#Ultrahandability
Explore tagged Tumblr posts
phonemantra-blog · 1 year ago
Link
The Legend of Zelda: Tears of the Kingdom captivated players in 2023, offering a thrilling sequel to the critically acclaimed Breath of the Wild. While both games boast expansive open worlds and captivating storylines, a significant difference lies beneath the surface: physics. Tears of the Kingdom takes a revolutionary approach, meticulously crafting every object within Hyrule to adhere to the laws of physics, fundamentally changing how players interact with the world. Tears of the Kingdom vs Breath of the Wild A World Governed by Physics: Unveiling the Details Gone are the days of static objects defying gravity. In Tears of the Kingdom, every item, from a humble wooden crate to a monstrous enemy, is subject to the same physical principles. This meticulous design decision, spearheaded by lead physics engineer Takahiro Takayama, paves the way for a truly dynamic and unpredictable gameplay experience. The Ultrahand Challenge and the Birth of a Physics-Driven Hyrule One of the most anticipated features in Tears of the Kingdom was the return of the fan-favorite Ultrahand ability. This inventive mechanic allows players to grab objects and even combine them to create new tools and solve puzzles. However, integrating Ultrahand into a world with non-physical objects presented a significant challenge. Takayama explains, "Combining static and non-physical objects caused many problems." To ensure seamless Ultrahand functionality and prevent glitches, the development team embarked on a bold undertaking: making every object in the game physics-driven. This meant meticulously programming each item's weight, mass, and interaction with its environment, creating a truly dynamic Hyrule. Unleashing Creativity with Physics-Based Gameplay The shift towards a physics-driven world unlocks a treasure trove of creative possibilities for players. Imagine constructing makeshift bridges by meticulously stacking wooden crates across a chasm. Perhaps you'll use the physics of a rolling boulder to your advantage, strategically maneuvering it to crush enemies or activate hidden mechanisms. The possibilities are as vast as your imagination. With every object subject to the laws of physics, Tears of the Kingdom empowers players to become architects of their solutions, fostering a sense of agency and rewarding experimentation. Beyond Combat: Environmental Puzzles Come Alive The impact of physics extends far beyond combat encounters. Environmental puzzles in Tears of the Kingdom take on a new dimension with physics at play. Imagine using strategically placed objects to redirect water flow, activating ancient machinery, or manipulating the trajectory of falling debris to reach hidden areas. The intricate interplay between objects and the environment creates a captivating gameplay loop, encouraging players to think creatively and utilize their understanding of physics to overcome challenges. Beyond the Basics: Exploring the Technical Side of Physics For those interested in the technical aspects, Tears of the Kingdom utilizes a sophisticated physics engine that calculates the movement, collision, and interaction of every object in real time. This engine considers factors like mass, velocity, and friction, ensuring a realistic and immersive experience. The developers also meticulously crafted animations to complement the physics system. For instance, when Link interacts with an object, the animation seamlessly blends with the object's physical movement, creating a sense of weight and tangibility. Frequently Asked Questions Q: Does Tears of the Kingdom have more realistic physics than Breath of the Wild? A: Yes, Tears of the Kingdom features a more comprehensive physics engine that governs the movement and interaction of every object in the game. This creates a more realistic and dynamic gameplay experience compared to Breath of the Wild. Q: How does physics impact combat in Tears of the Kingdom? A: While not the primary focus, physics can play a role in combat encounters. Players can utilize falling objects or environmental features to their advantage, strategically manipulating the environment to defeat enemies. Q: Does the physics system in Tears of the Kingdom affect performance? A: The developers optimized the physics engine to ensure smooth performance, even with numerous objects interacting in real time. Q: Will there be glitches or exploits due to the new physics system? A: While no system is perfect, the development team has thoroughly tested the physics engine to minimize glitches and unintended exploits.
3 notes · View notes
proxycrit · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
DAY 27- NORTH LOMEI LABYRINTH ISLAND
I can’t believe Purah finally gave them more of the main quest (Purah’s defense is it’s hard to herd our heroes when they hold the collective brain cell of a bag of cats.)
This totk au is called familiar familiar! It’s a what if zelda doesnt go back in time and draws from elements in botw a lot more then from its source material. Flourish with me.
((Wanna support this work and look at my sketchbook at the same time? Check out my patreon!))
Bonus treat:
Tumblr media
6K notes · View notes
linderosse · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Founder’s Call— Part 4
Sun channels a bit of her inner goddess. Meanwhile, Flora continues to walk that fine line between success and danger. :)
< Prev | Next >
Masterpost
A/N: I’ll be posting to Instagram as well! If you like my content, please consider supporting me there!
2K notes · View notes
retrogamingblog2 · 2 years ago
Text
Tumblr media Tumblr media Tumblr media
Zelda Tears of the Kingdom Ultrahand Rings made by WongdesignStore
1K notes · View notes
d0lty · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
{MAIN QUESTS:}
○ FIND LINK
Photography by WorldofGwendana
Cosplay by me, decayed master sword & tattoos by @appycattcreations
206 notes · View notes
ganondoodle · 10 months ago
Text
link gets his arm "irreversibly" damaged
"omg!! does he get a cool prosthetic?? like the weird tentacle like morphing arm in the botw concepts?? shiekah tech arm????? that would be so awesom-"
its just. arm but grey. occasionally green. some jewelry.
"well, does he at least lose it or have some scarring at some point or at the end-"
deus ex machina. arm normal again.
>:C
109 notes · View notes
cat-cosplay · 2 years ago
Text
UltraPaw.
Tumblr media
For when you can't be bothered to hop up on to a table to knock things off of it.
404 notes · View notes
loser-pet · 1 year ago
Text
everyone playing botw/totk, what is your main horse? (that isn’t one of the special horses (white horse, giant black/white, golden, or epona))
here’s mine!
Tumblr media Tumblr media Tumblr media Tumblr media
her name is tormenta (storm in spanish) and I’ve had her since my play through of botw. she’s now one of my main horses that I ride around with in totk! absolutely baby 🥺 she also mainly wears the monster saddle and the travellers bridle, and has the mohawk mane :)
(this is her colouration btw) ⬇️
Tumblr media
reblog with your main horse!!! I wanna everyone’s cool pony friend :)
86 notes · View notes
tristepinguino · 1 month ago
Text
Tumblr media
Nuts (and Bolts) of the Kingdom
Spoilery (?) additions below:
Tumblr media Tumblr media Tumblr media Tumblr media
23 notes · View notes
marionberry-jam · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
been working on some botw/totk scenery paintings lately
70 notes · View notes
Text
you know what. everyone complaining about totk always says yeah the story's shit but the gameplay's okay. no. that's not true. the gameplay sucks ass
8 notes · View notes
fyolesque · 4 months ago
Text
"do it with your long thick thing!" - me to my brother, playing zelda
Tumblr media
14 notes · View notes
mobgabriel · 3 months ago
Text
Ok só i learned How to emulate the switch in order to play echoes of wisdom and i swear the people who Said that "Zelda should have kept the sword" or that "Zelda should have a sword or a bow" have never used bind in their entire playtrought
6 notes · View notes
ganondoodle · 7 months ago
Note
Sorry ab the shitty English translations/localizations, it's bc they think that Americans won't get it otherwise (bc when we act stupid, we act REALLY stupid), our bad 💀
Tumblr media
#ganondoodles answers#ganondoodles talks#for the record- this is mostly a joke#i have .. alot of gripes with alot of it#but i know localization isnt easy this isnt supposed to hate on the people doing it#.............. i can still dislike it though#the most annoying part is that the largest .. or most accessible part of the fandom is english only and i have to deal with all the english#-versions which are always so darn different .. and sometimes stupid .. im sorry ....#one of the wildest things was watching a non english stream and the guy puzzling over a riddle in a shrine quest#and people posting him the english text of the quest that just ... spells out the solution#AND then complaining about how bad the german one is bc he and others seemed to assume english is the center language of everything#ITS A RIDDLE#ITS NOT A RIDDLE OF YOU DONT HAVE TO THINK ABOUT IT#not plainly telling you the solution to a (not even that hard) puzzle isnt a sign of bad translation !!!!!!!!!! TOT#im not beyond being dumb btw#a few shrines in totk i left bc i freakign forgot the stupid abilities#but thats ok!!!! i went back at some point and thought man was i stupid#and thats not a bad thing!! maybe thats why all the shrines where so piss easy in general#so as few people as possible can get stuck on some .. whichs is so ... pls .. i want to think#let me get mad for a minute even if im not in a good mood and then return and see my own stupidity#....but also the shrines in totk just werent fun (to me to meeeee to meeeeee)#nigh all of it was just fiddling around with ultrahand ... and not even building anything fun- glue wheel to platform- shrine done yippiiie#make bridge- yippiiii- ...nevermind how you can pretty much skip everything all the time so easily (which i didnt do .. still wasnt that fu
59 notes · View notes
amnesiamilk · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
103 notes · View notes
ladyrijus · 2 years ago
Text
Thinking about Rauru being a younger brother. It's implied that he founded the kingdom of Hyrule at an adult age but personally I like to think the founding of Hyrule started off as a shared dream between him and Sonia, with a tired babysitter Mineru sighing loudly in the background because neither of them shut up about it.
Just picture it: he and Mineru consistently have the same arguments over the dinner table about this crazy plan to unite several different sovereign states; arguments so heated it ends up with Rauru threatening to banish her once he becomes king. He's eight. Mineru is barely three years older.
But until he and Sonia have actually formed the kingdom, his and Mineru's arguments will always dissolve into "nu-uh" and "fym nu-uh" type of dynamic.
59 notes · View notes