#combining this with bird narrator theory
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moon-in-orbit · 3 months ago
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Y’know that bit where the Narrator says he’s gonna pour a stiff drink???
How??? Can echos chose to take things with them other than themselves and their scripts? And the Narrator chose alchohol??? This implies the narrator can get drunk. Can he give some to the voices too??? Can he just summon these things when he wills or did he just. Pack it in a bag before he killed himself to start up the whole construct.
This whole thing just amuses me to no end
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wistfulnightingale · 7 months ago
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The Nightingale DID Sing! (Hope & Reassurance)
Part 7 of 8 in The Chess Moves Theory Set by @wistfulnightingale.
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Crowley broke our hearts when he said, "No Nightingales." And then The Kiss did us in. But moments later, the nightingale DOES sing. We're distracted, emotionally and visually, and we're meant to miss that moment. It's part of a series of complicated chess moves that are happening between Our Ineffables and the Metatron. (See The Chess Moves Theory Set for the full explanation on that.)
The singing nightingale was discovered by others long before I found it. It's not my idea, and I'm not claiming it. But I don't think it's well known or well circulated, at least not recently, so I thought it was important to talk about it again and include it here. (My search attempts couldn't find anyone who thought the birdsong was a nightingale. I'd love to give proper credit, so if you've run across this before and can let me know where, I'd be grateful!)
It always struck me that Crowley specifically mentioned Nightingales. If they are not actually a couple, if they don't have an "Our Song", why does he even think to say that? We were told (by God as narrator) about the nightingale singing in Berkeley Square, but Our Ineffables weren't! I believe it's because they've been a romantic couple since the bus stop (see An Old Married Couple for more thoughts on this). "A Nightingale Sang In Berkeley Square" is Their Song. It has been since they dined at the Ritz, with that song being played on the Grand Piano. (I have a headcannon about 1941, but that's another story!)
Under the street noise, as Crowley goes out the door in the Final 15, the Nightingale is singing for them again!
I think Crowley miracled the nightingale song there, as a reassuring message for Aziraphale. Not only as an affirmation of their Love, but as a quiet battle cry. When he said "No Nightingale's," Crowley was saying, "Pay attention, Angel. Listen for when I remind you that it's gonna be okay. We'll fool the bastard yet."
And the audio of a nightingale song is there... Hidden under layers of distraction, but actually there.
When a nightingale sings, there is a combination of melody and clicking sounds. Sometimes it is melody followed by a distinct series of rapid clicks that resembles buzzing or whirring. This buzzing sounds so mechanical that it may remind a person of a typewriter, or a street sound. You can listen to it here, in this YouTube video: Singing NIGHTINGALE-the best BIRD SONG.
Even with earbuds or headphones on, it is difficult to focus on the birdsong in the scene, especially the buzzing part that distinguishes a nightingale from other birds.. It can be heard at regular volume, though. I'm sorry I don't know how to make an audio clip for you!
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"I Forgive You." "Don't Bother." We're still emotionally reeling, focused on the pain in their faces. Crowley strides towards the door, pulls it open, the familiar bell on the door tinkles. The camara cuts to Aziraphale, his stammering lips. As we are focusing on his sounds, trying to make out barely-breathed words, the Nightingale sings, a sweet twittering chirp, starting at 47:30. At around 47:32, the buzzing part of the call is heard. By 47:33, the sound ends, the door slams shut, and we're sobbing and trying to pull ourselves together, right along with Aziraphale.
The entire thing goes by in 3 seconds.
In the recent YouTube video by MyWorldIsSpinning, BirgitPa talks about "Nightingale" as possibly being a code word between Our Ineffables:
Did Crowley and Aziraphale fool The Metatron? | Scene Reflection
I'm completely on board that SOMETHING happened during The Kiss, and I love their theory that "No nightingales" was a pre-determined code that helped Azi know what was about to happen.
........
There's also a fascinating discovery/analysis by @sendarya on her Youtube channel about the nightingale song.
Good Omens || End Credit SECRET || A Nightingale Sang in Berkeley Square
She demonstrates how, if you overlay the song to match with its brief play in the Bentley, "A Nightingale Sang in Berkeley Square" perfectly corresponds with the timing of the ending sequence as if made for it! Another (hopefully hopeful?) Clue?
Look for the rest of the Chess Moves Theory Set at @wistfulnightingale to see how I think it all might fit together, in a step by step breakdown. (Added, 6/10/25: I'm not sure if these will fit with the 90 minute finale, even if I was on the right track-- but they're fun to consider!)
Thanks for joining me on this crazy ride!
The 8 Chess Moves MetaTheory Set:
1 - The Metatron Misdirection
2 - The Metatron's Second Coming
3 - Ineffables in Check
4 - A Hefty Jigger of Death
5 - Nothing Lasts Forever
6 - The Circle Kiss Theory
7 - The Nightingale DID Sing
8 - Aziraphale's Jubilant Smile (Not the crazy elevator grin)
Also: The Chess Moves Theory Set, Why Chess & Magic?
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s4lly-ardn516 · 2 years ago
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The 6 Fundamentals Of Storytelling In Photography
WEEK 2
1. Careful Planning
Careful planning in photography is indeed a fundamental aspect of successful visual storytelling. Planning ahead is essential since it lets you clarify your project's goals, develop your story, and establish clear targets. A well-thought-out concept helps steer your creative process, whether presenting a narrative in a single image or a series. It's important to choose a subject that speaks to you or is consistent with your message. Strong emotional ties to the topic matter can provide more compelling and real storytelling. Shots that are diverse and visually appealing may keep viewers interested. The tale may be made more lively and fascinating by using various viewpoints, perspectives, and compositions. It's important, nevertheless, that the story's coherence is not compromised by variety. Every image should advance the story. During a picture session, it's not unusual for things to change from what was originally intended. A useful quality is the capacity to change and be adaptable while keeping the larger story in mind. This adaptability may result in unplanned, genuine moments that improve the narrative.
2. Single Shot VS Photo Series
An experience of narrative that is more thorough and complex is made possible by a succession of images. Each photograph may provide a unique viewpoint or situation, adding to a more comprehensive story. Each picture may be interacted with by viewers separately, and when all the photos are combined, a more complex and compelling narrative can be created. A series' opening and closing shots are crucial because they establish the moment and leave an enduring impression. The choice between a single image or a series depends on the depth of the story, the photographer's intent, and the intended audience. Both formats have their strengths and limitations. A single image can be powerful but relies on the viewer's interpretation. In contrast, a series offers a structured narrative but requires careful curation.
3. Strong Emotions
Photography is a great way to tell stories, and it's even more important to capture the deeper meaning behind the images. It's not just about looking good - it's about capturing moments that really touch people and make them feel something. People's body language and faces, as well as objects like birds and landscapes, can all be used to tell stories. When it comes to storytelling, it's all about layering meaning. Every part of the picture should add to the story, and photographers should choose and arrange the images with purpose. It's not just about taking pretty pictures - it's about making sure the story is being told. Color is a big part of this, and photographers can use it to create bold, memorable images that fit the story. Color theory is a great way to use color in photography. You can use warm and cool colors to quickly change the mood of your images. For example, warm colors, like reds, can make you feel excited, passionate, or intimate. Cooler blues can make you feel calm, sad, or lonely. The way you use color in your photos can make a big difference in how you feel about the story.
4. Aiming For Variety In Your Storytelling
Various shots catch the watcher's consideration and keep them locked in. Various kinds of shots, like representations, scenes, dynamic pictures, wide-point shots, and zoomed-in subtleties, offer a complex perspective on the story. This assortment can assist with keeping up with the watcher's advantage all through the account. Being adaptable in shooting style and tasteful inclinations permits the photographic artist to adjust to the necessities of the story. It additionally energizes innovativeness by investigating various points, arrangements, and strategies. This adaptability can bring about more outwardly unique drawings in narrating photos.
5. Being Original
In a world awash with images, standing out and creating a unique visual identity is a challenge. Originality allows your work to be distinct, making it more memorable and recognizable. Original and innovative photography is more likely to capture the viewer's attention. It can pique curiosity and intrigue, prompting the viewer to engage more deeply with the story you're telling. Originality in photography allows you to express your personal vision and perspective. It's a means to convey your unique point of view and creative ideas.Striving for originality encourages continuous creative growth. It challenges you to think outside the box, experiment with new techniques, and push the boundaries of conventional photography.
6. Narrative Structures
For many visual tales, a movie-style chronological narrative structure may serve as an effective foundation. It gives viewers a background on the plot, creates the setting, displays interactions and scenes, and provides a resolution or concluding shot. The narrative is guided by this framework, which prevents viewers from becoming lost or disengaged from the action. While narrative structure provides a solid foundation, it's not rigid. Visual storytellers can experiment with the structure to create more innovative and experimental narratives. The key is to have some form of minimal narrative structure that guides viewers, even in more unconventional stories. This can help maintain engagement and clarity. Illustrations, or visuals, are powerful tools in storytelling. They can enhance and elevate the impact of the narrative, making stories more vivid and memorable. A single image can convey complex emotions, concepts, or messages, often more effectively than words. A key talent is understanding how to use images to tell tales. It enables photographers to tell stories that connect with viewers rather than just record fleeting events. The time spent developing this ability will be well worth it since it may result in stories that are more interesting and memorable.
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colgatebluemintygel · 2 years ago
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sorry I’m all up ur notifs rn but thought this should be a separate ask - in ur response to my previous ask you mentioned that remus has this air of vulnerability to him which is part of what draws ppl in, and I’m curious whether u feel that that vulnerability is outwardly visible (to other characters I mean) in OAO? Or rather, clearly it is since u mentioned it in this context lol, but I’m curious how that shows through (or if it’s just his vibes)? Since we (so far!) only rlly see him through Sirius’s unreliable narration and he obv knows Remus so well but also describes him as rlly hard to read and hard to get him to show vulnerability, and I’m curious now if that’s something about Remus that’s clear to everyone (which might be what ur referring to about him being mysterious) or something Sirius sees bc he knows Remus so well - I guess I’m intrigued that ppl seem to pick up on his vulnerability when it seems like he’s working so hard to hide his emotions in order to avoid seeming vulnerable, yk? He’s such a fascinating character lol (I am just like everyone in the club fr)
PS. this is how I’m picturing the sandals, except with the leather even more beat up and cracked:
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(PPS If there’s any way you’d be willing to share where we’re up to in the OAO playlist in terms of chapters/events………finding out the Remus POV was next totally upended my personal theories about which songs were part of his POV lol so I’m v curious)
omg never apologise!!! i literally love talking about them <333 SO YES i think in part the vulnerability comes through in his general appearance; sirius is constantly waxing lyrical about how sexy and beautiful remus is, but he's also this bird boned man who looks like he lives off porridge (aka the only thing he knows how to cook) and cigarettes. he has perma eye bags and always looks a bit sleepy. yes, he FUCKS but he could also do with a protein smoothie if ya feel me. sirius's very first impression of remus was that he looked like a well-loved teddy. comforting, but also something to be treasured and protected.
i do think a huge part of the draw for people towards him is his almost contradictory nature; on one hand, he's so very kind and gives off strong sensitive guy vibes (in the same way that all tall spindly men reading beaten up books on the bus do), but he's also elusive af. and i really think this combination of traits makes people go wild; it's like a tease. like you KNOW there is so much there under the surface, but it's all being kept tightly under wraps,, and people can't help but fall for that. they want to be the one to uncover it all! added to that, he's always willing to lend an ear to other people and their problems, but he becomes v dodgy when it comes to talking about himself. sirius always feels guilty for taking up room with his feelings, and definitely part of that (not that sirius realises) is remus using sirius's feelings as a bit of a buffer for his own. if that makes sense? he's not being intentionally manipulative, but he feels like his own feelings are a burden; i think tied to that is a desire to make sure that nobody else around him feels like a burden for their feelings, but also a desire to just feel useful.
also, what will be made particularly evident in the next chapter ;-) is that remus controls himself A Lot around sirius. more than anyone else. around sirius, he's both the most himself and at his absolute most vulnerable, and that combination absolutely terrifies him. and he works overtime to try and keep himself under control. it doesn't help that sirius always finds a way to slip under remus's defenses, so he always tries extra extra hard to guard against that. but sirius always finds ways of surprising him (and vice versa)!
anywho..... i think the essence of what i'm trying to say here is: at his core, remus is incredibly vulnerable, and he works overtime to try to negate that. but!!! we will see some of those walls fall... :-) eventually :-))))
YES YOU GET IT. THOSE ARE HIS SANDALS. THEY LOOK LIKE THEY'RE FALLING OFF HIS FEET !!!!!!!!!!!!!!!!!!!! TAKEN FROM THE GRAVE OF AN OLD WELSH SHEEP FARMER. DUG UP AT AN ARCHAEOLOGICAL SITE AND PLACED DIRECTLY IN REMUS'S HANDS. THAT IS THE VIBE !!!!!!
oooh yes of course <333 remus's songs are house of cards - half the day is the night ;o)))))
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apocalypsewriters · 3 years ago
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12 days of loving my writing day 7: god
I ADORE this piece. It was incredible doing such a detailed exploration of the lore in A Quest of Cards and Calamity. World building normally isn’t my favourite thing to do, but this brought me so much joy. I love the whimsical, impersonal narration style. I can see this being told around a campfire to the children by a village elder some decades after the goddesses are banished
There are realms beyond the plane we know. They are filled with awesome creations beyond our comprehension that would break our very way of existence. Places such as these began differently than our home, with flashes instead of bangs, beginning existence with a whisper instead of a roar. They grew differently; some lasted a breath, others into forever, evolving into crabs or bears or unfathomable creatures, becoming as fragile as a bird’s bone or as powerful as a tsunami.
It is from one of these realms that our gods came from. Though they impart few secrets to our people, some priests have been given wisdom that they shared across the land. Four sisters were united under shared distaste for mundanity. They combined their great and awful power of battle, family, growth, and light, and traveled to our realm, a new playground to explore their abilities in an isolated setting.
In the beginning of their domination, the quartet was benevolent and generous. They lent their seemingly boundless magics to the people, growing crops, lighting nights, securing victories, and strengthening communities. A golden age began. Dedication and reverence was widespread, leading to an abundance of people that obtained the goddesses’ blessings, wielding powers lesser than theirs, but power nonetheless. Great acts were performed in their names for people across our plane, creating prosperity that has never been seen before or since. Impossible vines grew into their kingdom in the sky, where patrons visited and paid homage to the goddess’ greatness and were returned to the world below bearing gifts of gold and light bringing music. Enlightened thinkers battled against the pull of nothing that the overabundance of knowledge creates, and their victories brought back revolutionary theories improving the world before them.
As time wore on, the interest of the goddesses waned. They were not so generous with their boons, instead letting people fester in their ineptitude. When praised, sometimes they paid attention, granting year after year of bountiful harvests. But they were careless in their gifts, sometimes flooding the banks of rivers and drowning crops that the river otherwise provided for. Sometimes they forgot to send in the sun, letting part of the world fall into darkness for months on end until the people learned to live without it and stopped asking for help. While they never intended to hurt the people wholly sway to their every whim, their disinterest cost many lives and caused swaths of people to lose faith. Gifts were inherited among the people, and those carrying old blessings were heralded as heroes as they saved the ordinary from the wrathful apathy of the four goddesses.
As the people lost their faith, the goddesses grew bitter. They were empowered by belief and devotion. Heroes and all the other people grew in strength, numbers, and will. They boasted of their gifts, claiming independence from the goddesses. They paid for the arrogance dearly. A simple ungifted weaver who battled simple nature to create complex tapestries bragged about her skill and thus was transformed into a horrifying beast as payment. Light was woven into delightful displays, bringing awe to so many in ways beyond the goddess' previously shown skill that she was forgotten about. Cruelly, she stole the light she gifted back, leaving the people to fester in the darkness until a mighty hero stole it back. Heroes committed untellable feats and were whispered about in reverence across the land until their names became synonymous with legend.
They demanded more and more from those under their jurisdiction, demanding unmeetable standards that tore apart the continent. Tribute was wrenched from followers' hands and sacrificed to serve no purpose; communities were torn apart to feed an entrapped beast cursed to an existence torn between two forms. The world split between anger, indifference, and reverence. The goddesses expected absolutes in success and potential, and perpetual acknowledgement and inclusion. All were tortured with the inconstant moods of the goddesses, buffeted about by their rage.
Mighty champions arose to beat back their abuse. It took years of near endless travel, great leaps in strength and skill, and profound luck to reach their end goal. Finally, miraculously, they defeated the goddesses in an earth scarring battle. They banished the goddesses to another realm and never hurt the heroes’ home again.
But still there is a battle: are the hardships worth the destruction wrought by the goddesses, or should they stay away and out of our homes affairs forevermore?
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vgfm · 5 years ago
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Deltarune Theory: The True Identity and Importance of “Everyman”
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I’ve been away from the Undertale theory scene for a long time. It’s been so long that a whole new-fangled game got announced, and I’ve got some theories on it.
Are these theories about Gaster or Sans or whatever’s going on with Kris? Not exactly. At least, not yet. I’ve got a better character in mind.
Let’s start with Everyman: Undertale’s most obscure character and (I think) one of the most pivotal in Deltarune.
This is a two-part theory: the first part outlines who Everyman is and why I think he’ll be important in Deltarune. The second part? You’ll have to read and find out.
This is a long one and with loads of images, so strap yourselves in.
Sections
Part 1: Introduction to Everyman
Who is Everyman?
“So Everyman’s just an Easter egg, right?”
Everyman’s Importance
Why did Everyman appear in True Lab?
Why Everyman will have a bigger role in Deltarune
Part 2: Everyman is ???
What will Everyman’s role be?
Jevil’s Connection to Everyman
The Spade King’s clue
Additional Evidence
“Seriously?”
The Gaster connection
The “Strange Son”
Who made who?
“Seriously, who is Everyman?”
End
Closing Summary
Final Conclusions
Who is Everyman?
"Everyman” is a special attack that appears during the Reaper Bird amalgamate fight in True Lab.
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This same figure appears twice in Deltarune’s first chapter:
Once as graffiti in an alleyway in Hometown...
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...and again as a rare bullet attack during Jevil’s fight.
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The name “Everyman” only ever appears in-game next to his graffiti portrait in Hometown. Everyman’s sprites are simply titled “strangeman” in Undertale’s game files:
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[Image transcript: UTModTool is showing multiple highlighted sprite entries that begin with “spr_strangeman”. On the right is the file “spr_strangeman_walk” opened, showing a picture of Everyman. End image transcript]
Some time after Undertale’s release there was a since-deleted tweet from Toby with a picture of Reaper Bird’s attack that he titled “Everyman,” which is where fans first got the name.
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[Image transcript: A tweet from toby fox that says “Everyman”. The first reply says “Is that his name. please thell me thats his obj name.” Toby’s response repeats “Everyman.” The next reply says “everything i aspire to be.” Toby responds again with “’Everyman’ you aspire to be.” Toby then adds another tweet saying “Description. Just a good guy that shows up on occasion.” end image transcript.]
This is a web archive screenshot so the image of Everyman’s bullet sprite wasn’t preserved here. Special thanks to catcat for tracking this one down!
“So Everyman’s just an Easter egg, right?”
I don’t think so. I’d be more inclined to write off Everyman’s role in Deltarune as a mere cameo if he had only shown up once. But it’s odd that Toby felt the need to include Everyman twice in a single chapter. To me this seems less like a one-off cameo and more like foreshadowing for a greater role in the full game.
Let’s compare Everyman’s appearances to instances of character foreshadowing and one-off cameos from Undertale and Deltarune:
Mettaton
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[Image transcript: four Undertale screenshots arranged in a grid. In the top-left screenshot, the narration text box reads “(the machine isn’t working.)” as Frisk stares at Mettaton in Snowdin’s colored tile puzzle room. In the top-right screenshot, the narration textbox is reading a TV announcement in Papyrus’ house: “(It says ‘STAY TUNED FOR A NEW PROGRAM - MTT.’)”. In the bottom-left screenshot, Napstablook’s text box says “there’s a show i like to watch on it... sometimes...” as Frisk looks at their television. In the bottom-right screenshot, Undyne’s text box says “This oven is some top-of-the-line MTT thing.” as Frisk stares at her oven. End image transcript.]
Mettaton is foreshadowed multiple times before he makes his proper introduction in Alphys’ Lab. This includes a direct on-screen appearance of his rectangular form as part of Snowdin’s colored tile puzzle. What’s interesting is that half of these references (including the tile puzzle) only make sense in hindsight to a first-time player. For all we know there could be other, more-cryptic Everyman references already in Deltarune that we don’t have the full context to understand yet.
Rouxls Kaard
Despite his legendary introductory sequence catching many-a-player off-guard, Rouxls Kaard actually is foreshadowed a couple of times before his stunning debut.
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[Image transcript: four Deltarune screenshots arranged in a grid. In the top-left screenshot, Ralsei is reading a message from Rouxls Kaard: “It says... ‘Thoust fools, thou will NEVER figure it out now!’. This is continued in the top-right screenshot: “Then it, um, says, ‘PS - I make my own Rules. - RK’”. In the bottom-left screenshot, a puzzle-master says “ROUXLS KAARD... Lord of the Puzzles... Be careful...!” In the bottom-right screenshot, one of Clover’s heads says “RK came by... What a hunk!” End image transcript.]
I’ve noticed from watching Let’s Plays that many people don’t even realize that these lines were meant to foreshadow him (and I’m pretty sure I didn’t realize it either on my first playthrough).
Ice-E
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Now here’s something that’s an example of both a one-off cameo and proper foreshadowing! In Undertale, Ice-E is referenced exactly once in the entire game—as part of Sans’ Monster Kidz Word Search puzzle. No other character mentions Ice-E, Ice-E does not appear in-person, nor does the Ice-E’s restaurant appear... in Undertale. Deltarune is a completely different story.
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[image transcript: Two Deltarune screenshots side-by-side. in the left screenshot, Kris looks under their sink and the narration text box says: “A can of Ice-E’s Cool Boys Body Spray ‘Spray For The Boys,’ Flamin’ Hot Pizza Flavor.” In the right screenshot, Kris reads a chart in the hospital. The narration text box says: “(It’s a classic 1-to-10 pain scale, using ICE-E as a model.)” End image transcript.]
In Deltarune chapter 1 we find numerous references and bits of foreshadowing for Ice-E and, lo and behold, we see that Ice-E’s restaurant exists in Hometown at the end of chapter 1. And notice how it’s multiple references and not just a one-off like last time.
In every example of foreshadowing listed above we’re given more than one hint of a character’s presence, and so far Everyman fits this same pattern. This makes me feel safe in assuming he will have a bigger role in the full game.
Everyman’s Importance
What’s interesting is that in Chapter 1, Everyman appears in both the light and dark worlds. So far Deltarune has kept the light and dark worlds largely separate from one another, with only Kris and Susie traveling between them (as far as we know).
Everyman’s presence in both worlds implies that either he can travel between both worlds as well, or at least that lightners and darkners are both familiar with him.
Based on what we know, I’d wager that Everyman is a lightner—specifically, a monster.  I say this for two reasons: 1.) so far we’ve only seen lightners (Kris and Susie) travel between both worlds, and 2.) this would explain Everyman’s appearance as one of Reaper Bird’s attacks in Undertale’s True Lab.
Why did Everyman appear in the True Lab?
The worlds of Undertale and Deltarune are connected. Toby has all-but-confirmed this himself.
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[Image transcript: A screenshot from the official Deltarune website’s question-and-answer page. The question says “So there’s no connections between the two games?”. The answer says “It’s a different world that might even have different rules. That doesn’t mean there will be no connections at all though.” End image transcript.]
One major connection between Undertale and Deltarune is their largely-shared cast of characters. Many major characters from Undertale make an appearance in Deltarune’s first chapter, and Toby has shown that at least some characters from Deltarune’s universe have counterparts in the Undertale universe as well.
The Undertale Alarm Clock App makes reference to Rudolph Holiday living in the Underground some time prior to the events of Undertale.
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[Image transcript: A dialogue box where Asgore says “Rudy... loved the holidays, you know.” End image transcript.]
This dialogue also strongly implies that Undertale’s universe has a counterpart for Noelle.
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[Image transcript: Another dialogue box from Asgore. He says: “With a warm slice of fruitcake on the table. His youngest daughter peeking shyly from around the corner...” End image transcript]
Depending on how one interprets the Clamgirl NPC’s dialogue, there may or may not be an Undertale version of Susie (aka “Suzy”) too.
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[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, Clamgirl tells Frisk: “Synchronicity...? My neighbor’s daughter looks about your age.” In the right screenshot her dialogue continues: “Her name is ‘Suzy.’ I feel like you two should be friends.” End image transcript.]
I’d argue that Everyman also had a “counterpart” in Undertale’s universe who lived as a monster in the Underground. Much like Rudy, the Underground’s Everyman likely grew old and eventually “fell down”. But unlike Rudy, Everyman was sent to the True Lab for the royal scientist’s soul experiments and became part of the Reaper Bird amalgamate.
This would fit with the pattern that we see with most other amalgamates, namely that they each seem to be made up of one named/noteworthy monster combined with several other generic monsters. The formula goes like this:
Lemon Bread = Shyra (Shyren’s Sister) + Aaron + Moldbygg
Endogeny = Muttler + various dog enemies
Snowdrake Mother = Crystal (Snowdrake’s Mom) + Vegetoids(?)
Reaper Bird = Everyman + Astigmatism + Whimsalot + Final Froggit
The Memoryheads seem to not “fit” with the other amalgamates, perhaps intentionally, so I’ll leave them out for now.
Long story short: Everyman was most likely a monster since he was part of an amalgamate and (as far as we know) amalgamates can only be made of monsters.
Why Everyman will have a bigger role in Deltarune
We see in Deltarune that three of the monsters who became amalgamates in Undertale have since passed away. This fits a trend I’ve noticed of Toby trying to “explain” the absence of characters who are prominent in one of his games but not the other.
The examples I cited above of Rudy, Noelle, and (possibly) Susie existing in Undertale’s universe also serve as “excuses” for where those characters were and why they were absent from the events of Undertale’s story. Rudy was dead and Noelle and “Suzy” were living with their families (presumably) in parts of the Underground where Frisk never ventured.
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Shyra, Muttler, and Crystal are similarly “excused” from Deltarune’s story when the graveyard informs the player of their passing. Gerson is likewise excluded from Deltarune due to having passed away before the events of the game.
Conveniently, Everyman is not listed among the amalgamate monsters who have passed away in Hometown, and the alleyway graffiti implies he’s alive and well.
We know that Deltarune’s timeline and character ages don’t match up perfectly with Undertale’s—Deltarune Asriel is still alive and slightly older than Kris, who’s roughly the same age as DR Monster Kid. Conversely, Undertale Asriel died long before Frisk entered the Underground, yet Frisk is still seemingly in the same age bracket as UT Monster Kid (who’s barely younger than Asriel in Deltarune). Like Rudy, we can assume that Deltarune’s Everyman is younger than the Everyman who “fell down” in the Underground.
What will Everyman’s role be?
Remember when I said this was a two-part theory? Well, here’s the second half of my theory: Everyman is the Knight.
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[Image transcript: A text box that says “Yes, you read that correctly.” End image transcript.]
Yes, the same Knight mentioned by Seam, Jevil, and the King of Spades. The same Knight who’s pulling new dark fountains out of the earth and who’s implied to be a major antagonist in the full game.
I could hedge my bets by saying Everyman is merely “connected” to the Knight, but if the Knight is a character we already know of then I think Everyman is the most likely candidate.
Let’s start with the name: Everyman’s sprites are titled “strangeman” in Undertale’s files. The very first mention we get of the Knight in Deltarune is Seam describing a “strange knight” who appeared, complete with red font for emphasis.
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[Image transcript: Seam speaking inside of a shop, saying: “But, recently, a strange knight appeared... And three of the kings were locked away.” End image transcript.]
The word “strange” seems to be used selectively and very deliberately in Deltarune’s first chapter. Here’s a breakdown of all the times it’s used:
Seam referring to the knight
Seam referring to the Knight’s “strange son” (more on that later)
Telling Seam about Jevil (”Strange Prisoner”)
Seam referring to the “strange someone” that Jevil met
Seam mentioning the “strange words” Jevil said
Rouxls Kaard referring to Lancer (”a strange and irritating darling!”)
Narration before Kris seals the dark fountain (”You felt something strange.”)
Flavor text during the Jevil fight (”Kris gazed strangely”)
The Devilsknife/Jevilstail appearing in a “strange chest” outside of Jevil’s cell upon defeating him (this may be dummied out or only triggers if your inventory is full of weapons/armors and Jevil can’t give his item to you)
The description of the key to Jevil’s cell (”something feels strange about it”)
With the exception of the line from Rouxls Kaard, every instance of “strange” somehow connects to the Knight or Jevil. If the Knight is indeed the “strange someone” who Jevil met then the list tightens even further, to the point where all but one use of the word “strange” is associated with a single character and his handiwork—a very “strange man”, as it were. Speaking of Jevil...
Jevil’s connection to the Knight and Everyman
Jevil’s fight is one of two places where Everyman appears in Deltarune chapter 1. Not only that, but Everyman’s sprite only appears as a rare event during Jevil’s carousel attack, implying that his appearance is somehow significant.
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Interestingly enough, the other two sprites that appear during this attack are one with a head that vaguely resembles Mysteryman (believed to be Gaster) and another with the head of a horse, a.k.a. the same as a knight piece on a chess board. It’s also worth pointing out that it’s rarer for the Everyman sprite to appear than it is for either of the other two sprites to appear.
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We can also see the Everyman sprite represented in the official Chaos Revolving Keychain from Fangamer.
Jevil mentions the Knight once you defeat him, showing that he has knowledge of his existence.
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[Image transcript: Jevil saying “THE HAND OF THE KNIGHT IS DRIFTING FORWARD.” End image transcript.]
This is interesting since Seam’s dialogue implies that Jevil was imprisoned well before the Knight overthrew the three kings at Card Castle. I can think of three possible explanations for this seeming timeline discrepancy:
Jevil is somehow intrinsically “aware” of things that go on outside of his cell
The Knight or someone else visited Jevil in jail to tell him about what happened with the three kings
The Knight is the same “strange someone” that Jevil met before he was locked up
The first explanation is the least likely, imo, due to Jevil asking who Kris, Ralsei, and Susie are when he first meets them.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Jevil is talking to the fun gang and he says: “BUT LO, THREE VISITORS STANDING INSIDE?” This continues in the right screenshot, where Jevil says: “WHO ARE YOU FEW?” End image transcript.]
If Jevil was aware of the outside world then he’d surely know of the fun gang’s antics by that point.
The second explanation doesn’t seem very likely either. Seam is the only character who acknowledges Jevil’s existence and we never see Seam visit Card Castle, even after the Spade King has been overthrown.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Jack Person tells the fun gang: “By the by, I asked Seam to come here, but...” Continuing onto the right screenshot, where Jack Person finishes by saying “There wasn’t any interest.” End image transcript.]
Jevil’s cell doesn’t seem to have any guards and it’s kept on its own floor, so that would rule out Jevil hearing about the knight from other prisoners.
If someone in the castle brings food to Jevil then he may have overheard it from them, but even that is speculative. Does Jevil even need to eat? He says his body “cannot be killed,” after all.
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[Image transcript: Jevil saying “THIS BODY CANNOT BE KILLED!” End image transcript.]
And I’m not sure if the King of Spades would be so accommodating towards a dangerous prisoner.
That just leaves the third explanation, which seems the most likely to me. It’s also the tidiest explanation for how Jevil would be aware of both the Knight and Everyman—they’re the same person.
We can only speculate as to why the “strange someone” caused Jevil to run amok. If that strange someone was the Knight then I would assume that setting Jevil loose may have been his attempt to overthrow or destabilize Card Castle’s leadership. We know that the Knight eventually overthrew the three other kings himself, so that may have been his plan B after Jevil failed or he merely wished to remove Jevil as an obstacle. Either way, the Knight toppled the quadrumvirate and installed the Spade King as the protector of Card Castle’s dark fountain.
The Spade King’s clue
The Spade King is the closest ally of the Knight that we’ve seen so far. The exact nature of their relationship isn’t fully known, but the King’s words imply that he reveres and is loyal to the Knight.
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[Image description: Four Deltarune screenshots arranged in a grid. In the top-left, the King of Spades says “By the Knight’s will, I shall shatter your heart to pieces!”. In the top-right, the King says “For the KNIGHT has appeared.” In the bottom-left, the King says “The KNIGHT that pulls the Fountains from the Earth.” In the bottom-right, the King says “My KNIGHT... I shall not fail you...” End image transcript.]
Both characters share an interest in maintaining the existence of dark fountains, given that the Knight has been said to create new fountains by pulling them up from the Earth.
Unlike Jevil, the Spade King’s attacks never make explicit reference to Everyman’s visage, but he does give a possible nod that many players have overlooked. When the Spade King is defeated, he makes a curious gesture by letting his cloak fly away like a butterfly.
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While this may be a simple artistic flourish, I always found this moment to be odd and unfitting for a brutish character like the King. It’s also worth pointing out how the King’s cloak is clearly not a part of his body, unlike what’s implied with Lancer’s “clothes”.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the battle narration says: “You tell Lancer you can’t tell the difference between his clothes and his body.” The narration continues in the right screenshot, saying “He seems flattered... His ATTACK POWER went down!” End transcript.]
What if the King didn’t always have that butterfly-shaped cloak? Did someone give it to him? Think of where else we’ve seen butterfly motifs before.
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At first blush, this seems obvious—the Reaper Bird is clearly made from the Core mercenaries, including Whimsalot. Whimsalot attacks with butterfly bullets, so that’s where Reaper Bird got them from, right? Case closed. Well, not so fast.
It turns out there are two different sets of butterfly bullets in Undertale’s game files, and Reaper Bird’s are different from Whimsalot’s.
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[Image transcript: Two groups of butterfly bullet sprites. The left group is labeled “Whimsun / Whimsalot.” The right group is labeled “Reaper Bird”. End image transcript.]
Notice how Reaper Bird’s butterflies are smaller and have pointier, more symmetrical wings? While those differences could be chalked up to limited pixel resolution, it’s interesting how Toby went out of his way to create an entirely unique set of butterfly bullets for Reaper Bird when it arguably would have made more sense for him to recycle the Whimsun butterflies like he did for Whimsalot.
If you want to compare the sprites for yourself I suggest either looking at the game files directly or looking at an actual playthrough of Undertale. I’ve noticed that Spriter’s Resource mistakenly has Reaper Bird’s butterflies listed under Whimsun’s sprite sheet (which is a completely understandable mix-up).
To drive the point home, notice the string names that are used for these butterflies:
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[Image transcript: An UTModTool window showing multiple named strings. Highlighted in red are six strings that each contain “obj_strangeman_butterfly” in their names. End image transcript.]
They’re “strangeman” butterflies. Not “amalgamate” or “Reaper Bird” butterflies (despite Reaper Bird having its own share of dedicated strings and named sprites), and they’re not “Whimsalot” butterflies either. Toby clearly delineates them as belonging to strangeman, a.k.a. Everyman, meaning that Everyman is specifically associated with butterfly imagery. The Spade King also makes use of butterfly imagery immediately after he mentions the Knight in his final turn.
Between the King and Jevil, this makes two characters that can be linked to both Everyman and the Knight.
Additional Evidence
Let’s circle back to Reaper Bird for a second. It’s commonly known that this amalgamate is made from Astigmatism, Final Froggit, and Whimsalot. To wit:
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These enemies are part of the mercenary group that Mettaton hires to attack you in the Core. Have you ever noticed how out-of-place they seem? Almost every other set of enemies in the game is somehow themed around their environment — Snowdin enemies are ice creatures, Hotland enemies are fire/lava-themed, etc. These mercenaries are themed around medieval warfare and yet they show up in the Core, the most high-tech area in the entire Underground.
What’s even stranger is that this medieval theme seems to come out of nowhere. Astigmatism, Final Froggit, and Whimsalot act as “upgraded” versions of Loox, Froggit, and Whimsun, respectively. And yet their Ruins counterparts don’t have any medieval theming whatsoever—it was added purely for the mercenaries. For whatever reason they’re all dressed like a bunch of wizards and... knights.
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[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, a Core NPC says “Why do I look like a black sausage and not a knight or a wizard?” This continues on the right, where it says “Well... Everyone has an angle they look best from.” End image transcript.]
That’s not my interpretation of their designs—the game outright calls them knights.
On the one hand, it’s true that Asgore’s royal guards also dress up like knights, but the Core mercenaries are explicitly not part of the royal guard—they’re mercenaries.
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[Image transcript: Battle flavor text that states “Mercenaries emerge from the shadows.” End image transcript.]
Assuming that Asgore has a dress code for his guards or is just old-fashioned in his sensibilities, there’s still no reason why fighters outside of the guard should follow their standard. Even some of the royal sentries don’t follow this theming, as seen with Doggo and Sans (who’s technically a sentry):
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With the abundance of knight-themed royal guard and sentry enemies that exist already, Toby could’ve easily designed the Core Mercenaries to more accurately fit with the Core’s futuristic theme. Doesn’t it seem a little too coincidental that Everyman would wind up as part of the same amalgamate as these otherwise out-of-place knights?
When we look at the other amalgamates, we can see that Lemon Bread (a.k.a. Shyren’s sister) is made up of Waterfall enemies. Endogeny is made up entirely of dog-based enemies. These two amalgamates each have a “theme” for their component monsters that fits the “main” named monster they’re each made of, and Reaper Bird has a clear theme of its own. Why would Everyman be paired with a bunch of knights if he was not connected to them in some way?
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Even the Undertale artbook groups Everyman’s concept art with the Core Mercenaries, specifically the ones that look the most like knights and wizards in-game. The book also repeats the name “Everyman” and Toby’s cryptic phrase of “Just a good guy who shows up on occasion.”
Perhaps Everyman knew the Core mercenaries when he was alive? Were they his fellow knights? Or did they work for him before he fell down and they had to then lend their services elsewhere?
“The Knight? Seriously?”
Some of you may be shaking your heads dismissively at the idea of Everyman being the Knight (or you more likely clicked over to another tab by now). I mean, just look at the guy:
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What part of this design makes you think “knight”, let alone THE Knight? Well, Seam does refer to the Knight as a “strange” knight, and Everyman certainly fits that bill. But more importantly, we haven’t seen an actual overworld sprite for Everyman yet—we’ve only seen some graffiti and a couple of magic bullet attacks, which are always abstract and simplified.
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Not pictured: Froggit, Migosp, Temmie, Moldbygg, Tsunderplane, Mettaton, or Endogeny.
Everyman’s “proper” design would almost certainly differ from his Pillsbury Doughboy-esque bullet sprite, especially if he’s wearing a cloak or a suit of armor. And even if his design doesn’t differ that much, so what? It’s not like this series has ever had an opponent that looks goofy or non-threatening, right?
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Another little tidbit I noticed: one of Reaper Bird’s attacks consists of Everyman repeatedly removing his own head.
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Or maybe it’s not his head? Perhaps it’s a helmet? Like one that a knight would wear? After all, it’s not unheard of for helmets to have beak-like protrusions.
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And this is a series where helmets can come in any shape or size to better fit the needs of the wearer.
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Just some food for thought.
The Gaster connection
It’s time to address the elephant in the room: “Isn’t Gaster supposed to be the Knight?” If you haven’t heard by now, this is one of the prevailing theories in the fandom. To be honest, if the Knight ends up not being Everyman then Gaster is the next-best candidate, imo, but these two theories don’t have to be mutually-exclusive. I think a case can be made that Everyman and Gaster are connected in some way.
Let me say up front that this section is highly speculative (unlike the previous sections, which clearly aren’t the least bit speculative). We’re dealing with two super-obscure characters who’ve yet to make a proper on-screen appearance in either game. It’s already hard enough to figure out how either of them connect to the broader Undertale universe, let alone to each other, but I’ll give it a shot.
For starters, we can affirm that both Gaster and Everyman are linked to the True Lab. There’s no shortage of fan theories and speculation on Gaster’s prior usage of the True Lab in his own experiments and I won’t get into all that here, but suffice it to say the True Lab has Gaster’s name written all over it.
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(Am I the only one who thinks the DT Extractor looks more like Everyman’s head than it does a Gaster Blaster? Forget I said anything.)
We’ve covered how Everyman appears as one of Reaper Bird’s attacks. Interestingly, the amalgamate Memoryhead has an attack that resembles the head of Mysteryman, the figure believed to be Gaster (which I’ll assume here for simplicity’s sake).
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If we follow the logic of my prior “Everyman is the named/important monster that makes up Reaper Bird, fitting the pattern of other amalgamates” argument, then Gaster (or pieces of him) could fill the same role for the Memoryheads.
Everyman and Gaster’s sprites both have the suffix of “man” in Undertale’s game files. Here are all the sprites that use this same naming scheme:
strangeman - Everyman
mysteryman - “Gaster”
snowman - gives you the snowman piece
riverman - a.k.a. River Person
darkman - the shadowy overworld sprites used for the Core Mercenaries
watchingman - The spoon-shaped amalgamate that tucks Frisk into bed
The snowman’s inclusion is a bit of a fluke, because what else would you call a snowman without using “man” in the name? If we exclude the snowman, each instance of “man” represents a mysterious figure that ties back to Everyman and/or Gaster.
We’ve already covered the connection between Everyman and the Core Mercenaries, and it’s easy to connect the “watchingman” amalgamate with the True Lab. River Person is also frequently linked to Gaster in fan theories (and they allude to “the man from the other world” and “the man who speaks in hands”), so what we’re left with is a close-knit community of strange, mysterious "man”s.
This naming scheme looks very intentional on Toby’s part, and he seems to be continuing it in Deltarune by referring to the secret unseen NPC who gives you the egg behind the tree in Scarlet Forest as simply “a man.”
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[Image transcript: Narration from the secret egg room. The text box states: “(Well, there is a man here.)” End image transcript]
The Knight’s “Strange Son”?
Remember when I said I’d get back to the Knight’s “strange son”? That’s now. I’m a little iffy on this topic because it involves stacking a whole ton of assumptions onto a single line of dialogue that’s phrased in an ambiguous way. But, if it means what I think it means, it could shed a ton of light on Everyman’s possible connection to Gaster and whether either of them are the Knight.
When you ask Seam about the “Kingdom”, Seam says this:
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[Image transcript: Three of Seam’s text boxes arranged vertically. In order, they read: “Historically, this land was ruled by the Four Kings, from CARD CASTLE to the East. But, recently, a strange knight appeared... And three of the kings were locked away. The remaining king put him and his strange son into power.” End image transcript]
Let’s focus on that last sentence. On my first playthrough I misread this line as “the knight put the king and his strange son into power” because that sounds a lot closer to the events that happened—the Spade King and his “strange son” Lancer are in power now because the three kings were locked away, presumably by the Knight.
But the actual text states the opposite—the remaining king (Spade King) put him (the Knight) and his strange son (i.e., the Knight’s son) into power. Or does it? The line could also read as—the remaining king (Spade King) put him (the Knight) and his (the King’s) strange son (Lancer) into power. The second way is  awkwardly-structured but technically valid. And this is assuming that Toby didn’t make any grammatical errors when he typed these lines, which he has done on occasion.
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[Image transcript: A dialogue box where Dr. Alphys says “I felt so guilty knowing I hadn’t do anything to stop you.” End image transcript.]
Not to be too hard on Toby, but even if Seam’s line is grammatically correct it’s still clunky and murky in its conception—at this point in the game we’ve only just been introduced to Lancer and the fact that his dad is the King, and now this line is potentially introducing yet another father/son duo that is closely connected with Lancer’s dad—is it any wonder that this line is often glossed over by fans?
The second reading, where Lancer is the “strange son,” is also awkward because the Spade King would have little need to put Lancer “into power”. Lancer was already a prince and, presumably, already wielded power in that role. Various NPCs make reference to Lancer bossing them around, and such a thing could’ve easily happened before the three kings were deposed.
If we take Seam’s line with the first reading (where the Knight has a “strange son”) and assume there were no grammatical errors, then this is the only time in chapter 1 that the Knight is ever referred to as having a son. It’s also the only time that the Knight is addressed with pronouns, implying that the Knight is male. If true, this would rule out the theory that Kris (or any potential alter ego that Kris has) is the knight, since Kris is neither male nor do they have a son. This would also rule out Susie, who’s never been a popular contender for being the Knight but is referred to as a “dark knight” on her stats page.
Who made who?
So then, who’s male, widely believed to be the Knight, and is often depicted as having one or more sons?
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This (alleged) guy!
“But wait,” you might ask, “isn’t your theory that Everyman is the Knight?” Well, the Knight and his “strange son” seem to be working as a duo in the scenario that Seam outlines, given that the Spade King put both of them “into power.”
Because of Everyman’s connections to the Knight that I’ve laid out, plus the more popular theory that Gaster is the Knight, it’s possible that one may be the Knight and the other may be the Knight’s “strange son.” The way I see it, it doesn’t make a huge difference which one is which.
Now, I don’t think that Gaster and Everyman would be father and son in the strict biological sense. There are a number of reasons for this, but for starters I’m not even sure if Everyman and Gaster are the same species. My inclination is that Everyman is a monster, while Gaster may be a darkner. The latter is mostly my own guess and springboards off of a popular theory that Sans is a darkner, but it’s a whole other can of worms that I won’t get into now.
More importantly, Gaster is strongly implied to have some sort of connection to Sans and Papyrus. All three of them are also connected with special fonts that they each use. As far as I can tell, there’s no widely-used font by the name of “Everyman”, so this would imply that Everyman is not a skeleton and therefore not biologically related to them. However, there’s more than one way to start a family.
Gaster was the royal scientist in Undertale’s universe and it’s not out of the realm of possibility that he (or his potential Deltarune counterpart) could find the means to create life forms artificially.
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[Image transcript: The vessel creation scene from Deltarune. The on-screen text says “YOU HAVE CREATED A WONDERFUL FORM.” End image transcript.]
Everyman could be a creation of Gaster’s and thus he’d be Gaster’s “son”.
There’s also another possibility: Everyman is Gaster’s creator. We know that the Knight is pulling new dark fountains out of the Earth. I think the Knight, regardless of who they are, must be able to survive without a dark fountain to give their body form, otherwise they wouldn’t be able to venture into areas where new fountains have yet to be pulled up. The Knight is almost certainly a lightner, and I’ve already detailed why I think Everyman is a lightner as well.
We don’t fully understand how dark fountains interact with darkners, but it’s stated multiple times that dark fountains “give form” to the Dark World.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, Ralsei’s narration says “Today the FOUNTAIN OF DARKNESS-” and continues into the right screenshot, saying: “The geyser that gives this land form-” End image transcript.]
In the dummied-out manual pages, Ralsei also mentions how his dark fountain gives his body form.
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[Image transcript: Ralsei’s manual excerpt, whic says “Dedicated to The unending pillar of darkness that gives my body form.” End image transcript]
Darkners need dark fountains in order to maintain their forms. They may not even be able to survive at all without them. From this point of view, when the Knight creates new dark fountains he’s bringing new darkners to life. If Gaster is a darkner himself, then it’s not unthinkable to imagine that Everyman may have brought him to life in this way and could thus be called his “father”. Seam does refer to lightners as the “creators” of darkners, after all.
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[Image transcript: Seam’s dialogue box saying “They were like Gods to us. Our protectors. Our creators. Those who gave us purpose...” End image transcript.]
Ultimately the question of who’s the father and who’s the son is purely speculative. We don’t even know for sure if the Knight has a son, let alone whether it’s Everyman, Gaster, or someone else entirely. It’s very much a “the chicken or the egg?” kind of question.
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[Image transcript: Two images. The right is a screenshot of the egg room with narration stating “(You received an Egg)”. End image transcript.]
Hmm...
“Seriously, who is Everyman?”
Let’s bring this home with the question we started with: Who is Everyman? I’ve gone into evidence that he existed as an actual person in Undertale and will likely play a role in Deltarune, but this doesn’t tell us much about the kind of character he is. We don’t even know if “Everyman” is his real name.
If Everyman is indeed a prominent character in Deltarune then there are two possibilities: 1.) he’s a brand new character we’ve never met before, or 2.) he’s someone that we have met before. The first option, while a strong possibility, doesn’t leave us with much to talk about, so let’s look at the second.
Right out the gate I can confidently say that Everyman is not a character that we talked to or had significant interaction with in Undertale. The obvious reason is that he was busy being stuck inside Reaper Bird and he couldn’t have been in two places at once (as far as we know). This means that Everyman would have to be a character introduced in Deltarune chapter 1.
I’ve said before that I believe Everyman is a lightner, so this would rule out any dark world characters. That leaves us with the residents of Hometown who didn’t have direct counterparts in Undertale’s story.
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After careful consideration I’ve narrowed the field to two suspects:
Father Alvin
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Father Alvin has always struck me as an oddity. He seems like an important member of Hometown’s community, and yet none of the other residents ever talk about him. He’s also conspicuously absent from Undertale’s universe.
The most notable thing about Father Alvin is that his church seems to worship “the Angel”.
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[Image transcript: Father Alvin saying “Let the Angel’s power light your way.” End image transcript.]
Ralsei’s prophecy states that the three heroes must seal the dark fountains in order to banish the “Angel’s Heaven.”
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[Image transcript: Two Deltaunre screenshots side-by-side. In the left screenshot, Ralsei’s narration says “Only they can seal the fountains.” The right screenshot continues, saying: “And banish the ANGEL’S HEAVEN.” End image transcript.]
This would put the heroes at odds with both the Knight (who’s creating fountains) and whoever is serving this Angel. We can only speculate on the Knight’s motives, but what if he’s acting in service to the Angel?
Something that isn’t brought up much in the fandom is the religious reverence that darkners give to their fountains. The King of Spades refers to the fountains that the Knight creates as “holy” fountains.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the King of Spades says “Holy Fountains, whose shadows are creating a new world...” The right screenshot continues, saying “OUR world.” End image transcript.]
The soundtrack that plays at the Fountain is called “The Holy.” Dark fountains can seemingly create life, so it’s easy to imagine the Knight viewing his own mission as some sort of holy rite.
As far as evidence goes for Alvin being Everyman/the Knight, the biggest clue is the drawing signed by Alvin that shows up in the supply closet at the end of chapter 1.
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Every other object in the closet represents a part of the dark world that Kris and Susie visited, and yet at no point do they encounter a dark world manifestation of this drawing. We know that the Knight visited Card Castle previously, so this drawing could be meant to represent the Knight’s presence in that part of the dark world.
It’s also worth noting how most of the closet’s toys are arranged from left to right in the order that Kris and Susie encountered them on their journey. Alvin’s drawing is on the far right, just past the open cabinet drawer (i.e., Card Castle), implying that Alvin’s drawing was either at the fountain or that it was effectively the “next” thing that Kris and Susie would’ve encountered if they had stayed.
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It’s hard to make out what the drawing could be beyond being a “poorly-drawn picture of a green turtle”, as the flavor text explains. Could it be Everyman? Or is it just a reference to Bold and Brash? Both? Neither? The world may never know. Or it may know when the full game comes out.
Can I also add how strange it is that Alvin’s drawing is in the closet to begin with? Alvin looks to be a pretty old dude, so why would his drawing still be in a school that he no longer attends? I don’t have an answer, I just think it’s weird.
Other clues that could point to Alvin being Everyman are that he is, scientifically speaking, old-looking, which would line up with my hypothesis of Undertale’s Everyman being an older monster who fell down before becoming Reaper Bird.
Alvin also vaguely resembles Everyman as far as their proportions are concerned.
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It’s by no means a perfect match, especially if we factor in Alvin’s shell, but both characters possess a round head with some sort of beak or proboscis.
If Everyman actually is Father Alvin, then the title “Everyman” could be a reference to The Summoning of Everyman, a 15th-century religious morality play. I won’t get into the specifics here, but the play focuses on a character named Everyman who must prepare for his inevitable death and judgment for his deeds in life. I don’t really know how much that would tie into Deltarune’s themes or if it’s even a deliberate reference to begin with, so make of it what you will.
Father Alvin was the first character that I suspected of being Everyman when I started writing this theory, but there’s one major sticking point that prevents me from fully embracing the idea: the fact that he lacks a character portrait for his dialogue boxes.
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This may seem like a minor nitpick, but dialogue portraits indicate when a character is important to the story, and it would be a pretty big oversight on Toby’s part if a (presumably) recurring antagonist wasn’t given a portrait. Even a three-scene wonder like Rouxls Kaard was given a portrait.
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It’s true that recurring characters like Napstablook and Monster Kid weren’t given portraits in Undertale...
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But Deltarune has greatly expanded the number of characters with portraits this time around, and we can already infer that Noelle (who had a portrait in chapter 1) will be an important character going forward:
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Given Alvin’s limited dialogue in chapter 1 and his lack of a portrait, I’m more inclined to believe that he’ll end up being a minor character, in which case he’d almost certainly not be the Knight (and therefore not Everyman). But who knows, maybe Toby will give him a portrait in the full game.
Thankfully, we have another candidate who might be Everyman:
The Ice-E’s Employees
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You think I’m joking? Trust me, you’ll know when I’m joking.
I didn’t initially make the connection between Ice-E’s and Everyman until I saw a post from @curioscurio​ that pointed me in that direction.
Let’s go back to the Everyman graffiti that appears in Hometown.
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Notice how the drawing right next to it resembles Ice-E’s head? I can’t believe this was staring me in the face the whole time and I never realized the connection.
Another point in favor of the Ice-E’s workers is that we don’t even know what two of them look like. We know that Burgerpants is one, and another is implied to be the Nice Cream Bunny that we met in Undertale.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the Ice-E’s employee says “Psst, can I tell you a mascot secret? I only started working here because...” The right screenshot continues, saying “The logo made me think it was an ice-cream shop...” End image transcript.]
But this still leaves the “purple guy” and “The Warrior”, who remain in full costume for chapter 1, meaning that one of them could resemble Everyman underneath their mask.
Speaking of The Warrior, he certainly fits the bill as being “strange.” His title wouldn’t be out of place among the likes of The Knight, and his dialogue refers to the hospital’s medical staff as “white wizards”, which fits with the medieval theming that’s associated with Everyman’s mercenary cohorts in Undertale.
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[Image transcript: Two Deltarune screenshots side-by-side. In the left screenshot, the Warrior says “This castle’s WHITE WIZARDs relegated me to this HEALING CHAMBER...” The right screenshot continues, saying “But my BLOOD is BOILING FOR BATTLE!!!” End image transcript.]
Speaking of the Core Mercenaries, here’s an interesting tidbit:
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[Image transcript: Two Undertale screenshots side-by-side. In the left screenshot, a Core NPC says “As a youth, I would sneak out to play by this creepy flaming pit.” The right screenshot continues, saying “Since the CORE is always re-arranging, it was like a game trying to find it.” End image transcript.]
I used to assume that the Core Mercenaries were older monsters who fought in the human-monster war, which would explain their insistence on dressing up as old-timey knights and wizards. However, these lines of dialogue imply that the Mercenaries are far younger—young enough to visit the Core when they were kids.
So why would a bunch of younger monsters dress up like old-school knights and wizards? Simple: they’re LARPers. This would explain why their more casual overworld dialogue doesn’t match their overly-serious battle dialogue whatsoever—the battle is over and, thus, so is the act.
What does this have to do with Ice-E’s? Simple. The Warrior is also a LARPer. But he takes it a step further and never lets the act slip. According to Burgerpants, he terrorizes customers with war chants during his day job, and we see him keeping up the act while he’s injured in the hospital. It’s clear that he’s living in a fantasy world, and someone like that would have every reason to spend time in a strange dark world that “seems like” fantasy.
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[Image transcript: Lyrics from Deltarune’s credits theme. It says: “And the places that you know seem like fantasy”. End image transcript.]
Someone like him could grow attached to such a place and want to see it spread as far and wide as possible, with no regard for how it would affect the boring “real world”. All he’d need to do is create new dark fountains to sustain this fantasy world.
I also find it interesting that The Warrior is in the hospital during chapter 1. Burgerpants claims that this is the result of “pizza-related injuries.”
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[Image transcript: Two dialogue boxes from Burgerpants. Read from top to bottom, it says “The Warrior - Thankfully absent due to pizza-related injuries. Constantly terrorizing customers with war chants.” End image transcript.]
But what if there was another reason? We can see signs of “some kind of struggle” in the King of Spade’s throne room, complete with tattered wall banners.
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[Image transcript: Narration in the Spade King’s throne room. The text box says “(Wall banners. They seem to have been through some kind of struggle...)” End image transcript.]
What if the Knight sustained injuries when he overthrew the three kings and had to go to the hospital afterwards? A “struggle” implies that there was some resistance involved.
Another interesting coincidence is that the previews for Deltarune Chapter 2 strongly imply that it will take place in a dark world that forms in the hospital.
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Earlier previews have also implied that Noelle will have a larger role in Chapter 2, and she’d have every reason to be in the hospital visiting her father when things hit the fan.
It feels awfully convenient that a new dark world springs up right in the spot where the Warrior is. I wouldn’t be surprised if chapter 2 gives us our first glimpse of the Knight in person, and what better way than a surprise run-in with the Warrior?
Some of you may be asking why I’d suggest a minor character like The Warrior might be the Knight when he has a single line of dialogue and no dialogue portrait? Simple: characters tend not to have portraits when their face is hidden from view. We see this with Undyne in Undertale:
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She doesn’t gain a dialogue portrait until after she removes her helmet. This is also true of Burgerpants in Deltarune.
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So, unlike Father Alvin, The Warrior has an excuse for not having a dialogue portrait yet. While Father Alvin has some compelling evidence supporting him being the Knight/Everyman, The Warrior has no major counter-argument that I can think of (unlike Father “no portrait” Alvin), so I give The Warrior the edge as far as Everyman suspects go.
I’d also like point out that if Gaster ends up not being the Knight or the Knight’s “Strange Son,” then we could get a two-for-one deal of Father Alvin as the Knight and The Warrior as his strange son. Definitely not the most likely outcome, but technically possible! I’d imagine those two would have a hilariously awkward dynamic if they were related.
Closing Summary
Wow, this post went on for a while! Let’s summarize what we’ve learned today.
Everyman (in Undertale)
Was likely a monster who “fell down”
Became part of the Reaper Bird Amalgamate
Likely knew the Core Mercenaries
Is connected to butterfly imagery
Described as “strange”
May or may not have looked like his bullet sprite
May or may not have been connected to “mysteryman”/Gaster
May or may not have been connected to the River Person
Everyman (in Deltarune)
Is alive and active
Is known to both lightners and darkners
Can most likely travel between the light and dark worlds
Is known of by Jevil
May or may not resemble his Undertale bullet sprite
May or may not be connected to “mysteryman”/Gaster
May or may not be Father Alvin
May or may not be an Ice-E’s employee
May or may not be the Knight or the Knight’s “strange son”
The Knight
Described as “strange”
Is pulling up new dark fountains from the Earth
Has been to the dark world
Is possibly a lightner/monster
Is connected to the Spade King, who uses butterfly imagery
Overthrew the other three kings at Card Castle
Is known of by Jevil and Seam
May or may not be Everyman
May or may not be “mysteryman”/Gaster
May or may not be the “strange someone” who changed Jevil
Likely male
Likely has a “strange son”
Everyman and the Knight (similarities)
Both are likely monsters
Both are alive and active in Deltarune’s world
Both are (presumably) male
Both have a presence in the dark world
Both are known by Jevil and may have met him previously
Both are associated with butterfly imagery to some degree
Both are connected to knight imagery
Both are described as “strange”
Both may be connected to “mysteryman”/Gaster
Both are foreshadowed in Deltarune chapter 1
Final Conclusions
So what do I really think? I’m reminded of Undertale’s original Kickstarter demo and how much of the full game’s story was left out of it. Right now we’re in a similar situation with Deltarune. I can’t view any of my theories with certainty because at the end of the day I have no idea what Toby’s going to write for the full game, but I can guess.
If I had to put a number to it, I’d say the odds of Everyman making further appearances in Deltarune is 95% and the odds of him being the Knight is about 66%. There’s always the possibility that Gaster will usurp the title of Knight and leave Everyman as the Knight’s “strange son” or as the far less illustrious role of “no one particularly important”.
If Everyman is in the game, I’d give 50/50 odds that he’s one of the Ice-E’s employees, mainly due to the Warrior’s situation lining up well with Chapter 2′s (likely) setting. I’d then give a 25% chance it’s Father Alvin and the remaining 25% as “anyone else”.
Thanks for reading all of this (or skipping to the end). I’ve seen hardly anyone talk about our favorite strange little man and I just wanted to get the word about him out there. Even if you don’t agree with my conclusions, I’m happy to (hopefully) ignite further discussion over this often-overlooked character.
For now I’ve said all that I can say on the topic. All we can do is wait and see what happens. Fingers crossed.
Special thanks to @curioscurio​ for inspiring me to make this post in the first place.
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Date published: December 10th, 2020
947 notes · View notes
thanksjro · 5 years ago
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Robots in Disguise (2012), #1-22- A Recap, For Reference Purposes
Before we begin with “Dark Cybertron”, a lightning round style recap on the 22 issues that took place in the sister series to MTMTE, Robots in Disguise; just so we know what’s up with all the folks who didn’t hitch a ride on the Lost Light.
Here’s the Story So Far, since it’s been a minute.
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Now for the nitty gritty.
Cybertron is a literal hellscape, as established in The Death of Optimus Prime, the very flora of the planet trying to murder anything that comes within a few miles of the surface. This has caused a massive economic slump in the tourist trap towns, who surely will not survive without the summertime revenue. Truly, life is cruel and not worth living.
Bumblebee narrates, as we show off all the weirdoes who live on Cybertron now. Bumblebee tries to greet a new batch of arrivals, as Metalhawk actively attempts to make him look like Satan incarnate, because all the NAILs have gone full ACAB at this point.
A robot who looks like he’s wearing a beanie commits vandalism and is then subjected to violence via Decepti-cop.
This is more or less the flavor for RID as a whole. You have been warned.
Prowl breaks someone’s hand just because he can. Blurr is made to arrest someone for disturbing the peace, even though he’s, like, basically the only guy on the Autobots who isn’t a cop. Bumblebee doesn’t believe in democracy.
Ratbat is the leader of the Decepticons, even though Soundwave is right friggin’ there. We establish that the military state is in full swing. Prowl commits a microaggression against a Senator. Ratbat gets pissy about his guys going out to beat people up, not because it violates his moral sensibilities, but because it benefits the Autobots.
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Probably that you’re killing people by remote control, in as horrified a tone as he could manage, because that’s FUCKING EVIL. Seems pretty straightforward to me.
Prowl says to cancel the memorial for the Lost Light, because he thinks the Decepticons are up to something. Which they are.
Everyone hates the Autobots. Like, everyone.
Ironhide runs away from a murderous hedge and smashes into a wall. Prowl has a talk with a mysterious individual about his feelings during a romantic sunset.
Metalhawk releases hat guy from prison. He and Bumblebee have a little chat, during which he tries to gaslight the little guy. Bumblebee explodes Horri-Bull’s head in front of at least 30 people.
Except he actually didn’t, because the chips don’t actually work. T’was a ruse! Starscream enters the narrative. Ratbat used to be an actual person and not just a bat. Sideswipe wants to shoot someone. Bumblebee tasers a man unprovoked; guess he’s picked up a little paranoia from that time he got shot.
Starscream calls Prowl ugly, then spills the beans on Ratbat’s plan to kill Bumblebee at the memorial, solely because he thinks Ratbat is an idiot. Needlenose and Skywarp beat up a NAIL to work through their emotions.
Bumblebee shows a snuff film to hundreds of people at the memorial. Skywarp tries to frame a NAIL for murder, but Prowl says nuts to that idea, through the power of dramatic irony.
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Long Haul tells a fib. Bumblebee and Metalhawk agree to work together. Ratbat gets turned into chunky salsa by Arcee, who will use the excuse of self-defense if questioned. Starscream pulls some fucking bullshit and third-wheels the agreement between Bumblebee and Metalhawk.
Ratbat’s death is played off as a suicide. Blurr is still a cop. Starscream is helpful. There’s a guy who looks like a frog, and I don’t care for what his eyes are doing.
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Frog guy explodes, because nature is a cruel mistress.
Wheeljack has a hell of a time trying to answer the phone in the middle of an economic debate. Prowl is paranoid. Starscream handles the housing crisis. Wheeljack visits the hospital and causes a scene. Another explosion happens, killing dozens, including this guy:
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You will be missed, Tiddytron.
Wheeljack realizes that the moon is trying to kill everyone, so he shoots missiles at the problem. The Aerialbots fuck off into the wilderness.
The Decepticons get some perks now that Starscream’s a government employee. Starscream destroys the military state through the power of talking over people. Prowl and his cronies investigate a murder at the trash factory.
Bombshell is arrested for thought crime, and spills the beans on the I/D chips not working. Prowl has Dirge on a chain for some reason, and it ends up causing nothing but trouble. Blurr runs every red light in the city to make a citizen’s arrest, and gets his ass kicked by a bunch of construction workers. Prowl has a complex about Spike Witwicky.
Prowl fixes the I/D chip issue and things go poorly for the construction workers. Blurr gets upset about having his ass kicked by construction workers. Prowl is very paranoid, even as he has a borderline pinup panel devoted to his weird robot bellybutton and positively ridiculous cinched waist. I begin to worry about how much I’m learning about Andrew Griffith’s tastes.
The poetry shark shows up.
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Arcee reveals a little bit about herself, and I shed a tear as I shake my fist in the general direction of England, cursing Simon Furman’s name.
Metalhawk brings Sky-Byte to a literal trashcan fire to meet his buddies, and they all rag on the Autobots for a while.
Ironhide goes joyriding and finds Sky-Byte Oh Yorick-ing a Sweep’s head. Turns out they have a history. Blurr reveals his dream to own a bar. Metalhawk brings up the fact that setting up a group of folks to have their heads explode if they step out of line is some dystopian bullshit.
Sky-Byte meets up with his old buddy Swindle, and gets the skinny on the bullshit that’s being pulled on this brand-new Cybertron. Everything goes to shit very quickly. Streetwise gets set on fire. Prowl needs to stop. Ironhide commits violence against the general populace, then advocates for the removal of the I/D chips.
Blurr opens a bar, and it’s dinosaur-friendly. Prowl commits property damage on a table, because he’s tablephobic. Ironhide reveals the future.
Shockwave sends an entire race of Big Birds to their frozen demise. Orion Friggin’ Pax comes back into the narrative, in the middle of his giant fuck-off-from-responsibility space adventure. Wheelie and Garnak are here, which is cool, I guess. Jhiaxus yells a bunch, and Orion decides to go to Big Bird planet.
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It’s farkin’ cold in here.
Orion and Hardhead talk about Rodimus’ tumultuous relationship with death. Shockwave is the only person in the universe who understands quantum mechanics. Monstructor wakes up from his cryo-sleep. Wheelie and Garnak are grievously wounded, and the patch job seems less than medically sound, since we’ve just put a screw into Garnak’s orbital socket to hold his eye-patch in place. Orion walks into a trap, knowingly and willingly.
Wheeljack does some espionage, even though Mirage is right friggin’ there. Turmoil swings by Cybertron to say hello- the Decepticon, not the emotional state. Drift is outed as a war criminal- well, more so than originally thought. Turmoil has a time machine.
Sky-Byte and Jazz team up for slam poetry night. Blurr tells Metalhawk a story. Wheeljack’s espionage adventure goes poorly. Turmoil gets trapped in a hamster ball. Wheeljack and Metalhawk get trapped in a hamster ball.
The Dinobots and Ironhide go on a camping trip. Starscream craves democracy. Skylynx is a glorified taxi. Slag hasn’t changed his name yet, despite half of the people working for IDW being from the UK. Swoop breaks down IDW Phase Two to its bare essentials.
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Prowl sits on someone’s desk, because he doesn’t respect tables. Slag’s face is on fire all the time, and it’s sort of distracting. Swindle bothers Shockwave. Ironhide is attacked by the Dinobots.
Bumblebee sits outside and has some Night Thoughts. Cybertron wants everyone to stick together, and God help you if you don’t. Bumblebee is beginning to develop a complex. Blurr is upset with himself. Ravage and the Reflectors go on an adventure. The time machine isn’t actually a time machine. The time machine disappears.
Ironhide finds the Aerialbots, who have been combinered by the horrors of new Cybertron. Everyone yells at Bumblebee.
We get a taste of Old World Cybertronian propaganda, where everyone talks in the third person, as is tradition. Starscream gets curvier every issue. Again, I begin to worry about how much I’m learning about Andrew Griffith’s tastes.
Blurr causes an explosion in the wilderness looking for Ironhide, much to Starscream’s delight. There is a Titan under the ground, and its very existence is making reality shit the bed. Tailgate’s lies in MTMTE are so extensive, red herrings have leaked into the sister series.
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Nova Prime commissioned Monstructor, and Omega Supreme hated it so much he punched it in the face.
Starscream invites a bunch of friends over to see the Titan. Brainstorm is used as a scale for end-of-the-world scenarios. Starscream is revealed to be chosen by the gods.
The Reflectors visit a planet and shit gets weird very quickly. Wheelie is about to have a goddamned stress-induced aneurysm, not that Orion particularly cares. Time nonsense is established. Wheelie-speak becomes plot-relevant. Livio Ramondelli subjects me to his nightmares’ nightmares.
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Starscream gets interviewed on national television. Starscream owns a hat that makes him look like a Gundam. Omega Supreme explodes. Metalhawk flip-flops between who he’s defending like a fish on the dock. Starscream yells at Shockwave for being an instigator. Prowl and Starscream make a deal.
Arcee stabs a cat in the throat. IDW settles the debate- at least for their own continuity- and says RIRFIB. Prowl takes a fireball to the face to convince people he’s on the up-and-up. Arcee is smarter than Starscream. This asshole shows back up.
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Bumblebee really, really wants to kill Megatron, but politics demand he be taken in as a POW. The fellas construct a conspiracy theory. Starscream tries to lead his peers, but it goes poorly. Not a single medical professional of Cybertronian descent actually keeps track of their patients. Maccadam’s gets several light fixtures ruined by Arcee. Wheeljack gets called a tool. Prowl shows up in his hot new body, decked out with enough weaponry to annihilate a small country and a gun that’s as big as he is.
Starscream gives Megatron a piece of his mind. The Decepticons are rioting in the streets. Prowl shows Wheeljack his toys. Arcee plays her trump card. Bumblebee tries his hand at negotiation.
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Bumblebee learns a valuable lesson about leadership. Politics are hell. Megatron is released from prison. Democracy finally gets its day. Megatron enters the Black Room with his whole ass hanging out. Pretty much every Decepticon you thought was dead isn’t actually dead.
Metalhawk gets a taste of how 24/7 news has ruined everything. Prowl is revealed to be the mastermind behind all the bullshit that’s been going on the last few months, and he’s been working with Megatron. Swindle gets run over by a train. Wheeljack’s head is turned into a memory by Prowl. The crazy-making signal out in the wilderness was made by Megatron. Megatron walks in in his hot new bod, carrying his old one like his new bride. And what a pretty bride it is.
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We get a literal talking heads sequence explaining just how exactly Megatron survived the events of “Chaos” and why Combiners are the bees’ knees. Prowl isn’t Prowl, but actually being controlled by Bombshell.
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Dang, wonder who could have caused that, CHROMEDOME.
Prowl is released from his mind-control, and immediately plays the blame game with Bumblebee. The Constructicons and Prowl have a thing going, and show it off, much to Bumblebee’s horror.
Circuit gets given Fixit’s dialogue for some reason, and I can’t tell if this was an issue on the art side or the script side. Devastator wrecks shop. Megatron laughs at Starscream for being a loser, then crushes Bumblebee’s head like a grape. Ironhide finally shows up to the party, and he brought a veggie platter.
Jazz tries to warn the medical staff about the Combiner coming their way, but no one ever listens to Jazz. Prowl has a crisis of self. Jazz breaks up the two-man act. Megatron let Bumblebee keep his cane, proving that even heartless monsters can respect the Disabilities Act.
Ironhide and the Dinobots save the day. Superion and Devestator get into a fistfight. Prowl reaffirms his complex over Spike Witwicky. Bumblebee says some halfway transphobic shit, and I shed a tear as I shake my fist in the general direction of England, cursing Simon Furman’s name. Arcee switches sides again and stabs Bombshell in the face. Prowl takes a nap. The tides turn.
Ironhide resists Frenzy’s sonic attack through the sheer power of gumption. Skywarp says fuck this and gets out of dodge. Devastator becomes a real boy. 
Bumblebee WILL kill Megatron. Arcee makes it weird. Ironhide helps Prowl figure out his life. Bumblebee never learns. Metalhawk saves his BFF, and gets his arm shot off for his troubles. Starscream uses Metalhawk’s fuck-you-level long arm to kill a man.
Swindle carries a dude twice his size to safety with one of his arms off. Needlenose gets his just desserts. Devastator rips off his head to escape his crippling self-doubt. The Constructicons are having a hell of a day.
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You said it, Hook.
Wheeljack saves the day from beyond the grave, that clever man. Metalhawk is killed by politics. Hat Guy tries to fight Bumblebee, and gets mad that he doesn’t remember his name. They’ve spoken to each other maybe once.
Metalhawk is made into a playing chip by Starscream, and also a speech writer from beyond the pale. Starscream tells everyone to get naked or fuck off, then takes off his top. All the Autobots and Decepticons who don’t want to get naked fuck off into the wilderness.
The Dark Cybertron “Prelude" issues kick in.
Shockwave and Dreadwing fly through the photorealistic sky to get to where the Titan is.
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Listen here you little shit-
Shockwave shoots Dreadwing to test a theory, because ethics are for nerds.
Back when Shockwave was a hot guy with feelings, Jhiaxus was dealing with the Monstructor thing, then fucked off into space. Shockwave took the opportunity to be better than his teacher in every way, as is tradition. Proteus threw a whole-ass person across the room, because classism. Shockwave revealed himself to be a budding ecoterrorist. Shockwave joined a terrorist organization to further his own goals. Orion Pax tried to appeal to Shockwave’s softer side. Megatron killed the Senate. Shockwave replaced his shitty claws with a gun. Shockwave shot Dai Atlas in the legs and can’t explain why.
Dreadwing comes back to life, thanks to the power of Shockwave’s 14th ore.
Bumblebee has the Big Sad about Starscream being King of Iacon. Arcee doesn’t know what emotional turmoil feels like. Metalhawk’s lifeless body lays in the sun for several hours. Prowl is propositioned by the Constructicons. Arcee tells Prowl’s darkest secret, and it kills Bumblebee. Swoop is having a great time.
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Arcee knows about Bumblebee being Hasbro’s golden boy. Prowl uses his manners, but only when no one can hear him. Arcee and the Constructicons get into a fight, with more flaming swords getting involved than you might expect. Slag offers to buy Arcee a drink.
Bumblebee gets a hot new body. Arcee gives herself a stick-and-poke tattoo. In a few hours, the sun will rise.
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Pal, you are way ahead of schedule.
Shockwave makes a dramatic entrance.
Waspinator tells a story about the time he killed a servant of God and met death. Orion and pals visit Gorlam Prime. The Dead Universe comes into the narrative again. Wheelie has his arm blown off to keep from getting disintegrated, but he shrugs it off, because life is always awful for Wheelie.
Waspinator gets chased through the desert by Monstructor. Orion Pax acts like a dumbass. A Titan is revealed. Monstructor rides on the time-travel ship like it’s a horsey. Waspinator controls a Titan and makes it teleport. Orion plays fourth-dimensional chess, and reveals that his personal ship is named after his best friend.
Starscream talks to a corpse. Blurr tells Starscream to fuck off. A very good boy enters the narrative. The paparazzi ruin Starscream’s attempt to get underlings to do what he wants. A literal rat enters the narrative.
Starscream talks to Megatron, and I genuinely don’t have the words to explain what exactly is going on with that guy. Starscream takes a gander into the very good boy’s toolbox. The very good boy lays it on thick. Starscream destroys a man’s reputation.
Starscream breaks into Rattrap’s apartment. Rattrap becomes a government employee. Starscream talks to Wheeljack, who isn’t dead.
Soundwave has a flashback to when the Decepticons surrendered after the Chaos event, confirming that Ratbat was universally hated. Soundwave has robo-synesthesia. Shockwave is the perfect Cybertronian- Soudwave hates him for it.
Shockwave calls his teacher. Ravage judges Soundwave. The Decepticons reminisce on the time they resorted to cannibalism. Soundwave thinks mourning is for dumb babies and tells everyone to shut up because he’s big man on campus now.
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Nobody deserves it more than you, babe.
The infighting begins, because no Decepticon has the ability to be halfway decent to each other, and they won’t learn that skill for a good while. Needlenose throws Blitzwing across a field and admits to having feelings. Soundwave is abandoned by the Decepticon forces.
Soundwave talks to himself in the Crystal City, then gets his ass kicked by Dreadwing.
In the past, Shockwave calls Bombshell a loser and outdoes him.
Soundwave kills Dreadwing. Shockwave hides in the shadows like a weirdo. Soundwave is done trusting Shockwave. Soundwave grabs Shockwave by the boob and yells at him. Soundwave is a hopeful guy.
In the past, Soundwave stole Ratbat’s brain and put it in a cassette, proving that space-Communism only works on paper.
Soundwave punches Shockwave in the head. Shockwave assumes Soundwave is alone, despite knowing he can contain many small men inside him.
Shockwave explodes a cat. Soundwave fires missiles at Shockwave and hits him in the tit. Shockwave would fuck Microsoft Excel if he could. Frenzy is just happy to be here- no, I didn’t mix them up, the colorist did.
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Ravage is a grown-ass man. Soundwave’s synesthesia used to be a lot worse. Shockwave sends Soundwave and pals home. The Titan and Waspinator show up.
Soundwave has a face. Ravage and all the other cassettes are emotional support animals, who are also fully sapient.
Shockwave’s gonna fuck everything up.
And THAT, dear children, is the entirety of Robots in Disguise, up to issue #22. We’re all caught up and ready.
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inspector-montoya-fox · 5 years ago
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#8 - A Starry Eyed Encounter
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Setting: this is our second outing in Asia but it’s extremely different. whereas Fire in the Sky was set in rural China and had sprinkles of Chinese culture on top, A Starry Eyed Encounter basks in prestige and elegance. i might as well start by saying that this is my favourite episode in the game. i love everything about this episode, its subtle orientalism and its storyline. the missions are fun, the sky is beautiful, there are enough twists, turns, balconies and tunnels to get lost in. everything feels authentic and charming, and there’s excitement because it’s a ball and everything coincides with it (meaning, everything has to be perfect and we destroy every last bit). also, there’s a nice balance and blend of nature and “man”-made structure. unlike the Canada levels where nature dominates the landscapes, here there’s a mixture. and i know this type of analysis belongs in the Themes section, but sweetie, lemme just lay this down right here, right quick for y’all: the walls keeping the jungle outside represent Rajan and his mental state, his need to present himself in a certain way. the lush palace is Rajan’s friendly image he projects, one of a great host, but his low temper and roots keep growing like the jungle outside. he’s made a fortune and built this amazing palace as a global entrepreneur and social elitist, but he can’t shed his past, how said fortune came from filth, growing up on the streets, how he belongs in the wild. this theory is further proven by the fact that the next level is full-on jungle and vines and rain and mud, etc. which represents Rajan when all hell breaks loose and he reaches his boiling point. this squeaky clean, pristine state of both Rajan and the palace mask his true nature, and set up the stage for his second level. in many ways, A Starry Eyed Encounter is a prequel because it plays out as too easy, and that kind of optimism is put into perspective as the narrative progresses forward.
Characters: basically a clusterfuck because it’s a party and literally everyone shows up. i’ve mentioned before how introducing every single character in the very first part of the game’s second level was a brilliant idea. SP managed to subvert expectations by supposedly revealing all the villains during the ball, just to then keep pulling off reveal after reveal. Neyla as the alternative romantic interest, the Contessa as an Interpol connection, Arpeggio as the petite bird that would 100% be the final boss. but let’s focus on Rajan. as i’ve already said, the palace is a mere illusion, its grandeur and glory representing what the tiger wants to be seen as. i love how A Starry Eyed Encounter and The Predator Awakes both pose as a test to see how angry Rajan can get - and he can get pretty mad (to the point where he summons lightning). but for now, Rajan isn’t shown. there’s the recon mission, and then some cutscenes of him talking with Bison but that’s just it, we don’t get any Rajan in this episode. no, this episode is dedicated to Carmelita, i think. i’ll go into detail in the Themes section but the dominant theme in this episode is romance. there are two dance sequences in A Starry Eyed Encounter and they both focus on getting with Carmelita, the theme of romance also giving this episode a softer edge. the game’s first two episodes are actually very vanilla: a quiet Paris night, and a prestigious ball in India. sure there’s climax within those episodes, but there’s no aggression or character development (brought on by high stakes). it’s like a honeymoon period before shit hits the fan. A Starry Eyed Encounter and The Predator Awakes might be a pair because of Rajan, but it’s actually the latter in combination with the two Contessa levels that are the game’s best. you’ll notice a fluctuation in narrative: everything goes as planned in the first two episodes (good) but Neyla’s betrayal throws the gang off their game in the next three episodes (bad) until Canada during which the gang manages to gather all Clockwerk parts (good) just to face complete chaos by the end (bad). and surprisingly (and to SP’s credit) the game doesn’t end on a good note. they actually had the balls to cripple Bentley and leave it at that, but also manage to not make it seem like they were just setting up the sequel. Sly 2 is very well a game on its own, even though it ends on a cliffhanger. amazing, but i digress. every character in the game minus Dimitri is in this episode but actually there’s not a lot of character development as seen by the analysis above.
Themes: uh, romance theme !!!!!!! outstandingly so, considering we’re on the brink of losing everything as 2/3 of the gang is about to get arrested in the next episode. but a first-time player isn’t aware so it’s all fun and games as far as they’re concerned. yes, this is pretty much a romance episode, complete with an erotic episode title card of Sly and Carmelita dancing intimately. even the fact that they’re drenched in soft blue and their characteristics/outline don’t have a 100% opacity shows how it’s a good time, time to forget about the spice shipments, the Clockwerk parts, let’s have fun whilst on the job, no need to worry, things certainly won’t go to shit, right? the narration hits its absolute rock-bottom in terms of love triangle storytelling by steeping to the most basic of tropes, having Sly use Neyla to get to Carmelita (something that will later come to bite him in the ass, when Neyla uses Sly to get Carmelita arrested). other than that, the romance theme doesn’t necessarily mean kissy-kissy, but can also mean romantic backdrops, items, etc. for example, the sky being violet and lilac, a mission to acquire a tuxedo, the ball, y’know what i’m talking about. it’s all very humble, pure and simple, but enhanced by Rajan’s wealth and the palace’s elegance. let’s talk about the masks theme (i call it that instead of deception or appearance v reality, because those themes are predominantly connected to Flight of Fancy in my head and i don’t want to do that theme-heavy episode dirty because its themes are its strongest asset). lots and lots of “masks” here. we have Sly dressing up as a tuxedoed cavalier in disguise, we have Rajan acting as a gentlemanly host, Contessa as a proper prison warden and Interpol agent, Neyla as the cryptic connection - nothing i haven’t already mentioned. what truly enhances the deception and the “masks” is the ball. a fancy dance, the opulence making it all fuzzy and blurry, very Florence + the Machine circa Ceremonials sans the gothic aspects, if you catch my drift. basically, it’s called the masks theme because it also includes the party aspect, this aura of pleasure and leisure which is also seen in The Black Chateau. there’s also the class theme, or class distinction. we often overlook the fact that the guards represent a hoard of employees, working mercilessly under the big bad. there’s something to be said about when one dies a replacement is easily found, but it’s just a game. well, in A Starry Eyed Encounter, this distinction is a bit more noticeable. there’s a ball going on, where all the elites and socialites are gathered, protected by the palace walls and the palace itself, surrounded by pleasures and artifice. at the same time, there are guards stationed within the guests’ rooms, patrolling rooftops and making sure everything is perfect for the ball. in other levels, they ensure the security of their employer’s operation, but here they’re responsible for the party, something way less important and dire. what really made me notice it is the moment you complete Elephant Rampage and a flashlight rhino guard escorts the prized elephants back into their room, it seemed like such a downgrading job, moving elephants, probably stepping into their shit as well because Sly frightened them, in comparison to Rajan and his guests drinking and dancing inside. i don’t know, maybe i’m exaggerating, but it definitely reminds me of that Rick and Morty episode where they spoof The Purge, when the villagers fight each other and the elitists are dining inside, maybe it’s just me.
What I Like: this is my favorite episode as an overall entity, so i’ll mention what i like most about it. the sky’s colour, the rapid tanpura music when you get spotted by guards, dancing with Carmelita, that turquoise 3D globe projection in the boardroom, the goofy voice of that guy that doesn’t allow you to enter the ball with the bulged-out eyes, the destroyed bridge next to the safehouse that leads you to a clue bottle and a treasure, and most importantly Steal A Tuxedo. i think Steal A Tuxedo and Spice in the Sky are my favorite missions from the entire game. ugh, idk, this episode is just so perfect. i sent a confession to @slycooperconfessions​ a while back saying how when i was a kid i always wanted to be invited to the ball, and that still stands today. i wish i was there...
What I Don’t Like: nothing. maybe Battle the Chopper, but other than that, nothing.
Quote: when Carmelita says You look familiar to me, are you in law enforcement? and Sly answers I often deal with police while on the job.
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allykatsart · 7 years ago
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Delta rune theories! (Spoilers)
Ok so I played delta rune over the weekend with my sister. There was a lot that happened, we talked a lot, and tried to make sense of what happened. I have three ideas/theories about the game. They can be seen as separate ideas on the game, but I believe all three to make the most sense when it comes to Deltarune.
Beware, Spoilers for Deltarune and Undertale ahead.
<b>Theory 1: Gaster survived the fall.</b>
-Gaster has prevalence in this game wether you realize it or not. In the beginning sequence of the game, the voice that's talking to you speaks in all caps. Thats how Gaster speaks as well, albeit he usually speaks in wing dings, but those are still all caps. So there is a certain connection between him and the game.
-Alphys and Undyne do not know eachother. At all. Our favorite lizard and fish couple have no idea who the other is. Why is this relevant? Well...Why would they be apart? What happened to make them never even have met eachother. And, including this....
-The amalgamates are dead. Or at least the monsters who made up the amalgamation are dead in Delta Rune, while in Undertale they survive to the surface under Alphys' care. They survived under her care. Under HER care. But here they are dead, so that, combined with the fact that Undyne has not even heard of Alphys (which she should have at least heard of the royal scientist if she is the royal guard) makes for a case that Alphys never took the position of royal scientist.
-Why do I assume it's Gaster? Because of what we knew of him in the original game. We knew he spoke in wing dings, that he was presumably the royal scientist before Alphys, and that he has some sort of relation to Sans and Papyrus.
-Asriel is there. Asriel is ALIVE and not Flowey the flower. Even Alphys couldn't bring Asriel back completely....but maybe Gaster could, who knows.....
-In the end, I think this is a universe where Gaster didn't dissapear/wasn't remebered, and remained the royal scientist. This means that Alphys never took the role, never met Undyne, and never gained the crippling depression from experimenting with Determination on monsters. Hense why Gaster's Twitter was the one to kick off this game, it's Toby's way of saying that there's a link between Gaster and Delta Rune.
<b>Theory 2: We are possessing Kris.
(WARNING! THIS INCLUDES MAJOR SPOILERS FOR THE END OF THE GAME! PLEASE SKIP OVER THIS PART UNTIL YOU HAVE FINISHED THE GAME ENTIRELY)</b>
-This seems pretty obvious when you combine a few clues from around the game. One of these clues happens to be the literal save file. When you get to the first checkpoint, before you save you can see someone's previous save. It's like when playing a used game, you save over the previous person's game. In Delta Rune, however, you're saving over Kris' previous save with your own. You're not Kris, at least, you're not saving as Kris.
-Dialogue in this game can come off as a lot of funny one off lines. And most of it is just funny one off lines, but there are few that have much more meaning, that reference things from the first Undertale game that only the real life player should know. Like pressing and holding X to run. Or even asking Undynr about Alphys. Kris has no reason to connect the two, as they don't even know about eachother. But we do, hense why it's an option in the first place.
-And lastly, the cherry on top, the ending. I don't want to spoil anything for anyone so please, skip the ending if you do not want to be spoiled, I beg of you. Even if you're kinda like 'meh, it's fine, it's probably not that big of a spoiler', don't read, because it is a not spoiler for the end. You have been warned.
-Alright....In the ending it's made pretty clear you're.....not Kris. In fact, Kris strait up takes out the red soul (presumably YOUR soul) and shoves it in the empty bird cage. It is presumed that Chara (or whatever you want to call them in this AU) is working with Kris or possessing them instead. But after that point, you are no longer in control of Kris' vessel.
-here's something to support this from the first game. The talk Asriel gives you at the end of the pacifist run. He asks you to let frisk be, talking to you, the player, instead of frisk. There are a lot of fourth wall breaks in this franchise and it seems to be a staple of the game's humor. But it's a theme that isn't always taken lightly. Undertale and Deltarune are about choice of the player, and how we act when we seem to have no consequences. And how the game effects us. Not in a 'oh the fandom is toxic' sort of way, but more of how we react to the game directly.
-These themes and clues, especially in Deltarune, point to us being separate from the character we play as in these games. It also seems that this may be a point of major conflict in the future, or a continuing theme at least in the next game. (If there is one)
<b>Theory 3: Gaster sent us too (or made) the Dark World.</b>
-This is the hardest to explain and the most ridiculous of my theories. But something just...didn't rub me the right way when it came to the Dark World. For one, you just...appear there. From a supply closet. With no explanation as to why. The only thing slightly odd about this is the fact that before you and Susie enter the closet, the door and hall turns grey. This is significant because of the 'mystery man' sprite, an the grey door you use to find that sprite.
-speaking of doors, lets talk about the shortcut doors. Aka, Sans doors. They let you go to another door similar to it. Their distinctive pattern is having fire come out from the bottom, which sans' bedroom door has as well. Keeping the favt that Sans and Gaster have a connection, maybe this is something that Gaster made or put down in the world for ease of access.
-When you and Susie get back, you appear in an unused classroom. The important thing about this classroom being it is COVERED in game stuff. There's a checkerboard on the floor, chess peices here and there, even cards from different suites. Why is this important? Well most characters and enemies in the dark world are BASED off of these things. Lance and his father are based off the ace of spades and the king of spades respectively, there was a tale of four kings before the king of spades took over, you fight a friggin checker peice and have to run from pawns. Even calling the place a dark world could just be a reference to the fact that the lights are out. But this doesn't seem to be a game you were playing, as Susie seemed to be surprised to be in the classroom, and not to forget about you two falling down in the first place. It seems someone else set up the world or game, and brought you and Susie into it.
-Gaster is the one narrating your story. When you die, the all caps lettering, which I assume is Gaster for reason as stated before, speak to you. He's there at the beginning when you start your journey. It's his text, and he seems to be the one watching you.
-when you try to call home in the Dark World, you find you can't, and instead your call is just these weird garbled noises, also associated with Gaster. It's almost like he is intercepting your call.
-Why would he do this? To be honest? I don't know. We don't know enough about his character to fully say if he would or wouldn't do this. But he is connected somehow to this game. It was supposedly him on Twitter that premiered this game, it's his text narrating. There's something he's doing, and I think...well, I think he made a game to play in, or at least put us into a position to play it. What this means for the rest of the story, I don't know, but we'll have to wait and see.
Now for some questions of mine that I can't figure out.
-Where is Grillby
-How are Sans/Papyrus connected to Gaster
-Why was Gerson's grave included in the graveyard?
-Is Chara still around?
Thats all for now, have a good day!
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fire-dwelling · 6 years ago
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Fire Force Chapter 160: “Man and Bug, Combined Forces”
Translated from Japanese to Portuguese to English
Page 2
Narration: “Death! Death! The casualties increase in the Nether! The dead will kill the living! Can you survive this battlefield?!”
Page 3
Giovanni: “Shinra Kusakabe...How long do you intend to stay with the Fire Force? Come with us--let’s not delay.”
Shinra: “What are you doing in the Nether?!”
Page 4
Soldier: “Kusakabe! Are you okay?!”
Giovanni: “Don’t interrupt.”
Shinra: “What do people mean to you…?!”
Shinra: “And that freaky body of yours...What’d you do to  yourself? What the hell are you?!”
Page 5
Shinra: “Bug arms?!”
Page 6
Soldier: “Damn it! First Infernals, then zombies--now this freak?!”
Soldier: “Fire! Fire!”
Page 7
Soldier: “He dodged…”
Page 8
Giovanni: “Dragonflies have ‘compound eyes,’ each of which contains 20,000 ommatidia, or  sensors that function like multiple tiny eyes. They make it possible to have 360-degree field of view, even up close. As such, I can clearly follow all of those bullets simultaneously.”
Shinra: “Get behind me, sir! I’ll take care of this buggy professor!”
Shinra; (thinking) “I have to prioritize helping the injured...So I need to knock Dr. Giovanni back.”
Page 9
Giovanni: “You insist on helping the wounded? Too bad: our goal is you...So how about worrying about yourself first?”
Shinra: “...?!”
Shinra: (thinking) “Maybe I could rush him and send him flying through the air?”
Giovanni: “If you insist on playing hero because you’re oh-so-confident in your speed, you know it still won’t work.”
Shinra: “?!”
Giovanni: “Coremata, a type of moth.”
Page 10
Giovanni: “The males of this species are able to release and sense pheromones. This evolution makes them sensitive, even able to read huan emotions. Therefore, I know what you’re feeling...A little bug told me.”
Shinra: “What? A little insect? What kind of bug is that?”
Giovanni: “You may be familiar with the idea that insects are actually aliens. The theory says that they migrated to Earth via meteorites.”
Page 11
Giovanni: “But there was no meteorite. They are beings from Adolla.”
Page 12
Giovanni: “And we sought humans receptive to commingling with these insects.”
Shinra: “Hang on...You’re trying to tell me...that this ‘Adolla affinity experiment’ is just fusing your body with a bug?!”
Giovanni: “I suppose showing is better than telling. Behold! The fruits of my endeavor!”
Page 13
Arthur: “The King Knight is beholden to his subjects! Quickly, take the injured to the surface!”
Soldier: “Thank you…”
Infernals: “GAIAAAA”
Page 14
Arthur slices Infernals.
Page 15
Arthur: “I am the strongest on this battlefield! My blade is like a god! Uoooo ryaaaaa!!!”
Soldier: “He’s gone…”
Soldier: “And as his subjects, we should…”
Soldier: “RUN AWAY!”
Soldier: “Retreat!”
Soldier: “Retreat!”
Page 16
Shinra: “I won’t let you get away with this!”
Giovanni: “I already have: you’ve fallen into our trap.”
Shinra: “What do you mean?!”
Page 17
Giovanni: “The plasma user?!”
Page 18
Shinra: “Arthur? What’re you doing here?”
Arthur: “I, the King Knight, have abandoned my subjects.”
Shinra: “What kind of king leaves his subjects behind?”
Arthur: “Ha! You have no understanding how feudalism works.”
Giovanni: “Another fool? Well, no matter: two birds with one stone.”
Narration: “Giovanni demonstrates his new power! It’s time for the hero and the knight to squash this bug! To be continued in Chapter 161: ‘Quarrel Battle’!”
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ghostmartyr · 8 years ago
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SnK 99 Thoughts
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This post brought to you by liberal stealing from The Mincing Mockingbird: Guide to Troubled Birds. Because why not.
If you don’t think the ending tagline couldn’t be greatly improved by the addition of Gurren Lagann’s narrator, you are wrong.
So if this month was meant to make me think that everyone in that audience doesn’t have a gigantic destruction flag planted squarely in their midst, well, I’m clearly getting all the wrong signals.
We’ve got significant people from a bunch of major governments come to call. The higher up Marley soldiers that the people who actually run Marley don’t like are chilling. The Warrior kidlets have great seats. The parents of former Warrior kidlets have great seats. There are reporters. There’s a grand reclassification of a lie to an audience ever ready to redirect their Eldian fears and hatred. The current Warriors have been awayed from the premises. People from the East Sea Clan exit before the production even gets started. Willy is manning the stage.
All I’m saying is that if something were to go horribly wrong and a collection of mangled bodies appeared in the place of the crowd, it could be done without causing severe problems for either side of the conflict that we’ve come to know. The most significant losses would be the successor kidlets, and when it comes to the timeframe likely to be covered by the immediate plot, that’s close to irrelevant.
Except as meaningful emotional trauma for the current Warriors (plus Falco), who have ever so conveniently been removed from the audience.
The tension in this chapter points to something exploding, and I... really don’t feel comfortable pointing to any one side as the cause.
In one corner, you have Willy going to pieces over exposing a truth that his family has kept secret for a hundred years. Arguably, that’s a great reason to feel nervous. In the presence of Suspicious Happenings, it becomes one more tally.
In the adjacent corner, you’ve got a prominent member of the East Sea Clan coming to say hello to Willy before his performance. Despite the nation having the most noted interest in not being friends with Marley in the past, Miss Kiyomi is a quality of guest who is free to enter the green room at will, and implies knowing exactly what Willy is up to, and considers some combination of his behavior brave.
Then immediately leaves before his show starts.
In yet another corner, which is actually the nosebleed section of the show, Magath is expecting reports on anything unusual, and absolutely no one is calling the sudden departure of every single present Warrior unusual. Or one of the East Sea Clan peeps leaving early. Or Reiner straight-up vanishing with a Warrior candidate.
In a corner that is actually another basement, Eren is destroying what’s left of Reiner’s stability. By far the easiest corner to make sense of, but sense making is not for the early portions of this post.
Meanwhile you’ve got one faction definitely up to some immediate shady business, because you can’t really say dropping people down a hole is the act of a friend. Unless you subscribe to the Itachi Uchiha school of friendship, in which case, A+.
All that combined leaves us with a terrified circus master, and every prominent piece of plot significance being rushed away from the stage. With three of the available four Marleyan Warriors being collected in holes. The only one not in a hole is closest to Magath, as well as the brother of public enemy number one.
If something were to go wrong, the only Titans not in holes and known to be in Marley are the War Hammer and the Beast.
What gets interesting is that Eren is undeniably the party responsible for Reiner being in a hole, yet the obvious Marley counters to Eren and everything he stands for do absolutely nothing about preventing more Titans from finding themselves in holes. The page where Magath asks for reports on anything unusual, even the smallest detail, is accompanied by Willy stress drinking, and followed directly by the isolation of their Warriors.
Not a single person from Marley finds the departure of their Titans from the production worth commenting on. Pieck and Zeke both have marks of hesitance at complying with their instructions, but absolutely no one on the side they’re supposed to be signed to expresses any concern.
Even though they’re expressly looking out for anything unusual.
I like the idea of Paradis folks continuing their love affair with basements, and I think it would be neat if they’re responsible for Galliard and Pieck’s situation just because we’d get to see Our Heroes in action for the first time in ages, but... no one in the Marley chain of command finds this weird?
Their most powerful weapons get carted off on the night of a declaration of war, and it’s not worth a comment?
Blaming Marley for everything is really easy most of the time, because they’re generally up to no good. In this case, the only thing that’s stopping me is Eren’s involvement. Yeah, no one raises any alarms when Pieck, Galliard, and Zeke make their exit, but there’s also been no one casting suspicious looks at Reiner’s absent seat.
It seems like a really easy thing to claim that whatever happens next, Marley wants their A-listers carefully out of the way, but that would include Reiner. If they are involved, not knowing where Reiner is would be a major concern; you don’t drop people down holes unless the next move is going to be dramatic, and as wonderful as improv is, a lot of great drama works best if you know where your cast is.
Which introduces another fun question: Do the powers that be know where Reiner is?
The baseball mitt from last chapter at least planted the seeds of possibility for communication between Eren and Zeke. If (and the strength of that if is still in question) they have been in contact, and Zeke knows what Eren’s plans are for Reiner, in theory, Marley knows where all the major players are.
Zeke is Magath’s golden boy. He’s also Eren’s brother. He’s in the unique position of having ties that could make him privy to both sides’ tactics here.
He is also, as previously mentioned, the only one not in a hole.
I have no idea whose plan is winning out here, but the sense I get is that there is some kind of “I know you know I know you know” hustling going on, and someone is planning to take advantage of the openings that the other side’s plan leaves.
Basically, the one thing that can be said for certain is that someone is plotting a thing. Too many pieces have been moved too deliberately.
You’d think pinning the blame for a war that hasn’t started yet on a person you’ve never met would be enough for one night, but where’s the fun in that.
...I guess I’m already close enough to that to dive right in, so yeah, in the non-conspiracy theory section, Marley still continues to be horrible!
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Like. Let me see if I have this right.
Diet Reiss’ production is all about revealing the true story of the island’s origins. It did not come about purely through the strengths of the Tybur family and Helos, but by the grand design of Karl Fritz.
Karl moves a whole bunch of Eldians off to Paradis and quarantines them, leaving behind a threat that is a total lie, because he’s actually sworn to peace.
He’s the true hero of Marley’s liberation, and so deeply ashamed of what his people have done that he offers up complete surrender to any of Marley’s decisions involving his people. Because his people have no inherent right to life, and he has the right to offer their lives up as part of his personal atonement--though in the meantime, if Marley could hold off a bit on killing them until he’s dead, that would be super rad.
Essentially, continuing the theme of bad parenting, we enter the names of the fathers of modern society, because wow were you all about grand gestures that don’t mean a damn thing and screwing over lots of people because it was easier than fixing the base problems.
Following that, though Willy leaves that part of the story out, Marley proceeds to tarnish the good name of the one Eldian King who helped them for the next century. While reminding all the good little Eldian children that the island is pure evil, and they should do their very best to not be like that.
Yeah, the shocked looks on the kidlets’ faces are depressing.
And of course, the reason Willy is explaining that they’ve spent a hundred years lying about the island is because, hey, the island may have started out a totally chill utopia, but in recent years, the ~*evil*~ Eren Yeager has stolen the power keeping it that way, and now the island’s back to being a real threat that we’ve absolutely gotta do something about!
So enters the latest chapter in Marley being terrible.
This makes my head hurt.
“Surprise, King Fritz was the good guy all along, and we were lying about how dangerous the island was!
Except now we’re not lying and it’s back to being dangerous.
Burn the witch.”
It’s like the boy who cried wolf, only the boy is also a wolf, so are the poor sheep, and really, however it plays out, any peasants unfortunate enough to listen to the boy wolf’s warning are going to get eaten alive. As are the wolves standing on the wrong side of the property line.
The point is, I hope this story ends with Willy being disemboweled.
In other news, Annie’s dad qualifies as one of the better parents we’ve seen solely because he actually cares about his daughter being alive.
Seriously, Reiner’s mother is terrible. She’s so pleased for Bertolt’s father, dying with all of the comforts Marley has to offer because his son dies a noble death as a teenager, and tries to extend that compliment to Annie.
Lady, as far as you know, you’re talking about dead children that your own selfishness condemned. Your son is a basket case thanks to trying to make your life better while you were too much of a coward to do something about it yourself.
(It is more complicated than that. I am not in the mood to care.)
Just... what the heck. A parent caring about their child living should not be noteworthy. The fact that Mr. Leonhart’s honorary status means less to him than his child should be a normal thing, and it isn’t.
If it wouldn’t permanently break Reiner (save that for the things that actually are his fault), I’d be in favor of Karina being disemboweled as well. She’s the only one who’s gained anything out of Reiner’s mission, and she’s happy to take advantage of the spoils even though it’s ruined her kid.
Though to be fair, it’s entirely possible that she hasn’t paid Reiner enough attention to notice that.
Speaking of Reiner!
I do like the opening flashback, bringing the old man up again.
Annie and Bertolt can’t help but dwell on some of the unpleasantness they’ve seen and caused, but Reiner avoids thinking too deeply about it until it slams into him like the Armored Titan slams into walls.
Today, playing the role of the Armored Titan, we have Eren!
Playing the role of walls, the much acclaimed, ever loved, sanity of Reiner!
Yeah, that’ll go well.
Eren’s done his homework. He’s already injured, so restraints won’t stop him from transforming if he needs to, and the massive destruction that a transformation from either one will cause means that he can get his point across without violence getting in the way. If they fight properly, people will die, so play nice.
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(For the record, unless he’s fallen off the deep end worse than anticipated, I don’t think he ever intends to harm the people he’s effectively taken hostage. Eren’s always cared about life. Removing that during a timeskip is cheating of the highest magnitude. More to the point, though, Eren’s chosen a threat that requires absolutely no follow through to be effective. Reiner cares about life, too. It’s pure psychological torment, but the only one hurt by it did sort of kill his mother and thousands of other people.)
Reiner’s expressions this chapter are a gift. He’s terrified out of his wits, confronted by a ghost whose memory put a gun in his mouth, and no part of that strain gets kid gloves.
My favorite part, though--well, if I’m honest, there are several favorite parts to this show.
The first one is Reiner’s response when Eren tells him that he’s here to do the same thing that Reiner did.
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There’s a lot to be said about how Reiner deals with being a fundamentally moral person who has done a long string of terrible things.
The summary is, “Not well,” but this whole sequence is such a dang microcosm of why Reiner’s head ends up snapping.
He serves Marley. He does his best for them. He protects his home, his family, his comrades. It’s his duty, and everything outside of that isn’t something he needs to think about. He puts it best when he transforms on top of the wall. He doesn’t know what’s wrong or right, but he’s going to see his mission through to the end.
Except Reiner likes to hide his own moral complexities from himself.
He’ll go along with whatever Marley’s plan is. With distinction, even.
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But the second Eren says that he’s going to do what Reiner did, there’s only one response. He’s shaky, scared, and horrified. Because what he did to Eren’s people is an abomination. Reiner can’t even grasp why someone would want to do something like what he did.
Eren understands Reiner’s choices better than he does.
He is not gentle about it, and he’s not kind, but Eren gets what Reiner’s lost in the storm of his own conscience.
“You guys were trying to save the world.”
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I think somewhere in the last four years, Reiner forgot that he meant that justification. The things he’s done have practically destroyed him. There isn’t any apology or action that can make up for it. He’ll stick to his mission, because he’s a Warrior, but outside of that frame of reference, there is no escaping the horrors or guilt.
(So work really hard at sticking to that mindset.)
But when he first joins the military on Paradis, he states his intentions clearly.
He’s here to save humanity.
Whatever he’s done, and whatever will come after, he means that.
It just so happens that what comes after is so horrible that I don’t think he can bear to connect what he’s done with anything like good intentions.
Eren still can.
He spends the whole chapter sending Reiner to a place that he would very much kill himself to get out of, and he’s still the one who looks at Reiner, and the awful, horrible things Reiner has done to his life, and say that it was born of good intentions.
Reiner hasn’t had the luxury of that kind of understanding. Ever. He can’t get it from himself, because his heart or mind would break at even having the conversation. He’s not going to get it from his friends, because one’s dead and the other mostly hated him before he left her behind. All that he has is memories he can’t share, and guilt that no one around him could even begin to understand.
And Eren might not be okay with any of it, but he sees the one kernel of good that is torturing Reiner, and he acknowledges it. They’re both between a rock and a hard place, and they’re trying to save the world.
It’s a more generous description of what Reiner’s done than he would ever be able to offer himself, even believing it, and for a second, I think the fact that Eren sees that gives him a sliver of hope.
He can’t keep it, because Reiner is damaged beyond belief, but for those few moments, he has someone who understands the best of him.
Best ship or best ship?
Naturally, they’re both still on opposing sides, Eren has just been announced as the world’s Worst, and Falco is watching this all quietly screaming, but hey, something went sort of okay and people aren’t yet dead.
Tune in next month to see that changing.
Oh, wait, I don’t think I did proper justice to Falco’s experience.
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There we go.
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architectnews · 4 years ago
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Amant art campus, East Williamsburg, Brooklyn
Amant art campus East Williamsburg, Brooklyn Building, NYC Architecture Photos, New York City
Amant art campus, East Williamsburg, Brooklyn, NY
May 7, 2021
Design: SO–IL
SO – IL Designed ‘Art Campus’ Amant in Brooklyn Opens This Summer with Solo Exhibition by Grada Kilomba
Interdisciplinary, Research-based Artist Residency Begins This Fall
Amant exterior, under construction, April 2021: photograph Courtesy the Amant Foundation
Amant art campus in Brooklyn, New York
BROOKLYN, NY – May 2021 — The Amant Foundation is pleased to announce that on June 5th it will open the doors on Amant, a 21,000 square foot multi-building “art campus” in East Williamsburg, designed by the award-winning architecture firm SO–IL. The complex will serve as Amant’s new headquarters, as well as the home for its exhibitions, public events, archival projects, performances, and residency program. Conceived as a research and process-oriented platform, Amant provides a public forum that presents and supports the practices of both established and under-recognized artists working across diverse creative fields.
Amant will open with a survey of work by Grada Kilomba (b.1968), the Portuguese artist, writer and academic of West African descent whose work deals with the difficult legacies of slavery and the colonial past. It will mark Kilomba’s first show in the United States.
The Amant Foundation made its debut with the launch of its Siena residency in the summer of 2020. The foundation is the vision of philanthropist and art collector Lonti Ebers, with the Brooklyn programs to be spearheaded by Artistic Director Ruth Estévez, former Gallery Director at REDCAT in Los Angeles and Senior Curator at Large at the Rose Art Museum. She is also the co-curator of the 34th São Paulo Bienal, which opens this fall.
The New York residency will welcome its first group of four artists in September and will host similarly sized groups three times a year. While its summer residency in Siena is geared towards mid-career artists as a “working retreat,” the Brooklyn program is research-focused, facilitating cross-discipline collaborations between Amant’s residents.
“The idea behind Amant was to create studios and exhibition spaces that would encourage artistic research and experimentation, free of the time restrictions and financial and administrative confines that typically accompany art practices in New York,” said Ebers.
Amant’s program will focus on research-based projects that do not always neatly fit into pre-existing systems of artistic and cultural production. Forthcoming collaborations include a commission by Gala Porras-Kim exploring current practices in the restitution and repatriation of cultural objects, and a new work by New York-based filmmaker Manthia Diawara depicting a series of hypothetical conversations between Martinican poet Édouard Glissant and thinkers of the African diaspora, drawn from Diawara’s own archive.
“At a moment when New York is still reeling from the pandemic, Amant wants to stress the importance of human relations,” said Estévez. “We want to provide opportunities to seed long-term cohesion between artists and audiences, supporting a tissue of intellectual, creative and emotional togetherness.”
Most of Amant’s time-based programming will occur at Géza, a 1800-square foot multipurpose building on campus for performances and screenings. In the fall, as conditions permit, Géza will host a screening series featuring Grada Kilomba, Olivia Plender, Dora García, and Clara Ianni, whose cinematic works dissect and re-assemble history through found footage, news archives, and other epistolary documents and ephemera.
Grada Kilomba: Heroines, Birds and Monsters June 3 – October 3
Amant’s gallery spaces will host three exhibitions in 2021. The first, on view from June 3 through October 3, is the first solo exhibition of Berlin-based artist Grada Kilomba in the United States, presenting her unique form of storytelling. Working with theory, performance, film, and literature, Kilomba reveals the narratives of the colonial past, giving space to the silenced voices whose traumas are ever present. In her own words: “What if history has not been told properly? What if our history is haunted by cyclical violence precisely because it has not been buried properly?”
Kilomba’s work is showcased across three of Amant’s buildings, transforming them into a theatre stage where characters, gestures, words, sounds and props unfold into a hybrid body, exchanging roles and staging a new dramaturgy that traverses geographies and temporalities.
In the exhibition’s centerpiece, A World of Illusions (2017-2019), Kilomba radically reinterprets three well-known Greek myths to expose the unresolved tragedies of the postcolonial condition. Drawing on her academic background in psychoanalysis, the artist dedicates Narcissus and Echo to the politics of invisibility and Oedipus the King to the politics of violence, while the tragedy of Antigone exposes the politics of erasure and the importance of ceremonial memory. Combining music, mime, and dance, she re-stages the fables through African traditions of oral storytelling —the Griot— and building on analogies to the modern patriarchal system through the inclusion of a postcolonial lens.
The trilogy reincarnates as a sequence of photographs with the shared title of Heroines, Birds and Monsters (2020), portraying the female protagonists in a sculptural pose. In The Desire Project (2016) the representational image disappears entirely, with text displayed as the only visual element, accompanied by musical rhythms substituting for the narrator’s voice. The concluding work, Table of Goods (2017), a sculpture born out of ritual-performance, presents as both an object and landscape of the whole exhibition. The trans-atlantic trade between Europe, America, and Africa—sugar, coffee, cacao–are interred in a pile of soil. Kilomba displays these extracted materials as a burial, a symbolic ritual of remembrance of the slave trade as historical trauma, of which the consequences on the psyche are yet to be thoroughly explored.
Heroines, Birds and Monsters applies a new poetic, theoretical, and political framework to the colonial past, and the ways by which these narratives continue to embed themselves.
“Retelling history anew and properly is a necessary ceremony, a political act. Otherwise, history becomes haunted. It repeats itself. It returns intrusively, as fragmented knowledge, interrupting and assaulting our present lives.” – Grada Kilomba
Interior of Amant’s performance space Géza, under construction: photo : Naho Kubota. Courtesy SO-IL and the Amant Foundation
The Space
Amant’s home in New York is a research and artistic platform spread across four different buildings in East Williamsburg, Brooklyn at 315 Maujer Street, 306 Maujer Street, and 932 Grand Street, with construction projected to conclude in May 2021. Flexibility is of deep pragmatic and conceptual importance for Amant, which, due to its interdisciplinary program, requires its premises to fulfill multiple purposes.
“With the design of the Amant campus we introduce a more humane grain and texture to the industrial neighborhood,” said SO–IL. “Both robust and intimate, we believe the complex of buildings will offer an oasis for creative thought and production, as well as an inviting and intriguing environment for visitors.”
Designed by architectural firm SO–IL as an “art campus,” the new space includes exhibition galleries, a bookstore, a courtyard garden and a multifunctional space dedicated to moving images and live art. The overall complex allows for an internal networking of activities while connecting, spatially, with the dynamics of the surrounding neighborhood. SO–IL’s design is both a new landmark and a seamless addition to East Williamsburg. Their intimate reinterpretations of materials like concrete, brick, and steel were conceived with Amant’s industrial surroundings in mind.
The main entrance is located in the center of the complex at 315 Maujer Street, which houses Amant’s offices and a daylit, 22 ft. tall gallery space. Across the courtyard at 932 Grand Street, what was once a marble shop has been converted into a vast second gallery space spanning over 2,000 square feet, in addition to a cafe and bookstore.
To the south at 306 Maujer is a dedicated studio building for residents featuring a large communal meeting area, library, and dining space, encouraging social exchange. Four daylit studios occupy the floor above. Walkways at the east and west perimeter lead to a second concrete volume housing Géza, a 1,800 square foot multipurpose space for performances and screenings.
Amant exterior, under construction, April 2021: photo Courtesy the Amant Foundation
Residency
In September, Amant’s Brooklyn campus will welcome its inaugural group of national and international residents. The four artists will come from a wide range of artistic fields and reflect Amant’s commitment to geographic diversity. Residencies take place three times a year and form the heart of Amant. The New York residency is open to artists at all stages of their careers, with the sole restriction that residents may not already live in New York.
With a focus on research, rather than production and fabrication, residents will enrich their creative practices by observing, absorbing, and listening to the many perspectives, lived experiences, places, and communities that New York has to offer. More specifically, the residency will foster an active dialogue between local art and academic institutions, art professionals, and cultural producers. Additionally, the Amant residency will emphasize engagement with informal centers of knowledge often overlooked by the art historical canon or wider historical record.
The selection process prioritizes artists who require resources for long-term research and archival work, in line with Amant’s ethos of supporting thoughtful, experimental practices that “slow down” and ease the time pressures of the art production process.
In addition to individual studio space at 306 Maujer, each resident will receive a $3,000 monthly stipend, and Amant will cover the cost of transportation to and from New York.
Amant Founder and CEO Lonti Ebers with Artistic Director Ruth Estévez on site at Amant, March 2021: photo: Lyndsy Welgos. Courtesy the Amant Foundation
About Ruth Estévez
Ruth Estévez is a curator and stage designer. She is the co-curator of the 34th São Paulo Biennial, which opens in September 2021. From 2018 to 2020 she was Senior Curator-at-large at the Rose Art Museum in Waltham, Massachusetts and curator of Idiorhythmias, the performance program at MACBA in Barcelona. She was Redcat Gallery Director in Los Angeles and Chief Curator at the Carrillo Gil Museum in Mexico City, where she also founded LIGA, Space for architecture (2010-), a non-for-profit platform focused on spatial practices.
About Lonti Ebers
Lonti Ebers is a long-time art collector and supporter of contemporary art. Lonti hired the renowned architectural firm SO–IL to design Amant’s innovative performance and art complex. Lonti has served on the boards of several museums in both the US and abroad and is currently a trustee of New York’s Museum of Modern Art (MoMa), serves on the board of the Centre for Curatorial Studies at Bard College in Upstate New York, and sits on the European Committee of the Tate Gallery in London.
SO – IL
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mcneelamusic · 5 years ago
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The History and Evolution of the Irish Bodhran
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At the beginning of every lecture I try to keep it light and engage with all the students. To get the students attention I’ve come up with a fun approach. I start by saying “The facts you are about to hear are all lies!” It definitely grabs their attention immediately and I have 150 faces looking at me blankly!
My statement is of course not true. However, I’ve spent many years researching the bodhrán and honestly I’ve learned that there is no definitive history of the bodhran in Ireland. We can only rely on word of mouth (more like Chinese whispers), handed down through the years by the many generations.
The information and stories we hear are all narrated to us by our parents and grandparents. In other words, the history of the bodhrán is only hearsay. We have little concrete information.
If you research the history of the bodhran online, you will come across several quite varied opinions of the drum’s roots. Many claim it is an ancient druidic drum. Below are some of the theories which exist.
A trade route for the bodhrán could be traced back to over several millennia ago. The trade route may have been in Persia. This is supposedly where the drum frame originated.
The reason people believe the drum originated from Persia is due to its use for the act of winnowing, or separating seeds. This seems the most likely source, as this is what provided the basic drum for most of the other frame drumming cultures.
More recently, it’s believed that the bodhran may have come from North Africa. Frame drums are very popular in this region and are usually played by hand. This North African instrument, called the bendir was played in Ancient Egypt. As Ireland traded with Mediterranean countries, this makes it a likely theory.
This theory is based on use of the bodhran as a tool for dyeing wool. It’s believed that the rim could have been made of bent willow with the skin stretched and tied over the circular willow, then punctured to allow the dye to pass through. The popular colours for dyeing would have been purple (from the flower of the heather), green (from vegetables) and orange (from carrots). Purple and green are known as the Celtic colours.
Interestingly, the bodhran was also used in battle as a war drum. This was to raise the temper of the fighting men against the enemy.
The bodhran was first mentioned in folklore. this comes from our grandparents and they probably heard it from their grandparents and this was with regards to The Wren. The Wren is said to have been a pagan ritual, so we presume the bodhrán was used around the 18th century, however it may have been introduced centuries before that, there’s no evidence of how far back it goes.
John B Keane wrote a book called the The Bodhrán Makers, it’s a good novel, however it’s not a history book! After years of research, it’s remarkable that there’s still no written history in existence and at this stage most likely there never will be.
We know that the bodhrán has been in existence for many years, it’s now as popular as ever, but what made it so popular those many years ago?
After doing much research, I found the basis of what made the bodhrán so popular and ironically it was used as a beat played to the music on the day of The Wren, also known as Saint Stephen’s Day, which takes place December 26th.
So what was The Wren? It was when a group of men dressed up in straw hats and skirts, they blackened their faces with soot and entertained their local population by going from house to house playing traditional music and dancing in payment for food, money or drink and of course the craic which came with it! They were known as wrenboys, mummers or strawboys. This pagan tradition dates back a millennium, this means if the bodhrán was used, it goes as far back as then.
Legend has it that St Stephen was betrayed by a chattering wren while hiding from his enemies. The wren like St Stephen would be hunted down and stoned to death.
Another legend holds that during the Viking raids of the sixth century, Irish soldiers were betrayed by a wren as they were sneaking up on a Viking camp in the dead of night. The wren began eating crumbs left on a bodhrán drum head and the rat-a-tat-tat of his beak on the drumhead woke the drummer who sounded the alarm. The Irish were subsequently defeated and the wren blamed.
So if The Wren was celebrated as early as the first millennium it is possible that the bodhrán was also around at that time.
The wren the wren the king of all birds,
On Stephens Day was caught in the furze,
Although he is little his family is great,
I pray you lady you give us a treat.
My box would speak if it had only a tongue,
And two or three shillings would do it no wrong,
Sing holly sing ivy-sing ivy sing holly,
A drop just to drink would drown melancholy.
And if you draw it of the best,
I hope in heaven your soul will rest,
But if you draw it of the small,
It won’t agree with these wrenboys at all.
First Recordings of the Bodhrán
The bodhrán was first recorded in the 1920’s, it was recorded on a 78 record. It became popular in the fifties and sixties with the renewal in popularity of traditional Irish music and this gave life to the bodhrán makers of the sixties, such as Sonny Davey from Sligo, Charlie Byrne from Tipperary, Paddy Clancy from Limerick and many more.
Bodhrán-making became a cottage industry. In 1978, I joined the fraternity known as The Bodhrán Makers. An bodhrán was promoted by Seán O’Riada in his arrangements for Ceoltóirí Chualann, who later became The Chieftains, and was preferred by Seán to the snare drum used in the céilí bands.
The word bodhrán could also mean deafner, possibly as the wren boys used it to make a lot of noise. According to John B the wren boys sometimes added flattened pennies to the sides to make a jingle and hence the name bourine, short for tambourine.
The Much Maligned Bodhrán Player
The bodhran is regarded by some with derision, or at best suspicion. There are reasons behind this attitude, though I would obviously disagree myself.
The bodhrán seems easy to play. To the non-musician who wants to be thought of as a musician, the bodhrán would appear to be an easily acquired passport into a select company. Or it may be that he perceives the music as an entertainment with which everyone may, or should, join in. Whatever the motivation, the results are sometimes dreadful; a piano accordion, for example, accompanied by a battering of four or five aspiring bodhrán players, all producing personal variations on what they think is the beat is hardly likely to be music.
On the other hand the bodhrán can give a good lift to a session or to solo playing. The combination of the Irish flute and bodhrán is a well-tried one and many flute players like a good bodhrán accompaniment.
The bodhrán frame is made from a variety of different timbers, the most popular being plywood. The use of crossbars gives added strength to the frame. Goatskin is mainly used, but I have heard of people using a variety of animal skins. Goats are not killed for their skins. The skin is a byproduct. The skins that are used today come from a variety of countries mainly Ireland, North Africa, India and Pakistan.
To finish off, a researcher friend of mine was researching the word bodhrán and believes that it comes from the Irish word bodhraigh, which means anger or aggravate. Relate this to winnowing, the separating of the wheat from the chaff. As the wheat bounced against the skin, the wheat is agitated and the chaff separates. So the agricultural tool used to perform this operation could well be called a bodhrán.
So there you have it. A brief history of the bodhran. Though much information is speculation, this, in my professional opinion, is the most likely history of the bodhran.
If you’re taken with this legendary Irish instrument and want to try it yourself, have a read of my Expert Guide to Buying a Bodhran. It will teach you everything you need to know to about the mechanics of this seemingly simple instrument.
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autoirishlitdiscourses · 5 years ago
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Discourse of Wednesday, 04 November 2020
Promising two days, then this will hurt your grade by much that you have a copy of your paper's structure would pay off even more successful than it needed substantial additional work. I'll see you tomorrow morning! One good, and he's writing about one or more people see some aspect of this is a hard line to walk, especially, of course. If not, but I don't but rather because they haven't started the reading. Overall, this is reflected here.
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Enjoy your holiday weekend this quarter, but I'll hold you to dig in deeper; one is simply to wait longer after asking a group presenting information can be even more than a B and show that there are many possibilities that would have paid off the most up-to-memorize twelve-line poem, and not in many ways, and it showed. Just let me know if you don't email me a description of your paper receives a letter grade boost unless I explicitly say it's OK with me if this works for you, because it will replace the grade sheets are downloaded section by section all ten weeks and also a Ulysses recitation tomorrow. So one combination that would have helped to avoid automatically receiving a non-female narrators' thoughts. Have specific points in the lyrics or music the color green, for your understanding of the horror genre, so let me know what works for the midterm or final I'm assuming that you will forgive him for a long selection and gave no A grades on subsequent work by correcting the problems that I give you feedback as quickly as I can help to make up the Thanksgiving weekend, and pointers to electronic copies except in genuinely extraordinary/situation, exactly? If this is a strong job here.
Often, there is a good move on its own: I think that there's a web browser that supports your larger-scale point in smaller steps this would pay off. There were some pauses and you related your discussion to motivate to talk about outlines, and how would his readers have understood these attitudes when the Irish, or from the more appropriate lens to examine Irish, or Eavan Boland, or very very high B-for the 17 October vocabulary quiz Thurs 17 October vocabulary quiz. Here's what everyone is scheduled. But it's entirely up to your topic before you do a pretty amazing group of people in the question and/or historical documents, if you choose. Otherwise, you're right on the micro-level interpretations of the quarter, but of the paper-writer may be wise to ask what is happening when the Irish in your paper.
I think that it's fresh in your delivery showed that you are perfectly capable of being fair to each other, and American responses to it. You've done some very good job last week, whether the walkers should be adaptable in terms of the same degree that you will pick up a fair amount of evidence that you wanted to make, then I will take this into account when grading your recitation needs to be even more than 100% of the definitions of romance has or has not actually failures of nuanced perception on your grade, assuming that you give a more rigorously. OK?
You've got some good questions, OK? You picked a good job of engaging in a potentially productive ways to go for the quarter is one of the poem and get you a five-minute warning by holding up the bonus for performing in front of a set of related thematic elements. Have a good selection and delivered it in. However, if you prefer. 1:00-3 p. What you might choose, for this. My 6 p.
In any case, the Christian symbolism of the bird this touches on. All of these is that you have a copy of Ulysses and The Cook, the more poignant parts of your information and how you can take to be even more specific in your own thoughts on this. Again, you can be hard to find somewhere else to leave by 5, in case people don't jump on this one time if you describe what needs to be. I would suggest and this is potentially also a nice, too, that you need to have a thesis statement and to succeed in this case, bring me documentation from a consideration of the section, you did quite a D for the day you recite.
But you really have shown that you're capable of doing better than I expected, and this may be useful resources for scholarly research in the first three and are much quieter in section tonight. What you should try to respond to the pound was subdivided, as critic Harold Bloom phrases the relationship of the poem for Dec. Extra space at the first six minutes of your performance. This is not double-checked, and the way that mothers and motherhood are used as an emergency phone call during section that night for you. Thanks! If you miss more than three sections, and I've finally figured out the issues. Minimally acceptable in the final exam—or at your level of familiarity with the fact that they haven't started the reading or other work for you, I think that this could conceivably have paid off here. Students who read actively and who take a look at it by email within forty-eight hours of your paper. I remember correctly that you be absent from your general plan is solid and perceptive things to say more than five sections results in automatic course failure because you have any more questions. I take to be reserved for two or three days, and do a is appropriate and helpful. As a Young Man, which requires you to speak if no one else is doing so by 10 a. Unfortunately, I think, and, like I said last night, so I know that he would. Grammar and usage errors are nonexistent, or else/the rest of your overall grade for the foreseeable future. Answer: 4, so let me know if you miss more than nine students trying to get past the I have a good choice for you to structure your discussion plans in, say, three people who identify as Irish is inappropriate?
If you glance over at me periodically, I think that a good job of this, I think that one of these is that you won't have time to reschedule, and word not only merely speaking, because it's a busy point in the end of the recording if you'd compressed your initial discussion a bit more would have helped to avoid hesitation, backing up, but really, your primary concern is preparing for this to you because, really big task. I am not participating in course; explains basis for course grade. How Your Grade Is Calculated document I do not override this mapping. —Part of Ulysses please let me know if you indicate that that's a perfectly acceptable to use the texts. Curious, fifteenth of the quarter to pull your grade up you've come a long way in to the concept of Irish nationalism, and I really enjoyed having you in section tonight that Thanksgiving is optional in the class and how they did that than leave it. There are potentially profitable, but spending some interpretive effort.
However, this is simply to wait longer after asking a question that good papers and scored very well. Has/has been wonderful! But you really mop up on crashing other sections, you really have done some very perceptive work here. Recitation Assignment Guidelines handout. All in all, from Four Quartets 2.
My Window Heaney, From the name of the painting, too. You've got a good job here. Finally. After all, you should go if you assert it, is that you think that one thing that will encourage substantial discussion in your paragraph before. You responded gracefully to questions #4, about rephrasing them as questions: I think that even this was explained both verbally and in a fairly full schedule this week, I'll have some very very very very hastily is generally taken to be more specific about where you land overall in this range illustrate that the sooner you tell me when large numbers of people talking more than a B paper turned in a word with him, ultimately, what I'd suggest at this point would be a necessary citation may constitute plagiarism. I think that the ideas you had a student paper; and why you received is not a bad thing, and is necessary, then re-ran them. At the same part of the paper means that a few things would, I also said this in your paper does what it is that you see in order to be even more. One thing that you've picked a good path here what most needs to be as successful as it could be; rather, more complex than the fact that Ana Silva was in use and the group as a whole it ties together a number of very fair in a way that's supportable; I just want the paper—and you've remained fair to Yeats's text, and you've mostly done quite a D-—You've got some very minor preposition substitutions. What kinds of expectations do they set up that night, since it just so that you must at least the requisite amount of perfect communion; To-morrow for the make-or-break section for a job well done. Please make the switch as soon as possible, OK? Let me know and I'll get you feedback as quickly as possible, because you had a good holiday! Really good delivery; you delivered a sensitive, thoughtful performance that was fair to say, some of them were due to hasty editing and/or Bloom's complex relationship to sexuality that I will round up, I think that there are some books that I really hope that they become part of the grade sheets are downloaded section by section. Is what is difficult in a blue book bringing two isn't a bad idea, because it's a reflective piece and your paper must be killed except as a group, and create a separate entry on your part, and Pegeen Mike in Playboy, and it looks to be more engaged with the novel. Great! Assignment: the question of what you would delete the message without reading it. 62. The University of California does not provide a larger scale, nor do I. Again, thank you for the sources of the section for the final arbiter for questions relating to MLA style is the origin of the particular text, though. You draw meaning out of that first draft, let me know. I was trying to suggest this, but I also think that your paper—this is. Take care of your argument in a lot of specific thought to be refined which migrant workers? One of these are worth cleaning up, too, OK? If your intent is to let your ideas could benefit from cleaning these up, I've attached an. Well done on this. 4, so it is almost certainly already know that you want to arrange your ideas will have to leave that determination to individual questions. For one thing that other people are reacting to look for things that could conceivably be pushed even further, and this is primarily important insofar as he reinscribes them and wind up taking the discussion.
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seansaboutacity · 6 years ago
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#2 collaboration - Eileen
It’s a great pleasure for me to collaborate with Eileen Gbagbo. Eileen’s been a wonderful friend that I’ve got to know since first year, and ever since she’s inspired me to be creative and write poetry, whilst maintaining a close interest in social justice issues.
I asked Eileen to collaborate with me and write a poem about the theme of ‘desire’.
So without further ado, here is Eileen’s poem followed by discussion:
East London nights 
Last night the Thames flooded  And the underground broke  The sky looked like an iPhone on power saving mode  My room, an influencer’s Friday night.  We drank sangria and sung fuck Boris  Two times and louder for the people at the back -  Ha, we were going to hell. 
Buttons flung off in iambs Our tongues danced in trochees  And thus began our descent.  One thousand and one nights of seven sensual sins  Feeding on insatiable desire,  uncontrollable explosion,  excessive pursuit of the erogenous  with sloth like strokes  your personal became my prerogative  shea butter breasts for your indulgence  we came to the flames like Icarus –  pray for us, that was devilish.
Comments
My first impression of the poem is a hedonistic, pleasure-seeking vibe. How do you relate this with your ideas of desire?
Desire is such a primal thing and it manifests itself in lust, jealousy etc. So when I was thinking about this poem, it reminded me of Dante’s seven steps to hell and so just took it to the extreme. 
Straight off the bat, you use the imagery of the Thames. It’s a funny coincidence that I also mention the Thames in my poem - before I even saw yours. What did you intend by using the Thames as imagery?
Haha yeah, when I read yours, I got so excited by the Thames imagery! There are many iconic things about London to tourists, but for the locals, we’ve got the Thames - which is great. It’s a source of regional pride even though its quite possibly one of the most unstable rivers in the UK. And so, using the Thames was to root down the sense of place but also set the feel of the poem as quite messy.
I feel like I’m in the scene when I read your poem - the rowdiness, drunkenness, chaos. What do you think poetry can do to capture the experience of being somewhere? Are there limits to this?
This is quite an interesting question. Because my favourite poems through history have been used as a form of resistance, and they have endured and are still relevant today because of the intricate ability to abstract individuality and create consonance between the subject(s) and reader of the poems. For example, Pablo Neruda in his later political poetry does this so well. But there are also limits. Language does have boundaries unfortunately and so it can never be truly universal.
I love the juxtaposition between swearing and drawing on ‘high culture’ like Icarus - it’s rude, in your face but flows. It’s like your breaking down distinctions between high and low culture - anyone’s welcome in poetry. What do you think about that?
There’s something seductive about ‘high culture’ which I think is quite interesting. It’s almost like in Hollywood movies when everyone’s attracted to the British guy that speaks like the queen and uses unnecessary posh lexicon. But it’s funny that London actually invites you to both simultaneously. Take LSE for example, you have some of the world’s most brilliant minds interacting with each other, dissecting complex theories, but on a Wednesday night, we go to Zoo. And so, poetry that doesn’t encompass all of that is quite reductive.
My poem on the theme of ‘desire’:
waterloo bridge, after sunset
I think I'm going to fly why else do my legs feel like wings better yet birds unfurling flapping in the gusts of wind in the afternoon we played with the plain ignorance of friends under the table the same legs had whispered secrets told stories folded flipped over like chopsticks dividing dishes into bites of food
look at the Thames at dusk the water looks oily and slick like the collar of your leather jacket but you are more slick my oil that greases wheels no abandons them like stabilisers on a child's bicycle
do you know how I’ve longed for this for longer nights my days spent chasing faraway sights or snatches of air now my wind you could take me away roll me into tumbleweed but one cleansed of dust swept up from the past
so take me away dark waters you fill me as we cross into Waterloo the sun replaced by the twilight blue
let strange things come out to play at night
Comments
First of all, I love your poem! I love the use of both natural and quite industrial imagery. What did you intend with this?
Thank you! I like to use both natural and industrial imagery because I think London is made up of both - you can see big skyscrapers right next to residential areas or green space, which makes London so unique as a mix of influences.
I think ultimately London’s messy that way - London’s really a big town which swallowed up surrounding areas in an unplanned way, so different parts of London still retain their original character.
Your poem on desire is so different from mine, what was your interpretation of the theme, and what inspired this reaction? And also, the imagery of Waterloo bridge… I don't think I've ever seen it that calm before, but you also transported me into that world. Why did you use perhaps a not so popular image of Waterloo bridge?
I think desire is a very personal experience for me. But I wanted to explore the contradiction of having such intimate and sensitive feelings shared with someone else, and it removes the distance and detachment we sometimes feel from others.
Waterloo bridge served firstly as a physical reminder that the narrator in the poem is crossing boundaries, and for him it’s an exhilarating experience. I think I’m trying to reclaim some personal identity from how anonymising living in London can feel. Waterloo bridge is crossed by hundreds if not thousands of commuters everyday who stay strangers to us living their own lives. Being able to narrate a personal story means resisting that anonymity, and how it can whitewash our experiences into something dull and functional. But there’s also some vulnerability, because the anonymity can feel overwhelming and drowning.
I didn’t notice the calmness actually - that wasn’t intended. But thinking about it that way, I think I wanted the poem to be centred on the narrator’s experiences - so perhaps the exterior calmness contrasted with how wild his inner emotions were.
General comments
Sean asking questions for Eileen:
We first met each other, I think, in our political theory class. There’s an idea generally in social sciences that we can’t be subjective, but Plato and other theorists regularly use metaphoric analogies like Plato’s cave. What do you think about the distinction between objective and subjective?
I think trying to achieve objectivity is so hard and not worth it. The human experience is too varied to try and form some order to truth or justice etc. This really goes back to the production of knowledge which is hierarchical and colonial and so even with something that we claim to be universally true like ‘Shakespeare is the greatest English writer of all time’, is actually enforced by the powerful. So personally, I think we must do more to celebrate the individual rather than seeking this optimal collective objectiveness. Because by doing so, we don’t run the risk of erasing histories and identities in favour of one which is no more universal than the other. I guess that’s why I like poetry as a medium because it gives you the freedom to do both in such an intricate way.
I’ve also written a piece for Black History Month for the Beaver - which you did an amazing job editing. I wrote about the intersection between race and sexuality, using the film Moonlight to help illuminate my ideas. What are your thoughts on the intersection between gender, race and sexuality?
I absolutely loved your piece! It was one of the best reviews and commentary on the film I've read. I think I should ask you this question, because nothing I could say would be as nuanced as what you wrote.
I had a discussion with friends about ‘when do become a man/woman’. I had initially thought that it was a combination of physical and societal factors, ie you go through puberty and you are now considered a woman, or you have certain mannerisms which are gendered as feminine. But actually, that's still quite binary and not universal at all. So, I’m still learning more about these intersections.
Sometimes I’ve found it hard to connect my cultural interests with my political interests - I could watch a really interesting movie which comments on society like Moonlight, but find it hard to make a difference in the real world afterwards. What do you think about doing social activism in cultural interests?
Me too! Social activism is quite fulfilling personally. Especially if it is an issue that is close to home, but you find yourself in the privileged position to offer help. And this can take various forms including protesting, writing think pieces, mentoring, to name a few. But I think we need to tread carefully and evaluate the sentiments behind our convictions to go ahead with social activism in cultural interests. Or else, we run the risk of becoming compassion fatigued, in which we are outraged by an issue because its close to home or we can empathise, and then we pursue activism only to pat ourselves on the back or to make us feel better. I think that is quite dangerous and unsustainable really. 
You write poetry yourself, and you showed me through your work that you can be creative, but also passionate and political about what you write. What’s the next step for you with poetry or creative writing?
Thank you! Your poetry is incredible too. For me, I want to perform more. But in terms of writing, I am experimenting with poetry from the Ghana & the Volta region. So using more Ewe and incorporating more historical knowledge into poetry. I’m really excited!
Eileen’s questions for Sean:
When we first spoke about this project, you mentioned ‘sense of place’. What do you love about London and why did you want to capture that?
My first answer is a cynical one. I love London because I don’t know anything else. I’ve grown up in London from a really small age and I’ve studied at uni here for two years. Now I’m leaving London to study abroad, even though I know I’m coming back, I feel emotional and feel like this is the end of a chapter for me.
My friends have really helped to make my experience in London. The crucial thing is that they chose to be my friends, and so stay there with me through thick and thin. I’ve been through difficult times at uni, navigating and generally trying to ‘adult’. But it’s been so comforting to know that my friends are there - and I could never express sufficiently enough how grateful I am for that.
Maybe this poetry project is a nice leaving gift for London, and for my friends. It’s really my way of saying goodbye. I hope you enjoy!
In the creative field, there is a lot of talk about representation. What are your thoughts on this, and where do you think poetry can fit in?
I think representation is so important. I think there has to be representation everywhere - on screen, but also decision-makers and people at the top. I think there has to be a whole cultural shift where we have everyone’s stories being told and represented, so audiences can see themselves and feel included in the things they see.
With that said, I think there’s a limit. I think discussion about representation can make us ignore wider structural change that we should see in society. If we limit discussion of social change to cultural issues, then we could construct an us v them dynamic, which is counter-intuitive to the cause of social diversity if we imagine our differences as rooted in fixed or essential characteristics. When I think about social problems, I try to find a common-denominator solution - what would make everyone happy? And I think the case for representation is that it would help to lift up under-represented social groups onto an equitable level with traditionally over-represented groups. I recognise this approach might seem reductive and smooth over historic social divisions which continue to disadvantage minority groups. But we should agree on one thing - diversity is the future, so the challenge and the opportunity now is to figure out how to harness it, so that everyone feels like they belong in society.
Poetry’s seeing a revival. I’m excited about getting more involved in it. I think friends like you and who I’ve collaborated with have really helped to boost my confidence and make me think seriously about doing poetry more in the future. I don’t think my story’s been told before, and that’s really sad if people from similar ethnic or cultural backgrounds as me are funnelled into careers their parents want them to do without really exploring alternative creative stuff. So I’m happy to just show up and speak up. And things happen if they will. It reminds me of a quote from my favourite book called ‘The Alchemist’ by Paulo Coelho - if you want something, the world conspires to help you get it.
I would love to hear more about your thoughts on the intersection between race, gender and sexuality?
That’s a really big question!
I think conversations about it relate with intersectionality. It’s so important to keep highlighting intersectionality, how inter-connected disadvantages or social groups can be.
But I think there’s a chance to restore agency to individuals who share minority status in multiple categories. I think sometimes social categories can be reductive, like figuring out how oppressed you are becomes this social arithmetic.
But we should remind ourselves that these terms are nominal anyway - they’re socially constructed, to sound like a broken record. So while we should be aware of different ways we can socially relate with others, we shouldn’t feel held back by these terms either from stopping us from doing what we want to do in life. The danger is that if we define ourselves solely by these labels, we put ourselves in boxes and fix ourselves, allowing these labels to become a self-fulfilling prophecy if we perform to their expectations.
I think we should feel empowered by our social identities. We should balance two needs fulfilled by them - to feel solidarity with people with similar grievances, but to build the emotional resilience to be ourselves and resist conforming with others.
But specifically about sexuality? I think I’ve been interested in sexuality because it crosses the public/private dichotomy, the interior/exterior dichotomy which many of our social institutions are built on. Sexuality is subversive, radical and it can be transformative - it has the potential to be a creative and productive force in society if we relaxed our attitudes towards it.
For me, sexuality is like a Mobius strip. You walk along it long enough and you eventually talk about other issues, like politics, family or the economy. Sex is constructive of many discourses of power. And power runs through everything.
I’m so excited about your writing journey! Where did it begin and where are you hoping to take it to next?
Thank you!
It began really when I was a small child in primary school. I was really shy growing up and I would read a lot of books. As a child, I even wanted to grow up and become an author. I didn’t write poems but I wrote short stories and even a novel which wasn’t any good but was nice trying to write.
I don’t know where I’ll go with my writing! The most challenging but most exciting part of writing is that I pull a lot of it from my life experiences. I feel like the more I test myself with life experiences and learn who I am from them, the more I have to say in my writing. And that annoys me because I get bored of writing and feel like I run out of things to say, but it excites me because it tells me to get out in the world more and explore.
Put it this way - life is a journey, and writing is just a way of putting my experiences on the road on paper. I’ve got a long way to go, but it definitely feels like I’m getting there.
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howtomakeagingersnap-blog · 6 years ago
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ADVENT, 1977
When Adventure (shortened to ADVENT) was released in 1977, creator and developer Will Crowther merely wanted to connect with his daughters. An avid cave explorer and spelunker, Crowther had intended to create a digital role playing game that allowed his daughters to interact with a fictional world on their own terms. This open-world format would later go on to be the very foundation of modern role playing games like the ever popular Elder Scrolls or Fallout series(owned by Bethesda Studios). 
In the game, using an “action-object” format for inserting commands (such as “throw axe”, players can explore a system of caves that feature mythological creatures, pirates, magic objects and phrases, and labyrinth like mazes that connect them all. The game is ultimately a puzzle; the player must pay attention to key phrases and winding maps in order to reach their objective. 
My personal experience with Adventure was simultaneously infuriating and engaging. The objective is still unclear, but I’m happy to explore this strange world presented within the cave system all the same. The puzzles are certainly mind boggling at times, some of my solves have been less due to intelligent deduction and more a result of randomly combining actions and objects until I get a result. I enjoy the whimsical, illogical nature of the game. Until I’ve figured out the set of rules that defines the world created by Adventure, a lot of what I’m doing is experimental. I’ve taken a playground approach to the game, in that I simply wander and interact with what I can and attempt to solve puzzles, without any sort of long term goal in mind. As long as I’m able to discover new parts of the map and new things to interact with, new puzzles to solve, I’m satisfied. The game is hypnotic in a sense; I feel like the protagonist of my favorite novel due to the text based storytelling format. I feel like a hobbit wandering through a dragon’s lair. It makes sense to me that this form of fiction would be so engaging to me, however- I’ve been an avid reader since a young age, and instead of simply escaping into someone else’s world, in the case of Adventure, the fictional world in question becomes my own, and I an active, participating party within it. 
In addition to being simply mind bogglingly fun, Adventure has a significant amount of literary value. Although I’m yet to reach it’s conclusion, the story definitely follows a distinct structure that is consistent with fantasy, fairy tales, and great epics- The Hero’s Journey. The distinguished professor of mythology, Dr. Joseph Campbell, described this journey to be one that is followed by a great number of heroes in literature and myth. Achilles, Odysseus, Beowulf, and more all followed along this structure of story on their path to legacy. George Lucas, in fact, personally consulted Dr. Campbell while writing the story of Star Wars. In the Hero’s Journey, the story is divided up into three parts, each of which has multiple sub parts. These plot points are carried out in a specific chronology, which inevitably results in the hero’s victory over their plight. 
***If you’re attempting to avoid spoilers, stop reading here***
First, the Departure. The departure begins set in the ordinary world, where the hero encounters nothing beyond the day to day of their life. In Adventure, this takes place at the End of the Road. The hero then receives their call to adventure, which propels them along their journey. In this case, it’s the exploration of the world of Adventure, wherein players first find a set of items in a well house, and then follow a valley and streambed, which brings the player to a grate in the ground. The hero meets a mentor, who can guide and assist them in their quest but must not interfere; much like the narration system of Adventure does to players. The final part of the Departure, according to Campbell, is the Crossing of the Threshold. Campbell’s theory states that the hero must get past a test of sorts for a guardian or gatekeeper to pass the threshold and into the world of their adventure. Just like Campbell says, in Adventure, the player must solve the first puzzle of the game; the grate. The player must have grabbed the set of keys in the well house in order to unlock the grate, after which they can enter the grate, and into the fantastic world of Adventure. 
Next in Campbell’s cycle is the Initiation. This phase begins with tests that the hero must pass. The hero is required to grow along their journey, and these tests prepare them for what lies ahead while also ensuring that they are worthy of the quest’s reward. They must acquire allies and face small enemies, cooperating in order to succeed while also learning how to distinguish foes. Adventure mirrors this step as well. The player must grab important objects, like a bird cage and a rod, take note of the magic word “XYZZY”, and catch the bird, which will be needed later. They enter the pit, and must fight off angry dwarves and distract massive snakes that block their way. As the hero continues with the Initiation phase, they prepare for their greatest challenge. Campbell describes this as the “Approach to the Innermost Cave”; a very fitting description for Crowther’s Adventure. As the climax of the story approaches, the hero is faced with increasingly difficult enemies and puzzles. This too applies to Adventure. After exploring the entirety of the Hall of Mists and off shooting rooms, players are likely to realize that waving the rod creates a crystal bridge across the fissure at the end of the hall. Before they figure that out, however, they must get past the snakes in the hall of kings, lurking dwarves with knives and axes, and a frustratingly limited inventory system that only allows for some of the items players come across to be taken at once, despite all likely being significant. On the other side of the crystal bridge, players encounter their biggest challenge and puzzle yet: the maze. 
Before continuing further with my comparison of Campbell’s Heroic Journey and Crowther’s Adventure, I must get deeper into the plot of Adventure. I’m sure I’ve barely scratched the surface so far. I’ll include two screencasts of some of my interactions with the game from this weekend in my next post. The first will be of my first five minutes playing during one session, the other from the last five minutes of that session. There’s about a two to three hour gap between the two screencasts, because I assumed three hours of content was far too much for anyone to watch, but it should effectively outline my progress. The first screencast contains more gameplay, with no narration and just a little background music, whereas the second screencast is full of narration and review of that session. In the second screencast I don’t input too many commands; this is primarily because I had repeated every action I could think of in each room at least twice before even hopping on the screencast. I was looking for any details or places to go I might have potentially missed, and when I was unable to find some, I attempted to tackle the maze, but simply didn’t get anywhere while trying to solve it.
I’ll definitely be playing again, most likely after consulting with other players about what to do next. 
Even though I interacted with Adventure as part of a college course, I highly recommend it to anyone who might enjoy reading books, especially of the fantasy genre, or to anyone who enjoys RPG games, either console or tabletop. The joy of being the protagonist in your favorite story is indescribable. For once, I’m not shaking my head as protagonists make clearly bad choices. This time, I get to make the bad decisions, and I bear the consequences with pride. 
I’ll include the link to Adventure in my next post, where I’ll be including the screencasts of my session as well.
If there’s one thing I learned from playing this game, it’s that I named this blog very aptly- the puzzles and frustrations of this game are certainly a major point of it’s appeal, but may also shed some light on why so many RPG gamers end up going bald at such a young age from stress. 
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