#design host
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anikagupta0908 · 1 year ago
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Which is the best Bulk sms service provider in delhi
DesignHost is the best Bulk SMS provider in Delhi, offering unparalleled services tailored to your communication needs. With our state-of-the-art platform, businesses can execute targeted and cost-effective SMS campaigns. As your trusted Bulk SMS provider in Delhi, we prioritize delivery speed, open rates, and user-friendly interfaces. Utilize our services to amplify your brand presence and connect with your audience on a personal level. At DesignHost, we go beyond being a Bulk SMS provider; we are your strategic partner in effective communication, ensuring your messages resonate and drive engagement. Elevate your brand's communication game with DesignHost – your trusted Bulk SMS provider in Delhi. Experience the synergy of technology and tailored solutions, empowering your messages to make a lasting impact.
#designhost #bulksmsservice #bulksms
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9871 · 2 years ago
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Bulk Sms Service ?
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Are you looking for a bulk SMS service Provider Company in Delhi NCR? Static king is one of the best bulk sms service providers in Delhi and has the most extensive base of dealing with B2B and B2C bulk voice sms, offering end-to-end solutions in the wireless data service segment. In today's era, the demand for bulk sms is increasing as everyone can't get time to talk on call while others want to talk with them. Hence, bulk sms plays a very significant role in technology or the digital era. Our core business is dealing with every messaging app worldwide.
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krossan · 2 years ago
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"Introductions? Fine. Name's Phantom and think twice before picking somebody my size. You'll regret it."
Concept art of Phantom's human host.
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paunchsalazar · 4 months ago
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pair the spares
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sussypyd0g · 3 months ago
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𝐹𝑒𝒶𝓉𝒽𝑒𝓇𝑒𝒹 𝒽𝑜𝓈𝓉
𝒯𝒽𝑒 𝒸𝓎𝒸𝓁𝑒 𝓂𝓊𝓈𝓉 𝑒𝓃𝒹
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ozzgin · 7 months ago
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OK so, maybe the dating monster game is futile bc I fell for the Gorgon host... he has big boobies and that is all I ask in a person. Pls he looks like he needs to be in my bed, we doing sum work here, relaxing? NO. But-
I'll have to warn you that Mr. Host is a little...off. You can't be sure if he genuinely cares about you or the TV show ratings. He loves being the center of attention and would do anything for a good spectacle. He lives to entertain. You can never tell what goes on behind that manic smile.
"You can't be serious," you manage to blurt out, eyeing the beastly creatures behind the stands. "Are you insinuating they should take turns in using me?"
A single droplet of cold sweat runs down the Gorgon's temple.
"Of course not, I wouldn't..."
This could be the show of his lifetime. The sales! The numbers! He'd remain in history books for providing monsters with such an exotic feast.
"...hurry to reject it, (Y/N). Let's think about it."
A wide grin spreads across his face. Oh, what would he do without you?
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[Monster Dating Show]
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bantersnatch · 2 months ago
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i drew @moonpleaser's bird host design in honor of us getting our bird episode tomorrow!
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kmpostal · 18 days ago
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sneak peek of my part for the [POSTAL ZINE]
me and more than 20 ru artists have united to create a zine with postal fanart. it's been cooking for a while now and currently entering the stage of printing. i got lucky to be the one to draw my beloved badass postal doe! and of course another guy that you know i like a normal amount... i'll be able to share the full pieces once all the zines are mailed out. the whole thing will blow you away💥
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punkine · 4 months ago
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behold, a divide
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thebrainrotsreal · 3 months ago
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Pacing the floor in a craze, everyone read Dropped in A Ghost Story and Still Gotta Work rn,,,,,, I LOVE BRAUN SM, I DON'T TRUST HIM FOR A SECOND. Fav possessed (?) keychain on the planet!!!! I'm sure his keychain body can't rlly move, but to Kim Soleum he does, okay.
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anikagupta0908 · 1 year ago
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Top 10 bulk sms service providers in delhi
DesignHost is one of the top 10 Bulk SMS service providers in Delhi, offering unparalleled services tailored to your communication needs. With our state-of-the-art platform, businesses can execute targeted and cost-effective SMS campaigns. As your trusted Bulk SMS provider in Delhi, we prioritize delivery speed, open rates, and user-friendly interfaces. Utilize our services to amplify your brand presence and connect with your audience on a personal level. At DesignHost, we go beyond being a Bulk SMS provider; we are your strategic partner in effective communication, ensuring your messages resonate and drive engagement. Elevate your brand’s communication game with DesignHost — your trusted Bulk SMS provider in Delhi. Experience the synergy of technology and tailored solutions, empowering your messages to make a lasting impact.
#designhost #bulksmsservice #bulksmsserviceproviderindelhi
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discoholicmusic · 28 days ago
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⚠ CAUTION: Discoholism is contagious.
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amalgamcorps · 7 months ago
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i could be your walking wake or your bubblegum brat
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sableeira · 2 years ago
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Sigma for kokoasci’s 5k dtiys ✨
@kokoasci
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gowerhardcastle · 3 months ago
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Innovative Relationship Stats in Interactive Fiction
This is the write up I've been most excited to do--this is one of my favorite things in interactive game design--doing cool stuff with stats. I really, *really* wish someone had told me this stuff when I was starting out.
The most ordinary way to handle a relationship stat is to track it with a number that goes up and down according to choices and tests in some predictable fashion.  So, for example, if I do something that Gilberto likes, according to some reasonable option, like “support Gilberto in the argument,” I get:
*set rep_gilberto %+10
And this makes sense to everyone.  I gave Gilberto a gift, I get reputation points with him.  I showed that I’m good at swordfighting, this impresses him, and I get a higher number.
Similarly, if I insult him, if I’m nice to his enemy, if I do something stupid in front of him, I get
*set rep_gilberto %-10
For my first game, this is the only kind of relationship stat I used.  It was the only one I knew!
So the relationships were very simple to track and very simple to test.  If, by the end of the game, Prenzie likes me 72 much, and that’s over the romance tester of >= 65, congratulations, Prenzie and you can have a happy ending together.
You can write a totally fun game never using anything weirder than that.  But I thought it would be fun to share with you some other interesting ways to conceive of relationship stats.
A character who only goes to 0 or 100. That's it. Her relationship stat with you is essentially a boolean true/false. You can do everything for her, but the second you do something she doesn't like, it's down to 0. She loves you or she hates you. This is very character defining. The number tells you everything you need to know about the character.
That same character, who only goes to 0 or 100--except that you can do something over the course of the game to change them, to allow them to have a broader range of relationship numbers. Suddenly there can be shades of relationship. You did something to help them mature, to understand people better.
A hidden relationship number. If you look at the stat screen, whatever you do, nothing will change their number. They neither like you nor dislike you. They are professional, perhaps, and nothing more. However, you can do something to break down their shield or facade, and then, you can see the number moving; or perhaps the number doesn't move at all until that shield is broken.
The above, but in reverse. Something happens to chill someone's heart, and then nothing you do can affect the number. Or perhaps it can only go down, and then you are in a constant battle of attrition where you can only lose affection from someone.
When you reach a certain level of love and trust from someone, the bottom of the scale raises permanently. No matter how much I annoy my true love, the number just bottoms out at 40.
A relationship number that can be tapped as a resource. The bartender at the Noble Gases Club likes me reasonably well. Let's say she likes me 60 out of 100 much. When I need something in an emergency, she can do astonishing things. If I have over 35 relationship with her, she'll help me. Each time I use her, it depletes her by some amount depending on how big a favor it is. So this one is interesting, because now I have to balance whether I want to keep her liking me because I want to pursue this relationship, or whether I just really need her help right now.
A relationship number that can be a catch-all variable for a test. If you have a high relationship with Toppers, the club millionaire, I can throw that in as a variable in a test to see if you can impress someone by talking about high finance on the grounds that you may have had a conversation with Toppers about her money in the past. (*if intellect + toppers >= 50) Then, if you pass the test *because* the Toppers variable made you cross the threshold, you can add flavor text talking about that conversation with her. This is very, very good, because it tells the player that the game has taken into account your having done things to get close to Toppers (and there's a reward for it--you passed the test, sure, but...here's more content, too!)
A degrading relationship stat is incredibly powerful and characterful. This stat declines, scene by scene unless you do something to raise it. This is a "what have you done for me lately" person, and even though it take a little setting up, code-wise, it's really powerful, and your player will feel smart for figuring out that's what's going on. Also, it's stressful. If you want to create that stress, this a great way.
You can, of course, do the opposite--this is how you code your biggest fan. I like you, and I just keep liking you more and more and more and more!...until you do something to halt that, at which point, the growth shuts down, which is a gut punch. The numbers tell such a story here.
Finally, numbers that seem to tell a different story than the narrative. Players are going to look at numbers; they are going to look at the stats. Not everyone, but a lot. And so they are part of the story, they just are. So you can make them part of the push-pull of romance, for example, or rivalry. What does it mean that as my relationship number with Haze goes up, they are more and more standoffish? Does their scale mean something different from other people's, and if I figure out out, will I understand them in some sense? Perhaps there's a tremendous amount of pushback in the 60-75 range, but once you get through that minefield, something changes?
More musings on game design and other Jolly Good stuff here (I just wrote up a thing on "hidden relationship stats and their use")--I'm on a relationship stats kick today, I suppose:
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sadclowncentral · 11 months ago
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i love when people get more loud and outgoing and happy to talk to strangers after having a drink or two it's fun to watch people come out of their shell however i am like that sober alcohol just makes me unable to mask my autism. which means partying with me is like this
friend: you were right man the people here are so cool i've made so many friend alrea- dude are you okay you are so quiet all of a sudden
me who has not blinked in 5 minutes: yes. can i please list aircraft designations in alphabetical order now
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