#because it becomes really difficult to understand the visuals in sections
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lultimagoccia · 8 months ago
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( i dunno what it is, but " preparing with " has kinda just missed the mark for me so far. not sure how i feel about some of the casting choices for certain roles and the jokes just fall short. like i recognize the effort and think they're so CLOSE to being funny, but something is just. MISSING here. i can't really figure out what. )
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itsafablefolks · 7 months ago
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I realized I never talked about Willow Tree March and I sure do have thoughts so here goes!
Overall- this isn’t Icarus at Fable or Fable at Icarus in particular, it’s more just about them.
The tree that will die without leaves is the tree Fable created, that then got wacked to gold (and eventually other things). It’s meant to reference how Fable’s tree doesn’t have leaves anymore, and also how a lot of Fable’s actions are superficial. This could have very easily been Momboo’s Tree, but I wanted to poke at Fable and keep the animatic more Ic & Fable centered. (Thank you to Abby who found the reference of the tree at the correct angle and the correct version (shout out to Family Reunion)).
The first refrain is Fable-focused- Icarus dying (again and again and again) and Fable trying to fix it. What he leaves behind is the resets- the history of the world and people forgetting, over and over again. While we don’t know exactly what happens to the papers that Fable ripped out of As It Is, the visual of them all piled up is really cool. The last frame of this section is the wacked Purgatory portal from the ending of the Skulk Reset. That’s the only reset where (to my knowledge) Icarus wasn’t in direct danger. The reset happens because there is now no way to get Fable out, or at least it has become much more difficult. And they all still die- the world still gets reset.
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The second refrain is about Icarus. People still die (both Centross and Rakai), despite Fable’s promises otherwise. What Icarus leaves behind is nothing- or more realistically, the memory of a nebulous “Quixis” that maybe changed things, and helped Rae. (Side note- that frame of Ic glitching with “what do you leave behind” is the reason this animatic got made). The finale frame is the only one that can reasonably be said to be Icarus at Fable, because at this point Icarus has gotten with the program and understands that we all still die.
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The ending has Icarus glitching through Quixian to Quixis, which works two ways – the people of Lodestar Grove think Quixis had a hand in killing Fable, and its also accurate. The current Quixis did kill Fable – they just weren’t Quixis at the time.
Fun Facts!
Fable’s what will you leave behind took so many iterations to figure out- originally it was just the one page, then it was multiple but I didn’t like the framing, and then we figured it out (thanks Abby)
Most of the time I listen to the song of the animatic (and related songs) while drawing, but when drawing the frame of When the Pieces Crumble, I put on comically upbeat music because I was thinking about it too much and not getting any drawing done
The frames are in chronological order
All of the frame changes are on the beats of the music to the best of my ability, and the glitching on the end happens in time as well.
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littlehungrywarriorcats · 9 months ago
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Ok sorry if this is random but any tips to drawing tabbies? Its easily the most difficult part of drawing cats for me. I constantly dread getting to the stripes.
Sorry this took so long to get to! the thing is I'm ALSO terrible at tabbies and dread drawing stripes, but I'll do my best here.
Also, I'm WAY better at drawing realistic tabbies than I am drawing "animation-friendly" tabbies, so I'm going to be coming primarily from that angle, but I'll have advice for both.
First things first: REFERENCES ARE YOUR FRIEND! ALWAYS have at least 1 reference up of the type of tabby you're trying to draw, EVEN if you're heavily stylizing! It'll act as a visual reminder of The Zones
I think of tabby stripes as being broken up into different Zones. Zones often connect or overlap, but if I approach and draw them separately, I can not only make tabbies less overwhelming, but understand each part of their appearance.
I'll break down the different Zones of different types of tabby:
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the Collar zone is basically the same on all tabbies, with only the part that transitions into whatever it touches varying. Tails are also usually the same with not much variation.
For mackerels, the Flank is the bulk of the stripes. They're long, and on most mackerels they break off into smaller pieces. This can give the illusion that stripes aren't reaching the belly (as can fluffiness, which often hides stripes) but they usually do go all the way down.
Both leg markings just kinda wrap around the legs like bands. However, note the transition areas. See how the top of that upside-down Y on the front legs meets the front-most yellow Flank stripe? They're built the same way as the 2 yellow stripes behind them.
Another way to think of it is that the Flank stripes above the front leg split off into that Y-shape and become the leg stripes.
We see this a little bit on the back w/that last, small Flank stripe becoming the top back Leg stripe, but notice that there's a whole new region there too!
That Ass Region is the hardest part of the tabby for me and the one that took the longest to learn. You really do have to think of it as its own Zone in order to understand it. What I do is draw the Flank, and then the back Legs, and then use them to figure out where the Ass Region should go as a transition section between the Flank and Leg.
AKA, the angle of the Ass stripes are going to be halfway between the Flank and the Legs:
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That's why I draw the Flank and Legs first, and then let them guide how the Ass goes. The Ass stripes get smaller as they transition into becoming tail stripes.
Both for Leg transition areas and for the Ass Region, you're going to be drawing a lot of triangles. Drawing tabbies means drawing a LOT of triangles, which is not an intuitive fact, and that's why tabbies are so hard to draw. We think of them as like…straight lines all throughout. We don't really think of tabbies as "has triangles." But when you look at real photos of tabbies? There's So Many Triangles.
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Pictured above: Triangle. Notice how it's acting as a transition point where 3 other zones meet.
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As a variation of mackerel, spotted tabbies are similar. Sometimes the front Legs connect to the Collar (we see this on mackerels too), sometimes not. Sometimes Tail stripes are broken towards the base, sometimes not.
The big key things w/spotteds - who I struggle the most with - is that the actual "spots" are pretty much only on the Flank and Ass! Most of the stripes are still connected, with maybe a few breaks here and there.
The bottom part of the Ass gets less and less broken as it starts to transition into back Legs. Similarly, the front part of the Flank gets less and less broken as it transitions into Collar.
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Classics have a MAJOR point of difference from Mackerels, though, and that's because of The Swirl.
The Flank gets pushed all the way up to the shoulder area. Sometimes just behind it, sometimes it gets shoved all the way up against the collar (like in the reference). Usually there's some bare spots around there.
The Swirl is usually on or near the ass (back-ish part of the flank or over the back leg). It consists (usually) of a big center dot and a circle around it OR a snail-like swirl, and then some smaller, unconnected or less-connected stripes circling it, emanating out, getting smaller. These smaller stripes transition into the back Legs.
Sometimes The Swirl is more in the middle/front of the flank, which is when we see the Ass become its own region again, and it acts just like it does on mackerel: as a transition zone between angles of stripes.
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The good news is you don't have to memorize any of this! This is NOT a List Of Facts for you to Always Know, this is a guideline for HOW to think of/break down tabby stripes, so that when you look at your references, you don't get overwhelmed.
As well, to help you understand WHAT you're simplifying when you simplify. Even the most animation-friendly, cartoony, simple designs are simplifying/stylizing real life, which is why even (and especially) cartoonists do things like figure sketches and anatomy studies.
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As long as you put something down that follows the basic principles of each Zone to represent that it's there, you can get very very simple with it. You can also get very stylized while still feeling believable:
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Faces also have Zones but they're WAY simpler.
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You've got the Cheeks (red) and the Tabby M (blue). Just put SOMEthing there to represent each of those and you're good.
I hope this helps!!!!
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doorplays · 1 year ago
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Door Reviews: Phoenix Wright: Ace Attorney (2001)
So! The Ace Attorney series. Iconic games, known by many. So many people have recommended this game series to me already. SO MANY PEOPLE. I got the first trilogy on the PC years ago, but it sat in my library unplayed for so long. And I have finally found the time to start it. And now, reader, I am so excited to tell you all about the first game!!! Let’s go!
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What’s it about?
It’s about new lawyer, Phoenix Wright, and his foray into the world of Japanese courtrooms. We meet clients and assist them in getting a Not Guilty verdict. We see him learn the ropes, investigate crime scenes, endure his own trials, and persevere against all odds.
Disclaimer: In this review, I will mostly be talking about the first four cases. The fifth case will have its own section and its own rating at the end of this review.
STYLE (Gameplay, Graphics, Music)
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Gameplay feels like a visual novel with investigative elements. You navigate areas, talk to people, and take note of evidence to present to people and at trials. The gameplay isn’t really anything to write home about, but the cases themselves are interesting to unravel.
To present evidence during, you have to select the right dialogue that the witness said, then present said evidence using the assigned hotkey (E for keyboard). It becomes a game of carefully reading what the witness said and cross-referencing it with the facts of the case, catching the lie using the evidence at your disposal.
It can get grating trying to find the exact dialogue to present evidence against. The cases can get roundabout at times, so you really have to make sure you understand what the witness said. I found that I have to double, even triple-check what the witness was saying, and check the whole transcript against my stack of evidence one by one.
Outside of the trials, it’s a visual novel-esque game where you go places and interact with items, making sure to talk to NPCs as well.
The gameplay itself is simple, but the game itself uses this simplicity to good effect in terms of storytelling, which I’ll discuss more on in the next section. All in all, I think the gameplay itself passes muster for me: good enough to play with, but not bad enough that I’d get too distracted by it.
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The art looks sleek and expressive. The sprites look very anime. I like their exaggerated movements at times. Makes it feel like a wacky courtroom drama. The backgrounds are nice, too.
In terms of art, I think the best part are the character designs. The characters can be so zany and distinctive! And their animations reflect this, too.
The music, I think, stands out among all of these. They set the tone for various stages of the game, giving it whimsy, an air of caution, and an intensity too. I love the Turnabout music a lot! It is very iconic.
All in all, the style of this game is something I find charming. It’s simple, but because of that simplicity the game can use it to tell better stories.
SUBSTANCE (Story, Characters, Impact)
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This game’s story is fun. It has a lot of wacky hijinks in it! Even the names of characters are so wacky: Lotta Hart. Sal Manella. April May. Redd White, CEO of Bluecorp. It’s such a silly game!
It has a lot of sassiness too. The banter between Phoenix Wright and a bunch of the other characters can be so funny. He can become the butt of the joke a lot but in the courtroom he WILL sass you to hell and back if he can press the advantage!
The dialogue of this game is soooooo silly. It feels like a Saturday morning cartoon in a way! It feels cheesy at times, yet I can’t help but crack a smile.
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What I like most, though, is that this game’s story has a lot of heart (heh) and earnestness! It does character relationships so well, having a good balance between lightheartedness and seriousness. It presents character struggles seriously. And most of all, it emphasizes how difficult it is to be a defense attorney in one of the countries with the highest conviction rate.
We root for Phoenix Wright not just because he’s a silly defense attorney, you root for him because he tries despite insurmountable obstacles. He tries despite a legal system that can be cartoonish but is nonetheless still based on reality, where an accusation is practically a prison sentence. He tries because it’s the right thing to do.
That’s why I like this game’s story so much. At its heart, it’s a story about doing the right thing against all odds. It tells its story with such whimsy and silliness, yet is just so earnest when it comes to things that matter.
VERDICT
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Ace Attorney is a gem of a game. I enjoyed playing it after work. It became something to look forward to after my day-to-day. I was rather bemused with the story, and slowly ended up loving it. I absolutely LOVE Edgeworth as a character and he is now one of my top 5 faves of all time (maybe even top 1…… he is my blorbo of the month). With such a strong first game, I am very much excited to play the rest of the trilogy. Play this game!!!
Door Rates Game: 5/5!
REVIEW: RISE FROM THE ASHES
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SO! Rise from the Ashes is the 5th case in this game. This case here is an addition to the game after it got a Nintendo DS remaster. And it makes full use of the DS capabilities, with more expressive sprites, 3D evidence, and other gameplay quirks. Too bad we’re experiencing this on the PC!! Nonetheless, we push on with this review.
Case 5 is a fresh new case with a LOT of content. It’s like… maybe two, 2.5 cases in one? There are a lot of twists and turns to the story, and the devs introduced new gameplay, chief among which is the way you can now inspect each evidence you get. You go to the court record, press Enter, and you can look at it in 3D!!! You can get to inspect engravings, blood, and most importantly, you can now look at the back of receipts! Technology…
There are other new gameplay things they introduced, but they’re mostly just small things that try to tie you better into the game and also showcase the capabilities of the DS. Well, less that and more taking advantage of the new things the DS could do. With new technology means new ways you can make your game, and new ways to tell your story.
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In my opinion though, these new things introduced in gameplay feel like they were thrown in for the sake of it, as if telling the player “oh, look at me! I can do this now!” Too experimental in a way… which makes sense, since this is in a way the first AA case on the DS. I haven’t played the other DS games, but I would hope that they found a way to integrate the capabilities of the DS better and in a way that makes sense for the story.
I found the story of case 5 to be amazing!! It had a bit of a slow start for me, but when it got going I was on the edge of my seat. It was thrilling, funny, and had heart, which is what I feel is classic Ace Attorney.
I liked it!! I would give this additional content a 4/5, if only because the new gameplay stuff hassled me a bit. They tried some new things, and some of them annoyed me, but I’m sure these new things would play out better in future installments. So far, I very much enjoy the series, and I’m excited to play more of its games!
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raincode-archives · 1 year ago
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Chapter 2 Character Profile Descriptions
Yuma Kokohead A Trainee Detective with amnesia. His small build is unsuitable for physical confrontation. A lack of self-confidence results in a tendency to frequently complain. However, he posses a strong sense of justice and selflessly tries to help anyone in need.
Hhe solved the Nail Man Case, but once again took the culprit's life. Although disheartened by this, he found solace in saving a young boy's father from wrongful execution and began to understand why he chose to become a detective.
Halara Nightmare A Master Detective dispatched to the Nocturnal Detective Agency by the World Detective Organization. The sharp-witted and attractive detective has no specified gender. Halara is always cool under fire and has solved many difficult cases through precise judgement. Although Halara only believes in money, it's willingly spend on things deemed necessary.
Halara's Forte is Postcognition, the ability to see how a crime scene appeared at the time it was first discovered.
Desuhiko Thunderbolt A Master Detective dispatched to the Nocturnal Detective Agency by the World Detective Organization. His goal is to become famous as a mystery-solving superstar detective. He often refers to Trainee Detective Yuma as "rookie."
Desuhiko's Forte is Disguise, the ability to change his voice, appearance, and build, visually and mentally masquerading as the targeted person. The backpack he always carries is required to use this ability.
Seth Burroughs Section chief of the Amaterasu Corporation Peacekeepers Investigations team. A mumbling, unhealthy-looking man with a decidedly nervous demeanor. His words are polite, but any underling that makes a mistake is brutally rebuked. He habitually speaks through a megaphone to makeup for his feeble voice.
Yomi indicted him for colluding with the church and the Peacekeepers took him away.
Yomi Hellsmile The director of the Amaterasu Corporation Peacekeepers. Despite having the face of a handsome young ma, he is cold-hearted and cruel, finding joy in the misfortune of others, especially from miseries he devised himself. He holds great power within Amaterasu and treats his underlings like expendable tools.
Martina Electro The vice director of the Amaterasu Corporation Peacekeepers. A tall, elegant, intelligent, bespectacled woman who ruthlessly crushes the opposition and has no mercy for those who defy her. She's obedient only to Yomi.
Kurumi Wendy A student at Aetheria Academy. Hungry for knowledge, she seeks out anything she wants to know with unwavering tenacity. Thanks to her cheerful demeanor and excellent communication skills, she's quick to get along with people she meets. Having a lifelong fascination with detectives, she couldn't pass up an opportunity to talk with one and shadowed Yuma.
Aiko Kurumi's friend and a member of the theater club at Aetheria Academy who died six months ago. The Peacekeepers declared she committed suicide by jumping off the roof.
Yoshiko A member of the theater club at Aetheria Academy. A beauty whose maturity makes it difficult to think of her as a high school student. She's popular in the theater club and is on par with Waruna and Karen in terms of acting ability. Mild-mannered and quiet, she values the team more than the individual.
Waruna A member of the theater club at Aetheria Academy. She puts on the flashiest and trendiest makeup, which further accents her aggressive personality. Although she intimidates everyone around her, she has no desire to overshadow anyone. She genuinely enjoys acting and being on stage, innately capable of playing any role.
Kurane A member of the theater club at Aetheria Academy. She doesn't talk much and prefers to spend time alone. Because it's difficult for her to express her emotions, no one really knows what she's thinking. But her acting skills place her among the best in the club.
Karen A member of the theater club at Aetheria Academy. She has long, beautiful hair and the elegant aura typical of a lady. She's enthusiastic about acting, possessing a stoic philosophy about it. However, because of that, she tends to be uncooperative and rarely interacts with the other students.
After performing a scene where her character drank poison, she vomited blood and died.
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mrmcwigglyman · 4 months ago
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It's kind of interesting to think about speedrunning as a kind of performance art. A lot of things go into what makes a speedrun fun to watch. Many of the hardest tricks to pull off don't telegraph their difficulty well to a casual audience, so it's hard for them to get excited about what seems like a simple maneuver, even if it's incredibly impressive to those in the know. Stuff like credits warps and arbitrary code execution look absolutely ridiculous, and can be very entertaining sometimes, but they're usually just one-and-done, and might not reach the same highs as a longer run with a larger assortment of smaller, less game-breaking glitches. A fun speedrun to watch, in my onion, will perfectly balance technically impressive gameplay with flashy and entertaining presentation.
I especially want to mention "Swag strats", which are very risky, yet visually impressive plays usually done as a hail Mary to save a dying run. If you can pull one off it usually becomes the highlight of the run.
Sometimes, a game leans too far to one side of the "technically impressive/visually entertaining" spectrum. While not really "speedrunning", a lot of high-level Guitar Hero had this problem for a long time. Because the game lets you get away with so much, a lot of Full Combos consisted of people just sliding their fingers across the fret buttons in order to hit notes at seemingly superhuman speed, and people were making charts specifically geared towards that play style. But this left other skillsets like stamina strumming, chording, and technical one-handing very underutilized. And I really think it's because it's harder for a casual audience to understand something like "this section is hard because the method I use to hit it is very complex and difficult to execute" than to understand something like "this section is hard because the notes are very fast".
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give-me-stuff-to-watch · 2 years ago
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Watching Stuff Day 9 - 7/15/2023 - Current Streak: 9
Decided to open this up from just watching thing to consuming new media in general because I have a few volume 1s of mangas that I haven't gotten around to reading yet. For today, I decided to read the first volume of Dorohedoro.
Visually, I thought it was done really well! The environments are very detailed but still contrast the characters well. I really like the character designs for both the default humans and the transmuted humans, I think they were all quite striking and unique in their own way. I've found that sometimes when manga go for a grittier style, it can make things feel more cluttered and difficult to read visually. Dorohedoro avoids this and manages to make everything understandable and clear to read. It also does a really good job at showing action and having the choreography flow well from panel to panel. I was rarely lost when reading the fight scenes. The use of panel flow and the individual panel shots themselves are also handled great on their own too. Overall, really solid visually!
For the plot and characters, I found it really interesting that it just throws you right into things mid-fight against some sorcerers. It still managed to introduce the characters and some rules of the setting naturally for the most part while doing this. I really liked that, it felt more natural and intriguing than what some series do where they dedicate the first section of their pilot chapter just setting up the characters and world before action starts, it was refreshing how it was able to mesh those two things together. It gave just enough info about the characters, the world, and the powers involved for you to understand the events of the first volume, but still leaving you with so many questions about how things came to be and how they all connect to make you want to keep reading.
I really liked the main character duo of Caiman and Nikaido. I liked their dynamic and thought they had some cute bits together. I really hope they both live to the end of the series, I feel like this is the kind of manga that wouldn't shy away from killing one of the main characters. I kind of like how they don't seem to have some sort of grand ambition so far outside of them trying to just kill any sorcerers that come across their path, it allows there to be more focus on them just living their everyday lives in the messed up world they live in. Speaking of the sorcerers, I really enjoyed that we got to get a view of their world and some of its innerworkings. I feel like it gives oppurtunity for the reader to become more interested in (and even empathize a bit with) the antagonists on an individual level. The whole preparation-for-dinner/dinner-meeting section does a really good job at this. Overall, I'm really interested on where things progress from here. Given how long the series seems to be, I have to imagine some wild stuff/twists happen along the way. Definetly going to keep reading when I can get my hands on more volumes, so no spoilers please. Maybe I'll make update posts whenever I finish a volume, idk.
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nepenthendline · 4 years ago
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A Characterisation/Writing Guide - Autism and ADHD
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Hi everyone! This post is going to be a guide on how to accurately write characters with Autism and ADHD. I have been so many works where Autism and ADHD have been terribly written - using so many stereotypes and just nonsense that has nothing to do with neurodivergences, so I hope this helps educate writers and give them more confidence to write such characters.
For reference, I have Autism and ADHD, as well as many friends with either, therefore this information is coming directly from a neurodivergent.
This guide will be split into three parts: characterisation in both Autism and ADHD, Autism chracterisation and ADHD characterisation. This being because Autism and ADHD, while two different disorders, do have some overlaps. 
TERMS:
Neurodivergent - describes those differing in mental or neurological function from what is considered typical or normal
Neurotypical - describes those who are considered normal and do not differ in mental or neurological function
NOTE - Not everyone is the same. Everyone is different and will act and feel in different ways, this is simply an overview of how Autism and ADHD typically can be characterised
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MUTUAL CHARACTERISATION OF AUTISM AND ADHD:
As mentioned before, both Autism and ADHD do have overlapping traits that can make them look similar at times, although it is important to remember they are two very different disorders. 
Autism and ADHD are NOT mental illnesses or learning disabilities. They are neurological disorders that people are born with, and cannot be treated or cured. Neurodivergents can learn techniques to help manage their difficulties, however. It is important to note that while these are not mental illnesses, it is very common for neurodivergents to have mental illnesses (particularly anxiety or depression) or struggle with learning as a result of their difficulties.
MASKING:
Masking is a technique that neurodivergents develop in order to act or speak in a way that is ‘socially acceptable’ or neurotypical by observing and replicating neurotypicals in different situations. This includes subjects such as not stimming/keeping still, not saying particular things, following social cues, speaking with specific tones at specific times and so on. 
Not every neurodivergent will mask but most do. Everyone does this to a different extent; some mask 24/7 to the point where you would barely be able to recognise any ‘abnormal’ traits, whereas others only mask in more serious or professional situations and let loose around friends or family. It is up to you as the writer to decide how your character will mask, however there tend to be some trends. For example, those with high-function Autism (especially girls) are much better maskers than low-functioning Autism (especially boys).
Masking is exhausting; it takes a lot of effort to, essentially, act as a completely different person for the entire day. This does not mean that neurodivergents are two-faced in any aspect however. Neurodivergents simply tweak their existing personalities to ‘fit in’ with the people or situation. 
Masking in writing:
It is quite difficult to write masking as the person is essentially just acting like ‘normal’. However, there are some things you can include that help demonstrate masking:
 Adapted stims* that are much smaller and undetectable than a person’s usual stims, such as fiddling with their fingers or edge of their sleeve, looking around often or slight movements such as swaying or playing with jewellery they are wearing 
 Speaking more or less than usual and with much more changes in their pitch and tone
Slight cracks in a character’s masking, such as stimming when others aren’t looking, not holding eye-contact when speaking, face or tone falling flat at points
*Stims will be explained in the next section
STIMMING:
Stimming refers to self-stimulating, repetitive behaviours that are done to often calm a person down when in stress, or to show high levels of emotion such as happiness. Both neurodivergents and neurotypicals stim, however there are some difference. 
The most common examples of stims are bouncing your leg when sitting in a chair, clicking your pen repeatedly or tapping on a table, which are things that most people have done at some point. The difference is that neurodivergents have a lot less control over their stims, and they tend to be much ‘bigger’, louder, distracting or harmful. It is also much more difficult for a neurodivergent to stop or ‘hold in’ their stims, causing more stress and agitation. Some people have small stims like fiddling with their hands, others have much bigger stims like waving their arms around, and some have harmful stims such as scratching or banging their head against a wall. 
Stimming in writing:
If you are ever asked to write about how a character would help someone else/a reader with their stimming, please never ever write about the character stopping the other person/reader. This is extremely harmful for the stimming character and projects a view that stimming is bad or ‘naughty’, and many people have faced trauma over being forced to stopped stimming as it is seen as disrespectful or distracting. Stimming is often one of the only ways neurodivergents can clearly express their emotions. If you stop a stim, the person will simply stim in another way. Instead, try these ways:
Stim toys that the character can use, these are often small and discrete, and can allow the character to stim without harmful, loud or large movements
Distracting the character with something else, possibly an activity, something to hold, or audio/visual distractions
Reassure the character that these stims are ok and they are safe to do around other characters
Take notice of the situation the character is in, why are they stimming? Are they anxious? Are they excited? It is better to prevent the situation in the case of stress rather than try and stop the person from stimming, and allow the character to stim when feeling happy
In romantic situations, allowing the character to stim with their partner shows high levels of trust and acceptance, and it is also comforting for the stimming character to often use aspects of their partner to stim, such as playing with their partner’s fingers or hair
Exercise is a great way of helping those who stim often to release pent up energy
Stimmers can trigger other stimmers, so if you have two stimmers in a room together, chances are they will stim together, getting louder and bigger than usual
SENSORY SENSITIVTY:
Both those with Autism and/or ADHD tend to struggle with sensory sensitivity. This describes how people are easily affected by sensory input (sight, sound, taste, touch and smell). Most cases of sensory sensitivity end in distress, fear, panic and overload, however there are some people who feel comforted by high levels of sensory input. When people deal with too much sensory input, they often go into a ‘meltdown’. This is different for everyone, but often includes irritability, panic, shutting themselves off from others, extreme stimming and a feeling of being severely overwhelmed. Some people cannot speak at all during these episodes. while others may shout or make noises. They are often mistaken for tantrums, bad behaviour or just being grumpy. Young people tend to have much more active meltdowns, such as shouting, stimming, running off etc, however older people (especially girls) then to be more quiet, shut off and unable to continue speaking or doing tasks. That being said, everyone is different and anyone can have a different meltdown. 
Sensory sensitivity in writing: 
The best way to describe sensory sensitivity in writing is relating it to pain or panic. Often those with low tolerance to sensory input describe loud noises, for example, as physical pain in their head, or certain materials as making them feel faint or nauseous. 
Sensory sensitivity relates to any sense, so some people may be terrified of certain noises, feel panicked by certain smells or feelings or feel sick/vomit from certain tastes - please understand the severity of this for some people
Neurodivergents often find techniques to help them with this, such as wearing noise cancelling headphones or playing music or audio to distract them
The best way to help someone during a meltdown is to help them out of the situation and leave them to decompress. This might include letting them sit in a dark room for a while, laying in silence or touching an item/smelling something that brings them comfort
Describing a meltdown for a character can often be similarly written like a panic attack, and often meltdowns can lead to panic attacks for some people, such as an increased heart rate, sweating, crying, hyperventilating/heavy breathing etc.
Struggling to write sensory overload? Try and think how you would feel if you had 30 different voices screaming at you at once, with bright lights and super itchy clothing. Really panicked, scared and overwhelmed right? 
Those who are sensitive to sensory input often hear/feel/smell/see things much louder/easier/more extreme than others, so while something may be quiet to one person, it seems really loud to another
HABITS AND COMPLUSIONS
Neurodivergences come with a lot of habits and compulsions, somewhat similar to traits of OCD. These are things such as having to have particular routines, having to carry certain items with them at all times (mine are my BTS water bottle and earphones lol). Without fulfilling these habits, compulsions and comfort items, a person can become extremely stressed, panicked and overloaded. 
Habits and compulsions in writing:
Writing these can go from very subtle to extreme, it could be that someone has to get ready in the morning in a particular order, eat their food in a certain way/order or follow a particular route to get somewhere
The odd thing is that neurodivergents are actually pretty bad at developing habits, a neurodivergent could do the same thing over and over every single day, but completely forget to do it one day and never do it again
When writing for characters, some characters may be able to mask their distress when their habits/compulsions are not fulfilled, however others can not do so at all, but either way this sends the character into feeling of panic and distress
A character may develop certain habits/compulsions for different reasons, it could be from experiences, completely random, comforting senses or familiarity and fear 
For example when walking into my nearest town I have to walk a very specific route on a specific side of the road or I freak out, this is because it’s what I’m used to and I struggle to deal with change
Speaking of change, a character can be written as anxious or irritated when plans are changed
SPECIAL INTERESTS/HYPER-FIXATIONS:
Probably my favourite topic - neurodivergents often develop special interests and hyper-fixations. These relate to specific subjects or activities that a person will learn about or engage in with extreme focus and dedication. Some common examples are trains and butterflies, where a person will learn and memorise  every type of train, or every type of butterfly to exist, and how different trains work or the life cycles of butterflies. This can be of any topic though, as a child my personal special interest was Ancient Egypt and I spent all of my free time learning about the history. As I’ve gotten older, this has changed and my hyper-fixations have been mostly BTS and Haikyuu (with some short ones in between). 
Special interests/hyper-fixations in writing:
Info-dumping! Characters with special interests can often be written with moments of info-dumping, where they will talk about their special interest for a long period of time to someone else. They are often very excited, talk quickly and possibly even seem a little frantic when trying to explain their interest - this is something they have little control over and tend to talk for too long or at inappropriate times 
Stereotypes are often written in special interests, particularly the example I gave about trains - not every neurodivergent likes trains, please be creative when thinking about what special interest your character may have, if they have one at all
A character may have one long-standing special interest that they’ve been learning about for many years, or they can flutter between multiple hyper-fixations in the span of a few days
Hyper-fiaxtions can affect a character in ways such as forgetting to eat or sleep, forgetting to do other commitments or becoming extremely upset, stressed or unmotivated when that interest is no longer doable (such as if a TV series ends)
Some characters may be embarrassed about their interests, whereas others will happily info-dump with no concerns 
FRIENDSHIPS AND RELATIONSHIPS
Both Autism and ADHD can cause difficulties in making and keeping friendships or relationships. This is often due to struggles in communication, forgetting to speak to people, getting bored of social interaction, getting overwhelmed and feeling too ‘different’ from everyone else. Some people, however, can make friends every easily, particularly more extroverted and confident types. Autistics in particular tend to have small groups of friends that they feel truly comfortable with, and may struggle to understand why a person needs other friends/ a large group. This can lead to feelings of ejectment or jealously. A neurodivergent will often struggle to know how a person feels about them without being directly told, and will need frequent reassurance that this feeling is continuous. 
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AUTISM CHARACTERISATIONS
Talking too much or very little - about 40% of people with Autism are mute, meaning they cannot speak. Characters could also be selectively mute, meaning they can only speak in situations they are comfortable with, or certain people
Autism is a communication disorder, majorly affecting a person’s ability to communicate and understand socialisation. Here is how to characterise Autism:
NOTE - I have used functioning labels here as, personally, I prefer to use them and is more often used where I am from, however some people prefer not to, please keep this in mind
Speaking out of turn - this is either because they do not understand the social cue of waiting until someone else has finished to talk, or because they will forget what is on their mind if they don’t say it immediately
Taking jokes or words literally - this can cause character’s to become distressed when they do not understand a joke, or end up doing a task that was not meant to happen because they took a conversation literally. This also include having difficulty understanding figures of speech such as ‘it’s raining cats and dogs’
Having difficulty understanding the rules of social interactions - this covers a range of things, from struggling to know what to say when speaking to a cashier at a store, to not knowing what to say in certain situations. An example of this is if someone said ‘hi, my name is ....”, the social cue is to respond with ‘hello, it’s nice to meet you, my name is ...”, however those with Autism tend not to understand this and may reply with something else. In my experiences, I often panic and say ‘thank you’ instead, despite this not being the ‘correct’ reply
Expressing the wrong emotions - Autism makes it very difficult to understand emotions, either from others or expressing them yourself. While others immediately know a smile means someone is happy, this is not something that is easy to understand in Autism. An autistic person may laugh or smile during negative situations, or look upset or mad in happy situations as they are either unaware of how they are carrying their body language, or simply do not know what body language fits with what emotion
Difficulty understanding emotion of others - whether it be verbal or non-verbal, it can be very difficult for those with Autism to understand what others are feeling and can often jump to the wrong conclusions
Using the wrong tone of voice or having a ‘robotic’ tone - For the same reason as the last point, those with Autism tend to either sound robotic at times, or use the wrong tone in the wrong situations, such as sounding angry when they are not, however they are often unaware of this when it happens. This also means they tend to be more blunt and literal in their own speech
Not understanding hints - those with Autism often need to be spoken to very directly as they struggle to understand hints or ‘read between the lines’. This could be anywhere from not understanding hints of romantic feelings, to someone mentioning that the trash is getting too full (as a hint that it needs to be taken out)
Difficulty with focus and following lists - this is an overlap with ADHD however the reasoning is often different, autistic people are often perfectionists, so if you give them a list of things to remember, they will focus so hard on remembering the first thing correctly that they forget the rest. Difficulty to focus is often due to a lack of interest in the topic 
Attention to detail and ‘all or nothing’ - Autistic people are great at paying attention to small details and often focus on that more than the big picture. They are also very ‘all or nothing’ with how they delegate their focus, if they are interested in something they will put their entire energy and focus into it until its perfect, if they aren’t interested? They probably wont do it at all, this often means that some Autistic people struggle academically because they don’t feel interested in the topics, and therefore have no motivation to do the work
Great at following rules and instructions - despite being bad at lists, Autistic people tend to be good at following rules, this is because they are often black and white, literal and easy to understand, they like structure!
Increased skills and abilities - those with autism are often more creative and intelligent in a wide variety of skills that neurotypicals, in fact to be diagnosed with high-functioning autism, you must have a higher-than-average IQ. Unfortunately the stereotype is that Autistics are dumb or stupid - this is not the case at all
Boys vs girls - everyone is different, however boys and girls tend to act very differently. Boys tend to be more extroverted and loud and particularly struggle with understanding emotions or talking in turn. Girls tend to be more introverted, quiet and can mask much better, but struggle more when knowing if it is acceptable to speak
No empathy? - this is what people often relate to Autism, however this is inaccurate. People with Autism can and do feel empathy, however it tends to be slightly different. For example, if a neurotypical told another neurotypical about a bad situation they went through, the other person would often reply with ‘I’m sorry that happened to you, I hope you feel better soon”. A neurodivergent, however, would often reply like this, “something similar happened to me once.....”. This often comes across rude to neurotypicals, however it is much easier for a neurodivergent to relate the person’s feeling to their own experiences, and share comfort by letting the person know they are not alone
Difficulty with eye contact -  good body language often explains that eye contact is key, however this is extremely difficulty for neurodivergents 
Forgetfulness - to be honest I don’t know why this is, autistics are just really forgetful. You need to repeatedly tell them to do something or they wont do it
Planning - autistics often need and enjoy planning their schedule. They find comfort in knowing exactly when, where and how things are happening and with who 
Shyness and introverted? - many autistics will be shy, introverted and struggle with social anxiety, but this is not the case for everyone. A person can be autistic and be super confident, loud and extroverted - it is a stereotype that being autistic makes you shy and quiet
REMEMBER - AUTISM IS A SPECTRUM DISORDER MEANING PEOPLE CAN RANGE FROM MILD TO SEVERE TRAITS, NOT EVERYONE WILL HAVE EVERY SINGLE TRAIT
AUTISM STEREOTYPES:
Everyone likes trains
They are rude and blunt
They are stupid/unintelligent
They cannot understand rules
They cannot feel empathy
They are quiet and shy
They are disruptive 
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AD(H)D CHARACTERISATION
ADHD is a condition that affects the focus and attention of a person. Here’s how to characterise someone with ADHD:
Not everyone is hyperactive - firstly, the ‘hyperactive’ part of ADHD doesn’t often mean physically hyperactive, but a person can have ADD where they do not show hyperactive traits
Difficulty focusing - this is much more than just not being able to focus, there are many reasons as to why this is, including getting distracted easily (by external sources or their own thoughts). finding it difficult to understand social interactions, feeling overwhelmed
Hyperfocusing - on the flip side, ADHD can cause people to hyperfocus on certain things, where it takes all their time and energy and they forget to do other things such as eat or sleep
Difficulty with eye contact -  good body language often explains that eye contact is key, however this is extremely difficulty for neurodivergents 
Speaking out of turn - this is either because they do not understand the social cue of waiting until someone else has finished to talk, or because they will forget what is on their mind if they don’t say it immediately
Difficulties controlling emotions and mood swings - this is often comes out in anger and frustration. This can be for various reasons: they are frustrated that they cannot focus like others, a lack of motivation, get easily stressed and insecurity
Restlessness - this is often seen as being always ‘on the go’, they need to be busy at all times doing different activities. In writing this can be shown as excessive talking, fidgeting, getting bored easily or taking risks
Rejection Sensitive Dysphoria - this is an emotional response to rejection or criticism which often looks like insecurity and anxiety. This could be real rejection, or perceived rejection, for example someone saying they are too busy to hang out may trigger an emotional response of rejection, low mood and anxiety in someone with ADHD. This can also lead to anger or panic, and causes people to become ‘people pleasers’ or not try at all
Poor organisation - the opposite of Autism where those with ADHD struggle with planning, organising, misplacing items and keeping things tidy. It is difficult to understand priorities, separate relevant and irrelevant information and time management. Those with ADHD often begin tasks and do not finish them due to restlessness, distractions or feeling overwhelmed by the task
Difficulties starting tasks - ADHD can make it very difficult to begin tasks as they feel too overwhelming, difficult or take too much focus. Breaking down tasks into smaller sections can help this a lot
Forgetfullness - out of sight, out of mind is often the case with ADHD, and so things like post-it notes and reminders can help people remember things they need to do
Multiple thoughts at once - neurotypicals tend to only have one thought/idea in their head at a time, however those with ADHD often juggle multiple thoughts which can lead to distraction and frustration
‘All or nothing’ - Those with ADHD tend to be ‘all or nothing’ with how they delegate their focus, if they are interested in something they will put their entire energy and focus into it until its perfect, if they aren’t interested? They probably wont do it at all, this often means that those with ADHD may struggle academically because they don’t feel interested in the topics. Unlike Autism, they tend not to focus well with repetitive  tasks as this lacks simulation
Medication - unlike Autism, ADHD can be helped with stimulant medication that allows them to focus a bit better. This is not a cure as ADHD cannot be cured, however it can be beneficial to some to help manage their struggles
Acting without thinking and being impulsive - to find some stimulation, those with ADHD may act without thinking of their consequences, or can engage in risky behaviour as other avenues may seem boring, please note this is not the case for everyone, and these ‘risks’ may be very mild like trying a new flavour of ice cream. They can act impulsively too and struggle to wait their turn
Communication difficulties - while ADHD is not a communication disorder, it can have affects on communication such as talking out of turn, starting conversations at the wrong times, being insensitive to particular topics or getting too distracted to focus on the conversation
Need reminders to take care of themselves - due to a mix of hyperfocusing and not focusing well, those with ADHD may often forget to do things such as eat, drink, sleep or shower
Quite easy to get their attention - when someone with ADHD is daydreaming, getting distracted or not focusing, it can be as simple as giving them a tap or a smile to bring their attention back to the matter at hand, even if these needs to be done multiple times
Rewarding behaviour - this technique works well as rewarding good behaviour releases dopamine, which is the hormone often lacked in those with ADHD, this allows people to connect activities and behaviours with positive feelings and are more likely to do it again in the future
ADHD STEROTYPES:
ADHD is ‘diet’ Autism
Those with ADHD cannot sit still
They are disruptive
Everyone with ADHD is hyperactive, loud and extroverted
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herecomesaspecialghoul · 3 years ago
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Hi Special!! I’ve been told by a secret source that you like visiting art museums. Is that true? How did you discover this hobby, and do you get to do this often? : )
a secret source? Is the twist that the source is myself? Because I have said so much shit over the years, it is entirely understandable that I could have, uhh, said something I don't remember saying. Eheh.
As for museums, yes! I mean, uhh, you know, disregarding the ethic- of, of displaying the artifacts of living people as art objects, and the theft, and on and on... Oh, art museums! Okay, yeah... I mean, some of them also do the thing of displaying handmade artifacts as objects when there are living people going 'hey, that's ours, we know what it is for, please return it to us,' which is extremely, I mean, I hope they get their ancestral stuff back, you know? As a ghoul, I have no ancestry. We aren't born, don't live in Hell and just, um, just pop up here. We get willed into existence at the very moment of summoning. So I don't have, uhh, say, a blanket sewn by my grandmother ghoul, or a traditional outfit, or any of that. No ancient songs. No famous ghoul artists.
... That's why I like art museums, I think. I get to see a nice cross-section of human culture. Old art, new art, painted, sculpted, things you can walk into or stand next to or watch for hours. Sometimes I don't read the little, um, the signs that tell you what the artist was going through or thinking about when they painted a certain thing or drew or wove or sculpted or glued, I just look at the product of that mind and think about my own idea of the person who made it. Is this dumb? To knowingly obfuscate myself from the realities that bore a work of art just so I can imagine those realities? Maybe I should stop doing that. Eheheheheheehhehh.
How I discovered I like art, well, ehehe, that is simple. When me and Copia were first becoming friends, one of our activities was listening to records. He would go on short, uhh, missionary trips, and he'd buy cool shit and come home like, 'Special, check this out,' and we'd just ... sit in his room and listen. At some point I got to pick a record and that was when I was first exposed to the art, you know, cover art, band photos, illustrations in the gatefold... it really changed my perception of what I'd been listening to. Imagine someone listening to Ghost without ever seeing a Papa, eheheheh. So along with the sound I got super into the visuals and Copia started bringing up art history books from the library to share with me the fucking enormous scope of humanity's art... Cave paintings, hieroglyphics, portraiture, impressionism, fauvism, abstract, statues, costumes, so on and so on... Humans are fucking wild. Y'all are connected by these intrinsic drives to make and create, you know that? It's beautiful. It's, it's this fucking Goncharov, fake movie but pretend it's real and make arts for it kinda shit. You are beautiful, wonderful creatures.
I like to go see art as much as I can. Due to our strict touring schedule and my position as Band Ghoul Coach it is difficult for me to get to as many art places as I would like. But they are always there, and their contents are always changing, which, again, is fucking cool.
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sapphonoticeme · 2 years ago
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for kpop ask game: 1 2 and 6
this turned out to be a long and pretty personal answer so keep reading at your own risk
1. How did you first get into K-Pop?
this is actually interesting!! :D because the first time i got interested in kpop was back in 2016 (i remember because bts's 'blood sweat and tears' just came out). i just kept hearing about it and one day decided to check it out, which in my case meant watching like four bts's MVs (because they were the only band i had any idea about) and deciding that kpop is really fun and i want to get into it. but i ultimately failed to - i just couldn't understand how any of this worked and i had no idea how to discover new bands to fall in love with other than type 'kpop girl groups' into google (which i did and watched red velvet's 'rookie' as a result; i really didn't enjoy that MV and that significantly lowered my spirits (which might've not been the case if i knew that kpop groups often change their concept and sound from comeback to comeback; but i didn't even know what a comeback was)). i did somehow find a group i liked (and i even vividly remember one of their MVs but i can't remember their name to save my life so i might never rediscover them) but sadly the fact that i didn't understand how the hell this whole kpop thing worked really got to me back then and i ended up losing interest because it was just too difficult to enjoy (and me not understanding english at the time didn't help).
this time around howeverrrrr i'm much less of a control freak and more patient and much better at research, so i feel pretty comfortable!! what sparked the interest this time was me befriending a girl who turned out to be a blink and at some point i just asked her for some kpop recommendations out of curiosity. and the thing is, i never Actually lost interest, it just kinda went dormant - i tended to instantly like people more if i learned they liked kpop, i liked seeing kpop stans pfps on social media, i was excited for bts to become POPULAR popular in the west, and i even went in the reply sections of very popular tweets to watch random fancams on purpose just because i really enjoyed this type of content (mainly because i love choreography). but the point of no-return was when one of my new friend's recommendations turned out to be i-dle's 'hann' and i fell in love. with the sound, then with the visuals (when i watched the MV after just listening to it), then with the lyrics (when i watched again with the subtitles). they just had everything. and from then on i had no choice but to become a full kpop stan
2. Who is your ultimate bias, and why do you love them?
probably soyeon? i think if i had one chance in my life to do a fansign with an idol, i would choose her. she just has such a way of creating music and concepts and stories that seem very personal but also strongly resonate with me and i am so grateful for them. i really needed her in my life
it also just seems to me that she really tries to be a good person and has this as a priority. she's a notoriously strict producer but she always tries her best to not actually hurt anyone. which doesn't sound that impressive but i really think her approach to this says a lot about her because she's very passionate and precise about her job and it's very easy to choose to sacrifice others' comfort when you're given the power to do so
i just think she's a genius and a good human being and she brings me so much joy
6. What's your favorite K-Pop music video, and why?
i have many music videos i have feelings for but this has to be i-dle's 'oh my god'. it's just so hard to do better than this one
i absolutely read the song itself as being about queer love because that what makes the most sense for me (and you have to do quite a bit of mental gymnastics to Not read it like that in my opinion) and while the MV is less explicit in that way, it's still Quite Gay
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and the horror-ish, religion-esque aesthetics of it are so up my alley. and it's just so beautiful in general
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and This minnie
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and This soojin
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i just love everything about it
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nagichi-boop · 2 years ago
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So I finished Sonic Frontiers...
For me, it took about 30 hours to complete the game, which is above average I believe, but I'm also not the best at video games. I completed every aspect of the game - everything from catching all the fish to completing all the missions on every level - and played the entire game on Hard Mode without switching once.
I've never really written a video game 'review' before, but I have a lot of thoughts about this game, so I figured I'd write them all down while I have things fresh in my mind.
Please note that there will be spoilers under some of these headings, but I have marked where in the post I begin talking about them, so if you're just looking for a non-spoiler review (perhaps because you wish to purchase the game), don't scroll passed that point.
Overview
I know generally these are put at the end of reviews, but I'm putting mine here in case people are reading this to decide whether to buy the game so they don't have to scroll through the spoiler sections.
If you're a fan of Sonic, I'd definitely recommend this game. You could watch the cutscenes on YouTube if that's more accessible to you, but personally I'd suggest playing it yourself to make the most of being able to experience the open world aspect of the game. If you're unsure, you can always do what I did and wait for it to go on sale.
The game plays smoothly for the most part, has wonderful visuals and beautiful music. The character voices are hit and miss to me, which I'll explain in more depth briefly. The combat and navigation can be off, but I'll also elaborate on that later.
The story is a lot more sombre than other Sonic games, but I personally enjoy this sort of story. By the end of the game, I genuinely wanted to cry. Personally I found the story to be quite confusing at times, but I'm not sure if that's just me. There are some weak points to the story, but I personally found they didn't damper my overall enjoyment of the game. I'm very curious to see if/how the story will be elaborated on in the updates.
Gameplay
Most of the gameplay to me makes sense. I do feel that the game isn't always the best at explaining the controls, even despite the constant training simulation pop ups. In stage 1-2. there's a section towards the end of the level where you have to swap between rails, but from memory the game doesn't explain how exactly to do this, at least not at that point in the game. I know I'm not the only one who got confused by this - Arin from the Game Grumps struggled with this part of the level when he played this level in the first episode of his gameplay. Rail swapping is a lot easier once you understand that you need to use the dodge buttons to switch, but it was definitely confusing at first without that direction.
I also found that they didn't really explain how to defeat the bosses. It took me forever to beat the first boss, which was in part my fault for not going in with enough rings. Even despite that, I found it frustrating that I kept getting blasted back without making much of a dent in the boss's health., It was only until I watched a video on YouTube that I realised I was supposed to parry the attacks and the boss was much easier once I understood that.
The levels themselves also baffled me. I understand if later levels become harder, but I found that wasn't the case at all, and based on Google searching, I'm not the other one who struggled with certain levels. In particular, 1-2 and 3-6 come to mind. To an extent, I can excuse 3-6 being difficult (though it was so difficult for me personally as someone wishing to 100% the game that I ended up looking up a speedrun, which led me to discovering the air dash exploit and using it in order to achieve S rank). But the fact that the second level of the game is so difficult confuses me. If you are not concerned with 100% completing the game, this may be less of an issue, but I spent around 45 minutes replaying the level over and over in order to try and achieve S rank because the time constraint was so unforgiving. It made me very nervous about the rest of the game, but was thankfully relieved to find that the rest of the levels (excluding 3-6) were a walk in the park comparatively.
The open world aspect of the game worked well in my opinion for the most part. I enjoyed dashing around, completing the challenges and being jump scared every time a guardian appeared out of nowhere. One thing that did frustrate me is that because the maps are littered with rails and dash pads, you frequently end up in a platforming sequence you didn't want to be in, and some of these sent you far in a direction away from where you perhaps intended to go. The most frustrating of these were the '2D' platforming sequences because unlike the others, you couldn't really cancel out of these and were stuck following a path you didn't want to.
The momentum for the most part was fine too. I did find that on the final island I was struggling with some of the platforming sequences as my speed was quite high by that point, but it wasn't so intense that the sequences became impossible.
The rest of the this post will contain spoilers - please stop reading if you wish to avoid them
As I mentioned before, I played the game on hard mode, so I had to do both final boss fights. The boss battle against Supreme was honestly underwhelming to me, but I'm not sure how much of that was to do with the fact I was fully upgraded (I had max strength, defence, speed and ring capacity, so I entered the battle with 999 rings). Comparatively, the following battle with The End was hell for me. I was remarkably disappointed to discover that the final boss was just a bullet hell space invaders fight, especially because this format had only been used in the game for the mystery challenges. For games like Undertale, this makes more sense because that is the entire game, but it felt very out of place for a Sonic game final boss. I also just found this boss hard because I had a really hard time following everything that was happening on the screen, especially towards the end of the fight. Thankfully the hit boxes for the bullets are very forgiving, but overall I wouldn't say it was a particularly enjoyable final boss.
Audio
This won't be a very big section, but I wanted to talk quickly about the music and voice acting.
I think that the music on the islands is absolutely gorgeous. Perhaps not what you'd expect from a Sonic game, but I really like the calm but melancholy feel to the music, especially given the context of the game. The boss battle music was also amazing, though I found the music for the final boss(es) underwhelming in comparison.
I think the biggest complaint I see about the voice acting is Sonic's now deeper voice. I personally think that Sonic's normal voice is better, but I did find that I got used to Sonic's deeper voice and it wasn't too bizarre after hearing it for a while. Amy's voice, however, seemed very flat to me. Usually Amy's voice is very full of life, but in this game it just felt too dry. I'm not sure if I am the only one who feels this way, but I expected her to be a lot more animated, especially given how enthusiastic she was supposed to be about helping the Koco.
My biggest complaint with the music would probably be in the end game. The music for the final boss fights felt very subdued despite it being such a high-stakes fight, especially the music for The End. The other boss battle songs were very high energy, so it felt odd that the final boss battle tracks weren't. I also found that it was very difficult to pay attention to the dialogue for The End boss fight. Not only was there a lot happening on screen, but the music was pretty loud and so I found I didn't really pay attention to what the voice was saying.
Story
I found the story very good. I really liked the darker tone of the game - it was dark enough to give a sense of urgency to fix things, but not so dark that it wore you out. This is likely due to Sonic's optimism throughout the game, which did sometimes come off as a bit inappropriate for the situation, but I only really found this to be the case in one specific instance, which I will touch on shortly.
I found it nice that every island gave each character a one to one exploration of their feelings and goals. I do wonder what they plan to do with this though - whether we will be able to play as these characters in an update or a new game. It was also nice to see Sonic be supportive of his friends. He struck a nice balance between playful teasing and sincere pride in his friends.
I feel like a have a decent grasp on the story, but I'll admit that some of it got confusing, especially towards the end. I didn't fully grasp what the voice was meant to be. I understand it was a threat that the Ancients locked in Cyber Space to protect themselves. But what is the Supreme? It attacked the Ancients in a flashback, but Sage used it in the final fight and Sonic spoke to it like it was the Ancients, telling them to fight back against the voice. Did the voice hijack the Evangelion- sorry, the titan in that flashback fight? Anyways, enough of my stupidity.
I really liked the story with Sage. I will admit I found it comedic that she kept telling Sonic to leave the island, that terrible things would happen, but equally she refused to elaborate on any of it. At times it felt vague for the sake of being vague, but I definitely found it more funny than annoying. Her and Eggman's relationship is honestly the most wholesome thing ever and I want to see more of them. I almost cried at the end, especially because the credits gut punched me with a song from her perspective. To me, the relationship somewhat parallels that of Shadow and Maria. One gave their life to save the other.
I know Eggman won't ever become a good guy, but the Shadow stan in me desperately hopes that at some point, there is some acknowledgement between Eggman and Shadow about losing someone they considered family, though given that the post credit suggests Sage is alive, I doubt this. On the topic of Eggman and Shadow, I am also kind of desperate for Shadow to discover Eggman's feelings on Maria, either by finding the Egg Memo or by Eggman speaking it aloud, but I recognise that the Egg Memos are likely just easter egg collectibles. Still, I somewhat hope that the idea of Eggman's jealousy over Maria is explored some day.
Anyways, enough of my rambles on Shadow.
I feel like the weakest point of the story is the part just before the end. The whole game builds on this tension over Sonic taking on too much cyber energy, to the point he becomes immobile. In the actual game, this conflict is resolved quickly and in a way that didn't fully make sense to me. Sonic's friends - Amy, Knuckles and Tails - simply form a ring of friendship around him, seemingly absorb into his body somehow, and he regains consciousness, completely freed of the influence of the cyber corruption. It takes less than five minutes for this huge point of drama to be resolved, and then Sonic immediately returns to his chipper self. It just feels very weirdly paced to me, especially since after this, you spend time exploring the island and having casual conversations with Sage about the Ancients. It feels remarkably relaxed.
I think this could've been resolved in a more creative and impactful way, Perhaps you have a sequence where you play as the other characters, doing puzzles or levels where you collect items to save Sonic (maybe his own memory tokens?), maybe even in replacement of Sage's. Or you could have an internal battle within Sonic where he fights the cyber corruption, perhaps having points in the fight where you feel the presence of your friends like they're fighting by your side. If this happened just before the final fight, it would also help to continue this feeling of urgency that makes sense given the scenario as opposed to having such an intense moment just to immediately run around an island finding collectibles again. I think it also sucks because after hearing some of the unused audio clips, I feel like this moment could have had a lot more drama and impact than it actually did (e.g. Sonic forgetting who he is).
One small, final point that isn't directly story related, but I find the little comments Sonic makes when exploring the environments nice. I didn't get to hear most of them in my gameplay, but it's nice that Sonic thinks about his friends so much. Personally I liked how many references to team dark there were. It's nice knowing that Sonic views them in such a positive light (apart from maybe Shadow), though it does make me a little sad knowing that they've not been a proper team in the games for ages (especially since making Shadow the way he is). And it's especially cool to hear references to characters like Tangle, who aren't in any of the main series games.
Summary
I know it probably sounds like I hate this game given all my critiques of it, but I actually really enjoyed this game and it's one of the more fun games I've played in a long time. It's important to remember that you're allowed to have some issues with the things you enjoy. (For example, I find some of the canon portrayals of Shadow to be terrible, but he is still my favourite character.) I think Sonic Frontiers overall is amazing and I am glad I took the time to complete it fully. My issues with the game are far outweighed by my enjoyment of it.
I think if anyone ever asked me if they should play it, I'd recommend they do. It's an incredible step up for Sonic games and I am curious and excited to see what's next in store for Sonic and his friends.
Thanks for reading!
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japes-the-clown · 4 years ago
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THE SPONGEBOB SQUAREPANTS MOVIE: AN INVERSION ON “COMING OF AGE” FILMS AND A CRITICISM OF ADULTHOOD
Hi hello hey it’s me Jericho Jay “Japes” Marshall out here with a pretentious love letter to the filmmaking on display in nickelodeons The Spongebob Movie. Yes, I know it’s a kids movie. Yes, I know it’s not that deep. But I’m majoring in english, and deeply depressed, so I need to get this OUT and onto a PAGE.
I have watched this film many times over my lifetime, a few when i was just a kid, then in my early teens, even when i turned eighteen, and now, a month before i turn 20. Every time, I grow a new appreciation for the nuances that this movie brings to the table, and on my most recent watch my own deliverance from childhood makes me relate to the core themes the hardest I ever have. The Spongebob Movie isn’t just a movie about childhood, but a movie about adulthood.
Today, I’m going to make clear exactly how The Spongebob Squarepants Movie criticizes our understanding of adulthood and how society treats the neurodivergent, while effectively turning the “Coming of Age” genre on its head, within its 87 minute runtime.
START: CONSISTENT CHARACTERIZATION
One thing a lot of films (ESPECIALLY kids films) fail to nail is consistently showing aspects of a character throughout the runtime, enough that changes to a character feel impactful and justified instead of rushed and stifled. The best examples of movies that fail to do this are often the marvel movies that people tend to not remember- the first two thor movies, the avengers age of ultron, etc. In these movies, characters certainly have traits, but their personalities and motives can be very weak and make dramatic changes feel A LOT less dramatic. This can be seen in age of ultron, when quicksilver gave his own life to save someone else, which felt like nothing because he wasn't well developed. He wasn't particularly endearing, nor did him sacrificing his life contradict a part of his character. It felt very much like the writers trying to say "Look, this character which was once opposing the avengers, is now dying for one. Please cry." No hate to the writers of Age of Ultron, but it proves itself often to be an unmemorable part of the catalogue.
In the Spongebob Movie, the characterization is ON. POINT. After the introduction, with the pirates rushing in to watch spongebob, we get so much information regarding spongebob as a character.
Pictured: Spongebob holding a piece of cheese like an operator
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The first scene of the plot is a dream sequence a large crowded scene at the Krusty Krab, with a customer not receiving cheese on his patty, and it being positioned in the same way as a bomb being located. In the dream, everyone is panicked, and Mr. Krabs is visibly distressed, almost like a damsel. Spongebob comes in, announcing his position as manager, much to the relief of Krabs. He goes in, and puts cheese on the burger (again, very akin to a bomb defusal scene), bringing the perturbed customer out safe and sound. Everyone lifts spongebob up as a hero, which is interrupted by his boat alarm.
This scene is JAM PACKED with stuff that both introduces the character to new watchers and introduces the crux of his arc to everyone else. Spongebob of course is very fond of the Krusty Krab, and wants to be the manager- he wants people to see him as cool, and as a responsible adult. He wants to be the sort of person that can be trusted with big responsibilities. And we also see, most importantly, that he is extremely childish through his faximile of what it meant to be adult. Everything is scaled up; it's a very silly situation, which well suits both the joke and his character as an inexperienced kid. This is one of the most direct ways to convey someone's character, because a dream can be interpreted as a direct port into a character's desires. This being the first introduction to the character in the movie sets the tone for EVERY following situation.
In the next few scenes you see Spongebob's real life, which involves his lengthy morning routine; his life is sort of whimsical, and so too is his routine. He showers by shoving a hose into himself till he bursts with water, he uses toothpaste to clean his eyes but not his teeth, and he puts on pants which he must fold to make. Again, all pretty solid jokes, but also very telling about his outlook. He is funny, weird, and childish, which is juxtaposed by the scene where he's- he's uh- showering with squidward. Squidward is an example of the "adult" that spongebob isn't. This has always been the case, but here his normal routine makes it very clear that other people in this world aren't like spongebob. They shower normally, they brush their teeth, they put their clothes on like normal. Spongebob's world is one of wonder and without responsibility, which makes it questionable as to whether he could handle one.
Pictured: Spongebob's room, adorned with childhood imagery
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Pictured: Spongebob celebrating his position as a manager, despite Krabs saying that it was squidward who got it
Even his room in this scene screams "kid". He has toys strewn about, glow in the dark stars, and pictures of superheroes on the wall. He even says "Sorry about this calendar" as he rips a page, personifying inanimate objects as a kid would. The movie is telling you, "THIS CHARACTER IS A KID", but in a way that's masked because it's also just a set up for jokes. It's done so well, in my opinion, that it would go over your head because from your perspective you would be laughing along as spongebob did his wacky antics.
On top of that, his excitement for his assured managerial position at the Krusty Krab 2 continues to be bolstered. He marked it off with a cute drawing on his calendar, for those familiar he changes his normal "I'm ready" chant to "I'm ready- promotion-", and he's even already set up a party to celebrate at his favorite chain, Goofy Goobers, a child's entertainment restaurant similar to chucky cheese, albeit replacing pizza for ice cream. He hasn't just gotten excited, but has this childish anticipation for something which isn't even assured.
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Spongebob arrives at the opening of the Krusty Krab 2, where he is so excited he can't contain his glee. He breaks the silence and makes members of the crowd uncomfortable, reinforcing again that spongebob is a standout in a world of adults, and a kid who doesn't understand certain social norms, which society looks down upon. When Krabs reveals that Squidward got the managerial position, Spongebob hyped himself so much that he starts celebrating, not even noticing that he wasn't picked. He gets on stage, and begins to give a speech, to which Krabs interrupts.
The next part I think best illustrates Spongebob's clear ignorance to society: Krabs attempts to subtly tell spongebob that he isn't getting the job, but spongebob repeats everything he says into the microphone. Again, fantastic joke, grade A, but the amount this shows how invested spongebob was. He already saw himself as an adult, someone who everyone would look up to as a manager- he could take the responsibility, and isn't aware of everyone likely cringing in the audience. This is the natural step for him in his mind, especially because of his exemplary work which had been previously celebrated through employee of the month awards. This was not an option for him. There wasn't a world in his mind where he would be outclassed by squidward.
Krabs has to break to him that he lacks responsibility, and that his childishness makes it difficult for Krabs to give him such a job. This might seem harsh, but I think the intro again shows how Spongebob saw the job; he didn't understand what it would be like, fantasizing another level in the menial work structure to be an amazing adventure of a job. People in the crowd reaffirm that in the eyes of society, spongebob is just a kid, a goofball. In my eyes, this is a story not just of childhood, but of neurodivergence. Spongebob isn't normal, and is blocked by society for his ignorance of social norms and sunny disposition. He finds things fun that other people can not, and he places values in completely different things. So he is blocked from the meaningful recognition he desired, despite the obvious evidence of his commitment.
I think this is a mighty interesting dichotomy!!! Simultaneously, spongebob's understanding of the world truly is warped, often resulting in a lack of consideration for others as well as harm for himself when things don't go his way, AND he is a good worker which puts in MANY hours of work without so much of a complaint. This is COMPLEX. You have to ask yourself, as a viewer, "would I give spongebob the job?" The answer can be different and can be REASONED.
And that's JUST spongebob! There are other characters with characterization that mixes into the themes of the movie very well, but I'm going to bring up any related points in future sections.
Okay, Okay. So now you're saying "WOW OKAY GREAT so why does any of this matter?" I'm so glad you asked. VERY glad.
2: THE BREAKING OF A YOUNG MAN'S SPIRIT
THIS is the point of the movie. The obstacle in this movie truly isn't adulthood, but instead self doubt. Spongebob's whole world is turned upside down by Krab's rejection of his basic personality. Spongebob asks himself: is it REALLY okay to be who I am? Am I an adult? Is the world fair? One of the most shocking scenes in the movie is blended so well in tone with the rest that you don't really notice; spongebob eating ice cream to cope with his disappointment, akin to that of adults drinking alcohol, and appearing to be visually "drunk" and washed up. This is BRILLIANT, and a recurring theme, where the true line between adult and childhood becomes blurry and impossible to see. Spongebob, the representation of a kid, gets hungover, spiteful, and angry about the injustice of his situation. This is often how adults act in the fact of adversity, but what's funny is that this too is how a kid would act; getting angry and overindulging, feeling entitled and acting socially immature when he didn't get what he wanted. He walks in to the Krusty Krab literally just to shit talk Krabs. And it doesn't stop there.
Pictured: Plankton finding "Plan Z" and looking at it like a centerfold in a playboy magazine
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Almost every character in this movie juxtaposes another, again smearing the line of what it means to be an adult. For example, Spongebob and Plankton are polar opposites; plankton is cold and vengeful, angry at the world around him, and spongebob is a happy person who tends not to take things personally, a friend to all. In planktons first appearances in the movie, he is portrayed with clear adult themes, mocking spongebob, making pinup jokes about plan z, and living in a fairly dark and grey space. But, as the story moves along, we see many similarities; both spongebob and plankton are fairly one track minded, and when spongebob's perception is broken he himself gets a little vengeful. When eugene is put in danger over this, though, we do see that he places the lives of others over his own wants. And, even at the end of the movie, we see their similarities. Plankton reuses the "Sorry Calendar" joke that spongebob used at the start of the movie, drawing another line of what it means to be an adult. Is it childish of plankton to say that? Is the inherent irony he has impactful here? His want for something that isn't his, and his disregard for others in pursuing it feels just like how a younger child may steal the toy of another, without understanding what it means to share.
Pictured: Neptune flipping his shit at his lost crown
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Then, there's the character of Neptune. Neptune is a big man baby. He rules the entire land, commands the most respect, and is considered the most powerful person under the sea, and yet, we see that he gets overprotective of his property, prepared to execute anyone who even annoys him. Throughout the film, he's obsessed with chasing an image of youth, as he is bald, and ignores the suffering of the people on bikini bottom to make sure no one sees his bald head. He throws what's equivalent to a tantrum when he finds his crown is missing, and believes a very crude note written by plankton saying that it was eugene who stole it. His character is an "acceptable" child because he's in a position of power, where spongebob is an "unacceptable" child as he is just a working class member of society. And the funniest part is, that he mocks spongebob for wanting to go for the crown, when even he, the strongest person in bikini bottom, refuses to go out of fear.
We see that these "bastions" of adulthood, plankton and neptune, are the ones who are responsible for missteps of society; we're ALL children in the long run, but the strict enforcement of a perceived true adulthood creates a space where they can act immaturely yet those under them/around them cannot. Dennis makes this case even more, as the only thing he does in this movie is hurt others. There's only one thing that seems to truly denote adulthood, and it's cruelty.
Even squidward, the adult that is supposed to be more responsible that spongebob, refuses to go on the quest to retrieve the crown, as he acts mostly in self interest, even later claiming to only care that plankton was stealing the secret formula as it was hurting his own paycheck.
Spongebob is the only one willing to go, willing to defend the man who wronged him, willing to value life over his own interests. He is both child and adult, just as the adults are too children.
As he moves through the plot of this film, he becomes less confident in his disposition, with his naivete causing moments like him and patrick crossing the state line and immediately getting carjacked, or them being put into an uncomfortable situation by all the bubbles they blew when they tried to get their car back. His bright personality is questioned constantly: Only five days to shell city? BY CAR. This is man's country. But weren't we the double bubble blowing babies?
Pictured: Spongebob caught trying to take back the key to the patty wagon when patrick fails to distract everyone
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This is made more obvious to him as patrick remains oblivious throughout; patrick is a mirror for him, that acts as a childhood constant, that makes it clearer for him every day the draws of his childishness. There's the moment in the club where patrick's distraction was poorly thought out, and only because he said he wanted to do it adamantly, there's the moment where patrick challenged neptune on how many days they would have to do it, which served no purpose but for his own fun, there's the moment patrick points out the free ice cream trap- he is the unemployed uncritical lens that spongebob is afraid he is.
So everything's fucked, and anyone who is childish is bad i guess!!!
But that isn't so,
3: The illusion of manhood
So we've talked about spongebob's characterization as a naive child, how this is impactful in his transformation into someone who is anxious about that aspect of his personality, and how the society around him is hypocritical in it's own immaturity. But where does this all come together?
Pictured: Planktons dystopian world, which Mindy shows Spongebob and Patrick
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It's at spongebob and patricks "conversion to manhood". At his lowest point, spongebob becomes a squidward- he becomes critical of his AND patricks interests, and regards them as childish, deciding that this means that they can't make it to shell city, as it requires them to be adults. When mindy shows them the dire situation back home, she hopes that spongebob's sunny personality and care for others would shine through, but instead he turns to what society has been telling him; it's impossible. He can't do it, he's just a little kid, and there is no point to any of this as he'll fail regardless.
Thinking about it like this, it truly is one of the darkest points in the entire series; spongebob just openly admitted that there was nothing he could do, that all of his friends were goners because he was effectively useless.
Mindy comes up with an idea; she'll trick spongebob and patrick into believing they're men; she convinces them of mermaid magic (their innocence allowing them to believe) and uses kelp to make them think they've matured into adults. Notice that physical modifiers being the only key to this "fake adulthood". With this, they jump off a cliff because they believe that with adulthood, they are invincible.
This is really telling about how the society they're in thinks of being an adult, and relays that to children. There's another level, a distinct separation between spongebob and adulthood, which seemed like the difference between a squire and a knight- being an adult means that you aren't weak anymore (as though he was weak in the first place), and thus you can do things you never thought before. Is it truly healthy that this is how a society tells kids that adulthood is like, for them to enter the world and feel a truly awful financial and literal hellscape waiting for them? uh, you can, you can decide that for yourself i think.
Nonetheless, they survive the fall, and conclude that they really are invincible, able to power through a ravine with their happy go lucky attitude, eventually befriending the monsters which were once trying to kill them. They weren't acting like adults, but the labels themselves made it possible for them to soldier on with the childlike disposition they had. I find that to be powerful. If we were able to be more hopeful as adults, and power through the worst things brightly, could we do great things? Idk but these depression meds sure do taste good nom nom
After crossing the ravine, spongebob and patrick meet dennis, and have their worldview crushed as it's revealed that they are actually still kids. Dennis being the "alpha male" that he is, is characterized by violence and a lack of morality. The pair are saved by a giant boot, which is the first of two humans in this movie. Spongebob and patrick are both taken by the man in the diver suit, as we fade to black, marking the end of their illusion of adulthood.
4: Back from the Edge (of death)
Spongebob and Patrick awaken in an antique shop, realizing that they were surrounded by fish that had been killed specifically for sale as tacky antiques. They are lifted out of their fishbowl, and put under a heatlamp, as their fate is sealed to become a member among those dead fish. In spongebob's final moments, he mourns his inability to be an adult, as well as to reach shell city; but before they both die, patrick points out that they truly did reach shell city, as the crown was within their reach.
This. This is a phenomenal scene. Why? Because of what it means for spongebob's arc.
Pictured: Spongebob and Patrick on their deathbeds, finding happiness
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He sees the crown, and realizes that, unequivocally, that even if he didn't bring the crown back, he made it to shell city. Every person he met told him that he couldn't even do that. and he did it. He is a kid, yes, but he's a kid who went where not even NEPTUNE dared go. Everything people said about him, about how him being a kid stopped him from success, was suddenly shattered. He has been asking himself if it's okay that he is a kid, and he saw, unambiguously, that it is. He is allowed to be happy. He can enjoy things that other people don't. He can be naive. He can be himself, no matter what anyone says. And so can you. Great things can be done by people who are "childish", who are "naive", who are kind without expecting a return, all of it. YOU are okay. Your stims are okay, your comfort series are okay, your interest in tropes are okay, YOU'RE OKAY!!!!
with that, spongebob and patrick are dehydrated on the table, and ostensibly die, the kids that they are, shedding one final tear each, forming a heart beneath them.
...
Miraculously, the tear electrocutes that lamp at it's socket, causing smoke to rise and set off the sprinklers, rehydrating the pair, and bringing them back to life. The "Man in the Suit" attempts to capture them, seeing them about to lift Neptune's crown, but the rest of the dehydrated fish come back to life- squirting him with his own glue and beating him to the ground, as spongebob and patrick run out with the crown. David Hasselhoff offers them a ride back to Bikini Bottom, and the pair begin their ride back.
5: The confrontation of Adulthood and Childhood
Pictured: Dennis looking all lame and shit
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As spongebob and patrick are being swam back to bikini bottom, the boot under which dennis was crushed rockets to Hasselhoff, spitting him back out to finish the job. The appearance of Dennis, IN MY OPINION, makes him look rather goofy, with his broken glasses making him look more like a office worker than a badass assassin as he attempts to kill spongebob and patrick. Spongebob, in trying to reason with him, is able to ruin his eyes with bubbles, and then survives as dennis gets hit by a raised platform which spongebob and patrick are too low to be hit by.
Having defeated one representation of adulthood, spongebob and patrick are shot down by HasselHoffs MASSIVE MAN TITS with the crown in order to prevent Krab's fate, blocking Neptune's lazer just in time as they crash in.
All seems to be well, but plankton uses one of his mind control helmets (which we'll be getting into later) to enslave even Neptune, putting mindy, spongebob, patrick, and Krabs against the wall.
In another stark moment of characterization, Spongebob tells patrick that "Plankton Cheated", which prompts plankton to tell spongebob that the situation wasn't a kiddy game, and that it was the real world. This sort of distinctions in their ethos tell you how spongebob interacts with justice; he believes in "playing fair", while plankton is bitter and believes in getting what he wants.
Finally, the apex to our plot, is a musical number. Spongebob begins to make a long-winded speech, where he takes ownership of every label he was called as he stood on the stage at the beginning, the similarity between the two events being clear (holding a microphone at an inappropriate time, making a speech as he blocks out input from an adult trying to talk him down). Spongebob then busts out into the film's rendition of Twisted Sister's "I Wanna Rock", "I'm a Goofy Goober". This results in spongebob reversing plankton's whole plot with "the power of rock and roll". Plankton is made powerless, and thrown into a little padded cell.
The final scene in the movie has Mr. Krabs freed from his imprisonment in ice, and spongebob is offered squidwards position as manager of the second Krusty Krab. He seems hesitant, and squidward offers an insightful analysis of what spongebob might be feeling (the typical analysis of a coming of age movie, where the protagonist finds out that what they wanted all along is not what they wanted, but it was what was inside all along). Spongebob refutes that squidwards fly was just down, and GLADLY accepts the job.
AND THAT'S THE MOVIE
6: AN INVERSION ON THE COMING OF AGE GENRE
A coming of age story tends to be one which is focus on the growth of a character from childhood to adulthood, asking questions about what it means to be an adult. A character reaches for their perceived adulthood, and realizes what it means to ACTUALLY be an adult, typically juxtaposing what people think (drugs, parties, sex) versus what the movie postures as the correct adulthood (responsibility). In this, I think that the spongebob movie directly criticizes the position of what "an adult" is, in the sense of how someone acts.
Like we discussed in part 2, every adult character in this movie tends to be very childish in themselves, unable to see through simple ruses, and often very possessive of personal property. I don't think we actually see a child in this movie as a speaker at any point, only really as background characters (in goofy goobers to solidify spongebob as childish, and I believe in the chum bucket as they're lead to an unsafe place by their parents, who are supposed to be responsible). Thus, what is mostly examined is how adulthood and childhood is a very thin line. Squidward, for example, going directly to plankton to accuse him of stealing the formula, instead of taking it to the top immediately, which would have ended this whole thing fairly quickly; that was rather silly, and was the fruit of his need to assert himself as an adult.
Spongebob goes through this movie FIRST not caring much about whether or not he was an adult, and it is only after the social pressure from adults does he start to chase it. He then chases his perceived image of an adult, going on an adventure, and is crushed by the fact that he isn't an adult. Instead of finding what an adult is, he instead becomes comfortable with his existence as a child, finding himself at the end of the movie able to comfortably chase after an ideal again, where in a normal movie he would humbly reject the job he was offered.
This is, truly, what we should all take from this film. Spongebob realizes that people who aren't necessarily socially adjusted or acceptable can do great things, regardless of what the people around them say, especially because the people around them are liable to throw tantrums and be actively harmful to society. He is allowed to find comfort in childish things, and to be naive, because the world needs more people willing to help others. It's a scathing criticism on the imposed adulthood that exists in a lot of coming of age films, which begs us to drop fun in the interest of doing the right thing, as though those two ideas are contradictory.
BONUS: EXTRA STUFF THAT I LIKED
The goofy goober song became really good storytelling, at first marking childishness, then marking a level of discomfort and judgement in the club, then marking spongebob recognizing that his happiness came from what he liked and not some vague idea of adulthood, and finally marking his full acceptance of his childishness, taking the form of rock, the music of rebellion. It's not as subtle as leitmotifs, but it works really well in how the same song can give very different feelings throughout, and inform how we interact with a story.
There are a lot more examples of adults being pressured into childishness, with the connected twins who liked goofy goober at the club, who were beaten senseless for absolutely no reason, which highlights the way that the society hurts people that, by all means, are just as much adults as anyone else. There's of course Plankton's helmets which created a society of people who simply slaved away with nothing to say, taking life as it came and listening to authority.
On top of that, this movie is PRETTY ANTICAPITALIST AND ANTIMONARCHY, despite those things being allowed to continue to exist at the end- monarchy is seen misusing power constantly and often for unfounded reasons, and Spongebob's diligence at work is rejected by a penny pinching Krabs, who cares only about money. Like, THE KRUSTY KRABS ARE RIGHT NEXT TO EACH OTHER? THAT IS SOME MONTY PYTHON ASS SHIT. This year is the first year i laughed at that joke, because it's really some "capitalists are fucking dumb as shit" humor that slipped over my head when i was a kid. The villain literally being defeated by Rock and Roll, which was sung with a message against the oppression of differences in people? Yeah, I think the spongebob movie hated rich mother fuckers.
END: UH YEAH THAT'S WHAT IT IS
So yeah. The movie is good I think. There's a lot more i could go into, but I've been writing this post for hours and at this point i haven't even read it so...
I recommend going back and giving this film a rewatch!!! Pay attention to all the moments where adults act like children/kids act like adults, because it'll make ur brain pop like a zit. Anyways that's me, I'm Jericho Jay "Japes" Marshall, and I HATE facism.
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tearblossom · 4 years ago
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Orbital Station Scene Analysis: Part 3
Lmao here we go again. Ready to fall even deeper down the rabbit hole that is this scene with me!? This one scene functions simultaneously as my source of joy and depression and I watch it more than I would care to admit. So, naturally, I have even more to say about it! It’s going to be long. Sorry.
Part 1- https://tearblossom.tumblr.com/post/645095661644251136/scene-analysis-this-is-just-what-i-personally-feel
Part 2- https://tearblossom.tumblr.com/post/645776311115186176/i-was-thinking-some-more-about-the-final-scene
In this one, I’ll be going into more detail explaining the emotional mask that I believe Takemura is trying so desperately to keep on during this scene (and undeniably fails at several times, with it coming off entirely upon the scene reaching a certain pivotal moment) and also pointing out the instances that I feel the mask slips occur. Honestly, it’s pretty easy to tell for reasons that I will explain. I’m going to reiterate the fact that I am not a facial expression/body language expert. This is just one human being looking at another human being and trying to figure them out. This is just my personal interpretation of this scene. Prepare yourself for many, many screenshots and gifs. Also, I will be using the same video sources as the other two posts because I don’t have my own footage. 
https://youtu.be/ra-Ij1KU8r4
https://youtu.be/PUmQqVOq5oY
I failed to mention before the reason that Takemura even had to put up the cruel facade in the first place because I didn’t want to state the obvious and insult everyone’s intelligence. We all know the reason but I’ll just say it here anyway: Arasaka. 
Arasaka is listening to Takemura’s every word so he literally cannot say shit to V that would hint at any sort of affection for him/her and absolutely nothing that would indicate any growing uncertainty in said corporation. Words mean nothing here. He has to speak through his eyes and expressions because that is all he has to offer, the only cards he has to play. That is why the meaning of this scene can be so easily missed and flies over so many people’s heads. I do not fault anyone that may have missed this on a first playthrough or even those that are still unaware of it whatsoever because Takemura is very, very convincing at first (his face becomes an open book once the contract gets brought out but we’ll get into that later) and besides, to truly understand something that involves emotions as complex as these caused by equally as complex reasons or anything involving subtext really, takes multiple viewings to truly appreciate.
In summary, what I believe is happening here is that during the entire scene up until the contract gets brought out, his mental state is constantly teetering on the edge of a cliff so to speak. He is trying so hard to fight his sentimentality and control his emotional responses not only to V’s misery and pain but also his own wavering faith in Arasaka because they are watching, listening, and monitoring. And he succeeds extremely well at first but it gets harder and harder for him to maintain the mask. The closer he physically gets to V, the harder it is to pretend, to hide. His eyes alone betray him on several occasions but eventually the whole facade just crumbles and he falls. And when the contract comes into play is when he truly, honestly looks at V and the communication through his eyes really begins.
Here is the key thing- it is the most important visual clue to understanding when things happen: When Takemura is feeling any doubt or his emotions begin to overwhelm him or he fears that they might, he promptly averts his eyes to get himself under control and readjusts the mask that has slipped. 
He looks away from V during these moments!
(Just to clarify, I don’t think that every single moment in the scene that he looks away from V has this deeper meaning behind it. When people talk it’s completely natural for them to turn their heads, avert their eyes to look at other things, etc. These are just some moments that particularly stood out to me as signs pointing to my little theory.) 
Okay...let’s start deciphering this conflicted, broken mess of a man.
Scene starts. Takemura is fiddling with the Rubik’s Cube. He puts it down. Expression cold as ice.
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mask on full display in all of it’s glory
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They talk about Saburo being back in the body of his son and have this exchange of words:
V: “Saw Saburo Arasaka’s back. In Yorinobu’s body.”
Goro: “Yes. Justice has been done.”
And then it happens for the first time...
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(Could this be...doubt perhaps? Has justice really been done?)
Moving on- he walks over to stand behind the chair across from V, telling them of their imminent death.
Goro: “I will be blunt - the surgery did not help. You will be dead before winter.”
And then he proceeds to make this face immediately after...
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(Lovely, isn’t it? Just full of sympathy. His mask game is strong. But don’t worry though because V wins in the end BIG TIME.)
Understandably, V gets very upset upon hearing this news.
V: “How... how’s that possible? Arasaka’s got the best and the brightest.”
And then something happens again. Whatever could it be, I wonder!
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But wait, there’s more!
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(He couldn’t even wait until he finished talking before looking away! It’s getting more difficult for him to look at V with a straight face every second! Also, his expression here is the most broken looking yet.) :(
He must not reveal what is hidden behind this emotional wall that he’s worked so hard to build up specifically for this meeting because the room they are speaking in may just as well be made of glass with Arasaka’s unrelenting gaze, an ever-present entity, on the other side of it. He will do so soon though, when he offers V salvation. The contract raises the stakes. The rules change. He feels the wall breaking and there isn’t anything he can do about it and he knows it.
IT’S CHAIR TIME, CHOOMS!
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He looks away another 6 TIMES! Leaning more and more over that edge. Feast your eyes...
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IT’S CONTRACT TIME, BABY!
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Oh, shit!
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It’s happening!!
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He does look away here but there’s no mask on when he looks back...only despair.
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It’s gone.
TO SIGN OR NOT TO SIGN
The disguise is off now. From this point onward, Takemura looks at V with his true feelings on display. This is where the ability to read the emotion portrayed solely through one’s eyes really comes into play because even though he’s not trying to hide anything anymore, he still can’t say what he really wants to say. We have to feel it through his expressions. His thoughts are so loud during these final moments of the scene that we don’t even need words to know what he’s saying.  
REFUSE TO SIGN
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SIGN
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HOLY GRAIL MOMENT!
(I’m literally going to copy and paste what I have in my part 2 analysis about this section because I explained my thoughts on it about as well as I am able to there and have nothing else to add. My apologies for repeating myself but I feel the exact same way about it so it still applies here.) 
These reactions make perfect sense because we’ve always known that he cares deeply for V and never stopped. He just couldn’t hide it! But even with this treasure trove of emotional mask slips and unintentional displays of affection, I still wasn’t sure exactly how deeply he cared for V. In other words- if he was actually in love with V or not.
Is he already in love or is he still in the process of falling in love? Is it just a friendly love? (hell no! I knew that was definitely not the case but I still had to ask just so I could cross it off the list!)
And then the two of them walked to the door and said their parting words.
V: “Gonna see each other again?”
Goro: “I believe we will.”
V: “So… see you.”
Goro: “Visit me in Kagawa - I will show you what is real food.”
And then…
he proceeded to make these faces…
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HOLY
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SHIT!
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(The mask isn’t just gone now- it’s burned, splintered, shattered, exploded in a million pieces, disintegrated!)
This man just had the biggest revelation of his entire life: the realization that he is in love with V. These are looks of love and I will not be convinced otherwise. I’m not a facial expression expert or anything, only stating my humble opinions here, but are you seeing this!?
He realizes the truth and it catches him so off guard that he has to look away. He contemplates these newfound feelings and tries to sort them out in the few seconds that he has left with V. And he does. He accepts them. He welcomes them. The gentle, knowing look he gives V when he looks back at them is saying just this.
He also knows that he is now fucked because his love for V is going to complicate things so much more than they already were. Now that he is fully aware that he is in love, these feelings are going to directly conflict with his duties to Arasaka later if a situation arises that places V and Arasaka on opposing sides and I think we all know that is most definitely going to happen at some point.
And now he has to see the love of his life die and just leave this place and go on with his day. Damn. This is turning into one of the saddest love stories I’ve ever seen. Something major is going to happen in the dlc that is going to force his hand one way or another: V or Arasaka? I hope that Arasaka somehow fucks up so bad that it makes his choice easier but my heart breaks imagining the amount of conflict and torment that await him.
The Beginning and The End
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akatsuki-shin · 4 years ago
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Review: Scum Villain’s Self-saving System (SVSSS)
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Notes:
(Very) long post ahead
Contains spoiler
This is my personal review and does not represent the entire audience, you are free to agree or not agree with what I’ve written here
Feel free to reply/send me a message if there are things you want to discuss
Summary:
SVSSS tells the story of Shen Yuan, an avid web novel reader - particularly the stallion genre - who died suddenly from food-related incident after having just finished reading a famous (yet controversial) web-novel "Proud Immortal Demon Way".
Upon his wake, he discovered that he had been transmigrated into the world of that very novel, moreover into the body of the story's most-hated scum villain, Shen Qingqiu.
In his previous life, Shen Yuan had frequently criticized the "Proud Immortal Demon Way" and its author, "Airplane Shooting towards the Sky", for he found the web novel full of wasted potentials. Now having been sent to live in that novel's story, a mysterious system assigned him with a mission to fix the very plot he had been denouncing - and of course, to save himself from the tragic end of the original Shen Qingqiu, who was fated to be mutilated into a human stick by the story's protagonist, Luo Binghe, his own disciple.
STORY: 7/10
I personally have not read a lot of "isekai" stories. However, what makes SVSSS interesting to me, compared to most transmigration stories I've seen in the past, is because the main character was not thrown into a completely strange, unknown world, but rather into the universe of a novel he had been closely following up until the very last second of his life.
And what's more? He does not have complete freedom in modifying the story however he wants, but supervised by a mysterious system that will reward him for correct decisions, and punish him for wrong choices - with being deported to his original world as the ultimate punishment should his points fall below the set limit (a.k.a. he would really lose his life because he is already dead in his original world).
The fact that Shen Yuan, now living as Shen Qingqiu, possessing complete knowledge of the original story, yet still unable to foresee what butterfly effect his actions will cause to the plot and characters is perhaps the most appealing aspect of this novel.
Shen Qingqiu in his previous life was no different than us - a normal, modern young man from the 21st century. His thoughts and opinions on the situation, the way he reacts on certain matters, his internal monologues are all realistic and easily relatable. It feels as if I myself have partly become Shen Qingqiu, as well, looking at how the story progresses from a first person point of view, because if I were to be in his shoes, I would probably react in the exact same way as a modern person thrown into an ancient fantasy world.
Nevertheless, this "omniscient reader" point of view is not without a flaw. Although Shen Qingqiu himself is gradually blending in, accepting his new life in the ancient cultivation world and no longer seeing the other characters as mere "fictional characters", because his mindset is that of a modern man, I find it difficult for myself as the reader to perceive the world of SVSSS as an actual, stand-alone world. Until the very last page of the story, I still feel like I'm looking at a fictional world, feeling detached to the universe and characters because I'm not "living" in it.
Another aspect that I think could've been improved is the romance development between Shen Qingqiu and Luo Binghe. I have full confidence that post-story Shen Qingqiu loves Luo Binghe with all his heart, but I seriously have no idea when and how he reached that point.
In the first half of the story, upon having accepted his new life as Shen Qingqiu, his feeling towards Luo Binghe is more like fondness and endearment. Perhaps he does like the character Luo Binghe, and considering that he, along with the rest of the web novel's readers, hated the original Shen Qingqiu to the core, of course he wants to treat Luo Binghe and the other characters better (otherwise, how could he save himself from that nightmarish fate as a human stick).
Later on, he learns of his mistake, how he could've made better decisions, and tried to understand Luo Binghe better, redeeming himself. Perhaps his love towards Luo Binghe began to grow along this path, but I honestly don't see it being told to me, as the reader. All of a sudden he is willing enough to "offer" himself to calm the maddened Luo Binghe. He's been proclaiming himself as a straight man all this time and never once did I see him agreeing with himself that he is going to accept his feelings for Luo Binghe. When I read this later part, I feel like I've just jumped over a huge chunk of development. Because up until that point, Shen Qingqiu still only gives me the feeling of a teacher who adores and cares for a special disciple of his.
All in all, if I were to summarized the plot, I think SVSSS is an interesting, curious story. The fact that Shen Qingqiu was tasked to fix the original novel's flaws makes me want to continue reading for as long as I can. What change is he going to make? What effect will be caused and what chain of events will follow? Furthermore, if you're looking for comedy, then you've come to the right place. With an internet-literate modern man experiencing living in an ancient, fantasy novel, Shen Qingqiu's reactions will never be boring to see. Even the banters and exchanges between characters are so realistic to the point that it is almost possible to imagine them visually.
Also, BingQiu is cute, I take no criticism.
CHARACTERS: 6/10
The distribution of that overall score of "6" is actually as follows:
3 --> Shen Qingqiu
1 --> Shen Jiu
1 --> Luo Binghe + Yue Qingyuan
0.5 --> Liu Qingge
0.5 --> Everybody else
Notice that in the previous section, I barely talk about any other character than Shen Qingqiu? It's not just because he is the main character, but because the other characters are seriously that un-interesting. In fact, I regret to say that personally, I think the characters are this novel's weakest point.
Or to be more precise, the characters' depth.
Shen Qingqiu by himself is a great character. He is calm, logical, knows when and where to put his "omniscient reader" knowledge to good use. He is effortlessly hilarious even if he himself doesn't realize it, but at the same time, despite the mountain of curses he often uses, he is still a good person at heart. I think he is the sole reason that the story could remain interesting until the very end.
But sometimes he is a bit too ideal, almost always having the correct solution and/or countermeasure to every situation even if the plot has changed massively from the original web novel that he knows. Especially when it turns out that he has discovered a way to revive himself after self-destructing at Huayue City, it makes his initially heartbreaking sacrifice less......touching. Because it feels as if he's been scheming this to be freed from the current ordeal, maybe to escape the system, as well.
Furthermore, no matter how much of an expert he was of the "Proud Immortal Demon Way" universe, he still just passed away and was transmigrated into a foreign world. Although the system initially banned him from being OOC, other than some panicky internal monologue, there was almost no trace of him looking distraught when being faced with the unthinkable situation.
Plus, Shen Yuan was different from Airplane Shooting towards the Sky who, even if he were to return to his original world, would have nobody waiting for him. The description of his family was pretty clear. Not only he comes from a well-off household, his family seems to be quite a happy and harmonious one (especially how he used to dote on his younger sister). How come there is not one single moment when he thinks about the family he has left behind and simply carries on with his new life as if nothing happened?
Now Luo Binghe, the second main lead and the one paired with Shen Qingqiu.
Before he fell into the Eternal Abyss, his character actually seems pretty solid. But post-darkening, I don't know why I can't get a good grasp of his character.
The "clingy, crybaby boyfriend" aspect is pretty clear, no complaint there (although the moments of his crying feels too comical for me). Other than that, I don't really feel the "powerful Demon Lord" vibe from him.
Yes, there are descriptions of how powerful he is, how frightening he can be. But it's just not solid enough for me. I understand that he is supposed to be a character with unstable mental, but there are simply not enough part where he is shown to be a proper, powerful Demon Lord because he keeps breaking down each and every single time. The "glass heart maiden" aspect isn't bad, but when it's used in an overly comical way, the character simply loses the charm he's supposed to have.
Even Yue Qingyuan, who's only a minor character, had such a strong charm that slaps you with the biggest plot twist in the whole story when it was revealed (to us, the readers) who he actually is.
Ironically, the original Luo Binghe (Bing-ge) was able to present the character's true image and complexity even if he only appear in less than 10% of the entire story.
And even more ironically, the original Shen Qingqiu a.k.a. Shen Jiu, is probably the most complex character to have ever existed in there (and he only appears in, what, a couple of extra chapters).
(You know what? If MXTX just goes with the original Luo Binghe x Shen Qingqiu, including all of their complexity, I think the development, conflict, and resolution could've been more deep and complex - but yeah, it ain't gonna be "Scum Villain's Self Saving System)
Liu Qingge is okay and actually quite lovable. It's just that I feel it's too easy for him to appear anytime, anywhere there is a problem, as if he's some easy way out.
Other than those I've mentioned above, I literally don't have anything to comment on the other characters because... I don't even know if there's anything to comment. They really come and go just like that and leave no big impression on me.
TECHNICAL ASPECTS: 6/10
This here is basically just some technical things that were a bit unfortunate, because if only they were improved, the story could've been better.
1. The story is clearly written from Shen Qingqiu's point of view, but it will suddenly switch to Luo Binghe's inner thoughts every now and then, making it inconsistent.
2. Description of time and environment. Sometimes it's really difficult to tell in what kind of place the scene is happening, whether it was day or night, whether the characters still remain in the same place or have move elsewhere. Transition when switching locations is also not described enough.
3. As much as I love the story, I feel like it's progressing too fast without any significant crisis. It just ends like that with no massive ordeal or mystery to be solved. I think this is related to Shen Qingqiu's "omniscient reader" point of view because it makes me feel like "hmm yeah, it's just another part of the story, they're going to go through this just fine"
Still, I understand that this is MXTX's first novel. In fact, most of the aforementioned issues (including the characters) have undergone immense improvement in her second novel (MDZS), so I don't think I have anything to worry about.
OVERALL SCORE: 6.3/10
It's worth to read, really. If you just want to enjoy a cool, funny, and cute "isekai" story, I can definitely recommend this. But don't expect some deep philosophical shit, because half of this novel is made of shitpost (I shit you not).
Moral of the story though?
See how market demand kills content creators' freedom and creativity.
Airplane Shooting towards the Sky, the author of the controversial stallion "Proud Immortal Demon Way" literally told Shen Qingqiu at the final chapter of the main story:
He's actually written deep, aesthetic stories before, but they were all unpopular. Only when he wrote this harem novel full of fan-service - disregarding plot depth, plot holes, cheap characterizations - did he finally gain popularity and was able to obtain sufficient income to feed himself.
He was grateful to Shen Qingqiu for "messing" up the plot of his novel, changing it into how it is now, because it allows everything he originally wanted to write - but couldn't - to come true.
In previous chapters, he also said that he actually wanted to make the original Shen Qingqiu into a three-dimensional, more complex characters, but the netizens didn't appreciate it and were complaining instead. Hence he was forced to make the original Shen Qingqiu into a plain old scum villain with no redeeming quality at all - even though in his original script, this character has a complex background that causes his current known personality.
Shen Qingqiu and Shang Qinghua might be talking about it in their usual, funny bantering, but who dares to say that this isn't an issue being faced by almost all content creators in the whole world?
How many content creators have been forced to sacrifice the creativity value and quality of their work in order to satisfy the taste of majority?
How many content creators have been made to revise their works by editors in order to fit into a certain agenda or market trend?
Unless you're a massively popular creator or a powerful individual, chances are you will never have the chance to create a content you truly want to make for a living.
In any case, there may be other authors who are better than MXTX in this world, but I love her works because despite the fictional content, the comedy, the silliness, etc, there are still at least one aspect that reflects the situation of the real, current world, and when you realize it, the realization can be quite a slap to the face like "hey, wait a minute, she's right you know?" See less
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peekbackstage · 4 years ago
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Hello. At first let me thank you for your blog. I mean your posts and opinion as an insider is so interesting to read, it’s like you let us see a little more in this entertainment industry. After reading some posts I can now clearly see why so many stars live hard life, often have anxiety and even suicide thoughts. I mean their life seems to be fully controlled until they become really “someone” in this industry. Does it mean that until it happens they will do anything their company want and have nothing to do. I mean even if they get hate, they should pretend like they don’t care and can’t even say something against haters. My question is so random, I’m sorry. I also wanted to know, why so many singers and idols go acting even if they know many will hate it, they know they will get comments like “idols don’t let real actors to play”. I’m not sure about c-ent as I’m new. But I saw many such comments and reactions in Korean media. So why do they do it? Will they earn more money than being a singer or? Why not to try acting then? Why do they try to become idols? I mean there are so many talented singers and trainees who want ro sing. But eventually we see that many people who debuts as idols soon or later give up singing and try acting. I was just wondering. Thank you in advance, sorry if my question is too obvious. And better late than never. Happy New Year :)
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Disclaimer: The following post is informed by my own experience working in the music industry. Chinese industry practices might vary.
In Asia, the world of entertainment tends to be pretty tightly regulated. It’s generally pretty difficult to get a foot in the door and even more difficult to actually “make” it. This post is going to mostly discuss Korea and Japan’s industries, as I am most familiar with those two markets. 
LET’S TALK A BIT ABOUT IDOL HISTORY! 
(Skip this entire section if you aren’t interested in history.) 
In 1962, Johnny Kitagawa, the CEO of the entertainment company, Johnny’s & Associates, launched Japan’s first boy band, Johnnys. While this group saw some minor popularity, it paled in comparison to the group that is often considered to be Asia’s “first” idol group, Four Leaves, who debuted in 1967. 
Four Leaves was a project composed of bishounen (pretty) boys who sang and dance but didn’t play any instruments. They were hand-selected and trained by Johnny Kitagawa himself, who largely focused on the artists’ personalities, attributes, and physical characteristics. 
Four Leaves’ success was so great that Johnny’s sought to replicate it, creating the first idol (aidoru in Japanese) training camp system which is the foundation of all idol companies these days. Just like idol companies today, Johnny’s selected young bishounen boys who were admitted via an audition process, and then placed them in a dorm together. There, they would train as Johnny’s Juniors (aka trainees) until they were ready to debut. 
By the 1980s, Japan had quite a few idol management companies (jimusho) that wanted to replicate Johnny’s success. By that time, the idol industry had matured, and the training camps had become extremely rigorous, Olympic-style singing, dancing, acrobatics, etc. all for the sole purpose of improving stage performances. By the time SMAP debuted in 1988, the system was already in place. But what SMAP did changed the game entirely: they launched their own variety show, effectively putting themselves into every Japanese household and endearing themselves to every single Japanese housewife. 
This caused their popularity to skyrocket, which in turn led to the creation of the ecosystem we now all know: the all-encompassing idol who sings, dances, and acts in tv shows, variety shows, plays, and films. Brand deals and endorsements also really took off during this time, especially with the most popular member, Kimura Takuya. 
(It must be noted that SMAP became very popular not only in Japan, but also all over Asia!) 
By this point, South Korea was taking notice, and by the 90s, debuted their first generation of idol groups, which included the likes of H.O.T. and Shinhwa, who all went through more or less the same style of training that Japanese idol jimushos put through trainees through. 
It must be noted that during this time, South Korea was pretty invested in trying to find the right secret sauce to also debut their artists in Japan, given the mature idol market there. S.M. Entertainment succeeded in doing this with their second generation artists, BoA, Super Junior, and TVXQ, by partnering with Avex Entertainment in Japan. (They even went as far as debuting a visual kei idol group, TraxX, which was actually produced by Yoshiki from X-Japan, to capitalize on the entire visual kei market in Japan.) JYP followed suit with Se7en and Rain, and YG Entertainment debuted BIGBANG and 2NE1. 
During this period of time, it must be noted that the big talk of the town was surprisingly not pop internationally - it was actually Jrock, which had a big surge of popularity in overseas markets between 2007-2009. (Hence S.M.’s desire to debut a visual kei idol band in Japan.) The Hallyu wave hadn’t really started yet, but within a matter of a few years, Kpop was suddenly the hottest new thing just about, well, everywhere.
In fact, it was so popular internationally, that by 2013, Kpop had become the #1 biggest contributor to South Korea’s GDP. It was so important to South Korea that the Ministry of Culture, Sports, and Tourism established KOCCA (the Korean Content Agency), which began heavily investing in the export of all things “Hallyu,” but especially Korean music. International industry conferences worldwide suddenly started to see the rise of Korean showcases, which took place literally everywhere. KOCCA was determined to export their idol culture all around the world. 
To capitalize more on international success, companies such as S.M. Entertainment and JYP began to incorporate Chinese members into their groups. This was specifically to give them a foot into the massive Chinese market, which, until the Hallyu ban in 2017, had a massive demand for all things Kpop. 
It was around this same time that TFBoys in China debuted. The industry largely considered them to be the first real homegrown mainland Chinese idol group that rose out of a similar training system used in both South Korea and Japan. 
HISTORY LESSON OVER! 
Why did I feel the need to explain all of this history, you wonder? Couldn’t I just answer the question in a straightforward way? 
Well, not really. It’s pretty important to understand that oftentimes, in the industry, idols aren’t seen as true artists - they are actually seen more as manufactured cultural products. The more products there are (i.e. music, acting projects) the more money there is, which in turn leads to more opportunities. When they are just starting out, idols never get to pick what activities they actually participate in - especially if they haven’t yet established themselves as very successful artists. 
And even when they are established, oftentimes, an idol company will push an artist to try expanding/broadening their various creative outputs with acting. Why only sell music, when you can make money through tv and film? 
Add in the additional benefit of not having any risk at all involved in said tv/film project and it’s win/win for the company - because they aren’t putting up any money upfront to produce and market the project. 
Companies want their idols to pursue acting gigs because it increases the market share for the artist and more opportunities for their artist to create new fans who might discover the artist through the drama or film. This tends to be a big part of the idol ecosystem, though it must be noted that not all idols do go down this route if their company determines that their music products might generate far more money than their acting products. 
This is especially true for rappers in particular, whose solo musical releases might not generate as much fanfare (or as much money) as an acting gig - especially in South Korea, where there is already a very mature, established Korean hip hop genre with plenty of very established hip hop artists. (There’s also a very popular hip hop competition show, Show Me The Money, that regularly features celebrity Korean hip hop artists.) 
Sometimes, it just makes more sense to take acting opportunities, as they can generate better income than music. 
Talented singers sometimes might also choose to go the acting route for the same reason - also because opportunities keep coming across the desks of their managers, who sometimes talk them into the projects. Other times, it may simply be that once an idol tries their hand at acting, they realize they have a real knack for it and end up wanting to pursue more acting projects. 
In any case, there isn’t a single, universal reason why idols choose to go from singing to acting, but there is a universal reason why all idols inevitably do make the switch: money. 
And for companies in particular, acting projects their artists star in are 100% pure profit with zero financial risk. 
In any case, quite a few artists started out in music, tried their hand at acting, and then continued to do both. We see this especially with artists such as Vanness Wu, IU (Lee Ji-eun), and BLACKPINK’s Jisoo, who are all still active in both acting and music. 
I hope this massively long post was informative and also helped answer the question, “Why do idols go from singing to acting?” (I also hope I helped explain the way the idol ecosystem works and how it all started!) 
Thanks for the questions and for reading.
Edit: Oops, I totally forgot to answer the question, “Why do some people become idols?”
The answer is pretty simple: it’s really hard to get into the entertainment industry, and many people see idol factories as a straightforward roadmap into a career in entertainment. While it isn’t the only way into entertainment, it often is the path many artists do ultimately choose to take. 
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argumentl · 4 years ago
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The Freedom of Expression - Ep 36 The banning of snacks and sweet drinks displays from next to cash registers.
K: Hi, this is Dir en grey's Kaoru with this week's episode of The Freedom of Expression. Joe san, Tasai san, welcome. Ok, today lets get straight on with it. Joe  could you please...
J: Yes, lets have a look at this news. Snack and sweet drinks displays next to cash registers banned in Berkeley, California, USA. In the university city of Berkeley, northern California, a law has been passed this week banning the sale of junk food next to cash registers in supermarkets. According to local media, this is the first of its kind in America. The law, unanimously voted for by Berkeley City council, targets cheap, unhealthy products next to cash registers which 'encourage impulse buying, and burden parents of children who want them', with the aim of promoting  healthy lifestyles. Products with over 5g of added sugar or 250mg of added sodium, and drinks containg a lot of sugar or artificial sweetners have been banned from sale next to cash registers. The ban will come into effect from next March. In the city of 120,000 people it will be imposed in 25 large scale supermarkets. The progressive city Berkeley, on the outskirts of San Francisco has been taking health initiatives before now. In 2014 they imposed a tax on soft drinks, and according to a survey from last year, consumption of soft drinks had halved by 2017.
K: Its true though, the cash registers over there have so many snacks near them.
J: They do, don't they?! They are really colourful. But banning it by law is really stepping in, isn't it?
T: Yeah.
J: The supermarkets aren't stopping it through self-restraint, its been forbidden by law, so if they do it will they be penalised?
T: Yeah, wow.
J: I think this is a warning that in America this kind of health damage caused by excessive additives and sugar in food is becoming a serious problem.
K: Yeah, people just end up picking it up.
J: When im waiting in line at the supermarket, its the same in Japan...in the convenience store in Japan, I wait till the last moment and always end up picking up those little Tirol chocolate squares.
K: Oh yeh, they have those out, don't they?
J: They do! Don't those chocolates just call out  to you at the last minute? I always end up buying a few.
T: I  buy 'Bikkuriman'. For the sticker.
J: Oh yeh. Still?
T: I just sometimes get the feeling like I want to open it. I reminds me off old times, haha. I throw it away straight away though.
J: Kaoru, what about you?
K: I don't buy that stuff.
J: Oh, you don't?
K: No, I just buy what I was intending to buy before I went. If Im walking around the store and I see an interesting new product or something, I might buy it, but the stuff near the cash register seems more like left over produce to me.
J: Ah, close to expiring?
K: Yeh, it looks like they really want you to buy it, so they put it there. I don't really feel like picking it up.
T: Ah, I see.
K: But in supermarkets they have gum and stuff near the registers, don't they?
J: Yeah.
K: I do buy gum.
J: Ahh, yeh...Kami? What do you think?
Kami: I pick all of it up.
T: Nice, Kami.
Kami: I get tonnes. 1000yen worth.
T: Haha
Kami: Maybe 500yen, not 1000.
K: Do you like sweets, Kami?
Kami: Yeh, i do. I pick them up straight away. Um, there's often drinks on display too, right?
J: Yeah.
Kami: If there's cola or fanta, I will buy both.
T: Haha
Kami: If I go to buy tea, I will buy all that.
K: You like sweet stuff, right?
J: Yeah.
Kami: No, its not that. Its just that it all looks delicious. It makes you forget *1
T: I see, yeh.
J: In that sense, its part of the store's strategy.
T: Yeh, Kami seems like he would hate that kind of strategy, but he still falls for it.
J: Yeh, he seems like he would be opposed to it, but he still buys tonnes, right Kami?
Kami: Yeh, I really jump on the bandwagon.
K: This stuff must sell a lot.
J: Yeh, I think so. This kind of food looks visually fun, right? Colourful and stuff. Kids get pulled in by it. Like, 'I wanna eat this!'. Its pretty amazing to pass a law in this. That would be impossible in Japan, right?
T: I feel like Japan has more freedom. I had the image since I was small that America is the country of freedom, but recently if you look at America, there is ban after ban...it seems like life there is getting more restricted. And in Japan, even with covid we can still go outside, or go to restaurants and stuff. It made me think Japan is quite free. Its a weird feeling.
J: Ahh, the rules in America are stricter?
K: Overseas, they were quite strict about indoors. Japan is only just getting like that recently, right?
J: Yeh, America was a lot quicker to regulate indoor smoking.
T: Its like that with alcohol too. When one of my best friends was in America during his student days, he once wore a Budweiser tshirt and he was told, 'Its illegal', and he had to change it. I thought that was pretty strict when I heard.
K: You can't carry it around with you either, can you?
J: Yeah, you have to put it in a bag.
K: I stepped outside a venue without knowing this while I was holding a beer can once, and I was told that isn't allowed.
J: Yeh, yeh, yeh. Well, it does depend on how you look at it. Its often said that in Japan, rather than having rules...well, in America there is a kind of society that is governed by rules, but in Japan its more about community, so rather than having rules, peer presure is very strong. People worry about what others think. Its very Japanese, 'other people are saying this, so...', or 'other people are doing this, so...'. People adapt themselves to that first of all.
T: I wonder which style is better?
J: Yeah. They are both different.
T: Its not nice being told by the government to stop something, is it? I understand the reasons though.
K: Well, people do protest that kind of thing.
Kami: But I think this law is good.
J: It is good.
Kami: I think its really good, because you can finish up without buying stuff.
K: Well, it is good.
Kami: Its really good. I thoroughly agree with it.
K: Kids won't pine for sweets either.
J: Yeh.
Kami: I do think its good to buy sweets for kids though.
J: Oh really?
K: Yeh, but just not there, right?
Kami: I wanted sweets when I was a kid.
K: Me too.
T: Yeh, me too.
Kami: I really wanted all those sweets by the register when I was a kid, but I never got them.
K: There are those socks full of snacks at Christmas, right? I wanted one of those.
T: Yeh, me too.
J: If you think about what made you excited as a kid, basically its the sweet shop, right?
K: Yeh, I used to go there.
J: Whenever I ate sour plums and stuff from the sweet shop, my tongue went bright red *2
K: They were crunchy, right?
J: Yeh! I would drink up all the syrup.
K: Haha.
J: I bet that would be no good under that tax in Berkeley.
T: Yeah.
K: Ahh, sweet shops...
T:???
J:???*3
K: I still feel like eating those kind of sweets sometimes.
J: Yeah. There aren't many sweet shops around these days, in the Tokyo area.
T: Yeah, there aren't.
K: But there are sections in other shops that sell those kinds of sweets.
T: A long time ago there was an izakaya in Sangenjaya that only served sweets as beer snacks.
K: Oh, there was, wasn't there?!
T: Yeh. I went a couple of times, cause its unusual, but sweets...
K: You can't withstand it?
J: After you become an adult, right? At first you are like, 'Woah, so nostalgic', but ..
T: Yeh, it gets boring.
J: You start to think halfway, 'this needs to be more tasteful!' Uh, in the precincts of Kishibojin there is apparently Japan's oldest sweet shop or something still there. Its a famous old man, or old woman who runs it.
K: I recently went to Kawagoe.
T: Oh, Little Edo!
K: Yeh, there is a sweet shop street there. The people there were amazing. Well, I mean they were all wearing yukatas and stuff, and eating.
T: Its made me want to go to a sweet shop!
J: Ah, there is a tonne of good places to eat there, isn't there?
K: Oh, is there? In Kawagoe?
J: Yeh.
K: As for sweet shops, the ones that have a downtown feeling are the best. 
J: Yeah.
K: Its nostalgic, going to the sweet shop in the evening, and getting those colourful squeezy things to drink...
J: Yeh!
K: And eating sweets at the same time.
J: Which was your favourite sweet, Kaoru? From the sweet shop?
K: From the sweet shop? I liked Curry rice-crackers, and 5yen chocolate, and those gummy type things in a box, that you pick up with a little stick.
J: Oh yeh.
K: I used to eat that kinda stuff.
T: What about you, Joe?
J: I liked plum jam, I sandwiched it between those kinda soft rice-crackers. And I liked the  Castella.
T: Oh yeh, they had those small ones.
J: Yeh, they were on a skewer. I used to eat them a lot.
K: Tasai?
T: I used to get those squeezy things too. And wasn't there always like a 10yen game outside sweet shops? I would win more sweets with that.
K: You won?? More sweets came out of the game?
T: It was like a 30yen ticket, right?
J, K: Ehh?
J: I never saw that.
T: Didn't you? Like, where you try to get the ball in the hole for ten yen? And if you win, you get a ticket?
K: Ah, I remember something like that where you can win, but I don't remember tickets coming out. It was little freebies. Ah, its nostalgic. Should we try going to a sweet shop on this show?
J: A sweet shop?? Should we??
K: Yeh.
T: Thats a good idea. With 100yen in change.
K: Actually, that place in Kawagoe was closed.
J: Haha, really?
K: I went all the way there, but..
J: Just for that?
K: Yeh.
J: Really?
K: Well, lets go to one on this show.
J: Yeh, lets do it! Film on location!
K: Ok, lets plan something. Lets fill ourselves with unhealthy snacks.
J: Ah, but it won't be that much.
K: Well, yeh.
J: It'll be limited to what you can get at the sweet shop.
T: Sounds good.
K: Is this ok? Us ending up talking about this?
T: Its ok, it feels good to talk about it.
J: It does, haha.
K: Ok, well, we'll finish here. Please subscribe. Thank you very much.
*1, 2 Difficult to hear, but i think its this.
*3 Couldn't catch.
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