#Resource Management
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hope-for-the-planet · 4 months ago
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From the article:
“We really kind of refer to this as our third aqueduct,” says John Bednarski, an interim assistant general manager at the Metropolitan Water District of Southern California — a powerful agency, as the largest wholesale provider of water in the nation and owner of the Colorado River Aqueduct. The “third aqueduct” Bednarski is referring to is not another man-made appendage stretching to the Colorado River Basin or into Northern California but rather a project that’s designed to stay local — and sustainable: Pure Water Southern California would recycle wastewater, treat it and produce 150 million gallons of water each day, accounting for about 10 percent of the agency’s local water demands, according to Bednarski. “So it’s going to be a major contributor,” he says. [...] The L.A. Department of Water and Power is pursuing a similar recycling project. And in 2022, 26 cities and wholesale water providers that pull from the Colorado River wrote a memorandum of understanding committing to focusing on water recycling and reuse. The signatories, including Metropolitan, often point to Las Vegas as a model for recycling wastewater to reduce its total Colorado River use and increase the amount of water available for use. Nevada has long faced scarcity; of all the states, it receives the smallest share of the river: just 1.8 percent of all the water rights. By treating and reusing nearly all of its indoor water, the Las Vegas water purveyor effectively uses the same water over and over, expanding its supply. Now Las Vegas officials, along with Arizona water managers, are looking to the Pure Water project to further shore up supplies on the Colorado River. Their thinking: If Metropolitan can reduce its Colorado River use, its unused water could flow to Nevada and Arizona, providing a needed boost in an era when there is little to spare.  In that way, water recycling projects in one area can have consequences across watersheds."
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ultimavela · 5 months ago
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"Up is Out" is now in drivethrurpg !!
Up is Out is a co-op solo role playing game of exploration, resource management, map making, journaling, asymmetrical roles, and lore creation, that uses books you already own as sources to spark your imagination.
If anyone plays it, I'd love to hear your thoughts and know if you had fun with it :)
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8bit-tincan · 8 months ago
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I fucking love resource management games!! like yes give me wood and let me give you bricks in return this is great!! Let me build fancy houses for my little people in the screen!!
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dreamrefuge · 3 months ago
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Think about a charming game... This is the one!
I don't know a lot about it, but I'm having fun until now. The cooking system is ok and the other aspects are better than I expected.
If you want to try something different in the cooking/restaurant management genres, it might be a good choice ૮꒰˵• ᵜ •˵꒱ა
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space-blue · 1 year ago
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I watched the 3 season 3 TBB episodes and it's all again tying to Palpatine clones! And I am. Upset!! That EVERYTHING must now tie in to the Palpy clones because Disney just could not take the L on the "somehow Palpatine returned" meme.
So it's all about project necromancer, just like Mando all ended up being about cloning and Grogu's M count, and Kenobi had to rip JFO's entire ending to show us from Jedi in amber... I hate that it feels like a curse over anything coming out in this time period. Most importantly : it is SO boring.
Why must Disney ruin the punch and twist of its shows, when they could tell original stories? You want to engage us into dark sithly biddings?
GIVE US A GAME!!
If everything has to be about Palpatine doing necro shit keeping dead jedi in vats and using their blood to splice a force sensitive clone, then let me play that!
Give us a game in which
I do force sensitive children hunting!
Blood resource management!
Building evil bases across systems!
Sending minions (like Cad Bane or custom made inquisitors) on child kidnapping quests!
Let me build genetic facilities and unlock genetic and dark force skill trees! Let me do Sith factorio!!
Passing bills and racketeering entire systems to help fund my dark deeds!
Let me build up and repair Vader's amour, customize it, so he can go on more dangerous missions and harvest more force sensitives and rogue Jedi!
Chose the right dialogue to brainwash my inquisitors!
Have rebellion crushing minigames, and risk of losing precious DNA sources and rarefied Kaminoan cloning specialtists!
Let me give birth to deformed blobs that scream in pain and die, until I manage to craft the first Snoke!!
Let me play a Dark Sith Cloning Sim!! Let me be dark and fucked up!!!
Now that would be engaging and fun, and that would leave space for stories to be told during the empire and post empire eras that don't revolve around Palpatine's deals.
Of course it's 2D pixel art BTW.
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lokavisi · 3 months ago
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I'm getting a visual of cooking something in a cauldron, but the more and more the necessary ingredients are added and the heat rises, its contents bubble over uncontrollably. You can't dish it out into bowls fast enough. It just keeps boiling over more and more, and is making a huge mess.
Whatever you're trying to cultivate this week, make sure you have enough space to do the needed work. This might be physical space (perhaps even a literal cauldron if you're doing some spell work) or mental/emotional space (don't push yourself to a breaking point). If you can increase the capacity of your container to do the work, wonderful! If you can't, it's still worth it to assess what space you have and how much more you need in order to do the work you're trying to do. That way you know when you have the space required to get it done. You generally have what you need for the work (i.e. the ingredients going into the cauldron), and it is good work to be doing! Just make sure there is space to do what you need to do with it. Otherwise, you'll make a mess that will likely affect others around you. (No one wants to step across boiling hot water to get to you!)
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sailorastera · 2 years ago
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I'm very proud of my husband because his base building, resource collecting, cat in space game MewnBase IS DONE!
His 1.0 release was last night. 🥳
Steam: https://store.steampowered.com/app/743130/MewnBase/
Itchio: https://cairn4.itch.io/mewnbase Congrats hubby. ♥
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gothtransandroid · 9 months ago
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Contemplating: Necromancy and the Utility of the Skeleton
From aesthetics alone the skeleton does many things for the necromancer. A clear benefit is simply in the knowledge of the subject being a dead thing in and of itself. With any variation of the corpse from zombie to revenant there can be doubts at a glance as to what one is dealing with but moving bones are distinct at most distances and let a person know that any harm they deal to it, accidental or otherwise, wont hurt a living thing. On the other side, the person seeing the skeleton will know that it won't feel pain and has no nervous system holding it back in how strong it will strike someone else. This functions as a form of deterrence from combat as well as telegraphs the danger of handling the skeleton beyond its designated task.
The skeleton, contrary to common sense, is less cost effective than a zombie in terms of raising. The mechanism of imprinting magic upon a corpse via its soulless form means that with less material there, there is more work and more raw magical structure needed to maintain the skeleton. This being said, the zombie will decay and are a short term solution sonits better to invest as a skeleton will be cost effective over time and has the added benefit of not smelling awful. Many an old necromancer cut their noses off and burned their sinuses not just to resemble a corpse in their horde as camouflage, but more so to kill the smell of working with so many zombies.
At an average weight of 20 pounds, the human skeleton is very portable if a single servant is needed and one is conserving their magic between uses. This does covert an unit of 100 servants to about a ton, which could staff a mansion easily and handle all tasks besides handling guests and the cooking for obvious reasons. Like with other skeletons, a human skeleton can utilize their ribs as a means of storage or carrying tools to keep their hands free. Special tools could easily be made for a gardener or a maid to reach in and tend to their tasks while having free hands and look presentable if a chest cover is used to tastefully hide dirty or worn tools.
Besides issues of durability which can be addressed with coatings and reinforcements to the structure of the skeleton, bones tend to still be sturdy even when dry and set, only they cannot self-repair so any damage will need prevented or filled as it occurs. Skeletons are not an unlimited resource, as are bodies in general, but those gathered and maintained properly in a closed and respectful environment can last a lifetime.
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fogaminghub · 7 months ago
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🐜✨ Master the Stockpiling Mission in Empire of the Ants! 🌟 Gather resources, build your colony, and defend against all enemies with our detailed guide. Are you ready to take your gaming skills to the next level? Check it out now!  
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ooc-miqojak · 7 months ago
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So, Fabledom is HELLA cute - but once you hit a certain population threshold, it really starts to become a challenge...cute, or not! But it is super aesthetically pleasing, so I thought I'd share a shot. ALSO you can free-build in this game, so you can just enjoy a cozy, cute city builder with no resources to hold you back, no happiness to juggle, etc! And that's something I love. Sometimes I want the challenge...and sometimes I want to make a cute kingdom!
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lind-l-t4ylor · 7 months ago
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Apologies for the delay. Life got busy. I got a few more minutes to toy with my factory.
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Largely just experimenting. Seeing how things interact and connect. I want to unlock wiring as soon as possible. Speaking of which:
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The tech so far.
-Automation (autocrafters)
-Stone Wall
-Logistics 1 (splitters, underground conveyors)
-Electronics
-Fast and Filtered Inserter Arm
-Steel Processing (Steel Beams)
-Green science pack
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nicholasandriani · 2 years ago
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(via Level 4: Reflecting on the Game Design Journey of “Trail Guardian: The Ranger’s Journey”)
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thetalentedmrwulf · 2 years ago
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Abstractions in tactical RPGs
I'm definitely getting to the point in my RPGing, or at least in my DMing, where I find I have less and less patience for bean-counting. Ammunition, coins, et al.
No, that's not right either. I understand their purpose in games that require them, and I find my preference moving towards games that don't, but I'm losing patience with people who both insist that you can roleplay anything but that not only refuse to understand abstractions, but directly bitch about them.
By example - in Pathfinder 2E, Alchemists can just make x alchemy items a day with an abstracted resource called infused reagents. These last for one day. If they wait until the middle of an encounter, they can whip it out on demand, but there are less than if they planned ahead. Seems rad. My Alchemist gets to do alchemy stuff all over the place not unlike a spellcasters uses spells even in a game that likes bean counting or specificity.
Then why do so many content creators that normally gush about how anything is roleplayable throw little fits over where these come from? Who gives a shit? Maybe they have their own alchemy kit, or a satchel like Honey Lemon in Big Hero 6, or are mixing their spit into something because they're suffused with chemicals. It literally doesn't goddamn matter. Why die on this hill?
Just seems silly. I hope in the PF2 remaster they keep adding stuff like this. There's a phenomenal feat that lets you pull a random item out of your pack because you planned ahead for just such an occasion that's really been making people die on hills and I don't get it. The game has been moving away from being a skill-based board game with RPG elements for years and those old versions still exist. There's plenty of space for tactical social/physical/mental encounters with abstract shenanigans. Stop fussing already.
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captaingimpy · 1 year ago
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Comparative Analysis: The Design and Impact of "Oregon Trail" and "Papers, Please"
Introduction In the world of video games, few titles manage to transcend the boundaries of entertainment to offer profound insights into the human condition and historical contexts. “Oregon Trail” and “Papers, Please” are two games that do just that, using the medium to educate and provoke thought through the lens of resource management and ethical decision-making. This essay explores the…
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sigzentechnologies · 1 year ago
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Enhance the Operations of Your Non-Profit Organization with ERPNext Services Provided by Sigzen Technologies
managing  a non-profit organization can be a real challenge. We understand. With limited resources and a mountain of tasks, every bit of help counts. That’s where ERPNext comes into play – it’s like having a trusty sidekick to tackle all your organization’s needs. And here’s the best part: we’ve teamed up with Sigzen Technologies, the experts in this field, to bring ERPNext right to your…
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