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Oathkeeper and Oblivion [Kingdom Hearts - Party Time]
Artist Credit: Kagachi_118 & Shiyu-artpainting
My friends and I prefer to play Commander using pre-con decks, as that way the less invested of us don't have to contend with those of us that have enough time in our days and motivation to spend crafting bonkers decks.
My personal favorite pre-con is entitled "Party Time", centering around the idea of having a "full party" on your team. As my favorite pre-con, I decided to customize the entire deck by making proxies of each card as a Kingdom Hearts themed deck. I was surprised to have found so many perfect matches for KH characters/ideas and the cards in this deck.
First up, we have the Commander, "Roxas, the Key" as a proxy of "Nalia de'Arnise". Admittedly, this proxy probably had the least association with its base card, but his presence as Nalia will make sense with further posts of these cards.
Second up is "Sora, Chosen by the Keyblade", a proxy of "Jazal Goldmane", which is a very clever reference to Sora's concept art as a sort of lion-boy. His ability to buff all creatures based on how many are attacking with him really exemplifies his "my friends are my power" mantra throughout the games.
Note: you'll notice that for this deck I opted to not use the "Legend Crown" frame around the names of Legendary creatures, this was intentional so as to maintain a cohesive aesthetic between all creatures, legendary and non-legendary alike, as even the non-legendary creatures will be represented with singular KH characters.
#kingdom hearts#mtg proxy#mtg alter#mtg commander#Mtg#magic the gathering#custom magic card#kh sora#Sora#roxas#kh roxas#kingdom hearts 2
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Custom MTG cards for Monster Hunter: Wilds
I plan to make more of these, but I’ve been toying around with making custom magic cards so I made some for Monster Hunter: Wilds.
These are for the game’s apexes:




When used as commanders, these monster cards can be paired with a special land called a Realm. Realms follow the following rules:
All realms are non-basic lands.
Realms can be used as commanders.
Realms can only be played if you control basic lands that produce every color of mana the realm can produce.
Only one realm can be played at a time.
Effects that target non-land permanents can target realms.




Still kind of new to MTG so I’m sure there’s holes lol, but I had a good time with it.
#monster hunter#monster hunter wilds#magic the gathering#mtg#custom magic card#rey dau#uth duna#nu udra#jin dahaad
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Punk Magic
I like Magic the Gathering. I started playing in high school, as a sort of replacement effect for my love of Pokémon cards ('cause those were for kids and when you're a teenager there is nothing worse than being perceived as being younger). I was not great at it. I loved the slow, ponderous flyers in blue mana, specifically drakes, which were pretty much always outclassed. I sucked at deckbuilding but it was still a fun thing to do with friends.
Then several years passed and I never touched those cards. Then the commander format became a thing and all my friends were playing and I've pretty much been at it ever since.
But in the last few years while I enjoy Magic I have become, at best, unimpressed by the company that produces it. There's a lot of reasons for this and I'm not here to go into them in detail, but I find myself reaching for cards and game modes that are, frankly, beyond my ability to afford. I think large parts of this game are beyond most fans' financial means. Magic Arena is an absolute joke, limited printing of format staples mean you can't keep up without significant investment, and different booster packs and limited packs like secret lair make this game feel more like a video game full of randomly seeded lootboxes than something printed on cardboard that the company actually controls.
But I said I wasn't gonna get into all that. Instead I want to talk about how I've been enjoying Magic the Gathering recently:
It's a new format I'm calling Punk Magic.

Punk Magic is all about using up those cards in your collection you are never going to touch. The ones that lay in white cardboard rows and old deck boxes. The ones that you love but never make their way into your commander decks. The cards that are just one more power or toughness away from being playable, from resembling the all-stars that you see across different formats.
Punk Magic is full of single player mini games: betting on mana racing against other punks, competing in junk fights in improvised arenas against booster packs of random cards, and going head-to-head against the Wizards of the Citadel, those vile wealthy mages who rule all the lands around you and charge you bonkers rent for the privilege.
Each mini game awards you coins you can spend on zining spells: taking parts of Magic cards and pasting them onto other cards for powerful spells, as well as unlocking special abilities to augment your chances at success, and even making custom spells that break the Laws of Spellmaking.

Punk magic is also a multiplayer format. Build a cube you can draft with friends, and let them change, destroy, and add cards so the cube is always evolving. All you need is some scissors and glue, and some markers to let you and all your friends become adept spellmakers.

Want to play commander too? No worries. Make a deck then zine a spell to represent your commander and play in free for all or head-to-head.

Worried your zined spells will be too powerful? So too are the Wizards of the Citadel, who stick wanted levels on powerful cards, banishing them to the citadel jail until you decide to free them, or break them down into parts that can live on with other spells.

My own cube has evolved in many ways through testing. There's the tried and true archetypes like cats, elves, and red/green ramp, but also oddities like lizard/wurm tribal and black deck wins. It's messy and unbalanced and represents my time spent in this hobby and will reflect the tastes and art of my friends and I couldn't be happier with it.
And now the rules are free for everyone to enjoy.
So what kind of magic will you make, punk?

#indie ttrpg#rpg#ttrpg#solo ttrpg#tabletop#tabletop roleplaying#tabletop rpg#art#ttrpgs#magic#magic the gathering#spells#mtg#mtg art#mtg cards#mtg rp#magic the card game#mtg proxy#custom magic card#punk magic
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Art by Ringtail
Card transcription
Spiders Georg 3GU Legendary Creature- Human [rare] When Spiders Georg enters and at the beginning of your upkeep, create a 1/2 green Spider creature token with reach. 2, Sacrifice X Spiders :Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can’t reduce a number below 1 or a number word below one. 2/4 Watermark: Quandrix Border: Silver
End transcription
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Help me make a Magic card!
It'll take a bit, but let's determine most characteristics with polls!
I could design a four-color card but I don't want to under extra restrictions, the number of elegant four-color designs is already vanishingly small.
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I was disappointed but not surprised by the lack of Roegadyn in the Final Fantasy set, so I made a card of my own.

#final fantasy xiv#ffxiv#ff14#merlwyb bloefhiswyn#roegadyn#artist credited on card#magic: the gathering#magic the gathering#mtg#mtg custom card#custom magic card
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Happy Thanksgiving! 🦃 Once you thaw out that turkey, do you prefer roast or deep fry? 🍗 And then pumpkin pie for dessert!
#custom magic card#tears of the kingdom#the legend of zelda#mtg#magic the gathering#proxy#totk#zelda#thanksgiving
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I've been making my own custom Magic the Gathering cards for a while now, but I started really getting into it this week and thought I'd post some!

Sorry for the blurry pictures, I really tried to get nice ones, but I have very shaky hands :_:


These are in chronological order, and the first three are ones I made earlier in the year, all the ones after are the ones I made this week




Hope you guys like them! I'll post more as I make them, but this is all I have as of now
#art#traditional art#magic the gathering#magic cards#custom magic card#fanart#posca markers#posca pens#alcohol inks#alcohol markers#copic markers#mtg#custom mtg#long post#2701
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This is a commission I made for my cousin! He wanted me to make custom art of a Magic card he had called “Karametra, God of Harvest.” I don’t know anything about Magic but I was told that she was similar to the goddess Demeter so I went with it lolol.😅😅 I made two versions of this piece, but the only difference is one has color dodge and the other doesn’t lmaooo. My cousin is the one that added the boarder to the cards in the last two images and I think it turned out very good! I hope you guys like it to!🧡🧡🧡
#I hope i did magic justice#this was so much fun#custom magic card#magic the gathering#artists on tumblr#digitalart#drawing#art#juliadoodles#painting
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Some Custom magic cards i made based of the characters in season 1 of arcane since the show has filled my mind entirely.
(1/2) Undercity cards








#mtg#magic the gathering#magic tcg#custom magic card#arcane#Vi#vi arcane#vi and jinx#jinx#jinx arcane#vander arcane#Vander#arcane silco#silco and jinx#silco#sevika#singed#singed arcane#ekko arcane#ekko#firelights
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This Land Is Your Land [Zelda Proxy Project]
Artist Credit: Stephanie Louie
Support Stephanie further here: Stephanie's Shop
Some more lands for my wife's all-proxy Zelda-themed commander deck! I just couldn't get enough of Stephanie Louie's wonderful postcard-style landscape art and just had to make more lands with them! Enjoy!
#Stephanie Louie#mtg alter#mtg commander#mtg proxy#mtg#magic the gathering#legend of zelda#link#princess zelda#mtg cards#Magic proxy#Hyrule#hyrule castle#yiga clan#Mtg lands#custom proxies#custom magic card
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I wanted to play around with an idea I had not to long ago for 3 color commanders that can serve as commanders for 2 color decks. The flavor that came to mind was for a “duality of man” type deal that involved different keywords from different devotions, and that got me thinking about RDR2’s honor system. In this case, more devotion to white would be high honor, while more devotion to black is low.
For Arthur, I wanted his ability to feel like he’s a thief; he steals health from players when he attacks, and he should be made a target for blocking, because even if he doesn’t hit you, he’s doing damage. So, his devotion effects give him Ward for white to avoid targeted removal, and deathtouch for black to dissuade blocking because if you do, the first strike + deathtouch is going to axe whatever you throw at him.
For John, I was more going for how he is in the first game as a bounty hunter. Whenever he attacks (and probably kills) a creature that stands in the way between him and his target, the player, he gets stronger. The two devotion options (vigilance in white and menace in black) are supposed to feel like he’s steadily approaching; maybe not sprinting, but no matter who stands in his way, he’s ready to put a bullet in them.
Reasonably, you can ride the line and have a Mardu deck with these two as commanders with a more neutral honor, but for a more consistent strategy (and to reduce the risk of, god forbid, equal devotion) you could also go full sale high or low strategy by building a Rakdos or Boros deck.
Hope you enjoy, let me know what you think!
#custom magic card#mtg commander#mtg#magic the gathering#red dead redemption 2#arthur morgan#john marston#red dead redemption
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Hey, did you guys hear the Fair was cancelled this week? I think that means none of the regular judges are watching, so virtually anyone could just march in here and set up shop with nobody around to stop them. That's the kind of power that might just go to someone's head.
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A Late Replacement

Replacement effects are among Magic's most diverse abilities, capable of modifying, enhancing, or skipping virtually any game action, and often even interjecting at times that other types of abilities could only dream of. In honour of our last-minute replacement this week, your task this week will center around replacement effects.
Design a card that features a unique replacement.
Replacement effects cover a lot, so let's get into the nitty-gritty:
M.E.O.W.
Mandatory: Design a card that generates at least one replacement effect, the replacement condition for which has never been printed on another card.
Encouraged: Really explore the space of game actions that might be replaced. It is easy to take common conditions and introduce restrictions to make them technically unique, but the most impressive cards will be those that identify overlooked design space.
Optional: While the most common replacement effects are those of the "if...would...instead" structure, replacement effects can take many forms. The unique condition is what matters, whatever the correct template winds up being.
Warning: Replacement effects ability to interpose themselves inside other effects can be fertile ground for rules issues. Really try to consider all the implications of replacing a particular event, especially when you're breaking new ground.
This is a fairly technical challenge this week, so keep on your toes and don't be afraid to reference the Comp. Rules to help clarify what qualifies as a replacement effect and what doesn't. Our inbox will as always be open for questions, but I am mostly going to entrust you with navigating the rules questions on your own.
I'm excited to see what you think is worth replacing!
~ @3smuth
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If a player would like to submit an entry: HERE
Instead that player may join our Discord server: HERE
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Liliana of the Dark Realms [Goonburrow]
Can you believe Wizards of the Coast made a furry set and didn't even give us proper fan service?
#furry mtg#furry#thicc as fuck#furry art#mtg proxy#mtg commander#commander#custom mtg#custom magic card#g00n#g00n3r#g00n3tt3
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custom card prompt: a card with "adapt [ability]", which puts a keyword counter on the permanent instead of +1/+1s
Hope you brought a bag of keyword counters!
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