#accessibility in videogames
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Okay I understand people feeling a little babied by being told what options are the romance options but personally as the most socially awkward most autistic motherfucker in the world, I'm very glad it did.
I already have trouble understanding how my own tone comes across to others in real life. I've often being accused of treating people like theyre stupid when teaching the something, even though to me I'm just trying to be as clear as possible so no misunderstandings are had. It's very difficult for me to tell the tone of how a character will say something, especially with nothing but a line of text that most often doesn't match the dialogue at all (which can't be helped, because most times the dialogue is too long to fit).
As someone who already replays conversations several times to find the most "in character" responses for my Rook, flavor indicators are crucial for me. I'm not here to play a Telltale "Glass him" game every time I talk to my companions.
I don't really see what the problem with this is either. The previous games used colors/icons to tell you what flavor of response each option is, yeah? Didn't only Origins give you the exact phrase you would say due to the protagonist not being voiced, thus eliminating the need for dialogue wheel icons?
I understand not wanting to be babied and I get poking fun at the het cis gamer dudes for needing to be told they're flirting with a man, but this is an accessibility feature. Maybe that's not something you need but other people (like me) very much do. And I don't think anyone who has ever talked to another person can say it's particularly comfortable to have someone think you're flirting with them when you really, truly and honestly were not.
#you guys need to apply the infomercial rules to games#just because something seems stupid or lazy or braindead to you doesnt mean there arent disabled people out there who need it#dragon age veilguard#datv#veilguard#dragon age#da veilguard#dragon age the veilguard#bioware#cathedralposting#accessibility in videogames
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zane and kai bonded in the early seasons by discovering new music together. both didnt really have a great access to it growing up (there was an only an old radio or maybe a scratchy vinyl player in ignacia's library and zane's village had no electricity) so they mainly grew up hearing their respective villages' traditional live music. Hearing those 'end-of-2012-mashup' compilations changed both of their lives
#i loveee love love thinking about the implications of everyones backgrounds during the early seasons#cole grew up in the suburbs of ninjago city and also came from a rich (rich?? lou is rich right? hes famous?) family#so he came from the most privileged (in terms of wealth/location) background but not the most loving family#meanwhile jay had a very very close-knit family but he grew up poorer and more isolated in a desert but was still surrounded by technology#hashtag bring back jays country accent 2025#both nya and kai and zane came from very rural areas (though zanes more rural if i can remember). ignacia had bamboo telephone poles#but you see little to no tech in the rest of the village so its safe to assume the little electricity they do have isn't the highest qualit#zanes village in my mind was a very tight community. It takes a village to raise a child yada yada. i think it was smaller than ignacia too#which adds to the everyone knows everyone aspect#theres also the factor that kai and nya seem?? quite separated from the rest of their village? their shop is on a hill fairly far from the#main community from what i remember in the pilots#i do think that when their parents first disappeared lots of village members stepped up to support them the best they could#but as kai and nya got older the help became less due to a mix of the two's own stubbornness and also the villagers deeming them old enough#with zane i imagine it to be an almost. Everyone's family kinda dynamic. people supporting people#but i loveee the added aspects of like. Different slang that everyone would use or music or clothes#im also just gonna guess that kai nya and zane didnt have access to like? videogames and stuff?#maybe kai and nya a little when their parents were around bc they cld afford it but like i said ignacia doesnt seem very high tech#so their first times playing would be with jay (who made his own little versions of gameboys and nintendos yada yada) and cole (who grew up#with a playstation)#theres also traditions and culture to think about!!!! the rural areas would probably have more conservative mindsets but also more#individual traditions. So it would be very interesting to see what kai nya zane picked up from their childhoods#and how it differs to jay and cole (mainly cole since he had the most 'typical' childhood)#URGHHH im going on such a rant but I DONT CARE. MY BLOG MY RULES#miz talks#ninjago#ninjago kai#ninjago zane#oppositeshipping#(i had to i loveee them)#when u and gang are both equally as astounded at techno music
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do you want to play Slay the Princess but are put off by the possibility of gore?
I have just the thing for you — I've made an interactive google slides page to let you know what might be coming up in the game, so you can be warned of things you might not want to see and avoid them without constantly spoiling everything that could possibly happen in the entire game.
You can find it here and at the link above!
I made this on my own, so I might have missed some mistakes — please let me know if you find any! I want the game to be as accessible as possible to as many people as possible
I am capable of making a high-contrast version for those with visual difficulties — please let me know if that's something the people want!
#slay the princess#slay the princess fandom#stp#black tabby games#accessibility#trigger warnings#content warnings#videogame
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somewhat kicking a bees nest here, but hear me out-
"homemade and handcrafted goods should cost hundreds and even thousands of dollars" is why attaching a monetary value to esoteric concepts like "time" and "skill" (and, you know, "a human being") is a bad system.
now, before the pitchforks come out, i am not bitching because i want a handcrafted quilt for $20. i do recognize that it would be unbelievably unfair to the quilter. but like...doesn't that sound obscene? that we live in a system where things that used to be pretty mundane are now only available to the upper class, or the creator just fucking dies? where in order for someone to make anything artistic, they need to be independently wealthy or ONLY cater to wealthy people?
again, i am not suggesting that artists should sell me their shit at a horrific loss. im not really suggesting any solution at all here, we're between a bit of a rock and a hard place. but it feels really inherently fucked up to me that the only options are "Artists taken advantage of" and "only rich people get art."
anyways, UBI huh
#like i see these arguments about rising videogame and movie and tv costs as well#and like. yes! i do think those artists deserve a living wage!#but also its grotesque that that means only rich people have access to art#a ubi wouldnt solve EVERYTHING but it sure would make literally everything easier you know?#i hate the idea of art as career#not because i dont think its important#but because i feel like its TOO important to attach to that fucking carrot/stick you know?#whoever controls the money can control the art and that's real stupid. even if it IS how its always been.#but taking it further than that. i guess i hate 'career' meaning 'reason you get to live' in the FIRST place#so i dont hate artists that make it their career. that's fine.#but i think a society that forces you to attach a dollar value to everything you care about in order to live is very sick
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So videogame difficulty
Hard should not just mean "easier to be killed, harder to kill". Personally I think it should be that certain enemies use better AI, more advanced tactics, actively respond to things you do (such as buff & debuffs) and have expanded move sets.
It makes the harder difficulty actually more difficult rather than time consuming.
HOWEVER
I know some people prefer it as it is, so I propose a solution.
Normal: Standard gameplay. No easy mode (will explain more)
Hard: Suggestions above
Arcade: Just like an old arcade game that pads out it's length by being artificially difficult, enemies have more HP and hit harder. Also you get less stuff. Type of shit you expect from dark souls or OG arcade cabinets
IN ADDITION
I think accessibility options should be in every game. Color blind modes, modes to display sound triggers on screen in some way for hearing impaired people, longer timing windows including I-frames, etc.
Some of these would genuinely make the game easier for people, especially if you can do more than toggle on and off (say a % increase or even decrease for higher difficulty for I-frames)
#videogame#video game#videogames#video games#accessibility#accessibility options#video game accessibility#videogame accessibility#difficulty#video game difficulty#videogame difficulty#soulslike#dark souls#imo souls like games suck#soulslike games
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deltarune ch4 spoilers
i think i tried my hand at the gerson boss battle for At Least two hours before i finally googled it to see if i was at least CLOSE to beating him (my efforts had gotten me about halfway at best), and only then found out he was the Secret Boss of the chapter. for some reason i had an easier time unlocking the Secret Boss Battle than finding the next path of the main plot, and while it was clearly implied that getting the axe wasn't Mandatory i REALLY WANTED TO GET IT................ FOR SUSIE................. i just had not expected to actually run into the Hard Boss Battle Encounter hahaha. and maybe i'll try it again in the future! maybe i will get that axe someday.............
ANYWAY the point is i regret nothing because the battle theme is such a banger. i mean the entire deltarune soundtrack is back to back certified bangers (how is every overworld theme so gooooood). but the banjo parts? that's banjo, right, or at least a similar instrument. banjos are essential for a tortoise themed soundtrack. i just really love it when there's banjo
#i have much respect for difficult boss battles but unfortunately they tend to be p discouraging for me.......#they're satisfying when u get them right but i very easily get stuck and there's a limit to how much i can play videogame#before hands go ouchie#so it often just feels like i am fully locked out of things.#which is fine when it's optional content!!! feels less fine when i cannot access rest of a story
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(oh snap! it's UT! from Undertale! He found the box!)
(also "sunny eyes" is his nickname for this blog's magolor)
#kirby#magolor#ask#askblog#storyline#chapter 1: access granted#filename: NO WAY ITS UT WOAAAAAAAAAAAAG#canon askblog mags has no idea about anything magoverse#so hes just like: WHAT IS THIS. VIDEOGAME TEXTBOX PERSON WHO IS STRANGELY REMINISCENT OF ME?
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Ive seenyou mention wuxia a few times now and i wonder what that is. Would you mind explaining it to me?
not the most qualified person to explain this as i'm not, in fact, from china; but i've read a couple of wuxia so here goes:
wuxia is a genre of fiction from china specifically, about martial artists in ancient china. i don't think a specific time period is like required? obviously some dynasties are more popular but idk how it goes in that front. it just has to be Not Today and probably Too Long Ago. like pre industral revolution i think. again idk if that's a requirement, but most i've seen are from around the same relative murky pre-electricity era.
xianxia is a subgenre of wuxia that's specifically more fantasy-like, and it's not just martial arts, but also spiritual powers and cultivation (which i have no fucking clue how to explain without two hours and three tangents other than chinese magic system. if you've ever heard of chi/qi as an energy, it appears there). so like- genshin is by all accounts a xianxia, it just doesn't use the more common specific xianxia terms like cultivation. some of those are very weird to translate and probably not common for the average non-wuxia reader, so it makes sense why they're going for alternatives.
chongyun and xingqiu and xianyun are very much straight out of a xianxia. xianyun's entire story quest was the closest genshin has gotten to a straight xianxia plot so far. i highly reccomend ashikai's video on unnecessary visions if you want more info on why genshin is a xianxia hahah
cyanide narwhal has some talk of some stuff from xianxia, but that's mostly because well- fucking liyue, that's how it works there. the whole light energy striking down someone who's getting powerful and giving them godhood if they survive the strike is, while not exactly like that, something that happens in some xianxia as well. like the way adepti work in general is just very xianxia. ashikai does a much better job explaining it than i do tbh but yeah
TL;DR: wuxia is chinese martial arts fiction in ancient china, and xianxia is a wuxia subgenre with more magic elements. also genshin is a xianxia
#i was going to recomend some xianxia if you're curious but like#genuinely don't know which one is a good starting point#like i'm tempted to say just dive headfirst into mdzs like most of us did but like#is mdzs the best place to start if you know nothing? unsure#genuinely#given how it's made to feel more lighthearted and formatted more like it's a fucking videogame#svsss might be a good launching pad#but tbf it's been a while since i read it#also it has unskippable sex scenes (i think??) so like- if you don't want to read that you're kind of out of luck there#not that mdzs doesn't have that either but they're not literally Plot Relevant. like the plot does not hinge on their horizontal tango#there's probably a good wuxia to start out there but i can't really remember right now#like mdzs is the easiest to recomend bc it's trial by fire and you're going to come out of the other end knowing like 80% of it all#plus it's not nearly as traumatizing as some of the other options#and it's so easily accessible it's almost funny#like take your pick: novel. live action. animation. audio drama. comic#it's fucking everywhere and the fandom is fucking huge so that's a giant plus#but that doesn't change the fact that idk if you can watch a couple episodes to get a feel for the wuxia genre. like would that work??#so i guess i'll leave that to everyone else to comment with any recomendations if they have a good one#for like an introductory work#or just decide mdzs is just the easiest point of entry. that can always be it. i mean we all made it anyway
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Dragons Dogma 2
#drsgons dogma 2#videogames#dd2#Haru Wolfsblood#screencaps#screenshots#my oc#dragons dogma#I want to love this game more than I actually do#visually beautiful#combat systems wonderful#QoL was fucking terrible#quest system and information made readily accessible to players in game was not good#the world/npcs felt hollow#shallow#too much busy work#the spectacle of the end of the game was amazing though#good boss fights
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one time in 2010 or so i wrote and posted a detailed how-to guide here on tumblr to help people set up a PSP emulator and play persona 3 portable, hakuouki, and some other otomes games/jrpgs. i was very young, dead broke, and never would have been able to afford these games or a fucking PSP otherwise. i really enjoyed them and just wanted to share them with people like me, who could barely afford to feed and clothe themselves but still wanted to play older games that were prohibitively expensive to access.
i will never forget the 4-5 people who came into my aksbox being nasty and telling me to delete my guide because we need to show financial support for these games in the west, i was the reason why japanese publishers would never have a real market here, they were going to report me, etc. then they went on to tag me on their blogs calling me out, and all their friends harassed me until i deleted my guide. i didn’t just delete my post, i deleted my entire blog too. i felt so humiliated and rejected, like i was this stupid poor little rat who couldn’t afford to—and didn’t deserve to—enjoy the same hobby as these people.
if by any chance you people are still around, i want you to know from the bottom of my heart that you are massive fucking losers. genuinely.
anyway i don’t have the time or patience to write another full guide, but here’s a three-step emulation guide for PSP and others:
download PPSSPP for your platform of choice (PC, mobile, etc.): https://www.ppsspp.org/download/ (or see fantasyanime’s post for a list of other top emulators)
search for and download the ROM of your choice: https://r-roms.github.io/
follow documentation on the PPSSPP site (or other emulator) for your platform to get started
#if you need more help feel free to reach out and ill do my best to get you set up#and ftr i am in a much better place now#and i do always support the devs of small studios and otome studios by buying the games#but i will ALWAYS advocate for free access to videogames and other media where possible#emulation#otome#p3p#hakuouki#persona 3 portable#hakuoki
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#videogames#launch date#launch day#release date today#release date#hades 2#hades2#early access#hades#supergiant games#trending#trending tags#spoilers#reactions
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theygotta invent a hanging out but for us . erm . doyou like video games
no sorry ive never heard of those before.real answer is Hmmmm i could yeah . i dont do a lot of gamering but i could i just dont have object permanence with them
wait why the fuck is it an inage huh
#my stuff#dove chirps#i could do de when i.have access to it again <- Guy who is not at their house which is where the videogames is#i should check out webfishing ithink. Wait i also dont have my computer on me#When computer is a thing i will look in2 the webfishing. Also i will have to find 5 dollar#i also like television shows.huge fan of those#they should make parallel play for the internet ithink. they should do that
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cringetober day 30 (videogame). honestly i feel like i didnt go as insane about outcore on here when i first played it as i should have. remedying this by going as hard as possible on this art piece. i love girlies going through the fucking horrors <3
#[cherry on top]#eyestrain#outcore#outcore spoilers#<- its vague but tagging anyway#yeah. outcore videogame free on steam <3 give this anime girl full access of your computer drive#i still need to 100% the game...
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I think trying to be realistic in art is like, a creativity killer
#both things like realism in videogames#that accidently created a style of its own but thats a rant for another time#and like the need to make sure the smallest details make sense#like the question where is that light from is a death nell for things like film#its there so you can see next fucking question#Also i don't mean drawing in a realitic style#that is still an amazing way to see the world through the artists eyes like what subject matter they choose and how they choose to shade#i mean sacrificing artistic flourishes that add to the accessibility of the piece#for the sake of making it realitic#this is how we get tge ive action lion king#the fruit isnt filled with red paint in real life#yeah okay#but it adds to the flow of the scene and is a striking image#its important even if you can't tell why
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Very upset to find out that the puppet game with the sexy puppet, the puppet game I've been looking forward to for months, is too hard for me to play. I hate the no difficulty-settings thing. I HATE it. My neurological shit means my eye hand coordination is shit, I cannot play these games. I'm missing out on more and more games because people think only difficulty means you really played the fucking game.
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The Chaser’s Voyage Starmap for 2024
Hello everyone. Cameron and I are back from our winter break and ready to continue our work on (and hopefully finish up) The Chaser’s Voyage this year. So first, let’s go over what we’ve accomplished last year by looking at the Starmap for the game.
Last year, we revamped the tutorial, we added in a new client type, the aligned cartographer, and we updated client stories to improve randomization and fall more in line with our game’s lore. We also made other client tweaks such as highlighting mentions of factions in the client stories, so that you, the player, can really know which clients are good and which will lead to a horrible death. Along the way, we made plenty of little updates, including making some UI changes to improve the experience for gamepad users. When we first made this Starmap, we put the biggest obstacles and challenges first, but we didn’t anticipate some unexpected challenges, like prioritizing implementing gamepad support and making a full performance overhaul. Now though, we are happy with how these things have come together and we’re ready to tackle the final parts of The Chaser’s Voyage before launch.
So what are those parts?
They’re the fun little extras that we’ve been dying to get into the game for a long time now. The first is our lore, which takes the form of our Crew Journal. We’ve talked a bit about it before, but to reiterate, it’s pretty much where a bulk of our game universe’s history and character backstories lie. They’ll take the form of various in-universe pieces of media, such as news articles, private messages, or non-voiced character interactions. It’s all extra stuff, but we’ve made a huge effort to ensure that the galaxy you’re flying the Chaser through is a reflection of a consistent world full of other stories to tell or have yet to be told.
With so much lore though, all together it’s the same amount of words as a short novel, one of the first problems we were encountering with the Journal was how it affected the startup loadtime. We actually had all the lore in the game for a while in outdated UI, but since it was inaccessible we removed it for the Early Access builds. Luckily, Cameron seems to have found a promising solution already. At the time of this writing, we are now exploring how we want to present the Crew Journal visually. So, fingers crossed that we’ll be able to get that into an early access build soon.
After that, we’ll only have one more major feature to work on, which is the inclusion of our training mode, the Flight Simulator. This will allow players to create their own scenarios that they can use as practice for the main game. For instance, if pirates chasing you through minefields are always giving you a hard time, you can set the simulator to those same conditions and practice until you master the encounter. You can also adjust your starting health and choose which systems are already damaged upon entering the encounter. The cool thing about implementing this feature is that we already have it in the game, it’s just inaccessible. The reason for that is that is two fold. 1: There are options only intended for our use (to make it easier to capture exactly the footage we want for trailers since so much of our game is determined randomly). And 2: We are planning on overhauling the visuals for the Flight Sim UI, since the ones we have now are fairly bare bones.
After the Flight Sim, it’s a matter of cleaning a few things up, maybe adding some features we didn’t think of at the time, and bug testing before finally launching out of Early Access. Some of these features we’ve already implemented, such as the Voyager+ and Captain+ modes, which lets players play the Ace mode’s encounter randomization on lower difficulties. One of the big things that needs to be cleaned up is our options menu, which is not finalized since we don’t want to set anything in stone while we’re still developing the game and adding new options and setting.
Now, you may have noticed that we also have a “Milestone” between “Phase 1” and “Phase 2”. We wanted to reach a more polished state before we started really using VoxPop’s platform. We are still definitely hoping to collaborate with streamers in order to get the word out there, especially after last year’s updates. Neither Cameron nor I are really into marketing, but we’re determined to do everything we can to make The Chaser’s Voyage succeed.
I have a lot of high hopes for this year. We’re gonna keep working towards making The Chaser’s Voyage really soar and we’re hoping you’ll be with us when this voyage finally takes off!
For more updates on The Chaser’s Voyage, be sure to check back on our blog, follow The Chaser's Voyage and Bright at Midnight on Twitter, or join our Discord! If you wish to play The Chaser’s Voyage, you can buy it while we’re in Early Access on Steam.
- Eos//G
#The Chaser's Voyage#space#space game#spaceflight#Steam#early access#indie#indie games#indie dev#game dev#game development#video games#games#gaming#videogame#Bright at Midnight
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