#bonechewers
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Fel Hunger
The canyon resounded with guttural howls and fierce roars sending a surge of dread to grip Fenrag’s heart as he stumbled along the canyon to his knees in exhaustion. His breath was coming in short heavy gasps as he leaned forward to rest on his hands as well, sweat mingling with blood as it ran down his face. He knew the blow to his head was worse and his swimming head was only getting stronger as his pursuers continued in their hunt of the wayward warrior. His armor was heavy, his warblade was heavy across his back, everything was heavy as he blinked slowly and tried to steady himself.
“Breathe, just breathe a moment,” Fenrag heard his own slurred voice offer some kind of reassurance in the grim situation. He had to get his head straight and get moving again, the Bonechewers would not be far behind and would never give up in their pursuit of their prey. Closing his eyes once again he would suck in a deep breath and use the momentum to push himself up to his feet and stumble forward. In his stumbling Fenrag began to search behind him and finally grasp the hilt of his sword, pulling it free of the strap with a grunt. The scabbarded blade struck the canyon floor as a makeshift cane, he hated using his blade this way but his body was failing faster than his pride.
His footfalls thumped into the cracked red dirt as he ran along, his hand idly reaching up to touch the top of his head with a wince of pain and fear at the wetness coating his palm. Fenrag swayed where he stood at knowing the amount of blood was not a good sign and the dull throb stretching down into his neck and back meant even worse news for him. He wasn’t going to make it.
“To hell with it, I’m done running,” Fenrag spoke aloud to himself again as he began to pull and yank at his breastplate, finding it growing heavier by the second as he stopped to lean against the rock wall of the canyon. The plate hit the dirt with a clatter that echoed in the growing quiet of his chosen place, grimacing he would breath in deeply from his nose and try to stand up straight. He’d die on his feet and in battle, one hand grasping the hilt of his blade and the scabbard in the other. The blade sang as it broke free of its wooden home, the steel shining bright in the growing shadows of the canyon as the wooden sheath clattered against the dirt.
Grasping the hilt in both hands, Fenrag squared his feet and took in a deep breath to clear his head. Closing his eyes he let his other senses begin to fill the gap of his sight; tasting the dry air, feeling the soft leather of his sword hilt, smelling the blood from his own wounds, and finally hearing the gibbering fury of the Bonechewers as they drew closer.
“Well what do we have here? Little greenskin get lost?” A guttural orc’s voice came from the other direction of his pursuers. Sword raising, eyes following Fenrag would find another band of red skinned orcs of the Fel Horde, their mutilated appendages giving away quickly who they were. Shattered Hand.
The lead orc who had spoken raised a wicked scythe hand to point at the warrior, “Take him.”
Three red orcs roared and charged at their green skinned brethren, their black mail jingling and clanking as they raised bladed prosthetics in their attack of the young would be blademaster. Growling and adjusting his footing he waited for the first foe to reach him, by now hearing the cannibalistic hunger roar of his first hunters.
#fenrag#forged in hellfire#blademaster#the past#bonechewers#outland#world of warcraft#wyrmrest accord#moon guard#roleplay#old writing
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Zhiri singing a song while mending Azruk's coat. He absolutely knows how to sew, but he likes any excuse to have Zhiri close!
#OC: Luna Zhiri#OC: Azruk Bonechewer#character art#tiefling#pirate#half orc#original character#dungeons and dragons#D&D#D&D art#DnD art
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Bonechewer and Thakur…need to redo my Ratha design
#my art#art#mine#ratha series#thakur#bonechewer#the named#cheetah#xenofiction#fantasy#books of the named#Ratha’s creature
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Bonechewer Behemoth Artist: Dave Kendall World of Warcraft TCG: Black Temple (2008)
Brimstone and fire follow his wake.
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False Bonechewer and Unknown, Rathra cubs.
#digital art#digital media#digital drawing#ratha’s creature#rathas creature#the named series#xenofiction
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Ooo umm Bonechewer and Stormpaw?? (I can’t draw so please accept this pic crew as a sacrifice I just love my small silly girl 🙏🙏)
weird guy
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Based on the Ranma 1/2 chapter 81 cover: The Way the Cookie Crumbles
#art#character art#OC: Luna Zhiri#OC: Azruk Bonechewer#half orc#half-orc#tiefling#D&D art#D&D oc#D&D character#dungeons and dragons#oc tober#oc-tober
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Mama got deleted again :( go follow my love <3
your favorite bat got nuked again please spread for mutuals <3
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the levelling experience in retail WOW is so mind numbingly dull. like I understand that they have a complex problem in their hands and leaving it unchanged wouldn't work. I understand the game has literally two decades worth of content, and just forcing new players to go through all of it as close as it was on release would not only be extremely technically challenging to balance, but also an insurmountable task to anyone with a job. but their solution to it shows such an utter disregard for the very core of what makes MMORPGs fun, and all the work they put into previous expansions.
it's actually sad to me to go Outland and see that everything scales to my level. that the bonechewer orcs on the cliffs to Hellfire Ramparts are the same level as the ones that patrol the road proper. that the handcrafted experience of surmounting each tier of orc progressively through questing, until you are powerful enough to climb the Hellfire Ramparts and take on a dungeon with a group of friends, and so on for each new area of TBC, all that has been sacrificed in the name of "current content". all of it has been homogenized such that it doesn't matter which area you do first, which class of enemies you choose to pick fights with, what quests you prioritize with each new level, it's all rendered equally (un)challenging so that players can speed through all of it to get to current expansion without a care in the world. there's zero incentive to care about the world besides the promise that once you're close to the end of your levelling journey, it'll get really good.
people might say that's always been the case since expansions became a thing, once new gear comes out, the old world is irrelevant. and I don't have a reason to disagree, except that I'm still presented with meaningful choices when levelling in classic WOW. the level 65 quest rewards might not be remotely relevant to {current max level content} Ice Crown Citadel in that game, but just being in the overworld itself is fun because the journey feels authentic instead of merely being there as "legacy" content to fulfill the requirement of some levelling experience in an RPG.
it's quite ironic that in an attempt to 'free' the player of the burden of being forced to level through every expansion linearly, so they can Have Their Own Adventure, they completely ruined the sense of autonomy that encourages you to actually do that. you wanna do a really hard quest 6 levels higher than you so you can skip the boring gathering ones appropriate to your level? or maybe you'd rather go to this other place that is full of beasts that you can skin and ore you can mine, so you can train your professions at the same time. have a friend close by? try to do this insanely stupid escort quest and get suckered into world pvp for half an hour when the Alliance shows up to ruin your day. like you get this very organic interaction between game and social systems by virtue of level ranges providing irregular bumps to perceived difficulty and thus how seriously you need to engage with your class's mechanics, how efficiency you need to use your cooldowns to survive an encounter — you get to pick the difficulty, and it turns out it's incredibly fun to challenge yourself.
In retail that barely ever happens, because every single enemy you'll fight in the overworld will be scaled to the same level as you, its health and damage output will never allow them to be exceptionally trivial or meaningfully challenging, which means you barely have to change your tactics.
I know the carrot is real. I know the class design has considerably more depth and the gameplay has the potential to be much more fun just by virtue of dungeons actually having interesting mechanics when they never did in classic. But it baffles me how much of a slog they expect you to push through to get to it as a new player. I find it very hard to believe I'd have gotten into WOW if this was my first experience with it and I didn't have friends telling me how awesome Dragonflight is.
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𝐓𝐇𝐄 𝐃𝐎𝐆𝐒 𝐎𝐅 𝐖𝐀𝐑 - 𝐅𝐋𝐄𝐒𝐇 𝐇𝐎𝐔𝐍𝐃𝐒
Flesh Hounds are best known as the grotesquely canine creatures of Khorne that stalk in his land in ravenous packs ranging from eight to hundreds of individuals. Rather than referring to any one species, the name "Flesh Hound" is a catch-all term for any one of many variations of these canid monsters, some wrought by purposeful breeding and others shaped by the brutality of Khorne's realm.
Blood Stalkers are a sub-type of Flesh Hound and unlike the pack-oriented standard, these Daemon Beasts are more versatile. They can be found in pairs and packs just as often as they can be found alone. Blood Stalkers are smaller and slighter than the Flesh Hound, but still plenty powerful enough to kill a man. Flesh Hounds actively prey on them; they in turn, actively avoid Flesh Hounds but will fight fiercely if caught or cornered. They favor coordination and even deceitful tactics; many lesser daemons consider them undesirable. Opportunistic, if they find a larger Flesh Hound alone and have a numbers advantage, they will savage and consume the bigger predator.
Bonechewers are a sub-type of Flesh Hound, less numerous than the standard or Blood Stalker. Rather than a frill, these hounds have a mane of long quills that run the length of the neck. They are taller, heavier, and possess blunter teeth than the former two types. However, their jaw strength is legendary and more than one Bloodletter has engaged a Bonechewer only to have their Hellblades bitten clean into. Bonechewers are so named because they save and bury the bones of their prey in the blood-soaked soil of the realm in a series of underground tunnels. They are know to war with Flesh Hounds for the best tunnelling locations.
Gorge Hounds are the result of selective breeding by Houndmaster Daemons. They are massive beasts able to bear a fully-armoured chaos warrior into battle just as a destrier might. Unlike a warhorse though, Gorge Hounds maintain a measure of the agility of their smaller cousins. Wild Gorge Hounds are rare, but when they find themselves in a pack they almost invariably end up becoming the leaders. On occasion they are born with two heads, leading some to claim their pedigrees run back to Karanak himself.
Plains Slayers are the most unusual of the Flesh Hounds. While all others are identifiably canine in appearance, the Slayer affects more of a felid look; it is sleek and lean and prefers solitude to hunting in a pack. Plains Slayers are said to be the purest embodiment of Khorne's hunting aspect; they are silent and methodical hunters, hiding themselves in the twisted trees of the Blood God's realm. When they spot prey, they leap down and slam long brass fangs into the victim's skull. Rarest of the Flesh Hounds, it is quite unusual for one of these to bond to daemon or mortal and even when they do, they remain aloof and somewhat willful. They are coveted by the Slaaneshi for their pelt patterns.
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mobs like RITSU I CANT BELIEVE DINGUS THE DESTROYER BETRAYED BONECHEWER AT THE MEATPOUNDER CHAMPIONSHIPS
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lemme put my snout in there

good morning :3
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Gramakk Axeband bio
Gramakk Axeband of the Warsong clan is a male Orc warrior. When he was a boy, he travel with his father to Azeroth during the Warsong clan lead by Grommash Hellscream to clamed artifacts that the shaman Ner'zhul can used to open portals into other worlds, only for them as well members of the Shattered Hand clan, the Bleeding Hollow clan, the Bonechewer clan, the Laughing Skull clan, and the Thunderlord clan to be left on Azeroth when the Dark Portal was destroyed, leading the Warsong clan to be on the run while the other clans were captured by the Alliance forces and sent into interment camps. A few years later, the Warsong clan joined a new Horde formed by Thrall to return the Orcs to their shaman ways.
When the Warsong clan arrived at Kalimdor, the other ships were lost on a another island due to a heavy storm and the Warsong would crash with human forces that arrived them after their capital of Lordaeron was destroyed by the undead and the Burning Legion. When Thrall and the rest of the Horde finally arrived at Kalimdor, Grommash was starting to become dangerous to their enemies and to his own people, forcing Thrall to send the Warsong men to the north to gather wood in the north while the women and children, including a twelve years old Gramakk.
Four years after the Third War, Gramakk has become of age of being a warrior and, like many young orcs, he become a adventurer in search for glory and honor.
During the Burning Legion invasion, Gramakk calmed the ancient weapon Strom'kar, the Warbreaker.
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Someone recently discovered the effects in procreate (me)
Azruk and Zhiri dancing in the moonlight
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Ya’ll The Named series is so underrated... I was raised on the CBS Storybreak adaptation, so please take that into account.
#ratha#rathascreature#thenamed#thenamedseries#thakur#bonechewer#thistlechaser#fessran#clarebell#ya#yabook#the named#the named series#rathas creature#clare bell
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was bored so I made ratha x bonechewer cubs in lioden (the leopon cub base is my fave) no idea how 2 parents who are described as “cream/fawn/golden/copper” could produce mainly dark cubs but 🤷♀️
Bonechewer, Ratha
Thistle-Chaser, Night-Who-Eats-Stars
False Bonechewer, Unknown Cub
#self-indulgent lion making time#ratha's creature#clare bell#ignore me lol#made bonechewer darker to help bring the dark into the cubs#ratha has white ticking thats passed onto night!
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