#and we have Sakuracon
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Also been trying to finish the Shield DLC. I really hate that game lmao I love so many of the pokemon that came from it but Jesus Christ the writing is SO BAD. I only only getting the legendaries from it that I can’t get from Violet and Scarlet so I can move on forever.
Also I don’t fucking know what is wrong with my 3DS but I have Pokemon Bank AND Pokemon Transporter on it but they both want to be updated before they can be used therefore I can’t use them. I’m considering buying 3DS off eBay where both are working since I’ve been really committed to playing older games now too and I want to keep all my babies from them.
#prince text#prince plays pokemon shield#prince plays pokemon violet#prince plays pokemon scarlet#I don’t#like#REGRET entirely giving my nephews my pokemon games I just wish I had taken pause when James said they would borrow them#because I know better than anyone that you don’t Lend pokemon games to children#they’re gonna be like you and wanna keep stuff#I had gotten a limited edition SNES SP and I miss that#but there is someone on Etsy who is selling custom SPs that are STUNNING#anyways yeah#lots to think about#we might be going on a New York trip this coming year#and we have Sakuracon#so I’ve got a lot of shit I need to plan and save for tbh#so who knows but Kestin got a raise so we’re both making similar incomes and it should make things easier to handle this coming year#hopefully#we will see after January#anyways I’m happy I got the legendary birds#chasing them in Galar was fun it reminds me of hunting the dogs in Johto#and I got the Muskedeers specifically bc you can get Keldeo and I need basically every mythical bc I never used google when I played#and therefore missed like every mystery code#so annoyed lmao bc so many of the mythical are my favorites#and I got spectrier - someone lied to me and said I could get both in Shield but I can’t argh but Violet should let me get both#and I have Scarlet that I’m gonna start playing with Ezra#so#it’ll be good
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comicon this weekend........waugh. cosplay taking up all of my time
#the con did technically start thursday but im not going til tomorrow bc um. ✌️ didnt feel like it#but i will be trying to go to the critrole panel on sunday....................#also unrelated to this but my roommate and i decided to read tgcf together#and ive been chewing on he xuan and mu qing like dog toys since we finished. so um. new muses maybe.#we'll see once all my con (and also personal life stuff </3) stuff has calmed down#bc unfortunately after eccc this weekend i have to finish two whole cosplays for sakuracon 😔#‧ miscellaneous. → 「 out. 」#tbd.
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This isn't how it happens
Nova is @cassylvan! Yesterday we did mockups for our updated Harrow Nova AU cosplays for Sakuracon this weekend and it turned into a photoshoot. Sakuracon is a very special event for us as Sak 2022 was the first time we ever hung out one on one. We'd send each other progress pics of our cosplays and I had to pretend I didn't have a teeny little crush (I was bad at it). And the Harrow Nova Au is extra special because we were dressed as them for the Kumoricon Masquerade when I confessed my feelings. So I guess this is actually how it happens. Love you, sweetheart.
#also our cat's name is nova#gideon the ninth#the locked tomb#griddlehark#tlt cosplay#harrow nova#reverend daughter gideon
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FINALLY sent off my sketchbooks that HOPEFULLY will arrive by Sakuracon. HOPEFULLY.
And I compiled almost all my hockey/figure skating au and added in a bunch of lore in the text (its on basically each tweet/post so dw)
but I also added in a small chart of all the characters I've had in my head so far in the story and what sport they play (also if they have an additional job or job specific to one of the sports)
I wanted to add more male figure skaters but I had a hard time deciding who but you know who DOES fit figure skating.
Cavendish and Buggy lmao (I didn't add buggy bc I already had no more space)
ALSO LIKE LOL IDK HOW OLD KAIDOU IS IN THIS but I looked it up and 40s is like THE TOP AGE that someone can be while playing hockey so I guess kaidou can OWN the team and King still plays if we pretend King is much younger. Like the Son he wanted Yamato to be kind of thing. I assume the rest of the team would be most of the tobiroppo like Page-One and Ulti, Whos Who and Drake and MAYBE Hawkins. I don't see Maria playing tbh tho lol
Laws team would be all of the Hearts pirates but I only felt like drawing Bepo. Same with Kid. His team would just be his own pirates.
I ORIGINALLY wanted them to be region based but that was really limiting with just the strawhats alone lol So it should be roughly based off of crews.
(It should be an all male team but YOU try telling Ulti she can't play with Pe-tan)
SO THIS IS WHY I HAD A HARD TIME COMING UP WITH MALE FIGURE SKATERS BC ALMOST EVERYONE IS SUCH A BRUTE IN THIS SERIES Lol I thought MAYBE Ace or Sabo but they're both too....Punchy.
MAYBE Dellinger
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Sakuracon 2023: Studio Orange Interview
(I just learned that Japan-A-Radio has ceased operations so the interview with the director and producers of Trigun Stampede is no longer in their website. It has a lot of interesting information about Trigun Stampede so I'm reposting it here.)
Submitted by djcruzmissile on Sun, 04/16/2023 - 01:22
Sakuracon 2023 – Studio Orange Interview
By Jun Hong Pua, Sean Cruz, Matthew Fu & Lisa Su Transcribed by Jun Hong Pua Edited by Sean Cruz
Japan-A-Radio was part of a round table interview with Director Kenji Muto, and Producers Waki Kiyotaka & Yoshihiro Watanabe, members of Studio Orange, the team behind Trigun Stampede, to round out Sakuracon 2023 Sunday Afternoon. Producer Yoshihiro Watanabe started off with a brief introduction.
Yoshihiro Watanabe (W): I mainly do the distribution or strategic side of Trigun. Kiyotaka and I are from Studio Orange but Muto is a freelancer so he's only tied to our studio on a project basis.
I know it's been five years in the making, but why Trigun again?
Waki Kiyotaka (K): There are two big reasons why we chose to work on Trigun Stampede this time around. The first big reason would be that we were actually contacted by the producer, Katsuhiro Takei, who is a big fan of the original Trigun anime, and he'd always wanted to work on another anime version of Trigun.
The second reason is that we had the opportunity to employ Muto as the director. He had previously worked on the Land of the Lustrous, on both the storyboards and the animation direction. For storyboards, he did episode seven. For episode direction, he did episode ten. And so, we knew from working with him that he was able to do both action scenes and really good "feeling scenes": scenes where the feelings were really communicated well to the audience. We thought that he could do something really good with this project. And so that's why we chose to make Trigun Stampede and to do it with him as the director.
Kenji Muto (M): In my case, from the creative side, it's more of an ideological thing. When I started reading the Trigun manga by Nightow-sensei, I felt that it had many themes that were very unique and universal.
For example, there are inter-species interactions, the issues of migration, and a sci-fi approach to westerns. There's many core themes that I thought were very interesting.
How much involvement did Nightow-sensei have in the production of the show? You mentioned in your panel earlier that he just gave a green light and said to just have fun. Can you elaborate further?
K: It started with Nightow-sensei, myself, the director Muto, and also producer Takei. So four people altogether, just talking to each other for quite a long time. We heard from Nightow-sensei about what kind of a person he is, what he was thinking about when he was creating Trigun, and what he wanted to cover in that story. And that's where we started. Building on that, we moved on to the concept stage. We had two main staff members working on that.
We had Kouji Tajima, who worked on the concept art, and Takehiko Oshiki, who worked on the setup, writing the text that would describe the overall concepts of the world. Oshiki-san is a huge Trigun fan, a fan of the original anime and the manga. And so, he gathered together for us a bunch of design documents, set up documents, describing the themes that were covered in the original manga, and also the themes that were hinted at, but not really ever explored. Then, bas0kind of a world text that he had pulled together and written for us, Tajima-san started creating concept art. His goal was to create concept art that would show the overall feel of this world and help us with world building, to envision what.d on to the planet is, and he took over a year working on all the concept art.
During all of these conceptual design parts, we were continually checking in with Nightow-sensei. So, even before the usual pre-production process, we're showing him the setup text and the concept art, and he gave the okay to all of that. After being deeply involved in the concept design, he told us, "Everything, from here on out, the scripts, the character designs and so forth, the regular stuff of pre-production, you can do as you wish. That's because I'm confident now that you fully understand where you're going with this, and I've signed off on all the pre-pre-production concept designs that you've done."
It's not like he gave us completely free rein to do whatever we wanted. However, because we had actually that much deep, intense collaboration at the very start, he thought that we knew where we were going with this, and he's also good with where we chose to take this.
M: Usually, when you're adapting a book, a manga, to anime, you'd just be facing the book itself. But, in my case, I really wanted to face the person who created it first.
I'm actually really glad director Muto can be here, because he wasn't at Anime Expo, right? There was a video shown of him drinking alone on the roof.
W: (Laughs) We were still in production, so…
M: Ah, thank you so much.
So my question is actually about voice direction for Millions Knives. There's the scene where he is rejected by Vash, and he sounds very pained. This is an emotional attack; the physical ones don't really hurt him. What kind of care did he take to direct Junya Ikeda during that scene?
M: One of the first things I wanted to show, as a director, was that Knives is an actual being; a person. I mean, he's not a human, but as a person, he's not just a simple villain. That's why we're all focused on it.
At first, when we started the project in recording, on Ikeda-san’s side, he still didn't have the amount of information that we have on our side. He couldn't fully grasp his character, so there are times that he acted as a villain. At those times, I talk with him and say, "That's not the type of direction that I want for portraying Knives." As we worked together longer and longer, he was able to grasp more of the Knives that we wanted to depict. So yeah, Knives is not a bit; he is one of the main characters.
My relationship with Ikeda-san started out from episode three, where he first appeared, and kept on track ever since then. And, I think it's because of all the resolve and communication, that we were able to achieve what we were able to achieve in episode nine.
I noticed some similarities of the designs of plants with the designs of Avatar's Na'vi. And, a desert planet and worms, of course, brings to mind Dune. How much of these and other western influences got into the production?
M: I actually grew up in Chicago, when I was really young. That was the only time I spent in Chicago though. Having grown up there, I was influenced by a lot of shows, such as Ninja Turtles, Knight Rider, and White Wolf. I have a lot of respect for western culture. I tell myself, these two cultures don't really have a barrier. I treat them equally.
As a filmmaker, I have respect for Quentin Tarantino. So, it's probably not intentional, but I think his influence is very strong.
That's quite interesting, because Quentin Tarantino is about ultra-violence, while Vash is about anti-violence.
M: (Laughs)
When we are introduced to Millions Knives, we literally see a million knives, in comparison to the original series, which didn't do that. How did you come to decide on that being Knives' introduction? Just to say the animation for that sequence is, it has a feeling of being overwhelmed and a little grotesque, because of how many knives you see. So why did you decide to go in that direction?
M: Thinking of how to answer that question is a little difficult, because at the time when we were figuring out how that scene would end up, we didn't really think of that as grotesque. I've never actually thought of it that way before. At the time, we were thinking about how we wanted to portray Knives as a character? What is Knives thinking? What is he trying to do?
And really, what is inside of his head if he's only thinking about Vash and the plants. He's not thinking about humans at all, or if he is, they're on the same scale as bugs to him. So, if they're in his way, he's just going to exterminate them. He's not really thinking any more deeply about any humans than that. So yeah, that's the first time that it has actually occurred to us that it might come across that way.
Sorry, just to make a correction in terms of the grotesqueness, it's just that there's so many knives. And now that he said, it's like him squashing bugs, it makes sense. And it looks more like a cyclone or a hurricane. It was in a very circular motion, and you see all of the knives.
M: When I really think about the characters, I always think about contrast, and in this case, the contrast between Vash and Knives. I think it was out of necessity to create that contrast that Knives came out like that. Also, with the name Millions Knives, millions of knives is the reason why Knives named himself that in the manga. I was thinking about how to visualize that, and that's the answer we have.
In the case of designing him, Knives had an incident with a girl named Tesla. You can see fragments of that in episode ten. So, when you see Tesla, you see her as an eyeball, which formed a very important, strong impression. If you look at his knife at the time, there's actually an eyeball on his knife as well. That image is very strong within him. So one thing about the inspiration is that, instead of a typhoon, it's actually more eye-shaped. That's not a clear image, but more of a subconscious image from within him.
And so, for the entire layout of that entire scene, there's the city of humans called Jeneora Rock, and the eye of Tesla is looking down the Rock.
You mentioned about designing Knives, that one of the design criteria is the contrast. The original design of Knives wasn't as contrasting to Vash. And, the new Knives design feels more organic, compared to the mechanical, man-made feel of Vash's design. Can you elaborate more on how you redesigned Knives?
M: One of the things about the costume that I wanted to do, was that I did not want Knives to wear anything made by humans as much as possible. So actually, his robe is made out of knives, and his inner body suit is from the space era. In contrast, Vash, everything he wears was made by humans.
Also, for the technological contrast in the world, there's lost technology, and there's scrap parts. So things that are made out of scrap parts have certain colors used to it, and things made out of lost technology have a different tone and color to it. The tone and color adds to the contrast as well.
I think the original Vash had scrap parts rather than lost technology.
M: The reason that Vash's arm is lost technology is that Vash's entire fashion is actually designed based on one concept: That of his relationship with humans. And, his relationship with humans is very strong with people originally from Seeds. People like Rem. There are two groups of people. One group is those that are closely related to Seeds. His fashion is basically based on that. And that's what led to the change. All the designs of the fashion that they wore, it's not just a stylistic choice. It's a visualization of their identity.
So is it a contrast between not just two, but three factions, like the Seeds humans, the scrap humans and the plants?
M: Yes, those are the three elements. I think Vash has strong ties with all of them, but the strongest is with Rem, and whatever Rem is a part of, which was Seeds.
I have a question for Watanabe-san. You're very active on Twitter. You're engaging with fans and sharing the story of Trigun. How careful do you have to be to not accidentally spoil anything and especially with the final phase coming up?
W: For Trigun, we did work closely and carefully with how the information is revealed. We can't control everything because we're just the production studio (Anime is a global distribution involving many languages). And there's distribution, and different partners. And this means that we couldn't talk with everyone at the same time. We talk domestically, with domestic partners, and through them, to the international distributors.
We try to make sure that we use specific languages. So for example, July/JuLai, how July/JuLai was revealed in Japanese was that it's always phonetically described in Katakana as well. We'd never really revealed the kanji, the Chinese letters, of July/JuLai until later, but we knew that subtitles do not work like that. So that's why for subtitles, promotional written material, and the written letters shown in the series, we designed it so that people will see different types of July/JuLai at first, and they might not associate it as other people with keener senses might, but in the end, everything comes to people who notice that.
The reason that I actually do a lot of Twitter is that it's more appealing to communicate. I think it's a communication to the fans. And anime is definitely a global market. And as an anime studio in Japan, we have a heavy focus on the Japanese market. However, I myself am originally from California, that's where I grew up actually, and my career began from being a staff at an Anime Expo as a volunteer.
I feel that community is a very important part of the anime market. It's not just about the money, it is really about the passion. And it takes the passion of the fans and passion of the creators. They're different, but the energy is something that's really important to be reassuring.
About making mistakes, I actually make a lot of mistakes. (Laughs) Not the information I tweet about, but I actually do typos and actually tweet wrongfully-written tweets a lot. I delete them immediately. (Laughs)
I do want to ask about representing Studio Orange. I want to say, compared to some of the other production studios, it's more transparent. The panels you had in Anime Expo, here at Sakura-con, and I think at other American conventions. Why is it so important for Studio Orange to be so transparent to fans?
W: So this is something that happened when I joined Orange five years ago. Something I talked to Waki-san about was that I have a lot of inspirations on how anime can be enjoyed or how anime communities can be built be extended, but I couldn't act on them at the previous studios I'd been at. I was actually looking for somewhere I could be comfortable doing so. And Orange was that somewhere. He gave me the liberty to do these kinds of things.
And as we discuss daily about how we should spread Orange, how not just as a company, a brand, or even choosing projects, we really think it's important to communicate. I mean, for communication, in the company, I am the only English public speaker. There's a few other English speakers, but they're not public speakers. So, I can't really respond to everything, but I try to communicate at least. I look at a lot of people's responses and I can't reply to each of them, but as a sum, I try to respond to the people's reactions.
One of the things that is not really highlighted on your Orange Presents panels, but that I really enjoy, is the music direction of your TV shows. From the Land of the Lustrous, Beastars, and Trigun Stampede, the soundtrack and the use of the soundtrack at the correct point of the show is brilliant. Can you provide some insight into how the music direction is done?
K: When we are creating an animation at Studio Orange, we use a technique called film scoring. Although we don't use it completely, we use what we call half film scoring. That's where we have the music first, and then we adjust the imagery to match the music and the scene. Because we're doing it in that order, we find that we're actually able to produce better results. We found that more emotion is communicated by both the music and the imagery matching each other. And because we do it in that order, we really allow the people who are composing the music to have a lot of control over the emotions in the scene, so they're really motivated to produce amazing music for us. I think that's probably why we get complimented on the music in the works that we've done.
M: As Waki-san said, I feel that it's really important about establishing relationships with composers. I can only speak for the case of Trigun, of course, but for not just the composer, but for the audio team, the mixer, the sound effects team, I was actually responsible as a sound director to direct all those people as well. Basically the relationship and passion that everyone feels is very much reflected onto the quality. And I've spent time making sure that the groove is there.
In the manga, Knives actually plays the piano, just for a few frames, but that left a strong impression on me. So, I put a lot of thought on how that can be put into this anime. That became one of the things that I focused on.
I really care for the beats per minute, the rhythm, the tempo. Those are the things where we put a lot of thought into, and I got a lot of references for the music team. I've said it in a couple other interviews as well, but when I am writing the storyboard, there's already music playing in the background, and it's my job to figure out how to convey that music to the team.
I want to ask about the character concept art by Kouji Tajima. So director Muto was responsible for adapting that concept art into what we see in the anime. Going from the concept art, which is 2D, and then taking it into 3D, there's a little bit of stylistic changes with that. With Vash, he's a little bit bigger than what you see in Tajima's concept art. Much more muscular. And, as you said before, organically built out. Can you talk a little bit about the adaptation of concept art?
K: We think of the concept art as more of just the capturing of an idea as an image, as opposed to setting the actual imagery and laying out the official visuals for the show. Once that idea has been put into concept art and shared with the staff and the director, the director can decide how to interpret that idea and how to carry it forward into the rest of the production. Things that we are looking for in the character concept art would be things such as distinctive silhouettes. We want the silhouettes of each character to actually be distinct from each other so they're more recognizable. Making some characters more muscly and other people less muscly would affect how distinctive their silhouettes are. Also, we think about what extent do we want the expressions of the characters to be actually deforming the CG models that are used. That's something that we would discuss when we move on to the adaptation of concept art?
For concept art, the main purpose is to portray the attractiveness of an idea. And when you develop a design, that design has a different purpose. The purpose could be the storyline, where they come from, where they are going, what they represent. Even though it's within the same drawing, the purpose of each design and concept art is completely different. So that's why there will definitely be a difference.
M: The concept art, it's basically this ball of ideas. From there, we look at what ideas we can distill into, shaping the ideas into a more concrete form.
One of the goals for Trigun, I think you'd mentioned, was to expand the storytelling, the universe, and I think you have effectively succeeded for the first season. However, a lot of the story plotlines were just to the point, where you just briefly touch upon and then move on. I think that there's more than enough material to have a two-cour, or 24-episodes, instead of 12 episodes. Is there a reason why you chose this length?
W: For the first season.
Yeah. And for the second season, is it going to be the same length, or can we expect it to be longer?
W: So just to be clear, we've never used the term second season at this point. This doesn't mean anything. Just to get on record, we've only specifically used the term "Final Phase".
M: The amount of information that's contained in the original manga is massive. And, when you're creating a TV series, the format is first of all different so you can't take that same amount of information and drop it into the animation format. We'd love to, but as the format is completely different, it's not possible. One thing that, as a director, I was aiming for, is that I want people to enjoy this show, in as many ways as possible. So, first of all, as a simple action entertainment people can enjoy, but people also can have the joy of figuring out the world. By having things in there that people can connect the dots to, they will discover an entirely new view in the show, and also people discovering the theme of the show. So, those are different layers I tried to create so that as many people can enjoy. That's the goal that I set and tried to accomplish.
I have a question about visual storytelling. For example, when you see Knives, he's shrouded, and kind of like a hidden figure, more, you know, in terms of the visual storytelling, versus Vash, who is very open, very bright. The humans as well, they're all very brightly colored compared to the plants that are more muted. Can you talk to us a little bit about your metaphoric or visual storytelling style?
M: There's the starting point, the manga, which has concept colors. So, from the starting point, what I want to do is to make sure that we treat those fairly. Coloring-wise, even though we're using that base color of the manga as a foundation, I really put thought into the identity associated with the color as well. So, in this case, you could see that Vash has red and green, very vibrant colors, and those colors are tied very tightly with his identity. In the case of Knives, that is the blue-ish color, which is associated with the plants.
Those colors symbolize a lot of their identity as well. And for example, humans have actually resembled Western, or more to be specific, the space frontiers. So, they're migrants. I'm saying that, but that's the base, and in July, there are more Asian things. So based on that, from the start, the base color theme was already set.
In the case of Nicholas D. Wolfwood, his identity is actually shifting throughout the series, within Stampede. He's fluctuating between Nicholas the Punisher and Nicholas D. Wolfwood. In the manga, he is already established as Nicholas D. Wolfwood, but in Stampede, he is still seeking the answer for his own identity. That fluctuation is actually portrayed within the color of his shirt.
If we're going into specifics, there's going to be so much to talk about. So, I would like to end it there. (Laughs)
We know that there’s going to be like a final season of Beastars, that's going to be a final phase for Trigun. Are we going to see a second season for Land of the Lustrous? Or, do you have any future developments you can share with us?
K: To speak to that, we've shared that we have been developing Trigun Stampede and working on that since about five and a half years ago. We've been working on it that whole time, all five and a half years, but for many of those years we couldn't say anything about it, as it was confidential for a lot of that time that we were working on it. That carries over to the other projects that the studio is working on now.
Of course, we are working on many projects, but we can't say much about them. What we can say here is what we have already shared in the panels at this con. We learned a lot, and developed new tools, while working on Land of the Lustrous, Beastars and Trigun Stampede. As a studio, we want to continually challenge ourselves to achieve better results in certain areas that are difficult for CG to achieve great results. And so once we find a good approach for these difficult areas, we use it going forward and all the works that our studio works on later. So you can expect that we will be using everything that we have learned on those works in our next work going forward as well as looking at new aspects of CG that we want to really pin down and achieve greater results with.
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✿April✿
Hello Everyone!
I hope you're doing well! After the short break, Calamansi Town Tours are now back for the spring time ♥ We have an exciting new shop opening downtown: our very own Gachapon shop! Do you enjoy collecting gachapon? They're so cute and I love how interactive they are 🥺
With the new shop opening we have a new resident to the town as well. Please welcome Cappy, who will be taking care of our cool new Gachaplex! 💖

With that being said, here are the souvenirs for this month:

a 4x6" vinyl sticker sheet featuring Cappy, gachapon, and some little toys from some of the new gacha machines here!
a 3" vinyl sticker with Cappy and the new limited Calamansi Town gacha
a mini 2" clear sticker with the cover art for our featured gachapon: Calamansi Town!

These souvenirs are available for anyone currently in the Town Traveler tier or anyone who signs up for that tier during the month of April! Printable/digital versions of these rewards will be posted online soon 💓
If you happen to be traveling outside of Calamansi Town, (lets say, to Sakuracon in Seattle wink wink) you can play the Calamansi Town gacha and receive a little cell phone charm! They will also be available on the online shop mid-April :)
I hope you had a wonderful visit to Calamansi Town this month! We hope to see you again soon~
With love,
Clover 🍀

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10 People I'd Like to Know Better
Tagged by @wellbecause thank you!!
Last Song: Aporia by Yorushika
Last Book: Just finished A Sorceress Comes to Call by T Kingfisher and now I'm working my way through The Goblin Emperor by Katherine Addison. In terms of webnovel, I'm currently reading I'm an Infinite Regressor, but I've Got Stories to Tell
Last Movie: Jingle Jangle, because my friends and I were scrolling through Netflix's holiday movies in December and needed background noise while we baked cookies
Last TV Show: Bones, with the same friends like a week later. I really need to watch more things in my own time...
Last Thing I Googled Searched: (I don't use google) "the fall of the house of usher pdf"
Favorite Color: Orange!!
Sweet/Savory/Spicy: Savory I think
Relationship Status: I'm aro. so. no partner of any kind
Looking Forward To: ECCC in March and Sakuracon in April!
Current Obsessions: Been getting really into my own beloved ocs over the past year which is really fun! The downside is that no one else knows about them. Also, if it wasn't obvious by now, Honkai Star Rail (and I even have an oc too OTL)
Tagging @starswallowingsea @asherasgayagenda @rotten-dan @moonlube @natostine @eerie-asterisks @shesgayfolks
#obligatory don't play gacha games y'all reminder#anyway i have so much media i need to get through... gyahhh......#tagged for me#chit chattery
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Why are people who sell things these days so dismissive?
I had seen a seller of prop weapons for cosplay at Sakuracon this year and had spent a good ten to twenty minutes asking questions. The guy who I talked to had been very kind and gave a business card so I could reach out to them on Instagram to see what could be done for what I was looking for.
I messaged back toward the end of April after the convention. No response. Then a quick message to say 'just checking in on this' in May. Then just today. Got a response right away only to get "we don't have machine guns. Sorry."
Brought up the other prop gun I was also looking for only to get one line immediately "we don't have either of these". Like did you even LOOK? Couldn't you find something similar? Give me ideas? Isn't your job to sell. Shouldn't you want to find a way to make a sale?
Like what happened to customer service? Seriously. This just felt so fucking dismissive and rude in my opinion. And frankly has put me in a not great mood.
Anyone else noticing that this is becoming a pattern? People no longer having customer service in a business that should have customer service?
As a customer service professional of 15 years, this really pisses me off. Like, it would be different if I'd been pestering them back to back for weeks or was rude or something. But I was polite with every message. Would it kill you to actually try?
Makes me not want to reach out to any other place. Ugh. What's with this world these days? At the very least, I won't stop by their booth next time I see it. No point if they are just gonna treat customers like this.
The image of the last part of the conversation under cut so you all can see.
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Finding Community Under the Neon Lights: My First Anime Convention Experience
Last spring, I stepped into the bustling lobby of SakuraCon in Seattle, my heart pounding with equal parts excitement and nerves. As a longtime anime fan who had only ever connected with others through Discord servers and livestream watch parties, this was my first real-life plunge into fandom culture. From the moment I swiped my badge and passed under the glowing banner, I felt transported into a vibrant microcosm where creativity, identity, and community converged.
Cosplay as Creative Expression
Wandering into the main hall, I was swept up by a river of cosplayers flaunting everything from meticulously tailored Sailor Moon outfits to towering Gundam armor. I would later learn that cosplay is more than dress-up—it’s a form of participatory storytelling, a way to embody characters who have shaped our imaginations. Watching a group of Ichigo Kurosaki cosplayers reenact dramatic battle poses, I realized how fans negotiate personal identity through performance. It reminded me of our class discussions on postmodern youth culture, where boundaries between producer and consumer blur, and identity becomes a canvas for experimentation.
Panels and Workshops: Spaces of Learning
The convention schedule offered more than photo ops. I attended a workshop on digital art techniques taught by a professional mangaka, where I sketched along on a borrowed tablet. In a panel on “Gender and Fandom,” speakers shared research on how anime communities can foster safe spaces for LGBTQ+ fans—echoing Wandering Son’s gentle advocacy for self-expression. These sessions were a far cry from passive viewing; they were interactive laboratories where knowledge, skill, and empathy circulated freely among attendees.
The Marketplace and the Gift Economy
Art Alley was another highlight: a dense maze of tables showcasing doujinshi, prints, and handcrafted accessories. I spent hours chatting with artists about their creative processes, trading stickers in exchange for zines. This exchange felt distinctly different from a commercial transaction—it was part of a “gift economy,” where value lies in shared passion rather than profit. I left with a small commission print of my favorite waifu character, paid not in dollars alone but in conversations and genuine encouragement.
Finding Belonging
Perhaps the most powerful moment came during a late-night karaoke gathering. Dozens of strangers—cosplayers, casual fans, and industry guests—packed into a hotel conference room to belt out opening themes from Naruto and Attack on Titan. The lyrics scratched out in shaky English on projector screens, we sang together with unwavering enthusiasm. In those echoing refrains, I felt a profound sense of belonging: here was a community that celebrated difference and embraced vulnerability.
Reflections on Identity and Youth Culture
Reflecting on my convention experience, I see clear parallels to our course themes on cultural identity formation. Anime conventions are postmodern arenas where youth culture escapes the constraints of mainstream norms. Fandom becomes a vehicle for exploring gender, creativity, and social connection. For me, donning a simple sailor fuku and sharing a laugh with fellow admirers was a declaration that it’s okay to be passionate, quirky, and unapologetically invested in fictional worlds.
Looking Ahead
My first convention taught me that fan gatherings are more than entertainment—they are crucibles of community, creativity, and self-discovery. As I prepare for the final essay, I plan to argue that anime conventions exemplify participatory culture’s potential to reshape how young people construct identities in the digital age. These spaces remind us that, whether online or in crowded halls, fandom thrives on collaboration, empathy, and the shared joy of imaginative play.
In the neon glow of SakuraCon, I didn’t just witness fan culture—I became part of it.
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I went to Sakuracon this last weekend and saw SO many favorite artists it was wild. I loved being able to talk to them and exclaim happily. I loved getting new prints and charms~
I think one day i do want to table. It’s not something i ever thought i could do based on the discouragment ive gotten from old crowds but I realize i am better at drawing cute shit than i realized and my bestie thinks i can really knock some adorable shit out to the world.
Anyways, it was just really really nice.

Also this pic is the view from our Hotel room of the Cheesecake Factory fire that happened.
And below are some outfit pics. I looked adorable but i did not take enough ACTUAL outfit pics of my cute pastel looks lol.




#prince text#we ate at Cheesecake Factory Friday night#only to wake up the next morning and see this before the con even opened#artist’s alley sits on top of the Cheesecake Factory and was closed for like five hours#they extended the open time to 9pm to hopefully make up for the loss#i felt so bad for the artists#we do this as a yearly tradition - the cheesecake thing#and i think they’re going out of business??#so it was really important to us that we got to go this year#it winds me a little that if we hadn’t gone right then we would have missed our chance#it’s not like Cheesecake Factory is the best ever lmao and esp this one is always slammed no matter how busy it is#u will be waiting an hour and a half for ur food at least#but we kind of love that it’s such a pain in the ass that way lmao#our beloved stupid Cheesecake Factory#I literally live in Seattle so i could go at any time i guess#but it’s not the same lmao it’s a Sakuracon thing not a eat at casually thing#my face 2025
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May 18th, 2024 - Arcaea, ProSeka, ONGEKI, CHUNITHM NEW PLUS, DanceEvolution, DDR A20 PLUS
FINALLY!!! THE TIME HAS COME!!! ANIME IMPULSE TIME W/ MY FRIEND!!!!!!!
as it turns out, we may or may not have arrived 2 hours before opening time, so we may or may not have had to wait in line for 2 hours until the gates opened and we were free to wreak havoc. but in the meantime, i tried to grind out some of my arcaea stamina and finally tried out Party Vinyl BYD-10, which - to my surprise - was actually a really fun and good chart??? ik this one is really widely hated so i was surprised by how good it actually was, no idea where the hate comes from now. loved it so much that i ended up getting an EX after a few tries!!! (same with Quon BYD-10, which i also played for the first time and ALSO really liked!!
here's me briefly using my friend's hands as a phone stand and clearing the funny hold note song while i was at it LOL
but eventually, after waiting a full 2 hours in line and being hyped up by the staff there, the floodgates opened and we were allowed to dive right into the chaos... of ANIME IMPULSE!!!! while my friend wanted to go straight to the VA signings, i had my eyes set on playing one game in particular for the first time...
you may have noticed the title of a unique game that hasn't appeared on this account so far. why's that? originally i meant to play it at sakuracon earlier this year, but i was drawn too much to chunithm and other games to pay it any mind (and also the lines for the cab were too long). but finally, being one of the first to see the cabs, i was able to jump right on it and, for the very first time in 2dkaps ddr history... play O.N.G.E.K.I.!!!!! ...of course, i kinda sucked at it, but that didn't stop little ol' me!!! (this GP system is so confusing though)



aaaaand that's all!!! (for ongeki, that is)
afterwards, i hopped on chunithm to experience it again in all its beautiful 120hz glory... but i then came to the realization that i was proooobably gonna be stunted by this Hellish glare being casted onto the screens (from all the skybridge windows). yes, what you see on the screen in each score is exactly what i saw while playing. yes, i had to set my field wall to 6 to make it even a slight bit readable, no, it didn't stop me from getting some fucking INSANE scores today like holy SHIT HOW DID I DO ALL THIS
first was just a 990 on a 14, nothing special, cool cool, but then i tried shukusei shinpan on my card for the first time (previously only got to play it in guest mode) and got a really good 995 at first??? followed it up with a 998 or something like that (not pictured) before... at long last... after so many grueling attempts and so much trouble posed by the evil screen glare... it actually happened...


I ACTUALLY GOT IT!!! AFTER SO LONG!!!! SHUKUSEI SHINPAN (MASTER 15) 1,000,155 SS!!!!!!! 15 SS #1!!!! MY FIRST 15 SS EVER!!!! AND IN AOYAGI TOYA COSPLAY!!!! (the score is somehow actually more visible in the selfie because of the glare being lower LMFAO)


BUT THAT'S NOT THE END OF MY SESSION!!! NOT EVEN *CLOSE*!!! THERE'S *WAY* MORE WHERE THAT CAME FROM!!!! examples? why, of course!! 8-EM (Master 14+) 999k into 1.001M SS, followed by a sightread SSS on Inpaqq (Master 13+), and then an almost-SSS+ Full Combo on BlythE (Master 14)!!!




went to the artist alley for a little while with my friend, trying to find stuff to buy but almost coming back empty-handed (though with a few exceptions of purchases since . yaknow .) but once i got back from my spree and went to the arcade with my friend again, we hopped back on danevo and i IMMEDIATELY took the opportunity to sightread and get this really funny AA on Memeshikute Master (pictured)

back to chunithm, where i got the really funny thought of "what if i hit rainbow while i was at this con?" looking through my options and really having nothing better to do (other than spend More money at the artist alley), i gave it a go, intense cloudy glare and all. this gave way to... a lot of really damn good scores, actually! SS on a lot of 14+s that turned out to be 14.9s when i looked them up... it was really surprising to see myself perform at this caliber honestly LOL
oh also, an almost S+ on World Vanquisher (Master 15), a 995k on Contrapasso -inferno- followed by a 999k on it somehow LMFAO (Formerly Master 14+, now Master 15 as of Chunithm New Plus (please get me updated aghh)), a first try 992k S+ on POTENTIAL (Master 15), a sightread 997k S+ on We Gonna Journey (Ultima 14+), a clean SS first try on Viyella's Tears (Master 14+), and then a 985k S on ANU (Master 15)!!!









...whew! that was a lot of grinding and a lot of really good scores. but i'm still not quite at rainbow... ah well, let's take a break anyways with some really glare-filled DDR A20 PLUS!!! ...oh, how i missed you... (but also how i hate this glare of yours)

a brief return to chunithm in a desperate attempt to get as much rating before the end of the day... which was surprisingly soon!!! everything closed at 7 PM, and it wasn't until it was almost too late that i realized... but as i bid farewell to the cabs and went to the artist alley to get one more thing, i got in a few more scores that were just. Insane beyond belief. so there's the SS on Apocalypse ni hangyaku (Master 14+) of course, pretty cool pretty nice upscore, but then.... out of absolutely nowhere and completely unexpected... i got a FULL COMBO ON ELEMENTAL CREATION ULTIMA 14+??? A 14.9??? AND I GOT A FULL COMBO??? HOW??????????? I WAS IN SHOCK WHAT THE HELL
even more than that, i got 15 SS #2 IN THE SAME DAY ON CONTRAPASSO -INFERNO- AFTER JUST A FEW EXTRA TRIES!!!! I WENT *OFF* THIS SESSION AND I'M STILL IN SHOCK . HOW DID I EVEN DO IT



but alas, of course, it was closing time, so i had to head home and give up on my dream to jump from 15.74 to rainbow in a single day... but from all this work, i managed to get up from a measly 15.74 rating from last con to a massive 15.94 that's in the top 100 of the server's rankings??? i'm really excited to see what i can do if given another opportunity, and it looks like i'll have one soon... but for now, i'd like to appreciate this session well done! i'll say it now while i'm writing this in the future, but due to homework and general business i wasn't able to make it to the second day of the con and thus i actually didn't have another chance to get rainbow. but it was far better for my future tbh, and i'll always have another chance for this. thanks for reading!
note: there's a few scores that didn't make it into this post due to the 30 image limit (just two danevo scores) that will instead be included in the post for monday. sorry for the inconvenience!
#2dkaps 2024#2dkaps arcaea#2dkaps proseka#2dkaps ongeki#2dkaps chunithm#2dkaps danevo#2dkaps ddr#2dkaps ddr a20 plus#2dkaps chunithm new plus
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#jacinda's secret fujoshi past #'when you're older we'll go to comiket baby' #'you don't need bl; we already have lesbians'
This season is set around Seattle, so it's not out of the question that they went to Sakuracon for Reasons!


Oh man, for a brief moment I thought OuaT was going to Go There and
#reblog2018#once upon a time#category: tv#clearly a missed opportunity for the season big bad to be GIRUGAMESH!!!
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watched 20 seconds of one of my old con videos and experienced such overwhelming love for the dorky joy contained therein that i had to close the tab
#have not been to con since 2019#and i miiiiiiiss iiiiiiiit#i just..... dont love the Vibe in the sakuracon cosplay community#i think maybe 2019 was just a bad year for everyone but i got some NASTY looks over my dei cosplay#and everyone i asked to take a photo of seemed really put off by the question#not the homestucks tho. they were always incredibly sweet#I DUNNO. I JUST. i miss doing con vlogs#i made them for several years and it was genuinely sooooo much fun#my memory has gotten really bad in recent years and i like the idea#of having a video reminder of something fun i did with people i loved#tbh the vlog itch came back with a VENGEANCE when we were at disney#but i was simply too self conscious to indulge. i shouldve. i really really shouldve#[wistful sigh]
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Any fanders going to Sakura Con? Cade and I will be there Friday morning as Roman and Virgil
#they have a very strict masking policy which we will be obeying (and honestly enforcing)#i wom't hesitate to snitch on a bitch#sakura con#sakuracon#sanders sides
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AT SAKURACON TODAY STUDIO ORANGE SAID SEASON 3'S EXISTANCE DEPENDS ON HOW MUCH ATTENTION TRIGUN STAMPEDE GETS
SO PLEASE
SHARE YOUR CRUNCHYROLL OR HULU ACCOUNT WITH FRIENDS AND FAMILY, GET MORE PEOPLE INTERESTED
ORGANIZE ONLINE WATCH PARTIES
RECOMMEND IT ON EVERY PLATFORM AND IN EVERY CHATROOM
TALK ABOUT IT NON STOP ON SOCIAL MEDIA
GIVE IT HIGH RATINGS AND REVIEWS ON IMDB, ROTTEN TOMATOS, COMMON SENSE MEDIA, AND ON CRUNCHYROLL.
SHARE THE FREE 1ST EPISODE OF STAMPEDE OFF CRUNCHYROLL'S YOUTUBE PAGE, THEY HAVE SUBBED AND DUBBED!
POST CROSSOVER FAN ART AND WRITE CROSS OVER FICS, AND COMMISSION POPULAR ARTISTS, TO GET ATTENTION FROM OUTSIDE THE FANDOM
COSPLAY AS THE STAMPEDE CHARACTERS, GET OTHER ANIME FANS TO NOTICE HOW MANY OF US ARE CHOOSING TO COSPLAY THAT ANIME SPECIFICALLY, "MUST BE POPULAR IF THEY'RE ALWAYS DRESSING UP AS IT HUH?"
IT IS POPULAR ACTUALLY! BUT WE WANT IT TO KEEP THE MOMENTUM GOING MAYBE EVEN GROWING
REBLOG THIS POST. REPOST THIS POST. DO WHAT YOU GOTTA DO.
I BEG
EDIT) PS put the characters in your memes
#trigun stampede#season 3#trigun#trigun maximum#vash#vash the stampede#trimax#anime#wolfwood#NOT ART
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there’s some days where I’m like
aww man I really wanna make like,,, a rad costume or something I feel so creative rn!!!
then it’s just
a realization that I’d have no idea where to start lMAO
#Owl's ramblings#I would love to start like...#actually making my own damn costumes for when Sakuracon comes around#cause I say I will every year but me and my mother always just#end up doing it last minute then we have zero time#and the costume doesn't look as good as it could#one day I'll b able to do it..#maybe.... I'd hope so...#I lov dressing up to go to the con if u don't dress up then it's kinda boring sfgsdh
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