#Why not learn some stuff?
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bethanydelleman · 2 days ago
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I always try to help as kindly as I can when someone asks for context about a novel or TV show that is set in another time or culture, but sometimes I also just want to scream "Context clues!", especially when they get angry at a character, because even things written in a different time or place for that time or place will usually have enough in it for you to figure it out.
For example, people will often say, "Why doesn't Edward just break his engagement to Lucy! He's so weak!" about Sense & Sensibility and then be angry at him about it. Yes, there are historical conventions that explain the reasoning which might not be understood, but it's also right in the novel. Multiple alignment good characters, including Elinor herself, praise Edward for not abandoning Lucy and for keeping his word. Even if one doesn't fully grasp the reason, it's clear that he is doing The Right ThingTM.
It seems like the way some people approach anything is to apply only their own values and norms to it. When I pick up a book written 250 years ago or watch a TV show that wasn't made in my country, I'm starting with the assumption that morals and norms may be a bit different than my own. If a character does something I find odd, I pay attention to other character's reactions to see if it's normal or not. If everyone makes a big deal out of something I don't get, I register it in my brain as A Thing that I should probably look up later. If a value seems really important, I think to myself, "They probably put this moral rule above others" (we share most moral rules across cultures, we just order them differently). This doesn't seem like rocket science to me. Do people not do this?
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boobilby · 9 months ago
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Being even more cringe than usual
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Featuring my friends drawing of Joel, who I’m pretty sure they don’t even know, @dustystripe is the friend
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lazylittledragon · 10 months ago
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ok someone please correct me if i'm wrong but am i weird for thinking those 'audiobooks don't count as reading' posts are ableist as fuck????
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bberry005 · 3 days ago
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gymnast trinity santos is the characterization of all time i fear. isa briones your mind for coming up with this and then sharing it in an interview. no sport fits her better except maybe martial arts which she canonically also does. amazing
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leier-coyol · 9 months ago
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Needle felted lagiacrus update
dude looks a little fuzzy cause I haven't trimmed him
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teeayohess · 6 months ago
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i just posted some skateboard edits/recolors for the gos low-poly theme! 🛹🤘😎
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son-of-avraham · 5 months ago
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People often assume that a person is primarily religious because they believe their religion is The Most Correct. However, I am a very strict believer in judaism and I love arguing for other religions.
I just got done outlining how exactly polytheism is advantageous over monotheism and it was incredibly fun. I love people and I love g-d and these two things coexist in perfect harmony
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temdatem · 4 months ago
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hi. doodle dump where i just drew so loosely it was really nice experience. my returning minecraft fixation mixed with brainrot of @snippit-crickit ocs(hi. yes it is me again <3) made me draw few cursed things few close ups under cut
the only normal more actual artsy thing on the whole page named: felix is hungy and its late
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Tiger ate silver?!!? REAL NOT CLICKBAIT TIGER IS THE TRIPPLE AFFERMATIVE!!!!!
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And close up of this, bc i think people might like it
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crow-caller · 2 months ago
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I really do think looking at bad writing is one of the best ways to learn about writing in general, especially for beginners.
the thing is, writing in general is highly subjective- a good sentence will be good in different ways to different people, or not impress someone at all.
a bad sentence? most people can spot bad sentences easy, especially if it is presented to them as 'here's an example of a bad sentence, let's unpack why.'
bad writing can also be very funny, which I think is again often more engaging than 'here's a work of literary genius go analyze it'. Like here's some bad writing from lightlark3:
The moment it was out of Horus’s grip, his body became bones. The flesh turned to ash. He became a corpse.
it's dumb as hell, but I think could foster a solid discussion when you ask 'why? what is the author intending to say? what about it makes it feel 'clunky'? How would you write the same idea?'
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pennamepersona · 1 month ago
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I get that part of the appeal of FL is learning lore slowly and organically and also that it's a living story so some things just didn't exist or weren't talked about for a while and that means not everything matches up neatly and that's fine and whatever but also I would commit deranged and heinous acts for a book or google doc that just explained things plainly
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vir-bellanaris · 9 months ago
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Sincerely, to the people getting upset about the dragon age news...please take a step back to breathe. Take a break, please, it is not in any way worth it to get this worked up over fiction.
Disappointed I can understand. But if it is affecting your well-being, then it's time for some introspection.
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seiwas · 8 months ago
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sellllllll it's meeeeee. hehehehehehehehehhehe
so for ur writing exercises.... deku + light? please? pretty please?
:3c
heheh heheh hehe niku. this will be the death of me. me writing izuku for the first time 🥲 i will only do this for you </3
contains: established relationship, spoilers for the end of the manga, aged up deku but sometime in between the final outcome (he doesn't get the h*** s*** from bakugo yet), mentions of sex and scars
deku + light
izuku only sleeps with the lights off.
it isn't uncommon; many people you know can't sleep with even just a sliver of light turned on somewhere in the room. but the difference with izuku, you learn, is not that he's unable to stand the light―it's that he refuses to.
you quickly pick up on it the first few times he sleeps over.
he fidgets in bed, pretty badly, actually. the nightlight you sleep with glows a warm yellow, illuminating the side of your face and coating him in its afterglow. you chalk it up to nerves, how he pulls at his sleeves and adjusts his position constantly; he is, after all, one of the most anxious people you know.
and this relationship―it's new. heck, even you feel a little jittery with his arm wrapped around you.
the rhythmic tapping on your hip only increases pace. you don't think he realizes it, so your hand gently reaches for his, intertwining your fingers as you turn around in his arms.
he's close, nearly touching you nose-to-nose; the proximity leaves you fuzzy, a little ticklish, so you giggle, a soft "oops," as the freckles dusting his face almost glisten under the warm light.
"hi," you whisper, meeting his eyes; they stare back at you wide in surprise, "can't sleep?"
he looks almost guilty at your question, as if you’ve caught him with the one thing he's been trying to keep from you.
"just—" his voice comes out louder than intended, prompting him to chuckle nervously as he readjusts his volume, "just winding down, sorry."
you inch closer, nuzzling his nose lightly, "it's okay."
"did i wake you?" he asks, cheeks flushing pink as his eyebrows furrow in immediate concern. his expression is something caught between stifling a grin and feeling sorry.
you shake your head against the pillow you share, strands of your hair tangling with his. "just winding down," you tease, watching as his gaze turns softer, eyelids drooping heavier.
sometimes, you think, izuku holds the world in his eyes―a deep, dark green, the color of life. most times, they look at you with wonderment, bright and alive; photos from inko tell you they're the eyes of his inner child.
on nights like this one, however, they hide a depth in them weighted by what you can only assume is time, and all that has happened to him in such a short span of it.
you try your best to understand what lies beneath them, knowing full well he'll never tell you outright what truly bothers him.
"is it the light?" you bring up, some time after laying in silence.
"hm?" he clarifies.
"do you have a hard time sleeping with the nightlight?"
his eyes widen briefly once more, as if shocked that you've caught him again. these split second reactions are ones you've learned to be attentive to when it comes to izuku.
"no," he tries to lie, but you know better as you turn to your nightstand and reach for its switch, "you don't–"
"it was hurting my eyes," you quickly make up an excuse, tucking yourself closer under his chin as you cut off his attempt to deny it again.
finding out that the light was the problem was the easy part—
you'd begun to notice much earlier on that izuku was barely rested on the nights he'd spend at your place. it was only when your old nightlight broke that you began to notice him waking up much later than you did, groggily rousing from a deep sleep.
—what was hard, was figuring out why.
at first, you suspected it was his scars.
"s-sorry, it's not—" he'd warned you, right as your hands gripped the hem of his shirt the first time you were about to have sex, "—it's not nice."
you didn't care though; you still don't care, and you've made that abundantly clear to him since. you love izuku and all his parts―all the nicks and jaggedy pieces of skin that make up who he is.
when you eventually ask him about it, with a request that he be honest with you for once, he tells you that it is and it isn't―the reason why he exclusively sleeps with the lights off, that is.
it's an odd, comforting relationship he has with his body—that he is simultaneously grateful and sorry for how its become a canvas, both painted and marred to symbolize japan’s historic last stand.
you find out the real reason when you catch him staring at his hands.
he does it often, when he thinks you aren't looking—his fists bunched up in the same way he used to watch the power of one for all course through his fingertips; the same way he used to prepare them in battle.
there’s a faraway look in his eyes that lingers, you notice—a little wistful if anything.
“do you miss it?” you finally ask. he gives you the same shocked look he does every time, as if he’s been caught with a secret he’s been trying to hide.
he’s learned a fair bit about you now, too, though—lying to you is futile when you’ve perfected reading his truth. he stares at his fists again as you take a seat beside him, moving to give you space. you rest your head on his shoulder gently, waiting.
“sometimes,” he admits, but you know it’s an understatement.
“i think about the vestiges a lot. i miss them the most, i think,” he continues, clenching his fists tightly, “i always try to reach out to them, but i guess it doesn’t work that way.”
“i… i try to replicate the right conditions every night, but…” then he lets go, stretching his fingers out wide. the scars on the surface ripple through his skin, telling its own story.
you hum, acknowledging what he means. silence sits with the two of you as you take his hand in yours, slowly unfurling his fingers until his palm reveals itself to you. it’s rough to the touch, seasoned with hard work and all that he’s been through.
“is that why you prefer the dark?” you ask softly, after some time.
it's not often that you stay up later than izuku does. when you do though, you catch him shifting in bed, moving from side-to-side. you pretend you aren't awake, but you hear him mumble their names, dwindling in volume as he dozes off to sleep.
he stares at his palm for a moment before he admits quietly, "yeah." his brows furrow as if contemplating whether to say more, but he shakes his head, dark green strands swaying to the beat of his embarrassed chuckle, "nevermind, it's silly."
"it's not."
you intertwine your fingers, sandwiching his hand between yours. a slight sheen glosses over his eyes as he tilts his head up to look at you. he draws in a breath, before it spills over.
"it's..." he finds the words, and you squeeze his hand in comfort, "it's easier to believe it was all real when the lights are out, and that maybe it can happen again."
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kagooleo · 6 months ago
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happy new years 2025! it's been nearly a whole year since I started posting about fluffyriceshipping here, and my art has changed a lot since then! what better way to start the new year than with some sweet potatoes with their partners 🍠🌅
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skeletalheartattack · 4 months ago
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honestly, the most devastating news you could hear about in 2007 while playing roblox was learning that Scatman John passed away in 1999. like, finding that out was the roblox child's equivalent to 9/11.
#i remember discovering scatman through like. mario 64 and roblox bloopers. and also through a lot of old roblox levels#and like listening to his stuff and being like wow this guys fucking cool#only to find a remix of one of his songs that had the day he passed away on the still image of the video#i remember being like VERY saddened because i was like ''no.... no it was too soon...''#as if me as a 9 year old kid could've done anything to stop it#it is genuinely sad to see some of the people i liked as a kid having passed away via lung cancer#LIKE NOT TO BE REAL ON THIS FUCKING POST BUT. God man#like it was specifically actors i loved watching as a kid. and learning oh. the bastard cigarette did it again.#growing up i watched a lot of Lucille Ball shows and Jim Varney commercials#Jim Varney especially was another moment for me as a kid that was like. incredibly devastating#like i mainly knew him purely for his Ernest commercials. like i didn't even know he had movies for most of my time watching him as a kid#like we had a VHS tape of his commercials (that's uploaded to youtube) that i was so fucking obsessed with as a kid#like i would constantly play that VHS tape on any television in the house that i could#when we moved i think i watched it a few more times until it eventually ended up in the basement#and immediately i was saddened to find the VHS tape once more#this time found beneath the stairs and covered in a green goop (or mold-like substance)#and from then on id constantly beg my mother to go on Ebay and find Ernest's Greatest Hits Volume 1#later learned that it was uploaded to YouTube and my mother was like ''why do you want a VHS tape if it's on youtube''#which is like an absolutely fair point but. idk owning a physical copy was a completely different experience#sorry this post was supposed to be about the roblox child's personal 9/11.#anyway did you guys know that Niel Cicierega was on a youtube series discussing and rating Ernest movies#i just thought that was neat
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daemon-in-my-head · 4 months ago
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One thing about Gortash that keeps bugging me is his desire to share power.
Because obviously, that's a great deal right? That's something special right? A tyrannical fascist geniunely wanting to share power with an old companion? Of all people? An old companion who fell from grace, yet Gort's still devoted to them? Isn't this, moral depravity aside, a great testament to their kinship and all that?
I mean that's certainly one way to read it right? But there's something else about that proposition, somethings leaving a bit of a sour aftertaste here, namely the near impossible level of power imbalance going on.
Gortash knows Durge intimately well. He flaunts that fact immediately and does not care about the repercussions his old companion may face due to the dirty laundry being aired publicly (if he's not looking forward to them outright, that may be their own version of flirting though tbf). Anyway, he knows their name, skills, past, and presumed motivations; they were incredibly close before the incident, and yet he hardly talks about that, brushes it off by saying "I missed you—anyway heres the issues I'm facing rn". He teases that he knows them enough to draw intrigue, but he never follows up, holding that knowledge and the answers Durge wants above their head. He uses their oath as an excuse, that they promised each other not to get involved into each other's messes, that he couldn't do shit, and then immediately asks them to get involved in his mess and sort it out for him cuz all of a sudden the oath not to get involved apparently doesn't apply anymore.
Like, yes, it seems like a "good deal" and something positive at first glance, and yes, he's not lying through his teeth but he's still withholding a shit ton of information on purpose and twisting the narrative to suit him more than anyone else. Instead of truly welcoming back someone who's been missing for months and helping them out a bit, that mf dispatches them to do his dirty work for him and promises shared reign alongside something as mundane as the chance to gain knowledge about themselves as a reward, yk the thing Durge really would like rn. AND considering Durge's notes and depending on what choices you make, sharing power would be more so Durge being merciful than smth Gortash can actually decide or propose (the balls he has for still trying though—sees a murderous demigod that can't remember they liked him once and decides to be a cocky bitch anyway).
Eitherway, he wants to share power. He might even mean it, but he's not willing to actually divulge information concerning anything 'Durge' and instead dangles the fact that he knows them above their head. He wants to share power, but only if Durge is blindly loyal to him and does not question his approach. After all sending the amnesiac gore baby to find their sister in a city and temple they can't remember whatsoever all by themselves isn't particularly efficient or smart but a damn suicide mission. And then he doesn't even provide any aid. He's willing to share power only if he gets to keep his control over the situation and Durge, and one way to confirm that is by sending the Bhaalspawn after their own family with no help nor information (either they come back and he'll be sure they still do as demanded or they'll die down there and thats that, Gortash probably). And only then is he actually willing to share power. Handily also without revealing any further information whatsoever, he's just using platitudes and buttering up to the bloody Bhaalspawn, never actually sharing any information regarding their shared past or what Durge was up to.
In conclusion, Gortash wants to share power the same way a king let's a dagger dangle from his belt while he sits on his throne. He doesn't actually want an equal right now. If he did he would not be doing everything to tip the scales in his favour and blatantly change the topic and refuse to disclose more information than necessary, information regarding the person he "missed so dearly". What he says sounds nice but what he's actually doing is trying to control Durge. This ain't rly about a shared reign or the likes, this is more so getting Durge to blindly tag along while concealing their past for reasons one can only speculate (did they fight, did someone betray the other, why is Gortash so unwilling to share any solid information?).
This escalated but you get my gist.
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xxplastic-cubexx · 4 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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