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QUINCY HAS HIS OFFICIAL REF FINALLY UPDATED !!
#dev log#qm dev log#visual novel development#pinky heart#quincy's mansion#visual development#game dev#indie dev#indiedev#indie#vector#visual novel#vn development#my art
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Editing Guymager User Interface Field Names
Yesterday on twitter a thread started about the tools used for digital curation and how many come from a history in law enforement which is problematic:
Lots of GLAM folks (including me) using tools from vendors that primarily service law enforcement. Thinking about forensic bridges and disk imaging software especially. Kinda fucked up right? Are there alternatives?
— Eddy Colloton (@EddyColloton)
March 21, 2019
Elizabeth England highlighted the problems with field names/terms used in the Open Source disk imaging tool Guymager:
Yes! Even with guymager, which is open source, there's still adaptations we make to crosswalk terms like "evidence number" and "examiner" for our purposes that I'd love to not have to do.
— Elizabeth England (@elizabeengland)
March 21, 2019
I decided to try putting in a feature request with the developer, Guy to see if we could get this changed: https://sourceforge.net/p/guymager/feature-requests/13/
He responded incredibly quickly:
Hello Euan, you currently could change the names by creating a new language file. However, I must admit that this might be too complicated for the standard user. Would you like me to create one for you? You could then tell me if it fits your request. If yes, please send me your "translations" for
case number description examiner evidence number notes
Remark: Please be aware of the fact that those text fields will keep the original labels inside the EWF files . This is due to the fact, that the EWF format does not allow for specifying own labels. Unlike it would be done nowadays (as for example in XML, JSON) the text fields in EWF are simply positional and thus there's no label that could be changed.
Guy
I decided to try this change myself and thought I should write up the process for others to try.
First you need to find one of the language files to edit. For the most recent version the english language file is here: https://sourceforge.net/p/guymager/code/HEAD/tree/tags/guymager-0.8.8/guymager_en.ts#l26
(there is a “Download this file” link at the top of the page)
Other languages are also available in the parent location. The files have the “.ts” file extension.
You can then edit that file and convert it to a .qm file. The easiest way I found to do this was to open and edit the file in QT Linguist. That program is a free program that you can install in Ubuntu/BitCurator with the following commands (as root):
apt update
apt install qt4-dev-tools qt4-linguist-tools
It is also available for windows and mac here: https://github.com/lelegard/qtlinguist-installers/releases
In Ubuntu you can start linguist by typing linguist in terminal and pressing enter.
You can then use the file menu to open the .ts file you downloaded from the Guymager sourceforge site.

You can then select the user interface context you want to edit the translation for on the left panel e.g. “t_DlgAcquire” which corresponds to the acquisition dialog box. That presents you with the strings in the middle box. After selecting one you can edit it’s translation in the bottom box:
Once you are happy with your changes you can save the .ts file (with a dffierent name if you like) then use the “Release as” function in the file menu to generate a .qm file to be added to the guymager configuration.
That file then needs to be be given an appropriate name that follows the pattern of the original file, e.g. guymager_en-CH.qm. In that example the “CH: represents “Cultural Heritage”. Everything past the first underscore “_” and before the extension can be altered but I’d recommend not using unusual characters or spaces. Note what you have put into that location in the file name as it is used to identify the file in a subsequent step.
Next you copy the .qm file to /usr/share/guymager/
e.g. in ubuntu as root:
cp guymager_en-CH.qm /usr/share/guymager/guymager_en-CH.qm
Then you need to edit the Guymager config to use that translation file. In Ubuntu you can do that with Gedit or another text edit with (as root):
gedit /etc/guymager/guymager.cfg
You want to then look for the language variable and change it from “auto” to the name you used in the qm file name, e.g. “en-CH”:

Update from Guy:
"Please do not change /etc/guymager/guymager.cfg directly. Create a new file /etc/guymager/local.cfg and put the line Language = en_CH into it.
The idea behind: If an update is going to be installed, your change would be overwritten if it resides in guymager.cfg. As local.cfg is loaded later (see INCLUDE statement at the end of guymager.cfg) the settings residing there overwrite those from earlier configuration files.
Another remark: It's really nice to see that Guymager is getting used beyond the world of computer forensics. If there's anything else you need for your work just let me know."
Save that file and Guymager should now have a different translation which should carry into the log files for those acquisition workflows.
The files I created are available here
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Fencing Quincy!!
(redrawing his outfits on a better model)
#quincy's mansion#my art#pinky heart#quincy#qm dev log#visual novel development#dev log#indiedev#indie dev#indie game#indie#alt outfit#character design#artists on tumblr#game dev#digital art#visual development#game development#vector
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June Dev Log: 2024
Monthly Update:
3x Gummy Guardian chibis have been Animated
Finished scripting/Coding x1 Scene, Needs Varibles added.
Custom Cursor Added
Music & Effects added
x3 Side characters outfit change designed
×1 Side character concept sketched
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《 Got alot more done than I thought this month. Neat! Could use a rest though. 》
Until next time!
~ Mod Pinky 💖
#dev log#qm dev log#visual novel development#pinky heart#quincy's mansion#visual development#game dev#indie dev#indiedev#story routes#2d animation#animation#my gifs#gif#civet#fantasy#artists on tumblr#game development#indie#indie game#point and click#gummy style#animated#chibi#my animation#the civet of fear#visual novel sprites#visual novel#visual novel game
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May Dev Log: 2024
Monthly Update:
All Guardians "little guys" have been designed.
Penelopes Route has been Named "Quincy's Mansion: "Penelope & the Phantom masquerade"
4 New "Masquerade Quincy" sprites have been created.
A theme song for Masquerade Quincy is being tested.
《 See ya next month! 》
~ Mod pinky 💖
#dev log#qm dev log#visual novel development#pinky heart#quincy's mansion#visual development#game dev#indie dev#indiedev#story routes#indie#visual novel#visual novel sprites#point and click
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◇ Penelope's Story ◇
° Penelope Is self conscious about her looks and spots as she is made fun of the day before the school dance and believes that she isn't pretty and will never be loved, which leads her to the mansion.
She enters it and finds herself admitted into a grand masqurade ball hosted by Quincy. Everyone is in masquerade outfits and fancy. She also gets to dress up, feeling as if she can only be seen as beautiful if she hides her true self behind a mask.
But before the and final dance can begin, the lights go out! When things finally calm down and the lights come back on, Everyone's reflection has disappeared- Or more likely.. STOLEN!!
Now it's up to Penelope to find the missing reflections before their gone for good!
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° Gameplay: Play as Penelope as you follow the clues and find who stole Everyone's reflections- All while learning to love yourself, Down to every last detail.
°Guardian: Lovestruck!
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《 I think this came out pretty good and I think I'll explain all the routes like this actually. This is a good reminder for me. 》
~ Mod Pinky 💖
#dev log#qm dev log#visual novel development#pinky heart#quincy's mansion#indiedev#indie dev#indie#visual development#game dev#game development#worldbuilding#story routes#story selection#(( its my dev log and it can be as semi spoilery as i want ))
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Four kids ran into the forest one dark and stormy night, each troubled with their own stories.. I wonder what tale each will tell~
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Introducing the first four protagonists of Quincys Mansion! Ollie, Leilani, Penelope, and Maya~☆
~ { Mod Pinky 💖}
#Quincy's Mansion#visual novel development#visual development#qm dev log#dev log#pinky heart#protagonists#story routes#digital art#visual novel#visual novel sprites
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"One should have an outfit for every occasion. After all, a gentleman should never be caught unprepared."
~ Quincy. 🎃
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Depending on which route you select, You may be able to see Quincy change into one of his alt outfits during the story. Here's the ones I've done thus Far; Regular, fencing, & Masquerade!
~ { Mod Pinky 💖 }
#dev log#qm dev log#visual novel development#vn development#visual novel sprites#visual development#visual novel#quincy's mansion#pinky heart#quincy#indiedev#indie dev
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Oh yes~
The beginning of the development for this Game has begun! I look forward to when the Mansion doors open for everyone to enjoy, but until then, I hope you enjoy the journey with me in making it ✨️
~ { Mod Pinky 💖 }
#dev log#QM dev log#visual novel development#game dev#(( ive never done this before so bear with me. ))
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