#Unlock Challenge
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fogaminghub · 6 months ago
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🎉🌟 Unravel the secrets of the Unresolved Mystery Quest in Infinity Nikki! Our detailed guide walks you through everything from unlocking the quest to the exciting rewards you can earn. Don't miss out on this magical adventure! ✨🦄
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dualcosmog · 2 months ago
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0802 Marshadow
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averlym · 3 months ago
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"you're lost, little girl"
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riddler-apologist · 4 months ago
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"thats for gay people" ehehehehhehehehe
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shittysawtraps · 7 months ago
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help i was kidnapped by a jigsaw copycat but my chains are brittle and the trap is pretty easy to solve and I don’t even really have to sacrifice anything so i’m feeling kinda ripped off tbh
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moonlitfalls · 5 days ago
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mt. komorebi sightseer - backpacker ✓ - soak for a long time in a hot spring - wear a festival costume from a vending machine 🌸 - go sledding 3 times - eat food using chopsticks
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kirby-the-gorb · 7 months ago
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tribow · 18 days ago
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Thinking about Unlockables in game design.
Lately, unlockables have been avoided since locking content/settings behind unlockables restricts what players have access to when they start a game. Players should have the freedom to play the game how they want right? Imagine how shitty a player would feel if they don't get to play that cool character they saw in a video. What do you mean I can't play this mode until complete all these challenges? I want to do it now!!!
I understand the sentiment, but unlockables do something extremely well that a lot of other mechanics can't. "Encouragement".
It's hard to think of a greater reward than "more content". Unlockables give the player just that. It's a strong motivator to play more of the game if you know you'll get some more stuff to play with.
They can also give a strong sense of progression. Even if the singleplayer experience is a little weak, making it so you earn new stuff as you go can add so much to it.
Plus, unlockables encourages players engage with the depth a game has instead of just reaching the credits and putting it down.
My favorite example of this is probably Kirby Air Ride. If you know about that game, you have probably heard people sing high praises about the City Trial mode, but that's not the part I'm talking about here.
Kirby Air Ride has a racing mode called... "Air Ride". It's the first thing selected on the menu screen. You open it up, start playing, and you'll see just 8 tracks to select. After selecting a track, you are given 1 vehicle to select before you start the race.
It's the most barebones experience ever. Your options are egregiously limited. Worst of all, Air Ride isn't even that good from the perspective of someone who just started the game! The controls are super simple, the copy abilities barely do anything to racers, and while you can unlock more vehicles, they're super unbalanced!
Yeah, Air Ride is an unbalanced and lame mess at first. After playing one race, you almost certainly unlocked SOMETHING. You're brought to a challenge board that shows off which challenges you completed. Some challenges unlock things like new vehicles, kirby colors, settings, and more!
You try out whatever new thing you unlocked and WABAM! You have completed more challenges! Even though Air Ride is a lame mode with little content, a player can easily get intrigued by all of these challenges. What else do they unlock?
So lets say you start doing these challenges on purpose now. There's a lot of variety there. Some are time trials, some make you perform specific tricks with copy abilities, some ask you to use specific vehicles.
Some force you to learn a ton of things about a track like, "Use every boost pad in a lap!". Now you have to explore the track to make sure you hit them all.
These challenges make the player engage with the mechanics and reveals a TON of depth without any of it being a tutorial. Through these challenges you learn copy abilities can give you big boosts of speed when used right, you learn the the many different routes you can take in a track, you learn how to go as fast as possible with each vehicle, you learn the strengths and weaknesses of them all.
In the meantime, you keep unlocking more things. The game opens up more and more to you. That initial roster of a single vehicle balloons to 15 and now you know the intricacies of each one. You learn the nuance of every track. Suddenly, there's all this depth that the player would have likely never appreciated if the game just gave them all the settings at the start.
Nothing makes a player "get gud" faster than unlockables. Old fighting games would hide extra stuff behind unlockables and it forced you to get better at the game just so you can mess with that content. It's a genius way to make a player learn and engage with a game.....
Now, I understand the drawback. The freedom is restricted for this to work. Multiplayer games would get shunned to hell for hiding content behind unlockables. I believe in a multiplayer experience, players should have access to whatever they want, but when they go into singleplayer unlockables should absolutely be utilized.
and when I say unlockables I don't mean collectibles or stat buffs or items or whatever. I mean actual parts of the game you just don't have access to until you unlock it. I think it's cool I want to see more modern games do it.
Y'know, most of the shit that gets locked behind microtransactions would have been super cool as just unlockables. Shame.
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elbiotipo · 1 year ago
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I actually think Workers and Resources Soviet Republic needs a co-op mode. It's actually impossible to take care of everything in that game, you need a soviet. I'll take charge of steel and coal production, my comrade over there will oversee electrification, now this comrade, she's in charge of the bureau of urban planning and road building, and this other comrade places the tree props so that everything looks nice
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helloliriels · 11 months ago
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There Can Be Only One ...
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You're afraid it had to be done ... there was only one bed! How else were they going to sleep?
Started a new series of shareable blog cheevos and kicking it off with one for the @sherlockchallenge July 2024 Prompt: KEY !!! 🗝️
New Achievement Unlocked! series by helloliriels
Tossed around the idea of making 'Magic the Gathering' style cards a while back ... and they simply took to much of the thinky-parts in my brain to actually finish even ONE ... I gave it up.
... And then I remembered how much fun drawing small pixelated art is!! and how much i absolutely LOVED cheevos in WoW!!! (i may or may not have had a million the day they released) 😏😎💜 bahaha!
@johnlocky @chinike @rhasima @fluffbyday-smutbynight @ghostofnuggetspast @totallysilvergirl @friday411 @sarahthecoat @bluebellofbakerstreet @bewitched-bullet @dapetty @aquilea-of-the-lonely-mountain @safedistancefrombeingsmart @peanitbear @a-victorian-girl @lisbeth-kk @windforkthewriter @wizama @whatnext2020 @dinner--starving @jawnn-watson @ninasnakie @calaisreno @discordantwords @kitten-kin @meetinginsamarra @inevitably-johnlocked @sgam76 @janetm74 @jobooksncoffee @justanobsessedpan @topsyturvy-turtely @john-smiths-jawline @dragonnan @actually-a-girls-name @gaylilsherlock @kettykika78 @khorazir @221beloved @solarmama-plantsareneat @naefelldaurk @chriscalledmesweetie @7-percent @blogstandbygo @thetimemoves @thegildedbee @keirgreeneyes @impalaparkedat221b @therealsaintscully
Let me know if you have an idea for one you'd like to see?! 💋🤩🏆
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d00dleybear · 28 days ago
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Aster is doing a little yoga to strike inspiration for her latest book 😊
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cipherhunter · 1 year ago
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ivanttakethis · 1 year ago
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Just thought about how it’s possible one of the reasons Ivan was so obedient was to avoid being taken away from Till…
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simaenagadayo · 3 months ago
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sorry if i'm MIA i finally bought the the witness (game) and i want to throw myself at a wall
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nagalias-mindscape · 8 months ago
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Sister: Hey, I just thought of a challenge for you in Coral Island.
Me: Is it to cover the Sea Floor in trash collectors so my efforts in healing the ocean don't go to waste?
Sis: ... Yes, actually.
Me: Already on it. 3 of... maybe thousands. They're costly. Also, I have no clue how to place them to optimize it. I'm just going from top to bottom, left to right. Filling out one zone after another.
Sis: Pardon?
Me: Which part are you not understanding?
Sis: Uh... The cost?
Me: Believe it or not, I'm running low on scrap. Like. critically low. I have a bunch of recycling machines working overtime, but I still need scrap. I can get gold bars and wind essence easily since they're in the same mine, and I have four different solar batteries filling up every few days. In between tending to my animals and upgrading things at the lab, I have done nothing but what I need to do to get myself more trash collectors. I will have a pretty ocean at the end of this, even if it costs me my save file.
Me: ... Which reminds me that I should probably make a backup of this save file...
Sis: ... You scare me some days.
Me: That's okay. I scare myself.
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EDIT: I did, in fact, forgot that I needed Gold Essence when I was talking to my sister, and did not remember until afterwards when I going back through my crafting recipies that the Gold Bars are for the flying insect catcher, which is pinned right beside my trash collector. In my defense, my sister didn't notice either until afterwards. I chose to keep the error in as to be faithful to the conversation.
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