#Sin-ui Tab
Explore tagged Tumblr posts
Text
Learn Korean with me - Week 25 - 6.23.25
Dating/Romance
Korean Journal Entry Prompt - Who would you like to go on a date with and why?
Let’s Speak Korean
Ch 20 – Dating/Romance
내 일시간어때요?
Nae ir sig an eo ttae yo
Literal – How’s (your) time tomorrow?
= What are your plans for tomorrow?
내일뭐해요?
Nae ir mwo hae yo
What are you doing tomorrow?
주말게획있어요?
Ju mar ge hwig iss eo yo
Do you have plans (for) the weekend?
별거없어요.
Byeor geo eobs eo yo
There isn’t anything special.
그러면우리데이트할까요?
Geu reo myeon u ro de I teu har gga yo
Shall we go on a date, then?
저녁같이먹을까요?
Jeo nyeog gat I meog eur gga yo
Shall we eat (=have) dinner together?
제가맛있는곳을알고있어요.
Je ga mas iss neungos eur ar go iss eo yo
Literal – I know a delicious place.
맛집을알아요.
Mas jib eur ar a yo
I know a hole-in-the-wall place.
정말마음에드실거에요.
Jeong mar ma eum e deu sir geo e yo
Literal – It will really fit to (your) heart.
= You will really love it.
남자친구/여자친구있어요?
Nam ja chin gu / yeo ja chin gu iss eo yo
Do you have a boyfriend/girlfriend?
만나는사��있어요?
Man na neun sa ram iss eo yo
Literal – Do you have anyone (you are) meeting?
= Are you seeing anyone?
아니요,싱글이에요.
A ni yo, sing geur I e yo
No, I’m single.
네,남자친구/여자친구있요.
Ne, nam ja chin gu / yeo ja chin gu iss yo
Yes, I have a boyfriend/girlfriend.
저는이미결혼했어요.
Jeo neun I mi jyeor hon eo yo
I am already married.
죄송하지만제타입이아니에요.
Joe song ha ji man je ta ib I a ni e yo
I’m sorry but (you’re) not my type.
완전히제타입이에요.
첫눈에반했어요.
Won jeon hi je ta ib I e yo cheon nun e ban haess eo yo
You are completely my type.
I fell in love at first sight.
It was love at first sight.
한번만나보고싶어요.
Han beon man na bo go sip eo yo
Literal – I’d like to give a shot at meeting you.
= I’d like to get to know more about you.
우리사귈까요?
U r isa gwer gga yo
Literal – Shall we go out?
= Will you go out with me?
제남자친구/여자친구할래요?
Je nam ja chin gu / yeo ja chin gu harr ae yo
Literal – Do you want to be my boyfriend/girlfriend?
연락처알려주실수있어요?
Yeon rag cheo ar 교대 ju sir sui ss eo yo
Literal – Could you tell me (your) contact info?
세상에서가장에뻐요.
Se sang e seo ga jang e bbeo yo
You are the prettiest in the world.
정말잘생겼어요.
Jeong mar jar saeng gyeoss eo yo
You are really handsome.
제이상형이에요.
Je I sang Hyeong I e yo
Literal – (You) are my ideal type.
= You are my Mr. Right/Ms. Right.
둘이정말잘어울려요.
Dur I Jeong mar jar eo ur ryeo yo
You two really look good together.
이제부터우리커플이에요.
I je bu teo u ri keo peur I e yo
From now on, we are a couple.
손잡아도될까요?
Son jab a do doer gga yo
May I hold (your) hand?
더치페이해요.
Deo chi pe I hae yo
Let’s go dutch.
이나에요,제가살게요.
I na e yo, je ga sir ge yo
Literal – No, I will buy.
= No, I will pick up the tab.
이건제마음이에요.
I geon je ma eum I e yo
Literal – This is my heart.
=This is from my heart.
선물이마음에들지모르겠네요
Seon mur I ma eum e deur ji mo reu gess ne yo
Literal -I don’t know if the gift will fit to (your) heart.
= I don’t know if you will love the gift.
아니뭘이런걸다!
A ni mwor I reon geor da
Oh no, what are these!
정말이러지않으셔도괜찮은데
Jeong mar I reo ji anh syeo do gwaen chanh eun de
Literal -It’s fine if you really don’t do this.
= You shouldn’t have done this.
마음이중요하죠
Ma eum I jung yo ch jyo
It’s the thought that’s important (=counts).
마음만으로충분해요
Ma eum man eu roc hung bun hae yo
Literal – Just (your) thoughts are enough.
= I appreciate the thought.
감사히받을게요
Gam sa hi bat ge yo
I will gratefully accept it.
= It’s gratefully received.
오늘이우리기념일이에요
O neur I u ri gi nyeom ir I e yo
Today is our anniversary.
무슨기념일이요
Mu seun gi nyeom ir I yo
What anniversary is it?
만난지100일되었어요
Man nan ji 100 ir doe eoss eo yo
It’s been 100 days since we met.
우리의만남을기념하며!
U ri ui man eur gi nyeom ha myeo
In celebration/commemoration of our meeting (=relationship)!
당신은저의첫사랑이에요
Dang sin eun jeo ui cheos sa rang I e yo
You are my first love.
사랑해요
Sa rang hae yo
I love you.
거도사랑해요
Geo do sa rang hae yo
I love you, too.
제가훨씬더믾이사링해요
Je ga hwor ssin deo minh I sa ring hae yo
I love you so much more (than you do).
집에까지데려다줄게요
Jib e gga ji de ryeo da jur ge yo
Literal – I’ll take you to home.
보고있어도보고싶어요
Bo go iss eo do bo go sip eo yo
Literal – I miss you even though I’m looking at you.
= The more I see you the more I miss you.
같이있고싶어요
Gat I iss go sip eo yo
I want to be together (=with you).
함께있으면행복해요.
Ham gge iss eu myeon haeng bog hae yo
Literal -I’m happy if I’m together (=with you).
당신은저에게큰의미입니다
Dang sin eun je e ge keun ui mi ib ni da
Literal – You are a great meaning to me.
=You mean a lot to me.
제인생에와주셔서감사해요
Je in saeng e wo jus yeo seo gam sa hae yo
Thank you for coming to my life.
우리사랑영원히!
U r isa rang yeong won hi
Our love forever!
이순간이영원했으면좋겠어요
I sun gan I yeong won haess eu myeon joh gess eo yo
I wish this moment could last forever.
저희사진좀찍어주시겠어요?
Jeo hui sa jin jom jjig eo ju sig ess eo yo
Could you take a photo for us, please?
우리셀카찍어요!
U ri ser ka jjig eo yo
We should take a selfie!
좋은꿈꿔요
Joh eun ggum ggwo yo
Have a sweet dream.
잘자요,내사랑!
Jar ja yo, nae sa rang
Sleep well, my love!
우리는잘어울리지않는것같아요
U ri neun jar eo ur ri ji anh neun geos gat a yo
Literal – I think we don’t look good together.
우리는너무다른것같아요
U ri neun neo mu da reun geos geot a yo
I think we are too different.
그만나는게좋을것같아요
Geu man na neun ge joh eur geos gat a yo
Literal – I think it’d be good to stop seeing each other anymore.
앞으론연락하지말아요
Ap eu ron yeon rag ha ji mar a yo
Literal – Please don’t contact me from now on.
서로레게짐이되는것같아요
Seo ro re ge jim I doe neun geos gat a yo
I think we are being a burden to each other.
예전같지않아요
Ye jeon gat ji anh a yo
It’s not the same as before.
더좋은사람만나길바래요
Deo joh eun sa ram man na gir bar ae yo
Hope you meet someone better.
#Learning Korean#Korean#Hanguel#BTS#Bangtan#RM#Jin#Suga#J Hope#Jimin#V#Jungkook#South Korea#Korea#motivation#that girl#badass#glow up#Military Wife#We Will Wait#2025#travel#self care#self improvement#love#borahae#fighting#no more excuses#BTS countdown
5 notes
·
View notes
Text
Towards less annoying RPGs
My relationship with the RPG genre is an unending love/hate. I love its core elements. I enjoy roleplaying, exploring, doing side quests, leveling up, immersing myself, freedom of choice, replayability, rich stories and settings, flexible mechanics, dungeon crawling… basically, everything normal people love about the genre.
But sometimes developers make very specific design choices that drastically worsen the experience. What I’m going to say now is less of a unambiguous flaw and more a subjective preference – I’m not claiming this approach will work for everyone. I’m just describing what I would find enjoyable and comfortable.
(And just to be clear – I’m talking about the CRPG genre specifically. I know that things should work differently in something like X-COM, no need to bring it up)
Inventory. God, inventory. One cannot overstate how much I hate dealing with inventory. Sorting. Selling. Crafting. Choosing equipment. And it’s not the concept of inventory that bothers me – it’s not the fact that I have to manage gear – it’s the technical and UI aspects of just about every single concrete implementation. In retro games it was shit, but it was understandable shit. Modern games have no excuse.
Most of these problems come from simulationism – trying to make things work like they do in real life, rather than in a way that’s fun, convenient, and balanced.
Here’s how I would implement inventory in my dream CRPG game. First I’ll go over some general ideas, then move on to more radical modest proposals. I’m going to use Skyrim as the canonical example of having done the most wrong things, but, of course, it’s not the only game committing the corresponding sins.
Logically Separate Semantically Different Aspects of Gameplay
Why does Skyrim store quest items in the inventory? You can't sell them, you can't drop them, and you can't eat them. The fact that they’re sitting there alongside metal ingots and soul gems is just annoying; there's no real need for it. Semantically, quest items aren’t items – they’re markers of quest progression. So they belong in the journal, not in the inventory.
And such it is with everything. We mix together semantically different aspects of the game simply because, on the simulationist level, they're all basically “items.” We don’t dump, say, potions, spells, and perks together, we put them into different panels and subject to different presentation, because they do different things. Likewise, we shouldn’t lump potions, weapons, and vendor trash together. Those do even more different things!
Retro games like Arcanum were especially bad with this – everything literally goes into one grid. Enjoy your inventory Tetris. Dark Messiah of Might and Magic puts spells into the inventory, and while there's a UI justification for that, it still leads to some unintuitive moments. Many modern games, at least, allow you to filter by type, but that’s not enough – items still follow a unified UI logic regardless of their function.
No. Weapons and armor should go under the Equipment tab. Consumables – into the Potion Belt. Ingredients – into the Crafting Pouch. Those should be entirely separate gameplay systems, rather than a single mixed system.
A game that does it right is Hogwarts Legacy. Gear goes in one place, potions in another, ingredients in a third. The process of swapping a hat and the process of drinking a potion use completely different mechanics – and so they should. The fact that other games handle both using the same logic is just a holdover from older design conventions.
Hogwarts Legacy also shows why this isn’t just a minor convenience issue. Look at how it handles crafting ingredients. Throughout the whole game, I had to open my inventory to check my ingredients only once – and that was just to see if it was even possible for the purpose of writing this post. Otherwise, I never needed to. When I’m gathering or buying ingredients, the game shows a pop-up with how many I have. When I go to a crafting station, it tells me what I can make and what I already have. When I need the info, it’s there automatically. When I don’t, it’s out of my way.
That drastically reduces cognitive load. I always have a general idea of what I have and what I can craft, and I never need to consciously dig through menus. Compared to something like Divinity: Original Sin, where being a crafter means spending half the game obsessively scanning menus and peering at icons in a grid – it’s incredibly relaxing. I tend to skip crafting in RPGs because of that cognitive friction, but in Hogwarts, crafting was genuinely fun.
Segregated Burden Mechanics
Here, I’ll use the word “burden” in a broad sense: burden is anything that limits how many items you can stuff into your inventory. It could be based on a literal weight in kilograms, or on a limited number of slots in a grid, or on anything else.
Once again, we should separate systems by their mechanical logic. The burden that prevents you from wearing too much heavy armor, the burden that stops you from hoarding potions, and the burden that limits how much loot you can haul out of a dungeon – are all fundamentally different systems. They affect different things and serve different purposes. They shouldn’t be lumped together.
In some games, burden is simply superfluous, and removing it wouldn’t have made the game worse (e.g. Witcher 1, Planescape: Torment). In games where you need it, it shouldn’t be done via thoughtless simulationism. Developers need to understand exactly what they’re trying to limit and what behavior they want to incentivize.
An example of this done right is BioShock. You have limits on how many medkits you can carry, how much ammo, how much money, how many tonics. But those are different limits! Your ability to carry a limited supply of shotgun shells has nothing to do with how much money you can hoard. And items that aren’t consumables at all – like weapons and tonics – don’t take up any burden space whatsoever.
Clearly Indicate an Item’s Usefulness
Thankfully, modern developers are catching up to this. But not everyone. They all need to hurry up.
In Arcanum, figuring out whether an item is useful for crafting, needed for a quest, or can be sold safely is hardly easy. When I played as a technologist, I obsessively hoarded anything that even looked like a crafting component, not having a way to find out if I’d need it later. Eventually, I gave up and looked up all the recipes. It turned out that 80% of it could’ve been thrown away. My second character was a mage, and I had a much easier time. But then, much later, I found out that some seemingly useless, irreplaceable items were required for the shrines of the gods quest… and so I had to run around from vendor to vendor trying to find the one I sold those items to.
What we need is simple: every item should clearly indicate what it's used for. What’s for crafting, what’s for quests, and what’s safe to sell should be evident.
Shared Party Inventory
Praise be to Allah, the smartest designers are beginning to figure this out, too.
Skyrim had one completely unnecessary system. Companions could carry items, effectively increasing your total capacity. But to make use of this free capacity, you needed to access their inventory directly, playing inventory Tetris, moving items between your backpack and theirs. This was made worse by the horrible UI. The Outer Worlds handled it better – companions directly increase your carrying capacity, with all items going into one shared pool. No micromanagement required.
And that’s how it should be everywhere. The only items that deserve to be “nailed” to a specific character are the ones they actually have equipped. Everything else goes into a shared stash. There is absolutely no reason to make the player decide which party member carries the crafting ingredients and the vendor trash. Those resources exist at the party level, and making players juggle them between individual inventories serves no mechanical purpose. It gets especially bad when your party composition changes, and you’re forced to transfer items manually from one character to another. Virgil, you little shit, where did you run off to with all my stuff?! I’ll kill you ୧༼ ಠ益ಠ ༽୨
Reworking Vendor Trash
Some items serve no purpose other than being sold to a vendor when you get to the town. This is realistic, but at times it’s mechanically ridiculous. Take a look at Vampire: The Masquerade – Bloodlines. There’s no burden system in that game at all; your inventory has no limits whatsoever. But vendor trash still exists. The only mechanical difference between a vendor trash item and an equivalent sum in cash is a few extra clicks at the vendor. The only “decision” it introduces is whether you want to sell now or after you level up your Finance skill. But come on, what kind of dumbass lick even levels Finance?
What should happen instead: vendor trash automatically converts to money when picked up. That’s it. Loot exists, hassle doesn’t.
Some games have a vendor trash mechanic that actually adds interesting choices. In Skyrim, your tastiest loot is the stuff that weighs little and sells high. That’s a solid dynamic, especially since much of the loot in Skyrim isn’t purely vendor trash: armor and weapons looted from enemies also have value. But not every game needs this. In, say, The Witcher (any of the three), that mechanic is completely superfluous. Designers should consider how this system fits into the rest of the gameplay – if there’s no clear, compelling reason to include it, then don’t. Don’t add it just for the sake of simulationism. Gameplay systems should exist for a reason, and “genre convention” is a weak reason.
A game that gets this right: Dishonored. Not an RPG, but same principle applies – valuable items exist in the world, but when you pick them up, they just turn into money. Done.
Burden Only Makes Sense During Missions
I was elated when I played Pathfinder: Wrath of the Righteous and saw that burden is completely ignored while you’re at the base.
I hope I don’t need to elaborate – given everything else, this one’s obvious. Having a burden system while dungeon delving? That makes sense and serves a need. Having it while you’re in town? Pure simulationism for its own sake, with no gameplay value.
Cosmetics and mechanics are separate
Time after time, I end up looking like a clown who lost a bet. This happens in RPG games, too – why? Usually because the gear with the best stats doesn’t match my aesthetic preferences. Around the time Mass Effect came out, devs finally began adding the option to hide your helmet without losing its stat bonuses, which is a good first step. But we should go further. Stats and looks should be logically separated. I want to look like a sleek rogue-assassin in leather armor. I don’t care that glass armor also counts as light and has better stats – trying to stealth around dressed like a disco ball feels ridiculous.
A game that gets this right: Hogwarts Legacy. You can reassign the visuals from piece of gear to another, and some pieces of gear are visual-only. You build up a collection of visuals in a separate tab (not in the inventory!), and you can apply them to any item. I don’t have to ruin my character’s gender-envy-inducing face with a pair of glasses with eyes popping out on a spring.
Cosmetics doesn’t just mean character appearance. In Skyrim, any vendor trash can potentially be used to decorate your house, which could be an argument against homogenizing them into cash. But then make decoration into its own separate mechanic! Have the player collect decoration into a catalog and place them around. This is how it works in Hogwarts Legacy, too – the Room of Requirement decorations can be transfigured out of thin air if you’ve unlocked them.
Even outside of video games, this idea is catching on. In D&D One, your familiar’s stat block is customizable independently of its physical form. So whether you prefer owls or ravens is a flavor choice – it doesn’t restrict your gameplay.
Enemy Gear Shouldn’t Be Lootable At All
In Skyrim, 99% of the weapons and armor you loot from regular enemies are vendor trash, except maybe in the very early game. In practice, your actual gear comes from treasure chests, shops, crafting, or boss loot. The fact that a bandit’s leather armor is anything but a pure vendor trash item is a weird holdover. It makes it harder to sort usable and sellable equipment, clutters up your inventory, and just generally adds noise.
If you want enemies to give you money on death, fine – just have them drop actual money. Leave gear for the actually meaningful rewards – chests, shops, crafting, and bosses.
There are exceptions. For example, in The Legend of Zelda: Breath of the Wild, new weapons don’t just replace old weapons, they supplement them. Because weapons break so easily, even a weaker sword from a random enemy can be useful, just as a “trash stick” for mopping up weak mobs without wasting durability on your main. In that kind of system, gear is part equipment, part consumable, so different rules apply.
Consumables Should Be Free Actions
(For simplicity’s sake, I’m going to call these “potions,” even if they’re technically stimpacks or whatever.)
Compare real-time games like Fallout: New Vegas, where you can chug potions during the pause screen with zero hassle, to turn-based games like OMORI, where using a potion wastes your entire turn. The latter is common in JRPGs, but there’s a problem: the real opportunity cost of a potion isn’t its price or rarity, it’s the turn you just spent. All too often, you should have done something else with your time that doesn’t need a potion. So in practice, most potions have an extremely narrow window of usefulness. Anything from the previous tier isn’t just less useful – it’s fully worthless.
Make drinking potions a free action. Let me drink a whole handful of outdated potions to substitute for one on-tier potion. Let me squeeze a tuft of hair from a mangy mare. Potions should be an investment, you spending a resource to make a fight easier. They should actually make the fight easier.
A game that gets it right: West of Loathing. Even though the game is turn-based, consumables don’t eat your turn, which makes an otherwise dead-simple battle system surprisingly strategic.
Make inventory part of the prep phase
Time to tie everything together into one spicy hot take. This isn’t just a UI tweak, it’s a full-on rework of the RPG inventory formula. But I think it’s worth trying at least once, just to see if it works.
I propose offloading the whole inventory loadout process into its own dedicated preparation phase, separate from moment-to-moment play.
You have a base – maybe a literal in-universe hub like in Pathfinder: Wrath of the Righteous, or a purchasable house in Skyrim, or a symbolic location, like Baldur’s Gate III camp. From there, you plan your next expedition. You choose your gear – armor, weapons, etc, which are semantically part of your build, like perks or spells, and not inventory items. Weapons get assigned to fixed slots: say, a sword, a bow, and maybe a third slot for something situational.
Potions should go into a limited but expandable potion belt (maybe its size grows with your Alchemy skill-equivalent). You pack what fits and what makes sense. Going up against fire elementals? Load up on fire resistance. Delving into a dungeon, scouting the wilderness, and infiltrating a mansion would need different loadouts. Once you’re geared up, that loadout is locked in. Your build is settled for the mission, and all the junk you pick up during it doesn’t interfere and doesn’t clutter. You don’t need to pause and compare equipment at every sword you find. Anything you loot goes into a separate “loot bag,” which doesn’t interact with your live build at all. And things like crafting ingredients? You’re only going to use those back at base anyway. Don’t make me think about them mid-dungeon. Hide them in a deep menu. Let me enter a flow state, where gear and numbers fade to the background, and it’s just me and the encounter.
Why This Works
– More Build Variety During the Game
The prep phase isn’t just about picking gear – it’s a hub for reshuffling your entire build. Respec your stats, swap spells, hand-pick party members. Suddenly it makes sense to have situational gear, like a holy sword that rends undead but can’t scratch a bear.
– Strategic Depth.
Prepping for each run becomes an actual strategic layer. Pre-scouting and knowing enemy types becomes valuable. The Witcher tried to flirt with this idea and tell us that the strength of a Witcher is in knowing the enemy, but it doesn’t actually pay off on a mechanical level. This system would.
– Reduced Cognitive Load.
During combat, you think about combat. When it’s builds, you think about builds. You don’t need to keep context-switching every five seconds. You can enter a proper flow state.
– Less Disbalance in Resource Economy
In Skyrim, consumable economy collapses very quickly. Either you burn through supplies too fast for them to matter, or you hoard so many that you end the game with a mountain of scrolls and potions you never used. Balancing that so that every possible player is well-paced is basically impossible. But if you can do the math on the resource economy on the per-encounter basis, it becomes much easier and more tractable.
– Sensible Recovery Mechanics
Every game mimicking D&D runs into trouble regarding the limits on “long rests.” Having unlimited long rests obviates a lot of challenges, but choosing a balanced way lo limit it is difficult. But if you return to base between missions anyway, boom – perfect place to recharge spell slots. No weird narrative gymnastics required.
– Actually Useful Base Building
Houses in Skyrim are places where you can store loot and save 10 gold on a tavern. Some people get a kick from walking around from chest to chest inside their giant gold-plated mansion, but was always fine with the cheapest hovel in Windhelm. Here, bases are more important: they are the places for you to prepare between missions. Just don’t get your base-building ideas from Fallout 4. Please.
Afterword for people who confuse simulationism with realism
If Skyrim required you to sit down and take a poop soon after you eat, complete with a QTE-based butt-wiping mechanic, that would indeed be closer to physical reality, but it would really hurt the fantasy realism of a hero from a Scandinavian myth.
3 notes
·
View notes
Text
YH STUDENT ID: Shinohara Reiko
AKA The Disaster Prodigy – Has the talent but keeps self-destructing.
Birthdate & age: November 11, 2002 (22)
School year: 3rd year undergraduate
Program: Visual Communication Design, UI/UX (BA)
Minor: Computer Science
Clubs: International Student Organisation (3rd year rep), Coding, Photography
Housing: Nuri Hall
Please refer to our student handbook for any questions!
Introduction
> load: archive/talktalk_feature_0324.int
// excerpt from Campus Connect: The Future of Student-Led Tech // originally published March 2024, Dragon Daily
Interviewee: Shinohara Reiko Title: Co-creator & Lead Designer, 톡톡 (talktalk) Year: 2nd Year, Visual Communication Design
Q: Tell us about 톡톡. What sparked the idea? A: The idea was older than the code. I already knew how to build things. I was that kid who made her own blog templates and fixed the school printers. But when I first moved to Seoul for language school, I didn’t know where to start socially. So I printed out this Canva flyer and taped it to a bus stop, asking for a language buddy.
Only one person ever took a tab, but we’re still friends now. The rest kind of spiralled from there.
It became a pitch at a campus hackathon. I teamed up with some sunbaes who knew what they were doing — I think they just liked my wireframes. We built the first version in a weekend: timed voice calls, meetups, language tags. We won first place.
Q: You could’ve gone anywhere. Why Korea, and why then? A: Honestly? I won’t lie and say it wasn’t because of my scholarship. My grades were great, I was building little games at 12, and someone somewhere decided that this random 18 year old high school graduate was worth investing in. I don’t think I would’ve moved otherwise.
(Author’s Note: In 2021, Shinohara Reiko was hardly "just" a high school graduate. A self-taught developer from the age of ten, she won multiple prefectural coding olympiads and placed in an international student software challenge with a minimalist budgeting app built in Python.)
My parents are both illustrators. They run a small gallery back in Shizuoka, so I grew up around sketchbooks and exhibition flyers. But I wanted to build things that worked.
Seoul just made sense. The tech scene here moves fast, and the design side’s actually respected — like, people care if your app looks good. You open something like 당근마켓 (Danggeun Market) or 브런치 (Brunch) and it just feels... considered. I liked that. (pauses) My folks still don’t really get what I do, but they’re proud. I think.
Q: People expected you to go deep into backend. What pulled you toward the frontend? A: Because first impressions matter.
Humans are shallow beings. That’s not me being mean. I just think we make decisions in seconds, and I’ve always been fascinated by that. You can write the cleanest, most elegant code in the world, but if the button’s in the wrong place? If the spacing is off? If it doesn’t make someone feel something? They’ll leave.
I still love the backend. It’s my comfort zone. But design makes me care. Design makes me look up from the code and ask: "Would my roommate get it? Would my dad?" That’s the fun part. Making it human.
Q: What’s life like on campus now? A: Busy. (laughs)
No, really. I’ve stopped pretending I have work-life balance.
My friends say I hoard Sweet Corn’s tables like a raccoon. I’ll sit there for hours with an iced americano and an entire tray of corn pastry, debugging or pretending to write a paper.
I’m trying to do better, though. I joined a photography club. I check out the exhibitions at EVE when I can. I talk to my roommate instead of sending her Google Calendar invites. Baby steps.
Q: Last one. Rapid fire. No thinking. Ready? A: Absolutely not. Let’s go.
Three tabs always open? Notion, VSCode, and the Yoon Dowoon Sweet Chaos fancam.
Design sin you’re guilty of? Jumped on the Y2K aesthetic trend for a hot second. Exclusively used two fonts and neither of them were accessible, but they were pretty.
Latest rabbit hole you fell into? Personal colour theory. I’ve taken three different quizzes, bought five lip tints from Olive Young, and I’m now thinking about building an app because I refuse to be a Bright Spring.
Last movie you loved? Everything Everywhere All At Once. I watched it on a flight back after winter break. Worst place to emotionally unravel.
What keeps you going? Knowing my younger self would think I’m cool. Oh, and caffeine. Lots of caffeine.
> update: editor_note.txt
Editor’s Note – May 2025: 톡톡 (talktalk) was sunsetted in mid-2025 following persistent moderation and verification issues that raised safety concerns. Originally praised for its student-led initiative to connect local and international communities, the platform came under fire after multiple cases of catfishing and misuse were reported.
At the time of writing, co-creator Shinohara Reiko was still enrolled at Yeonhwa University and responding to press inquiries.
> addendum: SHINOHARA_REIKO.response
We scaled without structure. That’s the cold, harsh truth and I'm not going to deny that. At the time, we didn’t have proper student ID verification, and some users treated the app like… they were looking for something talktalk wasn’t initially intended for. It stopped feeling safe. So we made the call to take it down.
I still believe in the core of it. I still believe in building things that connect people without putting them at risk. Version one wasn’t it. Maybe the next one will be.
0 notes
Text
okay so
i actually have this really bad obsession with adell. i’m not exaggerating i have 1000 pictures of him on my phone
that’s more picture than my doggie……..

also, he’s not a popular character at all. so i had to go searching for images of him across the seven seas and back (image boards, pixiv, scrolling through the media tab of disgaea fans on twitter(awful experience twitter ui is awful)…. i even searched through discord servers …and deviantart…..and of course, here too. i’ve seen the same few people pop up everywhere and i feel a little like an unintentional stalker….)
BUT it frustrates me cuz i don’t get it. he’s not that great a character, not even the best in his own game. he’s from a series which i mildly like but am not obsessed with. actually i kind of think he’s a little ugly sometimes. mostly he’s cute especially when harada draws him. but sometime…..
and it’s not just that i actually think about him constantly too. i go on youtube rewatch disgaea 2 cutscenes and then i replay disgaea 2 so i can constantly subject myself to his presence. in my free time i write and draw about him, but i get so embarrassed i’m never able to finish anything so they’re all drafts and left in the vault(art folder on my laptop). i ship him w roz hard, of course. also zenon, when it’s time for the toxic codependent possession cannibalism romance. axel and adell are surprisingly terrible yaoi, it’s best when they’re in a slapstick comedy duo and not in romance, imo. roz is great cuz they look good together. sinful rose is the best. it works cuz adell is so earnest. he seems like a shounen protagonist type but in reality he’s more often than not a reserved yet thoughtful person. he’s only a battle maniac half of the time. he doesn’t let his personal bias get in the way of understanding others. i have a personal grudge against disgaea rpg for shutting down the servers. speaking of mobile games, makai kingdom has the best skins in terms of adell only. causal adel is best. i have a billion aus, but my fav is not an original idea but based off of a light novel that hasn’t been translated into english where the d1,2,&3 characters all go high school together (i’m guessing evil academy?). i haven’t actually read it cuz i can’t read japanese, so i searched for scans of the illustrations and made up my own interpretations. i think in essence, adell is a character built up on contradictions and false hopes. he cares about being honest so much cuz he hated being lied to and given false promises, so he is someone who keeps his promises. but actually, he can’t be honest or truthful with his situation. he doesn’t even realize it. he’s ignorant. everyone around him is ignorant too. that’s why he’s a contradiction. his title is literally a pun based on that contradiction. he disproves his own thesis, that false hopes are always bad. he is a false hope. the last human isn’t real, and he didn’t protect roz, she protected him. but that doesn’t matter cuz it’s the thought that counts. omg.
#thedell#i’m crying nothing has changed since i wrote this#actually except maybe the bits at the end where i rant about his character i think i was wrong in hindsight#roz is protecting but also protective it’s a mutual relationship
0 notes
Text
Baca Manhwa Tower of God Chapter 490 Bahasa Indonesia + Spoiler
Baca Manhwa Tower of God Chapter 490 Bahasa Indonesia + Spoiler
Komik TOG 490 Sub Indo Preview, Spoiler, dan Tanggal Rilis. Silahkan datang kesini, buat kalian yang sedang mencari link download atau baca online Manhwa Kami no Tou Ch 490 Sub Indo. Berikut adalah link baca / read online resmi legal Komik Tower of God Chapter 490 Bahasa Indonesia terbaru Full RAW English Subbed. Jadwal Rilis TOG Chapter 490 Bahasa Indo Download Tower of God 490 Sub Indo . Manhwa…

View On WordPress
#Baca Manhwa Tower of God Sub Indo#Kami no Tou#Komik Tower of God Bahasa Indonesia#Sin-ui Tab#TOG#Tower of God#神之塔#신의 탑#신의탑
2 notes
·
View notes
Photo
#i'm honestly getting tired of my own obsession#i want to think of other things and i want to watch other shows pls brain give me a break!#tower of god#sin-ui tab#kami no tou
34 notes
·
View notes
Photo
123 notes
·
View notes
Text
Immortal Sins SE Build 20191117 rolling out!
Caution: Due to a new save algorithm, the game may crash if particles have spawned on the map (usually, the dungeon maps). It would be a good idea to save outside of the maps first, before updating. New playthroughs, loading saves (where they were saved on a map without any particles, such as Latraynope and all cities) and saves after updating won’t be affected by this bug.
Changelog:
New Main Menu UI.
Updated the core scripts to version 1.3b. Provides optimizations and bug fixes.
Halved the damage dealt by AoE spells.
Minor tweak to the prologue.
Jena’s class name was changed to ‘Sentinel’.
Corrected some graphical errors.
Improvements to the News tab.
4 notes
·
View notes
Text
Reseña Galaxy Tab S8 Ultra

Samsung mantiene su posición como la mejor alternativa al iPad con su serie Galaxy Tab en el ferozmente competitivo mercado de las tablets que domina el iPad de Apple. Cuando el trío de modelos Galaxy Tab S8 debutó a principios de 2022, recibimos una actualización muy necesaria, siendo el Tab S8 Ultra el más grande y más malo de la mejor manera posible. ¿Es... demasiado grande? ¿Es el coste excesivo? ¿Puede realmente hacer algo? Pronto lo descubriremos. Pero una cosa es segura... La Galaxy Tab S8 Ultra ofrece la experiencia Android más grande, adaptable y con más funciones que puedes conseguir en una tablets por su precio premium.

Samsung Galaxy Tab S8 Ultra Galaxy Tab S8 Ultra El procesador Qualcomm Snapdragon 8 Gen 1 y la GPU Adreno 730 impulsan el Galaxy Tab S8 Ultra. Tienes varias opciones de RAM y almacenamiento, todas ellas naturalmente más caras a medida que vas subiendo: ¿Qué significa este disparate en lenguaje humano? Aunque no superará a los iPads en términos de rendimiento, la Galaxy Tab S8 Ultra es sin duda una tablet Android potente y puede hacer frente tanto al trabajo profesional como a los juegos. Estamos ante una pantalla AMOLED, por lo que los juegos de mayor intensidad gráfica (como Diablo o PubG Mobile) se ven mucho más bonitos e inmersivos de lo habitual. Jugar a Minecraft o a Clash Royale en esta enorme pantalla puede parecer ridículo desde la distancia, pero es una experiencia estupenda.
Samsung DeX
Samsung Galaxy Tab S8 Ultra Tal y como esperábamos, Samsung ofrece un entorno de software Android fiable y rico en funciones. El Galaxy Tab S8 Ultra ejecuta Android 12 con One UI 4.1. La superposición de Android One UI de Samsung incluye un grabador de pantalla y otras pequeñas características, pero también hay algunas adiciones significativas que son muy apreciadas. Con el uso de la función Second Screen, puedes utilizar esta tablet para añadir otra pantalla a tu PC con Windows o incluso utilizarla como una tablet de dibujo (muy parecida a una tablet Wacom por ejemplo). El proceso de conexión Wi-Fi es increíblemente rápido y totalmente inalámbrico con muy poca latencia. Pero si me conoces, sabrás que hay una característica de Samsung que no puedo recomendar lo suficiente; Samsung DeX es lo que me convence para elegir las tablets de gama alta de Samsung en lugar de los iPads. La Galaxy Tab S8 Ultra puede pasar de ser una tablet Android de aspecto tradicional con una interfaz familiar a un PC Windows o MacOS. De repente, aparece una barra de tareas (o dock) con un menú de Inicio. Las ventanas emergentes permiten a los usuarios la mejor experiencia multitarea de Android a medida que se abren las aplicaciones. Esas ventanas también pueden ajustarse a las esquinas de la pantalla. DeX es sencillamente impresionante, y es sorprendente verlo aquí en el gran Galaxy Tab S8 Ultra. Por supuesto, puedes usar el lápiz S Pen que viene con ella, un ratón normal, o incluso mejor, conseguir la carcasa del teclado de Samsung, que incluye un trackpad, para usar esta tablet como si fuera un portátil. Más adelante, cubriremos ese caso con más detalle. Así que, ciertamente, al igual que con anteriores tablets premium de la empresa coreana, esta tablet ofrece una increíble experiencia de software de Samsung. En caso de que te guste, la pantalla de inicio estándar de Android también está disponible aquí. También es muy ajustable, por ejemplo, añadir widgets o cambiar el fondo de pantalla son cambios sencillos, pero ¿sabías que también puedes alterar todo el esquema de colores de la interfaz de Android? Samsung te tiene cubierto, y "Fondo de pantalla y estilo" es el único menú que lo contiene todo. Si quieres, tu combinación de colores también se utilizará para los iconos de las aplicaciones, las aplicaciones de Samsung compatibles y los menús de Android. Qué bien que Samsung te haya proporcionado la posibilidad de personalizar esta tablet hasta el último detalle. Galaxy Tab S8 Ultra
Samsung Galaxy Tab S8 Ultra Como se dijo anteriormente, la Galaxy Tab S8 Ultra incluye un lápiz óptico S Pen, como muchas otras tablets de Samsung. Por supuesto, es una oferta mucho mejor que tener que comprar el Apple Pencil tras adquirir un iPad Pro, pero el S Pen parece ser algo más asequible, más ligero y más fino. Sin embargo, si eres un artista o simplemente prefieres tomar muchas notas escritas a mano, probablemente lo encontrarás bastante útil. La parte trasera de la parte superior derecha de la tablet es donde se carga el S Pen y tiene imanes más potentes, al menos cuando te acuerdas de encajarlo ahí con la punta hacia las cámaras. Sin embargo, también puedes encajar el S Pen ahí. Espero que Samsung arregle esas conexiones magnéticas del S Pen porque una mala orientación allí o en la parte superior de la tablet hará que se pierda el S Pen. Sin embargo, tener dos lugares para acoplar el lápiz óptico en la tablet es conveniente en principio. Sólo hay que tener en cuenta que hay que acoplarlo con la punta hacia las cámaras en todo momento. El hardware no es realmente un problema; de hecho, el S Pen se siente excelente en la mano desde el primer momento, y ya lo he elogiado anteriormente por tener una punta suave, ya que hace que escribir en la pantalla se sienta como escribir en papel. Como el Pencil de Apple tiene una punta dura, no se siente tan bien o natural cuando toca una pantalla de vidrio duro. En cualquier caso, el software es lo que realmente cuenta, ¿no? Si eres un artista y has visto el marketing de la tablet de Samsung, sabrás que la firma realmente quiere que pruebes el software Clip Studio. Y ciertamente, parece prometedor, tal y como lo haría una aplicación de PC, con menús similares a los de un PC y todo eso. No creo que mucha gente utilice realmente la aplicación porque tiene un pronunciado retraso del lápiz óptico. Quizás el problema de rendimiento se pueda arreglar, quizás no. Pero no funciona bien. La buena noticia es que hay un montón de aplicaciones de dibujo diferentes que puedes probar, y todas son excelentes. Entre ellas están Noteshelf, PINUP y la obvia aplicación Samsung Notes, que incluso puedes activar con un gesto del S Pen. Esta última es la que más me ha gustado, aunque tiene molestas restricciones como la de no dejarte añadir una tercera capa a menos que te crees una cuenta.

Samsung Galaxy Tab S8 Ultra En cuanto a las aplicaciones que cuestan dinero o requieren una cuenta, tú también puedes conseguir Adobe Lightroom y Photoshop Express, entre otros programas. Samsung Notes es una herramienta fantástica para tomar notas porque, de hecho, está preintegrada en tu tablet. Mientras escribes, crea un pequeño sonido de bolígrafo sobre papel, lo que puede parecer un simple truco, pero a mí me encanta. También tiene pequeños detalles. Hay un botón en el lápiz S Pen que puedes utilizar para acceder a una selección de funciones y aplicaciones compatibles con el lápiz óptico desde cualquier lugar. También se puede acceder a ellas desde cualquier lugar a través de un icono flotante. Tienes un montón de opciones de personalización para hacer que esta tablet sea realmente tuya, como siempre ocurre cuando se trata de Samsung y Android. Además, si las alternativas preinstaladas por defecto no satisfacen tus necesidades, puedes buscar las aplicaciones de notas y bocetos ideales para utilizarlas con el lápiz que las acompaña. En caso de que te lo preguntes, sí, se trata de un S Pen Bluetooth. Se carga y tú puedes experimentar con los S Pen Air Gestures. Para acceder a tus aplicaciones recientes, por ejemplo, puedes mantener pulsada la tecla del S Pen mientras dibujas un círculo en el aire como si estuvieras realizando un hechizo con una varita mágica. También puedes deslizar el dedo en el aire, a la derecha, a la izquierda, o mientras mantienes pulsada la tecla del S Pen. Todos esos movimientos son intercambiables. Configura tantos Air Gestures como desees y dale rienda suelta si alguna vez has querido sentirte como un mago de una película de Harry Potter. Sin embargo, utilizar el S Pen como un obturador de cámara a distancia puede ser el truco más sencillo y práctico. De nuevo, tienes un montón de opciones entretenidas aquí, depende de ti si las encuentras útiles.
Teclado opcional Book CoverGalaxy Tab S8 Ultra

Samsung Galaxy Tab S8 Ultra El Galaxy Tab S8 Ultra luce dos cámaras en la parte trasera: una cámara principal de 13 MP y una cámara ultra ancha de 6 MP, junto con un flash adyacente a ellas. Puedes ver nuestras muestras de vídeo para comprobar por ti mismo que no son tan espectaculares. En particular, la cámara ultra gran angular es legítimamente de grado patatero, lo que me hace preguntar por qué la necesitamos. ¿Sólo para poder decir que nuestra tablet de gama alta tiene muchas cámaras en la parte trasera? Resulta que tanto la cámara secundaria como ésta funcionan admirablemente a la hora de capturar imágenes. En esencia, probablemente no te encantará usar esta tablet para vídeos, pero está bien para imágenes. La Galaxy Tab S8 Ultra tiene un micrófono extremadamente bueno, por lo que escucharás con claridad tanto si estás en una conferencia justo delante de la tablet como si estás a unos pasos charlando con el viento como hice yo. Y hablando de una alta calidad que sorprende gratamente, vamos a centrarnos en las dos cámaras frontales que necesitaban una muesca porque el resto del bisel era simplemente demasiado pequeño para ellas. Esto es lo que realmente quieres saber. Estoy encantado de informar que las cámaras frontales de la Galaxy Tab S8 Ultra son excepcionales para una tablet, por lo que cualquier pequeño sacrificio que la muesca haya podido parecer a algunos de vosotros, ha merecido la pena. Tanto la cámara principal como la frontal ultra ancha de esta tablet crean imágenes y vídeos de alta calidad, lo que la convierte en una de las mejores tablets disponibles para realizar videoconferencias. Tú te verás bastante nítido en comparación con el resto de los participantes en esa reunión de Zoom, que pueden tener un aspecto mediocre o apenas pasable.

Samsung Galaxy Tab S8 Ultra Sin embargo, las cámaras de la tablet tienen algunos defectos tecnológicos no tan buenos. Mientras se graba un vídeo, puedes cambiar entre las cámaras frontales pero no las cámaras trasera principal y ultra ancha. Además, aunque puede grabar en 4K, la cámara trasera sólo puede capturar a un máximo de 30 fotogramas por segundo (FPS), a pesar de que ahora se puede acceder a 60 FPS con frecuencia. Peor aún, como sólo puede grabar a 1080P, 30 FPS, la cámara trasera ultra ancha se desactiva si grabas en 4K. Al menos las cámaras delanteras pueden grabar ambas en 4K a 30 fotogramas por segundo, pero aquí no hay soporte para 60 FPS. Aquí hay una cosa extraña: en la página web del producto de la Galaxy Tab S8 Ultra, Samsung Corea afirma que la cámara "elevaría tu estatus social" e "Impresiona a tus amigos y seguidores con fotografías dignas de ser tomadas por ellos y ultra nítidas."
Altavoces de la
Read the full article
0 notes
Text
Warrior cat quest game

#Warrior cat quest game Patch
Players will now get nibbles when their fishing levels are too low for the area.
Survival Hunter’s Lock and Load effect should now trigger correctly.
Death Knight’s Ghoul from Raise Dead will now resummon when dismounting after flying.
Resolved an issue where a Druid could appear to have two copies of Leader of the Pack active.
Players that are logged off inside a dungeon instance when it is reset will now log back into the nearest graveyard.
Queue up via the Battlegrounds tab on the PvP menu.
Players may now queue for Battlegrounds from anywhere, without having to speak to a Battlemaster.
Resolved an issue that could cause the visual effect of Cartel Wiseguy’s Lightshard Retreat to sometimes not be visible.
Cauldrons’ Soup Spray debuff to be damaged by Luminore’s Burning Blaze.
Resolved an issue that could cause players with Mrs.
Rygelon – Dark Eclipse and Event Horizon.
Halondrus the Reclaimer – Volatile Charge.
Sire Denathrius – Blood Price, Crimson Chorus, Fatal Finesse, Night Hunter, and Impale.
Stone Legion Generals – Heart Rend, Heart Hemorrhage, Ravenous Feast, Crystalize, Crystalline Burst, Seismic Upheaval, Anima Infusion, Volatile Anima Infusion, Volatile Anima Infection, and Wicked Laceration.
Sludgefist – Chain Slam, Chain Link, Hateful Gaze, and Seismic Shift.
The Council of Blood – Dancing Fever, and Dark Recital.
Lady Inerva Darkvein – Warped Desires, and Shared Suffering.
Hungering Destroyer – Gluttonous Miasma.
Artificer Xy'mox – Glyph of Destruction, Stasis Trap, Withering Touch, Aura of Dread, and Dimensional Tear.
Sun King's Salvation – Burning Remnants, Vanquished, and Crimson Flurry.
Huntsman Altimor – Sinseeker, Petrifying Howl, and Deathly Roar.
Shriekwing – Earsplitting Shriek and Exsanguinated.
Lady Jaina Proudmoore, Sylvanas Windrunner, and Uther the Lightbringer.
The loot table for Blue Sack of Gems now only includes loot from Onyxia's Lair, as intended.
Argent Dawn vendors for the Scourge Invasion can no longer be put into combat by players "at war" with them.
Fixed an issue that caused the freeze visual effect to never expire.
Sepulcher of the First Ones: Anduin Wrynn.
The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier:.
High Test Eternium Fishing Line that was applied prior to Wrath of the Lich King Classic pre-patch should now correctly grant +5 Fishing Skill (was +2).
Fixed an issue where the bonus armor was not being granted on some rings.
Fixed a very rare issue where a player could be unable to access their second talent specialization after learning Dual Talent Specialization.
The PvP window should now move or hide itself as necessary when other UI is opened.
Paladin’s Seal of Corruption can no longer be dispelled.
We have implemented this alternative method to give players an opportunity to drop Bypass Codes so other players can grab them.
Developers’ note: Blind players are reporting difficulties with Bypass Codes because they are unable to drop them and they are unable to complete the mechanic using just /follow.
Added an extra action button for depositing or dropping Bypass Codes in addition to manually interacting with the Security Panel.
Lords of Dread – Fearful Trepidation, Anguishing Strike, Cloud of Carrion, Paranoia.
Anduin Wrynn – Domination Word: Pain, Hopelessness, Hopebreaker, Blasphemy (Hopelessness/Overconfidence), Lost Soul, Wicked Star, Empowered Wicked Star.
Prototype Pantheon – Runecarver's Deathtouch, Sinful Projection.
Skolex, the Insatiable Ravener – Ephemera Dust.
Sylvanas Windrunner – Expulsion, Lashing Wound, Crushing Dread, Curse of Lethargy, Domination Chains, Banshee's Mark, Banshee's Bane, Veil of Darkness, Haunting Wave, Shadow Dagger, Death Knives, Barbed Arrow.
Kel'Thuzad – Glacial Wrath, Frost Blast, Oblivion's Echo.
Fatescribe Roh-Kalo – Grim Portent, Invoke Destiny, Call of Eternity.
Guardian of the First Ones – Threat Neutralization, Obliterate.
Painsmith Raznal – Shadowsteel Chains, Lingering Flames, Cruciform Axe, Reverberating Hammer, Dualblade Scythe, Flameclasp Trap.
The Eye of the Jailer – Dragging Chains, Deathlink, Scorn and Ire, Hopeless Lethargy.
The Tarragrue – Chains of Eternity, Predator's Howl.
The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark:.
This list will be updated as additional hotfixes are applied.
#Warrior cat quest game Patch
Please keep in mind that some issues cannot be addressed without a client-side patch update. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Shadowlands, Burning Crusade Classic and WoW Classic.

0 notes
Text
Ask Slashdot: Why Is Firefox Losing Users?
This weekend finds some long-time Slashdot readers debating why research shows Firefox losing market share. Long-time Slashdot reader chiguy shares one theory: "Firefox keeps losing users, according to this rant, because it arrogantly refuses to listen to its users." Slashdot reader BAReFO0t countered that that can't be the reason, "because Google does that too." (They blame Chrome's "feature" addition treadmill, where "they keep adding stupid kitchen sinks for the sole and only purpose to make others unable to keep up.") Long-time Slashdot reader Z00L00K thinks that "All those totally unnecessary UI changes are what REALLY annoys users. Not only the immediately visible things in the header but also the renaming of items in the menus just bugs people." But long-time Slashdot reader AmiMoJo argues that "the most popular browser, Chrome, has all those things. In fact all the browsers that are more popular than Firefox do, so the idea that those are unpopular and driving people away doesn't really hold up... Firefox's decline is mostly due to Chrome just being really good, and [Firefox] not having a decent mobile version." I'm still a loyal Firefox user. (Although the thing that annoyed me was when Firefox suddenly changed the keyboard shortcut for copying a link from CNTRL-A to CNTRL-L.) The "rant" at ItsFoss argues that Firefox's original sin was in 2009 when it decided to move tabs to the top of the browser, and when favorite features could no longer be re-enabled in Firefox's about:config file. But that's what I like about Firefox -- at it's best, it's ultimately customizable, with any feature you want easily enabled in what's essentially an incredibly detailed "preferences" menu. Maybe other browsers are just better at attracting new users through purely mechanical advantages like default placement on popular systems? Long-time Slashdot reader zenlessyank is also a long-time Firefox user -- "Been using it since Netscape" -- and countered all the doubters with a comment headlined "Firefox rocks!" "Doesn't matter to me how many other users there are or aren't I will still use it as long as it stays updated." But what are your thoughts? Feel free to share your own opinions and experiences with Firefox in the comments.
Read more of this story at Slashdot.
from Slashdot https://ift.tt/3lkKiz4
0 notes
Text
Cómo proteger la batería de una tableta Samsung limitando la potencia máxima
Una interfaz de usuario presenta una opción muy importante en Samsung Tablet PC: "Proteger batería". Como su nombre indica, esta característica permite extender la vida útil de los componentes limitando la capacidad máxima de carga: 85%. Todo es automático y no necesita hacer nada: una vez que active la función, One UI se encargará de todo.
La batería es una parte importante de cualquier dispositivo y una de las partes más frágiles. Bajo la presión de cada carga, sobre todo cuando es rápida, protegerla para alargar su vida nunca es mala idea. Asegúrate de que no esté completamente descargado es una de las sugerencias, y evita la carga rápida tanto como sea posible, y carga continuamente el 100% de la capacidad. Para ser precisos, Samsung ha incluido un mecanismo automático en sus tabletas: "Protege la batería". Si estás acostumbrado a usar una tableta con frecuencia, debes conocerla y activarla.
'Protección de la batería', una función que debería estar activada
Limitar la carga para evitar una degradación excesiva del rendimiento de la batería es un truco que no siempre es fácil de seguir. Por ejemplo, puede utilizar una aplicación como Ampere. Una vez que se establece una alarma, la aplicación le notificará que la batería ha alcanzado el 85%, que es el umbral recomendado para mantener la batería en buenas condiciones. Por supuesto, seguirás viendo que la batería no está cargada al 100%, y Samsung evita este inconveniente a través de la función "proteger batería" instalada en la tableta.
Para activar la protección de la batería en su tableta Samsung, debe tener una interfaz de usuario, al menos la versión 1.1. Luego, debes seguir los pasos a continuación:
● Abra la configuración de su tableta e ingrese a la opción "mantenimiento del dispositivo".
● Vaya a "Batería".
● Ingrese "Cargar".
● Verá la opción "Proteger batería". Actívalo y reinicia la tableta.
● Como medida adicional, puede desactivar la "carga rápida" para reducir su rendimiento en menor medida. Si necesita una carga rápida algún día, puede activarla nuevamente.
Una vez que su tableta Samsung se reinicie, el medidor se reiniciará para reflejar el nuevo estado: incluso si muestra 100%, la batería solo puede cargar hasta un 85%. De esta manera, no llenará completamente su capacidad y, por lo tanto, extenderá la vida útil de la batería. Todos ellos tienen una desventaja: el tiempo de carga de la tableta se reducirá porque la batería no estará completamente cargada (le faltará un 15%, que es el margen que usa One UI para protegerse al activar los ajustes).
Venta online de Batería SAMSUNG SWD-WT-N8 3.82V/4.4Vmejor precio,Envío GRATIS. Reemplazo de Batería hechos de células de iones de litio de alta calidad,100% compatibles con el original. Seguridad SSL,100% pago seguro.
SAMSUNG SWD-WT-N8 Batería para Samsung Galaxy Tab A T295 T290

Specifications: Capacidad : 5100mAh Voltaje : 3.82V/4.4V Marcas :SAMSUNG 100% compatibles con el original. Seguridad SSL,100% pago seguro. 30 días de devolución,1 año de garantía. Protección de seguridad: sobrecarga, sobretensión y cortocircuito. Compatible con: SWD-WT-N8 Números de serie compatibles: Samsung Galaxy Tab A T295 T290 Mantenimiento de la batería de un portátil El cuidado de la batería es esencial para maximizar su vida útil y extender la autonomía en el uso diario. Unos sencillos pasos a seguir nos pueden ayudar en la tarea: 1.Cuida la temperatura. La temperatura de funcionamiento tiene un impacto enorme en la vida de la SAMSUNG SWD-WT-N8 batería de su portátil. Las baterías para portátiles tienden a operar mejor a temperatura ambiente y no se recomienda su uso por encima de los 26 grados centígrados. 2.Espera a que vuelva a la temperatura ambiente antes de poner en marcha un portátil si se ha sobrecalentado. 3.Se recomienda usar una almohadilla de enfriamiento cuando se utiliza regularmente un portátil en el regazo. Evita siempre que puedas su uso en superficies blandas sin este tipo de refrigeración adicional. 4.Mantener limpios los contactos de la Samsung Galaxy Tab A T295 T290 batería es obligatorio como también limpiar el teclado y el resto del equipo con regularidad para evitar que el polvo se introduzca dentro del equipo obstruyendo rejillas y ventiladores, perjudicando la refrigeración general de componentes. 5.Disminuir o apagar la retroiluminación del teclado y el nivel de brillo y/o contraste de la pantalla (por mucho el componente que más consume en un ordenador portátil) es la mejor opción para aumentar la autonomía. 6.Comprueba el estado de la batería con las herramientas que te hemos mostrado al comienzo del artículo, determinando su número de ciclos y realizando las calibraciones. 7.No necesitas calibrar una batería nueva. Las descargas y cargas parciales pueden provocar errores de estimación de la autonomía disponible. Para resolverlo, realiza un ciclo de carga completo de vez en cuando. 8.Si apagas el equipo tardarás menos en cargar la batería, si bien no hay problema en utilizarlo durante el proceso. 9.Las SAMSUNG SWD-WT-N8baterías modernas pueden cargarse aunque no estén totalmente agotadas. De hecho, es lo más recomendable. 10.Cada ciclo de carga y descarga recorta la vida útil de la batería. Con un buen mantenimiento, debería conservar el 80% de su autonomía al menos durante los primeros 18 meses de uso (unos 300 ciclos) 11.Aunque no es perjudicial mantener tu equipo conectado a la red eléctrica y con la batería instalada porque incluyen tecnologías para evitar sobrecargas y drenaje de batería, puedes retirarla cuando uses el portátil mayormente en el escritorio. Productos Calientes:
AA-PBTN2TP Samsung Chromebook XE510C24 XE510C25 XE513C24 L17L2PF1 Lenovo Ideapad 330-14IKB 330-15IKB Touch L17M2PB7 L16M2PB2 DW9072 DEWALT DC9071 DE9037 DW9071 DW9072 LI3824T44P4h716043 ZTE Blade A520 A521 BA520 BA603 A603 MC-265360 Amazon Kindle 4, 4G, 5, 6, D01100 + Tools MC-265360 Amazon Kindle 4, 4G, 5, 6, D01100 + Tools HB46K497ECW Huawei Matebook D 2018 PL-W19 MRC-W60800G5M A32-A24 MSI K480A K500A CX480 K480P HN-70 NBL-38A2250 TP-Link NEFFOS X1 TP902A TP902C AC17A8M Acer Spin 3 SP314-51 14 DT9XG Dell Alienware Area-51m ALWA51M L18C3PF7 Lenovo Ideapad C340 S340-14API S340-15IWL HGB-2A10x3 Huawei Router 4G LTE CPE E5172 ETS5623 515H 2222+ 3125 3023 L18C3PF7 Lenovo Ideapad C340 S340-14API S340-15IWL V575868P Blackview BV7000 Phone
0 notes
Text
Free Games For Download Mac
Freeware
Divinity Original Sin II – Definitive Edition 3.6.60.4648 Mac Game Free Download Baldur’s Gate II Enhanced Edition Mac Game Free Download Death and Taxes 1.1.7 Mac Game Free Download. Software for Mac; Business Software; Software support; Games & Entertainment. Xbox consoles; Xbox games. Top free; Games; PC; Showing 1 - 90 of 1000 results ROBLOX. Rated 4.5 out of 5 stars. Get technical or download support.
Best Free Download Games For Mac
Windows/macOS/Android
30.9 MB
86,870
As featured in:
Build. Battle. Create. Fortnite Battle Royale is the always free, always evolving, multiplayer game where you and your friends battle to be the last one standing in an intense 100 player PvP mode. Available on PlayStation 4, Xbox One, Nintendo Switch, PC, Mac, iOS, and Android.
Save the World
The Storm came without warning and 98% of the world's population vanished … then came the monsters. You and up to four players lead the world's remaining Heroes in a battle to save survivors and hold back the monster hordes. Explore a large, destructible world where no two games are ever the same. Build huge forts, craft exotic weapons, find loot and level up your Heroes.
Battle Royale
Fortnite Battle Royale is the completely free 100-player PvP mode in Fortnite. One giant map. A battle bus. Fortnite building skills and destructible environments combined with intense PvP combat. The last one standing wins.

Creative
Build your Fortnite. Imagine a place where you make the rules, filled with your favorite things and your favorite people. Claim your own personal island and start creating! Design your own games. Invent games with friends, and build your dream Fortnite experiences. Your island, your friends, your rules.
Android
On mobile, Fortnite is the same 100-player PvP game you know from PlayStation 4, Xbox One, PC and Mac. Same map, same gameplay, same weekly updates. Build your fort as you battle to be the last one standing. Jump in and squad up with friends around the world or in the same room.
Band together online to build extravagant forts, find or build insane weapons and traps and protect your towns from the strange Monsters that emerge during the Storm. In an action experience from the only company smart enough to attach chainsaws to guns, get out there to push back the Storm and save the world. And don't forget to Loot all the things.
What's New:
Android version updated to 13.30.0.
Splash down into Chapter 2 - Season 3! Survive more than just the Storm in the aftermath of its revenge. As the Island adapts to its flooded way of life, stay afloat, take on new enemies and new challenges. Haven't tried Fortnite before? Explore the Island and check out what's new. Dive in!
BATTLE ROYALE
Games For Mac Computers
Season X - Battle Pass

New Season, new Battle Pass. 100 levels, over 100 new rewards. Find out more information on everything that’s new in Season X in the announce blog. In Season X, you'll have the ability to gift the Battle Pass to a friend! Available on all platforms (timing may vary per regions) until August 15th. Your first purchase also includes a unique Gift Box for you to use when gifting items from the shop.
B.R.U.T.E.
Few suits make you feel as powerful as a mech suit does. In this two-person vehicle, players can control its movement while their partner controls its firepower. Those feeling extra adventurous can operate it solo by switching between moving and shooting!
Rift Zones
The Zero Point Explosion has made the island volatile! Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were… Drop in and explore to discover what mysterious gameplay changes they have in store.
Weapons + Items
B.R.U.T.E.
This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
The driver is able to:
Dash into combat.
Super Jump to victory.
Stomp enemies and structures into the ground.
Anything you would normally harvest will grant materials when destroyed.
The passenger has two weapons at their disposal: a shotgun and a missile launcher.
Shotgun
Clip Size: 10
Damage: 50
Headshot Multiplier: 1.5x
Missile Launcher
Fires up to 10 missiles at once.
Holding down Trigger will begin loading missiles.
After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
New Mechanic: Overshield
Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
Vaulted
Baller
Quad Crasher
Flint Knock Pistol
Shadow Bomb
Semi-Auto Sniper
Tactical Assault Rifle
Mounted Turret
Air Strike
Itemized Glider Redeploy (still available in large team modes)
Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.
Bug Fixes
Fixed the Heavy Shotgun not piercing through water in modes where it is available.
All Campfires now heal vehicles.
The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
Boogie Bombs and Grenades no longer pass through vehicles.
GAMEPLAY
Missions
Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you'll earn Battle Stars, XP, and exclusive cosmetic items.
Battle Pass Owners will get access to a new Weekly Mission with rewards each week.
More information about Missions can be found in the Battle Pass and Challenges tabs.
Limited Time Missions
Limited Time Missions are available to all players.
Daily Challenges have been replaced by Limited Time Missions.
Each Limited Time Mission contains Objectives that unlock over the course of a week.
One Objective unlocks each day, even if you don’t log in, and the Mission expires after 7 days. So make sure to finish all your Objectives in that Week’s Limited Time Mission before the 7th day ends!
A new Limited Time Mission is available each week.
NOTE: Any Challenge that previously required Daily Challenges to complete can now be completed with Limited Time Mission Objectives.
Bug Fixes
Fixed an issue involving players getting stuck under a ramp as it’s placed.
EVENTS
Arena Game Mode updates!
Season kicks off with Solos and Trios Arena.
Hype will be reset at the start of Season X, with a new scoring structure in place.
10 Divisions - point values have been increased, but progression should be roughly the same. The bolded divisions are new.
Open I (0 - 499)
Open II (500 - 999)
Open III (1000 - 1499)
Open IV (1500 - 1999)
Contender I (2000 - 2999)
Contender II (3000 - 4499)
Contender III (4500 - 6499)
Champion I (6500 - 9999)
Champion II (10000 - 13999)
Champion III (14000+)
Scoring model updates - standardized points and bus fares across all playlists.
Solo
Eliminations: 20pt
Top 25: 60pt
Top 15: 30pt
Top 5: 30pt
Victory Royale: 60pt
Trios
Eliminations: 7pt (per team member)
Top 8: 60pt
Top 4: 30pt
Top 2: 30pt
Victory Royale: 60pt
Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.
PERFORMANCE
Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.
ART + ANIMATION
Free Full Games For Mac
The Ride the Pony Emote is now a traversal Emote.
Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!
AUDIO
Added new bullet impact sounds.
Increased the volume of distant gunfire and Gliders.
Increased Chest volume and audio range by 10%.
Bug Fixes
Ambient sound no longer cuts out when players walk between biomes.
UI
Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).
Bug Fixes
The loading content message will no longer be stuck at 0% when players are matchmaking.
Fixed a Lobby camera issue when returning from a replay.
Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking.
REPLAY
A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
A path of where the followed player has been during the match.
The locations of the eliminations the followed player has done during the match.
MOBILE
Auto-fire system improvements:
We’ve re-tuned Auto-fire for every weapon with this update and would love specific and detailed weapon feedback so that we can continue to improve it.
If you want to try it out and don't use Auto-fire already, go into your HUD settings and enable Auto-fire.
Added a new setting: Tap to Search/Interact for Controllers.
Added a message for devices on Android that have the Sensor Pressure settings (S8, S8+, S9, S9+, and Note 9) to inform players about the settings being active.
Players would unintentionally return to the Home screen due to this setting being active.
We’ve increased the size of buttons and icons in the following areas:
The Frontend Lobby tab buttons.
The Crown for Party leader display icon.
The Map Marker.
'First team to reach the elimination goal wins!' message won’t remain throughout the whole match in Team Rumble.
Bug Fixes
Exiting a vehicle won’t reload the player’s weapon.
The button for skipping cutscenes is now visible on Android.
Vertical black lines aren’t displayed on the Challenges page.
The Settings Menu will properly display when language is set to Spanish.
The text on the menu buttons in the Settings Menu is aligned.
Quick Heal button won’t appear when falling or after opening the map.
Scaling the Quick Heal button in the HUD Layout Tool won’t cause the icon to change to the item's icon in the inventory.
Quick Heal button won’t disappear from the HUD Layout tool when another button is modified.
Players are able to open doors or Chests while using the ADS button.
Build mode button will correctly change to the Weapon mode button when pressing it on Android.
Added header on multiple widgets in the HUD Layout Tool.
Graphical improvement of CloudBreaker outfit.
Graphical improvement of the blue variant of the Sea Wolf outfit.
Freefall icon will be displayed when falling to the map.
ADS button won’t be displayed when driving a vehicle that you entered while holding a gun.
When updating the Banner Trooper outfit, players won’t disappear in the Locker, and the proper Banner will be displayed.
Edit button will be displayed when using passenger seat.
Screen won’t turn black when looking inside of a body of water.
Jump button won’t remain greyed out after players press it.
Audio improvements.
Fixed the occasional static sounds on Android.
Tapping with interactable items in Edit mode will no longer cause the camera to lock.
Player won’t be able to edit through structures.
Ex: Looking at your wall and being able to edit another structure (floor, ramp, roof).
Fixed an unopenable Chest near Polar Peak.
Fortnite looks and runs better than ever for RTX users
Tech titan accuses the developer of 'pouring gasoline on a fire it started'
76 votes
Show ‘em what you’re made of in Apex Legends, a free-to-play Battle Royale game where contenders from across the Frontier team up to battle for glory, fame, and fortune.
Freeware
Windows
15 votes
Free-to-play multiplayer first-person shooter by Riot Games
Freeware
Windows
17 votes
Garena Free Fire is the ultimate survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival.
Freeware
Android
Popular apps in Free Games
0 notes
Text
Baca Manhwa Tower of God Chapter 489 Bahasa Indonesia + Spoiler
Baca Manhwa Tower of God Chapter 489 Bahasa Indonesia + Spoiler
Komik TOG 489 Sub Indo Preview, Spoiler, dan Tanggal Rilis. Silahkan datang kesini, buat kalian yang sedang mencari link download atau baca online Manhwa Kami no Tou Ch 489 Sub Indo. Berikut adalah link baca / read online resmi legal Komik Tower of God Chapter 489 Bahasa Indonesia terbaru Full RAW English Subbed. Jadwal Rilis TOG Chapter 489 Bahasa Indo Download Tower of God 489 Sub Indo . Manhwa…

View On WordPress
#Baca Manhwa Tower of God Sub Indo#Kami no Tou#Komik Tower of God Bahasa Indonesia#Sin-ui Tab#TOG#Tower of God#神之塔#신의 탑#신의탑
0 notes
Photo
93 notes
·
View notes
Link
#animecult #findanime Корейские веб-манхвы «Tower of god» и «Noblesse» получат аниме-адаптацию. Во время ComicCon в Сеуле были анонсированы аниме-адаптации двух корейских манхв - "Tower of God" (Sin-ui Tab) автора Siu и "Noblesse" Сон Чже Хо и Ли Гван Су. Манхва "Sin-ui Tab" рассказывает о таинственной Башне, которая сама избирает тех, кто будет покорять ее. В случае удачи Башня исполняет все желания. Баам жил под землей пока Рейчел не нашла его. Но вскоре девушка ушла в Башню, чтобы...
0 notes