#daytime quiz
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Beat the Pack
In the cold spring of 2013, BBC1 put out Beat the Pack. It was a bit of a mess, nobody liked it. Nobody really understood it, least of all the producers, who are the one group we'd expect would understand their own programme. Game show fans hated it, host Jake Humphrey went on to do other things, and nobody ever thought about it again.

Until last autumn, when BBC2 dug the tapes out of the broom closet, blew off layers of dust, and put them on screen again.
How does this quiz look with the benefit of hindsight? Was it as confused and boring as legend would have it? Was Beat the Pack a pioneer of elements we've seen again, or was it a vestigial appendix that influenced nobody?
Time to find out.
And if that won't interest you, perhaps some brief thoughts on ITV's second series of Jeopardy! just might.

#beat the pack#jake humphrey#quiz#daytime quiz#one-series wonder#bit of a flop#confused#jeopardy!#stephen fry#jeopardy#quiz show#game show#gameshow#game shows#gameshows#ukgameshows#weaver's week
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A step by step guide to making something with a niche application in Godot 4, as laid out like a cooking blog giving you a recipe (with art elements I've made for it)
A person has to have influences. Not just in who inspires them to create art, but who inspires them in their planning their avenues of attack, their planning, their sheer fuckin' gumption. the utter balls they have to even show up after that nonsense they pulled last week. Nobody has ever said that about me, but life has a way of beating every last ounce of shame out of a person to the point where they feel there is the chance that could happen.
In my case, there are the people i think those who know me would say i would pick: people in game shows, people for whom 'bastard' has been an exclamation of both high praise and low curse. People like Jay Wolpert, for being perhaps the most experimental producer in an especially commercial genre (Whew, Shopping Spree, for attempting to make Trivial Pursit somehow exciting to watch instead of just to play); Bob Stewart, for being the man in the right place at the right time (one of those times was hearing Monty Hall tell him that old man goodson was looking for people); Reg Grundy, the aussie tv producer who would go on research trips to new york, spending the entire week in a hotel room with a copy of tv guide, a pen, and a composition book with a masking tape label bearing the caution of "original game show ideas do not steal" —and i am totally not hating on Grundy for that; IANAL but I've observed enough of it to make the opinion that you can protect how a game looks, reads, and sounds, but games are processes, and the intellectual property system here in the US does not protect the processes of baking a cake/formulating a fragrance/giving away merchandise to members of the general public according to arbitrarily set metrics presented as competitions of skill.
There have been at least two or three court cases where somebody *tried* to sue one show for being "too much like" another game show, but those what weren't settled out of court (most recently Tokyo Broadcasting System vs Endemol over Wipeout being too much like Takeshi's Castle), were dismissed outright (e.g. Chuck Barris vs Haim Saban, over the defendant's I'm Telling being too much like The Newlywed Game. The judge said nobody had a claim on inane bullshit and told all parties involved to stop wasting the court's time). Hell, it's the reason why Words With Friends was left unscathed (and eventually bought out) by Hasbro while Scrabulous had to shut down– Scrabulous danced a little to close of the “reasonable person” argument, in that there were actual ways people *could* confuse Scrabulous for Scrabble in that they used a similar board layout, similar scoring, etc.
But my influences extend beyond game shows, like film director/producer william castle, probably the most successful boilermaker hollywood could ever offer out of postwar america; there was a talk he gave to a college class. even though you might be able to tell in the speech that he felt somewhat disrespected by a class who knew him just from the movies he directed, he gave advice that stuck with me, even if the exact quote has peeled off in a couple of places in my mind from age: 'a producer is someone who is willing to step into any role in a project to see it through to completion.’ and I would say that's not just useful for having an understanding of how it all works, but it is incredibly important for a producer to learn patience, especially for anybody a producer works with. By learning how to edit, learning how to direct, and so on, you have an appreciation for the skills you're only just dipping your toes in; these are people who committed to that particular role and they are no less worthy of the patience, respect, and money that you would want for yourself for this.
Which has been why I've been learning Godot 4. That, and I am both too fucking broke to pay anybody else. Also there's the ifetime of neurodivergent trauma has made hyperindependence A Thing for me. That self-reliance, the rural Appalachian definition of it at least, is a Key Sign of Adulthood, and that an inability to do everything on your own is a choice of slothfulness. I can't ask people for help when I am still trying to figure out what it is I need help with. And if I hate being asked to help with no ready instructions on what to do, why would I want to put anybody else through the same thing?
So I try to learn it all and do it all. It's why a man in his 40s is just starting out in a career that most everybody else in his peer group are developing midlife crises over. It's why a man who has worked what was available hasn't been able to work what he wants to do, and why he still weeps at the end of the day over the years where it turned out he wasn't lazy or flawed or worthless, but had to work even harder just to get the same level of normal everybody else had no trouble managing.
I've also got in the habit of writing the stuff I've learned down, so if anybody else is looking to do the same thing, maybe they will have more time and energy to get to places I've not been able to find because I've had to do this, first.
So, if anyone is inclined/interested in making their own quiz projects, or just having a goofy little graphical element to represent a value within a game they are building, here's the workflow I've found so far for making trilons (the old fashioned flippy boxes like you see on $25,000 Pyramid) in Godot4:
(1) Make a new 3d scene. Add a new MeshInstance3D node to it, Look in the Inspector for the mesh just created > look for Mesh in the first entry > click the dropdown box next to it > select New Prism Mesh. Set initial mesh dimensions 1:0.866:1-- whatever changes made after this will keep things conforming to these initial proportions.
(2) find center mass: adjust it along your pivot axis by half of the height ( 0.866*0.5, or 0.433; look for inspector > transform > position > y-axis), then take that result and subtract the height, divided by 3 (0.433 - (0.866/3), or 0.144 in the same field)
(3) make your initial positioning; depending on where and how you wanna put it, the info i need to display on this is a maximum of three lines of text with some graphical highlights added. A landscape orientation will be what I need here. to that end, i set the rotation on the y-axis field to 90, so that only one face is visible to the camera when seen from the front. The pivot for its initial/"home" position itself will be done later.
(4) size it to spec; because we set the initial dimensions in step one, we can use the scale fields to size it to the specifications and still keep things equilateral. In the layout I've designed, I will need three of these, the faces of which being 295x95 pixels. Each face will need to be able to fit these proportions, so the x axis needs to stay at 1, the y-axis needs to be requested height divided by 100 (95/100 or 0.95 inspector > transform > scale > y-axis), the z-axis needs to be the width done the same way (295/100 or 2.95, next field over)
(5) create the controller; create a new Node3D, set the MeshInstance3D as a child to it. this will be what will have the animations attached to it later on. I renamed mine to 'controller,' because I lack an imagination at three-thirty in the morning.
(6) Set its starting position; change focus from the MeshInstance3D to its adoptive parent, bringing its fields up in the inspector. The default state needs to have one face as the only one being visible. The easiest thing I have found to do, especially considering the animations I need to set for this, is setting inspector > transform > rotation > x-axis to -90 degrees, as the animation player gets a little screwy if it tries to go beyond 360, plus or minus. it's a thing, i don't sweat it.
(7) Create the animations. Add an AnimationPlayer node to bring up the Animations panel, then choose the controller node. This will move the entire mesh by the center pivot we set earlier.
You should notice a key icon in each heading of the transform section of the Inspector, that's for setting keyframes. Go to the Animation pane > click the "animation" button next to the greyed out dropdown box. In the menu that pops up, choose "new animation."
(7b) For this, since I've got 3 faces on this (and it's possible to use more, it's possible to just have one plane, double-sided. I just figured a trilon was as good a starting place as any), there needs to be 3 seperate stops: from the 1st face to the 2nd; 2nd to the 3rd; etc. that's 120 degrees between each stop. For the first animation, I click the key under 'transform' (and it may ask you to confirm that you're starting a new animation track, it's okay). There should be a checkbox with the word 'rotation' and a dot next to the border of the timeline.
(7c) Next, advance the animation shuttle (it's that blue stick that glides along the animation timeline whenever you hit the play button) to the other, accessable end of the timeline (it defaults to one second but you can change it), and then add 120 degrees to the x-axis rotation (should be showing 30 degrees). Click the key again to set the ending keyframe. Godot will now rotate the mesh from the position you gave it to start on to the position you gave it to end on.
Repeat that until you've made animations moving along all three stops. A reset animation will be really handy here, as the default state will be showing a 'blank' graphic I made for this, so any time I need to introduce a new category with it, it will snap back to the ready state.
(7d, optional) I went ahead and made duplicate animations to speed up the rotation to make it seem a little more dramatic as mood dictates-- I went through and selected each animation from the dropdown box, clicked the animation button, and chose 'duplicate.'
it will ask you to give this duplicate a name, and I just attached the word 'snap' to it. I changed the overall length to .3 seconds, and adjusted the position of the ending keyframe on the timeline by clicking on the appropriate dot on the timeline, and changing the value for 'time' in the inspector to the end of the animation (.3).
Will I need to snap-flip whenever an ordinary category is played? Probably not, but I will need that snap-flip to happen if a modifier comes attached to the category (e.g. offering free picks at the board or doubling the value of the pot on a successful contract). I'd sooner have something and not need it as need it and not have it.
(8) Save the scene.
As of right now, I admit this is only half-useful; I have the mechanics but no way of putting graphics on each individual face of this trilon. Trying to set a texture via the MeshInstance3D > Material > NewStandardMaterial3D > Albedo will just use that one graphic and stretch it across the entire mesh.
From what I understand, I will need to build a custom shader that will divide the face into three, and swap the individual graphics out as the state of play and game logic require.
When I figure out how to do that, I'll put up what I did to get there.
For now, have a couple pieces of my poor craftsmanship:
#godot#godot 4#how to#game show#quiz show#tv production#neurodivergent#journaling#intellectual property#ip law#trademark#copyright#patent#hyper independence#learning#tutorial#art wip#wip#graphic design#gamedev#game design#Pick 3#daytime tv#clipart nonsense#clipart#content creation#how to produce a game show
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Squirbtle. :)

this quiz is so cute omg 🥹
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Wipeout
Gameshow, BBC 1, 1994 – 2003 Not to be confused with the programme Total Wipeout which involved vast levels of physical activity, this gameshow only required a modest amount of that as it was mainly a general knowledge trivia quiz. There were two eras for Wipeout, the original series hosted by Paul Daniels and aired in the evening on BBC 1 and the later daytime incarnation hosted by Bob…
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was yapping to fellow omegaverse fanatic twitter mutual and had the most insane idea ever?!?!
the conversation was about the scents we would have if we were in omegaverse and just before this i did a silly quiz and it said i would be a gender non conforming omega and that makes a lot of sense to me for a lot of reasons i’ll talk about another day… but our conversation about scents brought about an evermore pressing issue to my brain, a very self indulgent one at that but here we go,
scents and racial specific social issues in omegaverse worlds.
i was thinking about how my general go-to scent to describe myself is frangipani, when it comes to perfumes, diffuser scents (my personal niche), or even the types of incense and plants i grow, it’s always come down to frangipani, due to cultural upbringing (southeast asian represent!!)
oh, an omega with a flowery sweet scent, how stereotypical! but this idea popped into my head… i recently watched a few videos about southeast asian folklore and mythology, one of my guilty pleasures, and one guy i was watching offhandedly mentioned that the scent of frangipani oftentimes marks the presence of a supernatural being such as a pontianak or aswang (both being human-eating creatures who present as lovely or beautiful women in the daytime, but come out to haunt and eat people by nightfall)
this made me laugh because i again thought about my love for the smell of frangipani and how it relates to me on a personal level irregardless of the other beliefs of my people and culture. but this in an omegaverse context? specifically to me? the idea of my smell being mildly menacing at best and horrifically terrifying at worst really encapsulates my so-called “non conforming omega” vibe, my alpha-eating haunting presence for lack of a better way to describe it.
this made us think.. how does scent differ from region to region? if i was in southeast asia, perhaps i would make one uneasy, maybe lurking in the jungle for a fun time, but in the west would i smell just like your average omega? are there scents dependent on ethnicity or specific world region? how would this work?
would you be able to pick out someone from your area depending on their scent? if someone smelt like amber, jasmine or rose, would you be able to dissect that they are from south asia, for example? or would the sharp scent of nose-bitingly chilly air and freshly piled snow tell you one is from north europe or north america?
and, perhaps more interestingly, this could and would span out in a more sinister way, surely. would some specific racial or ethnic groups who share certain sets of scents be categorised, profiled and even discriminated against for racist reasons?
lots to ponder 😵💫😵💫😵💫
#i like to think#thinking is what i do#a/b/o#a/b/o blog#a/b/o dynamics#alpha headcanons#omegaverse#scenting#scents#sfw omegaverse
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thank god for daytime quiz shows. otherwise I might have exploded into a tiny thousand pieces of cripple by now
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Somehow knowing that i have the same sleeping patern ad bulbasaur maled me feel better about my bad sleeping habits lol
somehow i did NOT get bulbasaur....
have you taken the pokémon sleep quiz yet? (thanks @pokemon-personalities for the idea i wanted to share mine!!)
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Another YouTube short: "The Daytime Moon and Your Big Brother are Always Watching Over You" from LOVE! LOVE! ep 3.
If you show your movie ticket (physical or digital) at a participating Animate and purchase an eligible item, you can get a B2 movie poster (while stocks last). Check the Boueibu website for more details.

Quiz time: "In Yufuin's definition when raising the question of who a protagonist is, how many minutes and seconds does it take for a character to absolutely not be the protagonist?" (options from top to bottom: 6 mins 10 secs, 7 mins 20 secs, 8 mins 30 secs, 9 mins 40 secs)

#boueibu#binan koukou chikyuu boueibu love!#binan koukou chikyuu bouei bu love! love!#Binan Koukou Chikyuu Boueibu ETERNAL LOVE!#Animate#(Postponed my driving test because I felt I wasn't ready for it.)#(I feel relieved but empty simultaneously because the way I am now I think it's just delaying my failure.)#anime merch
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TV Guide - February 29 - March 6, 1964
Shirl Conway (born Shirley Elizabeth Crosman, June 13, 1916 – May 7, 2007) Television and Broadway actress.
She played the role of Liz Thorpe in the CBS drama The Nurses (which ran from 1962 to 1965) for which she was nominated for an Emmy award in 1963 for Outstanding Continued Performance by an Actress in a Series. Other TV credits include Route 66, The Defenders, and Caesar's Hour. (Wikipedia)
Zina Bianca Bethune (February 17, 1945 – February 12, 2012) Actress, dancer, and choreographer known for playing "Miss Tuttle" on Father Murphy and "Abigail" on General Hospital
As a child performer, Bethune appeared in several American daytime television dramas, including a stint as the first "Robin Lang" on The Guiding Light from May 1956 to April 1958.
In October 1958, she portrayed Amy March in the CBS musical adaptation of Little Women. She portrayed nurse Gail Lucas on The Nurses (1962–65), and appeared in other series, including Kraft Television Theatre (with Martin Huston in the series finale), Route 66, The Judy Garland Show, Pantomime Quiz, Hollywood Squares, Young Dr. Malone, Dr. Kildare, Gunsmoke, The Invaders, and Emergency! (Wikipedia)
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This is Jeopardy!

An institution in the States since the 1980s, Jeopardy! has never worked here. Sure, they've tried it - ITV spent most of the early 90s trying to make Jep happen - but it's never landed.
Maybe this new incarnation will hit the mark.

Stephen Fry is the host, and a longer running time allows him to take the game at a more sedate pace. A more conversational pace, it's questions and answers and just a bit of fun.
Jeopardy! has kept its conceit - we're shown the answers, and give a question beginning "(What|who) is..." Points for right questions, points off for wrong ones, and a final question to potentially double your score. Winner gets their score in pounds, which is usually around £5000.

Whisper (which is part-owned by Sony, which also owns Jeopardy!) have directly copied the Stateside version, all the music cues, all the little bits - including the cringeworthy opening announcement "From a studio you've never heard of in Salford!"
But this version of Jeopardy! works. Clever contestants, clever host, without anyone ever being smug or rubbing your nose in how much they know. It's the right show for 4pm on a dark winter's evening.
Plus!
Why was Ant dancing on the desk?

#jeopardy#jeopardy!#stephen fry#itv#quiz#quiz show#daytime#daytime quiz#alex trebek#ant and dec#limitless win#game show#gameshow#game shows#gameshows#ukgameshows#weaver's week
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#GameShowWednesday (first in a series from our archive)
The December 16, 1996, issue of Broadcasting magazine featured this photo, captioned "Less than a decade ago, game shows ruled daytime television. But in the 1990s, viewers would rather watch losers on talk shows than winners on game shows."
The adjoining article continued, "Some wonder whether pricing games and quiz shows are a thing of the past for a generation raised on joysticks and computer graphics... But industry veterans say the real problem is finding the right combination of engaging games and likable hosts."
Today, the future of game shows seems secure, with two networks entirely devoted to the genre, and old favorites like Jeopardy, Wheel of Fortune, and The Price is Right still going strong.
"Game shows have existed for nearly as long as broadcasting itself," Shane Rhinewald wrote in "A Brief History of Game Shows" (2021). "Game shows have endured changes in the media landscape, scandals, Supreme Court hearings, and numerous premature pronouncements of death for the genre. And here we are, nearly a century later, still tuning in and still playing."
Source: Library of American Broadcasting photo archive.
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Since you like both series have you ever considered what godly parent/canon the Batman characters would be in? I mean, I know it wouldn’t work too well considering heavily established backstories tied to dead parents (I feel like Duke is the only character I could plop into the PJO universe and his backstory would be nearly the same), but in a if you had to or they took a quiz for it kind of way?
ohh. duke would kill it at camp half blood. damn i wish i could draw. i think an AU of this type would have to overtake the heroing thing, yep, full AU, no capes. i think it being an actual story with intention would make results shift quite a bit, so i've just assigned them a god mostly by personality/vibe, sort of removed from context in both universes.
Bruce: Pluto, the roman version of Hades. This one has a more immediate connection with riches, I believe, and the harsher, more disciplined attitude of the roman pantheon suits Bruce better imo. Bit obvious. Nemesis would've been a good choice, too.
Dick: Apollo. Tried to search for an underdog there, but most other options were missing something and Apollo's multifaceted, lowkey powerful but silly-and-goofy kind of demeanor won out.
Jason: Athena. This one I'm not entirely happy with, but I think it's due to the way Jason changes. I still think the brains/stories/crafting/warfare combo is the most suitable for him.
Tim: Hermes. This one is a little sad to me because I think he would be quite at home in the cabin with so many other children after growing up alone. Tim's always been a little squirrelly to me, and there's a certain malleability to Hermes that reminds me of him. My runner up here was Aphrodite, for her persuasive capabilities.
Steph: Nike. I keep going back and forth between her and Hephaestus (volcanos, blacksmiths and sculptors--I don't know why it's giving me Steph, but it is), but I think Nike fits the vibe better.
Duke: Jupiter. This is kind of another obvious one, but I think Duke's got enough mettle and leadership in him, as well as presenting a really good face as the daytime hero. I gave him the roman version because that is the most respectable one lol I was actually thinking of Theia, the titan of Light and Sight, but I thought that'd be cheating.
Cass: Nyx, in her roman form. This one has a little more backstory: I think Cass is a demigod, but she's skilled to the point that she's sort of in the same level as Nyx's godly children. She eventually joins the Hunters of Artemis, though, and I think Artemis likes her very, very much.
Damian: Demeter. Would this be a wild card? I Think Dami holds much gentleness within him. But there is also a certain severity and viciousness in what chaos earth can wreck. I also don't think Damian likes her very much lol
Babs: Hecate. Technology is a form of magic, walk with me. I also think Hecate's manipulations line up with Barbara's way of proceeding, though I'm thinking mostly of her time as Oracle.
#sp. ask#i haven't read pjo in quite a bit sorry if this is all skewed by memory#[ incarnation : jason todd ]#[ incarnation : bruce wayne ]#[ incarnation : damian wayne ]#[ incarnation : tim drake ]#[ incarnation: cassandra cain ]#[ incarnation : duke thomas ]#[ incarnation : barbara gordon ]#[ incarnation : dick grayson ]#[ incarnation : stephanie brown ]
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da's giving me his ranking of daytime quiz shows (can you tell he's recently retired)
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33, 10 and 19 :D
hi Honelle!
10. would you say you’re an emotional person?
this is the question that made me wonder whether i shared this ask game before and indeed, i've answered this one before lol
i think this still works as response whelp
19. favourite thing about the day?
I ALSO RESPONDED TO THIS BEFORE APPARENTLY i don't recall this at all oh my god.
"i think that very much depends on the type of day. i like laying in sunny spots in my flat but i also like rainy days and seeing raindrops patter against my windows. i like reading books in daylight rather than artificial light. i like the colours of nature. i like photography which usually works better during the daytime (well except for stars and moon of course but that's why i love the night)"
i favour of recent developments in my mental health journey i'd like to add an emphasis on sunshine, because while i do not have seasonal depression, the current accumulation of days with barely any sunlight does not help my regular depression. so. sun my beloved. daylight, save me
33. any hobbies?
writing! reading! i've also come around to watching more movies this year. i've been getting back into drawing a little, i enjoy photography, i like collecting little things and tidbits of information and data and then organising them for myself. i also bough a PC earlier this year so i'm actually playing video games now. sometimes i also get into trivia phases where i'll seek out random quizzes for no reason (special side note for you, i keep doing a sporcle quiz on listing every Taylor Swift song and i'm really good too, even though i'm neither a fan nor have i heard most of the songs)
sorry that this is apparently repetitive lmao, but thanks for asking!!
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okay coming off that quiz result, it's clicking for me just now that char doesn't realize just how bright she is because she doesn't see her own brightness. this is something only perceived from the outside looking in/on and so, from her own perspective, she has no idea that she is considered bright, never mind just how bright. the force of her energy and drive, the glow of her friendliness and zest for life, the searing heat of her curiosity and action - first mindset. instead, she thinks people find her off - putting, annoying, and / or dangerous for other ( probably also valid ) reasons, but never would she consider this. . . moreover, she loves the daytime and thinks of brightness as a generally good thing, so why would that be her?
#similar to the her impulsivity:#for a long time char never thought of herself as impulsive or even reckless#she knew she wasn't some overly cautious person or meticulous planner.. but she also didn't think her actions were THAT impulsive#only as she grew to realize that most other people tend to think several steps and routes through before making a decision did she realize#like “ooh.. you guys are all planning like 12 steps ahead and worrying abt at least 10 different outcomes.. no wonder u think I'm impulsive#bc girlie over here thought that calculating only the next best move was already more than enough “planning”#anyways circling back to the brightness thing - doesn't help either that char avoids mirrors and reflections#char seeing everyone around her wearing sunglasses and not thinking “oh why does every1 put on sunglasses when they're around me?”#and instead thinking “oh fun! I'm putting on my sunglasses too! we all look so cool!”
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07.18.23
one of yesterday's timelapse in my new favorite daytime study spots = our front porch.
with the amount of trees and plants here, i don't even need a fan to stay out here most of the day with luna and all i need is an insect repellant (we've been lighting mosquito coils, i'm fully aware it's not the best option but for now it has to do against dengue).
officially D2 for the national quiz bee and D1 for our final defense !! my group's final defense is rushed due to how some of us will be presenting it on the national conference (while me and another one of my groupmates / friends was chosen for quiz bee) andd i just got done studying for it + script making and will be proceeding to study for the quiz bee again.
Feeling very underprepared, anxious and excited for the quiz bee so I just plan to enjoy and do my best regardless, but if anyone has tips or what, please send ?? i'm a bit lost and a little guidance would be helpful in flushing down the lost-ness, hahaha
will most likely continue posting time lapses instead of photos, i forget to take pics but then i also forget i have a timelapse going on ??
#r-ene#r ene#respiratory student#respiratory therapy major#respiratory therapy#study#respiratory therapy student#studies#studying#students#student#collegeblr#college student#college blog#college life#college#college studyblr#student life#studentlife#study blog#study community#study inspiration#study mood#study life#study session#study space#study spot#study tips#study tumblr#study with me
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