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What if breeding and overstimulating Ei? Fucking her through her orgasm and continuing to fuck your dick into her abused hole, fucking your cum deeper into her pussy to make sure she takes all of it....
☆ — DEMO TRACK: sub!Ei x dom!amab!Reader
☆ — TYPE: NSFW
☆ — CONTENT WARNINGS: Reader with a dick, dumbification
☆ — NOTES: Blame Miko 🤷♀️ but also I've been wanting to write Ei and/or Miko for so long THANK YOU ANON
Put me and her in a room and I'm not gonna be the one coming out pregnant just saying 🫶
Realistically this is probably (definitely) Miko's fault for getting into her head, but she had lent her a book that she didn't realise was.....less than innocent
It was a novel that described some rather salacious scenes that had Ei go from confused to surprised to flustered.. and then to that feeling of neediness welling inside her. It's got her thinking of you and what you can do to her, which then eventually led to her personally seeking you out for a bit of a 'reading session' 🥰
Mini thought dump so if you don't wanna read then skip this point. Ok as someone who loves getting into logistics and how things would work hypothetically, I find this situation funny bc like. If Ei can model her body to whatever she wants it to be bc it's synthetic, which means taking out whatever she deems unnecessary, then would she have a reproductive system? Would she deem it important?? Would you even have anything to insert yourself into or is she just. Cursedly smooth
Anyway thought dump over, sorry for the crisis even though you were expecting 🌽. MOVING ON
It's hard to believe that the woman you're dicking down is Inazuma's very own revered Archon when the one you've got underneath you at this moment looks so unbelievably fucked out and far off: eyes clouded and rolling to the back of her head, fingers digging into the sheets, mouth glistening with a mix of your saliva and the drool on the corner of her mouth, hair out of its normal braid and surrounding her like some kind of purple aura
And that's not even accounting the occasional spark of electro here and there to which she had initially apologised for. Though that was before she became all dumb and lost all sense of thought and responsibility, her mind practically turned to mush as you keep on pistoning her relentlessly. Now she's just REALLY unaware of anything and everything else but you and how good you make her feel. Everything else is just SO overwhelming for her little brain 😞😞😞😞
"I-- I'm c-cumming again, I-- feel the--"
"'s okay, baby," you groaned out, putting her legs above your shoulders as you moved within her, "you can cum."
It will never cease to amaze you, how your words had such an effect on the strongest figure in all of Inazuma, especially when your words get her to react so very intensely—her insides squeeze you like a vice as her hips lift off the bed in an attempt to get you as close to the base as possible.. or at least, she tries to.
Despite all that strength she has, all it takes you is a press down onto her abdomen as a way to both keep her hips down and to add more pressure on her and suddenly she's all pliant. The poor girl can't even scream—she was never really the type to—so when she opens her mouth, she doesn't make a sound as you push your hips into her in a particular way before stilling your movements as you came inside for.. who knows how many times it's been?
The amount of cum that spills out from her pussy despite your cock practically plugging it shut is enough of a giveaway that you've been at it for a while though.
..But you find that you don't really care when you start up all over again, not giving her enough time to come down from her high and overwhelming her completely.
You act out whatever she saw on that book of hers: the poses, the positions, the angles, whatever she thought was interesting to her. She used her lack of present knowledge to her advantage too—she had asked you for a proper demonstration, seeing as how she had been trapped in the PoE for the longest time so she fears she's not all that familiar with these.. new words or phrases!!
Half of it was true but other half of it was her just trying to lure you. And it worked so 🤷♀️ fair game
You make sure to stuff her silly with all of you, scooping up what drips out and stuffing it back in to make sure that nothing goes wasted. That proves to be a hard task as you proceed though because throughout your many rounds and the actual breaks in between, there IS a limit to how much she can have inside her so it's inevitable that it'd spill
Not like the sight isn't great, it's actually the opposite—just seeing YOUR own cum practically overflow in her pussy like that? FUCK just the thought of her insides being painted white because of you??? It's the way that if you pressed down on her abdomen without your cock clogging her entrance, it'd gush out in streams.......ohhhhgoodness
Your lover stares down absentmindedly at her pussy, hole agape and very much abused and so so so filled up and stained and whatever it is she could think of to describe it. Such warmth was inside her, the feeling of being full never quite leaving her—not as if it ever could for a good while, when you've filled her with so much cum that it's spilling without anything to prevent its escape from within her.
She had designed this body with the thought of only keeping necessary systems on the design for optimal use in upkeeping eternity and avoiding erosion. Why she had designed it with erogenous areas in mind? The reason eludes her, but now not only does Ei thank herself from going through with it, she is lamenting the lack of a complete reproductive system.
While becoming pregnant would.. pose for mixed results during her planned time to make amends to the nation for running away and keeping a narrow mind on what eternity could mean, she had wondered how the session would have felt with such capabilities. Would it have felt better? The same? Worse?
..Perhaps she will take a note to reassess the Shogun's model later.
Zooweemama by GOD I need her, end of story good night all
#hazy demos!#hazy explicits!#i love the word “salacious” it's so funny#raiden ei#genshin raiden ei#raiden ei x reader#ei x reader#raiden ei smut#ei smut#sub raiden ei#sub ei#genshin impact#genshin impact x reader#genshin impact imagines#sub genshin impact#genshin impact smut#genshin#genshin x reader#genshin imagines#genshin smut#sub genshin#genshin women#genshin impact women x reader#genshin impact women#genshin women x reader#amab reader#dom reader#sub genshin women#genshin women smut
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On a Butterfly's Wing, Ch. 20: Commencement Means the Start

Epilogue - Thirteen months and nine days later
WC: 3900 - Rated: T - CW: life goes on, nearly completely fluff. These bois get their happy ending.
Prev - Masterpost - [ AO3 ]
Friday, June 13, 2026
💙💚Intrulogical
Timer still beeping, Logan had just pulled the tray of roasted vegetables from the oven when he spotted Remus’ car pull up into the driveway. Good. Back before dark, at least. The engine cut and Patton spilled out of the driver’s seat, excited voice floating in through the open window.
“And you really think Ms. Forth liked my model?” He waited for Remus to climb out of the passenger seat and closed the door, then consciously tapped the ‘lock’ button, watching the lights flash.
Leaning over the hood, Remus nodded, proud smile beaming bright even from Logan’s vantage point inside. “Even the interns are allowed to call the big boss Olivia,” he laughed. “It’s okay.”
“But I thought you owned the—“
Remus laughed, finger held over his lips. “Not even Olive knows that. And yes, your design knocked her socks off!”
Logan waved from the window as they turned toward the house and Patton called back, “Dad! You gotta hear this! They’re gonna use my model in the demo at Pax!”
“That’s fantastic!” Logan cheered. “Why don’t you two come on in and tell me all about it!”
💙❤️Logince
“You got this, Lo.”
Ro’s gentle encouragement in his ears, Logan flicked his wrist, and watched the paper-thin crepe flip up into the air—and come splattering down on the stove top. Turning off the burner and scraping the mess away from the element before it could ignite, Logan laughed. “The stove has certainly got it, at least.”
Smiling, Ro, pulled him close. “Hey, not bad for your third try.” Logan raised a skeptical eyebrow. “Not great,” he admitted with a laugh. “But not bad.”
Happily accepting a consolatory kiss, Logan melted in his arms. “I think if we wish to have our dinner sometime tonight, you should take over this step.”
“One more try,” Ro encouraged, turning him around to face the stove again and reaching past him to turn on the burner. “Just one more try.”
“Hey, Dad? Ro? You got a minute? Well…”
Eyes darting over to Ro’s, Logan found matching worry at the tone in Patton’s voice.
“Of course, Pat,” Logan said and turned off the stove.
Patton stood in the hallway, fingers gripping his phone. “Um… Jax is on their way here, I… I know I should’ve talked to you first, and this is a really big thing to ask for and I shouldn't just spring this on you but everything’s happening so fast and they're scared and don't know what else to do and—“
“Whoa there, bud,” Ro soothed, drawing him in to the kitchen. “Slow down. What’s happened?”
Nodding, Logan pulled out a chair. “Whatever’s going on, Patton, we’ll figure it out together.”
Patton let out a slow breath before nodding and meeting their eyes. “Jax, um… Jax told their parents and, well…”
Three sets of eyes shot to the front hall when the doorbell rang.
“Can they stay here?” Patton asked, wincing. “They’re nineteen, they just only have a part-time job and, that asshole Max won’t even talk to them since they told him and now their parents…” He shook his head. “They just need—“
Logan was already on his feet. He squeezed Patton’s shoulder as he passed. “You did the right thing, Pat.”
Together, they opened the door. Eyes red-rimmed, with a backpack slung over their shoulder and an overflowing Ikea bag clutched with both hands, Jax looked up at them from the porch.
They’d just begun to show.
Smiling, Logan reached for the bag. “Come on in, Jax,” he said. “Welcome home.”
💙💚💛Intruloceit
Logan ended the call with Dr. Schmetter and sat and watched dappled light from the window play against his laptop screen. A faint clatter wafted through the closed door, followed by a muffled burst of Re’s laughter and Jay’s low response. He had a lot to think about but, right now, all he needed was his family.
He skipped down the steps, pausing when his phone buzzed in his pocket. “Oh,” he said aloud as he walked into the kitchen. “It’s Pat,” he said, smiling. His cheeks felt tight and Re’s eyes lingered on his before he read the message.
“I see our boy’s getting up to some good trouble on his first day,” Jay murmured approvingly. “Susan’s got a team from WA-ACLU down there, too,” he added. “Pat’s in good hands.”
“I know he is,” Logan said, nodding down at the screen. “I’m proud of him,” he said, voice a little shakier than he’d intended.
Without another word, Re pulled him close, taking the phone and sliding it into his own pocket.
“Lo?” Jay asked, watching him over Re’s shoulder.
Re pulled back then, searching his eyes. “Rough session?” he asked, one arm curled around his back as his other hand came up to cup Logan's cheek.
Licking his lips, Logan began to nod then stopped. “Not quite rough, but…” No. His early sessions with Dr. Schmetter had been rough. This was something different. “I… I still wonder sometimes,” he began.
Jay moved close and Logan melted in their shared embrace, surrounded by their warmth, their strength. He breathed in their love, in the softness, the certainty that he could safely voice the quiet worry in the back of his mind and they would still be here in his arms.
They’d spent a few confused months, floundering for an explanation for what they’d all experienced. But when Jay’s PI backed up all the strange little facts Logan suddenly and impossibly knew about Pat’s birth mother… they moved beyond rational explanations of psychosis and just accepted it.
“I wonder how he’s doing.”
Nodding slowly, Jay buried his face in Logan’s hair.
Re hugged them both, long, strong arms pulling them close. “If he’s anything like you, Lo Lo,” he said after a long moment. “And I think he is… I know he’s gonna find his way home.”
💔 Logan Croft Sanders
The drive across the bridge was long, rainy, and energized. Fighting the magnetic pull of the glowing clock set in the dash, Logan bobbed his head, tapping the steering wheel to the beat of the songs in Patton’s massive It’s Finally Over graduation playlist.
To no-one’s surprise—except, perhaps, the school administrators responsible for ceremony logistics—traffic heading into Seattle on a rainy Friday afternoon in June was… excessive. They’d only just passed the midspan on the bridge when Patton’s playlist looped around for the second time.
Pat sang along from the passenger seat, oblivious to how dangerously close they were to arriving late. Or, Logan thought, glancing at his son’s bright smile, he simply chose to be happy rather than worry about something neither of them could change.
Logan smiled, mouthing the lyrics and biting back a curse when a shiny new black Tesla cut them off.
“Good save, Dad,” Patton chuckled, flipping open his visor mirror and checking how his hair had set.
“In not rear-ending…” Squinting, Logan struggled to decipher the vanity plate. “Eight-zero-n-d-…” He groaned, rolling his eyes. “Eight-one-double-oh-seven out there?”
Pat's chuckle turned into a full laugh. “I meant not dropping the f-bomb on my poor impressionable ears." He grinned. "I mean, This would be a tragic time for me to hear the word ‘fuck’ for the first time.”
“Okay, okay,” Logan laughed, the word still sounding strange in his technically-adult son’s voice. “Allow me my… eccentricities in my advanced age.”
“You know, I read that cursing helps you withstand pain,” he said as he tapped at his phone. “There was a study and everything.”
“Are you looking for the research?” Logan asked, risking a quick glance.
“Nah, Discord,” he said, flipping over his phone too quickly for Logan to catch more than a glimpse of the last gif Virgil had sent to the family group chat. He tapped a bit more, then looked out the window. “Hey, I can see the stadium!”
So focused on the erratic lane changes of the cars around them, Logan hadn’t registered how much traffic had not thinned per se but had accelerated. They were less than a mile out from their exit. “Excellent,” he breathed, the knot between his shoulders loosening just a bit.
Their increased speed drove the rain harder against the windshield and for the next three songs on the playlist, they made a game of catching every time the wipers matched the beat. By the time the opening bars of I Love It started for the third time, they were close enough to the venue to spot soggy directional signs, the cheerful lettering: Graduates This Way �� barely visible as the tagboard drooped under the weight of a day’s worth of rainfall.
“Wow,” Patton muttered, shoulders dancing. “Who would’ve thought paper signs were the wrong way to go in Seattle, huh?”
“You know who you sound like, don’t you?” Logan asked, fighting a smile.
Patton laughed, “Am I wrong, though?”
“You certainly aren’t.” Logan shook his head with a chuckle. Scanning the road ahead, he spotted a shallow covered area near the Graduates entrance. “I’ll drop you off here, then park,” he said as he pulled up and eased to a stop. “Save you a bit of a soaking.“
“Right on time!” Patton cheered and Logan finally dared to peek at the clock.
Huffing out a laugh, Logan loosened his iron grip on the steering wheel. “Not sure how we pulled that one off.” He waited while Patton tucked his phone and wallet into his pockets, then reached out. “Hey…” Logan cupped his cheek and smiled. “I’m so proud of you, Pat.”
Patton looked back at him, smile wry until their eyes met. Sunshine burst across his face and he covered his dad’s hand with his own. “Yeah?”
“Yeah,” Logan nodded and leaned forward to kiss his forehead. He patted his cheek one more time and let him go. “We’ll meet up inside, okay? We’ve got a little surprise for you at home.”
“You do?” His smile grew and he made a show of covering one ear. “No spoilers!” he laughed and got out of the car, closing the door behind him. “See you after!” he called loudly and followed the stream of graduates inside the hall.
While Patton had arrived on time, it seemed as though Logan had arrived far, far too late to find a parking spot anywhere close to the visitor’s entrance. Unsurprising for a school-based event, only ‘compact’ spots remained, unsuitable for a family-sized vehicle such as his.
On the third pass through the main lot, Logan spotted a placard announcing overflow parking was available on the other side of the stadium. He followed the signs and finally found a spot. Dashing through the rain, he entered his parking information on the go, taunted by the rapidly ticking clock in the upper right corner of his phone.
7:58.
Socks already damp, he dodged another puddle and tried to refocus on entering his license plate number into the little app.
It would be fine. It would be fine. Everything the school ever did was behind schedule and graduation would be no exception. He would make it inside before they started. He would make it. He would make—
A car horn blared from the road next to him and broke him from his litany. He stopped and took a deep breath.
Cheerful animated confetti announced his card had been charged. He wiped rain from the screen and pocketed the phone before continuing. In the distance, another family had just arrived at the covered entrance, shaking rain from umbrellas and slickers, smiling and laughing as they filed inside as a group.
He quickened his pace and before long, followed their path, thanking the usher who led directed him to the closest aisle. The stadium lights flashed twice, a five minute warning that they were about to begin.
Late. Just on time for LW high school.
“Dad!” Remy’s voice carried over the din and he searched the crowd.
All three boys—young men, Logan corrected himself—stood a few rows below, waving their arms to get his attention.
Worry sloughed off his shoulders and he smiled. “You made it!” he cheered, drawing them all into a hug as he took his seat. “Pat was worried,” he said.
“Uh-huh,” Virgil drawled. “Pat was worried.”
“Of course we made it,” Remy said, passing Logan a pack of tissues to dry the rain from his eyeglasses.
Emile smiled. “Wouldn’t miss this for anything!”
“Nor would we,” a bright voice boomed behind them.
Logan looked up. Roman led Janus and Remus through a knot of families clogging the aisle and into the empty seats behind them.
“You came!” Logan stood and reached over their seats to shake their hands. Janus’ lingered on his, steadying himself as he maneuvered into his seat.
“You invited us,” Janus said as though there couldn’t possibly be anywhere else they'd want to be on a Friday night. Smiling, he released Logan’s hand. “We’re happy to be here.”
“Wild horses couldn’t keep us away,” Roman laughed, fist-bumping each of the boys in turn.
“Not even Cthulhu could make us miss this, Lo Lo,” Remus added, the new nickname chasing the last of the rain’s chill from Logan's bones.
Janus brushed at the rain on his slacks with a wry grin. “Though he certainly seems to have given it his all. Or Zeus' all, I suppose.” He raised an eyebrow at Logan. “You know, we almost missed the entrance—the signs are all soaked through! One would imagine a school in the Pacific Northwest would think to waterproof their signage!”
Logan threw his head back in a laugh. “One would imagine.” The lights flashed again and the ushers began to close the aisle doors. Nodding at each of them, Logan turned and took his seat. “Well, they look as though they are nearly ready to begin.”
“Are you ready for this?” Remus asked, hand resting on his shoulder. He jerked his chin toward the boys next to him then out at the floor of the stadium, lined with empty folding chairs waiting for the graduates.
“No,” Logan said honestly. Then he smiled. “But I’m thrilled we’re here.”
Nodding, Remus gave his shoulder a squeeze and his brow crinkled. “Fuck, Lo Lo, your muscles are like rocks. Can I help?” he asked, one hand on each shoulder.
“Ah…” Logan bit back an instinctive response of ‘I’m fine.’ Remus’ hands radiated heat, the warmth seeping right through his damp shirt. It felt… nice. “If… Y—yes,” he said at last, practicing the simple answer he could hear in his therapist’s voice.
‘Yes.’ and ‘No.’ are both complete sentences. Use the one that fits and only explain yourself if you wish.
“Thank you,” he added, the last bit breathy as Remus’ hands went to war with the knots in his shoulders. His eyes fell shut and he whispered again, “Thank you.”
Janus’ voice murmured close to his ear. “A sculptor’s hands,” he began, the words that followed drowned out by the start of Pomp and Circumstance.
“Rain check on the rest of that,” Remus whispered near his other ear and gently relaxed his grip before sitting back.
The warmth of Remus' hands was slow to dissipate, and Logan let the music wash over him as happy tears burned his eyes. He looked out over the empty seats, one of them about to be filled by his giddy, irrepressible son. He looked to his left where the rest of his boys sat, Virgil with his camera ready, Remy, grinning, hand threaded with Emile’s. He listened to the happy, quiet whispers between the twins behind them, and Janus’ soft answering chuckle.
They’d made it. They’d all made it. They’d made it here to Patton’s graduation. Patton, through Herculean effort and determination and endless optimism had made it to graduation.
Cameras flashing from the other side of the stadium broke him from his reverie and he took out his own phone, ready to record every moment that came next.
~
For all the sturm und drang of the trip across Lake Washington, the ceremony itself was absurdly brief. By the time they all got out and met up with Patton in the front atrium, the sun had not even set. The rain had stopped sometime during the commencement speeches, and the cleared skies were brighter than they had been when Logan had first arrived.
"I really am quite grateful you all came," Logan said quietly to Janus as they watched Roman pose with the boys. "It…" He licked his lips, considering his words. "It means a lot to him and…" He met his eyes. "And a lot to me."
"You sound somewhat surprised we came," Janus said, drawing closer when Remus joined them.
"I… Well…" They exchanged a look, silently speaking volumes to each other.
Remus bumped their shoulders together, grinning. "Nah, Lo Lo," he said. His smile warmed Logan down to his toes. "We wanted to be here with you."
"Really?" Logan asked. "I thought—i feared you accepted out of politeness."
"Ah," Janus said, nodding. Again they shared a look. "Would it be helpful if we were more direct in expressing what we want?"
Remus flashed him another grin and gripped his shoulder. "We can do that."
"Well, y—yes," Logan nodded, irrationally hoping Remus wouldn't let go. "Tha—that would be very helpful."
"Then we shall," Janus murmured and watched the boys as they chased each other over the stadium steps.
~
They lingered in the golden light, none of them in a rush to join the traffic worming its slow way through the overcrowded parking lot and back over the bridge. Logan snapped more pictures than he could count, reluctant to stop when Roman offered to take a series that included him, as well.
He relented when Janus leaned close, hand soft on his arm. “They will want pictures of their father, Logan,” he murmured.
Eventually the sun set and the first stars glimmered, fighting valiantly to be seen past the city’s lights. The parking lot quieted and they headed toward their cars.
“Mr. H!” Patton called, waving at a figure standing at the rideshare pick-up area across from the first row of cars in the now nearly-empty lot.
Logan recognized Roman’s little two-door coupe parked in the tiny compact spots that had been too tight of a fit for his own vehicle. With a chuckle, he wondered if Roman had made Remus ride scrunched in the back seat. Just beyond it sat Remy’s car.
“Mr. H, I did it!” Patton cheered and ran ahead to greet his favorite teacher.
Frowning down at his phone, Mr. Hopkins was surrounded by two stacks of plastic totes and a large tarp folded under his arm. His face lit up at Patton’s call, waving back with a cheery, “You did! I’m proud of you, Pat!”
“We all are,” Logan said as they joined him.
“I can see that,” Mr. Hopkins grinned, one arm wrapped over Patton’s shoulders. He laughed when Patton took a selfie of them. “You’ve brought an entourage with you,” he remarked, eyes bouncing from face to face. His gaze lingered on Roman’s, recognition flickering, but he seemed determined not to stare. He turned to face Patton.
“Right!” Patton laughed. “Everybody, this is Mr. H—Mr. Hopkins. He’s my theatre teacher, well, was my theatre teacher.” He pointed to each in turn. “You know my dad, and those are my brothers, Virgil and Remy, and Remy’s husband Emile…”
Hopkins shook each hand in turn, again peeking at Roman. Logan glanced over his shoulder, worried he was making him uncomfortable. Roman was good with fans and typically dealt with even the pushiest politely and effectively.
But Roman’s eyes were fixed on Hopkins, eagerly waiting to be introduced.
“And this is Remus and his husband Janus,” Patton continued. He winked at them before gesturing toward Roman. “And this Remus’ brother, Roman.”
Janus hid a laugh behind his hand as Roman inclined his head as he shook Hopkins’ hand. “It’s a pleasure to finally meet you, Mr. Hopkins,” he said, voice a little deeper than usual. Was he—
Logan’s eyes flicked over to Remus’ and he nodded, smirking at his brother’s flirting.
“Please,” Hopkins said, still shaking Roman’s hand. “Call me Lucas.”
“Lucas,” Roman repeated. “I’ve always liked that name.”
“Can I call you Lucas, too?” Patton asked, shoulders dancing the way they did when he was thinking of a joke.
Hopkins—Lucas—laughed. Was he blushing? “You bet!”
“So whatcha doin’ out here, Teach?” Remus asked, grinning back at his brother when he shot him a look that would slay a more fragile man.
“Oh,” Hopkins said with a heavy sigh. His earlier smile faded as he patted one stack of totes. “Waiting for my third Uber of the night, actually.” His phone dinged and he looked down at the screen. “Damn. Make that my fourth Uber,” he said, tapping rapidly.
"A rideshare is unnecessary," Logan said. "I mean…” He looked at Remy and Roman, the other two drivers that night. “Surely between all of our cars we can fit both you and your materials comfortably."
"Are you…sure?" Lucas looked between them, Patton and Roman nodding vigorously.
“Absolutely!” Patton said.
"It would be unseemly to leave you waiting in the rain for an Uber that may never come,” Roman said, moving to his side and grabbing the handle of one of the pushcarts.
“It’s not raining anymore, Ro Bro,” Remus said. Roman either ignored his brother or successfully feigned a sudden and dramatic hearing failure.
"It… Well, the last three canceled when the drivers saw where the pick up was." He shrugged. “No-one wants to get off the highway just to get back on.”
"There you go. It's settled. Here, you can ride with me!" Roman said and began to roll the stack to his car.
"Hey, Ro, did you forget you're our—" The twins exchanged a look and Remus nodded. "Yeah, great idea!” he said and grabbed the other trolly. “Here, I'll help."
After a bit of wrangling, Roman evicted a bright green tote bag from his tiny trunk and, with effort, jammed in most of Lucas’ materials.
In the end, all that was left were the empty wheeled carts and Logan and Janus each took one. “These will fit nicely in my car,” he said.
“Will we fit, too?” Remus asked, smile bright.
“Oh! Yes, of course!” Logan nodded at him and Janus. “I should have made the invitation clear. Absolutely!”
Remy and Virgil exchanged a little smile, relief, probably, at not needing to rearrange their own seating. “We’ll all meet up at Dad’s?” Remy asked, taking Emile’s hand.
“Yeah, are you busy, Mr. H? We’re having a ‘surprise’ celebration back home,” he said, air quotes audible.
“I wouldn’t want to intrude,” Lucas said to Logan.
Nodding excitedly, Roman made pleading eyes over his shoulder and mouthed, “He can come!”
Stifling a laugh, Logan nodded. “We’d love to have you.”
Enlivened by Remus and Patton happily celebrating his work to set up Roman and Lucas, the long walk back to Logan's car felt short.
Janus slid close and murmured, “It seems your son is a budding matchmaker.”
Watching Patton’s glee as he recounted Roman’s flirting, Logan couldn’t disagree. “It appears he is.”
They reached the car and Logan struggled to both retrieve his keys and hold one of the hand trucks.
"Here, lemme help you with that," Remus said, moving close and reaching for the handle.
"Thank you, but I will be fine,” Logan said automatically. Despite the slight chill of the evening, Remus’ hand was warm. “You've got your hands full yourself.”
"I've got two hands, after all," Remus winked at him.
Patton barked out a laugh, quickly covering his mouth.
“We both do,” Janus said, taking the hand truck from Logan’s grip and holding Remus’ other hand.
“They’re not wrong,” Patton said quietly behind him. Taking out his own key, Patton unlocked the car with a chirp. He popped the trunk and tucked both hand trucks into the cargo area. “I’ll drive!” he said and opened the passenger door next to them before he clambered into the driver’s seat.
Watching Patton carefully fasten his seat belt before adjusting the seat and the mirrors, Logan nodded approvingly. “Your lessons have paid off,” he hummed and climbed into the backseat, leaving the front passenger seat for either Remus or Janus.
Remus climbed into the back with him.
And Janus slid into the seat on Logan's other side. “Quite the matchmaker, indeed,” he murmured, leaning close to Logan as he buckled his seat belt.
Patton started the engine, then grinned at him in the rear view mirror. “Everyone ready?”
Logan looked at Remus and then at Janus. Each met his eyes and nodded. Remus' hand grazed his knee.
…It’s the best possible time to be alive, when almost everything you thought you knew was wrong. Crack open the door and step through!
Heart racing, Logan nodded back at his son’s reflection. “Yes,” he said.
"Ready."
-
Author's Note: And the story is finally complete. This tale needed more room than I'd originally anticipated to say everything it needed. And, even in the epilogue, there's plenty more life for all of them to lead. (And, yes, we'll see this trio again at @intruloceitweek in October. This is just the beginning for them, after all.)
#sanders sides#sasi#tss#sanders sides fanfiction#logan sanders#remus sanders#janus sanders#intruloceit#intrulogical#logince#patton sanders#virgil sanders#remy sanders#emile picani#On a Butterfly's Wing#Happily Ever After#The Uses of Adversity#Overruled
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Been almost a year since I completed my first game jam entry, I don't really know if I've learned anything tbh? (Skip to the next set of brackets to skip my dumb vent rant thing that really shouldn't be on this blog) 2024 was kinda a miserable year for me and there isn't exactly a reason to expect 2025 to change that.. For some context I used to have a really bad job that was abusive and frequently pushed me into positions where I would injure myself, stuck working with injuries that wouldn't heal without treatment and no time to resolve them. In 2023 I left that job and have been trying to make it on my own, doing various little bits of things to try to make an income... Needless to say I'm at rock bottom and I've got a pickaxe. I should just apply for positions at some game studios and actually get a job I won't hate but I'm either actually really bad at most things I do or just have a lot of imposter syndrome. Thought about applying to Digital Extremes once cause they seem like a great place to work, but who am I kidding why would a real company hire someone like me? I barely know where to start with a portfolio with how many half finished disasters I've created, the only industry tool I know is Substance painter cause otherwise I use freeware and I'm kinda just bad at things considering how much of my life I've wasted on art. To kinda conclude I'm not exactly doing well and the downward spiral is far from over. (Self indulgent vent rant lore dumping over) Anyways if you haven't already maybe try my game, it's kinda really bad but has some fun moments I think. I'm kinda content with how it turned out all things considered so I guess it's nice to have something I can go yeah this is kinda neat?
Anyways I saved the best?? for last if y'all follow my account you know of Bonehound? Probably right?? you gotta??? Anyways Bonehound is gonna finally get a game probably unless I end up not finishing yet another project again... I updated the model a bit with some refined textures for a flat shading look with baked AO
I kinda wanna redo the gun model but I'll save that for after I get a demo done and published on Itch, expect a vaguely boomer shooter kinda game with weird movement and probably a fishing minigame. Boom there it is my biggest regret with Dreary Fallow, NO FISHING MINIGAME??? How can I say I'm a game dev without fishing minigame??? Anyways if there's interest I'll try to post test recordings of it as I go. Happy new year I guess lol
#godot engine#indie games#lowpoly#psx aesthetic#ps1 aesthetic#n64#psx#retro aesthetic#robot#3d artist#retro 3d#3d art#3d#gamedev#vent
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I am once again recommending Master of Orion (1993).
It's thirty years old, it originally came on floppy discs, and it's really good. The interface is crisp. The ship design system is neat. The technology research system is not your standard tech tree. It has helpful hotkeys like "Indicate next world that has enemy fleet inbound". It has antifeatures like "not doing a Cinematic Camera Pan for several seconds". It has detail while avoiding micromanagement by giving you mostly high-level control, and automatic reassignment of overflow when something like factory construction fills up.
I say it again because of discourse from a mutual's post.
hello gamer. you claim to want "shorter games with worse graphics that are made by people who are paid more to do less". in front of you is itch dot io, which has a "pay what you want" feature,
that… feels like an unfair take?
I don't want the claim as stated, I strongly suspect it's something said because it's catchy more than it's accurate, and I want to dissect its relation to things I do want, like MOO1.
shorter games
No, I want games with less padding.
I want fewer cinematic camera pans, and fewer cutscenes, and less of the dev team showing off their fancy tech demo, and fewer animations in the interface because the interface should have sub-second response time, and less loading time because the game should be smaller, and less grinding unless you're an idle game in which case it should be automated, and I want more automation and macros for things that are a waste of my attention as well as my time. Give me autoresolve for battles with weak enemies. Give me minions that can be sent to do things for me. Give me "repeat until" orders. Give me a dialogue meta-option that says "I've played this before, give me the TL;DR". Give me speed-up and skip buttons.
itch.io games have some of these, but also have less gameplay.
worse graphics
I'm close to agreeing with this, but IMO it's less about the graphics themselves and more about the 50GB graphics package and rendering engine that contemporary games like to include for little to no gameplay improvement, and then that enables lazy devs to think "another 3GB isn't a problem when we're already past 50GB" and the game bloats to 150GB as each dev includes a whole-ass library for one function, and then there's 10GB updates to download repeatedly.
I don't know if this is literally what happened behind the scenes, but a recent game like Baldur's Gate 3 did hit 150GB. Which also brings me to,
people who are paid more
I want developer studios to fire the movie team and redistribute their salary to the rest of the devs, with movie team describing the Thing that 'graphics department' has grown into.
A game like Age of Mythology doing in-engine cutscenes was cool when the engine was primarily a game engine and hands had eight polygons; these days it seems like AAA games also want to be movies and that means turning the game engine into a movie-maker, and hiring an entire movie team to render the 3D model of each character's armpit hair and the physics of how it moves in the wind when the character raises his arm.
Since budget is limited, that movie team comes at the expense of every other aspect of the game, like gameplay, writing, bugtesting, et cetera, and it still won't be as good a movie as an actual movie.
do less
See above. Less padding, less cinema.
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Just got done reading the last TF2 comic.
I'll be real, I dunno how to feel about it.
Think fast, chucklenuts. Spoilers below.
Now I think the reason why I feel mixed to the whole thing could possibly stem from me currently not being actively into TF2 at the moment. Don't get me wrong, I'll always love the series. It has brought so much joy into my life. It helped create so many treasured memories. I met so many wonderful people, some that I'm still friends with to this day. However, I sort of fell off due to multiple reasons. Life, lack of updates, community bs, the bot problem. Not to mention the bitter sweet memories. The painful reminders of stuff I don't think I can fully talk about here.
This game and the goofy lore that came with it has been one of my biggest hyper fixations for almost 15 years.
Anyways, the comic was not quite what I expected, but in a good way. Sort of. I'll admit I wasn't big on some of the outcomes for certain characters. The art was amazing, as usual. Some really good visuals. I loved the multiple issue covers, hinting at just how scrambled a particular character's memory had become.
I don't have the spoons to cover everything from the comic, so here are some loose thoughts on random sections:
The beginning sort of gave away that everything was gonna be fine (for most of the cast), by revealing a time skip. I know the whole issue all over the place to keep the reader guessing, but it did get a little old at points.
Not surprised that Soldier had kids. Also it ain't a tf2 comic without him getting completely naked for seemingly no reason at all.
Scout having kids was a bit more surprising. Very wholesome though. The way he's stepping up as a single dad is so cute.
Oh right... Spy face reveal. It was fine. He looks like the fan made maskless spy model that has been around for years. Guess they didn't want to rock the boat with the fan interpretations?
Scout and Pauling did not hook up. I'm honestly glad, as I felt they worked better as just friends.
Glad that there was no Pyro unmasking and/or gender reveal. They are a fire starting enigma, better keep it that way. The fandom would not survive otherwise.
Heavy looked hot with a beard. No further notes.
Really upset that both Demoman and Medic barely said/did a thing this issue. I know Medic had a lot of character moments in previous comics, so I can sort of let that slide. But my man, Demo? They did him so dirty. We don't even get any hints as to what they got up to after the time skip (granted its like that with most of the mercs). Never a good day when your faves do literally nothing.
Same could be said for Sniper, although his arc was more about finding his real parents (then regretting that decision).
Good on Engineer for ending the cycle.
Good on Pauling for ending (allegedly?) a cycle also.
Gonna get blasted for this, however- I was kinda bored with Saxton's sections. Yeah, it was important to see how his arc ended (predictably at that), I'll admit that at least.
I think they literally forgot about Olivia. Like, for real, forgot that she was a character. Her "story" was such an afterthought.
Helen girl bossed a little too close to the sun and I was there for it.
We got to spend christmas with the mercs. Best wall break ever.
Alright, I can't just sum up my feelings on the biggest reveal in bullet points.
It was fine. Almost fitting in a sense.
I was honestly a bit mixed on Helen's "motives". Mainly because she literally forgot why she did everything. Yeah obviously she was getting revenge for something. The whole lore of TF2 has been building up to this moment. When it is revealed that she's been doing everything just to spite one man, yet in the end, loses her way.
I know it is implied she did it to avenge her family (mainly parents). The variations of the cover art hint that even she cannot remember how it happened, or if it even happened at all. Hate and grief can mess with a person's head in many ways, yet there is also the fact that she's lived for many years. You know how humans aren't naturally immortal? Mainly our brains would not be able to retain every memory in detail. If a person lived for centuries, they could forget a lot of important stuff about themselves, including things like family, partners, achievements, heck... even their own names. So it is not out of the realm of possibility that Helen has truly forgotten as to why she started all of this.
That or the writers were scared that nothing they could come up with would be satisfying enough for the community.
The reason why I find this fitting, is mainly from when Engineer tells Pauling that this was all for nothing.
Because from the start, TF2 barely had anything. It was never planned nor expected for it to get to this point. At launch it almost expected to be like every other FPS that was out at the time. It had no story. Hardly any characters to speak of. Yet despite all odds, there was something that most players found charming that they kept playing. Eventually forming a strong community that created and shared thoughts, ideas and theories on who the mercs are. Valve was more than happy, yet overwhelmed with this response, as even they've mentioned that none of them expected things to develop the way they have.
So in a way, it feels to me like the writers were saying that it was honestly never meant to be deep. TF2 has hardly taken itself seriously since day one. Valve literally never thought they'd get this far. Perhaps they never had a true ending in mind, but attempted something as a way of thanks.
And I'm more than alright with that.
I know it seemed like I picked at certain bits, but honestly, I was satisfied with what we got in the end (least we got it period). This was not on my 2024 bingo card at all. I still love this game, even though I don't play it anymore (and possibly never will again). TF2 has been my longest surviving fixation and I know I have a lot to thank it for.
I think I've exhausted all of my spoons. So sorry for the rambling. Ima end it here, aha.
#don't wanna put this in the tags#just ignore my ramblings lol#its kinda bittersweet#but honestly just glad we got an ending#I know some old faces are gonna message me about this#I kinda just wanted to get this out and rest#I'm handling a lot right now aha
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The cartoon interviewer greets you onscreen. He looks a little young to be asking questions about a job—sort of a cartoon version of Harry Potter, with dark hair and glasses. You can choose other interviewers to speak with instead, representing various genders and races with names like Benjamin, Leslie, and Kristin. Alex, the name given to this AI interviewer, asks about your professional experience, theoretical questions about programming, and then gives out a coding exercise.
Alex is an AI interviewer developed by micro1, a US company that describes itself as an AI recruitment engine for engineers. The tech provides an “enjoyable, gamified, and less-biased interview process,” the company’s founder, Ali Ansari, claims in a demo video of the tech.
The use of AI tools in job hunting is becoming widespread. Career sites like Indeed and LinkedIn have incorporated generative AI tools for job seekers and recruiters into their platforms. There are interviewer chatbots companies can enable, as well as AI tools to help people practice for job interviews. But the use of AI in evaluating candidates has mixed reviews: Some HR tools have been caught making negative judgements on applicants who have Black-sounding names, giving preference to men, or skipping over candidates with employment gaps on résumés.
AI tools in hiring save companies money and time, but the long-term implications for workers have yet to be realized.
Ansari tells WIRED that this tool allows companies to “screen candidates in a much more efficient and accurate manner.” Micro1 splits its model into two formats: Companies can employ the software to interview candidates for specific roles, and rather than picking through a sample size of thousands of applicants, can screen endless masses of candidates with the AI interviewer. Or candidates can go through the process independently to be added to a marketplace of engineers. The internal marketplace has a talent pool of vetted engineers—from India, Argentina, Brazil, and other countries far from American tech hubs—who Ansari describes as “untapped but exceptional.” This, he says, may help diversify who gets to work in top tech jobs. “We become the way into Silicon Valley,” Ansari says.
More than 100,000 people have gone through micro1’s screenings with hopes of being added to its marketplace of engineers, and the company lists a number of tech companies, including DoNotPay (whose CEO has also invested in micro1) among those who have used its system to screen or hire engineers from its marketplace. Ansari says companies are using micro1 to screen as many as 30,000 candidates a month.
Asynchronous video interviews have become more common, with companies turning to prerecorded responses in automated systems to handle screening interviews. This task has become more onerous after a series of layoffs in the past two years have whittled down the number of positions available, and recruiters who post open roles on sites like LinkedIn can receive hundreds or thousands of applicants. And generative AI tools have made it easier for those seeking jobs to bulk apply, creating more applications for recruiters and hiring managers to review—some with little relevance to the role. But while AI is becoming more common on the hiring side, too, some recruiters are wary of the biases it may have, and have steered clear of employing the tools in their decisions.
Of course there’s still bias with AI tools, Ansari says. “Of course there’s also bias with humans. The goal with the AI system is to make it much less biased than humans.” With AI, Ansari explains, the AI interviewer on micro1 won’t pass or fail a candidate; instead, it places them into categories like inexperienced, mid-level, and senior. Then, Ansari says, it’s on the hiring manager or recruiter to decide if the candidate is a good fit for the role. They can also listen to audio recordings of the responses rather than relying solely on the AI interviewer to interpret them.
Zahira Jaser, an associate professor at the University of Sussex Business School, says a lot remains unknown about the impact of AI and asynchronous interviewing—including how the tech affects candidates. Recording oneself can be awkward, and there are no human cues to pick up on from an AI interviewer. After being told to act naturally and put their best foot forward in the already nerve-wracking process of human job interviews throughout their career, people may not know how to show their best self to a chatbot, particularly when they’re up against opaque, built-in biases of AI.
“In the real world, humans are biased. But there are techniques we can use to overcome this human bias,” Jaser says. “In an algorithm-driven bias, this is likely to be very systematic.�� For example, some AI hiring tools are trained on profiles of past successful employees, raising concerns that they will repeat past biased hiring practices.
For now, these AI tools don’t have the final say in who gets hired. But they increasingly have sway over which applicants get face time with a real human, and that can have a massive impact on what the workforce looks like going forward.
But if you ask Ansari, there is an alternative path for interviews in the future: He believes job seekers may also use AI-driven avatars to interview for jobs with AI interviewers, relegating the painful, tedious parts of initial job searchers to computers entirely. AI could make “really good matches” between job seekers and companies, Ansari says. “And then the company and the candidate can spend their actual time on a Zoom call or in-person interview.”
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Nintendo fire this man!!!!!! 💥🔥🔥🔥
I gotta talk about this because i've been obsessed over this since like yesterday
Remember the "nintendo hire this man" joke meme thing?, well the person that made that mario in unreal engine goes by CryZENx
Now i never followed cryzen but i saw he posted a showcase of his ocarina of time remake, i came into it thinking: it's been a long while since then, perhaps he's gotten better
as i kept watching his video showcasing the OOT demo there were a lot of blatant errors and weird inconsistencies in the quality of models, animations were pretty rough too, they're good enough most of the time but just that
this was one of the inconsistencies that caught my attention the most, i didn't watch the whole video where he showed every stage he's made but i was skipping through the video and immediately recognized that guy under the tree is literally just the n64 model (screenshot taken from a comparison video)
i can't say for certain but i wouldn't doubt if there are more models that are straight up ripped from the original n64 game and slapped on unreal with the only difference being the lighting
there's many more models which look just fine, but they don't look that great, and again, the animations aren't helping the overall look
i also skipped through that comparison video and well at least most models look way better... but then i remembered, there's a 3DS remake of OOT, so i got curious and well
that's right, some models are just slightly modified / retextured from the 3DS remake, i'd love to check for more, i'm sure these aren't the only models that have been either a straight rip or changed just a bit, this is just in kokiri forest btw
you can argue he's trying to keep his stuff as faithful to the original as possible, but there's barely any effort or thought put into it, he's just putting the 3DS models in a new engine and calling it a day
okay but there's a good amount of modeling that actually looks great, like link's model, i think he did a great job on it, and it also makes sense since you're going to be seeing him all the time
now i'm no game dev (yet) and i don't use unreal (and plan to keep it that way) and right now i've only talked about the visuals, but there's also a ton of bugs and glitches some small, some others i wonder how they even happen, like not being able to move backwards and to the left, also on that same video there's this interesting comment
and that same person who commented is also working on a ocarina of time unreal engine remake
now by checking the wayback machine on his patreon page it seems he was getting about 150 dollars in late 2017, in 2019 it went up to around 400 and in mid 2020 and it had gone up to 1,000 and by 2021 he was making around 2,000
it'd be one thing to just make this as a passion project or just for fun, but people are giving you money, from september 2023 to 1,500 to 8,100 and right now as i write this he's at 14,000 members, he's only showing the number of members and not how much he's making but you can imagine it's a LOT of money
this is as far as i'm gonna look into this for now, but i'm sure there are a lot more issues, i don't hate cryzenx and you shouldn't attack him but it sucks seeing someone do almost the bare minimum and sacrificing clarity and style for realistic physically based rendering
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The Role of Prototyping in Mobile App Development According to UAE Experts

The fast-moving tech world in the UAE now pushes many firms to lean on mobile apps. People expect easy journeys, big reach, and almost instant services. But before a single line of code is typed, one simple step-prototyping-can make or break the whole effort.
Ask any top app studio in Dubai or Abu Dhabi, and they will warn you that skipping this step is like trying to raise a skyscraper without a single blueprint.
So what role does prototyping play in mobile app work, and why are industry experts across the Emirates shouting its praises?
Let's dig in.
What Is Prototyping in Mobile App Development?
A prototype is an early working draft of the app you can actually tap and swipe. It lays out screens, menus, user paths, and core features while leaving the heavy code on ice.
Picture it as the dress rehearsal before the real opening night.
Prototypes can be simple wireframes on paper or polished, high-fidelity demos that feel almost final. They let developers, designers, investors, and clients see how the app will act, spot problems early, and decide how much to spend on full production.
Why Are UAE Developers Putting Prototypes First?
In the last ten years, mobile-app studios across the UAE have grown up fast. With fierce competition, pickier users, and ever-shorter launch windows, local firms simply cant risk guesswork in coding any more.
That's why the region's experts now treat prototyping as a must-do step.
1. Idea Tests Done Fast
In tech-hungry cities like Dubai or Abu Dhabi, every minute—and every dirham—counts. A quick prototype lets a company show its app idea to real testers or staff before it spends a fortune.
Take a UAE fintech firm that demoed a slick payment path to a small user group. Early feedback uncovered big design holes, the team patched them at once, and months of rework vanished.
2. Lowering Build Bills
Hiccups like shaky screens, unclear steps, or broken logic can be spotted while the code is still thin. Tweaking a click path in a mock-up takes a couple of taps. Fixing the same path after the app is coded can drag on for weeks and drain thousands of dirhams.
According to a 2024 UAE development house, its best prototypes slashed rework by nearly 40 percent for large clients.
3. Improving Stakeholder Communication
Because the UAE workplace blends many cultures, getting everyone on the same page can be tough. Prototypes act like a common language, turning rough ideas into on-screen models that everyone understands.
When investors, founders, designers, and coders all click through the same demo, they give quicker, clearer, and more useful feedback. It cuts down the guessing game.
Key Benefits of Prototyping in the UAE Market
The local tech scene has its own pace and pressure. Here is how building prototypes meets those demands head-on:
A. Faster Go-to-Market Timelines
Dubai's digital-first policies expect apps out the door fast. Prototypes clear approvals, cut long email chains, and let teams move straight to code.
B. Better Localization and UX Testing
Emiratis, expats, and tourists speak many languages and follow different customs. Early models show how an Arabic menu or local imagery looks, so the final product feels natural for every group.
C. Client Trust and Transparency
In the UAE, open workflows build confidence. A clickable prototype proves the dev team shares the clients vision and gives them something real to review before any code is written.
The Prototyping Process: Tips from UAE App Pros
Leading mobile app makers in the UAE say a smooth prototyping journey follows these six simple steps:
1. Discovery Workshop
Gather everyone in the room goals, user types, and must-have features. That way, the early model mirrors real needs, not guesses.
2. Wireframing
Quick, low-detail sketches map out screens and show which parts matter most. Theyre easy to tweak and help everyone agree on the layout fast.
3. Interactive Mockups
With Figma, Adobe XD, or InVision, designers link those sketches into a working click-through. Users see app behaviour-up and running yet still code-free.
4. User Testing
Real people poke at the mock-up while the team watches. Their comments spotlight rough spots and paths that confuse.
5. Iteration and Approval
Notes turn into tweaks, and a fresh build rolls back to stakeholders. With green lights, developers can dive safely into full build-out.
Real UAE Case Studies: Prototyping that Delivered
Case 1: Government Utility App
A leading UAE ministry teamed with a local studio to move fee-paying services online. A quick prototype showed users hunting endlessly for the right service button.
Early testing let the crew redesign menus, slashing support calls by 60 percent after launch.
Case 2: Health & Fitness Startup in Abu Dhabi
This Abu Dhabi startup set out to build a fitness-tracking app just for Arabic speakers. By creating high-speed, clickable prototypes, the team compared two design styles and found a card-based layout drew far more attention in local test groups.
The payoff? User retention soared 30 percent during the app's first month.
Common Tools Used by UAE Developers for Prototyping
UAE firms that offer mobile app development lean on these go-to tools:
Figma Cloud-based, team-friendly design that lets anyone prototype in minutes.
InVision Make interactive screens and quick mockups that feel real.
Adobe XD Vector design plus animations packed into a single workspace.
Balsamiq Sketch-like wireframes that focus on flow, not polish.
These platforms let teams map journeys, gather feedback, and fine-tune the UI on the fly.
How Prototyping Enhances ROI for UAE Businesses
Prototyping is more than practice-it is a smart move that lifts return on investment. Here's what you gain:
- Lower Development Risk Major bugs get flagged early, so surprises drop later.
- Better Product-Market Fit Constant testing proves the app matches real user needs.
- Faster Time to Revenue Shorter build cycles mean customers see it-and pay for it-sooner.
In an innovation-driven economy like the UAE, speed and accuracy matter more than ever.
Final Thoughts: Why UAE Businesses Must Embrace Prototyping
Whether you're a new startup in Sharjah or a long-standing enterprise in Dubai, one truth stands out: prototyping is no longer an extra step-its a must-have. A working model gives you the plan, the safety net, and the clear story needed to launch mobile apps that stand out in an overcrowded market.
Industry experts across the Emirates now say an app's success hinges on good guidance as much as on clean code, and that guidance begins with a prototype.
Looking for Reliable Mobile App Development Services in UAE?
At WDCS Technology, we turn bold ideas into high-impact mobile apps by placing strategic prototyping at the heart of our work. Whether you want to test a fresh concept or fine-tune an existing one, our UAE-based team keeps your app user-friendly, efficient, and ready to grow.
Let us bring your app idea to life-with speed, clarity, and the accuracy you deserve. Contact us today!
#mobile app development dubai#cross platform mobile app development#hire mobile app developer#mobile application development#mobile app development#technology
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Validate Smarter, Launch Stronger — ProtoBoost Shows You How

In today’s fast-paced startup world, launching a new product or business without validating the idea is like building a house without surveying the land. You might be passionate and motivated—but if you’re not solving a real problem, your venture could collapse before it begins. That’s why startup idea validation is not just a helpful step—it’s a critical one.
This is where ProtoBoost comes in—a cutting-edge platform designed to help entrepreneurs, innovators, and product teams validate smarter and launch stronger. With its AI-powered toolkit, ProtoBoost is revolutionizing the way startups approach the early stages of product development.
Whether you’re an early-stage founder or a seasoned innovator, this guide will show you how to use ProtoBoost to validate your idea, refine your concept, and confidently move toward a successful launch.
Why Startup Idea Validation Matters
Every great startup begins with an idea. But not every idea becomes a successful business. In fact, one of the leading reasons startups fail is due to a lack of market demand. Entrepreneurs often skip idea validation for startup concepts because they’re eager to build—and they end up building the wrong thing.
Business idea validation helps you answer the most important questions before investing heavily in development:
Is there real demand for this solution?
Who is my target audience?
Are people willing to pay for this?
How does it stand out from current alternatives?
Ignoring these questions leads to wasted time, money, and effort. But when you validate your business idea with ProtoBoost, you gain clarity, direction, and the confidence to move forward.
Introducing ProtoBoost
ProtoBoost is an AI-driven idea validation and prototyping platform built for startups and innovators. It allows you to test your idea, create quick prototypes, collect user feedback, and assess market viability—all in one streamlined interface.
What makes ProtoBoost stand out?
Rapid AI-powered validation
User testing & feedback collection
Interactive prototyping tools
Data-driven insights and decision support
Pitch-ready outputs for investors and teams
Watch how it works in this short demo:
youtube
Key Features: Validate Smarter with ProtoBoost
ProtoBoost isn’t just another idea assessment tool. It’s a comprehensive validation engine that brings together AI, prototyping, user insights, and analytics. Here’s how it helps you validate your business idea smartly:
1. AI-Powered Idea Evaluation
ProtoBoost starts by evaluating your idea using advanced AI algorithms. You’ll get real-time feedback on market trends, audience alignment, scalability potential, and differentiation. This gives you the big-picture understanding needed to shape a winning solution.
2. Rapid Prototyping Without Code
You don’t need to be a designer or developer to bring your idea to life. ProtoBoost lets you create wireframes and clickable prototypes in minutes—perfect for showcasing your concept to users and investors.
3. User Testing and Market Feedback
The best validation comes from real users. ProtoBoost includes built-in testing tools like surveys, A/B tests, and feedback loops that help you understand what your audience wants—and what they don’t.
4. Business Model Testing
ProtoBoost doesn’t just validate your product—it also helps test your business model. You can experiment with pricing, target segments, and revenue streams to discover what will work best in the real world.
5. Ready-to-Use Pitch Decks
Once your idea is validated, you’ll need to present it. ProtoBoost helps you build an investor-ready pitch deck based on your research, validation metrics, and user feedback—saving you hours of work and strengthening your funding prospects.
The Benefits: Launch Stronger with Confidence
Here’s how using ProtoBoost puts you ahead of the curve:
✅ Reduce Risk
Startup failure is often rooted in assumptions. ProtoBoost replaces guesswork with insight, helping you make better decisions early on.
✅ Save Time and Money
Building the wrong product can cost thousands. Validating with ProtoBoost ensures your resources are spent on ideas with real market potential.
✅ Faster Time to Market
ProtoBoost streamlines the ideation-to-validation process, allowing you to iterate rapidly and move toward launch with confidence.
✅ Win Over Investors
When you validate your idea using data and feedback, you’re better prepared to attract investors, partners, and early adopters.
Who Should Use ProtoBoost?
ProtoBoost is designed for a wide range of users:
Aspiring Entrepreneurs validating new concepts before building
Startup Founders looking for product-market fit
Product Managers experimenting with new features or business models
Business Consultants helping clients test ideas
Non-technical Innovators who need a no-code solution to test assumptions
If you have an idea and want to build it the right way, ProtoBoost is for you.
Real-World Example: Validating a Niche Fitness App
Imagine Alex, a fitness enthusiast with an idea for a personalized workout app targeting busy professionals. Instead of spending thousands developing an MVP, he turns to ProtoBoost.
Step 1: He enters the idea and gets AI-driven feedback suggesting the niche is underserved but competitive.
Step 2: He quickly builds a prototype showing customized workout plans.
Step 3: He shares it with 50 target users using ProtoBoost’s user testing tool.
Step 4: Feedback reveals a strong interest—but users want better integration with wearable tech.
Step 5: Alex adjusts the concept and finalizes a pitch deck.
Within weeks, Alex has a validated idea, a strong value proposition, and investor interest—all before writing a single line of code.
Final Thoughts: Validate Smarter, Launch Stronger
The journey from idea to product is filled with uncertainty, but that doesn’t mean you have to go in blind. With ProtoBoost, you gain the tools to validate your business idea, prototype effectively, gather real user insights, and build a stronger foundation for launch.
Don't let your great idea become just another startup statistic. Use ProtoBoost to test assumptions, validate your concept, and launch with confidence.
🚀 Ready to Start?
Don’t wait until you’ve built your product to learn it won’t work. Use ProtoBoost to validate smarter and launch stronger today.
Visit ProtoBoost.ai to start your validation journey now.
Let’s Build the Future Together
Ready to bring your next big idea to life with the power of AI? ProtoBoost is here to help every step of the way—from validation to prototyping to refinement.
📞 Contact us at: 415-200-2599
📲 Follow us on social media for updates, insights, and success stories:
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#idea validation#Startup idea validation#idea validation for startup#protoboost#business idea validation#validate your idea#validate business idea#Youtube
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iPhone 11 Rental for App Testing and Demos: Here’s What You Need to Know
App development goes way beyond just writing code. Testing and demos are essential, but buying multiple devices for short-term use? Not always the wisest move. With an iPhone 11 rental, you get the tools you need without committing to long-term costs. It's ideal for dev teams working on tight deadlines or startups trying to keep things lean.
A Reliable Choice for App Testing
The iPhone 11 still packs a punch. It runs the latest iOS, supports Face ID, and offers excellent performance for app testing. Whether you’re checking how your app behaves on different screen sizes or testing updates before rollout, this model hits that sweet spot between affordability and functionality.
Perfect for Demos and Presentations
Got a pitch or product demo coming up? Renting gives you a clean, ready-to-use device. No fussing with broken screens or outdated software. Just set up your app, walk into the room, and deliver your pitch with confidence. And when you’re done? Return the device—no storage or upkeep needed.
Need More than One Device?
If you’re running cross-device testing or want to see how your app performs on tablets too, consider expanding your setup. You could rent an iPad mini to test how your interface adapts on a smaller screen. It’s lightweight, fast, and great for checking app responsiveness.
A Few Things to Keep in Mind
Before renting, double-check what’s included. Chargers? Accessories? Is the OS up to date? Also, ask about support; some rental providers offer help if something goes wrong during your demo. Saves a ton of last-minute stress.
Final Thought
If you're developing, testing, or demoing apps, renting just makes sense. It’s flexible, affordable, and hassle-free. So the next time you're gearing up for launch, skip the stress—rent smart, test sharp, and let your app shine.
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Is there early morning or evening batch for working professionals?

Preparing for competitive exams like TNPSC or UPSC while holding a full-time job can feel overwhelming—but it doesn’t have to be. One of the most frequently asked questions by working professionals is:
“Are there early morning or evening batches available for TNPSC or UPSC coaching?”
The answer is a resounding yes! Most top-tier coaching institutes in Coimbatore understand the unique time constraints of working aspirants and offer flexible schedules to accommodate them.
Why Working Professionals Need Flexible Batch Timings
Time is the biggest constraint for professionals juggling their careers and exam prep. Choosing a coaching center that offers before or after work hours can be a game-changer. Here's why:
Early morning batches (7:00 AM - 9:00 AM) help aspirants start their day with focused study time.
Evening batches (6:00 PM - 8:30 PM) allow them to utilize their evenings productively.
Some centers even offer weekend-only batches or hybrid models with online classes.
The best IAS academy in Coimbatore prioritizes such scheduling to ensure working professionals don’t miss out on expert guidance and structured preparation.
Common Batch Options Offered by Reputed Academies
Here’s a glance at batch types you can expect:Batch TypeDaysTimingEarly Morning BatchMonday to Friday7:00 AM – 9:00 AMEvening BatchMonday to Friday6:00 PM – 8:30 PMWeekend BatchSaturday & Sunday9:00 AM – 1:00 PMHybrid / Online BatchFlexible (Live/Recorded)As per student convenience
These schedules are tailored to match the real-life routines of professionals. Institutions like the best IAS academy in Coimbatore also provide recorded sessions in case you miss a class due to work commitments.
Real-World Experience: Balancing Work and Preparation
Lakshmi R., a full-time IT professional who cleared Group II TNPSC, shares:
“I joined an early morning batch and made it a habit to study from 6 to 9 every day. The structured classes kept me consistent, and the recorded sessions helped me catch up when work ran late.”
Institutes like the best IAS academy in Coimbatore often highlight such stories to showcase how adaptable their learning models are for busy individuals.
Benefits of Early Morning & Evening Batches
✅ Consistency: Fixed hours help build a daily habit. ✅ No Work Conflicts: No need to skip work or take long leaves. ✅ Personalized Mentoring: Smaller batch sizes in off-hours allow closer interaction. ✅ Extra Study Hours: You can revise or practice on your own time after class.
What to Look For in a Flexible Coaching Schedule
When evaluating your options, ask the institute:
Do they offer multiple slots including early morning/evening?
Are sessions available online or recorded for future access?
Can you switch batches in case of sudden work schedule changes?
Is there mentorship or doubt-clearing support available during non-class hours?
The best IAS academy in Coimbatore ticks all these boxes, making it easier for working professionals to stay on track.
Conclusion: Your Career Shouldn’t Stop Your Dream
Balancing a job and TNPSC/UPSC prep is tough—but with the right support and scheduling, it's absolutely doable. Early morning and evening batches are specifically designed to help professionals like you prepare smarter, not harder.
Choose an institute that respects your time, supports your goals, and offers the flexibility you need. The best IAS academy in Coimbatore is not just about coaching; it’s about helping every kind of aspirant achieve success on their terms.
📘 Take the First Step Today! Reach out to your preferred institute, request a timetable, and ask for a free demo class in an early morning or evening slot. Your journey starts with a simple schedule change—and a powerful commitment.
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Are you dreaming of becoming a professional nail artist? Your journey begins with the right training. Choosing an advanced nail technician course is a big decision. It can shape your skills, confidence, and future. But many students make mistakes when picking a course. These mistakes can lead to wasted time, money, and effort.
If you’re searching for the Top Nail Extensions Course In Mohali or the Top Nail Tech Course In Mohali, this is for you. Avoid these 10 common mistakes and choose the course that’s right for your career.
1. Not Checking If the Course Is Accredited
Always make sure the course is accredited. This means the training is approved and recognized by the industry. Without accreditation, your certificate may not be valid in top salons. An accredited course opens doors to better job opportunities. If you’re serious about becoming a nail tech, choose the Top Nail Tech Course In Mohali with valid certification.
2. Picking a Course Just Because It’s Cheap
Low prices can be tempting. But cheap courses often skip important training. They may use poor-quality products or have untrained teachers. Instead, focus on value. The Top Nail Extensions Course In Mohali may cost more, but it offers better skills, tools, and results.
3. Ignoring the Trainer’s Experience
Your trainer is your guide. If they lack experience, you won’t learn the best techniques or industry secrets. Ask about their background. Have they worked with real clients? At Graffiti on Nails, our trainers in the Top Nail Tech Course In Mohali have years of salon experience.
4. Not Reviewing the Course Content
A good course covers more than nail extensions. It includes hygiene, nail art, client handling, and business tips. Ask for a full course outline. The Top Nail Extensions Course In Mohali offers a detailed syllabus with all essential topics.
5. Choosing a Course Without Enough Practice
You can’t master nails by theory alone. Practice is key. Some courses give only a few hours of hands-on training. That’s not enough. Pick a course that offers daily practical sessions. The Top Nail Tech Course In Mohali includes regular practice with real tools and models.
6. Not Reading Student Reviews
Before joining, read what past students say. Reviews show you the real picture—good or bad. If the reviews are positive, you’ll likely have a great experience too. Check reviews on Google or social media. Many students praise the Top Nail Extensions Course In Mohali for its practical approach and expert trainers.
7. Skipping the Demo Class
A demo class lets you experience the teaching style and environment. If you skip it, you might join a course that doesn’t suit you. Always ask for a demo. At Graffiti on Nails, we offer demo classes for our Top Nail Tech Course In Mohali to help you decide with confidence.
8. Ignoring Career Support Options
Learning is just the first step. What comes next? Good courses help you find a job or open your own nail studio. Look for placement help, business training, and startup support. The Top Nail Extensions Course In Mohali gives you full career guidance from day one.
9. Falling for Fake Promises
Be cautious of bold claims like “guaranteed jobs” or “free kits worth ₹50,000.” These are often marketing tricks. Instead, ask what the course actually delivers. The Top Nail Tech Course In Mohali focuses on real training and career results not false promises.
10. Choosing the Wrong Location or Timings
You may love the course, but if it’s too far or the timing is tough, you’ll miss classes. That hurts your learning. Pick a nearby location with flexible batch timings. Graffiti on Nails offers the Top Nail Extensions Course In Mohali with morning, evening, and weekend batches.
Final Words
Becoming a nail technician is a smart career choice. But success starts with smart training. Avoid these 10 mistakes when choosing your course. A good course builds your skills, grows your confidence, and gives you real career options. Don’t rush. Take your time. Ask the right questions.
If you’re looking for the Top Nail Tech Course In Mohali or the Top Nail Extensions Course In Mohali, join Graffiti on Nails. We offer expert training, full support, and a trusted certificate that opens doors.
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Best ISP Cloud Billing Software for 2025: Reviews & Buyer’s Guide
In 2025, the demand for efficient and scalable ISP cloud billing software continues to surge as internet service providers look for smarter ways to manage customer billing, automate operations, and ensure compliance. As the ISP landscape grows more complex, selecting the right billing software is no longer optional—it's a critical business decision.
In this guide, we’ll explore the best ISP cloud billing software for 2025, including comprehensive reviews, comparison charts, and key buying tips. Leading the pack is ISPMate, a trusted name that combines flexibility, automation, and robust analytics for ISPs of all sizes.
What is ISP Cloud Billing Software?
ISP cloud billing software is a web-based solution designed specifically for internet service providers to manage billing, customer data, service plans, and payments. Unlike traditional systems, cloud-based billing platforms offer real-time data access, scalability, and integration with other tools like CRM and network monitoring systems.
Key benefits include: - Automated invoicing and payment collection - Centralized customer management - Reduced operational costs - Enhanced data security - Faster deployment and updates
Key Features to Look for in ISP Cloud Billing Software
- Automated Billing & Invoicing: Ensure accurate, timely billing for all customer plans. - Customer Management: CRM integration and self-service portals enhance customer experience. - Scalability: Support for growing user bases and service plans. - Network Integration: Connect with monitoring and provisioning tools. - Payment Gateway Integration: Enable seamless online payments. - Security & Compliance: Data encryption, access control, and compliance with industry standards. - Real-time Reporting & Analytics: Make data-driven decisions with instant insights.
Top ISP Cloud Billing Software for 2025: Comparison & Reviews
ISPMate – Best Overall ISP Cloud Billing Solution ISPMate stands out in 2025 as a comprehensive, user-friendly platform offering powerful automation, seamless integrations, and customizable features.
Key Features: - Real-time billing automation - Customer self-care portal - Scalable for small to large ISPs - Multi-currency & multi-language support - 24/7 customer support
Why ISPMate Stands Out in 2025
ISPMate continues to set the standard for ISP cloud billing software. With its robust feature set and stellar support, it caters to ISPs of all sizes and regions.
Why users love ISPMate: - High uptime and reliability - Customizable workflows - Easy integration with existing infrastructure - Regular updates based on customer feedback
Customer Testimonial: "ISPMate transformed our billing operations. The automation saved us hours every week and improved our customer satisfaction." – Network Admin, Mid-size ISP
How to Choose the Right ISP Cloud Billing Software
Follow these steps when evaluating your options: 1. Define Your Needs: Number of customers, billing cycles, integrations. 2. Compare Features: Look at automation, support, customization, and reporting. 3. Request a Demo: Try before you buy. 4. Evaluate Support: Look for 24/7 help and onboarding assistance. 5. Check Reviews: Learn from real user experiences.
Avoid these mistakes: - Choosing based on price alone - Ignoring scalability - Skipping the demo phase
Pricing Models & Cost Considerations
ISP billing software typically comes in these models: - Subscription-Based: Monthly/annual pricing tiers - Usage-Based: Pay-per-customer or per-transaction
Always factor in: - Setup and training fees - Add-on modules or integrations - Support level
ISPMate offers competitive pricing with flexible packages to suit ISPs of all sizes.
Future Trends in ISP Billing and Cloud Technologies
Looking ahead, expect these trends to influence your buying decision: - AI-Powered Billing: Automate customer insights and error detection - Real-Time Analytics: Monitor KPIs and customer usage instantly - Stronger Security: End-to-end encryption and fraud detection - ISPMate’s Role: Continuously innovating to support these trends
Frequently Asked Questions (FAQs)
Q: What makes ISP cloud billing software different from generic billing tools? A: ISP-specific platforms support usage-based billing, plan management, and network integrations.
Q: Is ISPMate suitable for both small and large ISPs? A: Yes, ISPMate is scalable and customizable to meet the needs of ISPs at any size.
Q: How long does implementation take? A: Most ISPMate clients are fully operational within 1–3 weeks.
Q: Does ISP cloud billing software help with compliance? A: Yes, ISPMate includes tools for regulatory and tax compliance.
Conclusion
Choosing the right ISP cloud billing software in 2025 is essential for growth, compliance, and customer satisfaction. With dozens of options available, ISPMate rises above with its powerful features, ease of use, and proven track record.
Ready to transform your ISP billing operations? Book a free demo with ISPMate or contact our sales team today and see why thousands of ISPs trust ISPMate to power their business.
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Looking for an Ather Showroom Nearby? Experience the Bia Ather Difference!
Visit BIA Ather Showroom Today!!!
Get in Touch with Us!!!
Book Your Favorite Ather Scooter Today!!!
In the ever-evolving landscape of electric vehicles in India, Ather Energy stands out as a pioneer in innovation, performance, and sustainability. If you’re searching for an Ather showroom nearby, or specifically an Ather showroom in Bangalore, there’s one name that truly sets itself apart — Bia Ather. With our unwavering commitment to customer satisfaction and cutting-edge EV solutions, we are redefining the Ather experience like never before.
Why Choose Bia Ather for Your Electric Journey?
At Bia Ather, we don’t just sell scooters — we deliver a future-forward lifestyle built on excellence, technology, and customer-centricity. Our team of EV specialists ensures a seamless experience, from the moment you walk in to the day you ride out on your Ather.
Ather Showroom Near You — Now Closer Than Ever
Whether you're browsing online or driving around the city, your search for an Ather dealership near me ends here. Bia Ather offers multiple conveniently located showrooms in and around Bangalore to ensure that you’re never too far from the best in electric mobility. Every showroom is designed to provide an immersive and interactive experience, allowing you to explore every detail of Ather’s intelligent scooters.
Explore the Future with Ather 450X and 450S
When you visit a Bia Ather showroom in Bangalore, you’ll get hands-on access to Ather’s two trailblazing models — the Ather 450X and Ather 450S. These scooters are not just modes of transport; they are intelligent machines built for performance, efficiency, and an electrifying ride every single time.
Ather 450X: Powered by a 6.4 kW motor, this smart scooter offers a true range of up to 105 km and accelerates from 0 to 40 km/h in just 3.3 seconds. With multiple ride modes, 4G connectivity, Google Maps integration, and a 7-inch touchscreen dashboard, it’s the smartest ride on Indian roads.
Ather 450S: A more affordable option, yet equally impressive. It provides a seamless urban commuting experience with intuitive controls and a stylish design.
Every visit to our Ather showroom near you includes test rides, technical demonstrations, and expert guidance to help you choose the perfect model tailored to your lifestyle. Each location offers on-site service bays, trained technicians, and fast-track delivery options for pre-booked models.
Experience the Bia Ather Difference
What sets us apart from any other Ather dealership near me search result? The Bia Ather experience is engineered for customer satisfaction:
Personalized Consultation: Our experts guide you through every technical spec and financial option.
Live Vehicle Demos: Get under the hood (virtually) and understand what makes Ather scooters revolutionary.
EV Financing Solutions: Tie-ups with top banks and NBFCs to offer you the best EMI plans.
On-Road Assistance: With 24/7 Ather support and Bia’s additional roadside assistance plans, you’re never alone on the road.
Green Commitment: We integrate solar-powered infrastructure and paperless operations across all showrooms.
Our service bays are staffed by certified technicians, trained directly by Ather Energy to ensure your scooter stays in prime condition for years.
Test Ride Today — Feel the Power of Electric Mobility
Ready to make the switch to electric? Book a test ride at your nearest Bia Ather showroom in Bangalore and feel the difference for yourself. Our test ride experiences are tailored to your preferences, allowing you to try different ride modes and experience real-world road conditions.
Visit Us Today — Your Perfect Ather Showroom is Just Around the Corner
Still Googling Ather dealership in Bangalore? Skip the search and walk into the best Ather showroom Bangalore has to offer — Bia Ather. We’re ready to show you how the future of two-wheelers is not just electric — it’s intelligent, exciting, and truly liberating.
From exploration to ownership, we are with you at every stage. Visit any of our showrooms today or schedule an appointment online.
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Undead Inc.: Corporate Failure at Its Finest
Alright, here we go again. I thought I'd seen every kind of garbage the gaming industry could throw at me, but Undead Inc. somehow managed to catch me off guard with how utterly incompetent and infuriating it is. You’d think a game that combines zombies with corporate management would at least try to be interesting, but nope! Instead, it’s like the developers just woke up one day and said, “What’s the fastest way to suck the life out of every concept gamers love? Oh, I know, let’s make Undead Inc..”
Let’s start with the premise, which, on paper, sounds like it could have been cool. You’re the head of a shady corporation during a zombie apocalypse, managing resources, experimenting on zombies, and trying to survive in a collapsing world. But don’t let that premise fool you. Undead Inc. manages to take everything fun about both zombie survival and corporate strategy, put it through a blender, and spit out the blandest, most soulless game I’ve played all year. It’s like someone saw Resident Evil, thought, "What if we replaced all the horror and tension with spreadsheets?" and called it a day.
Speaking of management mechanics, you’d expect a game that revolves around running a corporation to have some level of depth, right? Wrong. Managing your undead “assets” and resources is a joke. The interface is a clunky, confusing mess, and instead of feeling like you’re making strategic decisions, it feels more like you’re clicking randomly in the hope that something interesting happens. Spoiler alert: it doesn’t. There’s no challenge, no nuance, and absolutely no satisfaction in running your so-called "corporation." It’s just busywork—endless micromanaging of pointless stats that don’t seem to affect the game in any meaningful way.
And let’s not forget the zombies themselves. You’d think in a game literally called Undead Inc., the zombies would be a central focus, right? Maybe you’d be doing cool experiments, creating terrifying new mutations, or using them in clever ways to outsmart your rivals. But nope! The zombies in this game are as mindless as the gameplay itself. They’re just another number to manage, another resource to collect and use in the most boring, unimaginative ways possible. There’s no creativity, no tension, no sense that you’re actually dealing with something dangerous or interesting. They might as well be cattle for how blandly they’re implemented.
The combat, if you can even call it that, is just as lifeless. When things inevitably go wrong (because of course they do, it’s a zombie apocalypse), you’re supposed to defend your base from waves of undead. But instead of a thrilling survival scenario, it’s the most dull and repetitive excuse for action I’ve seen in a long time. You’d think there would be some urgency, some sense of danger. Nah. The zombies mindlessly stumble toward your base while you set up some half-baked defenses and pray to the RNG gods. There’s no skill involved, no strategy, no excitement—just mind-numbing tedium as you watch the same animation play over and over. If this is supposed to be the "fun" part of the game, I dread to think what they considered boring.
Oh, and let’s not skip over the graphics. I’ve seen better visuals in mobile games from a decade ago. Undead Inc. looks like it was slapped together with leftover assets from some failed Unity project. The environments are dull, lifeless, and lack any kind of atmosphere. The zombie models are laughably generic—seriously, they look like someone forgot to finish designing them. And the animations? Don’t even get me started. Watching the zombies shamble around looks more like a high school tech demo than a professionally released game. It’s just sad.
The story—if you can even call it that—is about as engaging as reading corporate tax forms. There’s no character development, no intrigue, no reason to care about anything that’s happening. You’re some faceless corporate drone running a company during a zombie apocalypse, and that’s basically all the game gives you. There’s no narrative hook, no emotional investment. It’s just an endless loop of managing meaningless numbers and fighting off brain-dead zombies (both literally and figuratively).
To make matters worse, the difficulty scaling is an absolute joke. One minute, you’re breezing through the game like a bored accountant, and the next, you’re swarmed by zombies because the game’s balancing is all over the place. There’s no rhyme or reason to how things escalate; it just feels like the game randomly decides to throw a brick wall at you because it couldn’t figure out how to make its systems challenging in a meaningful way. It’s not difficult because it’s well-designed; it’s difficult because it’s broken.
And oh boy, let’s not forget about bugs. The game crashes more often than a corporate stock market in freefall. Base-building features randomly glitch out, zombies get stuck in walls, and I’ve lost progress more times than I care to count because of the game’s constant hiccups. It’s like they didn’t even bother with QA testing. I swear, the real horror of Undead Inc. isn’t the zombies; it’s trying to get through an hour of gameplay without something going horribly wrong.
The sad thing is, Undead Inc. could’ve been something interesting. The idea of mixing corporate greed with the zombie apocalypse? That’s rich with potential. But instead of delivering on that promise, the game does nothing but waste your time with shallow, repetitive gameplay, bland visuals, and a complete lack of personality. It’s like the game was designed to bore you into submission, and honestly, I’m not even mad anymore—just disappointed.
In the end, Undead Inc. is yet another reminder that cool ideas don’t mean anything without good execution. It’s a game that fails at being a management sim, fails at being a zombie survival game, and fails at being remotely fun. If you’re thinking of playing it, just… don’t. Go outside. Read a book. Do literally anything else with your time. This corporate disaster isn’t worth the investment.
Until next time, stop playing bad games.
– Ezekiel
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