#Unit Card
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dzthenerd490 · 6 months ago
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Endless Conflict: Item Card
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This is the Item Card that will contain weapons, magic items, magic spells, cybernetic weapons, and other stuff that’s either super powerful Deviants or just common stuff within Endless Conflict.
These items will be able to do anything such as raise basic stats, grant unique abilities to whatever Unit Card they are equipped to, give elemental buffs or debuffs, act as armor, or can even be an entire building that grants any of the mentioned effects to ALL your unit cards.
And just so you don’t need to look between two different posts I’ll be copying all the stats stuff from the previous post here.
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Attack (self-explanatory thought don't know the values will be yet, I'm thinking either 1-100 or 1-5000 will need to start making units first in order to see how it should all be balanced out first.)
Defense (same)
Perception (same but not as high numbers, this one is only required when a unit card is equipped with an item card. Some items cards will require a certain number of Perception or there will be items cards that will boost perception which can be helpful in certain situations)
Charisma (this stat can help a unit enhance social effects and spells, also higher charisma can allow a unit card to charm a near defeated enemy unit card to join your cause but only if they have lower charisma. Though beware units with high charisma that get defeated will leave a possible intimidation debuff on your other cards. I'll be sure to iron out the details later)
Intelligence (Hm... I guess I'll have this one function against charisma allowing your cared to resist the hypnosis or charm of a high charisma enemy card. Also allowing them to use certain high-tech items or magical items.)
Will (This one will help your unit cards better resist mental debuffs like fear and hypnosis the higher it is. The lower it is the more susceptible your card is to magical and mental attacks. Though high enough it can also boost certain item cards or attacks)
Health (self explanitory)
Resistance (There will be an element system in Endless Conflict and with that in mind you'll always want to know what element your unit cards can resist if any. There are some that aren't affected by any elements but be sure to focus on any they can resist or even nullify)
Weakness (This is definitely what you'll want to focus on if they have a element that affects them. Anything their weak to will do twice as much damage at minimum thought there are time where it will do three times the damage.)
Boost (Then theirs finally elements that can boost their power if exposed to it, so be sure to focus heavily on this one as even if your enemy card strikes this exact element on this unit card, it will allow them to fight back with twice the attack power for a single turn. Thought of course if you have an item card that grants the exact element, they are boosted by this will be a permanent buff so long as you have that item)
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Here is the element system I came up with
Level 1
Water / Fire/ Earth / Air / Lighting / Energy / Poison / Metal / Plant / Ice / Crystal
Level 2
Light / Darkness / Sound / Psychic / Gravity / Disease / Medicine
Level 3
Tech / Spirit / Undead / Angel / Demonic / Nature / Magic / Beast
Level 4
Sun / Moon/ Time/ Space/ Planet/ Life/ Anti-Life / Harmony / Chaos / Dimension / Dream
Level 5
Cosmic / Abyss
Obviously, the Level 1 being the simplest and weakest while Level 5 are more complex and MUCH stronger.
***
Then finally there's rarity.
Rarity 
C - Common - Soldier
UC - Uncommon - Elite Soldier
U - Unique - Lesser Hero
VU - Very Unique - Hero
R - Rare - Super Hero
SR - Super Rare - Legendary Hero
UR - Ultra Rare - Living God
This doesn't really do anything to add buffs or restrictions it just helps add value to certain cards.
***
Anyways interested to hear what you guys think of this project so far. Especially @droctaviolovecraft, @blanket-nymph, and @unoriginal247
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political-us · 4 months ago
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soapyakships · 4 months ago
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happy niigo valentines!!!
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unitedfrontvarietyhour · 4 months ago
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"Not theory and theory alone, but theory and practice. The two go together. We not only thought about the Marxist-Leninist theory—we put it into practice." - Fred Hampton
(Pt.2)
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plasticbabyart · 25 days ago
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I know I typically hc him as Bisexual/Lesbian but his Reignited/CoTR dialogue makes me believe he's AroAce so I felt it best to draw him with those flags in my pride art :3
Happy Pride guys !!!
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ryllen · 8 months ago
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With this absolute unit I declared that my entire savings to pull Eternal Knight sebek is gone
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steel-nageyari · 1 month ago
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hear me out okay. there are 78 tarot cards in a deck. now you will not believe how many units are in fe12
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satsuha · 3 months ago
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my full pieces for the dragalia lost tarot project!
and while we're at it, happy 6.5th anniversary dragalia 🥹
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transingthebourgeoisie · 8 months ago
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really starting to hate the term 'leftist'. call yourself a fucking communist or call yourself a liberal.
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kirbyfigure · 2 months ago
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pkmn ˚*୨୧
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dzthenerd490 · 7 months ago
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Endless Conflict: Official Announcement and Unit Card Introduction
This is the first official public post in regards to a new project I am creation called Endless Conflict. It is my first ever entirely original project unlike the SCP: Horror Movie Files and Warhammer 40K Retold which are both basically fanfiction. Though despite that being said, this project though original will be heavily inspired by the SCP Foundation and the Warhammer 40K setting. It's going to be introduced a little something like this:
"In the prime world known as Planet-001 everything changed in almost an instant. During World War 1 the world made a massive discovery, one that could not be hidden any longer, the existence of Deviants. What are Deviants? They are fairy tales, cryptids, folk lore, aliens, demons, angels, spirits, the supernatural, the science fiction, the brightest and darkest parts of our imagination. We were told they were nothing more than baseless rumors and tales created with the purpose of scaring children and telling fantasy stories. But they are real, every single one of them and possibly more, and with them all sorts of miracles as well as dangerous have arisen. 
It all started when the first ever Deviant was unleashed on earth during WW1. It was a mysterious and deadly monstrosity called the first ever "Deviant", forever known in history as the Fortress of Evil. It was created and controlled by the vile Abyss Eaters. Their leaders the Eight Lords of Sin vowed to use this machine to destroy all life on earth and unleash the will of the Ancient Gods.
Though it was eventually destroyed the Abyss Eaters still exist and try to manipulate the world through the shadows. The creation of the Fortress of Evil was only the beginning, Deviants started showing up everywhere. One's we are familiar with in legends and old stories, and one's we know nothing about. There were even portals to other worlds, worlds we call Planet-002 through Planet-500. As the years went by only chaos grew as did the population of Deviants and Otherworlders. There was no way to stop it, no way to contain it, no way to isolate it, not even to censor it.
As such many factions rose up, some fight for power, others fight for control, some fight for freedom, and a few just want to watch it all burn. In an ever-growing world where the lines between the normal and the deviant continue to blur day by day, whose side will you be on? Who or what will you fight with? What will you decide is worth fighting for? Better choose quickly, because you never know when the next war is going to start."
Of course, there will be an alternate historical timeline, some lore pieces and short stories, main characters as well, both fantasy and sci-fi elements and settings, as well as files about certain Deviants just like a cryptid wiki page because it's inspired by SCP so of course I gotta do that. BUT the main thing about Endless Conflict is that I want to present it as, you guessed it, A CARD GAME!
This is the first of the three Card Types, that being the Unit Card.
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This is a card for the units and soldiers of Endless Conflict, it’s not a real card game BUT I’m hoping one day it could POSSIBLY be one. For now its just concept art and a basis for what's to come.
Anyways each unit card will have different stats come from a different planet and have a different rarity. Also each unit card will typically have one already assigned Item or ability to them but they can only have a maximum of eight. Strange for a card game but each one will also have a chance of effect with a roll of the dice as shown above. DNH means Does not Hit and DNM means Does Not Miss… thinking about it now I could have just made it Hit or Miss.
REGARDLESS, E means Even on the dice and O means Odd. 2-6 obviously means the result happens either on a 2, 6, or anything in between. -3 means 3 and anything below and +4 means a 4 or anything above will result in the effect.
***
The following stats information that will follow almost every card
Attack (self-explanatory thought don't know the values will be yet, I'm thinking either 1-100 or 1-5000 will need to start making units first in order to see how it should all be balanced out first.)
Defense (same)
Perception (same but not as high numbers, this one is only required when a unit card is equipped with an item card. Some items cards will require a certain number of Perception or there will be items cards that will boost perception which can be helpful in certain situations)
Charisma (this stat can help a unit enhance social effects and spells, also higher charisma can allow a unit card to charm a near defeated enemy unit card to join your cause but only if they have lower charisma. Though beware units with high charisma that get defeated will leave a possible intimidation debuff on your other cards. I'll be sure to iron out the details later)
Intelligence (Hm... I guess I'll have this one function against charisma allowing your cared to resist the hypnosis or charm of a high charisma enemy card. Also allowing them to use certain high-tech items or magical items.)
Will (This one will help your unit cards better resist mental debuffs like fear and hypnosis the higher it is. The lower it is the more susceptible your card is to magical and mental attacks. Though high enough it can also boost certain item cards or attacks)
Health (self-explanatory, you'll want this one to be a large number for obvious reasons)
Resistance (There will be an element system in Endless Conflict and with that in mind you'll always want to know what element your unit cards can resist if any. There are some that aren't affected by any elements but be sure to focus on any they can resist or even nullify)
Weakness (This is definitely what you'll want to focus on if they have a element that affects them. Anything their weak to will do twice as much damage at minimum thought there are time where it will do three times the damage.)
Boost (Then theirs finally elements that can boost their power if exposed to it, so be sure to focus heavily on this one as even if your enemy card strikes this exact element on this unit card, it will allow them to fight back with twice the attack power for a single turn. Thought of course if you have an item card that grants the exact element, they are boosted by this will be a permanent buff so long as you have that item)
Side Note: Nothing here is official as details and elements are bound to change as I continue working so hopefully this won't be all there is to it. Please feel free to voice anything you personally think needs improvement with that being said.
***
Here is the element system I came up with
Level 1: Water / Fire/ Earth / Air / Lighting / Energy / Poison / Metal / Plant / Ice / Crystal
Level 2: Light / Darkness / Sound / Psychic / Gravity / Disease / Medicine
Level 3: Tech / Spirit / Undead / Angel / Demonic / Nature / Magic / Beast
Level 4: Sun / Moon/ Time/ Space/ Planet/ Life/ Anti-Life / Harmony / Chaos / Dimension / Dream
Level 5: Cosmic / Abyss
Obviously, the Level 1 being the simplest and weakest while Level 5 are more complex and MUCH stronger. But this is just the basic idea I'll try to flush everything out if it needs flushing out in the future.
***
Then finally there's rarity.
Rarity:
C - Common - Soldier
UC - Uncommon - Elite Soldier
U - Unique - Lesser Hero
VU - Very Unique - Hero
R - Rare - Super Hero
SR - Super Rare - Legendary Hero
UR - Ultra Rare - Living God
This doesn't really do anything to add buffs or restrictions it just helps add value to certain cards. You know like a gacha game, which I don't like since their basically lottery games, but I do like the variety of items and hero units that comes with almost every gacha game so yeah.
.
If you're interested in supporting this project and/or want to see more, please become a member of my Patreon.
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quess-art · 8 months ago
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Hi! Whose your fav in twisted wonderland? Or if you dont have any what characters to you use the most?
(Pssst by the way can you drop your friend code 🥺🥺🥺)
Most of the characters are likable assholes so I don't really have a fav lol If judging solely on design, Ortho's and Leona's outfits are usually great
Dorm Riddle was my first card and I have no regrets, he hits like a truck and is still my most used card
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My Player Name is Quess!
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pjsk-story-summaries · 1 year ago
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Want to know everything that's ever happened in Project Sekai but don't have time to read all those stories? Guess what! For the low, low price of "it seems fun", I'll be summarizing every single event!
Feel free to request any summaries or card stories you'd like to see summarized. You may also submit your own summaries, if you'd like! Use the forms found in this post to do so :)
You can also join our Discord, where we can collaborate on writing summaries and manage requests! (or just come say hi :) )
If you have a question about any of the stories as well, feel free to ask and I will do my best to answer!
If you'd like to use any of these summaries as part of a project (i.e. video essay, character analysis, etc.), you are more than welcome to! Just please credit this blog when you do so, since I do put a lot of work into each.
I do my best to get summaries out regularly, but I am a busy college student doing this in their free time, so please do be patient!
Masterpost links below the cut. All summaries will be tagged by unit, character appearances, and special type, if applicable.
THE ULTIMATE MASTERPOST SPREADSHEET
(Spreadsheet contains organized, filterable lists of all events and cards! I've tried making it as accessible as possible, but if you're unfamiliar with Google Sheets, just ask and I'll show you how to navigate it!)
Old Masterposts below! (Out of date, no longer maintained)
Key Stories
Leo/need
MORE! MORE! JUMP!
Vivid BAD SQUAD
Wonderlands x Showtime
Nightcord at 25:00
Mixed Events
Year 1 (Run! Sports Festival Committee Rush! - Scramble Fan Festa)
Year 2 (Time to Hang Out - At this Festival Bathed in Twilight)
Year 3 (Screaming!? Welcome to the Forest of Wolves! - Hello • Good • Day)
Year 4 (The Best Picture Wrap! -Wedding Live ♡ With Everyone!)
Card Stories
Any event card stories will be linked next to their respective events, as well as within the summary itself. (Initial 3* cards are part of the Main Stories)
Initial 1*/2* (Including 3rd Anniversary)
Birthday Cards
Fes Cards / Bloom Cards
Collaboration Cards
Card stories for events yet to be summarized
Miscellaneous
April Fools
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scarlettaagni · 5 months ago
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what was psychically beamed into my mind reading Megatronia chapter
Unite Warriors was somehow the gayest and most painfully straight comic I've read. it was not cool enough to be bisexual
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I choose to read this an expression of disgust and not a grunt
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tearsofrefugees · 2 months ago
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1976desire · 7 months ago
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scene cards for the last waltz, united states, filmed 1976 / released 1978.
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