experience many new and polished gameplay features, exciting customization options, and the now refined economy! We encourage all testers to not only find any potential bugs and ui improvements, but also to provide feedback and suggestions on all of our game features and our economy!
All 253 Early Beta, 1940 Beta and Kickstarter codes have been generated, and we will begin sending them out shortly over the next day.
In the coming week, we’ll put out writings on our expectations early on and the features roadmap that we’re currently staring at. We can’t wait to see you all in Kotemara soon!
To summarize: We shared decors, Protogear recoloring, Frog Friends, pelt system showcase, archetypes and closed Beta dates.
What to expect next month: Further asset and development updates. Check-ins for how closed Beta will be going.
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mythauragame · 6 months ago
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Development Update - December 2024
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Happy New Year, everyone! We're so excited to be able to start off 2025 with our biggest news yet: we have a planned closed beta launch window of Q1 2026 for Mythaura!
Read on for a recap of 2024, more information about our closed beta period, Ryu expressions, January astrology, and Ko-fi Winter Quarter reward concepts!
2024 Year in Review
Creative
This year, the creative team worked on adding new features, introducing imaginative designs, and refining lore/worldbuilding to enrich the overall experience.
New Beasts and Expressions: All 9 beast expression bases completed for both young and adult with finalized specials for Dragons, Unicorns, Griffins, Hippogriffs, and Ryu.
Mutations, Supers and Specials: Introduced the Celestial mutation as well as new Specials Banding & Merle, and the Super Prismatic.
New Artist: Welcomed Sourdeer to the creative team.
Collaboration and Sponsorship: Sponsored several new companions from our Ko-Fi sponsors—Amaru, Inkminks, Somnowl, Torchlight Python, Belligerent Capygora, and the Fruit-Footeded Gecko.
New Colors: Revealed two eye-catching colors, Canyon (a contest winner) and Porphyry (a surprise bonus), giving players even more variety for their Beasts.
Classes and Gear: Unveiled distinct classes, each with its own themed equipment and companions, to provide deeper roleplay and strategic depth.
Items and Worldbuilding: Created a range of new items—from soulshift coins to potions, rations, and over a dozen fishable species—enriching Mythaura’s economy and interactions.
Star Signs & Astrology: Continued to elaborate on the zodiac-like system, connecting each Beast’s fate to celestial alignments.
Questing & Story Outline: Laid the groundwork for the intro quest pipeline and overarching narrative, ensuring that players’ journey unfolds with purposeful progression.
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Code
This year, the development team worked diligently on refining and expanding the codebase to support new features, enhance performance, and improve gameplay experiences. A total 429,000 lines of code changed across both the backend and frontend, reflecting:
New Features: Implementation of systems like skill trees, inventory management, community forums, elite enemies, npc & quest systems, and advanced customization options for Beasts.
Optimizations and Refactoring: Significant cleanup and streamlining of backend systems, such as game state management, passive effects, damage algorithms, and map data structures, ensuring better performance and maintainability.
Map Builder: a tool that allows us to build bespoke maps
Regular updates to ensure compatibility with modern tools and frameworks.
It’s worth noting that line changes alone don’t capture the complexity of programming work. For example:
A single line of efficient code can replace multiple lines of legacy logic.
Optimizing backend systems often involves removing redundant or outdated code without adding new functionality.
Things like added dependencies can add many lines of code without adding much bespoke functionality.
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Mythaura Closed Beta
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We are so beyond excited to share this information with you here first: Mythaura closed beta is targeted for Q1 2026!
On behalf of the whole team, thank you all so, so much for all of the support for Mythaura over the years. Whether you’ve been around since the Patreon days or joined us after Koa and Sark took over…it’s your support that has gotten this project to where it is. We are so grateful for the faith and trust placed in us, and the opportunity to create something we hope people will truly love and enjoy. This has truly been a collaborative effort with you and we are constantly humbled by all of the thoughtful insights, engaging discussions, and great ideas to come out of this amazing community of supporters.
So: thank you again, it’s been an emotional and amazing journey for the dev team and we’re delighted to join you on your journeys through Mythaura.
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Miyazaki Full-Time
Hey everyone, Koa here!
We’re thrilled to share some news about Mythaura’s development! Starting in 2025, Miya will be officially dedicating herself full-time to Mythaura. Her focus will be on bringing even more depth and wonder to the world of Mythaura through content creation, worldbuilding, and building up the brand. It’s a huge step forward, and we’re so excited for the impact her passion and creativity will have on the project!
In addition, I’ve secured 4-day weeks and will be working full-time each Friday to dive deeper into development. This extra push is going to allow us to keep moving steadily forward on both the art and code fronts, and with Miya’s expanded role, the next year of development is looking really promising.
Thank you all for being here and supporting Mythaura every step of the way. We can’t wait to share more as things progress!
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Closed Beta FAQ
In the interest of keeping all of the information about our Closed Beta in one place and update as needed, we have added as much information as possible to the FAQ page.
If you have any questions that you can think of, please feel free to reach out to us through our contact form or on Discord!
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Winter Quarter (2025) Concepts
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It’s the first day of Winter Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2025 at 11:59pm PDT in order to be considered.
All Fall 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2024 Glamour: Diaphonized Ryu
Fall 2024 Companion: Inhabited Skull
Fall 2024 Solid Gold Glamour: Hippogriff (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Winter Quarter rewards for Mythaura!
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New Super: Zebra
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We've added our first new Super to the site since last year's Prismatic: Zebra, which has a chance to occur when parents have the Wildebeest and Banding Specials!
Zebra is now live in our Beast Creator--we're excited to see what you all create with it!
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New Expressions: Ryu
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The Water-element Ryu has had expressions completed for both the adult and young models. Expressions have been a huge, time-intensive project for the art team to undertake, but the result is always worth it!
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Mythauran Astrology: January
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The month of January is referred to as Hearth's Embrace, representing the fireplaces kept lit for the entirety of the coldest month of the year. This month is also associated with the constellation of the Glassblower and the carnelian stone.
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Mythaura v0.35
Refactored "Beast Parties" into "User Parties," allowing non-beast entities like NPCs to be added to your party. NPCs added to your party will follow you in the overworld, cannot be made your leader, and will make their own decisions in combat.
Checkpoint floor functionality ironed out, allowing pre-built maps to appear at specific floor intervals.
The ability to set spawn and end coordinates in the map builder was added to allow staff to build checkpoint floors.
Various cleanups and refactors to improve performance and reduce the number of queries needed to run certain operations.
Added location events, which power interactable objects in the overworld, such as a lootable chest or a pickable bush.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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ninapedia · 6 months ago
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quick piece of my baby Calamity as a Santae Seamso. I've already got his profile made :3
Seamso is (c) Santae Entertainment
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archwardens · 6 days ago
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The first Archwardens pet! It is currently unnamed (I am open to suggestions 👀), and was designed by ErmineLeader (https://ermineleader.carrd.co).
This was first shared in the Archwardens discord last week! And if you'd like to help with naming, head over to the Feedback channel and let us know any ideas you have.
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frenzyarts · 5 months ago
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Playing 4dopt again
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Look at my newest little guys :3
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imoonedthecoastguard · 6 days ago
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If you’re a member of the Petsite community, please watch and share this video. Santae staff have been abused by the owner, this is just the tip of the iceberg.
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pixelcatsgay · 7 days ago
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for EricDaWolf #14483 💙🤎
$6 for 1 cat, $12 for 2, and if u get 3… woaw! only a $15! dm on PCE (or here!) for more info :3
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uponthemeadow · 2 months ago
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A little Darwin Fox companion
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xnocturnalkittenx · 10 months ago
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Hi everyone! I'm here again to ask for some help from the community!
My guildmaster, be_the_thunder92 fell victim to a scam and they cleared out most of her bank account. As a result, she's unable to pay for rent and her apartment complex has threatened eviction if she couldn't come up with $1200 by September 15th. THANKS TO EVERYONE WHO'S HELPED SO FAR SHE'S BEEN ABLE TO RAISE $600! Because of this, her complex has extended the deadline to the end of the month to raise the remaining $600! It really means so much that people have been donating, but we still have a ways to go. Sara's been a wonderful friend and guildie, and she works very hard to provide a safe, inclusive place for us to hang out in. Sara is nearing 60 and she and her husband are disabled, they have a son that still lives with them and 3 cats they take care of. They've exhausted their options and if they lose their apartment then they're facing homelessness as they have no other family they can rely on.
I know times are tough but if you're able, please please consider donating to help them reach their goal! Even a dollar helps. And if not, then PLEASE at least reblog and share this post! The more eyes we can get on this the better chance they have of raising what they need. Even if you can't donate maybe a follower or mutual can. It's been so nice getting back into Neopets as an adult and everyone has been so generous and helpful! I know I'm asking for more than some virtual pet generosity but with how kind everyone's been I think we can make this happen 🙏
Here's the new link to her fundraiser.
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